On a crt these games look really good. Hd tvs show everything that you never were supposed to see the n64 is a hard system to bring up to date. Sucks cause its my fav console.
A lot of these games don't seem to look like they were made for 0 anti-aliasing in mind, like idk the fact that there is heavy dithering says something, and this is coming from someone that quite likes PS1 dithering. The dithering here just looks like a way to create more colors when a heavy blur is added to the image.
i find turning off antialias leads to a lot of weird side effects in some games. turning off texture filtering is usually the one that leads to a more interesting look. turning off dithering also can lead to a really interesting, cartoony look to some games like Shadowgate
AA is one part of the blur, i been working on patching for both this sand the IV blur but freaking jet force gemini will only do the noAA patch app because the only way i seem to be able to IV deblur is through patching with a gameshark code and while it looks great for one minute it always quickly crashes :/
This is such a great comparison that clearly shows the pros and the cons. It softens edges and gets rid of banding and chekerboarding on solid colors, but at the cost of MASSIVE loss of finer details on fine lines like the soccer jerseys and textures details in scenery and distance. Anti aliasing? Nah, more like cataract simulator. P.S. What game is that at 4:30..? I don't recognize it but it is giving me Metroid Prime vibes.
Thank you brother! using this along side my cheap hdmi adapter i am getting ultrahdmi levels of image quality! This is single handedly the biggest image improvement you can get for n64. booting up DK64 and mario kart after this patch was mind blowing!
I have recently been playing with these patches (NTSC N64, RGB bypass mod, RGB SCART lead, CRT, Everdrive) and the difference between having AA on or off is visible in many of the games with 3D geometry. The N64's AA algorithm is pretty low quality, especially in combination with the low resolution. Did you notice the top and bottom line glitching (black pixels) in the Super Mario 64 clip in this video? That's present in the game as released and is the algorithm deciding that the border takes precedence over the game image where polygon geometry collides with it! Ultimately, it generally comes down to YMMV and personal taste. Some games look better with AA disabled and some look worse for various reasons (e.g. all of Tamagotchi World's flat objects have a blue outline around them for some odd reason, which is largely masked with AA turned on). Some games, such as Gauntlet Legends, don't have AA enabled in their retail form, which is an interesting developer choice, don't you think? Perhaps because it looked bad enabled and they decided against it? What I do wonder is if we get some frames back on real hardware by disabling AA. It isn't apparent from your video, but that may be down to system used, capture and render methods, etc., so we may not be able to determine it by watching this footage.
FXAA this filter is not... though I guess FXAA or MLAA or SMAA also add some blur. I wonder what the main purpose of this filter that is being disabled here was... certainly does provide anti-aliasing in some instances but even more than removing aliasing this filter is removing dithering. I think they developed this filter to remove dithering patterns first and foremost and AA effect is side effect, even if they later realized it does also masks aliasing.
Exactly this filter is "fullscreen bilineal", its main purpose is to "hide" the dithering but as fullscreen bilineal not only blurs the picture but the colors loss brightness the Nintendo 64 then applies "gamma correction" to make the screen and colors brighter again, with the side effect that the dither patterns will be visible again on bright parts of the picture or even on complete white screens. But Nintendo 64 do support antialiasing that is the "Edge Antialiasing" wich as the name implies it blends the borders of polygons edges making them appear "smoother". Not all N64 games use it and the games that use it don´t necesarilly use it everywhere in the game.
Thanks man. The original links are all dead, and it's harder to find the original files for this stuff. I did find a Reddit thread with a link to the program through Internet Archive, but this is much easier, so I liked and saved this video. I still have a question though. When you read the read me file that goes with the program it mentions some other stuff that could be tweaked. Probably nothing you should mess with. Still, I would like to know how you could though. How do you even get to the "filter options" mentioned in the "usage" part of the read me file?...
@@wobblingpixels3921 Nice. It took me some brushing up on my commands, but I managed to do it. I changed a ROM file to have Gamma correction, Gamma dithering, DIVOT and Dither filter all off and managed to fix the checksum too, even though the file loaded fine even with a corrupted checksum on my ED64. I don't even know what DIVOT means, but hey, I know how to turn it off now... LMAO Thanks again for the fast reply. Much appreciated... ^^
Thanks for the hard work! A while back I wrote down some of the codes from Assembler Games and put them in a Google Drive: drive.google.com/drive/folders/1unUffkR6NIjBNM8vaHKE-vLBFAMmibwW There may be codes I've missed to write down, and not every code has been tested!
I guess... No. I mean... Isn't the whole point of videogame consoles to simplify gaming experiences? Would be awkward if games presented you with a screen asking "Do you want to disable image smoothing?". It's already awkward when games prompt you to configure the brightness when you first launch them. And that's a thing that stuck from the PS2 era and still happens to this day. This only my opinion tho. I mean nowadays there IS an improvement in clarity when disabling AA... But at that time... CRT were so bright and blurry, but also low resolution, that softening the image was a necessity.
@@TheIndigoShine it's just an optional toggle option in the options menu, no different to selecting high rez mode, stereo or mono or the difficulty setting. It's not awkward at all. It's pretty simple stuff. I don't think the texture filtering was a necessity, the PS1 did fine without it.
Great tool! Are there games it doesn't work with? Seems like some games I sue it and get the patched rom, other times it doesn't appear to do anything.
I don’t why people insist that turning blur off in these games make them look better. At least the antialiasing made the games have less of that hard edge pixelated shimmer
No its not. Please read this article: www.retrorgb.com/n64blur.html ...by disabling AA the game looks less blurry. Yes you can also disable horizontal blur via hardware or deblur games via optimal sampling (OSSC, Retrotink5x) which is technically not the same as disbaling "blur" via software but the end result is identicall: games look less blurry.
This has been suuuper helpful...thanks Wobbling Pixels, and thanks Velby.
On a crt these games look really good. Hd tvs show everything that you never were supposed to see the n64 is a hard system to bring up to date. Sucks cause its my fav console.
A lot of these games don't seem to look like they were made for 0 anti-aliasing in mind, like idk the fact that there is heavy dithering says something, and this is coming from someone that quite likes PS1 dithering. The dithering here just looks like a way to create more colors when a heavy blur is added to the image.
I also turned off the AA and I am not impressed.
i find turning off antialias leads to a lot of weird side effects in some games. turning off texture filtering is usually the one that leads to a more interesting look. turning off dithering also can lead to a really interesting, cartoony look to some games like Shadowgate
AA is one part of the blur, i been working on patching for both this sand the IV blur but freaking jet force gemini will only do the noAA patch app because the only way i seem to be able to IV deblur is through patching with a gameshark code and while it looks great for one minute it always quickly crashes :/
This is such a great comparison that clearly shows the pros and the cons. It softens edges and gets rid of banding and chekerboarding on solid colors, but at the cost of MASSIVE loss of finer details on fine lines like the soccer jerseys and textures details in scenery and distance. Anti aliasing? Nah, more like cataract simulator. P.S. What game is that at 4:30..? I don't recognize it but it is giving me Metroid Prime vibes.
Looks like Jet Force Gemini
Interesting that this was effectively an options that developers could've switched on or off, but its seems that nobody ever went for it.
Rayman 2, Quake, Rush 2049, and some more.
Thank you brother! using this along side my cheap hdmi adapter i am getting ultrahdmi levels of image quality! This is single handedly the biggest image improvement you can get for n64. booting up DK64 and mario kart after this patch was mind blowing!
I have recently been playing with these patches (NTSC N64, RGB bypass mod, RGB SCART lead, CRT, Everdrive) and the difference between having AA on or off is visible in many of the games with 3D geometry.
The N64's AA algorithm is pretty low quality, especially in combination with the low resolution. Did you notice the top and bottom line glitching (black pixels) in the Super Mario 64 clip in this video? That's present in the game as released and is the algorithm deciding that the border takes precedence over the game image where polygon geometry collides with it!
Ultimately, it generally comes down to YMMV and personal taste. Some games look better with AA disabled and some look worse for various reasons (e.g. all of Tamagotchi World's flat objects have a blue outline around them for some odd reason, which is largely masked with AA turned on).
Some games, such as Gauntlet Legends, don't have AA enabled in their retail form, which is an interesting developer choice, don't you think? Perhaps because it looked bad enabled and they decided against it?
What I do wonder is if we get some frames back on real hardware by disabling AA. It isn't apparent from your video, but that may be down to system used, capture and render methods, etc., so we may not be able to determine it by watching this footage.
Body harvest work in anti-aliasing off?
That is not antialiasing. wtf was Nintendo even thinking, that's extreme blur!
3 point filter is disabled, not just the AA
Hello. I can't find 007 The World is not enough AA code. Can you help me?
FXAA this filter is not... though I guess FXAA or MLAA or SMAA also add some blur. I wonder what the main purpose of this filter that is being disabled here was... certainly does provide anti-aliasing in some instances but even more than removing aliasing this filter is removing dithering. I think they developed this filter to remove dithering patterns first and foremost and AA effect is side effect, even if they later realized it does also masks aliasing.
Exactly this filter is "fullscreen bilineal", its main purpose is to "hide" the dithering but as fullscreen bilineal not only blurs the picture but the colors loss brightness the Nintendo 64 then applies "gamma correction" to make the screen and colors brighter again, with the side effect that the dither patterns will be visible again on bright parts of the picture or even on complete white screens.
But Nintendo 64 do support antialiasing that is the "Edge Antialiasing" wich as the name implies it blends the borders of polygons edges making them appear "smoother". Not all N64 games use it and the games that use it don´t necesarilly use it everywhere in the game.
Left looks better. Just upscale it in an emulator if you want it sharper
Thanks man. The original links are all dead, and it's harder to find the original files for this stuff. I did find a Reddit thread with a link to the program through Internet Archive, but this is much easier, so I liked and saved this video. I still have a question though. When you read the read me file that goes with the program it mentions some other stuff that could be tweaked. Probably nothing you should mess with. Still, I would like to know how you could though. How do you even get to the "filter options" mentioned in the "usage" part of the read me file?...
thanks. via windows command line
@@wobblingpixels3921 Nice. It took me some brushing up on my commands, but I managed to do it. I changed a ROM file to have Gamma correction, Gamma dithering, DIVOT and Dither filter all off and managed to fix the checksum too, even though the file loaded fine even with a corrupted checksum on my ED64. I don't even know what DIVOT means, but hey, I know how to turn it off now... LMAO
Thanks again for the fast reply. Much appreciated... ^^
Thanks for the hard work!
A while back I wrote down some of the codes from Assembler Games and put them in a Google Drive: drive.google.com/drive/folders/1unUffkR6NIjBNM8vaHKE-vLBFAMmibwW
There may be codes I've missed to write down, and not every code has been tested!
Thanks.I have added your codes to the video description. :)
Thank you for making this video. Honestly the differences are minimal. AA off exposes the dithering. N64 was a mess.
The fact that n64 games could have been sharper is really annoying. Developers should have given players the choice to switch off the AA
I guess... No. I mean... Isn't the whole point of videogame consoles to simplify gaming experiences? Would be awkward if games presented you with a screen asking "Do you want to disable image smoothing?".
It's already awkward when games prompt you to configure the brightness when you first launch them. And that's a thing that stuck from the PS2 era and still happens to this day.
This only my opinion tho. I mean nowadays there IS an improvement in clarity when disabling AA... But at that time... CRT were so bright and blurry, but also low resolution, that softening the image was a necessity.
@@TheIndigoShine it's just an optional toggle option in the options menu, no different to selecting high rez mode, stereo or mono or the difficulty setting. It's not awkward at all. It's pretty simple stuff. I don't think the texture filtering was a necessity, the PS1 did fine without it.
Fun fact: Quake 64 has an option for disabling antialiasing
Does the footage also have the de-blur enabled? From RGB or ultrahdmi?
My RGB mod has no deblur. I used the OSSC when capturing the footage and the optimal sampling (deblur) was not enabled AFAIR
@@wobblingpixels3921 thanks, would be nice to see more footage with both enabled.
Great tool! Are there games it doesn't work with? Seems like some games I sue it and get the patched rom, other times it doesn't appear to do anything.
Thx for tips
Finally n64 games look like ps1 games on my crt:)
is it me or I see more FPS without the filter??????
Looks like it's a matter of personal preference. Some games look better with the patch, while others (namely Star Fox 64) are better as-is.
This WOULD look really good, but the dithering makes games look even more ugly. To the point where is so distracting it would hinder my gameplay
it's almost like seeing all those N64 titles running on a PS1 lol
Idk if it's cope or not, but I prefer the look of the anti aliasing. I hate the look of dithering, and some games are a bit too sharp on the edges.
I don’t why people insist that turning blur off in these games make them look better. At least the antialiasing made the games have less of that hard edge pixelated shimmer
"less of that hard edge pixelated shimmer" Because you dont see this on CRT. Nintendo did a shitti job with this AA filter
@@SketchTurnerZero Yeah I realize that, but on a modern tv I personally would keep the aa filter on. CRT is absolutely the best way to play n64 though
@@MishkobtId rather the image be as sharp and crisp as possible. It looks like vaseline smeared all over the TV with blur on to me lol
@@dhLord64 it only looks like that cause it was meant for a crt
The video title is misleading. "Anti-aliasing" and "blur" are two separate issues on the N64, and this only affects the former.
No its not. Please read this article: www.retrorgb.com/n64blur.html ...by disabling AA the game looks less blurry. Yes you can also disable horizontal blur via hardware or deblur games via optimal sampling (OSSC, Retrotink5x) which is technically not the same as disbaling "blur" via software but the end result is identicall: games look less blurry.
By blur do you mean the bilinear filtering applied to all texture maps?
Can you give us a pack of rom?
I was jamming out to the diddy Kong racing title screen