I agree. It's nice to see how sharp the N64 picture can get with both enabled, but the dithering ruins it (it's on the entire screen). I play with VI deblur and integer scaling on the Ultra HDMI N64 and it's great. However! RGB/S-video N64 running on a nice (non-BVM/PVM) consumer-level CRT produces the best picture for this console. The filtered textures, native AA and blurred output all come together in the way Nintendo intended. It's a pleasantly soft image that many have forgotten after years of hideous emulator screenshots on the Internet or ill-advised attempts of piping N64 Composite into a large HD television with horrible upscaling.
@EtikaArchiveNetwork my previous response was thinking you asked when I bought the Ultra HDMI. I see now you asked "why." I bought it because I like having options. Because I don't always want to play on a small-ish CRT and like the convenience of playing on a large HDTV with the best quality possible over HDMI. I didn't say the UltraHDMI looks bad -- in fact I think it looks quite good for what it's doing and the N64 visuals it has to work with. I also happen to think it isn't the best possible PQ because the system wasn't meant for playing in super clear high definition.
Weird how it actually makes the game run faster. Compare this intro to with no GameShark codes and you can see the part just before Bond comes on screen is so ridiculously fast it desynchronizes the entire sequence.
@@JuanDiaz-jo1rw any PC developer with his salt will not tie the game speed with the framerate, because of the potentially vast differences in hardware between any two PCs.
So either a blurred image, or a shit-ton of dithering.
Deblur mod is a good way to not have major dithering. Also dithering isn't shown as much on crt compared to lcds.
I feel that VI deblur is the way to go. Gameshark AA codes just reveal the dithering too much.
I agree. It's nice to see how sharp the N64 picture can get with both enabled, but the dithering ruins it (it's on the entire screen). I play with VI deblur and integer scaling on the Ultra HDMI N64 and it's great.
However! RGB/S-video N64 running on a nice (non-BVM/PVM) consumer-level CRT produces the best picture for this console. The filtered textures, native AA and blurred output all come together in the way Nintendo intended. It's a pleasantly soft image that many have forgotten after years of hideous emulator screenshots on the Internet or ill-advised attempts of piping N64 Composite into a large HD television with horrible upscaling.
@EtikaArchiveNetwork my previous response was thinking you asked when I bought the Ultra HDMI. I see now you asked "why." I bought it because I like having options. Because I don't always want to play on a small-ish CRT and like the convenience of playing on a large HDTV with the best quality possible over HDMI. I didn't say the UltraHDMI looks bad -- in fact I think it looks quite good for what it's doing and the N64 visuals it has to work with. I also happen to think it isn't the best possible PQ because the system wasn't meant for playing in super clear high definition.
@@megalon84 pvm gang, who up
Weird how it actually makes the game run faster. Compare this intro to with no GameShark codes and you can see the part just before Bond comes on screen is so ridiculously fast it desynchronizes the entire sequence.
It's not wired PC games are the same. If you play your games with antialiasing on the fps will drop. Antialiasing uses a lot of GPU.
Yes, but the game speed doesn't change with lower/higher framerates normally.
@@JuanDiaz-jo1rw any PC developer with his salt will not tie the game speed with the framerate, because of the potentially vast differences in hardware between any two PCs.
I hated the blurring, this looks far better
the blacks seems a bit crushed.
I probably didn't have optimal settings on my capture device or Micomsoft XRGB box.
What kind of KKK comment is this
something like "ps1 mode" ? XD
It would take more than just removing AA to have it in A PS one mode.
Jason Scarpace Texture warping, decade long loading times and lower quality textures/models and you'd have yourself a PS1 version of the game.
Code for Europeen version (PAL) ?
Does it reduce slow down at all by turning AA off?
Seems to......I thought it was noticeably smoother in the dam.
No it doesn't
These codes work but sometimes my game freezes. Are there different codes to try for NTSC or are these pretty much it?
The codes dont work. The best way to do it is actually patching the rom on your PC for AA off.
Do you prefer it this way?
I know a lot of people don't, but personally I do. I play on a CRT and the dithering is not nearly as bad on a CRT as it would be on a modern display.
@@retro-computing-gaming Cool. I just got a crt but have not ordered Tims rgb board yet.
Ewww, too many jaggies
Matthew Hartgraves Still better than a blurry mess.