ISHIZU TEARLAMENT - Ten Minute Testing

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  • เผยแพร่เมื่อ 26 พ.ย. 2024

ความคิดเห็น • 881

  • @Chestnnut
    @Chestnnut 2 ปีที่แล้ว +1921

    "I wish yugioh had more interactions rather than just negates. I really like when decks go back and forth on either turn" I said, as a finger on the monkey's paw curled.

    • @mateusrp1994
      @mateusrp1994 2 ปีที่แล้ว +36

      God, I know that feeling.

    • @Ragnarok540
      @Ragnarok540 2 ปีที่แล้ว +128

      People complained about the negates and Konami listened.

    • @IridescentKySoul
      @IridescentKySoul 2 ปีที่แล้ว +61

      On the monkeyboards paw

    • @24kam48
      @24kam48 2 ปีที่แล้ว +38

      "either turn"

    • @J3Puffin
      @J3Puffin 2 ปีที่แล้ว +56

      For my part, I wanted another Lightsworn-Esque deck… I sincerely apologize

  • @Raminator243
    @Raminator243 2 ปีที่แล้ว +1145

    I feel like Konami heard people’s complaints about modern combo decks being too uninteractive and then made Tearlament a bit too interactive.

    • @ygodecktestertube
      @ygodecktestertube 2 ปีที่แล้ว +15

      😂

    • @anakinsmith4770
      @anakinsmith4770 2 ปีที่แล้ว +30

      are they though they end off multiple disruptions including ones that out board breakers like dark ruler and mystic mine. not only that anything if you do anything it will end up in them disrupting you on the crack back. I argue a dragon link negate board far more beatable consistently than tear ishizu

    • @ducky36F
      @ducky36F 2 ปีที่แล้ว +105

      Tear is interactive in the sense that you get to watch your opponent play, and then get to watch them do it again on your turn. It’s only interactive if you’re also playing a deck that plays on your opponents turn. Like Tear or Floo.

    • @juvenileygo
      @juvenileygo 2 ปีที่แล้ว +52

      The fault here is making every starter a handtrap. Unless every deck gets their own havnis/ishizu/bystial, none can compete

    • @anakinsmith4770
      @anakinsmith4770 2 ปีที่แล้ว +3

      @@ducky36F pretty much you hit the nail of the head

  • @DrAiPatch
    @DrAiPatch 2 ปีที่แล้ว +710

    It's wild that the 1st tier 0 deck that is named after an anime character is Ishizu

    • @Neg2YGO
      @Neg2YGO 2 ปีที่แล้ว

      And has is a homophone

    • @chrispambo1539
      @chrispambo1539 2 ปีที่แล้ว +16

      Where's my Luna Tier-0 at ?

    • @Sp3llmen
      @Sp3llmen 2 ปีที่แล้ว +20

      I’d still say performapal was worse since it got hit only a month or so after release but ya it’s debatable

    • @ygodecktestertube
      @ygodecktestertube 2 ปีที่แล้ว +96

      @@Sp3llmen He said a deck named after an anime character.

    • @lokiswager
      @lokiswager 2 ปีที่แล้ว +58

      A character who's only on-screen duel was a complete loss, as well.

  • @zephshoir
    @zephshoir 2 ปีที่แล้ว +393

    Using Mannequin Cat to summon End of Anubis at just the right time during Game 2 of the Best of 3 Match was super neat!

  • @lucaslennan3356
    @lucaslennan3356 2 ปีที่แล้ว +475

    Mathmech is the new Satellarknight, Spright is BA and Tear is Nekroz.
    This is a new era folks.

    • @junglezone7323
      @junglezone7323 2 ปีที่แล้ว +42

      BA will always find some way to be relevant

    • @davidjimenez3822
      @davidjimenez3822 2 ปีที่แล้ว +86

      oh boy I can't wait for the day we can say 8 Years in response of Gigantic summoning a frog

    • @adrianofeixa5026
      @adrianofeixa5026 2 ปีที่แล้ว +30

      And floo is cli.

    • @lucaslennan3356
      @lucaslennan3356 2 ปีที่แล้ว +13

      Now that I think about it Runick being BA and Spright being Shaddoll seems to fit better. Infinite grind deck being relevant forever and usable as an engine seems to fit Runick better than Spright.

    • @CANWEGETMUCHHIGHERRRR
      @CANWEGETMUCHHIGHERRRR 2 ปีที่แล้ว

      @@lucaslennan3356 floo?

  • @basedandconfused6357
    @basedandconfused6357 2 ปีที่แล้ว +88

    Props on Joseph for talking at length about how intriguing the mirror ist without showing the mirror in this tmt. Give us the chainlinks!!!

  • @-clod-8948
    @-clod-8948 2 ปีที่แล้ว +243

    I wish you showed a set of the mirror match as it is probably the most important match up currently for the deck.

    • @StormKidProductions
      @StormKidProductions 2 ปีที่แล้ว +150

      This is 10 minute testing, not 10 hour testing

    • @-clod-8948
      @-clod-8948 2 ปีที่แล้ว

      @@StormKidProductions ur a clown

    • @Leonardo-ms2nk
      @Leonardo-ms2nk 2 ปีที่แล้ว +1

      He probably didn’t want to go through that headache 😅

    • @IdentityChrist
      @IdentityChrist 2 ปีที่แล้ว +37

      If MBT thinks the ishizu mirror format is so great and fun, he should have no problems showing it off in a video... Right?

    • @Limos1590
      @Limos1590 2 ปีที่แล้ว

      Those matches are extremely complex, skill testing, and after activating and resolving 15 effects each ABSOLUTELY NOTHING HAPPENS. It's the worst of both worlds! Interminable boring combos that don't even win the game! Just two dipshit assholes jerking off their mermaid waifu decks for an hour and doing nothing.

  • @Dunker401
    @Dunker401 2 ปีที่แล้ว +34

    “Ok and in response to the zipper”
    My LORD that caught me off guard 😂

  • @evolto1617
    @evolto1617 2 ปีที่แล้ว +166

    The concept of Ishizu Tear isn't terrible, responding to your opponent's cards during their turn in a way that isn't just negating them. But the end results of Ishizu Tear specifically is watching your opponent spend 15 minutes milling and chaining while you sit there milling quietly if you're not playing Ishizu Tear. For the format specifically, yes the Ishizu Tear mirror is extremely skill based, but that only matters if your playing the mirror, play anything else and it's like playing against unga bunga combo but they can do it when you're going first.
    TLDR; play anything other than Ishizu Tear and you're gonna have a bad time.

    • @RepTheoAndFriends
      @RepTheoAndFriends 2 ปีที่แล้ว +8

      Well Naturia Ishizu does not have the same power level, but when playing vs Ishizu Tear, you also do stuff in their turn, if they mill your cards. So this feels actually super interactive. However I noticed many decks (for instance Exosister) lose to these kinds of decks very quickly if they don't draw Shifter.

    • @A1D7
      @A1D7 2 ปีที่แล้ว +20

      Well yes, that's what a tier 0 format is.

    • @suezuccati304
      @suezuccati304 2 ปีที่แล้ว

      You'll feel your sins crawling in your back.

    • @chaotixthefox
      @chaotixthefox 2 ปีที่แล้ว +1

      Floo has interaction vs Tear, so does Spright, so does any Bystial list.

    • @suezuccati304
      @suezuccati304 2 ปีที่แล้ว +5

      @@chaotixthefox yeah, but ishizu tear has interactions against ishizu tear. why would you play floo over tear? To me it makes no sense because tear is good against tear, and floo is the most boring deck of all time and worse than tear.

  • @JudojugsVtuber
    @JudojugsVtuber 2 ปีที่แล้ว +80

    I think there's a balance between "lots of variety but everyone is playing solitaire" and "One deck minus 5-10 techs that's fun to play in a mirror".
    We've had similar types of balance before in past formats albeit briefly. Formats like Duelist Alliance had multiple top deck contenders then a variety of very viable and topping lower tiered strategies.
    The main issue and why it seems like nobody can be happy in my eyes at least is that Konami refuses to do something MTG did long ago which was set a power level and stick around that level for all future releases. Every time the community thinks the powercreep has hit a plateau there's suddenly a huge spike in power from a tier 0 deck (which then gradually gets crept itself) and then another lul. It's kind of just the limbo of the yugioh metagame. Maybe in say 5-10 more years they'll finally cap out on how much cards can do while still fitting the text on cards and we'll actually see the true highest possible powerlevel yugioh can reach.

    • @four-en-tee
      @four-en-tee 2 ปีที่แล้ว +12

      Nah, they'll require people to play with bifocals

    • @straypaper
      @straypaper ปีที่แล้ว

      Tear is at least a step to the right direction. We have interactions now. All that's left is to release more Tear-leveled decks and we will then have lots of options to play extreme levels of interactions.

    • @gutsbadguy50
      @gutsbadguy50 ปีที่แล้ว

      ​@@straypaperyeah but RIP to all the older archetypes. The game is going to be so different in a few years, itll make the pre-tear meta look like boomer yugioh.

    • @straypaper
      @straypaper ปีที่แล้ว

      @@gutsbadguy50 not necessarily. They can release new supports and make them meta or at least rogue just like Hero or Naturia. I swear those two always pops in when people least expect them to

  • @ogeid772
    @ogeid772 2 ปีที่แล้ว +20

    The big problem for me is that this deck is only really skill testing in the mirror, what i mean by that is that unless both players are playing Ishizu Tears specifically, the deck is a lot more forgiving, it isnt difficult to mill what you want when you mill upwards of 15 cards per turn, not to mention the deck punishes the opponent a lot for just playing the game, like Havnis and Scream basically plus you if the opponent does something as basic as normal summon a guy or activate a monster effect, that's not really feasible to play around, you either play the game and allow the opponent to combo off during your turn or dont play the game and let them combo off during their turn because you have no interaction. I like that the deck is skill testing in the mirror, but if the deck makes it so that the game can only be enjoyable in the mirror, something has to change.

  • @crusaderwraith5955
    @crusaderwraith5955 2 ปีที่แล้ว +102

    One of Konami's biggest contradictions was banning Chaos Ruler for being too strong as a generic mill 5 and then immediately printing an archetype and support that easily mills half their deck (sometimes on turn 0 as well). Not sure how that made any sense to them

    • @Vahlok_dayo
      @Vahlok_dayo 2 ปีที่แล้ว +16

      Well you see, Chaos Ruler also adds a Light or Dark monster that you milled! It's also got 3000 ATK!

    • @chibbyfn2094
      @chibbyfn2094 2 ปีที่แล้ว +3

      The mill 5 is the worst effect of the card. You’re just a scrub

    • @tac4y0n
      @tac4y0n 2 ปีที่แล้ว +13

      @@chibbyfn2094 I don't see how the mill 5 is the worst effect on Chaos Ruler when the only other thing it does is banish a light and a dark to summon itself back on the field as a body....

    • @chibbyfn2094
      @chibbyfn2094 2 ปีที่แล้ว +1

      @@tac4y0n I’m not talking about chaos ruler. I’m talking about the Ishizu cards

    • @gimlion4602
      @gimlion4602 2 ปีที่แล้ว +1

      You don’t want a version of tear existing that can also use chaos ruler imo.

  • @Gixel_
    @Gixel_ 2 ปีที่แล้ว +8

    This situation is super similar to brawl MK imo
    For those who don't know, Metaknight was blatantly the best character in Smash Brothers Brawl, this meant every matchup was MK vs MK.
    The problem, however, is that the MK ditto was the most skillful way to play the game, but if you fought any other character as MK it was a sweep in your favor (usually with heavy air camping), or if you wanted to play something else you would get stomped yourself.
    This lead to the situation of:
    MK + MK = Fun and interactive
    MK + Anyone else = horrible nightmares.

  • @PrototypePlatform
    @PrototypePlatform 2 หลายเดือนก่อน +2

    i came back a year later to watch this video and remind myself what it was like. i adored this format. i look back at the people around me that hated the format, and now, even a year on, those players are still people who dont call out what phase they are in. who dont declare that they are moving to the battle phase, etc. its made me realise that the only people who complained about tear format were people who either had no skill, no patience, no progress, or all of the above combined.
    i miss the skillful interaction of my opponent chaining their 9 effects to mine in a way that makes them win. what a format, man.

  • @MiyaoMeow588
    @MiyaoMeow588 2 ปีที่แล้ว +151

    I feel like surely we can have a middleground between Literally 1 Deck Being Playable and Multiple Degenerate Strats Being Playable At The Same Time.

    • @geiseric222
      @geiseric222 2 ปีที่แล้ว +3

      I mean we will, tier 0 is gonna happen but not often.
      The last one was Spiral in early 2018

    • @jacobwoodman4488
      @jacobwoodman4488 2 ปีที่แล้ว +19

      yeah, it was weird for him to frame it as if those are the only two options, when other games and possibly yugioh itself at times has shown that things like RockPaperScissors 30-70 metas have existed before, where the 30 percentage for your unfavoured deck can be won through proper skill expression

    • @galladiated
      @galladiated 2 ปีที่แล้ว +5

      We did, if was right before MAMA released

    • @QuantemDeconstructor
      @QuantemDeconstructor 2 ปีที่แล้ว +1

      @@geiseric222 I thought it was SPYRAL that was tier 0, with Spiral being a solid deck at the time (Remember; Konami localisation is a paying job)

    • @KyanbuXM
      @KyanbuXM 2 ปีที่แล้ว +3

      Yeah, hopefully Konami will see Tear as an example of how to build and support new nd old decks without relying on heavy negation or lockouts.

  • @olliezoop
    @olliezoop 2 ปีที่แล้ว +67

    I think the main thing that frustrates me about the ishizu stuff in particular is that mudora and keldo individually invalidate so many other possible deck options just by existing. Lots of decks that are grave reliant but aren't even dark / light decks weak to bystials die really hard to getting stuff shuffled away at a critical time, and the ishizu cards do it so easily and at essentially no cost. Besides that tho, I do at least appreciate that ishizu tear is outrageously strong without locking you out of the game entirely like nekroz did back when that was tier 0.

    • @xTxCxMx
      @xTxCxMx 2 ปีที่แล้ว +1

      Yeah those two are absolutely absurd and make so many matchups unwinnable.

    • @four-en-tee
      @four-en-tee 2 ปีที่แล้ว +5

      All 4 should be limited, thats the only way to fix this deck. Tearlaments already have so many fucking mill options.
      If it continues to be an issue, ban the shuffle back cards.

    • @thebigandlazyguy246
      @thebigandlazyguy246 2 ปีที่แล้ว +11

      The thing is, while I doesn't lock you out of the game entirely, once the board is established you're gonna have just as hard a time winning as you would against a board that locks you out. Different looks, same result.

    • @Rizwaan122
      @Rizwaan122 2 ปีที่แล้ว +1

      I didn't think much of them much when I first saw them on edopro but after a couple games I realised... They're absolutely bonkers

    • @Howardax
      @Howardax 2 ปีที่แล้ว +14

      @@thebigandlazyguy246 Playing against tear-ishizu or tear-kashtira is kinda like trying to break through a wall that you've been told is made of wood, only to discover with every punch that it's actually titanium despite other people's insistence to the contrary. Whereas peak Nekroz or any other 'lock-out' deck, is just like trying to break through what you know is going to be a titanium wall.

  • @snickyz
    @snickyz 2 ปีที่แล้ว +10

    I believe the tri-spright match was an example of an actually HEALTHY interactive deck that doesn't just make a million negates, tears are not only frustrating to play against but take "our turn" to literally, having an in hand monster negate and destroy that pluses you and mills 10 cards just seems to unfair.

  • @TokyoKoolProductionz
    @TokyoKoolProductionz 2 ปีที่แล้ว +74

    Prediction: I'll see you all in 6 months to a year when the next banlist comes out, two of the Tearlament engine cards are limited, and the videos decrying the strength of the archetype are mixed in with the videos touting the next broken archetype to be released.

    • @al8188
      @al8188 2 ปีที่แล้ว +21

      Local card gamer predicts sun will rise tomorrow

    • @sdedy379
      @sdedy379 2 ปีที่แล้ว +5

      they kinda already limit a few things in ocg and kashtira already full power but hey what's that? tear still 60%+ top cut apparently

    • @thefirstsurvivor
      @thefirstsurvivor 2 ปีที่แล้ว

      @@al8188 and was wrong

    • @TheMegaultrachicken
      @TheMegaultrachicken ปีที่แล้ว

      @@sdedy379 entire archtype being banned perhaps? Would be the first time since dragon rulers.

    • @TokyoKoolProductionz
      @TokyoKoolProductionz ปีที่แล้ว +2

      Update: The latest set came out and gave the deck MORE options?
      Why, it's like the last 2 months never even happened! RESET THE CLOCK!

  • @GumshoeClassic
    @GumshoeClassic 2 ปีที่แล้ว +50

    While I will always prefer interactive formats over "don't play the game" - the game, in a game like ygo, variety and the ability to choose is a huge part of what makes the game fun and interesting. The strategy might be complex, but it's still one strategy. I want to see many different things, and therefore I will probably always stick to more casual metagames anyways.

  • @mekklord
    @mekklord 2 ปีที่แล้ว +39

    Nothing wrong with the best deck being interactive and incredibly skill-testing
    I just wish there was more than one playable deck in this format

    • @kacpikachu5951
      @kacpikachu5951 2 ปีที่แล้ว +8

      Exactly. My issue with the format is not Ishizu Tear, it’s that Ishizu Tear is the only thing worth playing. The only way to enjoy competitive rn is if you both have the deck and like playing it.

    • @lloydbagby8355
      @lloydbagby8355 2 ปีที่แล้ว

      Eh to be fair it not fucking zoo it what I call high roll teir 0

    • @teddywarlock5379
      @teddywarlock5379 2 ปีที่แล้ว

      I see what you mean. Over in Master Duel, there's like three top decks currently. Those being Branded Despia, Swordsoul and Floo. Possibly four, because I think Scareclaws might actually be really strong too.

  • @Suzaku_Mizutani
    @Suzaku_Mizutani 2 ปีที่แล้ว +141

    As a duelist, I understand that it's skill testing and isn't just an insta-win strategy. This isn't a VFD, Utopic Zexal, Scythe Lock, etc. But at the same time, when it makes many previously good decks, including ones that were able to handle the deck decently before the new support into chaff, while basically the only way to win is to play the same deck, or to build a deck so targeted at specifically THIS that it's frankly ridiculous. Yes, having targeted strategies against decks isn't new -- all those cosmics in the side deck are proof of that -- but when you're making both your main AND side deck as just more ways to attempt to beat this one deck... yeesh. There's also the fact that the deck is... nigh brick proof? Basically everything has an effect somewhere, and even though mills are RNG, when you're dealing with anywhere from 3-15 or so mills, you're *GOING* to find what you wanted.
    And as a spectator... I hate it. It's boring to watch, it's confusing and it pains me to realize that it's like... just this. Interacting is fun, but when we're on the 3rd chainlink 5+ on turn one, and come the second turn it already looks like the 3rd turn... it's terrible. The concept of turns lost its meaning. And again, yes, playing extensively on your opponent's turn isn't a new thing; fuck, look at Floo or if you wanna get a little spicy, Crystron. But normally, in order to play on your opponent's turn, you needed to have gone first, not being able to have essentially both players have a turn 1, and the Tear player still gets the advantage of the first battle phase.

    • @isaacmontano5855
      @isaacmontano5855 2 ปีที่แล้ว +15

      couldn't disagree more as a spectator, how is it boring to watch, because you don't understand the cards? Pasadena finals I was at the edge of my seat, the duelists were literally using shuffle backs in baffling positions simply to not allow bystial summons, Jessie Kotten literally got dwellered 2 times in game 3 of finals, and still only lost because the last card in Hani Jawhari's hand was a 2nd copy of bystial pizzahut and the man banished his 1st copy of it summon the one from hand while dodging the dark take, what more do you want in a duel as a spectator?

    • @DoctorOaks
      @DoctorOaks 2 ปีที่แล้ว +15

      I agree with when I saw MBT discussing the subject with Farfa. The current format is very skill heavy, even if everything is tear or made to beat tear. There's so many points of interaction on both sides every game that it's really challenging to play effectively. However, MBT did say that while it's like a good player's wet dream right now that he does agree with the idea that the format would be more interesting if there were more decks that functioned like Tear

    • @SexyPotatoDancer
      @SexyPotatoDancer 2 ปีที่แล้ว +11

      @@isaacmontano5855 while the finals were undoubtedly some of the best yugioh I've seen in years, the point that sticks out as especially salient to me is the concept of yugioh not really having turns anymore. It eliminates much of the sense of pacing that yugioh was built upon. It's one less game mechanic that we can count on working as it was intended. And honestly, it's not really tear's fault (aside from maybe havnis) so much as it is the ishizu cards. I was pretty fine with tear prior to their release.

    • @Zaffo_
      @Zaffo_ 2 ปีที่แล้ว +1

      @@DoctorOaks all the people that are complaiming probably prefer seing the oppo setting 80 floodgates, in my opinion with tear at least i can try to play

    • @luminous3558
      @luminous3558 2 ปีที่แล้ว +6

      @@Zaffo_ Thats just you being lacking info though. If the opponent flips a floodgate most players know whether they can still win or should scoop for time reasons.
      Vs Tear you just don't get that "Oh I lost moment" as easily. If they get a decent mill you probably lost but you won't know until you play it out.
      If your deck cares about the grave and they hit mudora/keldo you probably aren't winning.

  • @Belligol.
    @Belligol. 2 ปีที่แล้ว +103

    This format seems very fun and skill based
    Only if you play ishizu tear, anything else gets completely drowned out and it isn't fun to play when you can't even activate a single effect before your opponent goes crazy and makes a turn 0 board before you can even establish your own

    • @xTxCxMx
      @xTxCxMx 2 ปีที่แล้ว +18

      Yeah, thats why I hate this. I love brewing jank. Ishizu tear invalidates 90% of other decks in the game, and not in a "oh you shouldn't play this if you want to top" way but a "literally nothing you will do will let you win ever" way. Decks that would win maybe 1/4 matches vs top decks pre mama now take maybe FIVE HOURS of testing to achieve the same result

    • @four-en-tee
      @four-en-tee 2 ปีที่แล้ว

      @@xTxCxMx Just play Neko Mane

    • @xerospades
      @xerospades 2 ปีที่แล้ว +4

      @@four-en-tee that solve nothing

    • @geiseric222
      @geiseric222 2 ปีที่แล้ว +1

      Well skill based is gonna naturally favor less diverse formats. It’s basically a choice, do you want skill based or a diverse format.

    • @xerospades
      @xerospades 2 ปีที่แล้ว +11

      @@geiseric222 you can have skill based and be diverse.

  • @IdentityChrist
    @IdentityChrist 2 ปีที่แล้ว +25

    Can't wait for next week's One Hour Testing, where the episode is exactly the same except that best of three is against an actual meta deck - another Ishizu Tearlaments.

  • @diamondsanchez224
    @diamondsanchez224 2 ปีที่แล้ว +37

    So, I disagree in regards to liking the format. Yes, this deck is skill intensive, but we've had skill intensive formats in the past that were interactive and skillful while offering variety. July of last year was a good example of that imo, and so was TOSS format, hence how it's so beloved people still play it.
    Secondly, Tier 0 formats, including this one, are EXTREMELY unfriendly to budget players. Tier 0 decks are almost never cheap. The only way to compete at all right now on a budget is to maybe play Flunder. Diverse formats tend to be cheaper, due to how many viable decks there are. I'm a firm believer that some of the best formats are the most budget-friendly ones. While I understand to compete in YGO, you need to offer some money, it shouldn't cost a kidney just to compete.
    Thirdly, while this deck doesn't focus on negation, the Ishizu Tearlament cards give so much Graveyard control that you can't really compete with Graveyard-reliant decks, which take up about 90% of decks. Most decks instantly lose to one Mudora or Keldo shuffle-back, even ones that were powerful right before MAMA. While this doesn't involve negation, this still can shut off interactivity for the other player if they aren't also on Ishizu Tears or the small niche of decks that don't care about their Graveyards.
    Fourth, the banlist was created to stop players from using the same 20-30 cards. Yu-Gi-Oh, at its core, is a trading card game where one of the key features is customizing your deck and competing with your strategy. If you can only win with 30 cards, this might as well just be Poker or something similar rather than a TCG. Being able to play with different builds allows for this. I'm aware there's always a meta in YGO, but even 10-ish strategies being competitively viable can at least allow for more experimentation and creativity, something pro players get to express much of their skill in through deckbuilding.
    I mean no disrespect with this comment btw. I love your content and personality. I'm just throwing out my thoughts and opinions.
    Tldr: we don't need a Tier 0 to have interactivity. We can have budget friendly, diverse formats that also involve skill. This ain't it.

    • @ygodecktestertube
      @ygodecktestertube 2 ปีที่แล้ว +2

      Well, I still play an infinite negations deck, so fuck it.

    • @zeo4481
      @zeo4481 2 ปีที่แล้ว +1

      That's a valid point, but it's this the most interactive Teir 0 deck ever?
      Would you rather be locked by Colosis or Nekroz Unicorn , orrrr have complete control in a match where your opponent doesn't have a single concrete end board in mind and is just going whit the flow which you can influence by playing Bystials/Shiftet/D.D Crow/Nekomain Cat/Demise of the Land/Dweller/Barrier Statues/Summon Limit/Mystic Mine (at ratios based on your strategy) all cards that beat Tear and dont beat summon Unicorn Using Jin pass.
      If you couldn't tell how much i hate Nekroz format.

    • @diamondsanchez224
      @diamondsanchez224 2 ปีที่แล้ว +5

      @@zeo4481 I understand, and like I said, this is a skill intensive deck, but the overall picture is that it's not healthy for the game. Ishizu Tears are too expensive, and it really only becomes a test of skill when your opponent is also on the deck. Otherwise it basically is a blowout. There's multiple things that make a format good. Being skill-intensive is one of them, but it's really the only checkbox at all that this format fills.

    • @Howardax
      @Howardax 2 ปีที่แล้ว +6

      Absolutely nailed it man, great take. I'd rather allow degenerate strategies like Colossus/Djinn-Nekroz exist if they at least allow the opponent to A: have a chance when said opponent goes first, and B: have budget-friendly (or any viable) alternate decks to compete against it. Tear-ishizu allows for none of these.
      I hate this deck so much that it's driving me away from the game, omni-negation comes second only to omnipotence.

    • @pivotcreator2
      @pivotcreator2 2 ปีที่แล้ว

      @@Howardax more over those sort of decks can be kept in check by handtraps and board breakers. Tear isn’t anymore, bystials are the only good option, but they aren’t nearly enough. And they in turn are generally much less useful in other matchups

  • @gustavogalli2359
    @gustavogalli2359 2 ปีที่แล้ว +64

    what a time to be awake

    • @zachc9593
      @zachc9593 2 ปีที่แล้ว +2

      I love it, came home from drinking to mbt, so good

    • @dyloncampbell7124
      @dyloncampbell7124 2 ปีที่แล้ว

      What mbt mean?

    • @eliascsjunior
      @eliascsjunior 2 ปีที่แล้ว +1

      @@dyloncampbell7124 menbissexualtransexual

  • @ZDH513
    @ZDH513 2 ปีที่แล้ว +27

    I like how he says the deck is great cause it doesn't aim to lock you out of playing as if we didn't see someone Abyss Dweller 4 turns in a row in Game 3 of the Finals of YCS Pasadena.

    • @eldavid8774
      @eldavid8774 2 ปีที่แล้ว +6

      That right there proves him right, they played like10 turns while under a floodgate and with both players interacting, ypu didnt see that in the pre pote format

  • @arpenki9938
    @arpenki9938 2 ปีที่แล้ว +82

    I remember going to my locals, and seeing a tearlament ishizu mirror. Their duel lasted the whole fucking 40 minutes of the round. This deck is fun and balanced I swear.

    • @-clod-8948
      @-clod-8948 2 ปีที่แล้ว +51

      I remember going to my locals, and seeing a ghost trick mirror. Their duel lasted the whole fucking 40 minutes of the round. This deck is fun and balanced I swear.

    • @CATCHTHERAINB0W_
      @CATCHTHERAINB0W_ 2 ปีที่แล้ว +6

      buddy 40 minutes is nothing. I once had a generaider-eldlich game that took 90, and only ended due to a disconnect.

    • @slavakaterinovic1599
      @slavakaterinovic1599 2 ปีที่แล้ว +1

      At my first time at locals with shaddoll magistus i played against invoked dogmatika eldlich. Game 1 lasted for 50 minutes.

    • @Effrenatus
      @Effrenatus 2 ปีที่แล้ว +2

      A 40 minute match isn't out of place in any format lol, that's pretty normal

    • @Rasalhage_handle
      @Rasalhage_handle 2 ปีที่แล้ว +1

      oh it's not balanced at all; but it really *is* fun

  • @sonic21blast88
    @sonic21blast88 2 ปีที่แล้ว +61

    Poor mathmech so much hype behind it then mama came around

    • @z-one5941
      @z-one5941 2 ปีที่แล้ว +10

      The biggest problem were the Bystal cards, they hard counter Mathmech. Same goes for decks like Eldlich and Sky Striker, Bystal hard counter everything that's Light and Dark

    • @111IronSyde
      @111IronSyde 2 ปีที่แล้ว

      Remember when drytron was a sleeper that just got benten back?? Pepperidge Farm remembers.

    • @FilthyWeeb27
      @FilthyWeeb27 2 ปีที่แล้ว

      If light/dark is prevelant in the meta any deck that plays them will get snubbed by everyone playing bystials

    • @WhipLash42o
      @WhipLash42o 2 ปีที่แล้ว +2

      I guess we’re just gonna pretend like Mathmech weren’t overhyped and mediocre before mama lmfao.

    • @MarioLopez-xs3vc
      @MarioLopez-xs3vc 2 ปีที่แล้ว

      Bystials don't actually hard counter anything BUT Mathmech and Drytron, which have annoying locks that keep the decks from just running them well themselves. Sky Striker has Linkage for specialing out now and can use the Bystials for Link climbing and H.A.M.P crashing, Eldlich can just chain revival stuff to their effects and keep their board empty by sitting on Floodgates so they can't be used as interruption, but Drytron is bad at using monsters that can be both Normal and special summoned and Mathmech's Cyberse locks can also make them bricky to use at times and gimp Superfactorial's effectiveness significiantly.
      The big issue with the Ishizu cards is that strategies that make use of the graveyard in decent capacity get their tools shuffled back and ones that don't get their answers to the deck milled, so any deck isn't exactly on those cards or Graveyard Stun is going to be impossible to use effectively. And despite all the interactions involved, Ishizu Tear itself IS technically a Graveyard Stun strategy, Stun isn't just about spamming floodgates like Abyss Dweller and Necrovalley, but also spamming interactions that tenpirarily lock people out of plays in a reliable fashion, something the deck is doing on top of racing to Abyss Dweller in the mirror.

  • @ThisAintAStupidName
    @ThisAintAStupidName 2 ปีที่แล้ว +13

    I've never seen a Yugioh deck look so much like MTGs Vintage Dredge before.

    • @sadrobot5501
      @sadrobot5501 2 ปีที่แล้ว

      Combine it with a MTG Legacy Flash Hulk deck and you have the complete picture

  • @Jaddas
    @Jaddas 2 ปีที่แล้ว +40

    I am so thankful for the part where you talked about the format. I constantly see people complaining about it and seeing someone actually acknowledge the good things about the format was really nice.

  • @bororea
    @bororea 2 ปีที่แล้ว +8

    "at least its skillful" is the equivalent to "just draw the out" at this point

  • @larhyperhair
    @larhyperhair 2 ปีที่แล้ว +5

    I love back and forth gameplay in yu gi oh, and I love the way that isis' cards play into her hold exchange of the spirit build, with the whole milling and putting cards back thing. I just wish it was in anything other than tear it gives me migraines. I absolutely want YGO To move away from negates, I love that battle focused hand traps like bystial are coming back, and I absolutely love that decks like floo and swordsoul and spright are getting their booty's blasted because they 100% deserve it. But having a completely one sided format is never fun, and I miss my favorite older interactive decks being playable because I'm still a yugiboomer at heart.

  • @randommaster06
    @randommaster06 2 ปีที่แล้ว +6

    I like that this deck isn't based around negates/flood-gates, floodgates or non-interactive boss monsters, but I would like to not be presented with the ultimatum of "lose to Tear or play mirror matches all day."
    The skill-rewarding part, hilariously, comes from the fact that the mirror involves your opponent doing things on your turn. It's as if people enjoy being able to make decisions rather than hoping to draw the correct opening hand.

  • @dank16
    @dank16 2 ปีที่แล้ว +28

    For this specific TMT, final match it would have been cool to see a mirror.

  • @NickWuebker
    @NickWuebker 2 ปีที่แล้ว +66

    Depending on how the next couple of events go, I could see Konami dropping an adjusted list to try and reign Ishizu/Tear in a little bit.

    • @MomirViggwilv
      @MomirViggwilv 2 ปีที่แล้ว +37

      No disrespect but this is cope.

    • @ahlixemus8903
      @ahlixemus8903 2 ปีที่แล้ว +6

      @@MomirViggwilv Is it really cope when there is this much DIVERSITY?

    • @Ms666slayer
      @Ms666slayer 2 ปีที่แล้ว +22

      @@ahlixemus8903 Yeah is Cope, Konami has only made one emergency list, and has never done it again even with Tier 0 Zoo, and Spyral which was a way worst tier 0 format than this one.

    • @ygodecktestertube
      @ygodecktestertube 2 ปีที่แล้ว +2

      Highly unlikely. It's really not that big of a deal. Like, c'mon. Let's be realistic.

    • @JudojugsVtuber
      @JudojugsVtuber 2 ปีที่แล้ว +7

      Ishtear will stay meta for 2-3 years then get replaced with whatever crazy floodgate and/or big dick combo deck shows up next on the release schedule. At least that's basically what happened with SPYral, Zoo, and Nekroz.

  • @pretends2know
    @pretends2know 2 ปีที่แล้ว +3

    What I've learned from Tier 0 formats over the years is that it isn't the monotony that kills them in the first few months: it's the price tags. The monotony will get you eventually, but it's the deck costs that will vacate the early crowds.

  • @JasSpy
    @JasSpy 2 ปีที่แล้ว +24

    What MBT didn't show, and what I secretly know, is that the Floo game, which I piloted Floo in, actually continued as a best of 3, because Rebby accidentally forgot to make it a best of 1. While the game 1 which is featured here in the tmt saw me creamed by Ishtear, in game 2, I easily set up an unbreakable Floo board and won, and then in game 3... well, idk. I guess Rebby just didn't get good mills, and only ended on a Bagooska which I easily outted for the win. TL;DR, Floo can decently win a match against Ishtear.

    • @vyrax401
      @vyrax401 2 ปีที่แล้ว +9

      Game 1 could be different story if you had shifter as your 5th card, not 6th TrollDespair

    • @Melphisto_
      @Melphisto_ 2 ปีที่แล้ว +2

      IT'S FLOO'S HOUR BABY

  • @coolmasterx5707
    @coolmasterx5707 2 ปีที่แล้ว +2

    That "End of Anubis" play was poggers.

  • @ceresgc
    @ceresgc 2 ปีที่แล้ว +3

    "Interactive, skill-intensive and exciting matches that use 30 of the same cards" you just described goat format

  • @SuperMasterk1
    @SuperMasterk1 2 ปีที่แล้ว +2

    For those of you who haven't seen this decklist from the deck reporting for the event, skull mark ladybug is in the side deck. Which is just amazing to see

  • @Solanne11
    @Solanne11 2 ปีที่แล้ว +21

    When I first heard about Tears, I was so excited because I love Lightsworns and figured they’d work well together
    Then I found out they were THE meta and no I’m upset 😢 The same thing happened with Virtual World, I thought they seemed neat and then turns out everyone hated them

    • @adamjunod3426
      @adamjunod3426 2 ปีที่แล้ว +2

      Oh wow you're just like me, my two favorite decks are lightsworn and virtual world. Have both decks irl too 😄

    • @pokefantrent2065
      @pokefantrent2065 2 ปีที่แล้ว +1

      @@Fayeseti in all fairness their first game plan was to lock you out VW is why VFD got banned after it got banned they immediately fell off they were still good but no longer the meta

    • @dynomite9524
      @dynomite9524 2 ปีที่แล้ว

      @@thezestylime0989 You're much more cringe the VW names are amazing. Fucking Nyannyan

    • @gatocochino5594
      @gatocochino5594 2 ปีที่แล้ว

      @@Fayeseti VW entire strategy was VFD turbo.

    • @gatocochino5594
      @gatocochino5594 2 ปีที่แล้ว

      @@Fayeseti I said was. It seems VW players can't read.

  • @mia_2043
    @mia_2043 2 ปีที่แล้ว +14

    Ngl I haven't played YGO in ages but your description of the format makes me want to hop back in

    • @construct8295
      @construct8295 2 ปีที่แล้ว +12

      You will regret it. Dont

    • @SunnyHF-nf4bc
      @SunnyHF-nf4bc 2 ปีที่แล้ว +9

      @Mia #_# It’s mainly enjoyable for the true pros. But if you’re a casual like myself, you may not enjoy the current format.

    • @DrIMPRATICAL
      @DrIMPRATICAL 2 ปีที่แล้ว +16

      MBT here is biased by his own admission, he likes the format right now
      It's not nearly as fun as he seems to think it is, Tear mirrors are a slog to play and you actually have to be present and paying close attention while your opponent combos because of your own triggers
      This is a meta almost exclusively enjoyed by people who play this game for a living

    • @tsukamesuccess7332
      @tsukamesuccess7332 2 ปีที่แล้ว +7

      Do it! It's one of the most enjoyable formats I've ever played

    • @Speedracer6
      @Speedracer6 2 ปีที่แล้ว +26

      @@DrIMPRATICAL tear mirrors are a slog because you actually have to play the game and cant flowchart your way to 10 negates in a legitimate back and forth that we've been asking for in a while. How terrible.

  • @stuckmeister7750
    @stuckmeister7750 2 ปีที่แล้ว +42

    I will say that watching the finals changed my mind. I'd gotten so accustomed to a large portion of my yugioh matches be decided by flipping rivalry, anti-spell, etc. and going next game. I mean Rikka yon a ycs by doing just that. So it was a breath of fresh air to watch that final be so intense with so much interaction between both players. Tier 0 formats shouldnt last forever, but I am excited to see this one for a month or two, then hopefully move back to a triangle format. Either is much preferred over the floodgate turbo format that was pre pote.

    • @ZDH513
      @ZDH513 2 ปีที่แล้ว +10

      But they did floodgate each other tho. The gameplan was legit "whoever Abyss Dwellers or gets Mudora/Keldo to the GY wins" Like the interaction the deck has in the mirror match is like a thinly veiled lie. Its interaction to prevent interaction. Like its just everyone using Mudora/Keldo to prevent each other Tear names from going off.

    • @Leonardo-ms2nk
      @Leonardo-ms2nk 2 ปีที่แล้ว

      I was so focused on the tier 0 subject that I didn’t notice floods are not a thing currently, I can’t complain about that but a tier 0 format is not necessarily a healthy thing let’s se how it goes before people start crying to the heavens for Konami to do something

    • @Supre3m3Kai
      @Supre3m3Kai 2 ปีที่แล้ว +2

      So much interaction because two players are using their GY as a second hand. That isn't health btw.

    • @stuckmeister7750
      @stuckmeister7750 2 ปีที่แล้ว +1

      @@ZDH513 dweller overall is pretty cringe, but Jesse still wins game 3 of the finals if the last card in Hani's hand isn't a bystial, even after being under dweller for 3 turns which is pretty wild. Otherwise, I don't really see how mudora/kendo doesn't count as interaction.

    • @stuckmeister7750
      @stuckmeister7750 2 ปีที่แล้ว +1

      @@Supre3m3Kai why not? This isn't the first the gy acts as a second hand, just look at phantom knights.

  • @StevieBlunderReal
    @StevieBlunderReal 2 ปีที่แล้ว +28

    Personally, I don't agree with the "You are either playing a format with multiple decks that all end on boring one-sided games or playing a Tier 0 skilled format with Ishizu Tear" take. You 100% can have a format that is both inclusive towards multiple decks within a format that is not reliant on floodgates or build a board of negates. Look at TOSS and Swordsoul format.

  • @Stardust_262
    @Stardust_262 2 ปีที่แล้ว +8

    END OF ANUBIS JUMPSCARE

  • @PhoenixLive_YT
    @PhoenixLive_YT 2 ปีที่แล้ว +3

    ISHIZU effect mill 5 ?
    Well well, i milled 3 Wolfs.

  • @jurtyt4514
    @jurtyt4514 2 ปีที่แล้ว +6

    I still can’t get over the phrase “yeah imma mill 10”.

    • @florinalinmarginean1135
      @florinalinmarginean1135 2 ปีที่แล้ว +4

      That Grass Looks Greener took the axe because it milled cards in 60 card decks, but I guess it's fine when you slap the same effect on hand traps that also happen to combo themselves if they're mermaids or Ishizu cards

  • @SirGrimly
    @SirGrimly 2 ปีที่แล้ว +5

    Personally I would prefer both, but it I was forced to choose, I would go versatile gameplay over versatile builds every single time

  • @lancerguy3667
    @lancerguy3667 2 ปีที่แล้ว +20

    Archetypes are my favorite thing about YGO, and the reason I play it over other card games. The amount of personality and individuality archetypes allow is pretty cool, and thus, naturally, I prefer diversity.
    So, while I appreciate the interactivity, this format isn’t for me. If I wanted to play a skill-heavy game where everyone was drawing from the same deck, I’d play poker.

    • @TheMegaultrachicken
      @TheMegaultrachicken ปีที่แล้ว

      Archtypes were a mistake. I prefer generic cards which yugioh also has.

  • @DiabloTraeluz
    @DiabloTraeluz 2 ปีที่แล้ว +6

    Guy who has Tear Ishizu: yeah i really like this current tier zero format

    • @DiabloTraeluz
      @DiabloTraeluz 2 ปีที่แล้ว +1

      Like, I dunno Mr. Rothschild I feel like any format the skews totally into a single deck is also not healthy for the game, in comparison to multiple decks that use game locks. You're only interacting with your opponent if you're also playing a graveyard strategy at least Tear Ishizu and at most you are literally running the same deck. I'm almost entirely certain that no yugioh player that isn't already running Tear Ishizu wants to play in the Tear Ishizu format.

    • @florinalinmarginean1135
      @florinalinmarginean1135 2 ปีที่แล้ว

      Yeah. That said, I really like how Tear plays (much better than getting locked out of the game by some floodgate), however it's the only archetype that has access to this kind of playstyle. No other deck has an archetypal hand trap that starts their combos on their opponent's turn while every single card is a starter and extender at the same time

  • @jamesweeks2261
    @jamesweeks2261 2 ปีที่แล้ว +16

    At 12:18, you should have put Bagooska in the Extra Monster Zone as Knightmare Cerberus can only target and destroy monsters in the main monster zone.

  • @SunnyHF-nf4bc
    @SunnyHF-nf4bc 2 ปีที่แล้ว +11

    I recall you describing the Dragon Ruler mirror as one of the most skill-intensive versions of Yu-Gi-Oh! ever. It seems like the Tear mirror has taken the crown.
    Now before anyone attacks me, I’m not a fan of Tier 0 formats, but when two decks are equally powerful, it actually does come down to the skill of the pilot. That I actually respect. This will appeal to the pro players.
    Unfortunately, that scenario is only happening in Tearlament mirrors in competitive Yu-Gi-Oh!
    Konami could easily create a diverse meta with that kind of competitive atmosphere. They choose not to.

  • @tsukamesuccess7332
    @tsukamesuccess7332 2 ปีที่แล้ว +11

    re: your question, I definitely prefer an enjoyable one-deck format over a miserable twenty-deck format.
    When I lose the die roll and get scythed G1 and G3 I don't leave the table thinking "wow! I'm having fun because the decks in the top cut are different from each other!"
    also! heartbeat isn't only there as a mine out; if you mill a trap you want to search before making kitkallos, you simply use her effect to mill heartbeat and add it back.

  • @samdiggins6084
    @samdiggins6084 2 ปีที่แล้ว +4

    This has nothing to do with Yu-Gi-Oh, but is anyone else deeply unsettled with MBT's closet being ever so slightly open in the background? Shit like that scares the hell out of me.

  • @johnnyhall9154
    @johnnyhall9154 7 หลายเดือนก่อน +2

    God I miss this format, holy shit is this better than snake eyes

    • @Bob12649
      @Bob12649 6 หลายเดือนก่อน +1

      So true brother

  • @MrAndrew2172
    @MrAndrew2172 2 ปีที่แล้ว +4

    I love this format. It's skillful. It's interactive. It's not set up 6 negate board + Scythe lock.

  • @doorto6152
    @doorto6152 2 ปีที่แล้ว +6

    I’ll argue that the former answer to your question at 3:50:a diverse meta with auto-win cards is more financially accessible than a tier 0 interactive deck.
    That’s part of why I’m playing Master Duel instead of TCG: it’s cheaper. Even if they make every Tear a UR, it won’t be hard for a player to build a full deck for the price of a play set of Perlereino.
    I’m looking forward to exploring how I feel about this particular format when I experience it for myself in MD.

  • @quantumgargoyle3888
    @quantumgargoyle3888 2 ปีที่แล้ว +19

    In regards to your Faustian bargain you raised about interaction vs diversity, I would like to offer a third option. ITS POSSIBLE TO HAVE BOTH IF YOU DESIGN CARDS BETTER AND USE YOUR BANLIST EFFECTIVELY

    • @sky_shu
      @sky_shu 2 ปีที่แล้ว +3

      "Desgin cards better"
      Thats such a non solution to the problem
      How do you desgin cards "better"?
      By adding locks to type/attribute/name?
      By not giving it a negate?
      By not letting it summon boss monsters not in its archtype?
      By making it let your opponent draw cards?

    • @dotreant5264
      @dotreant5264 2 ปีที่แล้ว +6

      Yea, i agree...floodgates are boring to play with and against, theres is no point to lock your opponent out of the game un yu gi oh, like this type of interaction is good , but if more archerypes had access to in-archetype hand traps to play like this would be great

    • @andrejv.2834
      @andrejv.2834 2 ปีที่แล้ว +7

      @@sky_shu restrictions are usually the way to go, the ishizu cards in particular would've been a lot healthier if they for example locked you into 1-2 gy effects the turn you use them, so this way you couldn't mill 10, shuffle back 6 and perform 3 fusion summons all in one turn
      The shuffle part is extremely frustrating too, without that the deck wouldn't have been nearly as good

    • @quantumgargoyle3888
      @quantumgargoyle3888 2 ปีที่แล้ว +1

      @@sky_shu point being that most cards Konami prints are unplayable garbage. No reason in my mind why it has to be like that.

    • @PoyoSpartan547
      @PoyoSpartan547 2 ปีที่แล้ว +1

      @@sky_shu good suggestions there, no clue why all the new archetypal handtraps plus you for no reason while having no downside and no clue why tears don't have any kind of lock to them

  • @Yinlock470
    @Yinlock470 2 ปีที่แล้ว +5

    I feel like any goodwill this deck curently has is just because it's a break from Floodgate Hell rather than the format itself being good

  • @OneArmedMadman
    @OneArmedMadman 2 ปีที่แล้ว +10

    My plan to counter this is to play chain-burn.
    Except I'm going to put Jackpot 7 in the deck, so making me mill is a win condition for me.

    • @yasharthpandey6317
      @yasharthpandey6317 2 ปีที่แล้ว +6

      It will just get shuffled back by Mudora and Keldo.

    • @OneArmedMadman
      @OneArmedMadman 2 ปีที่แล้ว +7

      @@yasharthpandey6317 nahhhhh
      you just gotta believe

  • @1sosukeaizen1
    @1sosukeaizen1 2 ปีที่แล้ว +3

    The mirror is the definition of interaction

  • @blackwing3629
    @blackwing3629 2 ปีที่แล้ว +2

    A diversity of decks with twiks through banning limiting an support is what I like having different playstyles gimmicks and extra decks is fun especially if we could come up with a power system to limit the busted decks

  • @Gravemindefiler
    @Gravemindefiler 2 ปีที่แล้ว +4

    New Egyptian themed cards getting owned by Anubis was both ironic and hilarious btw

  • @zyroberk
    @zyroberk 2 ปีที่แล้ว +9

    My only issue with Ishizu Tear (besides It being too strong right now) is the cards that got released to stop it, aka Bystial. This archetype is going to be really annoying for future formats.
    Honestly, after a January 2020-style banlist, we could have a very good, diverse format that's skill-intensive... Or it'll devolve into negate spam again lmao.

    • @four-en-tee
      @four-en-tee 2 ปีที่แล้ว +2

      I don't mind Ishizu Tear being best deck after a banlist so long as its much easier to play against compared to right now.
      Like, Sky Strikers literally got a really good piece of support in MAMA for example, but it doesnt mean shit rn because this format is so heavily stacked in one deck's favor.
      This format has the making for a good one in it due to just how big of a presence Ishizu Tear has in other deck's side boards (or even main deck tech options), the power of Ishizu Tear just needs to be dialed back a smidge is all. Maybe limit/semi-limit each Ishizu card, ban Mine and Scythe, and just get rid of other generally accepted cringe ass generic cards like Instant Fusion.

  • @bradysfire
    @bradysfire 2 ปีที่แล้ว +6

    I love this format
    I am happy playing birbs lol

  • @lordgoenutz1094
    @lordgoenutz1094 2 ปีที่แล้ว +2

    the negation of the zipper down to piss with Orange Light had me dying on the floor

  • @joshprice4855
    @joshprice4855 2 ปีที่แล้ว +6

    Upside to all this is if Konami actually listens to the discourse they might start building more interaction into archetypes in general.
    Its a big ask but it could happen

    • @KyanbuXM
      @KyanbuXM 2 ปีที่แล้ว

      I feel like that's where this is all going. Tear might be the start of a new standard for new and old archetype support.

  • @zeo4481
    @zeo4481 2 ปีที่แล้ว +1

    0:32
    Kekw That was actually insane! 🤣🤣👏👏

  • @krullachief669
    @krullachief669 2 ปีที่แล้ว +2

    "I'm quitting for Digimon" nah, I'm staying here but also picking up Pokemon.

  • @dejavureal
    @dejavureal 2 ปีที่แล้ว +1

    I don't really care that we're in a Tear 0 format, mostly because I don't play competitive or IRL, but also because I think that there are arguments for and against it that are both valid. Now, I'm not an expert on Yugioh's past formats, but I've somewhat been paying attention to the metagame on-and-off since TOSS format, and slowly piecing together my understanding of formats prior to TOSS through stuff like the various progression series on the YugiTubing sphere. I do this because I find it interesting to know what decks are/were good or why they're good, even if I'm not playing them, and I like to believe this gives me a better understanding of the overall card pool of the game whenever the boys and I get together to play casually. I eventually heard about this deck called Floowandereeze and how everyone memes about it saying "our turn" and all that. Now I know making plays on the opponent's turn isn't new to Yugioh or anything, but Floo was the most recent iteration of what it actually means to "make plays on your opponent's turn." It set a new standard for how large those plays should be. Summoning a Barrier Statue effectively protecting your other monsters from the Battle Phase, or a Mega Raiza, which spins cards off the field for nearly no cost, are pretty strong plays, I'd say. And now with Ishizu Tear resolving what's effectively Grass on legs multiple times a turn, on either player's turn, potentially on *turn zero*, with no real fear of decking out?
    Again, I might be talking out of my ass as a mostly-casual player who's enjoyed spectating both sides of this children's card game, but looking forward, I don't know how power creep can get any worse, considering its newest form is making the turn order a mere suggestion instead of a regulation for the pace of the game. What I'm about to say, I don't necessarily expect to happen, as we're talking about Konami here, but if and/or when Master Rule 6 comes around, I think it should arrive with massive, never-before-seen changes to how the game is played, from a fundamental rule/procedure standpoint and an overhauled banlist to boot, or some kind of a "soft-reset" that sets us back a couple of eras in terms of how we play the game. I don't want another summoning mechanic, we have enough of those for a functional game to exist. Now I'm gonna sound like The Act Man here with some yugi-boomer-ish takes here, but one of the few things I agreed with him on was what he said about older mechanics being completely thrown to the wayside. 20 years of support for Rituals and their 1 (one) best deck was Tier 0 for a single event, scaring Konami into printing anything remotely good since, bar Drytrons. Once again, excuse me for my inexperience with past formats, but when was the last time Pendulum topped a YCS? I get that PePe was a terrible 2 weeks to play Yugioh but I don't think that should equate to making what's one of the highest-potential summoning mechanics seem like a raindrop compared to the waterfalls that have been Tear, Spright, Floo, Despia, Swordsoul, Prank-Kids, Eldlich, DPE, the list goes on.
    POTE had me interested in Sprights, but it wasn't enough to push me to learn the deck or play comp on DB. DABL introduced the Kashtira cards and I said "Wow these are really neat, I think I'll actually play the real game," but turns out, they're aggressively mid on their own without their support. And then the Ishizu cards came out and I have since retracted any desires to play TCG at least until PHHY. But even then, I know that the Tear 0 format will just evolve to become Ishizu Kash-tear-a. So for the time being, I guess I'll catch up with you all next year when this stuff hits Master Duel.

  • @YumeBoi
    @YumeBoi 2 ปีที่แล้ว +3

    I don't play yugioh anymore, I'm a bystander that through the lens of content creators experience a part of what yugioh is rn. I like the tearalaments as cards, I wish they didn't feel like the only option; but since I don't play it doesn't bother me and I rather like seeing mbt or whoever else being hyped for the format, the other yugituber I watch probably didn't touch anything beside master duel for a while now so I think yugioh is a decent spot right now

  • @obiesenpai3869
    @obiesenpai3869 2 ปีที่แล้ว +2

    Normally I don't necessarily like playing the same deck over and over again, but Ishizu Tear is actually extremely fun. The fact that it is fucking hard actually makes it seem more fun to play, though I am fucking autistic with a knack for puzzles and Ishizu Tear is like the dodecahedron rubiks cube of yugioh decks.

  • @AshBlossomWorshiper
    @AshBlossomWorshiper 2 ปีที่แล้ว +1

    I forgot who said it, but a yugituber said "how far removed your pet deck does in a metagame is inversly related to how much you like the metagame". My favorite deck of all time was and still is Dragon Rulers. So that's probably why I dont particulary mimd this teir 0 format.

  • @TromboneMaster95
    @TromboneMaster95 2 ปีที่แล้ว +1

    I think this is a very fun and skill testing deck if you’re near the top of the tier list, or very specifically on Ishizu Tear.
    The problem with tier 0 formats IMO isn’t that their game plan means you can’t play, rather that their game plan means you can’t play most other decks.
    Nekroz tier 0 wasn’t miserable because you’d get djinn locked (well, not exclusively), it was miserable because if you weren’t playing Nekroz, you had to choose a deck that didn’t auto lose to Nekroz.
    Ishizu Tear is a dope concept and mirror matches are awesome, but there’s a reason the YCS didn’t feature many non Ishizu tear in top 32

  • @drewcummings2453
    @drewcummings2453 2 ปีที่แล้ว +6

    Imo the occasional tier 0 format is fine so long as a) the tier 0 deck in question is actually fun, and b) it doesn't last a literal year (looking at you zoo). Since the meta is such a known quantity it provides some interesting opportunities for rogue players to metagame it, and we get to see some cool tech cards for corner cases the deck produces. I think where it'll have gone too far is if we're still playing these mind-meltingly hard mirrors well into summer 2023. It's also ignoring the frustrating but inevitable price premium that tier 0 formats create, too much demand for the limited supply of cards. At the end of the day I welcome our new overlords, so long as they don't outstay their welcome.

  • @jayduel7897
    @jayduel7897 2 ปีที่แล้ว +15

    I think it is kind of the end of Yu-Gi-Oh as we know it. We were already in a sizable powercreep with power of the elements. Bysstials have rendered literally any GY reliant light or dark deck that's not branded,tear and dragon link unplayable. Ishizu fairies has rendered nearly every GY reliant deck unplayable. Only a few mill decks can play anymore, like tearlements right now bricky worse version little brother naturias. And how do they play? By playing ishizu fairies against the ishizu fairies. That my friends is not only anti any semblance of diversity,but extremely unhealthy. Very few decks are modern enough to play that also don't require the GY or use light/darks, hence why floowandereeze has rose from bricky rogue, to solid tier 2, to meta defining without receiving support. The sheer amounts of unplayable decks is unfathomable. Even archtypes that just came out within 2 years (dinomorphia,beetroopers, Ghoti) aren't seen above casual play. And other older archtypes like predaplants and gem knights that got support, didn't get support well enough to be viable. So many decks need support to be able to play now.but Konami spit it our faces by continuously giving branded.over 20 cards of support in a year,more tearlement and spright support after nonmeta decks were having trouble playing against them, dragon link support, swordsoul support, sky striker support,etc. Why top tier decks keep getting support, who knows

    • @eldavid8774
      @eldavid8774 2 ปีที่แล้ว +3

      they get support because they make money, tear and spright have sold 3 separate sets on their own

  • @MuteSpectre
    @MuteSpectre 2 ปีที่แล้ว +11

    so crazy to me that Konami looked at Magic the Gathering's single most busted mechanic (dredge) and was like, "what if we made that but infinitely better"

    • @ninjabreadman22
      @ninjabreadman22 2 ปีที่แล้ว +2

      Lol dredge isn't even top 3 dude
      Delve
      Phyrexian mana
      And must importantly fucking Storm
      All far and away more broken

    • @MuteSpectre
      @MuteSpectre 2 ปีที่แล้ว +2

      @@ninjabreadman22 there's an argument to be made for all of them but I say it's dredge simply because if a card has dredge 4 or above it is bannably strong, and the other text on the card literally doesn't matter.

    • @MuteSpectre
      @MuteSpectre 2 ปีที่แล้ว +2

      there are plenty of bad cards with storm or delve. The only bad cards with dredge are the ones that don't dredge enough.

  • @LuxLikeGaming
    @LuxLikeGaming ปีที่แล้ว +3

    Who's here just hours before Master Duel finally gets Tear? :D

  • @thunderhogTH
    @thunderhogTH 2 ปีที่แล้ว +1

    As a spectator, I can definitely say that this formats one for the records as far as just witnessing true yugioh skill shine as miror matches are determined by both minute deck build techs and just how well you cant addapt in complete RNG situations. A Ishizu card mill in the mirror turns the game into a fighting game almost where you suddenly have to figure out how you want to resolve stuff or get wrecked.
    However on the player side of things, it does kind of suck seeing a meta where you HAVE to play this or die, and while playing the mirror is an art in its own right, seeing a variety of decks being able to shine and interact i feel would make for an interesting meta. Like id rather have a sort of rock paper scisors deck format instead of "who can play rock better" kind, if that makes sence.
    So yeah, a bit of a mix opinion, but until they hit tear (and Mystic mine. Dont think we forgot) this format just kinda feels like a spectator sport.

  • @ryanguardiano7830
    @ryanguardiano7830 ปีที่แล้ว

    This whole video was perfect, the game against the spright was 🔥🔥🔥🔥🔥 ALL GAS NO BREAKS!!!! P s your shoutcasting is so awesome I could listen to that all day baby!!!

  • @jkid1134
    @jkid1134 2 ปีที่แล้ว

    Formats with one strong and engaging strategy are gamers only formats, like chess or call of duty. Not to deny the merits of varied formats, but formats like these isolate some of the most beautiful and important things you can hope to achieve in game design.

  • @HoppouChan
    @HoppouChan 2 ปีที่แล้ว +4

    I would agree except I have like exactly the 4 cheapest cards in this list and the rest costs more than I make in a month.
    Until they reprint it as OTS supers I hate it

  • @In.New.York.I.Milly.Rock.
    @In.New.York.I.Milly.Rock. 2 ปีที่แล้ว +7

    "Zipper effect, special summon penis"

    • @dynomite9524
      @dynomite9524 2 ปีที่แล้ว

      On resolution of penis summon, chain scissors?

  • @LazyLee
    @LazyLee 2 ปีที่แล้ว +1

    This format feels like modern goat

  • @baconpalll
    @baconpalll 2 ปีที่แล้ว +1

    I think "yugioh as we know it" might be over, but in the sense that card design has begun to change. Most new archetypes from the past year have a few things in common that are different from combo decks of years prior,
    1.Short, simple set-ups that establish looping resources in multiple locations
    2.The ability to establish or loop those resources in response to the opponent's actions
    3.Once-per-turn effects or cards that are a known quantity to both players
    Tear, Spright, Bystials, Runick, Floowandereeze, Naturia/Vernusylph, and even lower power strategies like Ghoti, Libromancer, Labrynth, and the coming R-ACE deck follow this kind of card design, and I think these kinds of decks really are fun, but don't have a chance to stand out at the moment. The reason being there's really only a few places to keep looping resources in yugioh; the hand and banish zone, or much more commonly, the spell/trap zone and the graveyard. Tearlament Ishizu has a fucking STRANGLEHOLD on the opponent's backrow and graveyard even when going second, and has an extremely explosive start to their own resource loops, which makes it the only "new-style" deck that can actually play in this meta.
    While professionals are having a good time in the tear mirrors, most players can't afford to, and also likely don't WANT to play just one deck. There's very little point to play the one tcg with the largest legal cardpool if it has less viable decks than games with set rotation, but adopting set rotation in yugioh would impact its pro-consumer reprint policies and the frequency with which older decks get small support packages or new ways to play.
    I am certain that in the future, when ishizu/tear isn't the strongest thing in the game anymore either due to new strategies or a banlist coming "no sooner than a few months from now", this new card design philosophy will encourage the more interactive games that pro players are looking for and less negate/floodgate strategies being supported, but at the cost of many strategies from the past being left behind, unless they also get new waves of support akin to naturia's.
    tl;dr idk yugiohs pretty cool i guess

  • @kacpikachu5951
    @kacpikachu5951 2 ปีที่แล้ว +2

    I’m going to push back against the “doesn’t lock you” thing. A deck that, without diluting itself, puts up a solemn warning, a continuous OPT monster negate, multiple spin backs, and an effective 1000 attack point debuff on all your monsters pretty handily locks you out of the game. And that’s not even touching on the fact that sending them to grave, the most common form of removal, doesn’t even deal with the problem. People who say “Oh, Tear is so interactive. They don’t lock you out of the game” is clearly basing that assessment off of exactly the mirror and nothing else. If it was truly as interactive and fair as people claim, it simply wouldn’t be T0.
    As for where I stand on the question in the video, the short version is that I think that being able to pilot a deck through a wide variety of other decks to land at the top is a more true test of skill than rising to the top because the only actual threat was a mirror match. I also believe that skill based doesn’t necessarily equal healthy, and that T0 formats are always unhealthy, regardless of whether one considers them skill based, because decks just don’t become T0 by being fair and balanced. That being said, the idea that it’s either an interactive T0 format or a variety format of solitaires is a false dichotomy. Variety and interactivity aren’t somehow mutually exclusive, and trying to paint them as such makes it seem like you’re trying to sell me something that I don’t want.

  • @Malister23
    @Malister23 ปีที่แล้ว +1

    Man tear 0 format even though it was a one deck format was so much more fun than the abysmal ones that followed it, floodgate to floodgate to floodgate since the kitkallos ban.....

  • @shakeweller
    @shakeweller 2 ปีที่แล้ว +1

    "A series of mermaids.... and one twink." Yes exactly.

  • @Crawver
    @Crawver 2 ปีที่แล้ว +11

    I don't like how there is such a clear best deck, but I do like how the best deck is tear. I like there being diversity, but I want the diversity to be decks like this. I'd say, while this isn't my favourite meta, it's quite a solid one. Maybe if tear got slapped with a couple of limits, to reduce it's power, letting a few other strategies reach parity, while still very much keeping it powerful, this could be an excellent one.

    • @four-en-tee
      @four-en-tee 2 ปีที่แล้ว +3

      Its gonna be ass next set because Arise-Heart and Kashtira lock will warp the game again. We literally have to have the banlist NOW or else we wont have a fun historic format to enjoy.

  • @E3YuGiOh
    @E3YuGiOh 2 ปีที่แล้ว +2

    Good format 💯

  • @dascher6769
    @dascher6769 2 ปีที่แล้ว +2

    people then: ugh there is no interaction
    people now: ugh there is too much interaction

    • @Hempujonsito
      @Hempujonsito 2 ปีที่แล้ว +2

      Hmmm yeah, going to extremes in both directions is bad yeah
      bet you thought you had something when you posted this lmfao

  • @DrDrao
    @DrDrao 2 ปีที่แล้ว +1

    There's been 3 fun tier zero formats: teledad, zoo pre fsub or nekroz post djinn. 4 if you count drulers. This one is up there for sure. I'd say it's just below nekroz in terms of funness, and absolutely number 1 in difficulty.

  • @maier
    @maier 2 ปีที่แล้ว

    I actually love this format

  • @AlleyCatUwU
    @AlleyCatUwU 2 ปีที่แล้ว

    I'm having a blast! With a lack of hand traps and general negates, I'm kind of popping off with rocks.

  • @gspandem1204
    @gspandem1204 2 ปีที่แล้ว

    Honestly, i welcome this new format.
    We've never seen a Tier 0 deck allow for any form of interaction, past a few tech cards and anti meta decks that die whenever a new YCS rolls into town. But now with a definitive best deck that doesn't outright win every matchup except the mirror match, now an actual counter meta can form, something Yu-Gi-Oh rarely, if ever has outside of legacy formats.

  • @jimstewart4929
    @jimstewart4929 2 ปีที่แล้ว +7

    As a long time fan of MTG's Dredge archetype (look it up for a laugh), I almost want to buy into yugioh to play this format, it looks rad

  • @henryperazza4865
    @henryperazza4865 2 ปีที่แล้ว +1

    This is such a catch 22
    One one hand, Tear overpowers any deck this format in a best of 3. Their consistency, ceiling, and playability is unmatched except by exactly Dweller and Shifter (or I guess shit like Silent Graveyard but you get what I mean). Definitely a Tier 0 format, which imo kinda sucks
    On the other hand, given the sheer skill floor and ceiling of the deck - and the nature of milling/chain links - it's impossible to say that this format is brain dead either. Every game can be incredibly back and forth with sequencing and understanding really mattering. Love that
    Personally, just wish the format had a couple decks to play around with - like how it was before the Ishizu stuff was released. 2-3 "best" decks and maybe an Anti-meta option (lookin at you Floo) that are all similar power levels and can go back and forth with each other. A triad format instead of a triangle format, I may
    YCS Pasedena was a hype finals tho

  • @AzureKite619
    @AzureKite619 2 ปีที่แล้ว +2

    First format in a long while where I'm just dropping YGO until all this shit's over.

  • @Dankarmeddragon
    @Dankarmeddragon 2 ปีที่แล้ว

    Ishizu Tearlaments has produced some of the most interactive and fun gameplay Yugioh has ever had and people have the audacity to cry about the deck all over the internet but have no argument to justify there position just an assumption that one deck formats are the worst thing ever no matter what. But how many decks are or are not in the meta has nothing to do with how healthy or fun the game is. Criteria like 1) How interactive gameplay is 2) how fun the card pool is to play with 3) decking build/ creativity etc.. is how you can determine the health of the game but there is little to no correlation between how many decks are in the meta and how healthy/fun the format is.

  • @spacewizardpip1111
    @spacewizardpip1111 2 ปีที่แล้ว +1

    This why we drop D-Shifter. Well pray to open in with my Floow combos