How’s 2XKO Alpha Lab Going? - Dev Chat

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  • เผยแพร่เมื่อ 25 ต.ค. 2024

ความคิดเห็น • 881

  • @dunemayberger2210
    @dunemayberger2210 2 หลายเดือนก่อน +261

    The tutorial should feature Ashe buying a Thornmail

    • @gatfatf
      @gatfatf 2 หลายเดือนก่อน

      @@dunemayberger2210 Being back Mobi boots and then show them buying a Sunfire cape

  • @Droptima1
    @Droptima1 2 หลายเดือนก่อน +182

    This type of transparency and engagement is so refreshing.

  • @the7thgymleader
    @the7thgymleader 2 หลายเดือนก่อน +596

    It's so refreshing to see the community engagement from the 2XKO devs. I really hope this can be maintained and continued !

    • @NicerChile
      @NicerChile 2 หลายเดือนก่อน +1

      whats refreshing? their ability to not actually answer any of the questions and mention what they plan to do.

    • @christopherlansky
      @christopherlansky 2 หลายเดือนก่อน +9

      ​@@NicerChile yep... Very rare for online game... Most Devs don't communicate with their community at all 🤣 also I just don't agree... The game is literally in alpha... What the f do you want

    • @Sir_Lobo
      @Sir_Lobo 2 หลายเดือนก่อน +2

      Riot as a whole has been doing this alot more frequently for all their games the last 2 or 3 years expect it to continue

    • @christopherlansky
      @christopherlansky 2 หลายเดือนก่อน

      @@Sir_Lobo yep, true

    • @antivist5183
      @antivist5183 2 หลายเดือนก่อน

      @@christopherlansky "alpha" its been 8 years the word "alpha" means nothing and is just massive copium

  • @coodoo17
    @coodoo17 2 หลายเดือนก่อน +864

    You guys forgot to send me an invite :(

    • @TheRealDaZe
      @TheRealDaZe 2 หลายเดือนก่อน

      @@coodoo17 this

    • @POPPOP_PANDA
      @POPPOP_PANDA 2 หลายเดือนก่อน +13

      @@coodoo17 it’s been two day’s waiting on mine lmao let’s try to be more patient I guess

    • @abeach_
      @abeach_ 2 หลายเดือนก่อน +17

      I just got mine like 30min ago 🫠

    • @azrael4728
      @azrael4728 2 หลายเดือนก่อน

      same 😢

    • @phamtasticbaby6124
      @phamtasticbaby6124 2 หลายเดือนก่อน +6

      @@abeach_ so lucky!

  • @Rosario0X
    @Rosario0X 2 หลายเดือนก่อน +282

    holy shit JulezJP happy to see you again, its awesome to have you as a community lead for this game I used to love your engagement back then in LoR

    • @JulezProductions
      @JulezProductions 2 หลายเดือนก่อน +52

      YOOOO!!! #LoRMentioned. LoR has a special place in my heart and I still lurk in the community to see what everyone's up to. Super happy to see you checking out our journey on 2XKO as well!

    • @Chickensea10
      @Chickensea10 2 หลายเดือนก่อน +5

      LETS GO LOR! WE STAY WINNING

    • @spypolly2752
      @spypolly2752 2 หลายเดือนก่อน +4

      @@JulezProductions had you in my lobby earlier, ggs

    • @zzzumozomu
      @zzzumozomu 2 หลายเดือนก่อน +7

      @@JulezProductions Lurk?! Pike Confirmed???!
      But for real though 😂, loved your involvement with the community back in LoR, excited to see you guys on 2xko too.

    • @JulezProductions
      @JulezProductions 2 หลายเดือนก่อน

      @@spypolly2752 YOOO! GGS my friend.

  • @El-Burrito
    @El-Burrito 2 หลายเดือนก่อน +95

    Thanks for shouting out the controller/peripheral issues, made me actually go an submit an official ticket so I know it's recorded. It's great how engaged you guys are with the community

  • @IcanoGihoren
    @IcanoGihoren 2 หลายเดือนก่อน +68

    I'll use this chance to say, purely as a simple observer at this point, watching people who have figured things out in this game is a real treat. There was a series of rapid fire interactions in a game between Sajam and ApologyMan against SonicFox where Apologyman caught out an assist and was comboing it up the screen so Sajam jumped in to lock down the point character while his partner managed to finish off the assist character then fall down to apply pressure and tag in with a mix up and it was one of the hypest interactions I've seen in a while. This is exactly the kind of stuff I want to see this game to be capable of.

    • @shotygamingonyt
      @shotygamingonyt 2 หลายเดือนก่อน

      i was thinking the same when i saw that, THAT WAS CRAZY teamwork i love it

  • @rigoFGC1
    @rigoFGC1 2 หลายเดือนก่อน +92

    Damn I definetely didn’t expect a company as big as this to be listening and responding to the player base. Good job guys. Definitely picking this game up.

    • @amos7367
      @amos7367 2 หลายเดือนก่อน +13

      It Is exactly this that let us, LoL players, love the company

    • @zzzumozomu
      @zzzumozomu 2 หลายเดือนก่อน +8

      You can expect more, as most of RIOT's devs communicate quite often with their community. You could say they're definitely one of the more community sided companies out there.

    • @strohm1514
      @strohm1514 2 หลายเดือนก่อน

      @@amos7367 I can't believe LoL and 2XKO are developed by the same company. I have been playing league for over 10 years now, peaked gm and I can easily say that LoL has tons of bugs and problems and devs won't fix them until they are seen in pro league, and they don't even listen to what community says about their game because they are already making tons of money with minimal work.

    • @d00mkaiser
      @d00mkaiser 2 หลายเดือนก่อน +5

      i mean the lead of the league balance team posts 1-2 hour videos every patch explaining changes + reasoning behind them

    • @SkywardSpork
      @SkywardSpork 2 หลายเดือนก่อน +2

      TFTs head Mortdog streams every weekend, posts patch note videos every 2 weeks too explaining why they're making the changes they've made. Riot has an incredible amount of Devs willing to put the time into the community

  • @smilebombdotfm
    @smilebombdotfm 2 หลายเดือนก่อน +62

    Under Night In Birth 2 is definitely a good reference for general character trials beyond just combo routes as well as specification for when this combo is good

    • @andegrvz
      @andegrvz 2 หลายเดือนก่อน +1

      I was thinking about that game when he said "combo trials"

  • @WombatStyle
    @WombatStyle 2 หลายเดือนก่อน +327

    As a lab monster, this is one of the most satisfying fighting games i've played in a long long while

    • @ObeliskEye
      @ObeliskEye 2 หลายเดือนก่อน +61

      @@WombatStyle as a cookie monster, I wish combos were a little shorter

    • @WombatStyle
      @WombatStyle 2 หลายเดือนก่อน +53

      @@ObeliskEye As an agreeable monster I agree actually

    • @shotygamingonyt
      @shotygamingonyt 2 หลายเดือนก่อน +12

      @@WombatStyle as a TagFighter monster i disagree, they are almost perfect (only Ahris combos are annoying)

    • @riveteye93
      @riveteye93 2 หลายเดือนก่อน +4

      @@shotygamingonyt long combos are a cancer, I want short high execution high damage combos

    • @SlCKNESS_
      @SlCKNESS_ 2 หลายเดือนก่อน +7

      @@riveteye93 You're not getting high execution combos with this game. It doesn't even have motion inputs.

  • @Combat-Titan
    @Combat-Titan 2 หลายเดือนก่อน +31

    I love how the dev team is communicating everything

    • @N5O1
      @N5O1 2 หลายเดือนก่อน

      congratz with joining the internet, it's called "dev blogs" you can find it for any game you like and see what is going on in the dev team and what is the progress

  • @mangekyomaster12
    @mangekyomaster12 2 หลายเดือนก่อน +54

    The supers lack impact. Like the attacks feel great but the supers, outside of illaoi and braum, feel generic and kind of stale. Good job on everything else! Thank you for this game!

    • @-CyberFrame
      @-CyberFrame 2 หลายเดือนก่อน +1

      Agree

    • @gamer_kyle420
      @gamer_kyle420 2 หลายเดือนก่อน +13

      From what i can gather, both Braum and Illaoi were developed later than the rest of the roster, so it does make sense that the general quality of those characters seems to be higher

    • @temesis03
      @temesis03 2 หลายเดือนก่อน +3

      The game has a lot of missing animations, obv that’s not their priority right now, supers are def gonna change for release

  • @brendanmarshall8721
    @brendanmarshall8721 2 หลายเดือนก่อน +16

    From the controls perspective I have found it really nice to be able to play on keyboard with how inputs are focusing on double taps as opposed to motions

  • @PrimeMusic322
    @PrimeMusic322 2 หลายเดือนก่อน +136

    Yeah but the real question, we gonna be able to buy one of those arcade machines?

    • @ninjacats200
      @ninjacats200 2 หลายเดือนก่อน +18

      Those machines look amazing.

    • @mellymel101687
      @mellymel101687 2 หลายเดือนก่อน +5

      Facts lol

    • @RichiePajooh-r8i
      @RichiePajooh-r8i 2 หลายเดือนก่อน +1

      why have a stick for a game that doesn’t have classic qcf or charge inputs???? it’s stupid imo.

    • @SILVERF0X13
      @SILVERF0X13 2 หลายเดือนก่อน +21

      @@RichiePajooh-r8i Because arcade sticks are fun. If it was all about advantage and the best controller, everyone would just use leverless controllers for every game. Sometimes you just want the feel of playing with an arcade stick even if it isn't 'necessary'. Hell, I built my own arcade cabinet, and people had a blast playing lethal league on it, and that game was definitely not built to be played on arcade stick.

    • @tb4076
      @tb4076 2 หลายเดือนก่อน +7

      @@SILVERF0X13 lmao nobody tell that guy what people used to play pacman or contra in the arcades

  • @Kniightisa
    @Kniightisa 2 หลายเดือนก่อน +19

    Love your dedication to listening to the community but also your commitment to your design vision. I think it really hits the sweet spot that so many game devs struggle to achieve. After 4 years of dreaming about it, its wild to think I finally got to touch the game and boy did it not disappoint. I am SO excited to see what you guys cook up next. GIVE ME MORE CHAMPS PLS ❤

  • @shibuyajin_music
    @shibuyajin_music 2 หลายเดือนก่อน +40

    I got like 20 twitter tabs with the most mind bending setups, okis and combos videos that I'm inspired by
    A single tab has been consintently given me like a dozen hours labbing each to replicate, it's insane
    This game is DEEP, and it keeps getting deeper every day I open twitter
    I never enjoyed learning a game more in my life, this is pure bliss

    • @Sammysapphira
      @Sammysapphira 2 หลายเดือนก่อน +1

      A game full of trashy gimmicks is not deep, it's fraudulent

    • @samuelcalvet7516
      @samuelcalvet7516 2 หลายเดือนก่อน

      @@Sammysapphira🫵😂

    • @andstriker
      @andstriker 2 หลายเดือนก่อน +15

      @@Sammysapphira Elaborate instead of just making a snobby remark

    • @sladevalen
      @sladevalen 2 หลายเดือนก่อน +1

      ​@@andstriker I will say, at least from my perspective, Twitter stuff is not indictive of the quality of a fighting game. Every game has lab monsters that post stuff on Twitter, even for complete jank fests of games.

    • @GoronsCave
      @GoronsCave 2 หลายเดือนก่อน +2

      @@andstriker I think he is trying to say that a game with forced 5050s, ToD, gimmick set ups, no footsies and a total of 2 seconds of neutral per round isn't a real fighting game experience. It's just gambling with extra steps, I'm pretty sure he is saying this from referencing fraudulent as a descriptive word. Basically you're pretending to be good but all you're doing is putting people into a blender with full screen, plus on block, advancing normals and that in his eyes isn't skillful because anyone can flip a coin.

  • @Applebomb8D
    @Applebomb8D 2 หลายเดือนก่อน +2

    I hope you do videos like this throughout the game's entire lifespan. It's seriously the best thing to give players in times where devs can feel too distant and hard to understand.

  • @flaviorossin5283
    @flaviorossin5283 2 หลายเดือนก่อน +21

    love to hear updates!

  • @onlyonehere555
    @onlyonehere555 2 หลายเดือนก่อน +83

    Honestly my only complaints so far with the alpha lab are all things that are going to be fixed with the release anyway, or things you already addressed in this video. Stuff like a more fleshed-out tutorial will be super helpful when it's added in later on. My biggest complaint is just that there's a lack of diversity of character archetypes on the roster because I'm a filthy zoner player and would love to see some more projectile-focused gameplans, but also some dedicated grapplers and puppet characters would really help to feel like the matches aren't all either rushdown/mixup or big beefy boys bashin' butts. But again, obviously a thing that will be fixed when the full roster is available. Keep it up!

    • @demiurge2501
      @demiurge2501 2 หลายเดือนก่อน +19

      we know jinx will be in!

    • @ArctosValentine
      @ArctosValentine 2 หลายเดือนก่อน +17

      @@demiurge2501 jinx isn't real don't believe big arcane

    • @demiurge2501
      @demiurge2501 2 หลายเดือนก่อน +2

      @@ArctosValentine none of these characters are real lmao

    • @therealgunksucker
      @therealgunksucker 2 หลายเดือนก่อน

      yeah we don't really have a big-normals disjoint zoner either, some sort of hybrid between the two like strive testament would be awesome

    • @spookiefr
      @spookiefr 2 หลายเดือนก่อน +2

      I'm unfamiliar with most tag fighters but I imagine a puppet character would be a bit overwhelming since you're gonna have to control one extra guy on screen, but Azir would be sick.

  • @blackcoffeemetaltunes7513
    @blackcoffeemetaltunes7513 2 หลายเดือนก่อน +1

    I'm loving Riot's approach to 2XKO's development & sharing a game this early to gather feedback is nothing short of epic. The fact that the Alpha is as feature rich as it is, is low key insane.

  • @TheUbberman
    @TheUbberman 2 หลายเดือนก่อน +2

    Okay, I may be critical of the game... But wow addressing the questions and topics DIRECTLY without any fluff. Big respect.
    I gotta slip this in though - why on earth can one combo include like THREE+ OTGs that combo, what were you thinkin' lads?! Nothing feels more horrible than losing the safety of 'The enemy combo is over am safe on the ground, now I tech/guess to return to neutral.'

  • @CaptainAwusu
    @CaptainAwusu 2 หลายเดือนก่อน +2

    As a FILTHY CASUALwho almost exclusively used PULSE all weekend and got my butt handed to me by people who were insane at the game. I would say the combos are not too long as long as the combos are really cool and fun. I think that's good. Combos DO NOT need to be nerfed in this game. STICK WITH THE VISION FOR THE GAME IT IS GOOD. great job with this one guys seriously

  • @megatamerr1325
    @megatamerr1325 2 หลายเดือนก่อน +15

    I hope there is matchmaking like league or street fighter and its not all just a lobby

    • @emanuel81111
      @emanuel81111 2 หลายเดือนก่อน +1

      street fighter 6 has lobby, battle hub and matchmaking queue.

    • @natman2939
      @natman2939 2 หลายเดือนก่อน

      Yeah hopefully they meant that getting upgraded to new lobbies was just for now
      Otherwise it kinda made me think of the Strive floor system and I got nauseas
      Please give us proper ranked (preferably with character specific or team specific ranked like Street Fighter 6)

  • @SkilllfulL
    @SkilllfulL 2 หลายเดือนก่อน +26

    Since my region was not allowed to participate, I would like to suggest expanding the list of eligible regions or, even better, launching an open alpha lab where anyone can join. Thank you!

    • @thelorddarkam3563
      @thelorddarkam3563 2 หลายเดือนก่อน

      Most likely the beta will be open

  • @ΚρανίΩ
    @ΚρανίΩ 2 หลายเดือนก่อน +6

    Labbing this game is soo fun its crazy, you made one of the best fighting games ever imo also combo trials would be fire

  • @highgeargx
    @highgeargx 2 หลายเดือนก่อน

    Thank you for the invitation to join Alpha Lab. The game is gorgeous and the gameplay is very satisfying. When something is built with care and along with the community the probility of success is much higher. Happy to see your attention to all the details. Can't wait to see new champions and stages!
    PS: Using PS5 controller on PC with no issues so far.

  • @cloudneostormful
    @cloudneostormful 2 หลายเดือนก่อน

    You guys have been transparent all thru development and I appreciate that. The alpha isn't even over, and surveys haven't even been submitted and we are getting transparency. Love to see it

  • @nrolling7192
    @nrolling7192 2 หลายเดือนก่อน +2

    As long as there's no connectivity issues and is compatible with all peripherals than the button layout shouldn't be a problem

  • @Migraman2
    @Migraman2 2 หลายเดือนก่อน +2

    Alpha lab has been a blast! Very fun game! Thank you for maintaining communication with the players

  • @NunchuckPup
    @NunchuckPup 2 หลายเดือนก่อน

    Very pleased to see so much communication with the community AND an alpha test this early! So refreshing after many big releases have had, at most, a console-only beta. Also v pleased to see so many trusted names in the FGC working on the game. I usually don't care about Riot products, but I've been enjoying the Alpha and look forward to the things to come.

  • @shadowman2101
    @shadowman2101 2 หลายเดือนก่อน +4

    I haven’t played much but the game feels really good. I think combos are long for how much damage it does. This also extends to block strings for some of the characters.
    I have so much faith in this game to be long term and hugely competitive based on how the whole team has been speaking to the team.

    • @sparrow7123
      @sparrow7123 2 หลายเดือนก่อน +1

      Blockstring length is a product of not grasping the defensive mechanics well, parry and pushblock end things very fast, but if you aren't aware/don't know how to use them properly, then tag games blocks things feel infinite

  • @UhDewSea
    @UhDewSea 2 หลายเดือนก่อน +1

    Great communication! Its refreshing to see devs actually be receptive of feedback from people who know what theyre talking about (not just whiners saying stuff that has no real effect on experience) and then iterating on how they plan to possibly change it.
    I have faith in the team and in the game. Cook it for as long as it needs. Theres plenty of other fighting games to hold us down in meantime!

  • @Jesttricks
    @Jesttricks 2 หลายเดือนก่อน

    This is a great video, thanks for taking the time to share. Wish I could have played it. Tried so hard and early. Been with riot for 10+ Those cabinets in the back are so amazing.

  • @peace4policy
    @peace4policy 2 หลายเดือนก่อน +1

    Really want to say that the tutorial despite how bare bones is so insane to have in a beta launch like this. I really appreciate all the content.
    I am so happy to have access and to play and lab the combos.
    Insane quality for an alpha but would love to see what comes next!

  • @bstnicky
    @bstnicky 2 หลายเดือนก่อน

    please keep this level of communication up throughout the games release you will be loved for it 🙏🏾

  • @ukulelechicken4814
    @ukulelechicken4814 2 หลายเดือนก่อน +1

    I'm pretty casual but I've been playing 2XKO a ton after getting into the FGC from SF6's release! Big fan of being able to play with a friend, it's given me so much more fun than I could have hoped. You guys are doing amazing!

  • @Kelpie9423
    @Kelpie9423 2 หลายเดือนก่อน

    Really loving the game so far and can't wait for the full release. This kind of communication will grow a dedicated community for sure.

  • @Phronesis59
    @Phronesis59 2 หลายเดือนก่อน

    Awesome seeing how well you’re communicating with the community! Some piece of feedback: if you go the route of ‘comeback mechanics’, please don’t overdo it. The game should feel like 1) you should always win if you’re better than your opponent, cause this is a competitive game, and 2) the game doesn’t force you into an all-defensive mode as soon as the opponent triggers their comeback mechanic.

  • @brandalgo
    @brandalgo 2 หลายเดือนก่อน

    Loving the direction this game is going. This team seems very dedicated

  • @nickmajora
    @nickmajora 2 หลายเดือนก่อน +2

    Really hoping this game release _early_ 2025. I've never watched so much fighting game content in my life.

  • @MitchyMitchhhhh
    @MitchyMitchhhhh 2 หลายเดือนก่อน

    I have no doubt this game will be incredible based on how passionate and communicative the 2xko team is. Keep it up everyone, thanks for a fun alpha lab :)

  • @SophistictaedDevil
    @SophistictaedDevil 2 หลายเดือนก่อน

    This level of transparency, shortly after the alpha being made available, is amazing!
    I can't tell you how many times we've had to wait for developers to look into one glaring issue, only for a solution to be presented years later.

  • @EvolMe
    @EvolMe 2 หลายเดือนก่อน

    I use a hitbox and i gotta say the unique button layout is amazing, it lets me build and learn new muscle memory, it makes the game unique.

  • @quinton5616
    @quinton5616 2 หลายเดือนก่อน +1

    Great video! Thank you riot for listening to player feedback and even though I haven’t gotten into alpha lab I am happy to see so many people from other games giving this a try. Keep up the great work.

  • @Burrito777
    @Burrito777 2 หลายเดือนก่อน

    I had such a great time with Alpha Lab. So many of those criticisms are not worrisome and I’m sure the team will fix what needs to be fixed. Incredible game.

  • @AuntBibby
    @AuntBibby 2 หลายเดือนก่อน +130

    IM BRAUM👨🏻‍🦲and IM DARIUS🧑🏻and WE'RE THE GRAPPLER BROTHERS

    • @TexasSnyper
      @TexasSnyper 2 หลายเดือนก่อน +8

      GrappLr mentioned!

    • @uhoh7545
      @uhoh7545 2 หลายเดือนก่อน +6

      Woe, meterless midscreen ToD upon ye

    • @SaiTheForgotten
      @SaiTheForgotten 2 หลายเดือนก่อน +3

      @@TexasSnyper papaya

    • @NamesNotJoel
      @NamesNotJoel 2 หลายเดือนก่อน +2

      Break their ranks! Break their ranks! Eugh! Break their ranks! Eugh!

  • @MexicanUppercuts
    @MexicanUppercuts 2 หลายเดือนก่อน

    The game feels great so far. I’ve been having so much fun finding new things.
    A couple of suggestions: Jump startup frames and landing lag feel a little bit too long to me personally. It makes it feel a little sluggish in a scramble.
    And maybe make combos more consistent when the first move hits at max range? Unless that’s intentional. There are definitely ways around it.

  • @DoublemanFM
    @DoublemanFM 2 หลายเดือนก่อน +33

    Fighting-game veteran here. I personally would like the ability to set custom "anti-macros". Stuff like L + M to dash instead of only having the option to change it to a single specific unused button (I would like to have Marvel-style dash inputs), changing the throw/burst macros to other buttons, or even merging the special buttons (i.e. specials are now mapped to back, down-back, down, down-forward, forward, and double-tap or hold instead of two separate Special buttons) would be really nice as many fighting games lack options for setting the player's preference from other games to be the standard for this game.
    I would also like the option of using motion inputs instead of S1 and S2 to do specials. It would feel super nice to have that option to free up space on the stick for things like macros if the player chooses.

    • @shotygamingonyt
      @shotygamingonyt 2 หลายเดือนก่อน

      Thats a very good point, i hope they do that

    • @gjergjipocari8227
      @gjergjipocari8227 2 หลายเดือนก่อน

      Nah mate, this game is supposed to evolve the fighting game genre not go back to how older games are. Control scheme is probably the "biggest" change from traditional fighting games and I am all for it.

    • @shotygamingonyt
      @shotygamingonyt 2 หลายเดือนก่อน +1

      @@gjergjipocari8227 but thats devolving im pretty sure

    • @DoublemanFM
      @DoublemanFM 2 หลายเดือนก่อน +2

      @@gjergjipocari8227 That's why it's called an "option". You like the new controls more? Good, keep using them.

    • @suava375
      @suava375 2 หลายเดือนก่อน

      I agree with this. I’m not very good at playing fighting games with more than 4 buttons. Allowing more customization that suit various play-styles like making Dash a two-button input is highly desirable

  • @landonbrazie
    @landonbrazie 2 หลายเดือนก่อน

    I’ve been playing 2x for almost a week at this point and sure things are incredibly imbalanced but this is by far the most amount of fun I’ve had in a minute playing any game not just fighting games the game is absolutely brilliant I’ve sunk all of my free time lately into this game, and I hope if there’s another closed play-test I’ll be accepted into that one too

  • @LudwigTyrell
    @LudwigTyrell 2 หลายเดือนก่อน

    Hey guys, that's actually AMAZING, it's so rare to see devs being so open to the community like this. Obviously you're putting so much love into the game, the final product will be fire, no doubt about it.

  • @briacjamet7148
    @briacjamet7148 2 หลายเดือนก่อน

    Welcome to the FGC Riot Games, I’m so happy that you are taking this project very seriously. I'm very happy to see such a responsive and communicative development team. The game's already great in terms of gameplay, and for an Alpha it's more than a success, congrats for that!

  • @EkhesBayar
    @EkhesBayar 2 หลายเดือนก่อน

    I really like when game devs actually really care for their games

  • @mrpiglett1239
    @mrpiglett1239 2 หลายเดือนก่อน +1

    Love this game and being able to play with friends as opposed to against is unique and makes this game so fun for me. My only complaint would be to be able to switch how we use ultimate, I use a ps4 controller and having to move the joystick down 2 times is very hard. Would rather much prefer the quarter circle system like most fighting games.

  • @thegreatmilkguitar
    @thegreatmilkguitar 2 หลายเดือนก่อน

    Please let this level of communication and speed of response become an industry standard going forward!

  • @Jay-mx5ky
    @Jay-mx5ky 2 หลายเดือนก่อน

    10:40 Conk, I'm so glad you've said this! One thing I was worried about was that the team was gonna be solely focused on addressing every single issue they could that the players had problems with, and I honestly think the vision of the game as it is is amazing and you guys should continue with the overall goal of making the game you think is the sickest while taking player feedback strongly into consideration.

  • @sladevalen
    @sladevalen 2 หลายเดือนก่อน +1

    My biggest point of criticism is how chip damage works. As a tag fighter, blockstrings can be very long. This is fine, but with the high levels of chip damage it leads to plenty of desths that feel out of your control. If chip damage was lowered or chip couldnt kill i think the game would be in a better spot.

  • @JurnJurn
    @JurnJurn 2 หลายเดือนก่อน +2

    As a pure spectator my issue is not clearly knowing who is playing what character. The player names are so small, everyone is playing the same characters (understandably) in a mirror match so trying to see who the streamer is playing as is difficult. Maybe colorizing the player/character name, and maybe even the character portrait would make it better to instantly recognize it.

  • @blackdragonking81
    @blackdragonking81 2 หลายเดือนก่อน

    I'm not in the alpha lab and I'm probably just gonna wait to see if any of the upcoming characters really speak to me before jumping in but to see the game looking this good and you being as open as you are in Alpha is incredible.

  • @bosscatFGC
    @bosscatFGC 2 หลายเดือนก่อน

    Thank you devs for everything!! Its been fun playing both 1v1 and 2v2 sets. Great game so far.

  • @broccolidiego2053
    @broccolidiego2053 2 หลายเดือนก่อน +2

    Maybe the defensive mechanic could be tied to another dedicated resources that refresh every round. That way people will have access to defensive mechanic on the first round.

  • @mudins
    @mudins 2 หลายเดือนก่อน

    awesome to see feedback from devs

  • @Sterlingr89
    @Sterlingr89 2 หลายเดือนก่อน +12

    Man, the way they talk about lobbies makes it sound like that will be the only option for matchmaking in the final game.... which really kills a lot of the enthusiasm for 2xko. There's a reason the fight hub things in SF6 and T8 are always dead after all.

  • @eduardoserpa1682
    @eduardoserpa1682 2 หลายเดือนก่อน

    Thank you. The current state of the game is already a ton of fun, and it gives me a ton of faith in the direction 2XKO is going.
    As someone trying to onboard people, please let individual players turn off the autocombo function of Pulse fuse. It just disrupts gameplay unless your inputs are perfectly clean.

  • @grahamstoner
    @grahamstoner 2 หลายเดือนก่อน

    At first I wasn't sure I'd enjoy this game because of the lack of motion inputs. But I'm really enjoying it so far. Clearly this game has resonated with the FGC and it's clear that you're listening to the feedback.
    I've even warmed up to the name "2XKO"! 😅
    Honestly, I can't wait for the full release next year.

  • @GalaxyBr0z
    @GalaxyBr0z 2 หลายเดือนก่อน

    I’ve been playing the Alpha for a couple of days, labbing combos, playing duos with friends, and even competing in a semi-competitive setting, and I gotta say, I’ve been having a blast!

    • @GalaxyBr0z
      @GalaxyBr0z 2 หลายเดือนก่อน

      But I do have some gripes with the game. I’m hoping that there will be a survey after the Alpha ends so the community can give some feedback and help tune the game! But this is one of the few fighting games I’m genuinely excited for! Looking forward to the full release!

  • @petergoodspieces130
    @petergoodspieces130 2 หลายเดือนก่อน

    Its amazing that the devs are so in touch with the community
    The fgc needs this
    Dont take it for granted people ❤

  • @dizzenios1716
    @dizzenios1716 2 หลายเดือนก่อน

    All I hope for is for more regions to be elligible next time. I was really excited until I realized argentina didn't make it to the list, despite being neighbours with Brazil. Still, game is looking great. It's nice to hear you're being active with the feedback.

  • @claymore10100
    @claymore10100 2 หลายเดือนก่อน

    The highlight of this video was the dev team has a vision way too often do fighting games lose that by trying to pander to everyone and it ends up for no one and everyone is a little disappointed
    I cannot wait for this to fully come out the alpha lab has been amazing.

  • @NerieI
    @NerieI 2 หลายเดือนก่อน +16

    Glad to hear that you want to find the sweet spot in terms of combo length because right now there are some that are just way too long imo

    • @tb4076
      @tb4076 2 หลายเดือนก่อน +1

      And that's with them already having cut it down from previous builds lmao. It's an unfortunate consequence of having such a good combo system, but it seems like they're dedicated to finding that sweet spot so i'm not too worried

    • @Mooglewut
      @Mooglewut 2 หลายเดือนก่อน +1

      What do you consider too long of a combo, in seconds?

    • @kauanjos3199
      @kauanjos3199 2 หลายเดือนก่อน

      As an avid fighterZ player, the combos are half the amount of an average Broly combo in that game

    • @Kelpie9423
      @Kelpie9423 2 หลายเดือนก่อน +1

      the combos are not that long generally. I'm not sure what you're getting hit by to where you feel this way.

    • @Spacecuba
      @Spacecuba 2 หลายเดือนก่อน +2

      @@Kelpie9423 As an Ahri player, her combos are too long in my opinion. Even a "basic" bread and butter combo lasts like half a minute, not including supers which can push that even further

  • @milesprowr
    @milesprowr 2 หลายเดือนก่อน +1

    I think that "Duel of Duets", or "Dual Duel", or "Dual Duels" or "Duel of Duals", or "Duet Duel", or "Dual Duets" would've been good, catchy names that make sense.

    • @milesprowr
      @milesprowr 2 หลายเดือนก่อน +1

      Or "Duel of Duels", "Duet of Duets", "Dual of Duals", "Double Duel", "Double Duets", or something like that

  • @rolfjt5526
    @rolfjt5526 2 หลายเดือนก่อน

    Can’t wait to try the game! Hope the alpha lab has been good help!

  • @char-rez83
    @char-rez83 2 หลายเดือนก่อน

    I really love the passion that the team shows.

  • @Kakomss
    @Kakomss 2 หลายเดือนก่อน

    Amazing work, the team is so good at what they do that i want them to make as many characters as posible

  • @BasementMinions
    @BasementMinions 2 หลายเดือนก่อน

    Had a bunch of fun playing in the lab! Super excited to see how you continue to develop this game :)

  • @echo33651
    @echo33651 2 หลายเดือนก่อน

    So far really enjoying the alpha glad you guys are very engaged!!

  • @SILVERF0X13
    @SILVERF0X13 2 หลายเดือนก่อน +1

    I think 3-4 meters spent in a combo would be fair if it leads to a touch of death, but anything less than that gets not fun. That said, my favorite thing about games like marvel and hopefully this in the future is the stylish super long combos you can pull, so I also really don't want this to turn into a streetfighter where combos are 4 hits that are all 1 frame links. Want to make sure we can still have the swag and style that tag fighters are known for.

  • @RhyllisLive
    @RhyllisLive 2 หลายเดือนก่อน

    The game has been a ton of fun. It's scratching an itch not many other fighting games can, with the ability to play with a friend. I'm also impressed with how deep each character is, and how unique each one feels.
    Really impressive alpha. I haven't even played the game solo yet, I just find it too fun to play with others. I'll eventually learn a second character. Probably. Only when my partner insists they play Braum instead of me though...
    For a game that will be free to play, it's definitely a 10/10. Can't wait to see more updates, and hopefully another alpha/beta sometime later this year!

  • @Figsfelps
    @Figsfelps 2 หลายเดือนก่อน

    I'm having soooo much fun in duos with friends. Keep up the awesome work!

  • @Haha_You_Fool
    @Haha_You_Fool 2 หลายเดือนก่อน +14

    Please fix the controller bugs on PC 🙏 I’ve been trying for hours to be able to play with my Xbox controller

    • @ThePoodle
      @ThePoodle 2 หลายเดือนก่อน

      th-cam.com/video/nRKvkU4-0a4/w-d-xo.html

    • @sn1perkn1fe
      @sn1perkn1fe 2 หลายเดือนก่อน +4

      @@Haha_You_Fool Do you have steam controller support on? That's been the majority of people's problem

    • @yo711lol
      @yo711lol 2 หลายเดือนก่อน +7

      Also, set the controller to Type B at settings of player 1

  • @spencerkelly750
    @spencerkelly750 วันที่ผ่านมา

    Yes please add a combo trial and strat trails for new gamers!

  • @AWOOGO
    @AWOOGO 2 หลายเดือนก่อน

    Cool to see more keys going through. Hoping for more regions next time. I never wanted Ireland to be mistakenly included under UK more than this alpha

  • @NeoVejiita
    @NeoVejiita 2 หลายเดือนก่อน

    Every new fighting game should have a tutorial system as in depth as the Under Night In-Birth series imo. It has tons of system mechanic tutorials, and the character tutorials are very in depth.

  • @DUCKSWAYBOBWEAVE
    @DUCKSWAYBOBWEAVE 2 หลายเดือนก่อน

    A reply to the community? Dig the engagement!

  • @spugediwestern78
    @spugediwestern78 2 หลายเดือนก่อน +1

    I really hope the full release has single player/PvE content so players can have an excuse to experiment and test out ideas in a "safer" environment.

  • @JayyKxmi
    @JayyKxmi 2 หลายเดือนก่อน

    game is absolutely amazing been playing fighting games since childhood and league through my teenage years this is a dream come true i love this game worth the 5 year wait ready for the official launch beyond ready for this games pro scene

  • @sashbandit
    @sashbandit 2 หลายเดือนก่อน

    Im in the camp of I like long combos, however i only like it if theres very little/no loops. I love seeing innovations on combo extensions that involve creative use rather than rotating 1-2 moves over and over.

  • @remediedyawn
    @remediedyawn 2 หลายเดือนก่อน +2

    As someone new to fighting games, I found it very hard to follow what was happening on the screen when assists were thrown out. I would love to see the difference between the point character and assist character be made more apparent (ex: assist character is more transparent, shaded differently, darker, etc.). Felt like my eyes were all over the place.

  • @Direlle07
    @Direlle07 2 หลายเดือนก่อน

    I’m really happy how this development is going. I’m gonna be so sad when the alpha is over

  • @FrankenSteinsGate
    @FrankenSteinsGate 2 หลายเดือนก่อน

    With regards to the tutorial, Them's Fighting Herds has the best tutorial in any fighting game I've ever seen, so I'd love to see some of that energy in 2XKO's tutorial on release

  • @emocelot
    @emocelot 2 หลายเดือนก่อน +1

    I'm hopeful for the evolution and changes they make. Because I really want this game to succeed, but its current state I very much dislike it.

  • @Awup208
    @Awup208 2 หลายเดือนก่อน +1

    I hope my local arcades have some of those 2XKO cabs 😍

  • @afrosenshi2803
    @afrosenshi2803 2 หลายเดือนก่อน

    Definitely needed this cause I feel so lost playing any other style outside of pulse and even then my mix ups feel short

  • @Radiant_Veil
    @Radiant_Veil 2 หลายเดือนก่อน

    Been having such an incredible time playing Tuco 🥺 everything I ever wanted I can’t wait for more

  • @Nimrod336
    @Nimrod336 2 หลายเดือนก่อน

    Do not nake this game dumbed down. I love this game,i truly mean it. It has so much depth. Low level players can play the game very simple and you can grow with your character. We where mad about tekken 8 because they dumbed down tekken and made everything safe on block. I absolutely love this game no barrier to supers or anything but it goes so deep.

  • @zacnavein7558
    @zacnavein7558 2 หลายเดือนก่อน

    those were really good questions and pretty satisfying answers ^_^ game looks cool I hope for the best!

  • @SirGrimly
    @SirGrimly 2 หลายเดือนก่อน +1

    I personally think it would be really cool to have combo trials both for solo characters and for duo teams... I feel like tag games are sorely lacking in the terms of combo trials that utilize the tag mechanic (at most I've seen UMvC3 have one combo that uses an assist per character and nothing else).

  • @jcrich_tv1031
    @jcrich_tv1031 2 หลายเดือนก่อน +1

    UGH I cant help it.... I seriously want to play this game! I'm obsessed with league of legends as well as fighting games...I've been watching this game ever since it came to light. i cant believe I missed the alpha lab sign up :(((((((

  • @vrgsamus7494
    @vrgsamus7494 2 หลายเดือนก่อน

    Great video, thank you
    I think it would be great that they add runes into the game, like the runes we use on League of Legends, "Hail of Blades" "Grasp of the Undying" "Arcane Comet" things like that

  • @Theguy-py4oi
    @Theguy-py4oi 2 หลายเดือนก่อน +17

    So i think the "Combos being too long" bit is actually people being not being able to describe their frustration woth getting hit. The combo length os objectively short compared to every other versus game but you could address it with burst recovery speed changes.

    • @zzzumozomu
      @zzzumozomu 2 หลายเดือนก่อน +2

      Letting the burst stack up to 2 would be a great way to remedy it I think. It'll also help further emphasize the thing where they like, parry? Is it parry? You know where the burst goes red and it cancels. Imagine having both of your bursts predicted. 😂 I'd honestly accept defeat.

    • @johnpauljonesisabadass8134
      @johnpauljonesisabadass8134 2 หลายเดือนก่อน +5

      2 burst per round but 1 each character. If your point used a burst, it can't use it again. You have to tag to use burst again.
      and yeah, lessen the hitstop. It's one of the reasons the combos are "long"

    • @Tw1dg1t
      @Tw1dg1t 2 หลายเดือนก่อน +1

      @Theguy-py4oi No way. Getting hit is part of the game but when you have grabs with brutal timing windows and command throws that lead to 80 pct combos.
      It's not balanced by any metric. DNF Duel and MK1 (at launch) like this and their player base evaporated.

    • @Theguy-py4oi
      @Theguy-py4oi 2 หลายเดือนก่อน +2

      @@Tw1dg1t mk1 was a joke that killed any community it had on thanksgiving. and brother have you ever played a real versus game. i understand that it sucks for newer players to have a learning curve like this but its fucked to treat players like they are too shit to learn. especially when we have a burst that lets us tag out. id say increase burst recovery speed but the combo length and pace of the game is prefect.

    • @Tw1dg1t
      @Tw1dg1t 2 หลายเดือนก่อน +1

      ​@Theguy-py4oi versus games with comparable damage and combo lengths also have 3 characters and less oppressive offense. Downplay all you want but the casual scene will die if the game stays like this.

  • @YouLookBeautiful2day
    @YouLookBeautiful2day 2 หลายเดือนก่อน +2

    Will there be a casual and ranked queue mode on launch? I like the hub but I would prefer to just queue from a menu most of the time