Carvalho VFX
Carvalho VFX
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Realistic CG Snowflakes - Free Houdini Tutorial
In this Houdini tutorial you will learn how to quickly setup a high detail snowflake generator and then apply them to a simple snowfall simulation in just 30 minutes.
Want the scene file? You can find it here:
gumroad.com/l/macrosnowflakes
Houdini is free! Get the non-commercial version: www.sidefx.com/download/
Want more of these tutorials? Support the channel creator:
paypal.me/carvalhovfx?locale.x=en_GB
CHAPTERS
[00:00] Intro
[00:10] Scene Overview
[02:00] Snowflake using Noise
[09:50] Snowflake using LSystem
[12:20] Automating the Setup
[20:11] Simple Snow Simulation
[23:42] Copying Geo to Popsim
[30:20] Outro
มุมมอง: 16 874

วีดีโอ

Exploding Kaleidoscope - Houdini Tutorial - Part 3
มุมมอง 4.3K3 ปีที่แล้ว
Part 1 here: th-cam.com/video/EJ9De04f3zI/w-d-xo.html In Part 3 we bake colour to a texture map sequence and set the scene up for rendering with Mantra, all inside Houdini. This tutorial series is aimed at new Houdini users looking to expand their skills, hope this helps! Your support is greatly appreciated. [Chapters] 00:00 Intro 00:33 Baking Colour to Texture 08:25 Applying Texture to Simulat...
Realistic CG Dust - Free Houdini Tutorial
มุมมอง 33K3 ปีที่แล้ว
In this tutorial you will learn how to quickly setup a procedural workflow for creating awesome looking atmospheric dust in less than 20mins. No simulations needed! Struggling with render flickering? Check out this really useful free HDA: howiem.com/wordpress/index.php/houdini-tip-helping-the-renderer-with-tiny-particles/ Feedback welcome as always! [CHAPTERS] 00:00 Intro 00:30 Point Cloud 01:1...
Easy Realistic Rocks - Free Houdini Tutorial
มุมมอง 29K3 ปีที่แล้ว
Learn a fast way to create photorealistic rock structures using Houdini and Quixel Bridge. Bridge Download: quixel.com/bridge UI Fix: bit.ly/3oyg6Rw HDRI: hdrihaven.com/hdris/ Feedback welcome as always! Apologies for the occasional audio glitch [Chapters] 00:00 Intro 01:24 Procedural Base Geo 10:09 Applying Materials Using Quixel 13:09 Improving Look Dev 15:20 Surface Displacement 18:55 Finish...
Easy Procedural Modelling in Houdini
มุมมอง 4.7K3 ปีที่แล้ว
Check out the hip file here: www.dropbox.com/s/pmcm3qr38sgvdvh/Easy_Palm_Tree_v01.hipnc?dl=0 In this video I talk you through an easy way to generate a procedural Palm Tree inside Houdini from scratch. Includes some VEX, VOPs and Labs tools (all the good stuff!) Recommended relevant video: Copy to points and for-each loop: th-cam.com/video/F87-7bAQgOU/w-d-xo.html Hope you find this useful, feed...
Exploding Kaleidoscope - Houdini Tutorial - Part 2
มุมมอง 7K3 ปีที่แล้ว
Learn how to create a glass shatter simulation in Houdini and then apply some time warping post effects in just a few nodes. This tutorial series is aimed at new Houdini users looking to expand their skills, hope this helps! Your support is greatly appreciated. [Chapters] 0:00 Intro 0:30 Shattered Glass Setup 4:04 Sim Setup 5:10 Animating Collision Object 8:29 Sim Refinement 9:30 Time Warp Effects
Exploding Kaleidoscope - Houdini Tutorial - Part 1
มุมมอง 5K3 ปีที่แล้ว
Learn how to create a procedural kaleidoscope using just a few nodes. This tutorial series is aimed at newer Houdini users looking to expand their skills, hope this helps. Audio will be improved with future uploads, feedback always welcome! [Chapters] 0:00 Intro 0:30 Quick Setup 3:57 Refining Noise Pattern 8:30 Picking Colours 9:00 Animating Noise 9:53 Final Notes

ความคิดเห็น

  • @kwesikwaa
    @kwesikwaa หลายเดือนก่อน

    cool stuff. thanks for sharing

  • @user-qe8we6iy3z
    @user-qe8we6iy3z 4 หลายเดือนก่อน

    Nice tutorial!!!

  • @Tazio25
    @Tazio25 4 หลายเดือนก่อน

    Great tutorial. Thank You.

  • @cerealnpixels
    @cerealnpixels 8 หลายเดือนก่อน

    Very helpful, thank you for sharing !

  • @alighasemi2237
    @alighasemi2237 11 หลายเดือนก่อน

    thanks 👍

  • @arupsan
    @arupsan ปีที่แล้ว

    Best best , best tutorial ever…..

  • @arupsan
    @arupsan ปีที่แล้ว

    I think it is best tutorial available ..so far ..

  • @Tygenja
    @Tygenja ปีที่แล้ว

    Hi, great tutorial so far, just having issues with the vex on the iterations - it’s saying ‘invalid source /obj/son/attributenoise1/unified_noise_float_1. Error: Unable to evaluate expression (bracing error (obj/snow/attribute1/offset)).

  • @shubhrangshusanyal5037
    @shubhrangshusanyal5037 ปีที่แล้ว

    This tuorial is too complicated to understand for me

  • @shivdholakia
    @shivdholakia ปีที่แล้ว

    Wonderful tutorial! Thanks for sharing!

  • @kae-jg
    @kae-jg ปีที่แล้ว

    very interesting, thanks !

  • @L07arts
    @L07arts ปีที่แล้ว

    Thanks for the great project. It's an excellent setup with a good explanation. However Houdini has disabled half the Labs nodes in use. You'll need to use the textport and 'opunhide Sop' in order to reactivate them as the new nodes with those names have entirely different functions.

    • @hdsquality9810
      @hdsquality9810 ปีที่แล้ว

      Yea I'm having trouble opening the project file. I keep getting the "Failure to cook" message with red flags. Is what you're explaining why?

    • @L07arts
      @L07arts ปีที่แล้ว

      @@hdsquality9810 My comment was explaining how to access things like the curve sweep node and such as used in the video that have since been discontinued. They are still in the code, so it shouldn't break the example file. Do you have Labs installed?

  • @Helios.vfx.
    @Helios.vfx. ปีที่แล้ว

    The thing that bugs me about houdini is that in every versio they change lots of stuff in nodes

  • @RMAFIRE
    @RMAFIRE ปีที่แล้ว

    Inpiring☝💯

  • @marcinmuszynski6828
    @marcinmuszynski6828 ปีที่แล้ว

    zajebisty

  • @danniboyz9546
    @danniboyz9546 ปีที่แล้ว

    very well done tutorial

  • @effectsroom
    @effectsroom ปีที่แล้ว

    Thanks you so much! Please keep making these types of videos :) Subscribed ❤❤

  • @JoeHorwood
    @JoeHorwood ปีที่แล้ว

    Hey, I'm at the leaves bit and all my leaves are set to 1 direction they're not scattering around the trunk, not sure what I'm doing wrong

  • @spiderbrr
    @spiderbrr ปีที่แล้ว

    Thank you.

  • @mariasmnk5498
    @mariasmnk5498 ปีที่แล้ว

    Is there any way to make them more accurate? Real snowflakes have 6 corners.

    • @Tygenja
      @Tygenja ปีที่แล้ว

      Did you solve this? It is just driven by the number of divisions in the original circle, so 6 instead of 8

  • @georgesb1914
    @georgesb1914 ปีที่แล้ว

    This tutorial doesn't work with houdini 19, sorry but it's just not worth it's value anymore

  • @arireisner
    @arireisner ปีที่แล้ว

    Learned a ton from here, this is great, thank you!

  • @rzart9319
    @rzart9319 ปีที่แล้ว

    Friend, I got stuck when installing the megascans plugin, an error occurs when exporting

  • @MrSaddydaddy
    @MrSaddydaddy ปีที่แล้ว

    Fantastic!:) ❤

  • @HenriqueSchittler
    @HenriqueSchittler ปีที่แล้ว

    Great tutorial! please, make some about bottle condensation.

  • @ireal_soulsgames4693
    @ireal_soulsgames4693 ปีที่แล้ว

    everythign in this tutorial is fantastic but for some reason my randomiser just isnt working :(( can i have some help please

  • @BasicCGI
    @BasicCGI 2 ปีที่แล้ว

    awesome!

  • @9AFilms
    @9AFilms 2 ปีที่แล้ว

    Thanks alot i wanted this effect for my stranger things effect

  • @bricewillous503
    @bricewillous503 2 ปีที่แล้ว

    Not really a tutorial but rather a "breakdown"... Anyway, great job !

  • @RedBattalion9000
    @RedBattalion9000 2 ปีที่แล้ว

    Houdini version of this video is too much old. Some of node no more obtain, so major part of this video will not work anymore. Need version above "19.0" please.

    • @WillPreston3D
      @WillPreston3D 2 ปีที่แล้ว

      the tutorial was made over a year ago, i followed the tutorial in 18.5, But i did get stuck on the voxel mesh node at 15:41, the interface of this node has changed (updated labs tools) and im getting red errors

    • @RedBattalion9000
      @RedBattalion9000 2 ปีที่แล้ว

      ​@@WillPreston3D 3:49 [color gradient] I'm stuck here. Checked many times, but there're no same name node in the newest version. I found similar function node in "ver19.0" above. But it's also not completely same function anymore. Moreover, this tutorial is bit too much complex for the houdini beginners like me. Honestly say, using Zbrush for the rock structure is 100 times more practical than this. Is there any of more simple but more practical tech by houdini than Zbrush? If you can show us those nice simple "Tips", then I'm very appreciated.

    • @WillPreston3D
      @WillPreston3D 2 ปีที่แล้ว

      @@RedBattalion9000 its actually called "Labs color gradient" when you're doing the tab search, you need to have sideFX labs tools installed or it wont show up. there are many different ways to create rocks, some procedurally, some destructively (zbrush), they both have their pros and cons. this tutorial is excellent,

    • @RedBattalion9000
      @RedBattalion9000 2 ปีที่แล้ว

      @@WillPreston3D Thanks for telling me.

    • @bencatman9963
      @bencatman9963 ปีที่แล้ว

      WHY WHY WHY SideFx? - Why do they change everything so quickly. It is so hard to folow any tutorials that are older than 1 day ;)

  • @keisukesaito4707
    @keisukesaito4707 2 ปีที่แล้ว

    Thanks for very useful tutorial!

  • @hoprem.
    @hoprem. 2 ปีที่แล้ว

    When I put the node unpack my disk becomes all pink, it does not take the image

    • @user-fn3ro5rm1d
      @user-fn3ro5rm1d 2 ปีที่แล้ว

      Did you find a solution for this issue?

  • @nightshift-lb6hv
    @nightshift-lb6hv 2 ปีที่แล้ว

    great tutorial thanks so much!:) i also tried using a curl noise for some variations and love the results. Any chance you could explain why you used the @up attribute when randomizing the rotation? I don't actually see a difference if I don't set the up attribute at all.

  • @user-hl5zx1qh7s
    @user-hl5zx1qh7s 2 ปีที่แล้ว

    Can you make the composing part too for your fans?

  • @ridrugo182
    @ridrugo182 2 ปีที่แล้ว

    Is anyone else getting their snowflakes flat after the rotation part?

  • @rem_av
    @rem_av 2 ปีที่แล้ว

    This is a great tutorial. Thanks!!

  • @tarunkumaarsuraram3440
    @tarunkumaarsuraram3440 2 ปีที่แล้ว

    Sir my mind stucked when you are doing coding please tell me where to learn coding for houdini

  • @massimobaita7178
    @massimobaita7178 2 ปีที่แล้ว

    Thank You very much!

  • @massimobaita7178
    @massimobaita7178 2 ปีที่แล้ว

    Thank You very much!

  • @ridrugo182
    @ridrugo182 2 ปีที่แล้ว

    How do I render the video lol XD

  • @ridrugo182
    @ridrugo182 2 ปีที่แล้ว

    Thank you so much for this! Thank you so much! Quick question, on 10:16 you refer to a normal attribute that we set earlier, however, I can't find where we set it. What am I missing here?

    • @javidial
      @javidial 2 ปีที่แล้ว

      I also don't get the same results in the orientation. The vex code doesn't work for me, and I've copied letter by letter

    • @pauly7189
      @pauly7189 2 ปีที่แล้ว

      @@javidial me too :D did you manage to solve it?

    • @javidial
      @javidial 2 ปีที่แล้ว

      @@pauly7189 No. but I managed to do something different. I don’t have my computer in front of me.

  • @user-sl309jd90
    @user-sl309jd90 2 ปีที่แล้ว

    How does it work without UV? I'm trying to make the material builder myself with Redshift

    • @TaylorColpitts
      @TaylorColpitts 2 ปีที่แล้ว

      Procedural triplanar projection or you can add UV's in houdini. better to add UV's and bakemaps so your renders are faster

  • @gowmmt7381
    @gowmmt7381 2 ปีที่แล้ว

    Nice

  • @stickerey
    @stickerey 2 ปีที่แล้ว

    do you happen to know that when I render my frame (i use redshift) why the render window gives me the next warning? Houdini node cooking error at '/obj/shatter/filecache1/topnet1/ropgeometry1/s/s' I guess it has some issues with my cached file, but don't know what exactly and how to resolve it

  • @intothevoid2046
    @intothevoid2046 2 ปีที่แล้ว

    I put the Time into the Flow, not the Amplitude. That way the cloud doesn't fly apart over time. Great tutorial in any case, Thanks!

  • @midphase
    @midphase 2 ปีที่แล้ว

    Cool stuff, although personally I would use MOPs for a lot of the randomization and animation of the dust (the paid MOPs+ would also allow for collision physics to be applied). But it's good to know the "proper" way to do this. Same technique could be applied to an asteroid field too! Thank you.

  • @kovalenkov
    @kovalenkov 2 ปีที่แล้ว

    please upload to google disk, link is broken

  • @jimjimjim5995
    @jimjimjim5995 2 ปีที่แล้ว

    thank you very much!

  • @RoiDeMai
    @RoiDeMai 2 ปีที่แล้ว

    Just wanted to thank you for sharing your knowledges with us. Such a valuable contribution for those who learn Houdini. Greetings from Ukraine!

  • @kovalenkov
    @kovalenkov 2 ปีที่แล้ว

    HIP file? Please