You forgot about Double Down, which is probably my favorite pulse to play around with. Let's you combo a super into your second character's super. I might try messing around with some of the other ones though. 2X Assist sounds interesting.
tip on the pulse fuse for people playing with rookie players: if you know combos you can still do them if you don't mash any same two button consistently. so playing duos as a veteran with a rookie friend won't be too much of a drag
So glad I got lucky and got my code on the last day they were sending them out. So far loving the two times assist cause it offers more block pressure and mixups.
I’ve had a great time playing the alpha, and I’m curious what you’re wanting to see in the game upon full release or if there’s another beta before that
What I personally cannot stand about pushblock, no matter the cost, is what it does. If you're in the corner and force your opponent to block, they can push block you and bam you can get sent further into the corner because how dare you punish an insufficiently effective offense.
@TeEZyClapZ- the only other option is the double down fuse that lets you do a super and then your team mate can follow with their own super as an assist. But that only happens if the point character has done a super first.
@@deathcatthor which is nothing particularly special of melty having a universal input for one type of attack is super common. In the first place they dont work the same at all and arent affected by same mechanical restrictions like how melty only allows one jump cancel from the ground and the launcher bypasses that limit as its a special type of launcher with unique animation that forces going into the air. There is also how anti airs interact with air moves as melty doesnt just desing them to win like other games they instead focused it around the CLASHING mechanics it has as melty wants to discourage grounded anti airs though still keeping them as an option.
You forgot about Double Down, which is probably my favorite pulse to play around with. Let's you combo a super into your second character's super. I might try messing around with some of the other ones though. 2X Assist sounds interesting.
Once I understood that Double Down was just DHCs, I never took it off. It's just meant to be for a tag fighter!
I FORGOR IT??? damn, ty for mentioning
@@RednekGamurz glad someone mentioned that he forgot it. It's not my favorite but it is 1 of the top 3 fuses being used 🤣
no one appreciates dhc into Shockwave
Really loving the 2XKO content keep em coming
ty so much!!
tip on the pulse fuse for people playing with rookie players: if you know combos you can still do them if you don't mash any same two button consistently. so playing duos as a veteran with a rookie friend won't be too much of a drag
love the vid and the vods cant wait to watch the squad mess around in some 2v2 with people calling assists to death and tagging at just the wrong time
it's gonna be SO good
So glad I got lucky and got my code on the last day they were sending them out. So far loving the two times assist cause it offers more block pressure and mixups.
it's broken!
I’ve had a great time playing the alpha, and I’m curious what you’re wanting to see in the game upon full release or if there’s another beta before that
I believe I saw somewhere another alpha is in the works!
As usual, thanks Javi
anytime
@@IHeartJustice Also, I played you and Gary, went 3x2 for you guys :3
What I personally cannot stand about pushblock, no matter the cost, is what it does.
If you're in the corner and force your opponent to block, they can push block you and bam you can get sent further into the corner because how dare you punish an insufficiently effective offense.
How do you call in your assist super from neutral? I cant find any information online but ive had it done to me lol
That’s last stand assist. It only happens when the other character is dead and your remaining character is below 50%
@frostbite787 no I've seen the assist ekko do his level 1 super in neutral. No last stand
@TeEZyClapZ- the only other option is the double down fuse that lets you do a super and then your team mate can follow with their own super as an assist. But that only happens if the point character has done a super first.
@TeEZyClapZ- I think you're thinking of back and assist, where he just throws out the regular time bomb
Whats the use of retreating guard in the corner? U evade highs sure but doesnt seem as useful in the corner
No use in the corner. Nowhere to run and you lose to lows for free. Thats where you just block, parry, fuzzy gaurd, or push block.
correct!~
How do you pushblock ?
use the dash macro and forward while blocking! (requires one meter) or whatever the dash is with two buttons (I believe Light and Medium)
@@IHeartJustice how do you block and press forward at the same time ? X)
bro this game is guilty gear, mvci, and sfa3, and melty blood all in one
definetly not melty blood
@@MokonaModokiES nah the way the launcher is 3h kinda reminds me of how melty univeral launcher is 3c
@@deathcatthor which is nothing particularly special of melty having a universal input for one type of attack is super common. In the first place they dont work the same at all and arent affected by same mechanical restrictions like how melty only allows one jump cancel from the ground and the launcher bypasses that limit as its a special type of launcher with unique animation that forces going into the air.
There is also how anti airs interact with air moves as melty doesnt just desing them to win like other games they instead focused it around the CLASHING mechanics it has as melty wants to discourage grounded anti airs though still keeping them as an option.
@@MokonaModokiES yeah it just reminded me of melty