Rurikhan: I've only put 60 hours into the game so I'm giving you this a little early. Other reviewers: I put 5 hours into sunbreak, here's my comprehensive review
I think that’s why he wasn’t as upset with the last trailer with his “first” reactions not being recorded. And maybe that’s why he was only really excited about seething bazelgeuse. Aside from seething bazel being his favorite monster, that’s the only “new info” to him at that moment.
I definitely will miss having a gathering hub. I really liked how cozy they felt, and how crowded it could get with a lot of people, really giving a sense of "liveliness" if you know what I mean. Anyways, nice review Ruri.
As a long time monster hunter fan I've actually been hoping they would switch to the villages being the hunting hubs for a while now! I completely understand the nostalgia of the hubs. But just as you described the liveliness that hubs have I've wanted the villages themselves to feel more lively with my friends as fellow hunters running around doing things. I do think this village as the hub system would work better with the 16 player rooms from world as it would really fill out the more open village space. Also definitely would like a little cozy area for eating my meals before a hunt and a place to arm wrestle
I kinda like how the purple sharpness looks more pink now. My colorblind ass always thought the purple was blue when I played World, and I legit thought "oh hey, they have a sort of sweet spot for sharpness where it deals a bit less damage at first but then get the white sharpness bonus damage for a bit"
I appreciate it a lot that you never spoil anything! Thank you so much for doing that! It was a perfect review for someone who doesn't want to know too much!
As someone who has nearly 100% base Rise (still crown hunting) and has made 5+ sets for every single weapon, I absolutely cannot wait to put 1k hours into doing the same for Sunbreak!!
I'd like to do multiple sets but I like having good looking armors, but I'm trying to dable in layered sets, especially now that we have gold armor with steve.
I've always wanted monster hunter to go back to something like Minegarde hubs where you join a mini server and see people post quests and stuff. It was good times hanging at the pub with randos.
Hearing that a Royal Ludroth KO'd you in late game is the best thing I've heard today 🤣 Can't wait for Sunbreak to finally get here 🙌 *Picks up the Hunting Horn, and walks into the Gathering Hub* 😁 GIVE ME SOME ALE... and a quest 😆
@@Logan-ef8hq it’s a great weapon! Did dual blades for rise and went back to GU with hh. Came back to rise and played as many hh quests as dual blades. Still can’t decide what to mail in sun break.
@@horneytoaster4773 I totally understand that! Rise was my first game so I dabbled in a little bit of everything! Took me until now to finally decide what I wanted to main in Sunbreak! 😁
Just got back into Rise on PC. Started new save. Having a blast and appreciate all you provide with support to the community Rurikhan! Just joined your channel as well. Hunt on everyone!
I'm with u on the live service thing. I got limited time, and don't want to feel like I have to play every day just to keep up. That's what I like about monster hunter games. There's a lot of content, but no pressure. You can play a hundred hours or so and feel done, or you can play a thousand plus, but only because you love the game so much.
Hey Rurikhan, this review was fantastic. Can't believe it needs to be said, but I really appreciate you putting more than 2 hours into the game before putting a review out!
I'm not sure how much of this is you and how much it's Capcom but thanks for keeping it as spoiler free as this. I want to go in as blind as possible but the wait is killing me, so hearing what long time fans have to say helps a lot.
Capcom only asked me not talk too much about final boss. I mean they revealed everything else in their trailers. They even revealed monsters I haven’t fought yet.
These improvements to Palico skills continue to make me wish for a return of Prowler mode. Like if this new system was in MHGU, man that would have taken out so much RNG and tedium of rolling palicos with the right stuff.
Dude the the new switch skill looks amazing and it looks fluid as heck switching between them makes me want to pick up gunlance again usually stay with HBG I feel like a mech using it super hyped for this
Sunbreak might finally make me try out the Gunlance. The footage of it in the background looks sexy as hell. Also, I'm kinda glad a system like Investigations doesn't exist in Rise. While it was a novel concept in World, I feel like all it did was pad out an already grindy game. Like on top of having to grind the monsters themselves, I also had to grind this RNG system hoping I get a good set of bonus rewards, or pick up tracks until I finally unlocked a tempered monster to farm decos. In Rise, if you want to fight a specific monster for a specific drop, you go into the menu and pick the quest to hunt it, and you always have the same chance at the drops you want. That's it. No hoops to jump through.
I picked up gunlance just before sunbreak and have gotten good at it to the point it is in contention for my top 3 weapon types. It is really fun you should try it out
Investigations re good they give normal quest rewards with extra drops and higher chance at rarer drops. I'm surprised someone actually disliked that. Also whats wrong with a grindy monster hunter? Isn't that the point of the game? I won't try to further to change your view ,if you don't like it then thats fine anyone can have an opinion.
From what I've seen in the trailer in regards to the hub, it kind of gives me the MH3U online hub vibes. That place felt so small to me but when I separated it in my mind from Moga Village I think I got used to it
I have been playing every MH game since Freedom 1 on the PSP, and I am gonna be honest, I am happy there is no gathering hub and I wish capcom continues further with this idea. I don't wanna have to load multiple times different areas and what not everytime I am going back to my hub. Make the entire hub a single area, not too big, with a nice layout for easy access to boxes, food etc... The gathering hub was very much a product of its time, which should not be necessary anymore
Agreed, the base World Hub was so close, it even had farming in the main area, but they made it such a spread out mess and that goofed the whole thing. You had to take an escalator to get to a loading screen to get to the hunters hub. This hub is almost perfect, just missing a farming game to keep me occupied between hunts when the Meowsters Hunters are out.
For the RTX stuff, it adds the DSLL feature where you can run the game on higher resolution with less of a performance impact. I had issue with base Rise where I had constant frame stutters/ skips that made the game really annoying to play and I dropped it for a while. For Sunbreak they either fixed the bug or the DLSS just gives you enough performance overhead to negate it and I had perfectly smooth 60fps on 1440p whole time, igniting my passion to hunt again, even after playing the game to death on Switch before Sunbreak. So no worries about missing RTX features, it's just performance boost for RTX cards if the game didnt run well before it. Or in my case, fix/workaround to really annoying frame stutter issue. Loving the expansion, clearing 4 star stuff atm. Good review!
I KNEW IT! Always love when you pretend you have no idea what's in the game in your streams, when you have played the review copy already and just can't talk about it :D
That's the vibe I get as well. Why have a hub for the hunters in an outpost full of hunters. It's essentially an outdoor gathering hub, which is cool enough for me but I completely get that people will have a bit of culture shock
If you are a gunlance user, you might like Heavy Bowgun. Its my main and I can plow through a number of monsters solo. And i can say it feels powerful when you absorb a hit and send it right back in the monster's face. Let alone going gatling gun on them.
I started with World, but Rise really sucked me in. Didnt hurt that Covid settled in and made it hard to do a lot of things. Started me down a rabbit hole with these games and trying to learn more about the series. Even the side stuff. Got to where i decided to write a story using it and another that was well received. Even better utilizing the dimension hoping element from the movie better.
Back to 4U there is two ending , after you finish a main story ( shagaru magala ) it actually trigger another boss storyline (apex seregios) , and the treasure maps hunts is sooo fun , the lv140 velocidrome is crazy like hell , i wish they actually do this in Sunbreak... Hope 3U & 4U will come to Switch , i definitely buy it
It's not that 4U had two endings, its that Shagaru was the conclusion to base 4's village, with Apex Seregios being a part of 4U's village. Its basically the same as every other monster hunter game, including RiseSunbreak
I just want to find out how to make the game stop freezing on me from time to time when I try to load up a quest. Anyone else having this issue with the steam version and have any recommendations?
Rise looks like a really good game, but very different to what I expected. I'm heavy in MHW at the moment though, and I wonder if I'd be able to adjust to the more fast-paced Rise Combat after learning the same weapons in World.
This makes me happy hearing Ludroth is reclaiming his 'Spounge of doom' title. He hasn't felt threatening since Tri underwater so it's good to hear he's gotten a mini upgrade. I dunno if asking this is spoliery or not, but is it possible to retrain buddies? I don't really want to remake buddies JUST for the new skills (as you had to in GU as base game ones were underpowered as they where entirely overhauled.) when I've grown so attached to my current ones I'd hate to side line them. Edit: thank you I just hit that point in the video. It's nice I don't have to rehunt my pets!
on the royal ludroth point, that's more so because he's the first monster in underwater which is very different from hunting up to that point. it's less a him thing. no that question is not spoilerly, i can answer it for you, it's the GU system of if a buddy has a skill you can put them in the dojo with the buddy you want to give it to and copy them. i haven't seen the system myself in SB but in GU it was pick a teacher, pick a skill to teach, pick a student and pick the slot/skill you want to replace. i assume unique skills for classes won't transfer but the stuff that is RNG can be copied as much as you want.
@@jockpackage1770 thank you. And actually I prefer Sponge boy underwater combat but because we aren't getting it back having his land moveset upgraded is nice. And thank you about the buddy thing though apparently theres a glitch where they're not using the correct moves after using the lucky box for a while? Haven't come across that yet however we found out if your playing with someone without sunbreak sometimes the cats revert to old move sets prior to changing their skills (my cat used to have mega boomerang which i swapped with healing bubble but when we hunt with a friend of our who hasn't got sunbreak he seems to revert back to mega boomerang)
@@meikahidenori I'm aware of the system but haven't used it too much yet. it is cool how the new moves in SB like the RNG box with the kittenator can be added to any cat regardless of their class. i gave that to the event healer palaco because the healer ability there is kind of meh
Just use mods that makes the cutscenes at 60 fps makes the cutscenes even more beautiful. If you're 100% against mods of any kind I won't force you but some mods like tweaking the cutscenes won't hurt
well yes, it's a fact that SB has stuff on release or in updates that was suppose to be updates for base rise. the "updates" we got were just catch up because they couldn't get stuff done on time with the pandemic restrictions/making sure their staff were alright and the like. so stuff that was meant for launch became updates and update content became SB day 1/update content. i'd be very curious to know in an interview how much content was pushed back like this but who knows they may never reveal that to us unless a former community manager that was active at the time discloses that because they were on the team but by that point all gag orders are gone. i loved the cutscenes, apparently the director for SB was in charge of those cutscenes like monster intros so i doubt him being promoted meant he would lower his standards for those when overseeing his replacement. no surprises, that's sad. a question i've been hoping to have answered, without spoilers, is how many monsters are revealed to you/first hunt has to be in a follower quest. he says that it's optional but when going through the story will i have to do some quests solo because they want to show off/tutorial the follower system? i want to fight the majority of them in multiplayer with my friend who's new with Rise and while i can still chat on discord to get his reaction as we both do it solo it's not the same as hunting it together on his first time or even mine on some of them.
I think the game got a slight graphical overhaul. At least on pc the demo looked cleaner and a bit better then the base game from what I could tell. maybe it just looks redder because of lighting changes, i dunno
I'm one of the 2 people watching this with 30 mins in on rise. I just received my collector's edition of sunbreak, can't wait to spend a hundred or more hours on this game!
Wait, l just have discovered something, mh rise sunbreak Is oriented more to the single player experience so that's why there is not a gathering hub in elgado, and that's great to me because l really like to play alone.
I don't need a live service, what would be nice though, is the GU system of hunt of the day. "Hunt a Rathalos for some extra rewards, here's a list of all quests that have a Rathalos for your convenience." That's all I'd need to motivate me to come play for fun on a regular basis, after I'm 100% done.
I hate trying to talk about weapon balance with people in the Monster Hunter community, both the old guard and new players. Everyone gets hyperfixated on which weapon class is the strongest and which is the weakest, when (if the game is designed well; that's another story) each weapon should be like playing a different, but related, game because they play sufficiently differently. I tend to say I don't care how strong a weapon is, but the fact is that even if they have a well-designed moveset the most powerful weapons tend to be _less fun_ (not that I enjoy all weaker weapons either). That's why it's always refreshing to hear from Gunlance mains (when they aren't either coping or whining about it being the weakest weapon), who have been at the bottom of the barrel for over a decade now, so they tend to understand these issues a lot better than other players, or they would have jumped ship for a "better" weapon. The first big balance thing I actually care about is internal selection balance (which somehow Capcom struggles with immensely even though it should be mathematically simple). I haven't analyzed every weapon class yet, but for Lance for instance even with its internal elemental damage buffs it's a strongly physical-biased weapon (its most raw-focused attacks are its strongest to spam still even with high-element low-raw weapons), but it's an elemental weapon not because they did what you would think they'd always do and balance it so that weapons with the right element always do more damage than pure raw weapons against monsters weak to the element, but a raw weapon does midtier damage to almost every monster since nothing is immune to raw; it's an elemental weapon because the best raw weapons are elemental weapons. Pure-raw or even low-element weapons are just bad in Rise, so I suspect even for GS you'd usually be better off matching elements. The other big thing is internal moveset balance, and how it impacts game feel. Even without damage numbers or even blood hit indicators, stronger attacks feel stronger because they are statistically more likely to stagger monsters than other attacks (and when you use them more often hunts go faster). I think GL's internal balance is pretty good (EXTREMELY good by World and Rise's standards) and also its most appealing and unique attacks are generally stronger. There are use-cases for most of its moveset, which also makes it pretty flexible, and things like wyvernfire, wyrmstake and eruption are relatively very powerful and therefore satisfying, and combined with their low commitment and autoguarding respectively, eruption and wyvernfire are easy and not particularly suboptimal to use (I don't think eruption is suboptimal at all and may be on-par with if not stronger than wyrmstake once you factor in every variable; wyvernfire I'm pretty sure is suboptimal, but boy does it feel good). A key part of that is the somewhat tricky issue of making some attacks feel strong, but making it so you're still incentivised to use the rest of the kit; I think eruption is actually fantastic for that since it offers an ENORMOUS raw buff that stacks with offensive guard on top of being a respectably strong, fast attack. Conversely World ruined most of the weapons and Rise didn't fix most of the weapons, mostly by making them all about spamming one big move over and over and ignoring the rest of the moveset. If I wanted that, I'd just play Greatsword.
How much hp does endgame monsters have? If you have nearly the best equipment and above average skills, can the single monster hunts be cleared less than 20 minutes?
I like monster hunter because I don't feel like it fits into a category, Rurikhan calls it a "hunting game" but I feel like monster hunter is just itself, which is why it's my favorite game.
It used to be a hunting game. Now it’s more focused on the action. Hopefully they can find balance for the next game. Where it can be called a hunting game again.
I gone back to Monster Hunter World, where I only beat the main story up to where Iceborne starts. Monster Hunter World is my first Monster Hunter game and I did not like it. I fumbled myself through the main campaign, and that's it. Bought Monster Hunter Rise to take a look and Rise is way easier to understand. Going back to World, cleaning up ALL Optional Quests(which I should have done in the first place)... I slowly am getting into it. Rise is far easier to get into then World is, but for a Monster Hunter veteran World has allot more "meat" then Rise has. And I am not even talking about any Iceborne content here yet, since I didn't do any of it. But yeah Rise is allot faster then World, I would call Rise more "Arcadey", going back to World, World feels more "Strategic". Weirdly despite Rise being faster then World it takes longer to drink a potion in Rise then in World. The thing I dislike mainly in Rise is when a Monster adds into you fighting another Monster, one of them gets ready to be mounted... was annoying after a while.
Lol, having a Hub to do multi-player and a village for single player... where both pretty much serve the same purpose... was always pointless. I think it was probably a design choice from ages past where memory was limited and you needed more compact space for multi-player, but why do you need to separate the hub and village into two zones? Just have the village be the hub?
Glad to hear that they put more effort into the cutscenes. In world the cutscenes were a big part of what made the game feel so immersive and I really missed that in rise. Can't wait to play it, just one more night :D
@@Tossen98 I genuinely did, yes. I know many people hate her but I don't mind her much at all. I played through worldborne 5 times over the past few years and I enjoyed the cutscenes each time.
18:50 "most weapons kinda get a final rarity version" I wish gunlance would get with the picture only having like 8 or 9 final gunlances just having like 95% of gunlances do 22% less damage really hurts
I've got to the so called endgame now and it's... Kinda garbage? I don't wanna beat up super tempered Izuchis for 2 hours to upgrade a weapon. I'd honestly rather do rampage quests than deal with this tedium. And least with those I could turn my brain off and not get utterly frustrated with Kula Yakus running at the speed of lightning while I try to fight them with a GS. I'm literally at the point where I either cheese the entire endgame with a bowgun build, or I just drop the game for good.
It's kinda ass I agree, it doesn't add that much for an endgame loop, just hunt 2-3 of those and you already have the final weapon upgrade. I hope they'll add a Guiding Lands or Safi'Jiiva sieges equivalents (quite unlikely since sieges require 16-player lobbies).
I mean when playing all of 4u up until g rank I failed 3 quests all of them being kushala lol. As a long time player not dying that often isn’t really a sign if the game is difficult or not tbh.
I agree with this. Perspective is often very subjective and can vary a lot. Sure the village in base rise was objectively very easy, the game designer also openly talked about that. But the hub felt actually pretty balanced imo. I also played with a friend that started in world and played all the way through to fatalis and he actually thought that the high rank in rise was more difficult for him then in world wich surprised me. I started in 4u and going back to the older games it isnt that much more difficult either, just more methodical. If old monster hunter is dark souls, rise is sekiro xd
@@allanredhill8682 lol , i like that comparisons at the end XD whatever i agree with you , as a veteran of the series who begin before world (MH TRI) , i actually had the same feeling as your friend about the high rank in rise compared to world
How is this doing the game before all have it to play? I'm a bit off....was it the same with Tise that some creators had finished the game before ot was launched?
@@DRKAugumon I do get it professionally. It's just hard in these full media and social media covered days to get out the way...only thing helping is kinda of media blackout to the max. It still gets me somehow that social media and web are kinda overflown with content while some are in forward looking joy and have to really stopp watching til it really launches...but as mentioned: professionally I get it...somehow...
Rurikhan: I've only put 60 hours into the game so I'm giving you this a little early.
Other reviewers: I put 5 hours into sunbreak, here's my comprehensive review
Ragegaming”100 hours later.”
Team darkside did a review after MR200. I believe they don’t have a life and are Monster hunter playing robots at this point.
@ Peppo specifically. I love him and his speedrun but man he's really has no life other than Monster Hunter lol
@@muhwyndham Eh, he gets paid for it so why not.
@@muhwyndham I believe doing YT and TDS content is his job
Honestly just happy to hear Rurikahn is having a good time with his favorite weapon instead of fearing the worst.
You've been playing it for weeks and still did trailer reactions 🤣? A true master indeed. Keep up the good work man. Enjoyed the review
I think that’s why he wasn’t as upset with the last trailer with his “first” reactions not being recorded.
And maybe that’s why he was only really excited about seething bazelgeuse. Aside from seething bazel being his favorite monster, that’s the only “new info” to him at that moment.
True master of the system
Lol, and here I thought I knew more about the game than him because I read all the leaks. Good one.
I’m still wondering about the Leak he’s taking about? I already need the Trailer everything even the final Trailer.
That was my first thought when he said that lmao
I definitely will miss having a gathering hub. I really liked how cozy they felt, and how crowded it could get with a lot of people, really giving a sense of "liveliness" if you know what I mean. Anyways, nice review Ruri.
Yes! I agree!
It probably won't make a difference to me, but I play mostly solo
As a long time monster hunter fan I've actually been hoping they would switch to the villages being the hunting hubs for a while now! I completely understand the nostalgia of the hubs. But just as you described the liveliness that hubs have I've wanted the villages themselves to feel more lively with my friends as fellow hunters running around doing things. I do think this village as the hub system would work better with the 16 player rooms from world as it would really fill out the more open village space. Also definitely would like a little cozy area for eating my meals before a hunt and a place to arm wrestle
@@rubicon1316 I'd love that. You're describing a very nice middle ground here.
No thanks.
One of the only reviews I trust fully.
TRUTH
True and real
.....
Fanboi
One of the few comments I wholeheartedly agree with.
I kinda like how the purple sharpness looks more pink now. My colorblind ass always thought the purple was blue when I played World, and I legit thought "oh hey, they have a sort of sweet spot for sharpness where it deals a bit less damage at first but then get the white sharpness bonus damage for a bit"
Rampage decorations are gonna be fun to mess with. Hopefully this leads to good elemental and anti builds
As a Gunner I'm a bit disappointed that according to leaks...
Ammo Rampage Skills are not returning as Decos.
Kushala soul. Ima have a full layout of repeat offender dual blades like in GU
I appreciate it a lot that you never spoil anything! Thank you so much for doing that! It was a perfect review for someone who doesn't want to know too much!
I always appreciate your thoroughness in these long form reviews. Thank you for your time and effort - cannot wait to dive in!
As someone who has nearly 100% base Rise (still crown hunting) and has made 5+ sets for every single weapon, I absolutely cannot wait to put 1k hours into doing the same for Sunbreak!!
I'd like to do multiple sets but I like having good looking armors, but I'm trying to dable in layered sets, especially now that we have gold armor with steve.
OKay.
🍪
I've always wanted monster hunter to go back to something like Minegarde hubs where you join a mini server and see people post quests and stuff. It was good times hanging at the pub with randos.
Hearing that a Royal Ludroth KO'd you in late game is the best thing I've heard today 🤣 Can't wait for Sunbreak to finally get here 🙌
*Picks up the Hunting Horn, and walks into the Gathering Hub* 😁 GIVE ME SOME ALE... and a quest 😆
Ayyeee! Hunting Horn! I finally decided that was gonna be my main Sunbreak weapon lol
@@Logan-ef8hq it’s a great weapon! Did dual blades for rise and went back to GU with hh. Came back to rise and played as many hh quests as dual blades. Still can’t decide what to mail in sun break.
@@horneytoaster4773 I totally understand that! Rise was my first game so I dabbled in a little bit of everything! Took me until now to finally decide what I wanted to main in Sunbreak! 😁
Just got back into Rise on PC. Started new save. Having a blast and appreciate all you provide with support to the community Rurikhan! Just joined your channel as well. Hunt on everyone!
I'm with u on the live service thing. I got limited time, and don't want to feel like I have to play every day just to keep up. That's what I like about monster hunter games. There's a lot of content, but no pressure. You can play a hundred hours or so and feel done, or you can play a thousand plus, but only because you love the game so much.
Hey Rurikhan, this review was fantastic. Can't believe it needs to be said, but I really appreciate you putting more than 2 hours into the game before putting a review out!
I'm not sure how much of this is you and how much it's Capcom but thanks for keeping it as spoiler free as this. I want to go in as blind as possible but the wait is killing me, so hearing what long time fans have to say helps a lot.
Ruri absolutely doesn’t shill so this is 100% him
@@zeroomegasoul3716 oh I know lol. I meant it more "ok, how much is Capcom making you keep a secret and how much is you just being Ruri?"
Capcom only asked me not talk too much about final boss. I mean they revealed everything else in their trailers. They even revealed monsters I haven’t fought yet.
These improvements to Palico skills continue to make me wish for a return of Prowler mode. Like if this new system was in MHGU, man that would have taken out so much RNG and tedium of rolling palicos with the right stuff.
They had it in gu, you were only able to do 1-2 skills though
50 Minute non spoiler review, brb need popcorn
The only review I can trust 😌 🙏
Dude the the new switch skill looks amazing and it looks fluid as heck switching between them makes me want to pick up gunlance again usually stay with HBG I feel like a mech using it super hyped for this
Sunbreak might finally make me try out the Gunlance. The footage of it in the background looks sexy as hell. Also, I'm kinda glad a system like Investigations doesn't exist in Rise. While it was a novel concept in World, I feel like all it did was pad out an already grindy game. Like on top of having to grind the monsters themselves, I also had to grind this RNG system hoping I get a good set of bonus rewards, or pick up tracks until I finally unlocked a tempered monster to farm decos. In Rise, if you want to fight a specific monster for a specific drop, you go into the menu and pick the quest to hunt it, and you always have the same chance at the drops you want. That's it. No hoops to jump through.
I picked up gunlance just before sunbreak and have gotten good at it to the point it is in contention for my top 3 weapon types. It is really fun you should try it out
Investigations re good they give normal quest rewards with extra drops and higher chance at rarer drops. I'm surprised someone actually disliked that. Also whats wrong with a grindy monster hunter? Isn't that the point of the game? I won't try to further to change your view ,if you don't like it then thats fine anyone can have an opinion.
@@GUIZAR-kr2cj i liked the investigations. i mean it's tracking monsters, sometimes picking up droppings. good stuff!
If the endgame is difficult thats all i need !
Well, actually it is lol.
From what I've seen in the trailer in regards to the hub, it kind of gives me the MH3U online hub vibes. That place felt so small to me but when I separated it in my mind from Moga Village I think I got used to it
I have been playing every MH game since Freedom 1 on the PSP, and I am gonna be honest, I am happy there is no gathering hub and I wish capcom continues further with this idea.
I don't wanna have to load multiple times different areas and what not everytime I am going back to my hub.
Make the entire hub a single area, not too big, with a nice layout for easy access to boxes, food etc...
The gathering hub was very much a product of its time, which should not be necessary anymore
They should just learn to make games with seamless transitions between areas. Idk why they couldn't do that the hub is always tiny anyways.
Agreed, the base World Hub was so close, it even had farming in the main area, but they made it such a spread out mess and that goofed the whole thing. You had to take an escalator to get to a loading screen to get to the hunters hub. This hub is almost perfect, just missing a farming game to keep me occupied between hunts when the Meowsters Hunters are out.
For the RTX stuff, it adds the DSLL feature where you can run the game on higher resolution with less of a performance impact. I had issue with base Rise where I had constant frame stutters/ skips that made the game really annoying to play and I dropped it for a while. For Sunbreak they either fixed the bug or the DLSS just gives you enough performance overhead to negate it and I had perfectly smooth 60fps on 1440p whole time, igniting my passion to hunt again, even after playing the game to death on Switch before Sunbreak.
So no worries about missing RTX features, it's just performance boost for RTX cards if the game didnt run well before it. Or in my case, fix/workaround to really annoying frame stutter issue. Loving the expansion, clearing 4 star stuff atm. Good review!
jk they dared to nerf the prodigy all favourite weapon god given tool LS 0/10 poopy doo doo game
I KNEW IT! Always love when you pretend you have no idea what's in the game in your streams, when you have played the review copy already and just can't talk about it :D
i dislike it most of the time cause one "lie" or concealment leads to more ^^
@@jesusrodriguezcolon8315 This seems way more personal than it should be
@@somethingcool9979 not at all, just reminding.
Didnt mean no harm or anything, cant wait for sunbreak ^^
I’m so glad to hear the quest variety is looking good
I really love and appreciate the effort you do for a spoiler free review. Sunbreak cannot come any sooner!
Kamura had villagers, Elgato only has hunters and facilities they need. I imagine the hub felt redundant with players hanging out in the village
That's the vibe I get as well. Why have a hub for the hunters in an outpost full of hunters. It's essentially an outdoor gathering hub, which is cool enough for me but I completely get that people will have a bit of culture shock
If you are a gunlance user, you might like Heavy Bowgun. Its my main and I can plow through a number of monsters solo. And i can say it feels powerful when you absorb a hit and send it right back in the monster's face. Let alone going gatling gun on them.
I started with World, but Rise really sucked me in. Didnt hurt that Covid settled in and made it hard to do a lot of things. Started me down a rabbit hole with these games and trying to learn more about the series. Even the side stuff. Got to where i decided to write a story using it and another that was well received. Even better utilizing the dimension hoping element from the movie better.
I spent the last few days getting all my red checks. I am soooooo ready for this :)
Really liked this review! Didn't really spoil anything and tells fans what they want to know. Can't wait for Sunbreak!
Bro - I have two kiddos as well. Do you, but family over everything.I respect it.
Thank you for the quality spoiler free review. Appreciate the extra effort you put in these.
Back to 4U there is two ending , after you finish a main story ( shagaru magala ) it actually trigger another boss storyline (apex seregios) , and the treasure maps hunts is sooo fun , the lv140 velocidrome is crazy like hell , i wish they actually do this in Sunbreak... Hope 3U & 4U will come to Switch , i definitely buy it
It's not that 4U had two endings, its that Shagaru was the conclusion to base 4's village, with Apex Seregios being a part of 4U's village. Its basically the same as every other monster hunter game, including RiseSunbreak
We’re in the end game now! Less than 24 hours!!’
Are the new switch skills unlocked automatically or through optional quests like in the base game?
Automatically as you progress.
@@rurikhan got it thank you
I just want to find out how to make the game stop freezing on me from time to time when I try to load up a quest. Anyone else having this issue with the steam version and have any recommendations?
Man I love your intro. Always the exactly the same. Somehow it's soothing
So one criticism of this review, you said there isn't a new hub area, but, elgado IS the new hub area, it's awesome too, great review though
Rise looks like a really good game, but very different to what I expected. I'm heavy in MHW at the moment though, and I wonder if I'd be able to adjust to the more fast-paced Rise Combat after learning the same weapons in World.
Goated review, he thinks about the game like many of the semi-hardcore players.
This makes me happy hearing Ludroth is reclaiming his 'Spounge of doom' title. He hasn't felt threatening since Tri underwater so it's good to hear he's gotten a mini upgrade.
I dunno if asking this is spoliery or not, but is it possible to retrain buddies? I don't really want to remake buddies JUST for the new skills (as you had to in GU as base game ones were underpowered as they where entirely overhauled.) when I've grown so attached to my current ones I'd hate to side line them. Edit: thank you I just hit that point in the video. It's nice I don't have to rehunt my pets!
You can fully customise existing palicoes once you unlock the functionality
on the royal ludroth point, that's more so because he's the first monster in underwater which is very different from hunting up to that point. it's less a him thing.
no that question is not spoilerly, i can answer it for you, it's the GU system of if a buddy has a skill you can put them in the dojo with the buddy you want to give it to and copy them. i haven't seen the system myself in SB but in GU it was pick a teacher, pick a skill to teach, pick a student and pick the slot/skill you want to replace. i assume unique skills for classes won't transfer but the stuff that is RNG can be copied as much as you want.
@@jockpackage1770 thank you. And actually I prefer Sponge boy underwater combat but because we aren't getting it back having his land moveset upgraded is nice. And thank you about the buddy thing though apparently theres a glitch where they're not using the correct moves after using the lucky box for a while? Haven't come across that yet however we found out if your playing with someone without sunbreak sometimes the cats revert to old move sets prior to changing their skills (my cat used to have mega boomerang which i swapped with healing bubble but when we hunt with a friend of our who hasn't got sunbreak he seems to revert back to mega boomerang)
@@rurikhan thank you! I commented before I reached that part of the video. Super appreciate it!
@@meikahidenori I'm aware of the system but haven't used it too much yet. it is cool how the new moves in SB like the RNG box with the kittenator can be added to any cat regardless of their class. i gave that to the event healer palaco because the healer ability there is kind of meh
Shields Up! 🛡 Love your content, my man. Thanks for the review (even tho I'm playing MH regardless).
I consider Monster Hunter to be a Single/Multi-player Action MMO. Mainly how the game loop works and especially the endgame feels exactly like an MMO.
Thank for your review, some of the doubts i had after reading the patch notes are gone. As always, great work!
The best part of this review is Ruri calling Master Rank “G Rank” the entire video.
Just use mods that makes the cutscenes at 60 fps makes the cutscenes even more beautiful. If you're 100% against mods of any kind I won't force you but some mods like tweaking the cutscenes won't hurt
well yes, it's a fact that SB has stuff on release or in updates that was suppose to be updates for base rise. the "updates" we got were just catch up because they couldn't get stuff done on time with the pandemic restrictions/making sure their staff were alright and the like. so stuff that was meant for launch became updates and update content became SB day 1/update content.
i'd be very curious to know in an interview how much content was pushed back like this but who knows they may never reveal that to us unless a former community manager that was active at the time discloses that because they were on the team but by that point all gag orders are gone.
i loved the cutscenes, apparently the director for SB was in charge of those cutscenes like monster intros so i doubt him being promoted meant he would lower his standards for those when overseeing his replacement.
no surprises, that's sad. a question i've been hoping to have answered, without spoilers, is how many monsters are revealed to you/first hunt has to be in a follower quest. he says that it's optional but when going through the story will i have to do some quests solo because they want to show off/tutorial the follower system? i want to fight the majority of them in multiplayer with my friend who's new with Rise and while i can still chat on discord to get his reaction as we both do it solo it's not the same as hunting it together on his first time or even mine on some of them.
Thanks, Rurikhan!! Can't wait to dive in tonight.
Are layered weapons a thing again or is that still excusive to rampage weapons
Just started the video and I must comment and like just for the palicos name hahaha! Nice touch!
Is it me or Rathalos looks redder than in base Rise?
I think the game got a slight graphical overhaul. At least on pc the demo looked cleaner and a bit better then the base game from what I could tell. maybe it just looks redder because of lighting changes, i dunno
I'm one of the 2 people watching this with 30 mins in on rise. I just received my collector's edition of sunbreak, can't wait to spend a hundred or more hours on this game!
The fact that you put 30+ hours into it instead of like 5 hours like others reviewers make this 10x better
I'm about half way through the video now, and I'm sold completely.
Rise wirebug and riding are fun, wish that I had a gaming PC to experience this game on
man ruri is good at keeping his eexcitment in check prio to this video
In awe at the masterful GL gameplay in the background
Wait, l just have discovered something, mh rise sunbreak Is oriented more to the single player experience so that's why there is not a gathering hub in elgado, and that's great to me because l really like to play alone.
I don't need a live service, what would be nice though, is the GU system of hunt of the day. "Hunt a Rathalos for some extra rewards, here's a list of all quests that have a Rathalos for your convenience." That's all I'd need to motivate me to come play for fun on a regular basis, after I'm 100% done.
Bro that Goss Harag fight was wild. I used to hate that fight because it was boring. Now, that dude is no joke aggressive and ton of new moves.
I hate trying to talk about weapon balance with people in the Monster Hunter community, both the old guard and new players. Everyone gets hyperfixated on which weapon class is the strongest and which is the weakest, when (if the game is designed well; that's another story) each weapon should be like playing a different, but related, game because they play sufficiently differently. I tend to say I don't care how strong a weapon is, but the fact is that even if they have a well-designed moveset the most powerful weapons tend to be _less fun_ (not that I enjoy all weaker weapons either). That's why it's always refreshing to hear from Gunlance mains (when they aren't either coping or whining about it being the weakest weapon), who have been at the bottom of the barrel for over a decade now, so they tend to understand these issues a lot better than other players, or they would have jumped ship for a "better" weapon.
The first big balance thing I actually care about is internal selection balance (which somehow Capcom struggles with immensely even though it should be mathematically simple). I haven't analyzed every weapon class yet, but for Lance for instance even with its internal elemental damage buffs it's a strongly physical-biased weapon (its most raw-focused attacks are its strongest to spam still even with high-element low-raw weapons), but it's an elemental weapon not because they did what you would think they'd always do and balance it so that weapons with the right element always do more damage than pure raw weapons against monsters weak to the element, but a raw weapon does midtier damage to almost every monster since nothing is immune to raw; it's an elemental weapon because the best raw weapons are elemental weapons. Pure-raw or even low-element weapons are just bad in Rise, so I suspect even for GS you'd usually be better off matching elements.
The other big thing is internal moveset balance, and how it impacts game feel. Even without damage numbers or even blood hit indicators, stronger attacks feel stronger because they are statistically more likely to stagger monsters than other attacks (and when you use them more often hunts go faster). I think GL's internal balance is pretty good (EXTREMELY good by World and Rise's standards) and also its most appealing and unique attacks are generally stronger. There are use-cases for most of its moveset, which also makes it pretty flexible, and things like wyvernfire, wyrmstake and eruption are relatively very powerful and therefore satisfying, and combined with their low commitment and autoguarding respectively, eruption and wyvernfire are easy and not particularly suboptimal to use (I don't think eruption is suboptimal at all and may be on-par with if not stronger than wyrmstake once you factor in every variable; wyvernfire I'm pretty sure is suboptimal, but boy does it feel good). A key part of that is the somewhat tricky issue of making some attacks feel strong, but making it so you're still incentivised to use the rest of the kit; I think eruption is actually fantastic for that since it offers an ENORMOUS raw buff that stacks with offensive guard on top of being a respectably strong, fast attack. Conversely World ruined most of the weapons and Rise didn't fix most of the weapons, mostly by making them all about spamming one big move over and over and ignoring the rest of the moveset. If I wanted that, I'd just play Greatsword.
Thanks a lot for the review. I can't wait to start the hunt.
Huge fan of your content. I'll be looking forward to that gun Lance guide
I'm really excited to hear about the palico/palamute changes! I prefer to keep my original crew
Can you do an updated weapon tier list video? I enjoy watching your videos:D
Im new and this convinced me to buy! THANKS
Rajah dat!!! Ty for the No spoilers review braddah Ruri can't wait for Sunbreak!!
How much hp does endgame monsters have? If you have nearly the best equipment and above average skills, can the single monster hunts be cleared less than 20 minutes?
Thank you for all you do! Love the review and the videos and streams. Excited to see more, especially once I have the game myself 🌞🛡️🆙
I don't know if I missed this, but are our old rampage weapons getting upgrade trees as well or are they mostly useless now?
As of MR44 they are still useless and no upgrade path on the tree.
I agree I think they dropped the ball with no hub in Elgado.
I like monster hunter because I don't feel like it fits into a category, Rurikhan calls it a "hunting game" but I feel like monster hunter is just itself, which is why it's my favorite game.
It used to be a hunting game. Now it’s more focused on the action. Hopefully they can find balance for the next game. Where it can be called a hunting game again.
I gone back to Monster Hunter World, where I only beat the main story up to where Iceborne starts. Monster Hunter World is my first Monster Hunter game and I did not like it. I fumbled myself through the main campaign, and that's it. Bought Monster Hunter Rise to take a look and Rise is way easier to understand. Going back to World, cleaning up ALL Optional Quests(which I should have done in the first place)... I slowly am getting into it. Rise is far easier to get into then World is, but for a Monster Hunter veteran World has allot more "meat" then Rise has. And I am not even talking about any Iceborne content here yet, since I didn't do any of it.
But yeah Rise is allot faster then World, I would call Rise more "Arcadey", going back to World, World feels more "Strategic". Weirdly despite Rise being faster then World it takes longer to drink a potion in Rise then in World.
The thing I dislike mainly in Rise is when a Monster adds into you fighting another Monster, one of them gets ready to be mounted... was annoying after a while.
Best reviewer and content creator in the game
Good review! Also naming your palicos after ffxiv characters is hilarious.
Lol, having a Hub to do multi-player and a village for single player... where both pretty much serve the same purpose... was always pointless. I think it was probably a design choice from ages past where memory was limited and you needed more compact space for multi-player, but why do you need to separate the hub and village into two zones?
Just have the village be the hub?
The village is the hub, elgado is a better hub anyways, everything right there in a western themed port, it's awesome
Wait what? How did you react to all those trailers then?
Enabling RT on 2060 won't cause any kind of problems. Alongside DLSS 2.1, Ray Tracing looks and runs great.
Praying that gunlance keeps up at endgame capcom im begging🙏🙏🙏
Glad to hear that they put more effort into the cutscenes. In world the cutscenes were a big part of what made the game feel so immersive and I really missed that in rise. Can't wait to play it, just one more night :D
You enjoyed unskippable handler cutscenes? 😳
@@Tossen98 I genuinely did, yes. I know many people hate her but I don't mind her much at all. I played through worldborne 5 times over the past few years and I enjoyed the cutscenes each time.
I’m going in almost completely blind. I’ve managed to avoid almost everything except a few thumbnails. I even listened to this, audio only.
I got 2 questions if you could give me a answer. 1. What Rank is Astalos and Sergios? 2. How hard does Magnamalo hit in master rank?
You saw 16 monsters but you say 'so far' but there is only 1 monster from the list you're missing, there are 17 monsters in sunbreak
There’s at least 2 monsters I haven’t fought yet.
@@rurikhan 17 monsters new in total from the data
Only thing I hate is the load screen spoils stuff too
I dunno, if you can go anywhere I don't see a use for a hub anymore. But that's just my opinion
18:50 "most weapons kinda get a final rarity version" I wish gunlance would get with the picture only having like 8 or 9 final gunlances just having like 95% of gunlances do 22% less damage really hurts
How is armor variations? endgame for me was always been fashion hunting
I was humbled in GU by two Arzuros. I’m ready to be a cocky hunter again
Was waiting for this 👌
I've got to the so called endgame now and it's... Kinda garbage? I don't wanna beat up super tempered Izuchis for 2 hours to upgrade a weapon. I'd honestly rather do rampage quests than deal with this tedium. And least with those I could turn my brain off and not get utterly frustrated with Kula Yakus running at the speed of lightning while I try to fight them with a GS. I'm literally at the point where I either cheese the entire endgame with a bowgun build, or I just drop the game for good.
Apparently they updated it to lower the health, I'm not there yet so can't comment
It's kinda ass I agree, it doesn't add that much for an endgame loop, just hunt 2-3 of those and you already have the final weapon upgrade. I hope they'll add a Guiding Lands or Safi'Jiiva sieges equivalents (quite unlikely since sieges require 16-player lobbies).
I play exclusively with Rampage Weapons. Is there no way to upgrade them to G Rank versions?
Nop
Thanks for the review! Can't wait to get back to hunting and getting my ass beat by the first few monsters trying to get back into things.
Did they sort out the elemental damage problem?.
I mean when playing all of 4u up until g rank I failed 3 quests all of them being kushala lol.
As a long time player not dying that often isn’t really a sign if the game is difficult or not tbh.
yeah
I agree with this. Perspective is often very subjective and can vary a lot. Sure the village in base rise was objectively very easy, the game designer also openly talked about that. But the hub felt actually pretty balanced imo. I also played with a friend that started in world and played all the way through to fatalis and he actually thought that the high rank in rise was more difficult for him then in world wich surprised me. I started in 4u and going back to the older games it isnt that much more difficult either, just more methodical. If old monster hunter is dark souls, rise is sekiro xd
@@allanredhill8682 lol , i like that comparisons at the end XD
whatever i agree with you , as a veteran of the series who begin before world (MH TRI) , i actually had the same feeling as your friend about the high rank in rise compared to world
@@lucamagmousseux4470 yep world base got more difficult with ats before that it was about the same difficulty
@@fabinagl7601 yep
According to rage a whole load more hunts and certain monsters only unlock at mr100 and they are brutal
It's only the Magnamalo variant that's MR100.
The way rage put it sounded like there's multiple
@@frag8826 Could just be a few extra afflicted monsters, not entirely new ones. They tend to get a little hyperbolic and click baity sometimes.
@@Eisenschnell thank you for the spoiler bro
@@tonyredgrave7593 Scorned Magnamalo was in the Nintendo Direct and it's on the website.
What's the melding ritual like, then?
Same as HR but slightly better chances of good stuff I think.
How is this doing the game before all have it to play? I'm a bit off....was it the same with Tise that some creators had finished the game before ot was launched?
Yeah, he got an early copy so he could make an early review, a lot of devs do this nowadays.
@@DRKAugumon I do get it professionally. It's just hard in these full media and social media covered days to get out the way...only thing helping is kinda of media blackout to the max. It still gets me somehow that social media and web are kinda overflown with content while some are in forward looking joy and have to really stopp watching til it really launches...but as mentioned: professionally I get it...somehow...