Idk if you know this but also a bonus: if you hold S1 after the super 22S1 if there's any tentacles out they will teleport on top of the opponent for extra potential pressure! Its pretty neat
You have to do Back S1 immediately for it to not trigger. You can cancel almost any attack into Back S1 or Down S1 when you have a tentacle out in the field
thanks. how's the charged overhead work in combos? not sure how to time it, there's a frame perfect timing to get the pop up with the tentacle? or does it depend on the bounce/angle of opponent when you hit them?
the air tentacle attack is from special moves, your aerial heavy has 2 attacks, if you special before the second attack then the tentacles will come out, hope this helps
The timing doesn't need to be perfect on the overhead charge, but your opponent has to be far enough from the ground to get the pop up. The bounce angle sort of matters because they will pop up behind if you hit the charge overhead too deep. But I can't get that to happen consistently.
Ive been playing illaoi/ekko so it was so nice to see the bonus ekko combos
Combo at 0:13, notation mistake, the second 8S1 is 8S2
Dude thanks SO much for these!! Great combos!
Idk if you know this but also a bonus: if you hold S1 after the super 22S1 if there's any tentacles out they will teleport on top of the opponent for extra potential pressure! Its pretty neat
I didn't know that! I literally learn something new about this game every day. Thanks!
@@Grifftech_VT all alpha lab days playing and I still learned stuff in the very last minute, oh boy I'll miss this game
nice combos! definitely gonna use these
Finally a good illaoi combo guide! Nice video bro!
can you do one for ahri? that’d be dope!
in the first combo 00:00 , how can you make the tentacle not trigger to the frist s1?
You have to do Back S1 immediately for it to not trigger.
You can cancel almost any attack into Back S1 or Down S1 when you have a tentacle out in the field
@@Grifftech_VT tnx a lot, i Will try to do so
I can't seem to get that 6S2 to work, I can only hit them as they hit the ground and the tentacle pop up doesnt hit them
you need to half charge it, so not just tap where there's no tentacle attack and not full charge where the tentacle attack is delayed
I think you have to move forward a bit
I found that mico dashing and slightly charging 6S2 helps it land consistently.
Same. I honestly don’t know how long to charge it for
You need to charge it for at least 15 frames for the second hit
thanks. how's the charged overhead work in combos? not sure how to time it, there's a frame perfect timing to get the pop up with the tentacle? or does it depend on the bounce/angle of opponent when you hit them?
the air tentacle attack is from special moves, your aerial heavy has 2 attacks, if you special before the second attack then the tentacles will come out, hope this helps
The timing doesn't need to be perfect on the overhead charge, but your opponent has to be far enough from the ground to get the pop up.
The bounce angle sort of matters because they will pop up behind if you hit the charge overhead too deep. But I can't get that to happen consistently.
if these are the beginner combos then i'm doomed
Quick question, what do the numbers mean. Are they like the direction of the input?
It’s called numpad notation showing direction. 5 in middle so is neutral and 2 is at the bottom so means down etc
@@Danny_285what about when it says D?
@@Pouletsdash