Addressing Minecraft's Difficulty Problem
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All youtubers do is milk fake 100 days videos, milk dweller videos and make 50 videos about how "minecraft isnt fun anymore"
ironically enough if you watch my video called Why You Don’t Enjoy Minecraft Anymore, and How to Have Fun Again I critique the both the fake 100 day challenges and the increasing genre of video essays about why they think Minecraft sucks. I personally still love the game and think it’s fantastic, and this video and the one I mentioned were made out of respect for the game and giving a more optimistic look at the game. I understand how similar titles and thumbnails may make you think it’s another attempt at milking that though.
all consumer yt accounts do is comment hostile crap and not get pussy
The thing where mobs spawn by your bed if it isn’t in a home could be added back, it means no more bringing a bed with you to skip nights while exploring. Potentially to make sure the bed is usable, there could be dialogue that says whether it is usable when you place it down. Either saying “this place is too dangerous to sleep!” or “this place is safe to sleep.” can pop up like “mobs are nearby.” When you try using the bed in the daytime or place it down.
Damn you must hate this game with all these scathing hit pieces
Nothing but vitriol for MY favorite video game
@@barlexliveany amount of criticism in people think you're hating, it's my favorite and probably one of the best games ever made but it does definitely have some glaring issues I criticize it cuz I love it
At the heart of every good faith critique is someone who wants to see the piece of art they’re criticizing shine
Metal gear is my favorite franchise and I rip on those games all the time. Part of loving something is knowing it isn't perfect.
@@danmcmurphy2823Sonic is mine and I do the same for it too
You should try playing Vintage Story which is like Minecraft but the survival aspect is turned up to 11. Basic mechanics like farming,
toolmaking, hunting for food requires you to do a lot of effort which can be frustrating at times but once you finally do it right you know you absolutely earned it, and Vintage Story also has some mechanics that adds layers to the survival aspect like food preservation, seasons, and even classes to play that affect gameplay by having certain buffs, debuffs and some have exclusive crafting recipes. Although if consider to play Vintage Story do note that the game is extremely difficult if you don't know what you're doing.
I've gotten a good bit of comments recommending Vintage Story, so it's definitely on my radar and I'll be checking it out for a video or two soon!
nice
Just to add to updating enemies but I feel there isn't an support enemy variant outside the witch. I'd love it if the AI for skeletons makes only approach if no other melee mob is nearby but will generally stay back. Also, the AI needs to learn that if they cannot attack you but you can attack them they need to move out the way.
As for minecarts the only suggestion I can give is a full overhaul update to give them more uses. None come to mind and a part of me thinks this feature may of become fully outdated. Maybe allowing chains to connect minecarts at least would be a fun addition but not sure it actually does anything
what’s the opposite of git gud
that could also help with the issue
How does this channel only have around 1k subs (at this time), Great content man wayy too good
A month ago we were only at 700 subs. We’re growing fast, I hope you subscribe and join along for the ride! Make sure to join my discord server if you want to see what’s next for the channel!
I loved so much EVERY SINGLE IDEA you came up to... Would love to see some of these features turned into an configurable mod, especially the solution to fix ores by making them less common.
Treasure exclusive loot is annoying because exploration is costly on a server. it both takes longer and longer to find new chunks, and the storage/backup costs grow with the number of generated chunks. What I miss from beta is the lack of exploration incentives. Most things you needed were found close to home in abundance. Also ores were never hard to find, regardless of rarity. it was simply a test of your patience for branch mining (ie: watching a video on your other monitor).
Completely agree. That's why I pointed out that every structure could learn from the trial chambers. I still like loot chests, but I think it'd be cool if Mojang implemented loot in structures to be one-per-player. I don't necessarily want EVERY structure to have a copy of trial vaults, but something that makes it to where each player gets loot or killing a certain mob gets a key to unlock something that repeatedly gives you loot could really help solve that problem.
11:23 it's almost like you're using shaders that highlight all the ores or something 🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔
hmmm its almost like this footage is for a video
For sprinting, I've tried to solve that issue with a mod called "Im 'movens", which implements the hunger system from an old mod named Better than Wolves. It makes it so that sprint jumping is actually a sprint, and normal sprinting isn't the default, but can be used in small bursts to run from mobs if you run into a swarm. Its not perfect, as I dislike the way it handles health (below 3 hearts you're slower, below 2 you can't jump, and at one heart you're just blind and have super slowness), but for hunger I'd say its quite well made.
i got a film degree for this
worth it tbh
This is by far the most minecraft
real
Its not easier, players just have more experience playing the game making it less harder to beat it but for new players the difficulity is more challenging than older players.
Very true. That's why the suggestions attempted to have multiple layers to it so no challenge was the same every time
I think mimicking the barriers of advancement, previously supplied by inexperience, will lead to a more satisfying completion of the players' goals.
I agree with many points though I wanna point out problem with diamonds is with the new netherite upgrade and armor trims that use so many diamonds which is the reason they upped the spawn rate. Unfortunately this makes it so easy to get diamonds early, but making them rarer would make netherite even more of a slog so I don't think it's as simple as reducing the spawn rate
Screw this content man, Minecraft is not boring, you just lack motivation and creativity
zombies should be able to disable the players shield with some large attack like the vindicators. Same with creeper explosions. Shields shouldn't be a way make all mob fights end with full health
THIS. Shields are way too overpowered in my opinion and I really think a new update should mitigate that
When I want to play Minecraft I don’t want to have to sweat my ass off just want to have fun
That’s exactly why I wanted the proposed changes to not take away from those who enjoy a laid back sandbox game while still giving some challenge and risk to the game
@@barlexlive womp womp
then play creative? Not the mode literally called survival
@@Ah-wb5le real
critique or your hunger argument. Healing is actually a lot easier in previous versions because there was no eating animation and it instantly healed you. All you had to do was have a few pieces of food on your hotbar and you were fine. With the new system though you need to wait for your health to regenerate on its own and have a lengtthy eating animation when your hunger does drain. Arguably it's harder now than it was before
That's a fantastic point on the fact that eating used to be instantaneous. I agree that eating or healing should still take time, but I don't necessarily agree that it's harder now than before because you can stack so many foods with super high saturation like steaks or golden carrots and then eating happens far less in combat than it would were there no hunger mechanics. Do you think the hunger/food system should be changed or do you like it how it is?
@@barlexlive Hunger saturation could be removed but in return it allows you to heal with one less hunger bar. This removes pre eating from fighting but allows you to have a little bit extra healing. Your idea for the sustenance is a step in the wrong direction though because you're forcing players to make and carry a specific food. Minecraft is all about freedom of choice so forcing a specific food to heal is a bad idea in my opinion.
I tried to add that freedom by allowing the sustenance be made by any cooked meat, but I definitely understand what you're getting at. It's a really complex issue
Honestly I am kinda surprised mobs don't have more advanced AI on harder difficulties. I know certain mobs have a small chance spawning with potion effects and armor applied and stuff but it's weird that's the only difference they have from easy to hard outside of doing more damage. Like Wither Skeletons if they spawn with a bow will shoot fire arrows but they aren't able too, combine that with arrows of decay or something they'd be dangerous, skeletons can also have tipped arrows but never have them less spawned by the player and only strays and bogged use them. Everything about the difficulty system is weird.
As for normal difficulty changes for like general stuff there's things I agree on and disagree on some kinda in the middle. Like with Mending I feel like the villager rebalance is more or less fine. Unless you spawn beside a Jungle and Village I would say it's hard enough consider the breeding and leveling part, but yeah agreed for a treasure enchantment it's way to easy to obtain in the first like hour if you're persistent. Ominous Trails are probably the best place for them currently
Do the structure vid please
Also I totally wish every old trash structure was basically a smaller/variation of the trial chambers
25:20 My take on Mending, I hate it and I think it should be a little different, make it so its only a teasure enchant, so you cannot get it through villagers or enchantment tables, and its chance of any loot pool is very low, and instead what Mending does is it repairs a tool completely when it breaks, but only has a limited uses, kinda like durability
dont forget to take multipleyer into account other players taking all the treasure loot maybe just make it a rare enchant or do somthing simular to like vaults
Completely agree
I think that mending isn't the issue really, but durability is. Currently (with enchanted items), there's two methods of repairing an item. Mending, or using the material / copy of the tool to repair it. The thing is, if I've used the item in an anvil 4 times so far, and I want to repair my diamond pickaxe with a few diamonds, it costs THIRTY-ONE LEVELS. Its just absurd, and I think that the other reason people use mending so much is because they don't want to loose the tools they spent time enchanting at an expensive level price.
I’ve played this game since 1.4.2 “The Pretty Scary Update” they should follow the path of phantoms longer you go without sleep the stronger the mobs become, food expiration should be implemented ect
12:03 im sorry how long does it take to set up a trading hall again? And how long does it take to get to 30 levels without a mob grinder? You could always just not spend 2 hours placing and breaking a lectern over and over mojang isn't forcing you to do that you CHOSE to do that
So then just don't or get a datapack that removes mending done
difficult and long is another thing
@@Random66860 long is just difficult but stretched over a longer period of time
@@ultimate_pleb long vs difficult is quite different (even though long is hard) fighting with bedrock wither for hours is more difficult than trading with villager for hours, you have to use a lot of fighting techniques, prepare different potions, deal with enchantment and etc, while with villager you just bring the equipment just break it and put it back
19:25 what if you don't want to though? What if you want to wait Until you get high level gear what then?
I think most of the stuff at the surface level should stay casual rather than be difficult, more stuff that is very challenging should be things the player initiates on their own imo, like choosing whether to go through the deep dark or not, you don’t have to do it, but you can if you want. Have you ever played with some mod packs like better Minecraft, they add many new very challenging structures and dimensions to the game, but the thing about those, is that the player can choose whether to go through them or not, there not part of the general experience, some of the suggestions you make I think interfere with casual gameplay even though I don’t think that is what you intended because they change up the casual Minecraft gameplay too much
Great point on saying that challenges should be initiated by the player. I agree with you to an extent, but I still think some core gameplay mechanics need to be changed so that we can add some level of challenge and progression back to the game or at the very least updating features to be at the same level of complexity and polish as new features.
I think that when you select game difficulty, that should actually matter, right now not much changes and there are actual advantages for playing hard difficulty.
Easy mode, maybe even normal, should remain the same, but hard mode should at least greatly buff mobs, for example make spiders run as fast or even faster than you, skeletons range should be longer, most mob speed should be buffed to compete with yours... Ecc...
People that want to chill would choose easy mode, people that want to challenge themselves would choose hard.
@@mechanical_squid4047 yeah, stuff that barlex is suggesting messes with more of the core gameplay; however, it could work if placed exclusively into hard mode, there’s changes it makes like zombies breaking down doors, so there could be other changes to gameplay aswell.
Another reason it's hard now is since you are just better at the game now. After being out for so long, eveyrhting in the game has been able to be optimized. There's no reason why you can't play on hardcore mode and get a mod or two to mess with the difficulty
while i agree that mending should be nerfed i dont think you went far enough. I think there should be a point in the game where elytras dont have mending on them automatically to help the balance of the game. If they spawn in end chests then you can get an eltrya and mending at the same time which isnt fair. Maybe mending should be in another dimension post game thats how op it is it feels like post game content. We know eventually another dimension will be added weather that be a new aether or the skulk dimension or something like that it should be where mending is found not in the first 3 dimensions.
I agree that mending should be put behind a very difficult hill to climb and locked behind something that takes a GREAT deal of challenge to acquire.
10:43 acturally daimond ores where harder to find even in big caves at one point but people kept complaing how going into the cave didnt feel rewarding so not mojang fault on that one
I remember when Caves and Cliffs was in development and players complained. I personally really enjoyed how rare they were.
14:55 yeah but why is that a bad thing?
Most of the enemies in mario are pretty dumb does that mean mario is a poorly designed game? Couldn't use also say the same thing about DOOM (93)? Does that make DOOM a bad game? Then why is everyone calling it a masterpiece
It's almost like fighting the mobs was never the point and it's a building game meant for *"personal expression"* and *"creativity"* i know these are super difficult concepts to get through your head but atleast try and maybe in 3 billion years you'll understand the concept of not every game needing nor being designed to be a challenge
if it was never the point then why are they included in the game? If you believe that personal expression and creativity are all there is to Minecraft's survival mode, then why not just swear it off and play creative? The reason why those respective games' enemies function so well is because they were properly designed for their medium and for their target demographic. If you want a game that dynamically shifts to accommodate varying skill levels and age-groups, then you must include dynamic enemies that provide appropriate challenging experiences.
These people want Minecraft to be an RPG so badly
Some of these I think are okay, but not all of these I don’t think would be very good to make Minecraft harder, Minecraft just gets easier the more experience you have, just play an older version and it is easier than you remember. No hunger, meaning you can be sedentary, enemies do A LOT less damage, so even though food isn’t stackable and health doesn’t auto regen, it isn’t really an issue because a skeleton arrow won’t deal nearly half of your health anymore, plus the reduced damage of many other enemies, and mining is very easy aslong as you are careful, caves are very linear in older versions. Mobs are easier to fight too because you don’t have the combat delays from 1.9. Getting a bed is still very quick, and even diamonds if you go deep mining on your very first day on Y level 12, it just feels harder because you were less experienced, now that you are experienced, this, and newer versions are all very easy.
19:06 doesn't force the player to fight at all i could just mine down 3 blocks and wait 20 minutes mobs, no matter how intelligent can't hit what they can't see
Also why does the player need to be force to do anything isn't mojangs game philosophy doing what you want when you want?
sacrificing 20 real life minutes doing absolutely nothing isn't playing the game at that point. It definitely puts the onus on the player if they want to get stuff done. Prime example in your second sentence; When you initially start a single-player world and you want a diamond pickaxe right out the gate, according to your logic, would you still find it unreasonable that you weren't given one immediately?
@@eytj6448 better then being frustrated because you've lost all your items for the 6th time in the last 20 minutes you know IN A BUILDING GAME were the point of the game is to BUILD STUFF it's kinda hard to build stuff when you have no stuff to build with -_-
@@ultimate_pleb Time spent learning mob mechanics and how to deal with mob encounters versus sitting in a hole doing nothing hmmmm I'll go with option one. And uh, while you're in that hole doing nothing you're not actually BUILDING in the BUILDING game, are you? Maybe you should play creative if you're so worried about not being able to build that you protect yourself by not building.
@@eytj6448 no it's more like do homework for a video game or sit in a hole and wait out the night against enemies i don't stand a chance against with the tools i have available. Also don't gate keep how about you just again since that's all you seem to think video games are darksouls with a different coat of paint
STFU
i personally don't think that minecraft is too hard, i can barely fight a zombie in easy mode, but maybe it's just me. I always put on peaceful mode when i go exploring or caving lol
25:23 mojang didn't remove it but they did add the ability to turn it off using the command
/gamerule doinsomnia false
24:40 ok, not everyone does. What are you going to do about them? What if people think stone tools are too slow? Wouldn't that just incentivise people finding new ways to speedrun past stone anyway defeating the point in the first place?
Even in older Minecraft, like 1.7.3. Getting iron, and EVEN diamonds is really quick if you do mining as one of your first things. The tool upgrades never last “a while” you go from wood to stone in the very first day usually, and maybe even iron no matter what version you are on. And then Diamond pretty soon if you make strip mines. The progression in Minecraft has always been very fast no matter what version, it just felt harder back then because you were less experienced.
@@Kyle29168 i completely agree
@@ultimate_pleb Piggy-backing off of what @kyle29168 said, I feel that the player's inexperience as a barrier to advancement inevitably allowed for that feeling of completing their goals becoming that much more potent and memorable. Trying to mimic that in a comparable manner would be to establish that same sort of delayed gratification. All in all, it'd make advancement in general more meaningful
21:43 try turning off the shader pack that highlights them then -_-
seems like its for the video's cinematics and this might not be, uh, real gameplay...
great video, very underrated channel
Thank you! Working on bringing you more videos like this, so stay tuned and lemme know what kinds of videos you'd like to see in the future!
Why is it a problem? Not every game needs to be darksouls
But not every game needs to be roblox
7:48 "easier and ironically less challenging"
... you literally just said the same thing twice
also so what? Why is that a bad thing? The main appeal of the game is building not fighting mobs and the ai in the betas and alphas are even Dummer then they are today
If you're bored of hard mode and want to make the game harder try RLcraft or do a challenge run like 'no armour no sprint no natural regen no enchantments no jumping no mining no crafting no placeing blocks hardcore mode just fiddle around in the settings there's plenty of ways to make the game harder without ruining the fun for other people who prefer a relaxed time instead of proposing sweeping changes that will NEVER HAPPEN
the main appeal of the game isnt just building that's like saying the main appeal of pizza is the crust, no it isnt you dummy its the whole freaking pie. If thats what you enjoy then go play creative
I personally always set up my strip mines with Minecart trackes
Borgir 🍔
hutdug 🌭
20:52 that's a really dumb idea. That's like making a mob spawn above you and try to kill you for not sleeping for 3 days something that would be really annoying and take way from the fun of building though the night
Yeah, no you want more phantoms in the game mate?
Actually, it seems like a dynamic change to the survival gameplay. Making it feel more 'survival' rather than just, "I'm gonna build something that looks nice without fear of any setbacks or delays whatsoever", like creative mode exists. A large part of what makes achievements so meaningful for people isn't that they sank hours into a monotonous activity but because its inherently difficult to achieve.
@@eytj6448 maybe i don't want to play creative mode, stop pretending it's a replacement for building in a survival setting it's not. I still have to gather the blocks i need don't i? I still need to craft everything up you don't get that in creative
@@eytj6448 what makes a achievement meaningful is subjective it *could* be a hard challenge but not everything that is meaningful is hard, similarly not everything that is hard is meaningful sometimes it can just be super frustrating and tedious
If you want a super frustrating and tedious game go play battle toads
@@ultimate_pleb if you're aversive to implementations within survival that are survival-themed, then you have no other recourse than to not play survival. Your criticisms can be ascribed on to any of the current systems in survival so its confusing to read that you just want to build and not have to deal with difficult stuff when that is what survival is all about. Its circular reasoning man you make no sense
either that or play peaceful and don't inject your miasma onto anyone who seeks to play in a challenging way
33:31 yeah i agree, no notes
6:45 yeah right up until the skeleton shoots you in the back because aim bot
you can easily dodge arrows though... and still... run away...
14:18 yeah absolutely nothing there like diamond leggings and enchanted golden apple nope just a single book that helps with building and raiding more ancient cities and a useless compass that helps with recovering your stuff after dying far away without knowing your coordinates giving you the ability to recover items that would otherwise be more or less permanently lost nope totally worthless!
I will have my laptop within month,cant wait to play bta edition 🌝🦭
21:09 did bro just say a bowl of SUStenance???????
oh my god
20:18 have you tried fresh animations? You already use shaders so im sure you can figure out how to use resources packs
5:02 that's a load of bullshit. What if i don't want to. I do agree that beds are too easy to get but i disagree with needing to fight to get it
What i would do is make it so wool no longer drops from killing sheep instead it only drops if you sheer the sheep and beds now use 2 banners and 1 wool instead of 3 wool this way it takes far longer to get a bed than 90 seconds and the player needs to progress to iron tools before they are able to skip the night
so you agree with the idea but not the method. If you think in advance for a bit, then you'd realize you'd need to go and explore for that iron to craft shears. Which means you are bound to confront mobs along your journey. Yes, even with your method, you'd still need to fight for it.
15:09 yes we call that an 'exploit' it's what happens when the player purposely manipulates game mechanics to gain a huge advantage
This is a single player world, so who gave themselves a massive advantage?
You
If the game can be completed easily, when the goal was to provide some challenge, I'd argue the ones who haven't fixed that well-known exploit would be to blame. If this method was the faster that the intended experience, which it most certainly is, then players are naturally going to want to complete the established goal as fast as possible. You see it in every game ever.
minecraft isn't meat to be played to be difficult! it is made for creativity!
18:26 why does the terror of the first night need to remain? Minecraft clearly isn't a horror game so why does the player NEED to experience it?
Plus wouldn't most off them just dig down a few blocks and AFK until morning? Don't lie that's what most of y'all did your first night if mobs can grief in the new system I'll just turn off mob griefing
/gamerule domobgriefing false
Now i can AFK though the night in peace defeating the entire point of making beds harder to get
the implication that mobs are going to harm you and delay further progress definitely isn't pleasant for sure. So that is probably what barlex is referring to, "How can I accomplish my goals whilst starting in an unfavorable position". Also most people would want to play the game
And using commands in survival makes no sense, just go to creative
you should play the better than adventure mod
some things the mod does
- you have to kill zombies to make a bed
- minecarts are way way faster
- there is no best gear
- it's a beta 1.7.3 mod so no runing
I heard a little bit about it, but now I'll definitely check it out and make a video on it! Thanks for the suggestion, and stay tuned for the video!
31:22 OH SO YOU DO KNOW HOW TO USE MODS!
then why aren't you using them?!
hey bud if you're gonna leave a million comments why don't you make a response video instead
i'd watch it :p
10:20 then don't use shaders, or use a different shader that doesn't hilight the ores
there i solved your non-issue
Why are you expecting mojang to cater to unofficial features that aren't in the base game
This has nothing to do with them i don't even know why you brought it up.
IT IS LITERALLY A MOD
nah, many ores in a large cave system are exposed making it incredibly easy to just visually scan the walls for any you need, even without shaders. and, uh, the footage and the shaders are probably meant solely for the video
theres a reason u only have so few subs
~1200 subs compared to ur one
Ratio
so unlike most views on this video i actually sat down and watched this whole video and i am in shock as to how terrible it really was. i seriously have a hard time understanding how every single person that "thinks" they can fix minecraft doesn't get that minecraft is a sandbox game, not an rpg, not a typical bland survival game but an honest sandbox. it confuses me how every one of these "fixes" makes minecraft more akin to a linear game like half-life instead of what it really is, a sandbox. if minecraft is SO easy why not just play a different game? why not just admit that maybe sandbox games aren't really your thing anymore and just play something else i mean terraria exists and has similar mechanics to minecraft why not play that? but that's just too good of a solution i guess. so in conclusion thanks for raising my blood pressure today i really needed that, go have fun smelling your own farts thinking that this video essay was a genius idea and you may as well have been a mojang employee.
remember when he said “this is just one guy’s opinion”? Not one of these suggestions takes away from it being a sandbox game
I got no idea what you’re waffling about
@@funnymomentenjoyer yes because saying that it's your own opinion makes you completely immune from criticism
Minecraft was never difficult and was never really meant to be. Is it easier now? Sure. But I don’t the solution is making ore spawns lower, wtf? That just makes the game tedious, not difficult.
Baseline difficulty could go up a little on Java and some more things to challenge would be nice. An overworld boss perhaps, but some of these proposed changes are nonsensical.
i hate thosen rubich "The Game is too esey" videos... first of all the game wehre never intendet to be some hardcore DarkSouls like game.
if the game is too esey for you, thats a "you" problem not the "Game's" one.
if you wand to play hardcore challenge Games than play "thosen".
and thosen nonsense oh the game is too esey becouse Mending, Elydra and bla bla bla bla... thay must be removed nonsence.
no one is forcing anyon to use that stuff if it is too OP thay can all challeng them self by just not using them.
i persenaly belive Minecraft is good the way its is for the most part.
i even dont like wen thay make "from my view" the game more hare by nerfing stuff or more diffical to get.
8:19 WHO THE FUCK CARES!?
Most people just sat in a hole for 20 minutes anyway and most people will go back to doing that if beta mechanics were added to modern minecraft
And if you removed the ability to build (to avoid this """"""issue"""""" ) it's no longer minecraft is it?
Calm down 😂 why are you so upset over a “game made for kids” as you said. You actually seem like you have a mental disorder with your spamming. Something ain’t right. Please seek help
most people wont waste twenty minutes of gameplay time doing literally actually nothing, thats such a braindead take
I rarely heard do many bad ideas in one video :
You notice that yeah, minecarts are slow, yeah mobs can't catch up.
What would a normal person do? Make them faster so that they can compete with the player's sprint.
What you shouldn't do? Slow down the player to an excruciating pace.
Oh yeah? Healing is too easy, so let's like, remove it entirely and add a completely irrelevant item because I don't feel like using healing potion (also what do you mean they stack??? They don't??? Are we playing the same game???)
Don't even get me started on your bed "solution".
You know what? I don't even feel like using my brain to process such idiotic suggestions, clearly, you didn't put a single thought into your ideas.
At the end of the day it's just a fucking sandbox game, if all you want is to fight mobs and struggle to survive then guess what? Plenty of mod do that. For the majority of people Minecraft is about building and hacing fun, ressources and mobs are only a mean to an end.
resources and mobs are definitely part of what makes the game so appealing. If you assert that building is the main allure of minecraft, then play creative. Amidst the challenging experiences that you can find yourself embroiled in, there are feelings of accomplishment and meaning--Especially because there are difficult aspects and barriers to goals laid therein. The whole experience is fun.
Yeah this video is not a great video a terrible video how I do agree on some points on his video however some of them are just trying to take away take away featuring diamond made Minecraft less free
Example when one of his takes its taken away sprinting what it mean you can't run away from Monsters take away Sprint is taken away if you either one or fight but you don't want to fight taking sprinting away would definitely make players not have to choose in my opinion that's not a very great idea.
mate did you just have a fucking stroke?
8:50 huh what? A game made for kids and is supposed to be about building has a combat system that is EASY nah really? WHAT A FUCKING CONCEPT I COULD HAVE *NEVER* SEEN THAT COMING!?!?
🤯🤯🤯🤯🤯🤯🤯🤯🤯🤯🤯🤯🤯🤯🤯🤯🤯🤯🤯🤯🤯🤯🤯🤯🤯🤯🤯🤯
Not a game made for kids. Also if you want to build then play creative. It’s called survival for a reason. Bros commented like 7 times already. Seek therapy no one wants to hear you whine.
Kids are getting better and better at video games I think they can handle Minecraft being slightly harder
@@E.G.M_ depends on the kid
@@ultimate_pleb 🤔how do you know so much about kids? 📸
@@funnymomentenjoyer because i was once a kid