[STAR TREK] Three different types of combat!

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  • เผยแพร่เมื่อ 20 ม.ค. 2025

ความคิดเห็น • 11

  • @JacobScott-z1r
    @JacobScott-z1r 3 หลายเดือนก่อน +3

    Really enjoy helpful breakdowns of the game mechanics. I’ve been reading through the book & although the examples in it are helpful it’s very nice to have a concise explanation on video. More Trek please

  • @GallowglassAxe
    @GallowglassAxe 3 หลายเดือนก่อน +4

    Now I want to setup a social combat encounter with me as Gowron. "You're like a toothless old Grishnar cat trying to frighten us with your roar."

    • @thedakotalogs
      @thedakotalogs 2 หลายเดือนก่อน +1

      My next or third mission with my group is going to introduce all three types of combat.

  • @BrotherSkodidi
    @BrotherSkodidi 3 หลายเดือนก่อน +2

    Thanks for the breakdown, Guy!

  • @bigsarge2085
    @bigsarge2085 3 หลายเดือนก่อน +4

    🖖 I like the social "combat." That's why we also play Exalted (2nd & 3rd Editions). It, too, has a social combat system that can be quite engaging.

  • @stephennear9557
    @stephennear9557 หลายเดือนก่อน

    I’ll second this request. Would love to see an example of starship combat showing how damage is done.

  • @CapedWonder
    @CapedWonder 2 หลายเดือนก่อน +1

    Hello! Can you provide an example of how Starship Conflict damage works for both PCs and a GM?

  • @futurelink1359
    @futurelink1359 3 หลายเดือนก่อน +1

    I really like the Social Conflict system. I'll have to check out this ttrpg.

  • @lux1020
    @lux1020 3 หลายเดือนก่อน +1

    awesome video, guy!!:))

  • @OdintheAse
    @OdintheAse 3 หลายเดือนก่อน +1

    I think its always difficult to allow Player skill/ knowledge determine character results. Just because a Player has quite Sound arguments, doesnt mean the character would get to the same conclusions.
    Also, it creates an difference between combat skills and social skills, if you dont allow Player explaining a maneuver to be More successful.

  • @SlinkyTWF
    @SlinkyTWF 3 หลายเดือนก่อน +1

    I just started to run a new STA2 game, and vids like this are extremely helpful, especially given the abstract nature of the 2d20 system (especially things like character advancement, which are, to say the least, atypical of RPG systems). Thanks!