I supercharged my Nintendo 64 with AI | Nintendrew

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  • เผยแพร่เมื่อ 2 ต.ค. 2024

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  • @Nintendrew
    @Nintendrew  ปีที่แล้ว +84

    Hey all! 👋 Just wanted to leave a comment to make a couple corrections/clarifications:
    Firstly, as many have pointed out, I mentioned the N64 outputting over composite with "a maximum resolution of 480p", but that's not quite accurate. While the footage in this video was captured at that resolution, N64 games were more typically presented in 240p or 288p, with the highest fidelity titles running at a max of 480i (interlaced).
    Secondly, when speculating about the future of video super sampling, I suggested that someone could theoretically use the Nvidia DLSS SDK to upscale video signals in realtime. In reality, DLSS uses additional data provided internally on a game-by-game basis to achieve its end result and could not be used as-is to upscale generic footage. However, Nvidia has just recently announced their RTX Video Super Resolution tech which is designed to do exactly that! Incidentally, 2kliksphillip has a new video on this tech, too, which I would highly recommend watching if you're interested in the topic.
    As always, thanks for watching! 😄

    • @KevinBlue18
      @KevinBlue18 ปีที่แล้ว +1

      Don't you mean four syllable word not four letter word? Because emulation has more than four letters but it does have four syllables. This made me laugh!

    • @Nintendrew
      @Nintendrew  ปีที่แล้ว +7

      @@KevinBlue18 "Four-letter word" was a bit of a joke, but it's used in American English to refer to any word that is crass/rude/offensive. 😛

    • @Thrakus
      @Thrakus ปีที่แล้ว

      i want to see my dream of cgi to fmv via ai , i was thinking we would have this like 15 years ago , like the ai does see wood and does fill it in real wood with images of wood and so on. so old games would look like real life. also upscale Sierra games , upscale does cause brakes in the lines so colors bleed , ai could fix the lines.

    • @Shadowclaw25
      @Shadowclaw25 6 หลายเดือนก่อน

      i want a software in my PC where i can play old games with bit graphic and just let them get updated by my own dlss !!!!!
      Antworten

  • @herrkampf473
    @herrkampf473 ปีที่แล้ว +615

    It's worth noting that the N64 isn't actually 480p. It's usually 240p and has a maximum resolution of 480i.

    • @LennyQUMFIF
      @LennyQUMFIF ปีที่แล้ว +50

      Perfect dark, and a few other games have a 480i mode but need the 8MB expansion pak.
      The 4MB Jumper Pak sucks dont Use it, as soon as you get the 8MB Pak, destroy that stupid and useless 4MB Jumper Pak, or sell it.

    • @herrkampf473
      @herrkampf473 ปีที่แล้ว +14

      @@LennyQUMFIF Yep very true. Pokémon Stadium 2 is another one like that. Though there are some merits to staying at 240p if you don't like interlaced video.

    • @herrkampf473
      @herrkampf473 ปีที่แล้ว

      @RaniaIsAwesome Yes that's true as well.

    • @black2785
      @black2785 ปีที่แล้ว +5

      Would this AI technology work well with GBA ports. I would love to see Astrix and Oblesk on the GBA

    • @sundhaug92
      @sundhaug92 ปีที่แล้ว +5

      @@LennyQUMFIF Some games break when there's an 8 MB pak installed

  • @lizardguyNA
    @lizardguyNA ปีที่แล้ว +13

    Hell no, fuck AI. I'll take my upscaler until the day I die.

  • @JohnRiggs
    @JohnRiggs ปีที่แล้ว +41

    I know people love this but it just looks like melted crayons to me. then again, I need glasses so I could use more pixels in my games.

    • @super8bitable
      @super8bitable 6 หลายเดือนก่อน +3

      Nah you’re right. It looks pretty bad. Not surprised though since it’s AI lmao.

    • @sluminous203
      @sluminous203 5 หลายเดือนก่อน +5

      Nintendrew is allergic to crts lol

    • @GreatMossWater
      @GreatMossWater หลายเดือนก่อน

      Crayons is on point, on top of wobbly edges like the PlayStation.

    • @Miraihi
      @Miraihi หลายเดือนก่อน +1

      AI interpolation needs higher base resolution for good results.

  • @mapsgoonthewall5396
    @mapsgoonthewall5396 ปีที่แล้ว +11

    A reasonable person would think with the thumbnail and title that you actually played it at this resolution, not ran it through topaz. Clickbait.

    • @sagebondcast8115
      @sagebondcast8115 ปีที่แล้ว +2

      Totally agree. Just emulate it for resolution. The Nintendo Switch is in hd.

    • @mlassz009
      @mlassz009 11 หลายเดือนก่อน

      Cool story

    • @mapsgoonthewall5396
      @mapsgoonthewall5396 11 หลายเดือนก่อน

      @@mlassz009 yeah that's not how you use "cool story"

    • @mlassz009
      @mlassz009 11 หลายเดือนก่อน

      @@mapsgoonthewall5396 Thanks for the hot tip

  • @cosmicrdt
    @cosmicrdt ปีที่แล้ว +16

    Clickbait title. I was expecting to see some clever hack or new device. But no, you didn't supercharge your N64. All you did is upscale some footage with topaz ai which has been around for years now.

    • @vlesmeries
      @vlesmeries 2 หลายเดือนก่อน

      i got fooled. i pulled out my wallet ready to order something 😂

  • @lakentrkfudge
    @lakentrkfudge ปีที่แล้ว +162

    7:47 To be honest I never grew up with the n64 but when I got one in late 2016, I found something uniquely appealing about the jagged edges on the environments and especially the characters of most games and the low resolution, blurry picture quality. I still can’t explain why I like that

    • @fangzgaming5510
      @fangzgaming5510 ปีที่แล้ว +5

      I know why i like it it gives that console that nostalgia feel many people look for in emulators but let's be honest it doesn't give that feel doesn't it

    • @fangzgaming5510
      @fangzgaming5510 ปีที่แล้ว +5

      In emulators anyway

    • @GeoNeilUK
      @GeoNeilUK ปีที่แล้ว +9

      @@fangzgaming5510 With emulators, you can turn all of the processing and upscaling off, but you have to remember, if you're connecting your antique console to a modern TV, you're still not going to get that feel.
      Antique consoles produce a signal meant for antique televisions, even using a BVM is not quite true to the original. The jagged edges and blurry picture quality doesn't show up on a 14" Matsui from 1989.

    • @The1uptriforce
      @The1uptriforce ปีที่แล้ว +4

      I feel this way about PS1 games I don't care for the super clean look like I do on 64 games. For people saying emulators can't give that old school look and feel though should try PSX FIN that emulator looks as blurry as it would on the actual system.

    • @bensmith5612
      @bensmith5612 ปีที่แล้ว +4

      They were designed to be enjoyed that way. They never even dreamed of all of this upscaling etc. Nobody had even heard of HD back then.

  • @professorc-dawgscastle8591
    @professorc-dawgscastle8591 ปีที่แล้ว +7

    Pretty neat, but I'd definitely take sharp, crisp pixels, or CRT simulation, from a scaler like the RetroTink over this. In its current state it really looks like a smeary mess, and can be quite unstable at times in motion. It does certainly have its impressive moments, but overall I would not want to play on this.
    Personally I play on a real CRT whenever possible, and firmly believe this to be the best way of viewing these low-res signals, but I understand that won't always be practical for everyone, especially as CRTs get scarcer over the decades. I'm hoping highly-accurate CRT emulation will be an accessible option down the road (or, better yet, my unrealistic dream of someone manufacturing new CRTs with retro gaming in mind).

  • @SpinThwomp
    @SpinThwomp ปีที่แล้ว +93

    Always great to sit down at lunch and a new nintendrew episode drops

    • @mr.universe1991
      @mr.universe1991 ปีที่แล้ว +4

      Absolutely

    • @integer0verload948
      @integer0verload948 ปีที่แล้ว +7

      I just sat down to drop one myself. Post lunch.

    • @STICKOMEDIA
      @STICKOMEDIA ปีที่แล้ว +2

      Indeed

    • @RetroBacon1
      @RetroBacon1 ปีที่แล้ว +2

      Lol it’s been like a month tho

    • @Cyraxas007
      @Cyraxas007 ปีที่แล้ว +1

      Hahaha, my microwave just beeped, - ready to watch this episode.

  • @SantaFeSuperChief1
    @SantaFeSuperChief1 ปีที่แล้ว +3

    Yuck, that smeary artifacting absolutely ruins it for me, I'll stick with the low res

  • @Bubbytoed
    @Bubbytoed ปีที่แล้ว +6

    4 letter word....

  • @comicallyevil
    @comicallyevil ปีที่แล้ว +7

    amazing video..however, the footage from the upscaled version looks like someone dumped a bunch of Vaseline and grease on the n64 footage

  • @JohnneyleeRollins
    @JohnneyleeRollins ปีที่แล้ว +18

    I was surprised to see the red device for the switch. I backed that and haven’t heard anyone talk about it yet

  • @Punisher6791
    @Punisher6791 ปีที่แล้ว

    the easiest way of doing it would to build a signal processor that intercepts the signal from the console into a small pc with a gpu and use AMD's FSR to uprender the signal before putting it out to a tv or monitor. the only issue with trying to do that now is that FSR would have to be trained on the full library of N64 games for it to work, or any game for that matter since it does not just upscale any video feed it is given. what we need is a AI that is powerful enough to upscale any footage it is given and do it in real time.

  • @ericbazinga
    @ericbazinga ปีที่แล้ว +5

    Looks like garbage. Just emulate it, use some HD textures.

  • @imarealwitch1154
    @imarealwitch1154 ปีที่แล้ว +7

    I want my old games to look like ass because that's how they were intended to look.

    • @TheInfamousLegend27
      @TheInfamousLegend27 ปีที่แล้ว +1

      fr fr

    • @marcosmoscozo3314
      @marcosmoscozo3314 27 วันที่ผ่านมา

      Yes and no, see they are not intended to look bad, the developers did as much as posible to look good, for exaple the wind waker and wind waker for wii u both are what the creator were thinking, the wii u just takes it to the next level but still represents the oficial way and also if back in the day the developers could they just straigth up would had use the renders for promotion

  • @FreakinSweet1987
    @FreakinSweet1987 ปีที่แล้ว +41

    I swear, every time you use the Game Boy Camera music it puts me in an amazing mood.

    • @HUYI1
      @HUYI1 ปีที่แล้ว +2

      It does 😄 nice touch lol

  • @mathdantastav2496
    @mathdantastav2496 ปีที่แล้ว +26

    the reason DLSS works, is that it captures as much information from the game as possible, like motion vectors. Without getting extra information (its impossible to get anything more than just the final image from an old console) something like DLSS is completly impossible, since it needs motion vectors to not become a smudgy mess.
    So no, u can't just use a software and a video capture to be able to upscale n64 games, because DLSS needs a lot more information than video footage to be able to upscale

    • @mukiex4413
      @mukiex4413 7 หลายเดือนก่อน

      Well, something like DLSS 2.0 and up. DLSS 1.0 was entirely framebuffer-based, and yeah, a lot of its output basically looked like Topaz or DALL-E 1 in the absolute worst ways.
      And yeah, trying to work 2.0 into the pipeline wouldn't really be an option without some kind of motion vector-producing software shim, which would probably have to be built on a per-game basis.

  • @Toxic-Pyro
    @Toxic-Pyro ปีที่แล้ว +4

    While it’s one of more harmless uses for AI, it still wouldn’t be that practical. For people that want to use emulation there’s far better texture packs and upscaling options that get the job done, and for people that want to play on the original hardware, I doubt they would want to play through something that is so heavily changing the “original intent” of the graphics. Plus HDMI and upscalers already exist. Interesting I guess, but like a lot of AI things, it feels like they come up with solutions for problems that already have better solutions.

  • @systemshocker2875
    @systemshocker2875 ปีที่แล้ว +6

    ....just get a retrotink

  • @vanilla-plus
    @vanilla-plus ปีที่แล้ว +14

    I would definitely be interested in some kind of real-time upscaling device like that. Being able to do re-stylization would be an amazing option as well; being able to provide an image as a style input which is then automatically applied to the video output. That would be incredible on older and monochromatic consoles like the Gameboy.

    • @vinnievincent85
      @vinnievincent85 ปีที่แล้ว +2

      I think using neural networks to remake old games in real time is gonna be possible, in the future. But right now cpus (gpu) are way to slow if you dont want a huge input lag. And that is with current models of NN for upscaling. Imagine like a shader that you put on Resident Evil (ps1) and it outputs graphics similar to the GC remake. The computing power would probably be more than ten times a rtx 4080 needed. But I can see it in the future. Until then, 240p lools best in 240p on a crt.

    • @TheVoiceofTheProphetElizer
      @TheVoiceofTheProphetElizer 10 หลายเดือนก่อน

      You could always learn C and refactor the entire cartridge like what that one German guy did with Mario 64. Using efficient C techniques you could not only get the textures to be as crystal clear as the hardware will allow but you could also increase the frame rate and keep it high.

  • @VideoGameJNPoop
    @VideoGameJNPoop ปีที่แล้ว +7

    For me personally, I'll just go for the HDMI adapter option (highest quality possible) and not get into supercharging it. That way I can also use the same HDMI adapter for my AV Famicom and Super Famicom systems too (if it works with all AV Nintendo systems anyway).
    Hopefully I can get one with 4:3 and 16:9 stretch options included, for those 16:9 supported games of course.

    • @shaun8062
      @shaun8062 ปีที่แล้ว +1

      If you add the mClassic to any adapter you have it has a 4:3 mode switch right on the sucker and it polishes those edges and fixes up the color a little bit. I use a retrotynk adapter or EON Super 64 and slap the mClassic on the back of it for a very nice picture from my N64.

  • @shaun8062
    @shaun8062 ปีที่แล้ว +8

    I would prefer a line doubler (like the retrotink or EON Super 64) paired with the mClassic for a lag free polish on original hardware before I would wish to use an AI picture modification which would just be slightly too far from the original in my opinion. The nostalgia of knowing I am looking at the closest thing to true N64 graphics at the moment (when I'm using a modern TV vs my CRT of course) is kind of essential to my interest in playing the N64.

  • @audreysp602
    @audreysp602 ปีที่แล้ว +6

    This genuinely reeks of those really bad pixel smoothing emulator filters that you would see on some Let's Play videos in 2011 where they would curve the sprites and remove the jagged edges. They honest to god look like crap. You'd get infinitely more mileage out of a CRT because at least you'll see it in the way that the developers had in mind since they developed these with CRTs in mind. This isn't a rip on your or anything and I don't mean it as such, but this should not be the future of retro gaming whatsoever

  • @richardyao9012
    @richardyao9012 ปีที่แล้ว +6

    Your theory about DLSS will not work unless you are doing emulation. DLSS requires motion vectors for the pixels in each frame that are not exported by the hardware. It will not work without those. You could try doing motion vector estimation, but I have been told by others that does not work. I had a similar idea too.

    • @TFSned
      @TFSned ปีที่แล้ว

      Would frame interpolation be possible with emulators? A lot of early 3D games were programmed specifically to run at 30 fps (or 20 in Zelda's case) so being able to play all of them at 60 fps would be great.

    • @Dutchsnake5
      @Dutchsnake5 ปีที่แล้ว +1

      @@TFSned This is a complicated question to answer. On one hand, yes it is very possible to make a game look 'smoother' by introducing additional render frames into a game and thereby make it have an effective higher frame rate. The problem is more related to how the games were programmed. Since many console games were designed with a specific set of criteria since they were expected to only be ran on a specific piece of hardware, many console games take shortcuts on game logic programming, and lock the game's logic to the expected frame rate of the game. So even if you can force the game to interpolate extra frames in between a typical game's 30-60 FPS runtime, the game will still only logically function at 30-60 frame intervals. This can mean many things, but usually all of them lead to the game feeling more jank or unresponsive in spite of the smooth gameplay, or in some cases, can entirely break the game's logic due to heavily relying on frame by frame logic. This is why if you uncap the frame rate on an emulator, it will speed the game up instead of simply just having an uncapped frame rate with the game running at the speed it was before. There are certain games on emulators that can change the frame rate cap thanks to hacks or cheats (Such as being able to play Mario Sunshine on Dolphin at 60 FPS using a cheat code), but those are typically the exception and usually only work because the game's engine was designed to be able to theoretically run at that higher frame rate, and it was likely locked at a lower frame rate because the actual consumer hardware couldn't handle it, or because it introduced more bugs and issues that weren't easy to fix in a timely manner, thereby capping the FPS was the easier answer.
      In short, yes it is theoretically possible, but the result may end up worsening the experience instead of enhancing it, or may just plain and simple break the game you're playing.

  • @mccribb
    @mccribb ปีที่แล้ว +8

    3:30 What a squandered opportunity to use a WaveRace 64’s “MAXIMUM POWER!” sound byte! C’mon Drew! Haha 😂

  • @davids2nddomain
    @davids2nddomain ปีที่แล้ว +3

    Ah, and here I thought you actually, physically did something to your Nintendo 64 to get that footage.

  • @9latinumStudioz
    @9latinumStudioz ปีที่แล้ว

    I bought a Jungle Green N64 & 35 games out the blue with my settlement money years ago & I've been waiting for something like this to go back 🤙

  • @MarcoFD
    @MarcoFD ปีที่แล้ว +7

    i personally use a combination of a rgb modded n64, that passes through a hdmi line doubler (with optional smoother) and it makes the games look quite close to the footage you are showing as well :)

    • @hellprince735-psn
      @hellprince735-psn ปีที่แล้ว +2

      Oh yeah same here with my Retrotink 5X Pro & set the Phase to Bypass.

  • @HellScream107
    @HellScream107 ปีที่แล้ว +5

    There's value in using AI to "upscale" textures. A friend of mine gave me an AI-upscaled version of the PC ports of Dino Crisis and (original) Resident Evil 2, which both looked very crisp. However, I think there's a bigger challenge for the N64, which has always had certain graphic issues when emulating game footage due its source hardware. Either way, it's a cool idea.

  • @TheAkiraCast
    @TheAkiraCast ปีที่แล้ว +2

    Please get an OSSC or Retrotink for your original hardware presentation, the m cable is only "decent" after the video signal has already been processed by a good scaler like the aforementioned. Also N64 was never 480p, it was 240p with a select few games supporting 480i with the 8mb ram expansion, which is even more reason for you to use a real scaler

  • @perpetualcollapse
    @perpetualcollapse ปีที่แล้ว +4

    The N64 had universally enabled anti-aliasing and a blur filter applied to every game. The resolution isn’t that big of an issue for the video quality as can be seen by the PS1 and Saturn, but all the blurring really hurts the image. One can remove the blur using a hardware mod and remove anti-aliasing with game patches. And let me say, playing the games without that stuff enabled is a treat.

  • @The31stcenturyfox
    @The31stcenturyfox ปีที่แล้ว +5

    I found you touched on this before with the N64 combining the Mclassic with the E.O.N Super 64. I use this for my current set up and though it's not perfect it's damn good compared to the original and essentially the MClassic's anti aliasing AI combined with the E.O.N's Smoothing.

  • @nbohr1more917
    @nbohr1more917 ปีที่แล้ว +5

    DLSS uses motion vectors from the game code, unless you also had some sort of high-speed code transport from the N64 to the "DLSS device" it would not be as effective at up-scaling. That said, AMD FSR and CAS algorithms do a pretty good job without motion vectors or AI so who knows what the future might bring. AI will certainly get faster and better at this. You may even get the option to replace all graphics with newly generated realistic ones similar to who AI art tools can take a child's crayon drawing and turn it into a realistic painting.

  • @v-nus7718
    @v-nus7718 ปีที่แล้ว +5

    In all actuality, the fanmade pc ports of these older titles that have been popping up recently are the best answer. Natively upscales to whatever your pc can handle, and same for the aspect ratio. Sure it's not the most accessible option, but it's simultaneously the most cost efficient and gives you the best results. Not to mention that resolution and aspect ratio aren't the limit when it comes to making the games prettier, plus it allows us to push these versions of the games to other consoles. There's already a proper switch port for the fanmade pc version of OOT for example. Rebuilding the games from the ground up is likely going to be the future for these old titles.

    • @gamestation2690
      @gamestation2690 2 หลายเดือนก่อน

      I wish there were fanmade native PC ports of Banjo-Kazooie and Rare's other 3D platformers, because as of now, there aren't any.

    • @thatguynobodywants3716
      @thatguynobodywants3716 27 วันที่ผ่านมา

      ​@@gamestation2690 Boy do I have news for you.

  • @hbsupermage
    @hbsupermage ปีที่แล้ว +2

    why go through all this trouble, when its cheaper, and easier, to get a CRT, which will always look better...

  • @JacobTurner.
    @JacobTurner. 8 หลายเดือนก่อน +2

    I'd rather play my N64 with low graphics and not have it look like an ai oil-painting

  • @RustyChest_
    @RustyChest_ ปีที่แล้ว +2

    Nah man what?
    "I supercharged my Nintendo 64 with AI"
    You "supercharged" footage captured from an N64, this is like me "supercharging" a car by making exhaust fumes go really fast in post-processing.
    There was no point in this video where you modified the N64 directly to improve realtime signal output, there was no real contribution to the conversation either as most of the content presented as original here is just citations of other people who've done more research on the subject.
    I was assuming this would be a video about something like RetroTink or an OSSC to help upscale image output in realtime, maybe even just an AI filtered texture-pack for gameplay but this... this is just straight up clickbait through and through.
    There was no effort to clean up the signal at a base level even, as an RGB/HDMI modded N64 would arguably provide a cleaner plate for AI Upscaling if that was your intent all along, may as well just have gotten a sponsorship from Topaz since the entirety of the main content here is theirs rather than originally yours.
    Honestly this is just downright misleading, misinformative and a complete waste of anyone's time.

    • @uamdbro
      @uamdbro 10 หลายเดือนก่อน

      So weird how 95% of the comments are positive (I am assuming they're just children or something). Completely nonsense video, and the amazing AI-upscaled footage looks like shit to boot lol

  • @GioKLado
    @GioKLado ปีที่แล้ว +2

    Hello Nintendrew!
    Yeah, I suffer from that blurriness... On a CRT (or those early 4:3 LCDs, like the one I have) with S-Video, the N64 looks good, acceptable. But in modern TVs, I can't stand... What's your actual setup nowadays? Do you plug with those upscalers? Is it HDMI modded?... I think in a near future I may use a modern TV, but I don't want that future right now...

  • @DaveGamesVT
    @DaveGamesVT ปีที่แล้ว +15

    I would expect AI 10 years into the future to be so completely beyond what we currently have that it's unrecognizable. The progress is happening so fast.

    • @naruhearts1
      @naruhearts1 11 หลายเดือนก่อน

      Yep and sadly be used for evil (you're already seeing examples), humans truly cant have nice things without corrupting it somehow.

    • @jakeq3530
      @jakeq3530 10 หลายเดือนก่อน

      10 years?
      Try 3-4

    • @idkok7947
      @idkok7947 9 หลายเดือนก่อน

      It all depends as of right now AI is not self aware and just like Siri can only be programmed meaning it has a human bias behind how it gives/takes info, if they really did manage to get an ai that was even slightly self aware though I'd say things would change in like a few months lol, it would be writing code , upgrading itself , what an amazing time we live in when these are the things we talk about lol

  • @larryinc64
    @larryinc64 ปีที่แล้ว +1

    3:55 It gave Fox a weird sideways Sonic mouth.
    I think the AI upscale looks quite bad in most cases, unless the thing It's upscalling is filling most of the screen it just kinda takes a blurry image and makes a smudgy image, where some things look ok but the further back it is the worse of a job it does figuring out what to do with it.

  • @NOTLeavingLV
    @NOTLeavingLV ปีที่แล้ว +1

    You didn’t play in 4K so you didn’t supercharge the n64. Also I use topaz and just rendered 12 seconds of footage and that took 35 minutes so best of luck with rendering an hour.

  • @Robwlj
    @Robwlj ปีที่แล้ว +3

    Maybe someone has already pointed this out, but the N64 also has S-Video which is much better quality as composite, which would help with the AI thingy. I believe you can also get an RGB mod for an N64 as well, so again that would improve the picture even more.

  • @Bonnerproductions
    @Bonnerproductions ปีที่แล้ว +2

    Heeeees back

  • @Kevintendo
    @Kevintendo ปีที่แล้ว +12

    Love the video Drew! Great insight into what’s coming in the near future

  • @MegaManNeo
    @MegaManNeo ปีที่แล้ว +1

    I love enhancer hardware like this but I hate the price.
    I'm not the gray area emulation guy either but I much rather buy a dumper and play my cartridges in emulators... or be silly enough to pay Nintendo the money to let me use their NSO emulators.

  • @nunyabiddeness6544
    @nunyabiddeness6544 ปีที่แล้ว +1

    You can get much more consistent and better results RIGHT NOW with original hardware by using high quality video out cables and something like a retrotink 5x or the upcoming 4k edition, and then layering CRT filters over the video. Games from the n64 commonly output 240p and were designed to take advantage of a CRT's display quirks, and while the filters don't capture all of them perfectly, itll look a lot better than the ugly smeared look of consumer AI upscaling tech.
    In my opinion, AI upscaling is great for use with texture packs (especially when used as a "first pass", and then a human tweaks the final result to remove errors or inconsistencies), but looks absolutely awful for upscaling the raw video output. Selling this as a "supercharged" potential future tech is clickbait when there's better options right now.

  •  ปีที่แล้ว +1

    Sorry but I find this video somewhat misleading. Not only is the title and thumbnail actually clickbait, but you're missing a major element in what actually makes DLSS work.
    DLSS is not a filter or process done on top of a finished frame, its deeply integrated in the game engines frame buffer. It receives a lot of information from the engine to determine depth, direction, type of element. It knows the difference between whats UI and 3D rendering. Its also usually only applied to the actual 3D rendering as well, while the UI is natively rendered at the output resolution. While Topaz and other AI upscaling solutions are great for video, they are essentially guessing while DLSS gets a lot of information and knows exactly what the final image is supposed to look like.
    AI is obviously getting smarter and faster, so the solution you're proposing is probably not impossible at some point in the future, but you make it sound way more around the corner due to how you presented DLSS.
    If anyone is interested in learning more about how DLSS works, look for Digital Foundrys videos on the topic.

  • @neonmenace1592
    @neonmenace1592 ปีที่แล้ว

    1:15 the word "emulation" is not 4 letters, nor is any conjugation of the word

    • @neonmenace1592
      @neonmenace1592 ปีที่แล้ว

      I honestly don't see how nobody else noticed this

    • @YzkNeko
      @YzkNeko ปีที่แล้ว +1

      He probably mean syllable 🤔

    • @neonmenace1592
      @neonmenace1592 ปีที่แล้ว

      @@YzkNeko yeah, but I'm surprised he didn't notice the mistake lol

  • @spencerdiniz
    @spencerdiniz ปีที่แล้ว +1

    This is not how DLSS works. DLSS uses a lot of information beyond just the rendered video frame to achieve good upscaling results. Most notably, DLSS depends on the motion vectors provided by the game engine. It’s not a simple video upscaler.

  • @mathdantastav2496
    @mathdantastav2496 ปีที่แล้ว +1

    old consoles just look better at lower resolution. I don't mind bad graphics, but i absolutly hate unconsistent graphics, graphics where some parts look amazing, while others look like dog shit. When u bump the resolution of an n64 game, u won't see pixels, no aliasis, but the contrast of that super high res image, with the low poly assets and horrible low res textures makes it nearly unplayable imo, while with the low res, it all looks consistently low res.
    I play on emulators, but always at original console resolution

  • @Schrolli97
    @Schrolli97 ปีที่แล้ว +1

    1:14 ah yes, my favorite 4 letter word: emulation

  • @thunderstorm55
    @thunderstorm55 ปีที่แล้ว +5

    the waffle house has found its new host

    • @BoredLori
      @BoredLori ปีที่แล้ว +1

      The waffle house has found it's new host

  • @carloseduardomoura33
    @carloseduardomoura33 ปีที่แล้ว +2

    Those games weren't meant to run on those clear image screens. The scan lines and the blurryness makes a huge difference. The more high definition that are implemented on those games, the more ugly they look. Now we can count every pixel and every polygon just by looking at it. In CRT TVs you see less geometric figures in the polygons and less sharpness of the pixels.

  • @SEANLIGHTZTV
    @SEANLIGHTZTV ปีที่แล้ว +1

    this was incredibly pointless lol.. all you mention is a computer program.. how did you "supercharge your actual 64 hardware" lmao such a wasteman

  • @UwePieper
    @UwePieper ปีที่แล้ว +2

    No! DLSS works completely different! It has a lot more to work with than only an output picture signal. It has 3D information etc.

  • @RubenSterlingS
    @RubenSterlingS ปีที่แล้ว +1

    Let me read some of the comments I want to find the dude saying, "Oh but Ai, is not Ok and it doesn't look as "intended." 😂

  • @Farkonso
    @Farkonso ปีที่แล้ว +1

    I don't think I'll ever touch an analogue to digital converter or upscaler. Either emulate in HD or grab a CRT from grandmas house

    • @SMCwasTaken
      @SMCwasTaken ปีที่แล้ว +1

      They look really good on crt

  • @StandingUpForBetter
    @StandingUpForBetter ปีที่แล้ว +16

    Another great video on an interesting topic. I too am a retro gamer and I love playing my games on original hardware. Topics like this give me hope for retro gaming's future. Thank you.

  • @RacerX-
    @RacerX- ปีที่แล้ว +1

    What they really need to do is create a modern display for retro/composite/S-video that matches pitch and resolution of CRT that is displaying the 240P/480 signal. LCD displays have 1 fixed resolution so if you input a low resolution signal then it gets upscaled and turns into a blurry mess. If the panel was created so the native resolution matched the CRT resolution then perhaps it could look original again but probably not. It is for these reasons that I keep a Sony PVM Trinitron around.

  • @metalgamer31
    @metalgamer31 ปีที่แล้ว +1

    Nintendos most hated 4 letter word? I'm pretty sure Emulation has 9 LOL😅 I think you meant 4 syllable word Drew

    • @lpnp9477
      @lpnp9477 ปีที่แล้ว

      Nope, it was a deliberate joke. Certain 4 letter words are considered rude, so calling a word a 4 letter word even if it isn't is to suggest that it may be a rude word to some audiences, in this case Nintendo.

    • @metalgamer31
      @metalgamer31 ปีที่แล้ว

      @@lpnp9477 Emulation is literally a 4 syllable word....🤣🤣 he wasn't talking about or meaning any swear words toward Nintendo

  • @NotKev8n
    @NotKev8n ปีที่แล้ว +3

    On The Nvidia GeForce N64

    • @HellScream107
      @HellScream107 ปีที่แล้ว +1

      (Special NVIDA RAM expansion pack DLC sold separately)
      (Unexplained fires are a matter for the courts)

  • @milesfernando
    @milesfernando 8 หลายเดือนก่อน +2

    This looks fucking horrible LMAO

  • @willstark135
    @willstark135 9 หลายเดือนก่อน +2

    im sorry but that looks terrible

  • @Supervocetubeia64
    @Supervocetubeia64 ปีที่แล้ว +1

    No 480p on the N64, actually. Just 240p or 480i.

  • @sirducksworthythe3rd842
    @sirducksworthythe3rd842 ปีที่แล้ว +1

    I want to get the 4k gamer pro, but it's stupid expensive for what it is , I've watched comparisons with it, and love it, but I find to expensive
    Like my mclassic I got 2 years ago though

    • @CAPCOM784
      @CAPCOM784 ปีที่แล้ว

      Watch My Life In Gaming video about the 4k Gamer Pro. It really wasn't the best using it with retro related gaming.

    • @sirducksworthythe3rd842
      @sirducksworthythe3rd842 ปีที่แล้ว

      @@CAPCOM784 that video doesn't pop up on your channel, so can't, you literally only had 4 videos on the channel when I just looked

  • @LandonEmma
    @LandonEmma ปีที่แล้ว +1

    Imagine if emulation could render each frame as a.i upscaling, it would suck but be cool!

  • @mwsebastian
    @mwsebastian ปีที่แล้ว +1

    Yes, I'd buy such an AI upscaling device. I'd use it to upscale Game Boy and Game Boy Advance game video. 🙂

  • @alephnull6457
    @alephnull6457 2 หลายเดือนก่อน +2

    Clickbait ass title.

  • @dspencer8827
    @dspencer8827 ปีที่แล้ว +1

    Amazing improvement

  • @jessehorta1512
    @jessehorta1512 2 หลายเดือนก่อน +1

    Wow … click bait .. have to give it a thumbs down. 👎🏾. And unsubscribe .

  • @7EEVEE
    @7EEVEE ปีที่แล้ว +2

    clickbait

  • @smashmaster12
    @smashmaster12 ปีที่แล้ว

    Much like AI ""art"", this looks about as awkward as someone with 12 fingers. I'll stick to traditional upscaling measures for retro consoles

  • @alienJIZ1990
    @alienJIZ1990 10 หลายเดือนก่อน +1

    Wow that looks incredible! Better than any other attempts I've seen over the years to improve the graphics. Would need one powerful af FPGA to pack something like that in a Retrotink or OSSC

  • @joeytrave
    @joeytrave ปีที่แล้ว +2

    The Waffle House has found it’s new host

  • @AgentXRifle
    @AgentXRifle ปีที่แล้ว +1

    Emulation is great for when you want more than the console can give, personally i have a powered RCA splitter so i have 1 signal going to a 9 or 11 inch CRT, the others going into my PC fir streaming and a cheap 27 inch LCD. I just need a HDMI budget method for putting it on my big TV.
    Works great and has 0 input latency so yay!

  • @mirabilis
    @mirabilis ปีที่แล้ว +1

    480p? No, no. N64 can only do 240p/480i.

  • @onepiece190993
    @onepiece190993 ปีที่แล้ว +1

    Retrotink family of products are the answer to your question

  • @obamaobama7999
    @obamaobama7999 ปีที่แล้ว +2

    The waffle house has found it's new host

  • @SuperNicktendo
    @SuperNicktendo ปีที่แล้ว +1

    I'm personally in the camp that I want to keep the original experience alive. But that's only for video games. For movies I want the highest fidelity so I can understand why people would want games in that way too. I'm sure there are some movie buffs out there that say film projection is the only way to experience a film.

  • @pokepress
    @pokepress ปีที่แล้ว +3

    It gets even more impressive when you start using custom-designed models. I’ve been working on a custom model set for the Super Mario Bros Super Show (models available in the Animation Upscale Discord). The results on the animated portion aren’t as good as going back to the source 16mm film would be, but it’s still very impressive. Live action is taking a bit more work since it was shot directly to tape.

    • @No_True_Scotsman
      @No_True_Scotsman ปีที่แล้ว

      Where did you get the training data for the Mario show?

    • @pokepress
      @pokepress ปีที่แล้ว

      @@No_True_Scotsman I got stills from the Shout Factory DVD sets released in the 00's.

  • @oscarcamey8
    @oscarcamey8 ปีที่แล้ว +1

    I use a retrotink 2x pro w/ an mclassic, and really like how the image looks on my tv! I want to try the 5x pro, but it's def a little pricey

  • @mirumotsuyasuke8327
    @mirumotsuyasuke8327 ปีที่แล้ว +1

    This was very interesting, and the technology could be used to revitalize vintage gameplay! I'd like to experience this myself.

  • @fruitsnackia2012
    @fruitsnackia2012 ปีที่แล้ว

    btw the most games on the n64 ran at 256x224 or 320x240 if you downscale your captured footage to the native resolution that game outputs then upscale it will look cleaner and less jaggy.

  • @LevelWithUs
    @LevelWithUs ปีที่แล้ว +3

    Fascinating stuff! Thank you for painting the future as a bright one for retro gamers!

  • @SkyScourgeGod
    @SkyScourgeGod ปีที่แล้ว

    Ok my guy, this needs to be fixed before trying to educate anyone on how N64 video works. The N64 does NOT produce any form of 480p. The highest resolution it produces from factory is 480i. There is a HUGE difference between 480i and 480p, more specifically progressive video vs interlaced video hence the "p" and "i". It should be obvious to because Composite and S-Video, the only video connections the N64 actually supports from factory, are only able to support 480i at best. This is a technical fact regardless of whether it's from a VCR, DVD player, PS2, Xbox or any other analog device that supports those connections. Also of useful note is that the N64 only produces 480i when the Expansion Pak is installed. If all you have is the Jumper Pak that came with the N64 in the box then you're just going to get 240p. The only analog cables/video standards that can support 480p or more are SCART RGB, Component, VGA and BNC if setup with proper sync connections. The N64 supports NONE of those connections. Perhaps this wasn't on purpose, but these facts make a chunk of this video VERY misleading so I'd strongly suggest taking it down, fixing it then reuploading it so not to confuse your viewers. Until then I just can't see too many people taking this information seriously.

  • @Nops909
    @Nops909 ปีที่แล้ว +8

    I wish I could do this on my own N64

  • @Chaos89P
    @Chaos89P ปีที่แล้ว

    As someone who plays even the PS4 with a downscaler, fuzzy images don't bother me all that much. The highest the TV I'm using only goes to 1080i, and not only my Wii U and PS3 are both plugged into the only available component arrays, my PS4 doesn't seem to like running in 1080i when it boots up. The TV itself is capable of S-video, but I don't know if my PS4 will play nice with that, either.

  • @yaboijuanito1460
    @yaboijuanito1460 ปีที่แล้ว

    I play N64 games on my Android phone with Mupen64plus FZ Pro Emulator and I got Nostalgia from those n64 games when I was a kid when my dad bought me the N64 from a swap meet when I was 2nd grade back in 2009 when I was about 7 years old. When I got my favorite games as ROMs for emulators. I had fun playing it and I could upscale the resolution in Mupen64plus FZ Pro Emulator. Also I'm more of a middle resolution type of person cuz I don't mind of the resolution.

  • @vodkagobalsky
    @vodkagobalsky 10 หลายเดือนก่อน

    If people are serious about playing on original hardware, they're probably looking to play these games on a CRT monitor and not on some 4K HD TV. The games look fine on a nice CRT. It's what they were optimized for. I'm all for upping framerates on video games to 60 FPS but that image smoothing on TV is a curse and it's a sin that all TVs come with that option turned on and most people have no idea how bad it makes everything they're watching look.

  • @SonicusZ
    @SonicusZ ปีที่แล้ว

    Man I actually play and stream a ton of PS2 games online and have been thinking about how we might have a way to greatly improve the image quality while playing on original hardware for a while. I have messed with topaz for a couple of my youtube videos but not worth the time at the moment. But I do have an RTX card and run all my video through my PC so it would be awesome if we could somehow do something to improve the quality. Currently I use a MClassic which not only works well with PS2 but PS3, xbox, 360 and my switch. It helps alot with the jaggies which is a big deal to me! Hope we see ai upscaling as a simple hdmi adapter in the future.

  • @GeoNeilUK
    @GeoNeilUK ปีที่แล้ว

    How much lag does this introduce?
    I think things like this will be competing with the original hardware sadly dying or becoming rarer and more expensive. Emulation is more accessible.
    Also, you have to remember, these old consoles were designed for old CRT televisions that were nowhere near as good as rendering images as modern TVs (especially as LCDs are a very different technology to CRTs)
    Period consoles do need period displays for best results and I've always found that video looks best on a display that matches the resolution of the file.
    I am impressed by how the bitmap graphics also get upscaled, if not always accurately, that's the thing about emulation of 5th and 6th generation consoles, you can upscale the 3D bits, but the 2D bits still look weird (that's why I don't use any effects to process emulation of purely 2D consoles from the 4th and previous generations, it just looks weird)

  • @Kolyasisan
    @Kolyasisan ปีที่แล้ว

    No, you can't just slap DLSS on top of emulator or console outputs. DLSS is not a spatial algorithm, it doesn't just take an image and upscales it. It requires a motion vector buffer, a history buffer and a jittered main buffer to reproject previous frames and achieve reconstruction/multisampling with the help of an AI this way. Frame interpolation in DLSS 3 is temporal as well.
    FSR 1.0 would be more suitable for this as it is actually spatial. FSR 2.0 is not, it's temporal and it requires similar inputs as with DLSS.

  • @dniwetamp
    @dniwetamp 11 หลายเดือนก่อน

    DLSS/FSR uses motion vectors for recreating higher res image. You can't get that from an N64 or any other retro console, so no, you won't be able to use those upscalers. Well, FSR 1 can upscale using just the final image, so it *can* be used, but it looks terrible

  • @MdrnRtrGamr
    @MdrnRtrGamr ปีที่แล้ว

    I upscale all the longplays on my channel! Games like parasite Eve I increase the resolution and fps and use all kinds of other effects! Got an old game Drakerider from 2012 uploading now that’s 12 hours long all upscaled. Takes forever but super big difference!

  • @rescuecomplex5115
    @rescuecomplex5115 ปีที่แล้ว +1

    1:16 It's not 4 letter word, it's a 4 syllable word! :) Great video!

    • @Beefnhammer
      @Beefnhammer ปีที่แล้ว

      Was looking for this

  • @johneymute
    @johneymute 4 หลายเดือนก่อน

    I am against such thing because ai machine learning just speculates at what’s supposed to be there in terms of details,also how could it blur away rough edges and then sharpen it,and why would we want it the hard way? But even so, there will be always input lag, no matter how fast neural networks will ever be because it needs to wait for the information to come in before it could process it, so no, i rather play it the way it was intended, maybe with same sharpening and motion enhancer on modern tv’s but that’s it.

  • @Ryan.Lohman
    @Ryan.Lohman ปีที่แล้ว

    I bypassed the C sync on my nintendo 64 to get RGB out and have an everdrive to turn off anti-aliasing. I just wonder how an AI or a DLSS filter would do with a cleaner signal.

  • @Nathan-mu1pz
    @Nathan-mu1pz ปีที่แล้ว +1

    Bit of a clickbait title but cool stuff regardless

  • @XradicalD
    @XradicalD ปีที่แล้ว

    Kliksphillip mentioned. Love to see his very niche style of videos get some spotlight outside those circles.
    I wonder if it will be possible in the future to hijack the video output directly from the console in this type of manner. Considering there are already console mods for HDMi converters, maybe.