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How to Set Up FOV and Triple Screens for Sim Racing

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  • เผยแพร่เมื่อ 5 พ.ย. 2022
  • How to Set Up Triple Screens and FOV correctly in iRacing, Automobilista 2, Assetto Corsa Competizione, Dirt Rally and Forza!
    • How to Setup Triple Mo...
    Please see other videos on the channel for all the guides.
    #simracing #simracer #automobilista2 #iracing #assettocorsacompetizione #dirtrally2 #forzahorizon5

ความคิดเห็น • 5

  • @Exorov
    @Exorov ปีที่แล้ว +1

    When i have triple 1000r curved monitors 32" wide should i line them naturaly on bezels so they have natural angle of screen to achieve 60 angle? Or i need them curved them more? I cannot find answer on this and i dont know how much is 1000r curvature to comparision to triples with no curvature turned to 60 degrees. Thx

    • @TraumaTeamRacing
      @TraumaTeamRacing  ปีที่แล้ว

      Hi Tibor! Thanks for reaching out mate. I think the answer is very subjective and ask 20 people and you will get 20 different reasons. For me, this is exactly why I chose flat screen triples.
      However......if I was to do it with curves. For me I would think it more important to cover my view by 180 degrees to increase my immersion. I would draw a line from one side of the monitor to the other across the curve and basically treat it like measuring a flat panel.
      But, if you wanted to follow the ROC then set it up like that and then measure the angle again treating the curve screen like a flat to run the rest of your calculations. Hope that helps and good luck.

    • @kartzzy6101
      @kartzzy6101 3 วันที่ผ่านมา

      1000r curvature is equal to 90 degrees

    • @TraumaTeamRacing
      @TraumaTeamRacing  3 วันที่ผ่านมา

      Incorrect. It depends on a number of parameters. The FOV calculator now allows correction for this 👇🏻
      dinex86.github.io/FOV-Calculator/

    • @kartzzy6101
      @kartzzy6101 3 วันที่ผ่านมา

      @@TraumaTeamRacing I wasn't saying that you should have your side monitors at 90 degrees to you, I was just saying that is what a 1000r curvature actually is.