@@AndrewBlechinger I always wondered if there was a "buffer strat" to him. Due to his appearance being like Bear Hugger. Looks like this author found it finally
this game managed to REALLY capture the concept of "sit tf down" better than any of the other punch outs. every hit both taken and delivered felt so powerful, not to mention you COULD get kos like this. granted not this fast, but these were all strats that could be utilized casually, it was all just down to technial execution.
I like it cause it feels closer to boxing than the more puzzle based Mike Tyson's and the wii game. It makes you feel a lot more powerful than those games do, while still technically going up against more experienced and powerful foes. The game can still whoop your ass if you're not careful, but if you know what you're doing, you can absolutely destroy the opponents.
Definitely agreeable, I still like Punch-out Wii the most though thanks to all of the fantastic animation and personality Next Level Games put into it.
For anyone wondering how long this run is when you use the in-game time, it's 2:16.69 which means this TAS is about 12 seconds ahead of the current world record by Awosomeandy.
@@davidthecommenter Incorrect. It could be argued that he failed the 8-count, a rule in which fighters must be examined for 8 seconds after getting up from a downed stage to make sure they don't have brain damage. If they fail the 8-count, it's considered a TKO.
Imagine paying for ringside seats to the special circuit championship match, and the undefeated world champ gets bodied in under 9 seconds. You'd feel robbed.
I can imagine people that pay great money to see their favorite fighter in ufc or favorite boxer in wba get squashed feel ripped off as well. Mike Tyson's fights often lasted maybe 3 rounds. We're talking 60 bucks for pay-per-view in the 80s and 90s
@@theeternalslayerHaha. I was thinking the same thing about mike Tyson fights back in the day. Most of the fights were on HBO and we were the only ones in our neighborhood with HBO. All the neighbors would pack in our family room to watch Mike Tyson and the fight would be over in 90 seconds 😂
It's mostly being overshadowed by its cousins, which like, being overshadowed by punch out wii is like having Albert Einstein as your brother, is that really an issue?
@@Galaviste"I am a Tool-assisted speedrunner, owner of TASVideos, and former Site Admin. I have been a member of this site since 2005" -adelikat's TASVideos homepage, 2022 I never thought he was the owner until now, but that's cool
I always enjoy a TAS of this game. When McHazard discovered you could knock out Heike Kagero; that was incredible. That is really hard to do in real time though.
@Thomas J I have but only twice. It's pretty rare for Heike to sidestep that last rapid punch. Most times he just blocks it and that's enough delay in time not to knock him out
@Thomas J I play on the SNES classic edition. Still uses the same controls and concepts as the original SNES. I don't use cheats or hacks; and I've gotten close to getting all the times this TAS has put up. But the more random characters take a lot more attempts to get those times on
I already knew I was gonna suffer when I saw mad clown cause these cartoon characters in punch out games usually never does anything good for your health
Ironically that matches a rule in real boxing that Punch Out usually skips over: the mandatory 8 count. In real boxing, the referee will always count to 8 even if the boxer stands up before that. This is normally to prevent the boxers from jumping the gun and beating each other up while the ref is still counting, but it also comes into play when boxers like Bob Charlie who can wobble forward a few steps but obviously can't fight from getting themselves killed
A lot of the other characters were trying to throw punches. But a lot of the punches in this game can be intercepted with a punch of your own as long as you have the timing and correct punch.
Speaking of Mr. Sandman, idk how the heck y’all are actually able to beat him. Maybe just because I have bad reflexes, or maybe I’m just stupid, I can barely put punches on him. Edit: Now I somehow got to super macho man,
Many don't know; but the hardest one to get a 10 count on is Narcis Prince. He's the most random opponent in this game. He can block; dodge, and do his little "side step" animation at any time and in no particular order. Getting that kind of knockout time on him takes many repetitive attempts. I wouldn't be surprised if the mass majority of re-records in this TAS is from him
Some of what the red corner coaches are saying: 5:24: "Qi Shen Dan Tian Method!" _(translated from Chinese)_ 10:19 *[before Adelikat hits Mad Clown for the TKO]* "Show time!"
By the way, if you have the original copy or the Switch Online version, you should try this. If you put in a series of inputs, then you can play Multiplayer Super Punch Out. I’ve seen some of the speed runners do it on an original cartridge and Switch Online.
@@bluedistortionsI think it specially applies here since it is implied that Big Bear's schtick is to rely on his gut defense to wear down then punch down at his leasure. Coach might be signing a change of plans and go full offense. Speaking of which I never got to see what triggers Bear Hugger and Mad Clown to actually take damage from body jabs, but occasionally you see that.
Wasn't there at one time, a blindfolded run of this game up? It's definitely up there as one of the games that is just pure button muscle memory. It's like learning a special move on a fighting game for all of the fighters.
Every fighter is weak to a very specific pattern of attacks, and their AI doesn't adapt or change. So yeah, once you memorize the timing you can get quick KOs on nearly every opponent, and it's the same every time. It's almost like a puzzle game.
I doubt it means much to answer this 9 months later but yes a speedrunner named zallard1 did a blindfolded run at a past AGDQ event which I highly recommend watching because it's amazing. I believe the first one was done at AGDQ 2015 or 2016. Later on at another event there was even a blindfolded race done between him and another runner name Hootey that was absurdly impressive. Definitely would recommend anyone reading to check them both out. They're chill dudes with insane skill.
@@Slightly_Decent No, it's all good. I love to see comments get commented on with new info. And I still play retro games on a daily basis to break up my marathon FFXIV sessions. lol
Back when I was 16 I could beat this game without getting touched... it was that point I knew I needed to do something with my life- LOL - thanks Suoer Punch Out
The reason is to time the punch until the final frame of the stun, if you do so then the end of stun delay doesnt happen. it only saves a few frames but it is faster. It also fills the super meter more than normal so you dont need to waste 2 punches. Hope this helped
Imagine spending hundreds on a ticket for special champ Nick Bruiser vs up and coming Little Mac and the match was only 7 seconds. I'd be a little upset.
@@kevyjoe413 yeah I know all that, I had the 9.01 before Zallard and this tas did, its just weird to me to label that the "tas beat zallard" in this video specifically when the 9.01 came out before zallard got the 9.03
Ultimately this game comes down to knowing each of these opponent’s tendencies to figure out the right sequence of non-stop punches that will weaken them and prime them for a super punch.
Same, my personal best against Nick Bruiser was just a hair over 9 seconds, and that was on an actual SNES. How this dude pulled it off in under 8 must come down to frame-perfect RNG manipulation.
Nick's mannager: A new rookie is come to fight you tonight, careful he's undefeated Nick: They all are Nick's Manager: Not one of them could hit this rookie, now keep your game on! Nick:*confused pikachu noises*
The AI doesn't even have a chance to attack or use its pattern (Only possible exception would be Nick Bruiser). Wow. I didn't know that was possible. It looks like you're just mashing the attack button but I know this game isn't that simple.
Attacks can be countered by doing a specific type of attack and if you delay that attack the opponent gets stunned if you do the right type and im pretty sure if the opponent takes constant damage they get dizzy and allows an IKD
“Your wimpy little punches won’t even effect me” Aran Ryan not even 15 seconds before getting knocked out in 8 seconds. Edit: it is also extremely satisfying to see Narsis Prince get clobbered ruthlessly
The canon of this would've been hilarious. Like, so Lil' Mac rolls in, and everyone's ready for the Total Underdog Story. They're ready, the promoters are ready, the commentators are ready, it's gonna be GOLDEN. Then THIS little bastard not only walks through every division, but the LONGEST of his fights is STILL less than 15 seconds.... And can you imagine that from a crowd perspective? Jesus Christ.
I remember playing this as a kid. I remember it being difficult after the first couple, but then when you get the patterns down it's extremely easy where you can just repeat it and win consistently
Fun fact: you will hear different victory voice lines depending on how many time you've been knocked down after a KO or TKO, but you will always hear "Right on!" after defeating a champ.
I still dunno why the TAS needs to pause at certain points. It can't be pause buffering cuz the TAS always has perfect timing, unlike a human runner. So why?
The TAS pauses to fill the super meter quicker because the super meter doesnt pause, but everything else pauses. It also saves some time compared to not pausing.
On dragon Chan you can get the first knock down at 4:67 if you start with 2 upper left punches then 2 lower right punches then 1 lower left and 1 upper left, hell go dizzy then hit him with a lower right and he'll go down. That'll shave a decent amount off your time. I did it manually so I'm sure with TAS it'll be easy.
Yeah, but does he get up with more health? The first phase can be done this way every time, but what he does when he gets up after that is random. You want the short heal, the long heal is tolerable in RTA, and kicks is just a run ender.
@@AndrewBlechinger he does get up with more health but the behavior chan exhibits isn't random when he gets up after this specific knock down. I am curious though is there a point to the timed energy regen inputs during the knock down? I hadn't considered that as a factor. Of course I test manually not TAS so there are significant differences between us in that regard.
@@AndrewBlechinger After testing this combination, there are times when he gets up and tries the triple kick instead of regenerating. If you input certain dodges while he's on his way to the center of the ring you can force him to regen instead of kick though. The TAS is doing what it's supposed to, I am thinking outside the box-ing ring, lol. 7:58 is the best I've been able to do manually though.
@@XenoGuru I've noticed that if you hold up as he's coming to the center it'll almost always cause him to regen. If he starts to kick you can jab to get him to dodge then he'll regen. Btw, nice profile pic, ID is a badass.
In the Wii version of Punch Out, Mr Sandman has a very pronounced association with the number "13"; Mac has 13 hearts when fighting him, Sandman throws 13 "wink uppercuts" after getting knocked down twice in a round, etc. I do not think it is a coincidence that the NTSC theoretical best time against him in this game is 13'13".
"Yeah, I went to the Bald Bull fight. Eight seconds and he's TKO'd by some rando. Those tickets cost me two grand. And then they said no refunds. And the popcorn was stale."
@Surfer041 You seem to have a serious disgruntlement with TAS. These things exposed liars like Todd Rogers and Billy Mitchell on their "world records" in gaming. Todd Rogers was actually awarded a GBOWR title for his "Dragster" record until a TAS proved his claims to be BS, and he was stripped of it. They're necessary as well as entertaining
I'll try to explain this as best I can: The pauses in the game allow the "special punch" guage to fully fill before continuing the fight. We take gabby jay for example: If you caught him with the stunning jab; but didn't pause, the guage wouldn't have enough time to fill before gabby comes out of the "stun animation", allowing him to block or dodge the power punch. When the blow lands; the pause is used because it stops the frames; but the guage continues to fill, which makes sure he won't have any time to respond to the power shot
There is no such thing as randomness in this game. It works like a puzzle game, the fighters behave the same every time, and the solution to getting a perfect victory never changes.
@Rocket1377 That is where you're incorrect. Bob Charlie, Masked Muscle, Dragon Chan, Super Macho Man, and Narcis Prince have many random properties to them. They will not behave the same way every time you face them. There are some characters that are fixed on a pattern; but the ones I mentioned are not.
Fun fact: You only hear the "Right on!" and applause at the end of the credits if you got 16 wins and 0 losses.
Yeah just figured that out the other day when I beat it lossless.
Pizza cake
& Its In Color Instead Of Black & Brownish
@@RexZappbro tried to brag 💀
@@jacobh2147if not lie lol
Whenever I see a TAS of this game, Mad Clown is always the thumbnail. I fear no clown, but that thing...
Funny you mention that, because Mad Clown is where the new time save is.
i got mad clussy fever
@@AndrewBlechinger I always wondered if there was a "buffer strat" to him. Due to his appearance being like Bear Hugger. Looks like this author found it finally
It's gonna be ok. Here, have some pizza cake.🍕🍰
@@avalonjustin or better yet go enjoy EA from Gabby Jay
this game managed to REALLY capture the concept of "sit tf down" better than any of the other punch outs. every hit both taken and delivered felt so powerful, not to mention you COULD get kos like this. granted not this fast, but these were all strats that could be utilized casually, it was all just down to technial execution.
I like it cause it feels closer to boxing than the more puzzle based Mike Tyson's and the wii game. It makes you feel a lot more powerful than those games do, while still technically going up against more experienced and powerful foes. The game can still whoop your ass if you're not careful, but if you know what you're doing, you can absolutely destroy the opponents.
I definitely wish the enemy boxers would get up with more HP though. Bit too easy to keep smacking them down after the first down.
Definitely agreeable, I still like Punch-out Wii the most though thanks to all of the fantastic animation and personality Next Level Games put into it.
I remember after my first play through I absolutely wrecked subsequent play throughs. So much fun
The star punches sound like you fired a missile at the opponent, and the resulting stagger looks like they'd rather you did.
For anyone wondering how long this run is when you use the in-game time, it's 2:16.69 which means this TAS is about 12 seconds ahead of the current world record by Awosomeandy.
Only 12 is crazy, not even a second on average can be saved in each fight
especially considering you need perfect luck on every random fight lol. 12 is nothing haha
Wait, that means the World Record is unbeatable no matter what?
Tmw you gotta fight but you still have school tomorrow
@@Davian2073It's a combination of perfect luck and execution to the FRAME.
4:40 I like how he stands up, the counting still continues and he's like "For real, bruh? Well, Imma die then, my head feels funny anyways"
boy the WVBA has an oddly inconsistent rule set.
@@davidthecommenter Incorrect. It could be argued that he failed the 8-count, a rule in which fighters must be examined for 8 seconds after getting up from a downed stage to make sure they don't have brain damage. If they fail the 8-count, it's considered a TKO.
mac stared at him too hard and he had a seizure
"Yo FUCK that"
Him doing that just makes it easier to get a KO then get a TKO
That "yay" after announcing gabby Jay still gets me like 30 odd years later
Imagine paying for ringside seats to the special circuit championship match, and the undefeated world champ gets bodied in under 9 seconds. You'd feel robbed.
I can imagine people that pay great money to see their favorite fighter in ufc or favorite boxer in wba get squashed feel ripped off as well. Mike Tyson's fights often lasted maybe 3 rounds. We're talking 60 bucks for pay-per-view in the 80s and 90s
@@theeternalslayerHaha. I was thinking the same thing about mike Tyson fights back in the day. Most of the fights were on HBO and we were the only ones in our neighborhood with HBO. All the neighbors would pack in our family room to watch Mike Tyson and the fight would be over in 90 seconds 😂
Idk, I’d be pretty stoked to witness sports history in person, no matter how short it was
Just like those Tyson fights
That happen lol, sometimes some boxers are fast with his punches and dodge.
The ducking/dodging buffer against Sandman looked REALLY cool. I could see someone doing something like that in an ACTUAL boxing match.
People do do that in a real match lol. Buffer strats are EVERYWHERE in this game. Check out the agdq blindfold runs and whatnot
@@debeb5148 he's talking about actual irl boxing, bub
Imagine a professional boxer going to punch you to the speed of light
@@julianmedrano882lol
@@Davian2073 can be real
The sprites in this game are phenominal, look 32 bit. great digital voices too. Surprised this game is so little talked about.
It's mostly being overshadowed by its cousins, which like, being overshadowed by punch out wii is like having Albert Einstein as your brother, is that really an issue?
It's incredible that the music is such a disappointment. It's like a knock off
Nintendo Devs doing magic as usual with optimizations.
adelikat still being around after that many years is awesome
I believe adelikat is one of the founders of the TAS website
@@Galaviste"I am a Tool-assisted speedrunner, owner of TASVideos, and former Site Admin. I have been a member of this site since 2005"
-adelikat's TASVideos homepage, 2022
I never thought he was the owner until now, but that's cool
I always enjoy a TAS of this game.
When McHazard discovered you could knock out Heike Kagero; that was incredible.
That is really hard to do in real time though.
Do it without TAS.
@Thomas J I have but only twice. It's pretty rare for Heike to sidestep that last rapid punch. Most times he just blocks it and that's enough delay in time not to knock him out
@@XenoGuru do it on an old school SNES. No hacks, no cheats, no TAS, with 5 of your friends watching. No Mames. Original SNES controller.
@Thomas J I play on the SNES classic edition. Still uses the same controls and concepts as the original SNES. I don't use cheats or hacks; and I've gotten close to getting all the times this TAS has put up. But the more random characters take a lot more attempts to get those times on
@@Surfer041 no you do it. Go away
Bro, I was asking if there was a Punch Out game for SNES, and then THIS game popped up and it answered all my questions.
Saw the old Punch Out arcade games? Many characters I thought were originated here actually date back to 1985
Bear Hugger: "I've heard someone that can beat me in 17 seconds."
adelikat (the player) who has knock him out under 12 seconds: "Come again, pal."
Damn Adelikat must be 60 by now so good to see him work again. 👏👏
I cannot imagine the fear of punch out fans when they were surprised with Mr.Sandman in the major circuit.
I already knew I was gonna suffer when I saw mad clown cause these cartoon characters in punch out games usually never does anything good for your health
"Alright, finally Masked Muscle is out of the way. I wonder who the champion's gonna b-"
*_PTSD INTENSIFIES_*
11:49 Thanks for the TAS ego deflation demonstration.
2024 and i STILL come to watch Hoy get his...as a kid, he was the bane of my existence...
Piece of cake! Right on! 🥊
Pizza cake
what does that even taste like? Pizza or cake?
@@Beessokoo1coo1 pizza, since Pizza Cake is basically Pizza-flavoured cake
@@The-su4pjso basically, cheese
And tomato sauce for flavour@@PoopBrimmer6372
i like how bob charlie gets up and is all like "nope that's not going to do it" and falls back down.
Ironically that matches a rule in real boxing that Punch Out usually skips over: the mandatory 8 count.
In real boxing, the referee will always count to 8 even if the boxer stands up before that. This is normally to prevent the boxers from jumping the gun and beating each other up while the ref is still counting, but it also comes into play when boxers like Bob Charlie who can wobble forward a few steps but obviously can't fight from getting themselves killed
Mr. Sandman & Rick Bruiser were *the only ones in the entire lineup* who actually threw some punches!
Everyone else just stands there taking hits!
A lot of the other characters were trying to throw punches. But a lot of the punches in this game can be intercepted with a punch of your own as long as you have the timing and correct punch.
Really says something when the Dreamland Express is one of the few moves to get through and is only seen as a minor bump in the road 💀
Speaking of Mr. Sandman, idk how the heck y’all are actually able to beat him. Maybe just because I have bad reflexes, or maybe I’m just stupid, I can barely put punches on him.
Edit: Now I somehow got to super macho man,
*Super Macho Man getting 10-counted*
*_"DUDE!"_*
"Bogus..."
Many don't know; but the hardest one to get a 10 count on is Narcis Prince.
He's the most random opponent in this game. He can block; dodge, and do his little "side step" animation at any time and in no particular order. Getting that kind of knockout time on him takes many repetitive attempts.
I wouldn't be surprised if the mass majority of re-records in this TAS is from him
@@XenoGuru this isn't a legit speedrun.
@@Surfer041 I'm on a TAS channel. I'm fully aware
BOGUS!
Nostalgia, and great super play.
The jiggle physics on little macs back muscles are intense
Gotta get that fan service in somehow
He is kid tho 🤨📸
Peter punch*
even juicier@@JohnDoe-id5ih
Whoever's the 10-counters did not want the bosses to sit back up at all!
Some of what the red corner coaches are saying:
5:24: "Qi Shen Dan Tian Method!" _(translated from Chinese)_
10:19 *[before Adelikat hits Mad Clown for the TKO]* "Show time!"
i paid 1000$ for these ringside seats and this little dude clobbered the champ in 9 seconds!!
Mike Tyson’s fights in a nutshell
Seeing some little dude destroy the undefeated champ would be well worth it
Wow! You are amazing you make it look very easy especially the final boss
Hoy Quarlow's laugh at the end is an homage to the Kung-Fu game on the original NES. It mimics the laugh of the boss in that game.
"Special Thanks to Charles Martinet" isn't that the voice of Mario? I wonder who he was in this game
He voiced every character in the game, including the player.
Charles was everyone. Every. Single. Person, and the announcer.
@@joo3414
I was him
he was everyone if that isn’t clear
I understand he played the ref and the boxer very cool
Damn this was my game back in the days. Why can’t we get a switch Punch Out?
That would be so insanely awesome
Get a super nintendo
The wii version was so good that we don't need a new game, just a port. Nintendo's probably never gonna do that, though.
By the way, if you have the original copy or the Switch Online version, you should try this. If you put in a series of inputs, then you can play Multiplayer Super Punch Out. I’ve seen some of the speed runners do it on an original cartridge and Switch Online.
I love the Bear Hugger corner man saying "attack him now!". Do you really need someone to tell you to attack the other guy during a boxing match?
I mean. yeah, there's different strategies. But as someones coming back from the corner, that would be an obvious time to lay heavy into offense.
@@bluedistortionsI think it specially applies here since it is implied that Big Bear's schtick is to rely on his gut defense to wear down then punch down at his leasure.
Coach might be signing a change of plans and go full offense.
Speaking of which I never got to see what triggers Bear Hugger and Mad Clown to actually take damage from body jabs, but occasionally you see that.
10:53 ......TF BUFFER WAS THAT-
1. stylin' on em
2. giving people their money's worth from a 10 second boxing match
I swear every time someone dodge/ducks buffers it look like their a professional ballerina
A new Punch-Out!! TAS by adelikat? But Christmas isn’t for another month!
Wasn't there at one time, a blindfolded run of this game up? It's definitely up there as one of the games that is just pure button muscle memory. It's like learning a special move on a fighting game for all of the fighters.
Every fighter is weak to a very specific pattern of attacks, and their AI doesn't adapt or change. So yeah, once you memorize the timing you can get quick KOs on nearly every opponent, and it's the same every time. It's almost like a puzzle game.
@@Rocket1377 the original Punch Out was a bit different due to the RNG of Tyson
I doubt it means much to answer this 9 months later but yes a speedrunner named zallard1 did a blindfolded run at a past AGDQ event which I highly recommend watching because it's amazing. I believe the first one was done at AGDQ 2015 or 2016. Later on at another event there was even a blindfolded race done between him and another runner name Hootey that was absurdly impressive. Definitely would recommend anyone reading to check them both out. They're chill dudes with insane skill.
@@Slightly_Decent No, it's all good. I love to see comments get commented on with new info. And I still play retro games on a daily basis to break up my marathon FFXIV sessions. lol
The fact that bear hugger took longer to beat then Nick is so funny to me
Das Spiel macht noch immer Spaß. Eines der besten Boxspiele überhaupt. Gerne mehr davon in Modern^^
Born I 74, this is one of my favorites. The original NES. BEAUTIFUL Devistation bro
9:12 Fight! Deeree, deeree, deeree, deeree, deeree, deeree 🤣🤣🤣
EEUUHHH!!! *woaow* *PLUP-PLUP*
Man this guy memorized every combination awesome.
Its a TAS, tool assisted speed run. Meaning a computer is playing.
@@civic2980 prob a joke
@@civic2980 its not even a computer, it's a human playing but the game can rewind and is slowed down to one frame per inout/second
It's funny how after the sucess of the NES version they made this one closer to the original arcade instead to the NES one.
man I cant tell how many times my ass got beat by piston hurricane, now i can sleep soundly knowing you destroyed him :P
Back when I was 16 I could beat this game without getting touched... it was that point I knew I needed to do something with my life- LOL - thanks Suoer Punch Out
Same; I was just as sick as this kid 😊
I could really go for a delicious piece of "pizza cake" right now 😎
Right on!
So...lasagna?
@ColtJackson12no it's piece of cake
Damn dude...
You got this game down to a science.
Good job
2:59 What's the purpose of waiting a little bit after Bull's first counter punch?
Asserting dominance
for some reason, hitting an opponent on the last frame of their stunned animation fills the super meter more
Probably TAS RNG manipulation stuff
The reason is to time the punch until the final frame of the stun, if you do so then the end of stun delay doesnt happen. it only saves a few frames but it is faster. It also fills the super meter more than normal so you dont need to waste 2 punches. Hope this helped
@@journey8692It considers it a counter punch, which awards a little more guage fill.
Bro really wanted to put everyone in a coma
Just casually going farther than I ever made it as a kid. Bald Bull used to haunt my dreams
Wonder how would be your reaction to unmasking Masked X in Arm Wrestling back in the day
It's incredible. Using RTA, it's just shy of 16 minutes. Using Single Segment, it's just 2m 16s plus a bit.
I think you mean 'using IGT' it's just over 2 minutes.
Imagine spending hundreds on a ticket for special champ Nick Bruiser vs up and coming Little Mac and the match was only 7 seconds. I'd be a little upset.
I remember renting this game from blockbuster as a kid. I enjoyed it 👍
I knew somebody would improve the Mad Clown fight after seeing Zallard beat it 2 milliseconds faster. But instead, TAS did it faster than that.
what
@@Awosomeandy Zallard is another "Punch Out" saga speedrunner.
@@XenoGuru it was just a really weird statement
@@Awosomeandy The old record was 9.05 for Mad Clown, but Zallard got 9.03. This TAS got 9.01, which is faster of course.
@@kevyjoe413 yeah I know all that, I had the 9.01 before Zallard and this tas did, its just weird to me to label that the "tas beat zallard" in this video specifically when the 9.01 came out before zallard got the 9.03
Ultimately this game comes down to knowing each of these opponent’s tendencies to figure out the right sequence of non-stop punches that will weaken them and prime them for a super punch.
Ok mate, loved this in the arcades I remember 😂
Very good version here too 👌
Best game
bro this tas guy can literally speedrun every game wtf
GREAT BOXING GAME TOO MY FRIEND HAVE A MERRY CHRISTMAS TOO MY FRIEND
The biggest thing that bothers me in this game is how bear hugger / mad clown go “huUugh” when they get hit
The best punch out ever made! I remember grinding away for hours on this game trying to figure out how to counter the Bruisers lol
Same, my personal best against Nick Bruiser was just a hair over 9 seconds, and that was on an actual SNES. How this dude pulled it off in under 8 must come down to frame-perfect RNG manipulation.
Nick's mannager: A new rookie is come to fight you tonight, careful he's undefeated
Nick: They all are
Nick's Manager: Not one of them could hit this rookie, now keep your game on!
Nick:*confused pikachu noises*
RGME needs to do an explanation for how the SNES can manage to display such enormous sprites consistently.
The AI doesn't even have a chance to attack or use its pattern (Only possible exception would be Nick Bruiser). Wow. I didn't know that was possible.
It looks like you're just mashing the attack button but I know this game isn't that simple.
If you want to know more, you can always check out Summoning Salt's video on it. Bit of a long watch, but definitely worth it.
Attacks can be countered by doing a specific type of attack and if you delay that attack the opponent gets stunned if you do the right type and im pretty sure if the opponent takes constant damage they get dizzy and allows an IKD
“Your wimpy little punches won’t even effect me” Aran Ryan not even 15 seconds before getting knocked out in 8 seconds. Edit: it is also extremely satisfying to see Narsis Prince get clobbered ruthlessly
Imagine paying a ticket to see a boxing match only for it to be over in less than 10 seconds
The canon of this would've been hilarious. Like, so Lil' Mac rolls in, and everyone's ready for the Total Underdog Story. They're ready, the promoters are ready, the commentators are ready, it's gonna be GOLDEN. Then THIS little bastard not only walks through every division, but the LONGEST of his fights is STILL less than 15 seconds.... And can you imagine that from a crowd perspective? Jesus Christ.
AW HECK YEAH, IT IS SOOOO POYOING AWESOME!
I remember playing this as a kid. I remember it being difficult after the first couple, but then when you get the patterns down it's extremely easy where you can just repeat it and win consistently
That pretty much describes most games from those days....
Fun fact: you will hear different victory voice lines depending on how many time you've been knocked down after a KO or TKO, but you will always hear "Right on!" after defeating a champ.
They just give the PERFECT RNG ☠️☠️☠️ congratulations
I like how Mac dances when he has to wait
Peter punch
That's not just for show. RTA runners do these dances as well, in order to correctly time those instant knockdown punches after a stun.
Everybody gangsta till TAS steps in the ring.😂
It's when they tried to get up and fall right bacc down during the count for me 🙋🏾♂️, my goodness those shots are devastating!
Thanks for ride to the end of the game. Great job. Didnt even know there was a special circuit
Right on, a pizza cake!
I said that too haha
Mr Sandman and Bearhugger, the two who endured the most.
He put the legendary Sandman to sleep in 13’13”00😱🫣😰🤗
Knocking out dragon chan while he's invisible is some anime type stuff
Kicking and wacking with a staff. I thought this were just boxing!
Thanks for destroying my childhood!! You truly perfected this!!
Who did Gabby Jay beat? Was it Brian Sutherland, or Jimmy Smith?
In a shocking twist, it’s glass joe
Rumor has it, he beat Nick bruiser in an exhibition match.
@almightyog2373 No, that was glass joe
I still dunno why the TAS needs to pause at certain points. It can't be pause buffering cuz the TAS always has perfect timing, unlike a human runner. So why?
The TAS pauses to fill the super meter quicker because the super meter doesnt pause, but everything else pauses. It also saves some time compared to not pausing.
When that clown is dizzy though! X D
i remember this game like yesterday
8:30 *capture taken-*
On dragon Chan you can get the first knock down at 4:67 if you start with 2 upper left punches then 2 lower right punches then 1 lower left and 1 upper left, hell go dizzy then hit him with a lower right and he'll go down. That'll shave a decent amount off your time. I did it manually so I'm sure with TAS it'll be easy.
Yeah, but does he get up with more health? The first phase can be done this way every time, but what he does when he gets up after that is random. You want the short heal, the long heal is tolerable in RTA, and kicks is just a run ender.
@@AndrewBlechinger he does get up with more health but the behavior chan exhibits isn't random when he gets up after this specific knock down. I am curious though is there a point to the timed energy regen inputs during the knock down? I hadn't considered that as a factor. Of course I test manually not TAS so there are significant differences between us in that regard.
@@AndrewBlechinger After testing this combination, there are times when he gets up and tries the triple kick instead of regenerating. If you input certain dodges while he's on his way to the center of the ring you can force him to regen instead of kick though. The TAS is doing what it's supposed to, I am thinking outside the box-ing ring, lol. 7:58 is the best I've been able to do manually though.
@@Odious_One That's actually good to know. I always thought it was entirely random which mode he chooses to go into.
@@XenoGuru I've noticed that if you hold up as he's coming to the center it'll almost always cause him to regen. If he starts to kick you can jab to get him to dodge then he'll regen.
Btw, nice profile pic, ID is a badass.
In the Wii version of Punch Out, Mr Sandman has a very pronounced association with the number "13"; Mac has 13 hearts when fighting him, Sandman throws 13 "wink uppercuts" after getting knocked down twice in a round, etc. I do not think it is a coincidence that the NTSC theoretical best time against him in this game is 13'13".
"Yeah, I went to the Bald Bull fight. Eight seconds and he's TKO'd by some rando. Those tickets cost me two grand. And then they said no refunds.
And the popcorn was stale."
Very entertaining. WRs for TAS should be a thing if it already isn't 😉
No they shouldn't.
@@Surfer041No you
@@jedecilos322bruh
@Surfer041 You seem to have a serious disgruntlement with TAS.
These things exposed liars like Todd Rogers and Billy Mitchell on their "world records" in gaming.
Todd Rogers was actually awarded a GBOWR title for his "Dragster" record until a TAS proved his claims to be BS, and he was stripped of it.
They're necessary as well as entertaining
So, after all these years… Mr. sandman is the toughest boxer to knock out…
I like the part when he says “Pizza Cake!”
I finally beat this game last night.
My record (16 wins, 3 losses.)
Pizza cake. (Piece of cake.)
The second one is right.
@0:53 8. 2'11"83....*Wario
@1:56 8. 2'10"84....*Luigi
@2:45 8. 2'28"33....*Mario
@3:50 8. 2'19"69....*Peach
@4:56 2. 0'44"84....*Hans Lo 7. 1'39"16....*Dad 8. 1'50"07....*Zelda
@5:48 2. 0'55"55....*Junior 3. 1'03"48....*Todd (Toad?) 4. 1'14"20....*Rocky 5. 1'23"77....*Mike (Tyson)
@6:37 8. 2'22"73....*Bruce (Bruce Lee?)
@7:41 8. 2'24"23....*Bill (Bill Clinton?)
@8:46 2. 1'07"28....*KenLobb 5. 1'48"50....*Lincoln 6. 1'56"01....*J.C.
@9:39 1'46"61....*Mr. A
@10:34 5. 1'57"38....*KAL (Kal-El?) 7. 2'14"72....*Donnie (Donnie Yen Ji-Dan?) 8. 2'25"58....*Chuck (Chuck Norris?)
@11:33 2. 1'39"42....*Sandhop 3. 1'45:00....*Shirk 4. 1'57"18....*Ramin?
5. 2'03"87....*Doug
@12:46 2. 1'32"56....*Yas. 3. 1'44"37....*SAKI 4. 1'53"20....*Lamness 5. 2'08"09....*Shige 6. 2'19"11....*MATUBAR 7. 2'30"00....*TAKO.A 8. 2'41"93....*MIRROR
@13:42 8. 2'36"62....*Ms.Fuji
@14:41 8. 2'41"58....*Bilbo
@15:41 5. 2'14"09....*HITOMI 8. 2'42"43....*G. Joe
Woah I didn’t know Jim Sterling was in Super Punch Out 9:52
You mean 8:48 right lmao
Not fat and grotesque enough
Wait...Super Macho Man is only 28 y/o? He looks like he 's in his mid 40s!😲
Wondering if the pauses were used for RNG manipulation or just for easier input of a frame perfect trick
I'll try to explain this as best I can:
The pauses in the game allow the "special punch" guage to fully fill before continuing the fight.
We take gabby jay for example:
If you caught him with the stunning jab; but didn't pause, the guage wouldn't have enough time to fill before gabby comes out of the "stun animation", allowing him to block or dodge the power punch.
When the blow lands; the pause is used because it stops the frames; but the guage continues to fill, which makes sure he won't have any time to respond to the power shot
@@XenoGuru I think you explained this very well.
There is no such thing as randomness in this game. It works like a puzzle game, the fighters behave the same every time, and the solution to getting a perfect victory never changes.
@Rocket1377 That is where you're incorrect. Bob Charlie, Masked Muscle, Dragon Chan, Super Macho Man, and Narcis Prince have many random properties to them. They will not behave the same way every time you face them.
There are some characters that are fixed on a pattern; but the ones I mentioned are not.
@@Rocket1377 objectively false
I will never not hear "Pizza cake" after mac wins
Nick and Rick bruiser are so weird in the way they act and move…
Ikr especially Nick Bruiser with his cold stare and robotic movement
They are certainly some sort of deranged maniacs. They probably have furniture made from human flesh.
Can somebody explain why the pauses in Gaby Jay and Heike Kagero?
if you dont pause then it takes longer for your super meter to fill up and you cant dizzy them
Fun fact: dragon chan actually fights like a luchador, masked muscle has puroresu moves
Violent game.
Y-yeah... that's how combat sports work.