There’s definitely going to be more details in the arcade versions, but overall, the Genesis did an outstanding job of bringing the experience home with very solid and impressive ports. It was a badass machine! It still is!
The 90s were my favourite aera in video gaming. Every 16bit console (let's count the PC Engine as 16bit) had a fair share of excellent arcade ports. It was always nice to see how the different home systems handle those mostly demanding games coming from much more powerful hardware. Some ports were very accurate, some were rather poor, but comparisons were always interesting and welcome. Great times!
The mega drive had some of the best arcade conversions ever made. They looked, sounded and played like the real arcade games. For the most part at least. Sega really did bring the arcade experiance home. For an ok price as well must I add.
Yes and no, people that were not around when the Genesis first debuted cannot understand. When we first saw the Genesis Altered Beast at home it was a dream come true. We felt like we had the arcade at home even though the arcade is still more impressive. Going from NES or Master system to Genesis was a huge leap.
I honestly wish that Sega would release an arcade collection of their games, just so that way we can finally play the arcade versions at home along with several Sega games such as Golden Axe the revenge of Death Adder and Congo Bongo which remained in arcades.
After Burner II may lose detail on Genesis, but it's a good, playable conversion. Super Hang-On is sadly quite slow compared to the arcade. Crackdown is one of the best ports. Sega did a good job getting it to fit into 4 Megabits. I just wish it showed enemies and items on the map (arcade does this... it's pretty useful for planning the route).
GENESIS had the power to do most of the arcade games perfect conversiones... The real problem was money, bigger size cartridges would be to expensive.... Imagine ALTERED BEAST using the 8 megabit size cartrigdge (strider and Gaiares used 8 megabit)... Then imagine Ghould N´ghost and Forgotten Worlds using 16megabit size cartridge. Midgnight Resistance, Strider, Final Fight, Ghoul N´ghost are games that could have been 99% perfect conversions. Super scalers not.
Altrough the Megadrive port of Afterburner recieved a lot of bashing nowadays and also back then, for a home console port running on much weaker hardware, it was quite impressive! Altrough many details are missing and the scaling was substituted with different sized sprites, it had the look and the overall feeling of the arcade (if played outside the cockpit of course). It must have been something like a challenge to bring a decent port of superscaler title home on the Megadrive.
I think the Genesis/MD did a pretty good job for arcade ports, like Strider, Ghouls and Ghosts, Golden Axe, Altered Beast, etc. But where it really shined IMO was when they released games that were not arcade ports but had the FEEL of them, like Streets of Rage 2, Shinobi 3, and Thunderforce 4 (which was so impressive I could almost be fooled into thinking it was a Neo Geo game). I love the Genesis, I still have two originals, and it changed my view of gaming at home way back. Any comments...?
@ConsoleCombat Thank you! Games like E-Swat weren't actually ports but their own thing, but still retained the essence of the arcade. Sega was good at that kind of marketing early in their heyday. I still have a Super Nintendo, and the two were so different. I love them both, though. If you had the money, it was great to switch between systems for different experiences. Sega seemed more geared toward adult audiences, whereas Nintendo was more towards th RPG and "kid friendly" demographic. Both are great, and I'm glad to have experienced one of the Golden Eras of gaming...
With All things considered as far as sega porting Sega arcade titles to a 16bit home console, I'd say YEA. they did actually bring the arcade home. And I think we all agreed so, for the most part, back in the day.
@@juststatedtheobvious9633 haha I have been collecting for the PC Engine as well as Mega Drive and basically everything else for over 30 years so I wish I could be so young😂 Of course Arcade CD RomRom games would be better than standard Mega Drive with that big fat RAM card. I've just been playing some Private Eye Dol with it looking snazzy ☺️
@@japangamejunk I think you've got to count the expanded PC Engine, since they gave up on the Hu-Card format at the first available opportunity. It's like a reverse Sega, where one half of the partnership had a perverse financial incentive to support everything except the base console. Still, Streetfighter 2 and Afterburner do a decent job of showing there's way more potential in the original hardware than most games were able to show.
@@juststatedtheobvious9633 Fair enough good sir! Actually it would be amazing if a console somehow upgraded forever to stay competitive with so many accessories and part replacements that it would fill a room... Like if an Intellivision was played in the modern age with 8K 120fps through 50 parts and 20 power supplies! I guess most people would prefer a PC form factor for that but I guess I could dream
Ofcourse it did. Arcade quality doesn't mean 100% perfect ports, (like Neogeo or X68000 did) but very close to it. Actually after NES released, all consoles considered arcade quality, each of its era zone games. Before NES we had dreadful consoles-computers, NES bring true graphics, sound and speeds to your home like the arcades. NES is the pioneer and the first arcade at home quality console.
The worst arcade-to-console game I ever played on the Genesis/MegaDrive was Virtua Fighter 2. It's as lame as playing Mortal Kombat I, II, 3 & 4 on the Game Boy Color.
No it didn't. Arcade graphics at homes is a lie. Arcade was a different world back then and nothing compared. The 2D games all had far more performance, super scaler stuff and neo geo, and then 3D arrived pretty soon. Genesis was impressive for home systems but that is all.
The only way the Genesis/MegaDrive could complete against the Neo•Geo: If Sega built the console to be advanced enough to run System 32 games like Air Rescue, ALIEN³: The Gun, Arabian Fight, Golden Axe: The Revenge of Death=Adder, Jurassic Park Arcade, OutRunners, Rad Mobile, SegaSonic the Hedgehog, and Spider-Man: The Video Game.
@@KenMasters. Yes, other than that, they could have used the oiriginal System 16 arcade hardware for the MD/Genesis but instead, Sega made that same hardware project underpowered so that the console could be more marketable.
If the 2 year disadvantage of the MD has bothered the SNES, all it would take was a simplified version of the System 16 graphics chip instead of that poor VDP and the beating would be greater...
There’s definitely going to be more details in the arcade versions, but overall, the Genesis did an outstanding job of bringing the experience home with very solid and impressive ports. It was a badass machine! It still is!
The 90s were my favourite aera in video gaming. Every 16bit console (let's count the PC Engine as 16bit) had a fair share of excellent arcade ports. It was always nice to see how the different home systems handle those mostly demanding games coming from much more powerful hardware. Some ports were very accurate, some were rather poor, but comparisons were always interesting and welcome. Great times!
The mega drive had some of the best arcade conversions ever made. They looked, sounded and played like the real arcade games. For the most part at least. Sega really did bring the arcade experiance home. For an ok price as well must I add.
Now It's easy to say they didn't, because of emulation on both mobile and PC. But back then they did it, yes.
Yes and no, people that were not around when the Genesis first debuted cannot understand. When we first saw the Genesis Altered Beast at home it was a dream come true. We felt like we had the arcade at home even though the arcade is still more impressive. Going from NES or Master system to Genesis was a huge leap.
I remember some titles that were almost perfect conversion like outrun and super hang on
I honestly wish that Sega would release an arcade collection of their games, just so that way we can finally play the arcade versions at home along with several Sega games such as Golden Axe the revenge of Death Adder and Congo Bongo which remained in arcades.
Agreed!
After Burner II may lose detail on Genesis, but it's a good, playable conversion. Super Hang-On is sadly quite slow compared to the arcade.
Crackdown is one of the best ports. Sega did a good job getting it to fit into 4 Megabits. I just wish it showed enemies and items on the map (arcade does this... it's pretty useful for planning the route).
GENESIS had the power to do most of the arcade games perfect conversiones... The real problem was money, bigger size cartridges would be to expensive.... Imagine ALTERED BEAST using the 8 megabit size cartrigdge (strider and Gaiares used 8 megabit)... Then imagine Ghould N´ghost and Forgotten Worlds using 16megabit size cartridge.
Midgnight Resistance, Strider, Final Fight, Ghoul N´ghost are games that could have been 99% perfect conversions.
Super scalers not.
Definitely had some great ports and certain games were changed for the better
Altrough the Megadrive port of Afterburner recieved a lot of bashing nowadays and also back then, for a home console port running on much weaker hardware, it was quite impressive! Altrough many details are missing and the scaling was substituted with different sized sprites, it had the look and the overall feeling of the arcade (if played outside the cockpit of course). It must have been something like a challenge to bring a decent port of superscaler title home on the Megadrive.
I think the Genesis/MD did a pretty good job for arcade ports, like Strider, Ghouls and Ghosts, Golden Axe, Altered Beast, etc. But where it really shined IMO was when they released games that were not arcade ports but had the FEEL of them, like Streets of Rage 2, Shinobi 3, and Thunderforce 4 (which was so impressive I could almost be fooled into thinking it was a Neo Geo game). I love the Genesis, I still have two originals, and it changed my view of gaming at home way back. Any comments...?
You make an excellent point about arcade like games that weren’t necessarily in arcades. The genesis does deliver great experiences.
@ConsoleCombat Thank you! Games like E-Swat weren't actually ports but their own thing, but still retained the essence of the arcade. Sega was good at that kind of marketing early in their heyday. I still have a Super Nintendo, and the two were so different. I love them both, though. If you had the money, it was great to switch between systems for different experiences. Sega seemed more geared toward adult audiences, whereas Nintendo was more towards th RPG and "kid friendly" demographic. Both are great, and I'm glad to have experienced one of the Golden Eras of gaming...
I love the sega genesis way more it's different and unique not copying the arcade at all
With All things considered as far as sega porting Sega arcade titles to a 16bit home console, I'd say YEA. they did actually bring the arcade home. And I think we all agreed so, for the most part, back in the day.
*Sometimes they played better than the arcade copies The GENESIS Altered Beast had parralax scrolling & arcade did n’t* 💡 😆 💡
Not far off. Alien storm on gen was awesome
Surely better than the PC Engine versions at least😅
*Looks at Forgotten Worlds and the SNK fighting games.*
Sure kiddo, whatever helps you sleep at night.
@juststatedtheobvious9633 PC Engine plus cd add-on and arcade card 👍
PC Engine base library is lacking big time.
@@juststatedtheobvious9633 haha I have been collecting for the PC Engine as well as Mega Drive and basically everything else for over 30 years so I wish I could be so young😂
Of course Arcade CD RomRom games would be better than standard Mega Drive with that big fat RAM card. I've just been playing some Private Eye Dol with it looking snazzy ☺️
@@japangamejunk I think you've got to count the expanded PC Engine, since they gave up on the Hu-Card format at the first available opportunity. It's like a reverse Sega, where one half of the partnership had a perverse financial incentive to support everything except the base console.
Still, Streetfighter 2 and Afterburner do a decent job of showing there's way more potential in the original hardware than most games were able to show.
@@juststatedtheobvious9633 Fair enough good sir! Actually it would be amazing if a console somehow upgraded forever to stay competitive with so many accessories and part replacements that it would fill a room... Like if an Intellivision was played in the modern age with 8K 120fps through 50 parts and 20 power supplies!
I guess most people would prefer a PC form factor for that but I guess I could dream
Mame brought the arcade home :)
@@Kamawan0 point taken. :)
@@ConsoleCombat Well, and Genesis did a good job, too. Far better than SNES, at least.
Ofcourse it did. Arcade quality doesn't mean 100% perfect ports, (like Neogeo or X68000 did) but very close to it.
Actually after NES released, all consoles considered arcade quality, each of its era zone games.
Before NES we had dreadful consoles-computers, NES bring true graphics, sound and speeds to your home like the arcades.
NES is the pioneer and the first arcade at home quality console.
The worst arcade-to-console game I ever played on the Genesis/MegaDrive was Virtua Fighter 2.
It's as lame as playing Mortal Kombat I, II, 3 & 4 on the Game Boy Color.
I like it, I think it struggles to imitate the real movements of 3D counterpart, moreover was a decent vs game for 1996.
Super nes forever
No it didn't. Arcade graphics at homes is a lie. Arcade was a different world back then and nothing compared. The 2D games all had far more performance, super scaler stuff and neo geo, and then 3D arrived pretty soon. Genesis was impressive for home systems but that is all.
No, unfortunately not. Neo-Geo did. It was the only system at the time which had brought home an arcade-perfect experience.
The only way the Genesis/MegaDrive could complete against the Neo•Geo:
If Sega built the console to be advanced enough to run System 32 games like Air Rescue, ALIEN³: The Gun, Arabian Fight, Golden Axe: The Revenge of Death=Adder, Jurassic Park Arcade, OutRunners, Rad Mobile, SegaSonic the Hedgehog, and Spider-Man: The Video Game.
@@KenMasters. Yes, other than that, they could have used the oiriginal System 16 arcade hardware for the MD/Genesis but instead, Sega made that same hardware project underpowered so that the console could be more marketable.
If the 2 year disadvantage of the MD has bothered the SNES, all it would take was a simplified version of the System 16 graphics chip instead of that poor VDP and the beating would be greater...