Plant Growing animation | Houdini Full Tutorial

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  • เผยแพร่เมื่อ 11 ม.ค. 2025

ความคิดเห็น • 70

  • @AlexSvanArt
    @AlexSvanArt ปีที่แล้ว

    Awesome tutorial, thanks!
    Also: 0:15 "I am not a Houdini expert..." (Shows a nodetree that takes-up half of the screen at max zoom-out) :-)

  • @philippwelsing9108
    @philippwelsing9108 ปีที่แล้ว +3

    Thank you so much for this! So well explained. For intermediate knowledge, this really gets you a huge step further. HOPE to see more from you.

    • @marcolondero
      @marcolondero ปีที่แล้ว

      thank you so much!

    • @lemmen7420
      @lemmen7420 11 หลายเดือนก่อน

      hello bro did you finished the project i need some help please

    • @philippwelsing9108
      @philippwelsing9108 11 หลายเดือนก่อน

      @@lemmen7420 Yes, I think I did. What's the problem about?

    • @lemmen7420
      @lemmen7420 11 หลายเดือนก่อน

      when i'm using the time ofset it's not working for me they are all doing animation at the same time@@philippwelsing9108

  • @gennaroscalia8213
    @gennaroscalia8213 3 หลายเดือนก่อน

    Grazie Marco, spieghi benissimo e anche la tua pagina instagram è un gioiello.

  • @nazimba
    @nazimba 10 หลายเดือนก่อน

    Great tutorial! You can create an exponential function so that the large and small points coexist in a space according to their size:
    int line = addprim(0, “polyline”);
    float exponent = chf("exponent"); // COMPRESSION
    float inputScale = chf("scale");
    int numPts = chi("numbers");
    for (int ptNum = 0; ptNum < numPts; ++ptNum) {
    // ADJUST COMPRESSION
    float adjustedValue = pow(float(ptNum) / float(numPts - 1), inputScale);
    float t = fit01(pow(adjustedValue, exponent), 0, 1);

    int point = addpoint(0, set(0, 0, t));
    addvertex(0, line, point);

    // CREATE CURVEU ATTRIB
    float curveu = float(ptNum) / float(numPts - 1);
    setpointattrib(0, "curveu", ptNum, curveu);
    }

  • @kir11
    @kir11 ปีที่แล้ว

    That is very serious tut! Very cool result !

  • @RMAFIRE
    @RMAFIRE ปีที่แล้ว +2

    Mesmerizing beauty⚡👍

  • @travislrogers
    @travislrogers 2 ปีที่แล้ว +3

    Thanks for such a great tutorial Marco, I really enjoyed watching this one! There was so much knowledge dropped in this, I’ll definitely be watching it again. You’re a natural teacher and this was an impressive first go at making tutorials. I hope to see more! 🙏

    • @UponadreamVideo
      @UponadreamVideo  2 ปีที่แล้ว +1

      Hey Travis, thank you so much for your kind words. I'm glad you enjoyed it :) Hope to have time to make some more tuts in the near future

  • @elekktronaut
    @elekktronaut 2 ปีที่แล้ว +3

    interesting, very cool project!

  • @tomroohan
    @tomroohan 2 ปีที่แล้ว

    beautful lighting at the end.

  • @metaturnal
    @metaturnal ปีที่แล้ว +1

    If you decrease the fuse distance maybe?
    Or polyextrude before the calculating the velocity?
    Inconsistent point count is an issue, don't understand attribute transfer myself.

  • @RafaelFLORESTossa
    @RafaelFLORESTossa 3 ปีที่แล้ว +2

    Well done! Waiting for more of this!

  • @addisonmeer1397
    @addisonmeer1397 ปีที่แล้ว +3

    Hi, Great Tutorial! I'm trying to follow along and I got stuck at the Part where to drop the copy to points node. It seems like the pscale and the Normals dosent work when I have the skeleton Node in my tree. Because when I try to scatter the leafes on the points the all have the same size and the don't orient on the normal.
    does anybody know what the problem could be? I am really unexperienced with the rigging part in Houdini.

  • @TarinPicker
    @TarinPicker 7 หลายเดือนก่อน

    Hi.Very nice tutorial.
    I have a problem creating the mask in 7:07 min. My visualisation window viewer don´t shows the same scene list options.
    Do you know how to see them and activate the red visualizer?
    Them ask ain´t work.
    Thank you.

  • @Ha.jamshidi
    @Ha.jamshidi 2 ปีที่แล้ว +1

    Thank you very much, very well discribed.

  • @darkarps
    @darkarps ปีที่แล้ว +1

    have you approached this using KineFX to rig the leaf to get the unfurling animation, instead of using bend SOP? I'm about to try!

  • @xXEpicEpic4Xx
    @xXEpicEpic4Xx ปีที่แล้ว +2

    Hi! This is an amazing tutorial. I'm attempting to follow along in 19.5 but can't to get past the part where you're using the rig attribute wrangle to roll the curve. For whatever reason, instead of rolling, the curve is growing (almost like a scaling effect). Am I doing something wrong? Also, I also can't visualize the point normals on my curve :\

  • @chpdigital
    @chpdigital 3 ปีที่แล้ว +3

    Very good tutorial! Thank you!

  • @massimobaita7178
    @massimobaita7178 2 ปีที่แล้ว

    Thank You very much, Marco!

  • @evmlionel
    @evmlionel 3 ปีที่แล้ว +1

    thanks! can't wait for more (:

  • @PierreRpn
    @PierreRpn 3 ปีที่แล้ว +2

    Awesome, thanks for the tut!

  • @franckviennois
    @franckviennois 2 ปีที่แล้ว

    Thanks a lot, it's really deeper, very nice

    • @marcolondero
      @marcolondero 2 ปีที่แล้ว

      I'm glad you liked it :)

  • @johnykallisto6488
    @johnykallisto6488 ปีที่แล้ว

    Thank you for tutorial! Is it possible using L-System for modeling and animation Leaf?

  • @nanlee3324
    @nanlee3324 2 ปีที่แล้ว

    Thank you for your nice tutorial. It really helpful for me. I wonder that my visualizer cound't find generic and why dosen't have various menu like you. How can I see generics in visualizers.

  • @larisdalley7383
    @larisdalley7383 ปีที่แล้ว

    15:20 Why dont you use point velocity?

  • @vuhushmuk
    @vuhushmuk 3 ปีที่แล้ว +1

    totally love it

  • @tjeerdroukens5110
    @tjeerdroukens5110 2 ปีที่แล้ว

    Hi! Can you point me into a dirrection on how to set up a workflow like this and maybe how to make a whole plant like this?

  • @cgxyou
    @cgxyou 2 ปีที่แล้ว +2

    Hi mate, your tutorial is amazing. But the parameters of the block_end1 node are not shown in the time shift, so I didn't succeed. How to adjust block_end1? thank you very much!

    • @marcolondero
      @marcolondero 2 ปีที่แล้ว

      Hi! they are just the default values of a for-each-point: "By pieces or points" and "merge each iteration"

    • @cgxyou
      @cgxyou 2 ปีที่แล้ว

      @@marcolonderothanks!you are the most handsome!

    • @cgxyou
      @cgxyou 2 ปีที่แล้ว

      @@marcolondero Hi!Did I use the "for-Each point" with no success. ”Time offset“ is not currently possible. But in your video below "foreach_end1" is "Gather40". This has not been adjusted, I only have "Merge40" under "foreach_end1". I don't know if there is a problem here. Sorry to trouble you again!

    • @cgxyou
      @cgxyou 2 ปีที่แล้ว

      @@marcolondero Hi,I made it, thanks for the tutorial, thank you so much!😁😁

    • @edkolan
      @edkolan 2 ปีที่แล้ว +1

      Hello guys. I have same problem here :(
      block_begin and block_end didn't work yet :(

  • @borissolaris4421
    @borissolaris4421 ปีที่แล้ว

    Nice. The only leaf intersections are needs to be fixed.

  • @lemmen7420
    @lemmen7420 11 หลายเดือนก่อน

    i was so excited to make the leaf animation but my houdini is crashing 13056: Fatal error: Segmentation fault :(

  • @Pushka_E
    @Pushka_E ปีที่แล้ว

    Hello. Thanks for this lesson.
    Difficult for a beginner. I have some errors in the code with noise. Can you attach the project or copy the code? Maybe on gumroad. I would have bought it) Or just on a file hosting service. Thank you!

    • @Pushka_E
      @Pushka_E ปีที่แล้ว

      IN NOISE : Warning
      Bad node reference: "/obj/fern_setup/foreach_begin1_metadata1" in parameter /obj/geo1/NOISE/offset.

    • @lemmen7420
      @lemmen7420 11 หลายเดือนก่อน

      same here! we need the projet to learn from it :(

  • @fallsins772
    @fallsins772 2 ปีที่แล้ว +1

    could i have a link to your leaf textures?) also i saw that u used a texture for a keylight, can u pls share it, or its just a ramp with a black/whites points?) tnx for all your work! I have learned a lot of new things

    • @marcolondero
      @marcolondero 2 ปีที่แล้ว

      Sorry for late reply! Yeah sure, link in description. It's just a tree-branches map, but actually it gave me some issues with shadows. Try it!

  • @shanongonton1004
    @shanongonton1004 2 ปีที่แล้ว

    please how did you select multiple points in your edit ? :/

  • @anari_2532
    @anari_2532 2 ปีที่แล้ว

    hello , I am trying to do the tutorial ( its a great tuto btw ) but I was wondering what parameter did you use for the custom quality node ?

  • @youngk2495
    @youngk2495 3 ปีที่แล้ว +2

    cool🐸

  • @justdr7223
    @justdr7223 2 ปีที่แล้ว

    thank you!

  • @克峰邓
    @克峰邓 3 ปีที่แล้ว +1

    This video is very good.
    Excuse me, can you provide the engineering documents hip file for me to study?Thanks a lot.

    • @UponadreamVideo
      @UponadreamVideo  3 ปีที่แล้ว +1

      Thanks, I'm not planning to release the hip file at the moment, since everything is explained in the video. If you have any further questions or doubts feel free to contact me and I'll help you

  • @lemmen7420
    @lemmen7420 11 หลายเดือนก่อน

    please i didn't understand the irretation part it is not working for

  • @neekoe3
    @neekoe3 3 ปีที่แล้ว

    hello,my houdini version is 18.0.416,why not skeleton node?Is there any other alternative?plz

    • @UponadreamVideo
      @UponadreamVideo  3 ปีที่แล้ว

      unfortunatly skeleton node is only available since 18.5. You can try deforming the shape with a simple bend node

  • @sungerbob1786
    @sungerbob1786 2 ปีที่แล้ว +1

    can you add mantra workflow too?

    • @marcolondero
      @marcolondero ปีที่แล้ว

      Ahh sorry for late reply, only redshift at the moment. But I think it'd be easy on mantra too

    • @sungerbob1786
      @sungerbob1786 ปีที่แล้ว

      @@marcolondero no worries. thanks anyway

  • @柯-g3n
    @柯-g3n ปีที่แล้ว

    thanks

  • @jamaljamalwaziat1002
    @jamaljamalwaziat1002 10 หลายเดือนก่อน

    If u are not an expert who is going to expert the one who created houdini from scratch

  • @apzzpa
    @apzzpa 5 หลายเดือนก่อน

    A good tip on making the skeleton would be to follow this method:
    th-cam.com/video/F86-TDRzjnc/w-d-xo.html
    It creates a skeleton in the centre of any geo allowing you to create a line down the leaf. Then you can use a Resample node and check output curveu attribute to give you an float attribute from 0 to 1 running along the whole leaf to then apply the noise to etc.
    Great tut!

  • @publikumsorientiert
    @publikumsorientiert 10 หลายเดือนก่อน

    感恩了

  • @laeternaml
    @laeternaml ปีที่แล้ว +2

    Not Houdini expert 😂