@@ballgang367 True it doesn't necessarily but it's what makes going second possible which is what everyone wants. Also it's not just combo decks that make unhealthy endboards.
imagine playing rogue and not opening any protection from the four handtraps and 1 card starter your opponent's hand on your must resolve normal summon or you lose
Yea the game feels so much random because of that, and also prevents player from playing board breakers because you have to play against maxxc so the space for board breakers Is full of anti-maxxc
@@YuruYuriYuruthe worst is when you go first with a barely functional hand, you figure out the roundabout line to make a decent board, then get Maxx C’d on summon😹
called by the grave is just a bandaid for a bandaid. The game should not have been powercrept to the point that shit like Ash was needed to begin with, and they DEFINITELY shouldn't have doubled (or tripled...?) down on that by designing counters to it, lmao. At this point, we're 15 layers deep in terrible card design though, so I'm just here to sit back and watch the game burn. I'll just play tier 9 decks with my homie until they fix this trash heap 😂
@@Kylada-o5t It's a bandaid. If the only way to get to play second is to rely on having specific outs in your opening hand, then it's a badly designed game.
@@Touffy029 but it is not the only way tho. There are different kinds of boardbreakers too, and depending on the matchup you can play even without them into full board. That is even without mentioning that most handtraps are very format dependent. Sometimes it worth to run less of the, sometimes more, sometimes even no. The current format, by the way, is an example of a most popular before handtrap (Ash Blossom) becoming not so useful because other means counter current meta better. This format is handtrap heavy, POTE format was boardbreaker heavy, TRUMP format was somewhere inbetween etc etc Yu-gi-oh is very fast, so interaction on turn 0 is often important, yes. Is it a bad thing? No. In fact, the insane speed of Yu-gi-oh is what differs it from other TCGs, it is why people, including me, play and love it despite greedy and irrational marketing decision of Konami.
@@Kylada-o5t Yugioh is very fast NOW. The game has been around for 25 years, my guy. And for like half of that time, maybe more, the game did not need handtraps because the power level of cards and what decks were able to do was far lower and much more reasonable to deal with. The same is also true of ridiculous board breakers, too. Handtraps in their modern iteration and usage, are a design answer to unchecked powercreep, period. That is what they are a bandaid for. I like the insane fast pace of the game too, if I didn't you can be damn sure I wouldn't have like 10 decks for modern era advanced format (Branded Chimera, Marincess, Gren Maju, Bird Up, Dogmatika-Shinobirds, Nouvelles, Traptrix, Sky Striker, Crystal Beast, & Dinosaurs). That being said, Let's not sit here and pretend like the reason for the game needing these kinds of cards isn't written on the wall. You said it yourself - Konami's decisions are greedy and irrational, so they took the laziest approach to easily selling more cards, and that's making new cards stronger than old ones - powercreep. They did this too much though, and it required them to make a bunch of answers to that powercreep, and then eventually, answers to those answers and so on and so forth. They're still doing this even today - what do you think Snake-Eyes is? This game is a beautiful disaster, and while I am a huge proponent of having new, officially backed formats that will have a lower power level overall, I don't want advanced format to disappear for the sake of that. No reason we can't have both, and I think formats like Edison and Goat prove that there is a desire for these styles of slower, lower power formats. Thank you for taking the time to share your perspective, be easy brother.
@@DarkAuraLord do you understand that powercreep is not only inevitable (not only in Yu-gi-oh but in TCGs in general. Even in ones with rotation. Even in ones that profit more from collectors than from competitive players), but is the MOST important thing that keeps any TCG alive? Do you understand that without it the game would be not only not profitable, but would lose the company money? Do you understand that 95% of TCGs that have tried to fight it and either died because of that or lost a lot of their playerbase because of that? Powercreep and complexitycreep is the heart and soul not only for the Yugioh, but for trading card games in general. MTG, Pokemon, Digimon, Vanguard, One Piece, Hearthstone, Force of Will, Weiss Shwartz or whatever its called, Bakugans, Elestrals, and many more. Also you are talking about handtraps as if there were no HTs during old times, when yugioh wasnt that fast. Remind me, how old are Skull Meister and D.D. Crow? How old is Ghost Ogre? Heck, even other ghost girls came up more than ten years ago. That is even without mentioning battle tricks of the past, such as swift scarecrow, battle fader, tragoedia and gorz.
>we need to ban called by the grave to keep the combo decks in check Never once have handtraps kept combo in check, if anything ever since ash blossom has been printed combo has gotten more oppressive. When ash came out it forced konami to start giving more broken starters and extenders to every combo deck so that they can just brute force through ash. If anything called-by should be at 3.
Nah. The problem with Called By is that if you end up not needing it for hand traps, you get to set it and use it as an additional piece of disruption. Hey nice Flamberge, would be a shame if I banished it and negated its effect for 2 turns.
Do you remember why Gouki was so oppressive? Called By and Mid Breaker made the deck able to reliably ignore enough hand traps that they could solitaire without reasonable counterplay. Combo being able to ignore half of the reasonable counterplay that exists and about 100% of the main decked counterplay by drawing the sack is awful game design. It's made even worse by being such a massive compounding punish on top of the person on the back foot's problems and all for playing the game correctly. Card sucks. Should be banned. Tactics too.
Its not just maxx c though. The card was designed to counter hand traps in general. So cards like ash blossom and effect veiler are just as responsible for its existence and should be held to the same degree. So if called by the grave does get banned, those cards should to.
@@dustinvance243problem is Crossout is very good only in Maxx C or Tier 0 formats cuz everyone would play it if either/or are a thing. In a diverse format, handtraps and boardbreaker versions of decks are varied
@@traplover6357 people would still run crossout because of ash though. It and called by are in the same boat because they were made to counter the same thing. The difference is that crossout forces you to run the things you want to negate to. Which you are because everyone is always running ash and called by the grave. You need crossout so that when someone uses called by or crossout on your ash you can use it to crossout their called by or crossout. Even when they made counters for ash those counters only wound up reinforcing it in the end. Ash is that game warping of a card.
Crossout is at least somewhat well designed IMO. It's only really a problem card in mirrors, where it becomes a free negate for literally anything. Getting that while you're ahead is a huge gut punch to the other player.
If called by was ever considered to be banned, not only would they need to ban maxx c but also ban lingering hand straps like droll and shifter because each one of these cards can single handily shut down either player’s turn which would only be worst if you don’t have called by to negate it. It’s just another situation where if you ban one influential card, you gotta ban several more that become unbalanced without the former being available.
as someone who came back into the game briefly in 2015 and picked up madolche as a pet deck at the time i can't help but see called by the grave as that card that lets me play through forehead child.
@@geek593 I've gone 3 and 1 with it at locals before. I mostly play labby lately but it's pretty good when it goes off :3 I do want them to print more madolches pretty bad though
@@handlebar4520 except not really imagine if those handtraps were always able to be stopped? Meta decks would benefit far more from this. Also let's be real here nowadays madolche is able to play through handtraps because of cards like the vernusylphs and such.
It’s a retrain of call of the grave which was an anti monster reborn. And in essence called by still is an anti monster reborn. It just also hits hand traps. I think it’s a fine card truthfully
The one thing I'll never understand is why not have a banlist like speed duels. Like how they are, it's not like ban cyber dragon or book of moon. It's more of you can have cyber dragon, you can have book of moon, you just can't run both of them in your deck. You pick one or the other, you can't have your cake and eat it too.
the reality is that there is a difference between physical shuffling, and master duel slot draws. Maxx C is redundant, but TCG format has nothing but exploitation on top of what is already known through ocg playtesting. Even though maxx c exists in ocg, the same decks usually are as broken as always. People defended kashtira because there were "outs", but the design was hot garbage. And people think called by is a problem? A generic card effect that sometimes won't even be usable. Is it brain dead, or is it strong? Whereas I feel brain dead is when a new archetype automatically does stuff without the player even doing something, e.g ariseheart. Yugioh is busted, and called by is hardly the problem
There is a downside. The card negates the effects for both players. Meaning if you Called By Ash on your turn, you cant use your own Ash on your opponents turn. I think there is more utility to the card than just using it for handtraps because the effect lingers into the next turn. It’s really good at dealing with troublesome floaters.
The downside is an upside if you hit cards only your opponent is playing, though. The lingering can really fuck someone over if you use it at the right time. If you've had a long game, they can negate your starters by hitting copies in GY, or keep you out of something by sniping it on their turn. It can backfire, but it also has the potential to be very nasty.
Completely irrelevant if Called By prevents your board from being stopped. If you Called By an Ash and have one in hand but your Branded Fusion resolves you went plus infinite and your opponent was hand ripped for nothing meaning that's one less card you need to trade for. The math in the worst case scenario for a proper resolution of Called By is still neutral. In most cases it's so positive it's not even funny.
I think a "once per turn" restriction would be fine for "Called By The Grave", since it does help weaker decks get pass the usual 3+ negates and 1 of 5 combo starters a player will have in their hand since they get 6 on turn two. With "Droll", "Imperm", "Maxx" (OCG/MD), "Cross-Out", "Ash" and "Psy-Frame" being all in the same deck a lot anyways, you'd be hard press to use even three copies and still prevent something getting negated. You can literally have as many, if not more, negates than your opponent's hand size going first.
I liked Called by the Grave - at least at first, it felt good that there was an out to things like Ash Blossom... but it probably punishes going second more than it helps it (and it's such a generically good card for stopping all sorts of other plays). I don't think I mind it too much at 1 - but a ban is probably the "healthier" choice.
What they really need to do is: 1) Make archetype specific hand-traps, "Called By", and "Dark Ruler". 2) Have in ranked matches, a archetype lock of no more than two. Those specifically mentioning others are fine if you have cards listing them all, but you can't have anything not mentioned. (Stardust, Warrior, Junk, and Synchron would be safe since they have cards that mentions on another; provided you have cards listing that list them all.) 3) Make a card that can shuffle banished cards into the deck, be a hard "once per turn", and locks you out of something for a turn. 4) Series are fine to have multiple of like "Solemn".
We're in an interesting situation, tho. Understand that banning called just means more copies of the tactics cards.... which is just as bad if not more annoying than called by... I don't imagine things being "healthier" until we start powering things down
There is a down side. If they're running the same cards, they can't use the effects if they called by the same hand trap. Oh no you called by my monster... Anyway I'll just summon the card you just banished.
"If your opponent doesn`t have any handtraps, you can set this card. There is no downside to called by the grave. no situation when it isn`t good. There is a good chance that Called By the Grave will be a massive disruption by itself. There is no downside to the card". Well, if we think about it, the main argument for running handtraps over board breakers is that handtraps can also be used going first. If I go first and open Ash Blossom I can do full combo and still end up with an ash in hand. There is no downside to it, no situation when it isn't good. There is a good chance that Ash Blossom will be a massive disruption by itself. There is no downside to the card. If I'm playing against branded, I can use my disruptions normally, and still keep that ash in hand to negate Branded Fusion. Handtraps are very uninteractive in the sense that there is not much you can do to get rid of them before they activate, since they stay safely in the player's hand. It`s not like a set impermanence, for instance, which can be destroyed by a feather duster. So yeah, the same argument that can be used for called by being an unhealthy card can also be used for handtraps as well. As long as handtraps can also be used by the player who goes first, called by would have a place in the game. It`s annoying that you have to play against an established board going second and also worry about your opponent`s hand, which might be filled with handtraps.
There are 3 skill factors when it comes to playing Yu-Gi-Oh: 1. Deck Building (How you build your deck around the current ban list) 2. Duelist Skill (How you play the game) 3. Luck Base (Cards in both players' Hand) I think Konami should really make new rules when it comes to building a (Main) deck, as we can assume that 30% of every player's deck consists of the same cards. Personally, my main issue is that the board becomes unplayable due to many negates. So I propose each player has a limit to the number of times they can negate their opponent's effect between two-turn intervals.
If Called By just negated handtraps I wouldn't mind, but the ability to also work as an interruption and stopping possible comebacks in actually good matches where the game lasted long enough for both players to have developed their graveyards is what tips the scales for me.
I think that card is more broken bc of the fact that is not once per turn and thats scary considering konami nade a new upcoming generic level 8 synchro which can just add 1 spell/trap grom your graveyard back to your hand and bc we have emergency teleport and Punk engine that does not use normal summon that synchro can be splashed in any 1 card combo deck that wants to use called by twice
I agree but hear me out. Ban all ‘legacy’ hand traps (including Called by) straight up AND start making in archetype interaction pieces so decks can be unique again. Is that a huge task? Yes. But worth it to make healthier and more diverse gameplay. I’m SO sick of having to build every deck around making room for 3 Maxx C, 3 Ash, 2 Called By, 1 Crossout, 2 Imperm and potentially a couple Droll’s. Thats ~12 cards on average which is 30% of a 40 card deck and that’s not even considering veiler, nibiru and others. Every duel should not be decided by who opens up with more / better hand traps.
@@leonroemann5309 yeah I don't know where my mind went lol. What I should have said is handtraps that work much better in turn 0 and get significantly worse from turn 2 onwards. Like Nibiru does except Nibiru is too weak
@@lioneart19 A better psy-frame omega? Why that card is semi-limited makes no sense to me. It has a good restriction. Konami just doesn't like having a chance of coming back from a negate end board
Card needs to go. It's absurdly powerful for the turn 1 player, and if the turn 2 player somehow manages to resolve theirs; it breaks off a large piece of interaction.
Its interesting how much design comes from having cards present. I think that Call By is very much in the same place as the triple tactics cards. Maybe these cards need for the opponent to not have cards? I don't know.
I will say that by far the least interesting part of modern yugioh is the constant minigames of generic counters that decide so many games without the actual duel being played. You have your combo that will end on multiple negates and a pop, do i have the ash to hit the obvious choke point? If so, do you have the called by to negate the ash? If so, do i have ghost belle to stop the called by and have my ash go through? If so, do you have a gamma or a second called by to hit the belle? It's a game of chicken where the first person to say no will likely lose, and none of these cards have anything to do with the deck you're playing. What i described could happen in hundreds of matchups. Maxx c and called by are the most egregious examples of it, but there are still so many other roads that lead to the same destination
I see two ways for cbtg A) unlimit Not what I'd want to see, but would take the sackiness out of it B) Ban What I'd like to see, because it's annoying to have to have an additional Handtrap to disrupt one thing on their turn
If we're gonna be in a game where the best decks can play 9+ hand traps with no repercussion, then Called By should stay in the game. Honestly, I want it at 3 because you can't make a card meant to out these specific cards that everyone plays and then decide to make it so that we can only play 1 of it. Yeah, it helps whoever is going first, but sometimes that's a good thing, especially if it's a rogue player.
Called by the grave is designed for a format where maxx c exists. In ocg we need at least 5 counters for maxx c to make the minigame more bearable. In tcg however, where maxx c is banned, called by could be banned to maximize the interactions
There should be a card design rule where it should take significant deck investment to the point of being basically impossible or at least very niche for a deck to plus off or punish your opponent playing against you correctly. Called By, Crossout, and Tactics are some of the worst card ideas I've ever seen in a game. Your opponent who is already in a default losing position played correctly? Well then fuck em, get high rolled. It's nothing but a feel-bad on top of the mountain of feels bads that make up modern Yugioh.
Counter argument when called by got limited was the dumbest move ever cause yes we just got TTT but not everyone could afford that at launch, imo we need budget handtrap counters so cbtg should be at 3 in tcg
I like Crossout, its really good in ghoti, it’s a combo extender/starter if you banish Paces or shif, and it lets you play through negation if you banish Ashe or imperm or something.
something people dont talk about is the "once per turn" clause & how pointless it is now Cards need to say "once per two turns" or so to actually be balanced like some of these Albaz cards bc its ridiculous & the cards just recur every turn whether its on your opponent's turn or your own turn!!
Something that I would like to say is that Crossout Designator is a more well designed Called By The Grave. It only works if you are running the same hand trap as your opponent, making more niche cards more viable since your opponent is less likely to be able to respond. It also lacks the problem of Called By acting as an additional negate on top of an already stacked board outside of a mirror match or specific staples. Called By is simply not necessary anymore with a more balanced version in the game now.
I used to think like you regarding Talents. Until I realized most meta decks can play through 1 handtrap and then resolve Talents and essentially FTK you. It's a card that sadly makes solitaire way better.
what about a 'diet' called by that negates for only that turn? and maybe only the monster in the grave instead of the effects of that monster on the field?
It has a downside. The meta has many handtraps that are staple, and many players play them. If you negate Ash with Grave, you'll end up negating your own Ash when your turn comes by (because everyone plays Ash). There's so many handtraps played altogether in the game that Grave must be used appropriately in order to make an impact.
I hate called by the grave because I HAVE to play it with my deck. I play Scareclaw, if I get drolled it is literally game over, I hate droll more than I hate called by. You either don't care about droll or you get murdered by it. Fuck droll and fuck called by, the discard handtraps are the best
Im sorry but Talents is absolutely not good for the game arguably worse than called by. Because if going first if you opponent opens starter + extender + talents you practically got ftkd going 2nd. You hand rip opponent and get hand knowledge and set your board accordingly gg.
@N12015 I think the draw 2 and the take parts are the fairest bits about the card personally. Just kinda wish talents was a pure going second card then it be balanced but strong too
For everytime you asked why Konami create cards that keep players from playing this game I realized that no card game that trying its best to preventing its players from playing itself more than Yu-Gi-Oh!
I think the strangest thing that Konami doesn't do... Is just make more balanced cards. They make like 500+ new cards every year? Seriously? Just make a new Maxx c? 😂
IMO talents’ nonrandom hand ripping is complete bullshit comparable to Called by. I try to defend myself with a HT, so I get my starter ripped and my opponents knows everything I have?
It was designed for "slower" modern decks. You ashed my starter, i dont have extender, I draw 2 in hope to find one or I handrip your starter so we are even .
I think the biggest problem I have with entirely banning Called By is that the alternatives don't really work for every deck. A lot of weaker decks rely on resolving a single effect off of a normal summon to reach their end board and drawing 2 cards doesn't really help much when you've already used up your normal summon. This is also why I like Instant Fusion in the game because Millennium-Eyes allows it to act as a called By with more utility even if your opponent can see it coming. Cards like Time-Tearing Morganite are really nice alternatives, but that restriction doesn't work out well for decks like Trickstar and Witchcrafter who both heavily rely on the normal and want to activate cards in hand
Called by the grave came about because most decks around the time of its release could not play through one handtrap. Ash was a $90 card, one of the most expensive cards in the game at the time because opening it nearly guaranteed you'd stop your opponent turn one.
I mean, it’s a card that counters specific effects for GY, you also have Crossout Designator btw. I dunno what’s so bad about called by, it is basically like rock paper scissors. There cannot be a card that can be activated from the hand and cant be negated. Also I cannot agree with the statement “you use it at first hand trap you can” its bs, you usually first bait out stuff like ash if you can and then keep called by as a safe backup for stuff like veiler. I have watched few of your videos and while with some I can agree but some of your opinions (like this one) I feel would just ruin yugioh’s unique style and banning called by btw would do shit to meta decks but would be a big and perhaphs fatal hit for fun/rogue decks…
Mate, it's not the 1st of April anymore. Most decks run between 9 to 15 handtraps these days. Meaning they have a high chance o getting at least 1 or 2 in their starting hand. As you've said as well, combo decks rely on getting through their chokepoint. If you can't protect your combo in turn one, you're dead in turn 2. Called By is a necessary card to do this, against many handtraps. Let's say Ash. I don't even give a f*ck about Maxx C against some of my decks. Like against my Blackwings. If they want to start with 30 cards, so be it. As they'll die on the 4th monster effect activation unless they can get rid of my tax dragons.but a well timed Ash can break that combo quite badly, if I start with Simoon, and I don't have Sudri, and they negate my search for Sudri. Really, if called by gets banned, so should handtraps in general. Maybe except archetype relater ones, like Numeron Wall and stuff, that don't serve any purpose outside their own archetype.
My only defense of the card is that with so many decks having powerful graveyard effects, having a way to interact with your opponents GY at quick play speeds is always good.
There is one downside to Call by The Grave it effects you as well though this is a rarity that you feel the effect of your own card but hey I'm pointing this out because most people don't think about it when stopping combos or breaking boards.
Nah this aint it. Called by can only be used on your turn unless you set it first like all proper interruptions. Hand traps and the communities toxic attachment to them need to go. Otherwise its the big extra deck threats that need the ban so you dont feel you need them.
Based take once again. Although I will say, Maxx "C" indeed reduces the gap between meta and rogue decks, as regardless of the deck you play, if you resolve Maxx "C" you win that game.
I completely agree here, called by is broken by desing in tcg people were calling for it's ban somd years ago, here in master duel we need it to deal with a bugger problem, as soon as we ban maxxc we also need to ban called by. love TTT design it's so good, also i love cards like dragon phantasme wich helps you going second and instead of negating the interaction, it gives you resources to help you deal with It next turn, if only it was more generic extradeck intead of being only with links it would be more played.
Talents is cool, except for the handrip IMO. You are exclusively activating this to punish player 2 for using their hand traps. Gaining perfect knowledge of their hand, and taking away another hand trap or their best card in hand is insanely powerful, and you can potentially just keep going afterwards. There's no guarantee that their 1 hand trap was enough, and now player 2 is fighting with a 4 card hand that potentially has no plays because you took it away from them. Talk about making going first broken.
Have you considered: I like the card? I like having -A- card that can trade for a handtrap, while also having the flexibility to stop any monster's grave effect. I think the most evil thing about Called By, is the fact it isn't once per turn. So it should be at 1, if at all legal. I don't want more cards like it though, because "trading handtraps" is already a reductive state of gameplay. There's also the fact Called By negates the card's effects until the end of the NEXT turn. For certain decks this is a death sentence. Skill issue. But this also means if you hit a handtrap that is also in YOUR hand, that card is now dead. : ( In an ideal world, decks wouldn't have chokepoints that exist for the soul purpose "keeping them in check" and the game would have actual healthy and interactive game states. But we live in Hell, and I decide how I want to burn in it.
There is a legion of a hand traps and a million ash blossom 🌸 every where I look. Let me play my garbage rogue in peace. Called by is a 1 of get over it.
Honestly, I agree. But not just that, but the handtraps we've been playing for years are getting old. Give us in archetype handtraps that compliment the deck or heck, give us type specific hand traps that compliment that type or even attribute. If I'm going to ash or ghostbelle my opponent, I rather they be a resource I can play off of in my graveyard.
Called By is bad for the game in the same reasons as you mentioned for why Ash could have been improved(design wise) by requiring no monsters on board. Called by is better going first because it allows you to establish your board to have negates there so that you're not relying on only your hand traps during turn 2. I also LOVE Crossout though, I think it's a perfect card, one that wont always be live or work on the opponents card, has expanded usage cases in mirrors, requires deck building, and because of that last one can be played around. I have talked to tons of people at top tables at large events playing more targeted hand-traps as opposed to more blanket ones during formats where Crossout is popular and them saying that they are playing around it. The one that that makes called by especially annoying is that it has no counter play, not in deck building or in gameplay, at least not in any realistic way.
Called by helps lower tier decks who dies into an Ash Blossom. Plus in the actual format where people play 15+ handtraps , it is really nevessary. The main problem of CBTG is that it helps degenerate turn 1 decks . It more the fault of those decks than CBTG
Never thought about called-by in this way, konami keep adding counter parts to meta decks that still fortifies it, its a pretty silly back and forward Good video as always >Its your opnion anyways
There are a couple of issues here. For a start, one hand trap in the opponent’s hand is a bit of an assumption. Some decks are running so many that it’s not unrealistic that they’ll open with 2 or more (0 is also a possibility). Also worth considering is that 2 hand traps usually can’t be hit by Called By, Nibiru and Impermanence (usually because of the off chance Nibiru is in the grave). One point that’s technically incorrect is Called By having no downside. The downside is that your copy of whatever you negated is also negated for that turn and the next. Also just a little sidebar, but can yugioh players stop using “skill” in places where “knowledge” is a more appropriate word?
Bruh if you copy of the card you negated with called by rotting in your hand is what loses you the game when your choke point resolves I think that’s a skill issue. That downside is non existent
Imagine designing handtraps to hold unhealthy endboards turn 1 just to design cards to counter them 💀
Hand traps never once kept combo decks in check.
@@ballgang367 it kept them from auto-winning when they went 1st with no counter play, which isn't much but it's at least something
@@ballgang367 True it doesn't necessarily but it's what makes going second possible which is what everyone wants. Also it's not just combo decks that make unhealthy endboards.
@@yuseifido5706this wouldn't be a problem if synchro and link monsters hard as much restrictions as fusions
imagine playing rogue and not opening any protection from the four handtraps and 1 card starter your opponent's hand on your must resolve normal summon or you lose
The maxx c mini game is what makes MD so frustrating sometimes
Yea the game feels so much random because of that, and also prevents player from playing board breakers because you have to play against maxxc so the space for board breakers Is full of anti-maxxc
Legit 5 out of 10 games in MD gets decided by maxx c.
@@YuruYuriYuruthe worst is when you go first with a barely functional hand, you figure out the roundabout line to make a decent board, then get Maxx C’d on summon😹
@@mainaime2566 or when you got second and your opponent makes his best possible board and at the start of ur draw phase drops maxx c. 😂
What do you mean sometimes?
called by the grave is just a bandaid for a bandaid. The game should not have been powercrept to the point that shit like Ash was needed to begin with, and they DEFINITELY shouldn't have doubled (or tripled...?) down on that by designing counters to it, lmao. At this point, we're 15 layers deep in terrible card design though, so I'm just here to sit back and watch the game burn. I'll just play tier 9 decks with my homie until they fix this trash heap 😂
handtraps are not a bandaid tho. They are the best thing that happened to the game in its whole life period.
@@Kylada-o5t It's a bandaid. If the only way to get to play second is to rely on having specific outs in your opening hand, then it's a badly designed game.
@@Touffy029 but it is not the only way tho. There are different kinds of boardbreakers too, and depending on the matchup you can play even without them into full board.
That is even without mentioning that most handtraps are very format dependent. Sometimes it worth to run less of the, sometimes more, sometimes even no. The current format, by the way, is an example of a most popular before handtrap (Ash Blossom) becoming not so useful because other means counter current meta better. This format is handtrap heavy, POTE format was boardbreaker heavy, TRUMP format was somewhere inbetween etc etc
Yu-gi-oh is very fast, so interaction on turn 0 is often important, yes. Is it a bad thing? No. In fact, the insane speed of Yu-gi-oh is what differs it from other TCGs, it is why people, including me, play and love it despite greedy and irrational marketing decision of Konami.
@@Kylada-o5t Yugioh is very fast NOW. The game has been around for 25 years, my guy. And for like half of that time, maybe more, the game did not need handtraps because the power level of cards and what decks were able to do was far lower and much more reasonable to deal with. The same is also true of ridiculous board breakers, too. Handtraps in their modern iteration and usage, are a design answer to unchecked powercreep, period. That is what they are a bandaid for.
I like the insane fast pace of the game too, if I didn't you can be damn sure I wouldn't have like 10 decks for modern era advanced format (Branded Chimera, Marincess, Gren Maju, Bird Up, Dogmatika-Shinobirds, Nouvelles, Traptrix, Sky Striker, Crystal Beast, & Dinosaurs). That being said, Let's not sit here and pretend like the reason for the game needing these kinds of cards isn't written on the wall.
You said it yourself - Konami's decisions are greedy and irrational, so they took the laziest approach to easily selling more cards, and that's making new cards stronger than old ones - powercreep. They did this too much though, and it required them to make a bunch of answers to that powercreep, and then eventually, answers to those answers and so on and so forth. They're still doing this even today - what do you think Snake-Eyes is?
This game is a beautiful disaster, and while I am a huge proponent of having new, officially backed formats that will have a lower power level overall, I don't want advanced format to disappear for the sake of that. No reason we can't have both, and I think formats like Edison and Goat prove that there is a desire for these styles of slower, lower power formats. Thank you for taking the time to share your perspective, be easy brother.
@@DarkAuraLord do you understand that powercreep is not only inevitable (not only in Yu-gi-oh but in TCGs in general. Even in ones with rotation. Even in ones that profit more from collectors than from competitive players), but is the MOST important thing that keeps any TCG alive? Do you understand that without it the game would be not only not profitable, but would lose the company money? Do you understand that 95% of TCGs that have tried to fight it and either died because of that or lost a lot of their playerbase because of that?
Powercreep and complexitycreep is the heart and soul not only for the Yugioh, but for trading card games in general. MTG, Pokemon, Digimon, Vanguard, One Piece, Hearthstone, Force of Will, Weiss Shwartz or whatever its called, Bakugans, Elestrals, and many more.
Also you are talking about handtraps as if there were no HTs during old times, when yugioh wasnt that fast. Remind me, how old are Skull Meister and D.D. Crow? How old is Ghost Ogre? Heck, even other ghost girls came up more than ten years ago. That is even without mentioning battle tricks of the past, such as swift scarecrow, battle fader, tragoedia and gorz.
I love this format of Yu-Gi-Oh videos, we need more, WAY more of it
Thank you for this channel man!
Thank you for watching, its only possible with your active support!
>we need to ban called by the grave to keep the combo decks in check
Never once have handtraps kept combo in check, if anything ever since ash blossom has been printed combo has gotten more oppressive.
When ash came out it forced konami to start giving more broken starters and extenders to every combo deck so that they can just brute force through ash. If anything called-by should be at 3.
Called by helps combo decks.
Handtraps resolving is good
Don't you "loove" how he used "interaction" as an argument AGAINST this Spell?
Nah. The problem with Called By is that if you end up not needing it for hand traps, you get to set it and use it as an additional piece of disruption. Hey nice Flamberge, would be a shame if I banished it and negated its effect for 2 turns.
Do you remember why Gouki was so oppressive? Called By and Mid Breaker made the deck able to reliably ignore enough hand traps that they could solitaire without reasonable counterplay. Combo being able to ignore half of the reasonable counterplay that exists and about 100% of the main decked counterplay by drawing the sack is awful game design. It's made even worse by being such a massive compounding punish on top of the person on the back foot's problems and all for playing the game correctly. Card sucks. Should be banned. Tactics too.
at 3 would be a bit too much. it negates that monster for 2 turns, imagine having it at 3 and its not once per turn
Its funny how the only thing that makes crossout go from "unplayable" to "MUST PLAY" is exactly Maxx C
Its not just maxx c though. The card was designed to counter hand traps in general. So cards like ash blossom and effect veiler are just as responsible for its existence and should be held to the same degree. So if called by the grave does get banned, those cards should to.
And tier 0 formats
@@dustinvance243problem is Crossout is very good only in Maxx C or Tier 0 formats cuz everyone would play it if either/or are a thing. In a diverse format, handtraps and boardbreaker versions of decks are varied
@@traplover6357 people would still run crossout because of ash though. It and called by are in the same boat because they were made to counter the same thing. The difference is that crossout forces you to run the things you want to negate to. Which you are because everyone is always running ash and called by the grave. You need crossout so that when someone uses called by or crossout on your ash you can use it to crossout their called by or crossout. Even when they made counters for ash those counters only wound up reinforcing it in the end. Ash is that game warping of a card.
Crossout is at least somewhat well designed IMO. It's only really a problem card in mirrors, where it becomes a free negate for literally anything. Getting that while you're ahead is a huge gut punch to the other player.
If called by was ever considered to be banned, not only would they need to ban maxx c but also ban lingering hand straps like droll and shifter because each one of these cards can single handily shut down either player’s turn which would only be worst if you don’t have called by to negate it. It’s just another situation where if you ban one influential card, you gotta ban several more that become unbalanced without the former being available.
as someone who came back into the game briefly in 2015 and picked up madolche as a pet deck at the time i can't help but see called by the grave as that card that lets me play through forehead child.
NEGOOT
fr tho called by is what lets rogue be viable when every deck can run +15 handtraps and their 1 card starter
@@handlebar4520
Makes this vid seem rather tonedeaf, don't it?
Your deck still sucks roughly 88% of the time? That sounds like a power creep problem and not one that Called By solves.
@@geek593 I've gone 3 and 1 with it at locals before. I mostly play labby lately but it's pretty good when it goes off :3 I do want them to print more madolches pretty bad though
@@handlebar4520 except not really imagine if those handtraps were always able to be stopped? Meta decks would benefit far more from this. Also let's be real here nowadays madolche is able to play through handtraps because of cards like the vernusylphs and such.
I believe called by was made to stop gy stuff. Remove important stuff.
And stopping handtraps was a side effect.
It’s a retrain of call of the grave which was an anti monster reborn. And in essence called by still is an anti monster reborn. It just also hits hand traps. I think it’s a fine card truthfully
Called needs an errata that can only be used in your turn, not on the opponents turn
The one thing I'll never understand is why not have a banlist like speed duels. Like how they are, it's not like ban cyber dragon or book of moon. It's more of you can have cyber dragon, you can have book of moon, you just can't run both of them in your deck. You pick one or the other, you can't have your cake and eat it too.
the reality is that there is a difference between physical shuffling, and master duel slot draws. Maxx C is redundant, but TCG format has nothing but exploitation on top of what is already known through ocg playtesting. Even though maxx c exists in ocg, the same decks usually are as broken as always. People defended kashtira because there were "outs", but the design was hot garbage. And people think called by is a problem? A generic card effect that sometimes won't even be usable. Is it brain dead, or is it strong? Whereas I feel brain dead is when a new archetype automatically does stuff without the player even doing something, e.g ariseheart. Yugioh is busted, and called by is hardly the problem
Called By is the only thing that helps me delete a certain Golden Lord out of existence...
There is a downside. The card negates the effects for both players. Meaning if you Called By Ash on your turn, you cant use your own Ash on your opponents turn. I think there is more utility to the card than just using it for handtraps because the effect lingers into the next turn. It’s really good at dealing with troublesome floaters.
The downside is an upside if you hit cards only your opponent is playing, though. The lingering can really fuck someone over if you use it at the right time. If you've had a long game, they can negate your starters by hitting copies in GY, or keep you out of something by sniping it on their turn. It can backfire, but it also has the potential to be very nasty.
Completely irrelevant if Called By prevents your board from being stopped. If you Called By an Ash and have one in hand but your Branded Fusion resolves you went plus infinite and your opponent was hand ripped for nothing meaning that's one less card you need to trade for. The math in the worst case scenario for a proper resolution of Called By is still neutral. In most cases it's so positive it's not even funny.
I think a "once per turn" restriction would be fine for "Called By The Grave", since it does help weaker decks get pass the usual 3+ negates and 1 of 5 combo starters a player will have in their hand since they get 6 on turn two. With "Droll", "Imperm", "Maxx" (OCG/MD), "Cross-Out", "Ash" and "Psy-Frame" being all in the same deck a lot anyways, you'd be hard press to use even three copies and still prevent something getting negated. You can literally have as many, if not more, negates than your opponent's hand size going first.
I liked Called by the Grave - at least at first, it felt good that there was an out to things like Ash Blossom... but it probably punishes going second more than it helps it (and it's such a generically good card for stopping all sorts of other plays). I don't think I mind it too much at 1 - but a ban is probably the "healthier" choice.
A lot of cards punish going second more than going first, going second is just that disadvantageous.
Called by the Grave was very short sighted
What they really need to do is:
1) Make archetype specific hand-traps, "Called By", and "Dark Ruler".
2) Have in ranked matches, a archetype lock of no more than two. Those specifically mentioning others are fine if you have cards listing them all, but you can't have anything not mentioned. (Stardust, Warrior, Junk, and Synchron would be safe since they have cards that mentions on another; provided you have cards listing that list them all.)
3) Make a card that can shuffle banished cards into the deck, be a hard "once per turn", and locks you out of something for a turn.
4) Series are fine to have multiple of like "Solemn".
We're in an interesting situation, tho.
Understand that banning called just means more copies of the tactics cards.... which is just as bad if not more annoying than called by...
I don't imagine things being "healthier" until we start powering things down
There is a down side. If they're running the same cards, they can't use the effects if they called by the same hand trap.
Oh no you called by my monster... Anyway I'll just summon the card you just banished.
A Called By that only works if you opponent controls a card would help out going second decks while being useless against players going first.
"If your opponent doesn`t have any handtraps, you can set this card. There is no downside to called by the grave. no situation when it isn`t good. There is a good chance that Called By the Grave will be a massive disruption by itself. There is no downside to the card". Well, if we think about it, the main argument for running handtraps over board breakers is that handtraps can also be used going first. If I go first and open Ash Blossom I can do full combo and still end up with an ash in hand. There is no downside to it, no situation when it isn't good. There is a good chance that Ash Blossom will be a massive disruption by itself. There is no downside to the card. If I'm playing against branded, I can use my disruptions normally, and still keep that ash in hand to negate Branded Fusion. Handtraps are very uninteractive in the sense that there is not much you can do to get rid of them before they activate, since they stay safely in the player's hand. It`s not like a set impermanence, for instance, which can be destroyed by a feather duster. So yeah, the same argument that can be used for called by being an unhealthy card can also be used for handtraps as well. As long as handtraps can also be used by the player who goes first, called by would have a place in the game. It`s annoying that you have to play against an established board going second and also worry about your opponent`s hand, which might be filled with handtraps.
There are 3 skill factors when it comes to playing Yu-Gi-Oh:
1. Deck Building (How you build your deck around the current ban list)
2. Duelist Skill (How you play the game)
3. Luck Base (Cards in both players' Hand)
I think Konami should really make new rules when it comes to building a (Main) deck, as we can assume that 30% of every player's deck consists of the same cards.
Personally, my main issue is that the board becomes unplayable due to many negates. So I propose each player has a limit to the number of times they can negate their opponent's effect between two-turn intervals.
If Called By just negated handtraps I wouldn't mind, but the ability to also work as an interruption and stopping possible comebacks in actually good matches where the game lasted long enough for both players to have developed their graveyards is what tips the scales for me.
I kinda liked how Duel Links did their limits. It kept you from just stacking 3 of the same powerful card.
I think that card is more broken bc of the fact that is not once per turn and thats scary considering konami nade a new upcoming generic level 8 synchro which can just add 1 spell/trap grom your graveyard back to your hand and bc we have emergency teleport and Punk engine that does not use normal summon that synchro can be splashed in any 1 card combo deck that wants to use called by twice
Cross out designator feels like balanced called by.
I agree but hear me out. Ban all ‘legacy’ hand traps (including Called by) straight up AND start making in archetype interaction pieces so decks can be unique again. Is that a huge task? Yes. But worth it to make healthier and more diverse gameplay. I’m SO sick of having to build every deck around making room for 3 Maxx C, 3 Ash, 2 Called By, 1 Crossout, 2 Imperm and potentially a couple Droll’s. Thats ~12 cards on average which is 30% of a 40 card deck and that’s not even considering veiler, nibiru and others. Every duel should not be decided by who opens up with more / better hand traps.
What we need is more powerful handtraps that work exclusively from turn 2 onwards. Cause handtraps should be for the going second player.
That is a terrible idee because you do not want your opponent to get a free turn 1 in a game that only lasts 2 turns.
Also this only makes going first stronger because the second turn is when the person going second is playing
@@leonroemann5309 yeah I don't know where my mind went lol. What I should have said is handtraps that work much better in turn 0 and get significantly worse from turn 2 onwards. Like Nibiru does except Nibiru is too weak
@@lioneart19 A better psy-frame omega? Why that card is semi-limited makes no sense to me. It has a good restriction.
Konami just doesn't like having a chance of coming back from a negate end board
Card needs to go. It's absurdly powerful for the turn 1 player, and if the turn 2 player somehow manages to resolve theirs; it breaks off a large piece of interaction.
Its interesting how much design comes from having cards present. I think that Call By is very much in the same place as the triple tactics cards. Maybe these cards need for the opponent to not have cards? I don't know.
they should start designing handtraps that dodge called by, that would be funny
I will say that by far the least interesting part of modern yugioh is the constant minigames of generic counters that decide so many games without the actual duel being played. You have your combo that will end on multiple negates and a pop, do i have the ash to hit the obvious choke point? If so, do you have the called by to negate the ash? If so, do i have ghost belle to stop the called by and have my ash go through? If so, do you have a gamma or a second called by to hit the belle? It's a game of chicken where the first person to say no will likely lose, and none of these cards have anything to do with the deck you're playing. What i described could happen in hundreds of matchups. Maxx c and called by are the most egregious examples of it, but there are still so many other roads that lead to the same destination
I see two ways for cbtg
A) unlimit
Not what I'd want to see, but would take the sackiness out of it
B) Ban
What I'd like to see, because it's annoying to have to have an additional Handtrap to disrupt one thing on their turn
Called by is one way to take a dump on Maxx C in Master Duel. It is a necessary evil.
He mentions it in the video, called by should only be taken behind the shed after maxx c is gone too
I like called by it helps with those damn snake eyes monsters
Called by the Grave should remain unbanned purely because of it’s animation in Master Duel.
Called by the grave was printed cause a Konami employed was high playing goat and wanted a way to stop tree born frog.
If we're gonna be in a game where the best decks can play 9+ hand traps with no repercussion, then Called By should stay in the game. Honestly, I want it at 3 because you can't make a card meant to out these specific cards that everyone plays and then decide to make it so that we can only play 1 of it. Yeah, it helps whoever is going first, but sometimes that's a good thing, especially if it's a rogue player.
Called by the grave is designed for a format where maxx c exists. In ocg we need at least 5 counters for maxx c to make the minigame more bearable.
In tcg however, where maxx c is banned, called by could be banned to maximize the interactions
IMO ygo should deviate from having "Powerfull disruptions" as common as they are to make the game more balanced
There should be a card design rule where it should take significant deck investment to the point of being basically impossible or at least very niche for a deck to plus off or punish your opponent playing against you correctly. Called By, Crossout, and Tactics are some of the worst card ideas I've ever seen in a game. Your opponent who is already in a default losing position played correctly? Well then fuck em, get high rolled. It's nothing but a feel-bad on top of the mountain of feels bads that make up modern Yugioh.
If only it was just an anti handtraps and not an OP anti grave effect that block a certain name for a turn it would be OK
Called By was the first Draft. Crossout is the finished product.
Not gonna lie. Talents and crossout feel way more toxic than called by
Counter argument when called by got limited was the dumbest move ever cause yes we just got TTT but not everyone could afford that at launch, imo we need budget handtrap counters so cbtg should be at 3 in tcg
called by the grave would be fair if it negated those BS gy effects without negating hand traps
i want it at 7 so konami is forced to make more handtraps that don't discard themselves
called by does have a downside... if you called by ash you cannot ash them onm their turn
I like Crossout, its really good in ghoti, it’s a combo extender/starter if you banish Paces or shif, and it lets you play through negation if you banish Ashe or imperm or something.
something people dont talk about is the "once per turn" clause & how pointless it is now
Cards need to say "once per two turns" or so to actually be balanced like some of these Albaz cards bc its ridiculous & the cards just recur every turn whether its on your opponent's turn or your own turn!!
Maxx C is the only reason I keep Called by the Grave around.
Also, I don't play Thrust irl because I can't afford it.
Something that I would like to say is that Crossout Designator is a more well designed Called By The Grave. It only works if you are running the same hand trap as your opponent, making more niche cards more viable since your opponent is less likely to be able to respond. It also lacks the problem of Called By acting as an additional negate on top of an already stacked board outside of a mirror match or specific staples. Called By is simply not necessary anymore with a more balanced version in the game now.
I like the Called By ban, however, one of my favorite wins has been bricking on Called By, then using it on their Flamberge mid combo
Actually called has a down side.
for example if you negate ur opponent's ash,, u wont be able to use your ash the next trun.
OTKs are only okay if the person going second does it
I used to think like you regarding Talents. Until I realized most meta decks can play through 1 handtrap and then resolve Talents and essentially FTK you. It's a card that sadly makes solitaire way better.
what about a 'diet' called by that negates for only that turn? and maybe only the monster in the grave instead of the effects of that monster on the field?
It has a downside. The meta has many handtraps that are staple, and many players play them. If you negate Ash with Grave, you'll end up negating your own Ash when your turn comes by (because everyone plays Ash). There's so many handtraps played altogether in the game that Grave must be used appropriately in order to make an impact.
I hate called by the grave because I HAVE to play it with my deck. I play Scareclaw, if I get drolled it is literally game over, I hate droll more than I hate called by. You either don't care about droll or you get murdered by it. Fuck droll and fuck called by, the discard handtraps are the best
Im sorry but Talents is absolutely not good for the game arguably worse than called by. Because if going first if you opponent opens starter + extender + talents you practically got ftkd going 2nd. You hand rip opponent and get hand knowledge and set your board accordingly gg.
Or draw 2 OP cards if you don't have a perfect hand. Seriously, Talents is just a reprint of banned cards due to being opressive when going first.
@N12015 I think the draw 2 and the take parts are the fairest bits about the card personally. Just kinda wish talents was a pure going second card then it be balanced but strong too
For everytime you asked why Konami create cards that keep players from playing this game
I realized that no card game that trying its best to preventing its players from playing itself more than Yu-Gi-Oh!
I think the strangest thing that Konami doesn't do... Is just make more balanced cards. They make like 500+ new cards every year?
Seriously? Just make a new Maxx c? 😂
IMO talents’ nonrandom hand ripping is complete bullshit comparable to Called by. I try to defend myself with a HT, so I get my starter ripped and my opponents knows everything I have?
Being punished for playing properly is such a bizarre design trend. It's amazing no one at Konami thought about how terrible it is.
It was designed for "slower" modern decks.
You ashed my starter, i dont have extender, I draw 2 in hope to find one or I handrip your starter so we are even .
Nah, screw that. Called By the Grave is necessary as long as hand traps exist. I absolutely love that card and hope it never gets banned.
I shall say i wanted to type the same thing
Goofy
I think the biggest problem I have with entirely banning Called By is that the alternatives don't really work for every deck. A lot of weaker decks rely on resolving a single effect off of a normal summon to reach their end board and drawing 2 cards doesn't really help much when you've already used up your normal summon. This is also why I like Instant Fusion in the game because Millennium-Eyes allows it to act as a called By with more utility even if your opponent can see it coming. Cards like Time-Tearing Morganite are really nice alternatives, but that restriction doesn't work out well for decks like Trickstar and Witchcrafter who both heavily rely on the normal and want to activate cards in hand
I think, a better solution would be also a errata, like: If your opponent activates a effect IN THE GY, negate it. Something like that?
Skull meister be meistering in anger
I get you accept handtraps, but using "interaction" to argue against this is a bit much.
Called by the grave came about because most decks around the time of its release could not play through one handtrap. Ash was a $90 card, one of the most expensive cards in the game at the time because opening it nearly guaranteed you'd stop your opponent turn one.
I don't think just designing better cards and banning the earth insect will do. Perhaps yugioh needs new rules to accomodate what it has become
If cards like this don’t exist while maxx c is allowed then there is no reason to play combo decks unless it’s a shifter deck
I mean, it’s a card that counters specific effects for GY, you also have Crossout Designator btw. I dunno what’s so bad about called by, it is basically like rock paper scissors. There cannot be a card that can be activated from the hand and cant be negated. Also I cannot agree with the statement “you use it at first hand trap you can” its bs, you usually first bait out stuff like ash if you can and then keep called by as a safe backup for stuff like veiler. I have watched few of your videos and while with some I can agree but some of your opinions (like this one) I feel would just ruin yugioh’s unique style and banning called by btw would do shit to meta decks but would be a big and perhaphs fatal hit for fun/rogue decks…
Mate, it's not the 1st of April anymore. Most decks run between 9 to 15 handtraps these days. Meaning they have a high chance o getting at least 1 or 2 in their starting hand. As you've said as well, combo decks rely on getting through their chokepoint. If you can't protect your combo in turn one, you're dead in turn 2. Called By is a necessary card to do this, against many handtraps. Let's say Ash. I don't even give a f*ck about Maxx C against some of my decks. Like against my Blackwings. If they want to start with 30 cards, so be it. As they'll die on the 4th monster effect activation unless they can get rid of my tax dragons.but a well timed Ash can break that combo quite badly, if I start with Simoon, and I don't have Sudri, and they negate my search for Sudri.
Really, if called by gets banned, so should handtraps in general. Maybe except archetype relater ones, like Numeron Wall and stuff, that don't serve any purpose outside their own archetype.
My only defense of the card is that with so many decks having powerful graveyard effects, having a way to interact with your opponents GY at quick play speeds is always good.
I guess this is variance Konami wants to have in the game.
That the thing if you ban called you have to ban maxx imagine going second getting yourself maxx 😅
i want 30 different cards i can run going first that negate hand traps
So call of the grave could be a good designed card if is a trap card ?
When was Called By printed? Looks like an old card that became busted years later
I agree with you on your point about the called by the grave, specially remove it if maxx c disappears.
1:00 pretty sure you meant to put something here
How do you feel about cross out
Yo remember when this card was at 3?
Tik Tok syndrome indeed has made it harder and harder to pay attention for more than 10 seconds.
There is one downside to Call by The Grave it effects you as well though this is a rarity that you feel the effect of your own card but hey I'm pointing this out because most people don't think about it when stopping combos or breaking boards.
If you’re gonna ban called by the grave, you need to ban all the floodgates hand traps like droll, shifter Maxx C etc.
Nah this aint it. Called by can only be used on your turn unless you set it first like all proper interruptions. Hand traps and the communities toxic attachment to them need to go. Otherwise its the big extra deck threats that need the ban so you dont feel you need them.
Based take once again.
Although I will say, Maxx "C" indeed reduces the gap between meta and rogue decks, as regardless of the deck you play, if you resolve Maxx "C" you win that game.
I completely agree here, called by is broken by desing in tcg people were calling for it's ban somd years ago, here in master duel we need it to deal with a bugger problem, as soon as we ban maxxc we also need to ban called by.
love TTT design it's so good, also i love cards like dragon phantasme wich helps you going second and instead of negating the interaction, it gives you resources to help you deal with It next turn, if only it was more generic extradeck intead of being only with links it would be more played.
Thoughts on D.D. crow?
its pretty ok this format. Stopping flame princess is great or a revive effect is solid but rn Ash Imperm Veiler and TTT are better
Talents is cool, except for the handrip IMO. You are exclusively activating this to punish player 2 for using their hand traps. Gaining perfect knowledge of their hand, and taking away another hand trap or their best card in hand is insanely powerful, and you can potentially just keep going afterwards. There's no guarantee that their 1 hand trap was enough, and now player 2 is fighting with a 4 card hand that potentially has no plays because you took it away from them. Talk about making going first broken.
Have you considered: I like the card?
I like having -A- card that can trade for a handtrap, while also having the flexibility to stop any monster's grave effect. I think the most evil thing about Called By, is the fact it isn't once per turn. So it should be at 1, if at all legal. I don't want more cards like it though, because "trading handtraps" is already a reductive state of gameplay. There's also the fact Called By negates the card's effects until the end of the NEXT turn. For certain decks this is a death sentence. Skill issue. But this also means if you hit a handtrap that is also in YOUR hand, that card is now dead. : ( In an ideal world, decks wouldn't have chokepoints that exist for the soul purpose "keeping them in check" and the game would have actual healthy and interactive game states. But we live in Hell, and I decide how I want to burn in it.
There is a legion of a hand traps and a million ash blossom 🌸 every where I look. Let me play my garbage rogue in peace. Called by is a 1 of get over it.
Honestly, I agree. But not just that, but the handtraps we've been playing for years are getting old. Give us in archetype handtraps that compliment the deck or heck, give us type specific hand traps that compliment that type or even attribute. If I'm going to ash or ghostbelle my opponent, I rather they be a resource I can play off of in my graveyard.
Called By is bad for the game in the same reasons as you mentioned for why Ash could have been improved(design wise) by requiring no monsters on board. Called by is better going first because it allows you to establish your board to have negates there so that you're not relying on only your hand traps during turn 2. I also LOVE Crossout though, I think it's a perfect card, one that wont always be live or work on the opponents card, has expanded usage cases in mirrors, requires deck building, and because of that last one can be played around. I have talked to tons of people at top tables at large events playing more targeted hand-traps as opposed to more blanket ones during formats where Crossout is popular and them saying that they are playing around it. The one that that makes called by especially annoying is that it has no counter play, not in deck building or in gameplay, at least not in any realistic way.
Called by helps lower tier decks who dies into an Ash Blossom.
Plus in the actual format where people play 15+ handtraps , it is really nevessary.
The main problem of CBTG is that it helps degenerate turn 1 decks . It more the fault of those decks than CBTG
Called by points at roach. Called by = good card.
I agree with the 3 videos you did !
Never thought about called-by in this way, konami keep adding counter parts to meta decks that still fortifies it, its a pretty silly back and forward
Good video as always
>Its your opnion anyways
Thank you for watching!
There are a couple of issues here. For a start, one hand trap in the opponent’s hand is a bit of an assumption. Some decks are running so many that it’s not unrealistic that they’ll open with 2 or more (0 is also a possibility). Also worth considering is that 2 hand traps usually can’t be hit by Called By, Nibiru and Impermanence (usually because of the off chance Nibiru is in the grave). One point that’s technically incorrect is Called By having no downside. The downside is that your copy of whatever you negated is also negated for that turn and the next.
Also just a little sidebar, but can yugioh players stop using “skill” in places where “knowledge” is a more appropriate word?
Bruh if you copy of the card you negated with called by rotting in your hand is what loses you the game when your choke point resolves I think that’s a skill issue. That downside is non existent