Kill Team | The Problem With Melee Kill Teams

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  • เผยแพร่เมื่อ 1 ก.ค. 2024
  • Welcome to today's Warhammer 40000 Kill Team video where I cover the problem with dedicated melee kill teams in the game. I help break down all the common factors which make melee teams such a problem and how it has allowed them to dominate the tournament scene!
    #warhammer #Warhammer40k #KillTeam #KillTeamITD
    00:00 - Intro
    00:49 - Original Melee Teams
    02:08 - Terrain
    05:31 - Number of Operatives
    08:22 - Extra Mobility
    11:25 - Super Conceal
    13:26 - Easy Faction Tac Ops
    15:16 - Melee Teams Overview
    23:12 - Outro
    Crit ! Cast:
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ความคิดเห็น • 108

  • @delivered115
    @delivered115 3 หลายเดือนก่อน +24

    "All new melee teams r broken"
    Cries in blades of khaine

    • @CanYouRollaCrit
      @CanYouRollaCrit  3 หลายเดือนก่อน +2

      They're a weird mix team
      But they are...well...

    • @LordDarthViadro
      @LordDarthViadro 3 หลายเดือนก่อน +2

      They were intended as mixed but DA suck so much everyone plays them as melee team.

    • @filipmaly6603
      @filipmaly6603 3 หลายเดือนก่อน +2

      Nah they are ok. True problem is existence of Space Clown Elves.

    • @turn_zero_gaming
      @turn_zero_gaming 3 หลายเดือนก่อน

      Not a melee team

  • @user-wb7yc8ct2n
    @user-wb7yc8ct2n 3 หลายเดือนก่อน +17

    I love using melee with my Veteran Guardsmen for the Emperor!

  • @JimmyK53
    @JimmyK53 3 หลายเดือนก่อน +11

    As a melee player, I fully agree and support this video. Very well put, I think you thoroughly explained the full problem.

  • @scire105
    @scire105 3 หลายเดือนก่อน +10

    Hard agree. The main problems overall is lack of counterplay. If they move fast, have super conceal, score easy and a ton of models we are not left with much options to deal with them. Shooting teams also have the balance of being vulnerable after shooting. If a fellgor charges and doesn't kill the target, as it is engaged you can't really shoot it, fighting back is usually a bad idea, and even if you kill it, now it is in frenzy, your operative is still locked, and probably gonna be dead soon.

    • @CanYouRollaCrit
      @CanYouRollaCrit  3 หลายเดือนก่อน

      Yup, all spot on. They unintentionally removed all counterplay

  • @AlexNes
    @AlexNes 3 หลายเดือนก่อน +8

    Very well made points - I'd like to add one more: I believe the... THE main strength of dedicated melee teams is that they are much less dependent on luck than shooting/mixed teams. For the most part shooting can be very swingy. Most ranged weapons require 2-3 dice doing damage for a kill out of 4-5 dice in total usually. Adding in save dice and cover autosaves, one-shot kills are somewhat of a probabilistic luxury for anything that is not an overcharged plasma/melta. Melee is a lot more reliable when you want to remove a piece from the board. Your model is going to get hurt as well most likely, but this is again something you can calculate with, unlike the literal crapshoot that is... shooting. What do you think?

    • @CanYouRollaCrit
      @CanYouRollaCrit  3 หลายเดือนก่อน +3

      True, that's a very fair point! All 3 teams mentioned have reliable auto-hit mechanics with boosted accuracy, which makes the already deadly melee system even more lethal

  • @LordCrate-du8zm
    @LordCrate-du8zm 3 หลายเดือนก่อน +4

    This is what I love about Phobos. You've got a ton of hard hitting melee operatives and can really mix it up with some strong shooting, then stop any counterplay with smoke grenades/terror. Sure, it's not Intercession levels of good shooting but it's still great for a mostly melee focused team.

    • @CanYouRollaCrit
      @CanYouRollaCrit  3 หลายเดือนก่อน

      Actually Phobos are a ranged team with some melee

    • @LordCrate-du8zm
      @LordCrate-du8zm 3 หลายเดือนก่อน +1

      @@CanYouRollaCrit really? Reavers and the the Sergeant options in particular are great melee troops

    • @CanYouRollaCrit
      @CanYouRollaCrit  3 หลายเดือนก่อน

      They're alright melee troops. They get messed up by better dedicated melee operatives. Phobos are a shooting team primarily

  • @thomaslake7978
    @thomaslake7978 3 หลายเดือนก่อน +6

    As a new player looking at terrain sets for a local group, Into the Dark doesn't appeal to me because it doesn't allow for a wide variety of playstyles to really shine. From what I've heard, Beta-Decima has the same issue, just on the other side of things. After doing a bunch of looking around, I am almost absolutely certain we will be playing on a homebrewed mix of unofficial terrain so that we can attempt to address this design issue.

    • @CanYouRollaCrit
      @CanYouRollaCrit  3 หลายเดือนก่อน +1

      Ah nice, yeah imo open is the best way to play (S1 style)

    • @somerandomguy180
      @somerandomguy180 3 หลายเดือนก่อน

      Open is best. ITD is still better than BD. The latter has either only two or three corridors (unless you're jumping about on the stupid gantries). I think BD is by far the worst of the three terrain options.

    • @filipmaly6603
      @filipmaly6603 3 หลายเดือนก่อน

      To be fair ItD and BD are supposed to be more specialize terrain rules and serve as suplement to open board. From this perspective ItD is doing what it is supposed to do by offering more melee centered, claustrophobic board. Problem is with BD providing zero incentive to do acrobatic stuff.

  • @Jab_wargames
    @Jab_wargames 3 หลายเดือนก่อน +1

    Well put, totally agree. Waiting for more bat reps!

  • @DodgethisCZ
    @DodgethisCZ 3 หลายเดือนก่อน +3

    God damn this was all I feel but dont know how to tell! Epic dive well done as always man! :) Who is your most favorite melee team and who you hate most?

    • @CanYouRollaCrit
      @CanYouRollaCrit  3 หลายเดือนก่อน +1

      Thanks haha. Favourite is Hive Fleet and HATE is Fellgor 🥲

    • @DodgethisCZ
      @DodgethisCZ 3 หลายเดือนก่อน

      @@CanYouRollaCrit you dont like 20 model kill team? :D

  • @OlafKievit
    @OlafKievit 3 หลายเดือนก่อน +2

    Interesting points, thanks for sharing. Let's see if it gets picked up (somewhat), or the general idea now is "we've moved on to B-D".

    • @CanYouRollaCrit
      @CanYouRollaCrit  3 หลายเดือนก่อน

      Thanks! Hopefully not as open is the main way to play imo

  • @SetEqualtoZero
    @SetEqualtoZero 3 หลายเดือนก่อน +7

    I feel like Tacop balancing overall could bring some spice to the game. I am also in favor of quicker updates to teams. I know GW has their schedules and balance slates, but I am in favor of more small tweaks to bring things into alignment rather than waiting for months while we grind it out.

    • @CanYouRollaCrit
      @CanYouRollaCrit  3 หลายเดือนก่อน +1

      I think a 3 month period for fixing is fine, it's just GW are really small or sluggish with what they tweak
      Tac Op balance is a big issue I wish they addressed. Imo I hope faction Tac Ops go next edition

    • @rultkiraly43
      @rultkiraly43 3 หลายเดือนก่อน

      If you mean no more faction tac Ops I strongly disagree. I understand that competitive players want controll and absolute balance, but as a casual fluff player I want diversity in actions and more specialist, fun tac ops ect. If they a bit broken/unbalanced so be itt. Its better, that they exist

    • @CanYouRollaCrit
      @CanYouRollaCrit  3 หลายเดือนก่อน +1

      You can do what 40k does and keep them for narrative/casual play but remove them competitively
      While very narrative, faction tac ops have been proven to be generally too good and too hard to balance

    • @rultkiraly43
      @rultkiraly43 3 หลายเดือนก่อน

      Making the game more bland becouse of balance is one of the most game community killing things you can do. Have tournaments whiteout them, but making the game less diverse is not the solution. A game relies on its casual players for survival, they never should come in second.
      Edit:grammar

    • @CanYouRollaCrit
      @CanYouRollaCrit  3 หลายเดือนก่อน +1

      But that change wouldn't affect casual players. 40k did it with 10th and it's the most successful edition the game has ever had

  • @Squigglyline52
    @Squigglyline52 3 หลายเดือนก่อน +1

    I'm glad I'm not crazy and people agree Ravagers are busted. I had people on Reddit saying they'd been nerfed out of the game and I'm over here double-fight trading an intercessor for a goat like "I donno man they seem pretty good."

    • @CanYouRollaCrit
      @CanYouRollaCrit  3 หลายเดือนก่อน

      Yeah Reddit doesn't make sense imo

  • @somerandomguy180
    @somerandomguy180 3 หลายเดือนก่อน +1

    I've been saying this about Bheta Decima too -- there's so much obscuring and heavy terrain that melee teams can make their way up the board fairly easy to charge on rounds 2 and 3. Facing gellerpox and goats with a shooting team was a real pain. Even the tau can only get a shot on one or two models and by the time melee teams are within charge range, it's game over. I refute that BD is a big advantage for shooting teams. That hasn't been my experience.

    • @CanYouRollaCrit
      @CanYouRollaCrit  3 หลายเดือนก่อน

      Ah interesting, that's not what me or my friends have experienced in general

  • @WeOnlyEatSoup
    @WeOnlyEatSoup 3 หลายเดือนก่อน +3

    Just got back into kill team, picked up the ravagers and I must agree, they are very over powered lol I wrecked my friends Tyranids and only lost four operatives by the end

    • @CanYouRollaCrit
      @CanYouRollaCrit  3 หลายเดือนก่อน +1

      Yeah that's very rough 😅

    • @LordCrate-du8zm
      @LordCrate-du8zm 3 หลายเดือนก่อน +2

      To be fair, Tyranids suck

    • @WeOnlyEatSoup
      @WeOnlyEatSoup 3 หลายเดือนก่อน +1

      @@LordCrate-du8zm to be fair, we both suck lol pretty amateur KT players, but love the game

  • @antoniomorelli2820
    @antoniomorelli2820 3 หลายเดือนก่อน +1

    No TacOp update in S3 was a big let down. Especially considering how strong S&D is for melee teams.
    I think an interesting article/episode could be an analysis of Win Rate by archetype.

    • @CanYouRollaCrit
      @CanYouRollaCrit  3 หลายเดือนก่อน

      Yeah no tac op changes sucks ):
      I would love to but unfortunately no way to track that reliably ):

  • @auradmg
    @auradmg 3 หลายเดือนก่อน +1

    As a fairly new player who started out with Gellerpox Infected, my first thought was that melee is often so *risky* compared to shooting. If a shooting attack fails, you're still a good distance from the enemy and have the freedom to move before/after shooting, and crucially they don't get to shoot back. If you feel like you're positioned right, charge in for a melee attack and get an unlucky roll, you can end up taking more damage than you put out through no fault of your own. This is even more highlighted when both teams are strong in melee like Custodes vs Gellerpox.
    Could someone with more experience explain why shooting attacks aren't undertaken as a firefight where the target gets to return fire (assuming they're able to), the same as they do in melee? It seems like an odd one-sided ruling that melee is a two-way fight but shooting is one.

    • @CanYouRollaCrit
      @CanYouRollaCrit  3 หลายเดือนก่อน +1

      Because melee happens in a faster period of time and is more brutal. Generally the reaction to shoot back is when the enemy operative has finished their activation as most operatives have only 2APL
      Gpox also have the best melee accuracy strat to ensure they rearely fail combats (same with other melee teams)

    • @MrSteakable
      @MrSteakable 3 หลายเดือนก่อน +2

      I think the design is to make the two styles of combat distinct enough to be interesting. The difference between melee and range would be arbitrary if they used the same system.
      A skirmish game system remains interesting by introducing asymmetry and then balancing through other metrics. Otherwise we would only have checkers.

  • @Benandkyoko
    @Benandkyoko 3 หลายเดือนก่อน +1

    I agree with everything you said. The only logic I can think of for why the rules are the way they are is for narrative reasons.. This is obviously not good for a competitive game, but from a narrative perspective the concept of these melee teams is to be terrifying from a narrative perspective. It is the balance between the story and the competitive scene. I know this is sort of dumb if you just want to have a fair game.

    • @CanYouRollaCrit
      @CanYouRollaCrit  3 หลายเดือนก่อน

      Ideally it should be more competitive focussed but the teams generally feel like how they should play narratively

  • @earnestwanderer2471
    @earnestwanderer2471 3 หลายเดือนก่อน +1

    I’m not a good enough player that balance really affects me. That said, for some strange reason, the concept of inter-faction balance is very important to me. I think I equate it to representing the overall quality of the game’s rules set.

    • @CanYouRollaCrit
      @CanYouRollaCrit  3 หลายเดือนก่อน

      Yeah I get you, a good game has equal balance across its factions

    • @tonyfarrand2611
      @tonyfarrand2611 3 หลายเดือนก่อน

      It seems gw makes no effort to play test. They rely on the meta to unearth problems. It’s frustrating because the game itself is very good.

  • @Cobalt-60
    @Cobalt-60 3 หลายเดือนก่อน +1

    Which is why my OOP Armorcast ruined modern (brick) buildings is my new choice for Open Board play. It is similar to Chalnath in size and coverage, but have a bunch of open windows, so address the issue you mention in Octarius. The whole situation of Obscuring when models are too far back from the windows in the building will actually be an issue.

    • @CanYouRollaCrit
      @CanYouRollaCrit  3 หลายเดือนก่อน +1

      Oooh nice, sounds like great terrain!

  • @davidkimball5222
    @davidkimball5222 3 หลายเดือนก่อน +1

    I'm not sure about genestealers. I really struggled using them against hierotek with all their shenanigans...

    • @CanYouRollaCrit
      @CanYouRollaCrit  3 หลายเดือนก่อน

      Hierotek is the anti melee team 😅

  • @jeffreymonsell659
    @jeffreymonsell659 3 หลายเดือนก่อน +4

    I'm surprised the melee Aeldari teams (Void Dancers and Blades of Khaine) weren't mentioned at all, at least as a point of comparison.
    Is it because they have too much shooting to be considered melee?

    • @CanYouRollaCrit
      @CanYouRollaCrit  3 หลายเดือนก่อน +1

      Yeah, both teams have more dedicated shooting elemens so they aren't really melee dedicated teams

    • @collegeoffoliage6776
      @collegeoffoliage6776 3 หลายเดือนก่อน +3

      ​@@CanYouRollaCritharlequins have 1 model who has something other than a pistol, they definitely do their best work in melee and have the ridiculous mobility you mention.

    • @CanYouRollaCrit
      @CanYouRollaCrit  3 หลายเดือนก่อน +2

      As a harlequin vet, it's the mix of their shooting and melee, not just melee. Being able to move, dash and shoot with fly using very powerful pistols gives you ranged power dedicated melee teams can't match

  • @TheRainfield
    @TheRainfield 3 หลายเดือนก่อน

    Im curious Blades of khaine dont feel broken in fact they feel weak. Whats the take?

    • @CanYouRollaCrit
      @CanYouRollaCrit  3 หลายเดือนก่อน

      Blades of Khaine aren't a dedicated melee team

  • @JessePerryAndCoffee
    @JessePerryAndCoffee 3 หลายเดือนก่อน

    "This is out before the latest balance slate."
    ... what do you know, John?

    • @CanYouRollaCrit
      @CanYouRollaCrit  3 หลายเดือนก่อน

      That it should be out this month as per tradition 🤣

    • @JessePerryAndCoffee
      @JessePerryAndCoffee 3 หลายเดือนก่อน +1

      @@CanYouRollaCrit -- Don't you use logic like that. I was hoping for a proper conspiracy.

  • @georgekingstone6364
    @georgekingstone6364 3 หลายเดือนก่อน

    I know a pathfinder lover when i heard one! I think the same fellow pathfinder lover

    • @CanYouRollaCrit
      @CanYouRollaCrit  3 หลายเดือนก่อน

      Actually PF do quite well into melee teams as they have mobility and shooting into combat skills

  • @collegeoffoliage6776
    @collegeoffoliage6776 3 หลายเดือนก่อน

    If custodes count as melee teams, shouldn't void dancers do as well?

    • @CanYouRollaCrit
      @CanYouRollaCrit  3 หลายเดือนก่อน

      Not really, they mainly ran 4 shields which all had pistols but void dancers run more ranged threat with DJ and Psyker as well as the gunners

  • @BigTexJ
    @BigTexJ 3 หลายเดือนก่อน +3

    The solution is simple: play kommandos! 😅

  • @davidkimball5222
    @davidkimball5222 3 หลายเดือนก่อน +1

    I do enjoy shooting into melee with my Arbites shotguns though...😅

    • @CanYouRollaCrit
      @CanYouRollaCrit  3 หลายเดือนก่อน

      Exaction are the heroes we need

    • @davidkimball5222
      @davidkimball5222 3 หลายเดือนก่อน

      @@CanYouRollaCrit They do seem designed to counter fellgor. Lots of extra Fight ploys too.

  • @RedAction333
    @RedAction333 3 หลายเดือนก่อน +1

    Melee only tyranids are broken af I love them

  • @diaconus1423
    @diaconus1423 3 หลายเดือนก่อน

    What about Corsairs, Blades of Khaine, Legionaries, even Blooded to some extent? I don’t hear any complaints about those. Kinda just sounds like those three, not all melee teams. I do agree those three are busted tho

    • @CanYouRollaCrit
      @CanYouRollaCrit  3 หลายเดือนก่อน

      Corsairs have lots of ranged components, BoK aren't a melee dedicated team and Blooded are more of a close-range team than melee one as they only have about 4 melee operatives (:

  • @Bunnymajs
    @Bunnymajs 3 หลายเดือนก่อน

    If you could kill Fellgors with a crit in the first combat, that would be pretty nice.

    • @CanYouRollaCrit
      @CanYouRollaCrit  3 หลายเดือนก่อน

      Like they insta die to crits in general?

    • @Bunnymajs
      @Bunnymajs 3 หลายเดือนก่อน

      ​@@CanYouRollaCrit Yeah, well kinda. Where only if the crit damage is the killing blow, they would be taken off the board right away with no frenzy.
      It would result in some interesting combat scenarios where you need More crits than the Fellgor in combat, or somehow trick them into not parrying your crit 🤔

  • @Deus888
    @Deus888 3 หลายเดือนก่อน

    In 40k you have roll to wound, which is pure math. There's no such thing in KT. You get cover and obscure instead. That seems to be the main problem because it raises from proper terrain placement and player's skill.

    • @CanYouRollaCrit
      @CanYouRollaCrit  3 หลายเดือนก่อน

      Eh? You still need to roll to hit

    • @Deus888
      @Deus888 3 หลายเดือนก่อน

      @@CanYouRollaCrit yes, you roll to hit, but a poxwalker has "the same" toughness as a space marine. There's nothing to reduce the number of dice that managed to hit.

    • @CanYouRollaCrit
      @CanYouRollaCrit  3 หลายเดือนก่อน

      Yeah but it's not really a problem for KT. Math is still involved

  • @Beedji
    @Beedji 3 หลายเดือนก่อน +1

    I find Fellgor to be super hard to play honestly :(

    • @CanYouRollaCrit
      @CanYouRollaCrit  3 หลายเดือนก่อน

      They can be in general, but at tournament-level play they become incredibly hard to play against unfortunately

  • @matchstick-man
    @matchstick-man 3 หลายเดือนก่อน

    Me going to Adepticon and I only have melee teams and warpcoven painted....guess I'll die 🤷

  • @culturedrogue1929
    @culturedrogue1929 3 หลายเดือนก่อน

    Index armies in general are just bad, they were created as a stop gap.
    Into the dark you can at least go on guard, but even so i think melee teams should shine in a literal boarding action.
    GW doesn't balance anything on release it drives sells when things are busted.

    • @CanYouRollaCrit
      @CanYouRollaCrit  3 หลายเดือนก่อน

      A lot of index teams are still quite good
      There's shining and then there's dominating haha
      Maybe with old GW but not with current GW

  • @Vorpal_build
    @Vorpal_build 3 หลายเดือนก่อน

    Honestly, I’m fine with almost anything that helps kill pathfinders. :)

    • @CanYouRollaCrit
      @CanYouRollaCrit  3 หลายเดือนก่อน

      Pathfinders don't really struggle vs melee teams sans Fellgor atm 😅

  • @ChaseTheChamp11
    @ChaseTheChamp11 3 หลายเดือนก่อน

    Sorry, but the fact genestealers cannot charge from conceal but Kommandos can will always be the dumbest thing in kill team.

  • @AnonYmous-hj1tb
    @AnonYmous-hj1tb 3 หลายเดือนก่อน +1

    Let me guess: the problem with melee is that people with guns kill them before they can get close

    • @CanYouRollaCrit
      @CanYouRollaCrit  3 หลายเดือนก่อน +4

      Nope 🤣

    • @AnonYmous-hj1tb
      @AnonYmous-hj1tb 3 หลายเดือนก่อน

      @@CanYouRollaCrit Oh my God
      My life is a lie...

  • @luckylibtard8731
    @luckylibtard8731 3 หลายเดือนก่อน +4

    See the problem is I would prefer a melee heavy meta tone down from what we’re currently dealing with because I’ve been in heavy shooting meta. It’s not fun to get shot off the board turning point one aka pathfinders. At least with melee teams we were both rolling dice turning point 2 and three

    • @CanYouRollaCrit
      @CanYouRollaCrit  3 หลายเดือนก่อน +5

      Or just have neither? Melee teams will leave you with no dice rolling TP3 and TP4 too. No excuse for us to have both extremes of toxic metas

    • @luckylibtard8731
      @luckylibtard8731 3 หลายเดือนก่อน

      @@CanYouRollaCrit I mean ideally, we would have a balanced meta I guess I’m just more suspicious that we can actuallyhave that level of balance

    • @CanYouRollaCrit
      @CanYouRollaCrit  3 หลายเดือนก่อน +1

      I think it's pretty doable, we haven't had a truly broken shooting kill team since Pathfinders. Melee teams are a continuing problem that have regularly broken the game to a worse state for far longer periods

    • @luckylibtard8731
      @luckylibtard8731 3 หลายเดือนก่อน +1

      @@CanYouRollaCrit yeah I’m afraid night lords are going to have the same problem if they have a super concealed thing

    • @CanYouRollaCrit
      @CanYouRollaCrit  3 หลายเดือนก่อน

      I'm praying Nightmare breaks the trend 🤣😭

  • @thiccspidey2127
    @thiccspidey2127 3 หลายเดือนก่อน +1

    But then we end up with booty cheeks teams like Blades of Khaine