@ absolutely! Thank you so much for making this great video. Most people don’t know that this takes hard work and a lot of timing editing. I want you to know that I appreciate your contribution. 😉
Great video comparison, as usual! It's kind of funny how every Saturn port is a 1:1 conversion... and then there's Waku Waku 7, with its backgrounds at half resolution for no discernible good reason whatsoever.
I would guess the pixelated backgrounds from Waku Waku 7 on the Saturn is an oversight, it looks as if they took a screenshot from the zoomed out perspective and ported to the Saturn version. When the fight is zoomed out as characters are from from each other, the bg looks OK in both the original (left) and Saturn (right), but when zoomed in, it shows the original assets aren't there. And IF this was indeed an oversight, maybe a fan patch could fix it porting the original bg in the future, but then again, this is just a guess as it doesn't make sense all other games, including Samurai Spirits III and IV don't suffer from this issue.
@@roberto1519 you are not taking into account that Waku Waku 7 is one the few games for the Neogeo that uses BG's composed of 312 pixels tall by 16 pixels wide tilemap rows, while most games for the system use 256x16, this was supposedly done by Sunsoft devs to achieve a smoother and more detailed zoom in & out effect, so when porting this to a system with a 5mb RAM limit devs had to either reduce the quality of the animations or use assets at a lower screen resolution, so they chose to do the later.
@@Spolupyo That's quite strange, they could had either made the RAM cart optional like a few Capcom games offer, but in any case, this is still inconclusive, the backgrounds look way too pixelated, specially when more demanding arcade ports are basically 1:1, technicalities aside, this just looks like a lazy effort IF this wasn't an oversight and was indeed a choice.
Something else to keep in mind is that the Saturn versions of these games are actually ported over from the NGCD and not the cart versions if the game did have a CD version. whatever little changes that were made for the NGCD due to ram limits are on the Saturn, too. like with RBFF and KoF97. And I really miss playing Twinkle Star Sprites like I used to years ago on Saturn and Dreamcast. 😇
In fact, I always repeat myself stating that the major issue with the PS1/Saturn was both didn't have enough RAM, 6mb would be the adequate but 8 would be perfect. The PS1 CPU and video capabilities are strong enough to handle these arcade games without much effort, up to the CPSIII if the RAM was there. The Saturn then would be even more fit for these games as it uses real sprites, SEGA's console horsepower is amazing and beyond the PS in almost every aspect. Now, we first had the Saturn at home for years and only later we also had the PS1, so we played NEO GEO and CP2 games on the Saturn with the RAM carts, these games are great, with the added benefit the console has tons of exclusive games and many more that were also available on other systems, you could go from X-Men vs Street Fighter to Tomb Raider, Resident Evil, Sonic R, Shining Force III, Burning Rangers, Virtua Cop 2, go back to KOF97, then play Croc, Gex, the list goes on and on. The Saturn is a great console. I still think that SFA3 for the PS1 is a miracle for the constraints of the RAM available, loadings are long, but the overall quality is superb, not on par with the Saturn due to the RAM cart+the extra from the base console, but still brilliant.
The ps1 had to calculate the sprites as 3d models because it wasn't programmed for 2d games. I think even with more rams the ps1 would still had major problems.
@@ibrohiem Yes, basically everything was displayed using polygons on the PS1, sprites were mostly flat polygons with the pixel art on top of them. Still, these sprites requires a lot of memory, just like it does on the Saturn, if the PS1 had 4mb of RAM, we'd see head-to-head ports with the Saturn using the 4mb carts, but the sweet spot would be 6mb for both. Metal Slug on the PS is a fine example, they cut a lot of animation and even split the stages into two parts, this is strictly RAM constraints, as its CPU and GPU were much more powerful than people gives credit for. X-Men vs Street Fighter on the Saturn is basically 1:1 with the arcade with virtually no loadings, the PS release using the stock console memory is a pale shadow in comparison. Edit: Just a correction, the PS didn't have to "calculate" sprites as 3D models as you suggested at all, just imagine the hundreds of sprites animations a game such as Marvel vs Capcom (with the strikers) and all the background the console has to store prior to each fight, it not only requires a lot of RAM, but a faster CD read speed would be adequate for almost instant loading. As it is, only the Saturn could handle basically a 1:1 arcade conversion had this game be released on the console, even CPIII games, for that matter. And then we get to the most bothersome aspects of both consoles, RAM and CD speed constraints, while CPU and GPU were bottlenecked by these many times.
I agree that RAM was a big issue and rendered a lot of the power impotent. I think Saturn should have had a 384x224 mode for the Capcom games. The fat sprites due to stretching and using a 354x224 resolution look terrible to my eyes. I'd say the Saturn is best used for 320 x 224 games like the Taito F3 ports.
As long as we are discussing 2D games you’re correct. On top of that, If you look closely at twinkle star sprites you’ll see some graphical improvements on top of what the arcade version had adding clouds with transparency.
Excellent comparison between my two favourite systems. I Love the SEGA Saturn and the the King of Fighters '95 port, here in PAL/EUR regions is the defacto game that made me the SNK/Neo Geo fan I am today - So much so, that it's somewhat disappointing not seeing it represented here. Especially as it's such a pheonomal port, albeit requiring it's own dedicated Rom cartridge (and probably the reason it was excluded). When support of the Saturn started to slow down here in the UK, importing games became the only viable way to continue building a triple A library for the System. High on my list of must have imports were further installments in the Kof series as well as other SNK franchises. Eventually this led me to the Neo Geo CD, a system which it seems most of the SEGA Saturn incarnations of these games were ported from (rather than the Neo Geo originals), before finally shelling out for my beloved Neo Geo AES home system. Thankfully all of this happened before the retro games market priced the majority of ordinary people out of collecting - I managed to pick up a Japanese AES console with a memory card an extra controller AND a copy Kof'94 for just for $199.99 in 2016!! Anyway, it's been an amazing journey from one game system's library to another - thanks for the video.
Wow $199. That’s incredible. Good on you. And yes the reason I didn’t add ‘95 is in fact that I do not have that rom cart and I wanted to only use real hardware to show actual capabilities of each system. Thank you for your detailed comment.
@@ConsoleCombat Yeah. I was pretty sure that's why Kof'95 wasn't included. As for prices, sadly those days are long gone. Looking at my Ebay history. I picked up many of my Neo Geo carts for sub $100, but do bear in mind that we are talking about japanese carts here, which were (and still are substantially cheaper). My best pick-ups over the years have been a Neo Geo CD for £20 (including 5 games) and a Hyper Neo Geo 64 LVS motherboard, which I found locally for £14 (with a copy of Fatal Fury: Wild Ambition) - That never gets old!!
@ wow. You must really have a knack for getting deals. Let me know if you ever get anywhere near those deals for something you’re not wanting for yourself.
I brought back a second hand Japanese Saturn with XMEN VS STREET FIGHTER and SAMURAI SHOWDOWN IV with the respective SNK and CAPCOM expansion packs and man this thing rocked ! The arcade at home it was ! Then, I eventually found an MVS arcade system with 44 MVS games for only 450$ … the rest is history
other than the muffled sound and some loading time, getting a SS with neo geo games is a pretty nice and cheap way of having that MVS arcade experience at the comfort of your home. that's how i've been enjoying samurai spirits 4.
Save for the loading time on the CD based Saturn, the ports seem identical ( the Neo Geo seems to have its white levels too high...not a problem back in the day as you adjust the setting on the TV). It seems like quite a few of these ports stayed in the Japanese/home market. I had a Saturn back then (still have actually), and only imported X-Men vs StreetFighter and Vampire Saviour/ Darkstalkers 3 :Jedah's Revenge.
This was one of the reasons why the Sega Saturn was a success in japan in the 90s, think the playstation 1 sold more at the end in japan but the saturn was leading and sold more than the n64, but my point is that to the japanese hardcore gamer, the saturn was a neogeo and more, and was even more accessible, the japanese scene LOVED the graphics on the FMV games, you can tell by the big asian support to all the PC games and console games based on CGI and FMV, either the pioneer laser active, 3DO, CDI, playdia, or even the Pippin got asian support, the saturn was cheaper than the Neogeo and had more tech, i think that was what moved SNK to release the Neogeo CD, to compete against the saturn
It sold more in Japan because in Japan the Saturn was also a video player which gave non gamers a reason to get it. Its success probably inspired the PS2 being a DVD player.
@@mrjfrostbite Maybe, but all the CD based consoles were promoted as karaoke in asia, i think what hooked the japanese to the saturn is that it was a cheaper neogeo + had FMV, playstation won at the end but at the start the saturn had all the hype cause their 3D arcade games were mind blowing and i´m talking all of them
The Saturn was just as good as the Neo Geo CD with a bit faster loading times it's just the sound effects and voices arent as clear on the Saturn for some reason.
It's all about ram and optimization. Saturn's ports are limited to 1 extra megabyte from the cartridges and that's barely enough for a decent port, not enough to rival Neo Geo CD's 7mb or MVS.
Was Samurai Shodown played without an additional RAM Cardridge? The loading times are very long. Despite everything, Saturn was able to convert almost 1:1.
I played it with a 1MB ram cart. The 4mb ram cart I have would cause some of the sprites to corrupt for some reason. Perhaps My 4mb cart is bad but it doesn't do that with most other games.
Do anyone notice that pcm sound samples & voices are far clearer on neogeo? On graphics saturn can match neogeo easily but on sound comparaison voices are better on Neogeo
It was definitely a lot more modern than the Neo Geo. The comparison is to show how ahead of its time the Neo Geo was in 2D gaming. I'd say it was on par for many 2D games released on the Saturn. But the Saturn was probably the first system that I got that I could say was truly beyond the Neo Geo. That was a first at the time.
@@ConsoleCombat The Neo Geo was ahead of its time, but only because it was arcade hardware sold as a console. It was not ahead of its time in the arcades. Imagine if Sega sold the Y Board as a console in 1988. It would certainly be called 'ahead of its time', but only because the home consoles were so limited.
I don't have to ROM cart to play it and I wanted to only use real hardware and not use emulation or FPGA to showcase the actual abilities of each system.
I could have run the NGCD on FPGA but I wanted to keep this video running on real hardware exclusively and the MVS is the only system I have that has all of these games.
I have all snk fighting games ports on the Saturn. The main issu are the loadings. Even with the 1mb ram for kof 97 the game doesn’t have the music from the original mvs… sad.
I think it's impossible that this is Sega Saturn's version of Fatal Fury 3 running on the original hardware. Saturn's Fatal Fury 3 is so bad that it was even one of the biggest factors for SNK to start using the ROM cartridge (KOF95) and later 1MB of RAM For those who doubt it, look for gameplay videos of this version on TH-cam itself and you will see for yourself
@@ConsoleCombat There is no modification to this hardware? Not even some kind of HD loader. Because it is really doubtful because I played at the time and there were really many slowdowns and the loading time is much longer. Not even the ROM was modified?
@ those are fair questions. I only have the 1mb ram cart and a 4mb action replay ram cart. The 1mb was in the slot inat the time but I doubt that makes a difference. Also, the load times are edited for speed because I didn’t think it necessary to show the actual load speed. Finally, I only showed the one level and perhaps the slow down you are expecting happen elsewhere or after a certain amount of gameplay (certain characters?). I can’t say for certain that the cd rom of the game was modified or not as I got it that way. In any case, the Saturn itself is unmodified.
@@ConsoleCombat The part where you mention the scenarios and characters makes sense, perhaps also encoding the video to 60fps could have interpolated and corrected the framerate. Did you get to play this game while recording? you* didn't think this version was bad? Thanks for the responses.
I hadn’t thought of the 60fps transcoding affecting the game play. Thank you for that feedback. I hadn’t played much of the game as I was just trying to get a many comparisons as I could in a limited amount of time. Playing a bit longer today, I do notice was seems like cdrom seek bottlenecks. I am interested in getting a saroo now because I hear that seek time issue is faster. That would be great for showing the Saturn in the future. Again thanks for the feedback. I’ll try to improve.
I love both of these systems. My Saturn was how I played so many Neo Geo games, back in the day. Who could afford games that were $200-$300 a pop?!
@@brichan1851 I am impressed with the quality of the ports. You couldn’t go wrong with either system for these games.
@ absolutely! Thank you so much for making this great video. Most people don’t know that this takes hard work and a lot of timing editing. I want you to know that I appreciate your contribution. 😉
Great video comparison, as usual! It's kind of funny how every Saturn port is a 1:1 conversion... and then there's Waku Waku 7, with its backgrounds at half resolution for no discernible good reason whatsoever.
I would guess the pixelated backgrounds from Waku Waku 7 on the Saturn is an oversight, it looks as if they took a screenshot from the zoomed out perspective and ported to the Saturn version. When the fight is zoomed out as characters are from from each other, the bg looks OK in both the original (left) and Saturn (right), but when zoomed in, it shows the original assets aren't there. And IF this was indeed an oversight, maybe a fan patch could fix it porting the original bg in the future, but then again, this is just a guess as it doesn't make sense all other games, including Samurai Spirits III and IV don't suffer from this issue.
@@roberto1519 you are not taking into account that Waku Waku 7 is one the few games for the Neogeo that uses BG's composed of 312 pixels tall by 16 pixels wide tilemap rows, while most games for the system use 256x16, this was supposedly done by Sunsoft devs to achieve a smoother and more detailed zoom in & out effect, so when porting this to a system with a 5mb RAM limit devs had to either reduce the quality of the animations or use assets at a lower screen resolution, so they chose to do the later.
@@Spolupyo That's quite strange, they could had either made the RAM cart optional like a few Capcom games offer, but in any case, this is still inconclusive, the backgrounds look way too pixelated, specially when more demanding arcade ports are basically 1:1, technicalities aside, this just looks like a lazy effort IF this wasn't an oversight and was indeed a choice.
Loved to play my SS system back at the 90's. Got lots and lots of fun.
Great video, just shows how capable the saturn was in the right hands, I've just uploaded a saturn video myself , definitely an underated console.
@@lee992001 I’ll have to take a look!
@ConsoleCombat just subscribed to your channel 🙌
@@lee992001 likewise!
Something else to keep in mind is that the Saturn versions of these games are actually ported over from the NGCD and not the cart versions if the game did have a CD version. whatever little changes that were made for the NGCD due to ram limits are on the Saturn, too. like with RBFF and KoF97.
And I really miss playing Twinkle Star Sprites like I used to years ago on Saturn and Dreamcast. 😇
In fact, I always repeat myself stating that the major issue with the PS1/Saturn was both didn't have enough RAM, 6mb would be the adequate but 8 would be perfect. The PS1 CPU and video capabilities are strong enough to handle these arcade games without much effort, up to the CPSIII if the RAM was there. The Saturn then would be even more fit for these games as it uses real sprites, SEGA's console horsepower is amazing and beyond the PS in almost every aspect.
Now, we first had the Saturn at home for years and only later we also had the PS1, so we played NEO GEO and CP2 games on the Saturn with the RAM carts, these games are great, with the added benefit the console has tons of exclusive games and many more that were also available on other systems, you could go from X-Men vs Street Fighter to Tomb Raider, Resident Evil, Sonic R, Shining Force III, Burning Rangers, Virtua Cop 2, go back to KOF97, then play Croc, Gex, the list goes on and on. The Saturn is a great console. I still think that SFA3 for the PS1 is a miracle for the constraints of the RAM available, loadings are long, but the overall quality is superb, not on par with the Saturn due to the RAM cart+the extra from the base console, but still brilliant.
The ps1 had to calculate the sprites as 3d models because it wasn't programmed for 2d games. I think even with more rams the ps1 would still had major problems.
@@ibrohiem Yes, basically everything was displayed using polygons on the PS1, sprites were mostly flat polygons with the pixel art on top of them. Still, these sprites requires a lot of memory, just like it does on the Saturn, if the PS1 had 4mb of RAM, we'd see head-to-head ports with the Saturn using the 4mb carts, but the sweet spot would be 6mb for both.
Metal Slug on the PS is a fine example, they cut a lot of animation and even split the stages into two parts, this is strictly RAM constraints, as its CPU and GPU were much more powerful than people gives credit for.
X-Men vs Street Fighter on the Saturn is basically 1:1 with the arcade with virtually no loadings, the PS release using the stock console memory is a pale shadow in comparison.
Edit: Just a correction, the PS didn't have to "calculate" sprites as 3D models as you suggested at all, just imagine the hundreds of sprites animations a game such as Marvel vs Capcom (with the strikers) and all the background the console has to store prior to each fight, it not only requires a lot of RAM, but a faster CD read speed would be adequate for almost instant loading. As it is, only the Saturn could handle basically a 1:1 arcade conversion had this game be released on the console, even CPIII games, for that matter.
And then we get to the most bothersome aspects of both consoles, RAM and CD speed constraints, while CPU and GPU were bottlenecked by these many times.
hated the x-men vs series and marvel vs capcom cause you can only play 1 character but can pick 2 character on the ps1
I agree that RAM was a big issue and rendered a lot of the power impotent. I think Saturn should have had a 384x224 mode for the Capcom games. The fat sprites due to stretching and using a 354x224 resolution look terrible to my eyes. I'd say the Saturn is best used for 320 x 224 games like the Taito F3 ports.
An arcade-perfect carbon copy is what I can see coming from the Saturn version...
That console could handle ANY arcade game that was out at the time!
As long as we are discussing 2D games you’re correct. On top of that, If you look closely at twinkle star sprites you’ll see some graphical improvements on top of what the arcade version had adding clouds with transparency.
Arcade perfect definately not (fewer animations-details, lower sound quality among other things), but very close and pleasant
Excellent comparison between my two favourite systems. I Love the SEGA Saturn and the the King of Fighters '95 port, here in PAL/EUR regions is the defacto game that made me the SNK/Neo Geo fan I am today - So much so, that it's somewhat disappointing not seeing it represented here. Especially as it's such a pheonomal port, albeit requiring it's own dedicated Rom cartridge (and probably the reason it was excluded).
When support of the Saturn started to slow down here in the UK, importing games became the only viable way to continue building a triple A library for the System. High on my list of must have imports were further installments in the Kof series as well as other SNK franchises. Eventually this led me to the Neo Geo CD, a system which it seems most of the SEGA Saturn incarnations of these games were ported from (rather than the Neo Geo originals), before finally shelling out for my beloved Neo Geo AES home system.
Thankfully all of this happened before the retro games market priced the majority of ordinary people out of collecting - I managed to pick up a Japanese AES console with a memory card an extra controller AND a copy Kof'94 for just for $199.99 in 2016!!
Anyway, it's been an amazing journey from one game system's library to another - thanks for the video.
Wow $199. That’s incredible. Good on you. And yes the reason I didn’t add ‘95 is in fact that I do not have that rom cart and I wanted to only use real hardware to show actual capabilities of each system. Thank you for your detailed comment.
@@ConsoleCombat there is a version of kof 95 that does not require the ROM cartridge but only the RAM one, if you search on google you will find it
@@ConsoleCombat Yeah. I was pretty sure that's why Kof'95 wasn't included. As for prices, sadly those days are long gone. Looking at my Ebay history. I picked up many of my Neo Geo carts for sub $100, but do bear in mind that we are talking about japanese carts here, which were (and still are substantially cheaper).
My best pick-ups over the years have been a Neo Geo CD for £20 (including 5 games) and a Hyper Neo Geo 64 LVS motherboard, which I found locally for £14 (with a copy of Fatal Fury: Wild Ambition) - That never gets old!!
@ wow. You must really have a knack for getting deals. Let me know if you ever get anywhere near those deals for something you’re not wanting for yourself.
I brought back a second hand Japanese Saturn with XMEN VS STREET FIGHTER and SAMURAI SHOWDOWN IV with the respective SNK and CAPCOM expansion packs and man this thing rocked ! The arcade at home it was ! Then, I eventually found an MVS arcade system with 44 MVS games for only 450$ … the rest is history
Neo Geo kicks Saturns ars Forever in 2D gaming.
Seems like the Saturn has better colors than the NeoGeo as a whole.
Both of these consoles are arcade powerhouses at home.
other than the muffled sound and some loading time, getting a SS with neo geo games is a pretty nice and cheap way of having that MVS arcade experience at the comfort of your home. that's how i've been enjoying samurai spirits 4.
Save for the loading time on the CD based Saturn, the ports seem identical ( the Neo Geo seems to have its white levels too high...not a problem back in the day as you adjust the setting on the TV).
It seems like quite a few of these ports stayed in the Japanese/home market. I had a Saturn back then (still have actually), and only imported X-Men vs StreetFighter and Vampire Saviour/ Darkstalkers 3 :Jedah's Revenge.
This was one of the reasons why the Sega Saturn was a success in japan in the 90s, think the playstation 1 sold more at the end in japan but the saturn was leading and sold more than the n64, but my point is that to the japanese hardcore gamer, the saturn was a neogeo and more, and was even more accessible, the japanese scene LOVED the graphics on the FMV games, you can tell by the big asian support to all the PC games and console games based on CGI and FMV, either the pioneer laser active, 3DO, CDI, playdia, or even the Pippin got asian support, the saturn was cheaper than the Neogeo and had more tech, i think that was what moved SNK to release the Neogeo CD, to compete against the saturn
@@johnnada6855 the number of games the Japanese got is also enviable
It sold more in Japan because in Japan the Saturn was also a video player which gave non gamers a reason to get it. Its success probably inspired the PS2 being a DVD player.
@@mrjfrostbite Maybe, but all the CD based consoles were promoted as karaoke in asia, i think what hooked the japanese to the saturn is that it was a cheaper neogeo + had FMV, playstation won at the end but at the start the saturn had all the hype cause their 3D arcade games were mind blowing and i´m talking all of them
The Saturn was just as good as the Neo Geo CD with a bit faster loading times it's just the sound effects and voices arent as clear on the Saturn for some reason.
From fighting games comparison in this video , i think the fighters history dinamite is the Best SS port from NeoGeo version
The white levels (contrast) seem to be too high in the Neo Geo footage, very evident with the Magical Drop games.
Thank you for your feedback back. I’m still trying to better understand recording from RGB sources.
Neo geo version
ao meu ver o Saturn não perdia em nada. A única diferença é o loading e uma levíssima alteração na paleta de cores.
It's all about ram and optimization. Saturn's ports are limited to 1 extra megabyte from the cartridges and that's barely enough for a decent port, not enough to rival Neo Geo CD's 7mb or MVS.
Was Samurai Shodown played without an additional RAM Cardridge? The loading times are very long.
Despite everything, Saturn was able to convert almost 1:1.
I played it with a 1MB ram cart. The 4mb ram cart I have would cause some of the sprites to corrupt for some reason. Perhaps My 4mb cart is bad but it doesn't do that with most other games.
would be cool playing daytona usa on neogeo!
It couldn't do polygons.
Do anyone notice that pcm sound samples & voices are far clearer on neogeo?
On graphics saturn can match neogeo easily but on sound comparaison voices are better on Neogeo
You must have a very good ear. A few have mentioned the difference in the comments.
The SEGA Saturn is a lot more powerful than the Neo Geo. Why the comparison?
It was definitely a lot more modern than the Neo Geo. The comparison is to show how ahead of its time the Neo Geo was in 2D gaming. I'd say it was on par for many 2D games released on the Saturn. But the Saturn was probably the first system that I got that I could say was truly beyond the Neo Geo. That was a first at the time.
@@ConsoleCombat The Neo Geo was ahead of its time, but only because it was arcade hardware sold as a console. It was not ahead of its time in the arcades.
Imagine if Sega sold the Y Board as a console in 1988. It would certainly be called 'ahead of its time', but only because the home consoles were so limited.
@@axilmar254 No argument from me! How great would have it been for sega to do the same!
@@ConsoleCombat playing Powerdrift/Galaxy Force/etc at home? that would be INSANE!!!
O único jogo que ambos os consoles tem em comum e o NeoGeo tem vantagem é o Samurai Shodown RPG
The King Of Fighter 95???🤔🤔🤔
I don't have to ROM cart to play it and I wanted to only use real hardware and not use emulation or FPGA to showcase the actual abilities of each system.
the real fight is neo geo cd vs saturn. Mvs is other league
I could have run the NGCD on FPGA but I wanted to keep this video running on real hardware exclusively and the MVS is the only system I have that has all of these games.
I have all snk fighting games ports on the Saturn. The main issu are the loadings. Even with the 1mb ram for kof 97 the game doesn’t have the music from the original mvs… sad.
Yes it’s missing some sound sample but as a much cheaper alternative, it was excellent if you wanted to play very accurately Neo Geo games.
The Saturn rocks
NEO GEO is much BETTER!
I think it's impossible that this is Sega Saturn's version of Fatal Fury 3 running on the original hardware.
Saturn's Fatal Fury 3 is so bad that it was even one of the biggest factors for SNK to start using the ROM cartridge (KOF95) and later 1MB of RAM
For those who doubt it, look for gameplay videos of this version on TH-cam itself and you will see for yourself
@@cmy428 that’s a strange assertion to make. And you’re wrong. This is indeed on Japanese Saturn original hardware.
@@ConsoleCombat There is no modification to this hardware? Not even some kind of HD loader. Because it is really doubtful because I played at the time and there were really many slowdowns and the loading time is much longer.
Not even the ROM was modified?
@ those are fair questions. I only have the 1mb ram cart and a 4mb action replay ram cart. The 1mb was in the slot inat the time but I doubt that makes a difference. Also, the load times are edited for speed because I didn’t think it necessary to show the actual load speed. Finally, I only showed the one level and perhaps the slow down you are expecting happen elsewhere or after a certain amount of gameplay (certain characters?). I can’t say for certain that the cd rom of the game was modified or not as I got it that way. In any case, the Saturn itself is unmodified.
@@ConsoleCombat The part where you mention the scenarios and characters makes sense, perhaps also encoding the video to 60fps could have interpolated and corrected the framerate.
Did you get to play this game while recording? you* didn't think this version was bad?
Thanks for the responses.
I hadn’t thought of the 60fps transcoding affecting the game play. Thank you for that feedback.
I hadn’t played much of the game as I was just trying to get a many comparisons as I could in a limited amount of time. Playing a bit longer today, I do notice was seems like cdrom seek bottlenecks. I am interested in getting a saroo now because I hear that seek time issue is faster. That would be great for showing the Saturn in the future. Again thanks for the feedback. I’ll try to improve.
no KOF95
I don’t have the ram cart needed to play the game.