Notes: Slight Correction on the minimal Burn stat! I think its suppose to be 76% and not 78%? (Honestly 6 and 8 look similar if you've sleep deprived for sometime now...)
Just a note: Psyker has the highest base crit chance of 7%. So while it shouldn't affect your build choice, that 7% will be helpful when you consider critical chance build.
When facing Bulwarks; burn their feet a little towards your left. Most staggers have them lean to your right, they swing from your left, and the feet are always a little exposed. So you're more likely to get your damage around the shield when you aim there.
this has absolutely no impact whatsoever, however the moment the bulwark starts to attack and u left click it will immediately stagger. The better way to do this is to just fully charge and use venting shriek to open all of them at once.
@Halvesoul Roasting the pox piggies works for me, lol. If you have your way, that's fine, but I don't always have venting shriek on me. Sometimes, I want my portable safe space. And for that, in my experience, roasting the toes works.
There seems to be alot of hidden stats the game never tells you about. Like how getting shot only effects toughness but getting melee attacked takes hp and toughness. Or how maniacs embody alot of elites.
"You are the wall of flame that the darktide breaks upon." - Brother, I was in love with the flame staff since I first got my hand on it in the game but with this sentance alone you double my enthusiasm for it. Thank you for the great guide!
That was something I came up with at the end as I reflected on my role when I was using this staff in all my practical testing! Glad it resonated with someone else too!
Came for some Build ideas, got annoyed that there weren't any screens showing where to put my talents ... stayed and learned a lot about how the Inferno staff works. Thank you for the video.
is always good to learn new things , for example i didnt know the m1 was so potent at staggering enemies , is a perfect tool if you are backed into a corner by maulers or rangers
Cool vid! I'd just like to point out that Warp Nexus should be a no-brainer, as it's what enables one of the most broken interactions in the entire game. High crit chance + the right click's insane RoF will keep proccing Empathic Evasion, rendering you completely invulnerable to gunners so long as there's something to hit.
Ive been using your hellfire build ever since you made the video about it and was absolutely in love with it. But ever since the update something feels off and i cant get those top damage numbers that i used to repiably get. Looking for to your updated video on the build. Its my favorite psycher build
Thx, great review as always. So i guess blaze away + penetrating flame vs flak + unyielding would be the best choice, at least for me. The only thing i hate about this staff is the graphics, the flame shoudl be reworked into a thin beam until it hits, so people can actually see something, especially when combined with shield and soulblaze.
Currently I am level 21 psyker, and so far off 4 different staves, Inferno is my favorite! After almost 1500 hours of DarkTide, I've finally decided to get my last character level up, and boy, oh boy, I've been missing out! Thank you for this informative video.
i love this weapon so much, it's just so much fun to just chew through a horde or burn down a group of maulers i do however still struggle to call it the Inferno and not Purgatus though lol
Well, when you play with this staff, I feel like you only need to "fill the blanks" that your staff doesn't. What I mean is that even though this staff is extremely strong vs hordes and melee elites/specialists, it is also obviously useless vs range and, as he said, carapace. So, you gotta use talents that give you usefulness vs ranged ennemies. As shown in the video, the shield is an absolute must have. Your blitz can be everything except Assail. I find Brain Burst to be underwhelming, but it can help you against specific armored ennemies. I still feel that the best choice probably is Smite (as shown in the video again). As for your melee weapon, aim for something strong vs specific ennemies, especially carapace, as you can take on the rest with your staff. Other than that, pick talents focused on peril, soulblaze and staff efficiency.
I'm a little bit surprised we didn't go over talent selection at all! This patch is much harder to build Purgatus than the last few. This has been my primary psyker build since I started playing, and my primary auric weapon for psyker since the mode came out. I know gun psyker is the flavor of the month, but I'd rather play vet at that point. IMO, you MUST: * Take crit chance as a perk. The line between crit and no crits is very significant in DPS loss. * You MUST take flak damage. As the team's premier hoard clear, you have to be able to clear scab bruisers as fast as any other poxwalker hoard threat. Since the ticks target the center of mass type, you need to end this threat as fast as possible. * You MUST take Warp Nexus, for the same reason as crit chance. The choice then becomes between blaze away and penetrating flame. I think both are good, but I like penetrating flame because of talent selection. When it comes to talents. You MUST take: * Quietude, since it's constant peril generation. * Mettle. This synergizes with the crit staff blessing and perks above. * Warp Rider, as this is just pure DPS increase. * Soul Drinker. This is where building the staff is weird this patch, but this allows you to stay in combat indefinitely, basically shrugging off stray hits and shots, and maintaining max crit stacks because you're always have soul blaze up, and it carries over when you have to switch to melee. * Kinetic Flayer. Now that this is fixed.... I actually feel this is a must pick now. This is where penetrating flame comes in, approaching and stunlocking a crusher hoard is a lot less scary, when your fire is doing 20% more thanks to the brittleness, you're staggering them with alternating primary fire and melee, and if you get a flayer proc you can straight up just delete crushers hoards without ever touching them. Carapace who? * Epyric Resolve: Hot take, but this one is a MUST. It improves your staff uptime to near 100% and gives you far more opportunities to proc kinetic flayer. When combed with something like battle meditation, you should almost never be manually quelling. DO NOT take: * Wildfire: Anything that would appreciate the 4 stacks spreading (members of the hoard dying and giving it to the people behind them) suffer from diminishing returns since your staff has infinite cleave and always critting, so either the target should nearly already be at max stacks, OR you sniped something from far away, and 4 stacks isn't really that big of a deal especially with how fast soulblaze wears off when unattended. * Perilous Combustion, for the frankly same reason as above. Points on this build are very tight. I wish I could fit all 3 of Warp battery, inner tranquility and mettle on my personal build, but there is a very high node bloat with soul drinker now. I'd love for them to condense the upper tree. Quietude + Warp Expenditure, Mettle + perfect timing because combined the nodes are strong, but it's tough to individually justify something like soulstealer when it sounds good on paper with a staff. I'd love to see the keystones condensed too. Why are we still paying for Warp Battery? 5 nodes to fully kit out a keystone is a joke. It's almost as bad as patch 13 vet. As always feel free to correct me, or ignore my advice, I'm just one guy with only personal anecdotes to back up his builds.
Don't know why they added Penetrating Flame to this staff, as this staff was never supposed to be an anti armor staff. Armor should be highly resistant to Soulblaze
@@Redditor6079 to be fair, the brittleness doesn't really give you that much damage from the soul fire itself. Individual ticks are really insignificant when it comes to the DoT due to the crusher's high raw health pool. It's the combo of kinetic flayer in mixed hoards and the force sword shove + heavy that lets you solo both mixed crowds and individual crushers. The fact that it's a team wide 20% increase is crazy though.
I love the idea of playing a flame mage, but the reality of Darktide is a lot different. I always end up surrounded by a horde, hit them with a big blast of fire, and now I'm surrounded by a pissed off horde of dudes on fire 💀
Run shout warp siphon flame staff. You will put out so much damage they will never be a problem anymore. Shout the horde behind you at 83+ peril and they will die not to mention you can shout to overcap your stacks.
Great video as always, i've been enjoying fire build for a while. But i do have a question regarding the new strat for effectively stagger with the primary fire spam by using the quick quell cancel technique, do you have any tips to do that ? And do you feel like is necessary to learn that trick ?
Hmmm... I don't think its necessary at all to quell cancel your stagger. You can lock Ragers down just by spamming normally, no need for any quell cancelling or macros to do it!
In defense of warp flurry it has good synergy with blaze away as normaly you can only get away with about only 35-40% of a full charge before dropping blaze away stacks. But with warp flurry stacked up I have gotten about 60% of a full charge before dropping blaze stacks. Along with the other benefits of lower downtime and higher up times with the charged attack
Slight correction for blaze away: it's bugged. I think they literally copied the code over from the guns like they did the description. Charge up only doesn't matter because it's looking for ammo count and finding a nil value, which defaults to max speed stack building. Just try using the primary attack back to back and you'll see the stacks hit five just as quickly as with the charge attack. Because of this, you don't need the secondary at all and you don't have to time minimal charge to not lose your stacks. Just literally "blaze away" and only let your stacks drop to quell. It's not even a big deal, because you get all five stacks back from two attacks I think, maybe three. EDIT: Also, you can see I'm right in your very own gameplay footage. Look at the last few seconds of the video again and look at your buff bar. The stacks build up to five from your primary attacks only at the very end.
glad you mentioned blinding teammates, but wish yougave greaterwarning. It's really annoying when they keep shooting on top of you when a special or elite is coming for you. You can only ping one thing so the hound, burster, overhead attack or etc will get you.
man I dont know what fatshark was smoking when they made blessings for stavvs but most of them suck. thanks for this video i love the inferno staff it;s by far my favortite
Thanks for the overview. I tried this weapon in the psychanium but was not impressed with the weak damage output (every other weapon could kill much faster) so I didn't see the point in working with this weapon. I might give it a try, but DOT does not seem to gel with my normal gameplay (which is "Kill stuff as quickly as possible).
The nice thing about Purgatus/Inferno is that it scales up really well. It doesn't matter how dense the horde in front of you is, you can kill them all with infinitely cleaving soulblaze! It also trivializes Rager swarms with primary fire stagger, which very little else can do.
I read somewhere that someone said that the staff caps out at 4 burn stacks 0.o It was a recent Reddit post requesting advice for Soulblaze gameplay, and someone was just blowing out the staff capping at 4 stacks.
That is certainly untrue! The only thing that caps out at 4 stacks in terms of Soul Blaze in the game is Wildfire. 4 stacks from my table would mean the dot damage would be abysmal and yet you saw a Mauler absolutely get toasted!
Great video! Do you know if Perilous Combustion and/or Wildfire are worth taking with Inferno? And also if Warp Splitting (+100% cleave based on peril) does anything with it?
Perilous Combustion can be strong because it can exceed the 15 stack limit of the Inferno Staff. However, it works more like a punishment tool against tight groups of enemies which if you are already in range to burn down, usually will die from your direct flames anyway. Wildfire isn't a great node and is generally avoided. Warp Splitter doesn't do anything for the Inferno Staff since you can burn through a countless number of enemies!
nice video, you missed a couple major components making your infernostaff unstoppable, 1 is riposte on melee weapons crit chance stays for 6 seconds after swapping to range giving +20% crit chance, uncanny strike on the melee weapon will give your burn all the penetration it needs to absolutely delete crusher patrols with soulblaze. Also while the staffs sb caps at 15 or 16 with a crit, perilous combustion and creeping flames can increase it to 31 stacks of sb. the talent in fire reborn's tooltip is broken because it doesnt matter where the soulblaze came from and has infinite range. Multiple psykers with soulblaze all benefit from this together.
i like to use flak and unarmoured to kill far away shooters when i use the flaming shriek ability though im not sure it unarmoured is needed to confirm the kills
Tier 4 penetrating flame says "apply 4 stacks of 1% brittleness for 5s, stacks 20 times" so does that mean you can potentially apply a total of 80% brittleness at max stacks? Or does it mean it applies 4% per stack but still maxes out to 20%.... im just confused about the wording of the blessing, particularly the t4 version
Yea, wording is... confusing.. (Its a Fatshark thing..) Max you can apply is 20%! 4 stacks of 1% = 4% in 1 go. Up to 20 times = maximum stacks is 20 for 20%. What this means is that higher tiers of the blessing allows you to apply the the stacks faster and reach the cap sooner!
Few questions - Is the general idea to use primary attack to stun and close distance. Secondary for damage and to suppress. Do you then mix in primary attacks when they get too close? Range seems to be fairly decent. Does uncanny strike do extra damage to crushers. Played a couple Of high intensity lvl 4 and was fun - def a bit different. What tactics for bulwarks / crushers
You could spam primary attack the whole game and you would be more or less fine. Slower to dispatch things for sure, but very safe. Both attacks have 15m range so you can use primary spam while sliding or walking or jogging (if you have Run N Gun) to "break" enemy guard open and go in with melee - this is what I do to range enemies. If you have set Crushers on Soul Blaze already and swap to something with Uncanny, yes, the Soul Blaze damage over time will inherit the Rending from Uncanny Strike (watch original Cinder Mage build to see when I first showed this waay back then. Still relevant today!) Bulwarks can be burned down with just added movement. Just dodge their attacks at the right time while maintaining your attacks (I use partial charges to deal with them). Crushers - best use melee to fight back. Any strong anti-armour will work better than trying to burn it down unless you have Uncanny to synergize with!
Use primary attack to stun dangerous adversaries like Shotgunners, Maulers, Ragers and Gunners/shooter groups. Secondary attack should primarily be used for horde clear/mixed hordes. Dueling Sword IV synergizes with this staff very well because the high mobility stat bonuses means it excels at repositioning. It's also great at piercing armor with Pen stat bonus, anti armor blessings like Uncanny.
I disagree that warp resistance is the best dump stat. As you point out, you can keep blaze at 5 stacks if you chain channel. A constant 40% power boost to all your dmg & dots is much stronger than anything else that is boosting your damage. However, the lower your warp resist, the more frequently you will need to interrupt the channel chain to quell. Thus, you want maximum warp resist. This creates an issue for a build that wants to get to high peril in the first place, but there are quite a few viable solutions, with a 0 warp resist forcesword being the most optimal. The obvious dump stat is quell speed. It may scale well, but it just isn't functionally important to have as high as possible.
@MeowBeep_ A good few of those talents would be on the way to the Warp Charges keystone, which is what I would run with the Inferno staff anyway for the damage and synergy. That 50% reduction node alone would do more than not dumping WR. Quell Speed is something you can't boost through talents as much as you can Peril Resistance. Makes much more sense to take the quell speed since you will always need to quell and this will synergize with the toughness for quelling better. Quelling can not be avoided, but can only be delayed.
Considering that there is a talent that reduces the quell speed by 30% (which is on the way to get to the Warp Siphon keystone) , I would use quell as the dump stat.
@nor3997 If you're taking the Warp Charges route, it likely doesn't matter, but I would still dump WR over Quell speed just because of the higher volume of Peril Resistance available. 40% from Empyric Resolve and if you take Inner Tranquility and Warp Battery, that's another 36% at full Charges. And you've likely picked up 1 to 3 of the 5% Resistance nodes along the way for another 5-15% Resistance. That 30% quell speed is pretty much the only talent boosting it.
I'm surprised you go with warp resistance, I've always heard damage was the dump stat for this since it didn't change much at all. Do you find the difference in 60 and 80% damage makes a notable difference in gameplay?
I used to think that too, but with Blaze Away, the direct damage along with the rest of your talents can really add up to a noticeable degree - especially if you are spamming primary attacks to make space. Add lower resistance giving more damage quicker via Warp Nexus and Warp Rider ramping up faster, and the damage really adds up quickly!
As long as there are blessing and talents interacting with how high your peril level is warp resistance will always be the dump stat, high level psykers almost always has extremely small amounts of Warp Resist on their staves, like around 10% for Purgatus.
Even ignoring dmg you would want low warp resist because you want to be at high peril fast and consistently. This becomes especially potent when using venting shriek because you apply max stacks at 85% peril. So you want to get to high peril Asap to get the most out of your venting
Fire , fire , FIREEE !!! (Eng) I have a question: could you maybe do an episode of the build about Ogryn's Cleaver? (PL) Takie pytanie mam: zrobiłbyś może odcinek z builda o Tasaku Ogryna ?
You really missed the biggest part of this review, i was hoping to figure out the differences between spamming M1 and chaining M2s, when todo either. Is one better or what?
M1 for when you need to be mobile and have to stagger lock enemies. M2 for when you have the space to build up charge to burn down hordes. M2 builds up soulblaze faster and deals damage quicker, so its your primary DPS option against things like monsters and bosses. But because M1 has less stagger, if you are facing an attacking rager, stop your charge and quickly stagger it with M1.
Ryken, NGL, I didn’t even have a min max Staff Consecrated, Empowered and slotted correctly, and the build does slap. Once I stuck on Rampage, it really started taking off. Can we see a return to your lightning spam Psyker in the future, since we have the itemization update?
only weapon i just have to leave the game if someone's using, they stand behind you spooge all over you and its utterly blinding it makes playing a total pain in the ass.
dont like this staff's low DPS, by the time u charged up, u could have killed them with tremor staff. this staff has to charge, then wait for it to deal damage. u also blind the team from special enemies. trash mobs get killed fast but they get killed fast with basic meleeing, special enemeis takes ages to kill and u got to get close to use this staff. because of this staff's close range, u have to use something else for long range special killing. making u reliant on ur team more.
Algorithm likes consistency and that's something I've not been able to provide as of late because of work! Doing what I can with what I can manage till things lighten up
@@rykenxivDon't worry about the comment! Its not meant to be negative, its more sarcasticy/positive. Don't know why but its a trend to comment that phrase lately
Notes:
Slight Correction on the minimal Burn stat! I think its suppose to be 76% and not 78%? (Honestly 6 and 8 look similar if you've sleep deprived for sometime now...)
Get some sleep m8, And thanks for the high quality vids
I would say run and gun honestly has saved my ass more times than I can count since you recommended it.
Just a note: Psyker has the highest base crit chance of 7%. So while it shouldn't affect your build choice, that 7% will be helpful when you consider critical chance build.
This is perfect - to the point, examples and reasons why with practical advice. No messing around or "I like"/"immersive" kind of bs. Thanks!
When facing Bulwarks; burn their feet a little towards your left. Most staggers have them lean to your right, they swing from your left, and the feet are always a little exposed. So you're more likely to get your damage around the shield when you aim there.
this has absolutely no impact whatsoever, however the moment the bulwark starts to attack and u left click it will immediately stagger. The better way to do this is to just fully charge and use venting shriek to open all of them at once.
@Halvesoul Roasting the pox piggies works for me, lol. If you have your way, that's fine, but I don't always have venting shriek on me. Sometimes, I want my portable safe space. And for that, in my experience, roasting the toes works.
Huh, never know a crit could bring you up a stack higher than max. This is useful.
There seems to be alot of hidden stats the game never tells you about. Like how getting shot only effects toughness but getting melee attacked takes hp and toughness. Or how maniacs embody alot of elites.
You make such high quality guides I can't thank you enough. May the Omnissiah bless you
The Omnissiah approves!
"You are the wall of flame that the darktide breaks upon." - Brother, I was in love with the flame staff since I first got my hand on it in the game but with this sentance alone you double my enthusiasm for it. Thank you for the great guide!
That was something I came up with at the end as I reflected on my role when I was using this staff in all my practical testing! Glad it resonated with someone else too!
Came for some Build ideas, got annoyed that there weren't any screens showing where to put my talents ... stayed and learned a lot about how the Inferno staff works. Thank you for the video.
is always good to learn new things , for example i didnt know the m1 was so potent at staggering enemies , is a perfect tool if you are backed into a corner by maulers or rangers
Cool vid!
I'd just like to point out that Warp Nexus should be a no-brainer, as it's what enables one of the most broken interactions in the entire game.
High crit chance + the right click's insane RoF will keep proccing Empathic Evasion, rendering you completely invulnerable to gunners so long as there's something to hit.
This is amazing, just wanted to use this and you drop a video . Hero
Thank you for pointing out the burn stat, that is definitely the most important stat on this (and the zealot flamer too)
Ive been using your hellfire build ever since you made the video about it and was absolutely in love with it. But ever since the update something feels off and i cant get those top damage numbers that i used to repiably get. Looking for to your updated video on the build. Its my favorite psycher build
Thx, great review as always. So i guess blaze away + penetrating flame vs flak + unyielding would be the best choice, at least for me.
The only thing i hate about this staff is the graphics, the flame shoudl be reworked into a thin beam until it hits, so people can actually see something, especially when combined with shield and soulblaze.
Currently I am level 21 psyker, and so far off 4 different staves, Inferno is my favorite! After almost 1500 hours of DarkTide, I've finally decided to get my last character level up, and boy, oh boy, I've been missing out! Thank you for this informative video.
i love this weapon so much, it's just so much fun to just chew through a horde or burn down a group of maulers
i do however still struggle to call it the Inferno and not Purgatus though lol
I'm STILL correcting myself to call it Inferno... so many takes I did before I reverted back to Purgatus!
0:53 mauler space program
These vids are so helpful, thank you
Glad I could help!
Is there a full talents build review for this staff? I d really like to see. Kinda bored of my melee psyko build
Coming soon! Next video out in fact!
Well, when you play with this staff, I feel like you only need to "fill the blanks" that your staff doesn't.
What I mean is that even though this staff is extremely strong vs hordes and melee elites/specialists, it is also obviously useless vs range and, as he said, carapace.
So, you gotta use talents that give you usefulness vs ranged ennemies. As shown in the video, the shield is an absolute must have. Your blitz can be everything except Assail. I find Brain Burst to be underwhelming, but it can help you against specific armored ennemies. I still feel that the best choice probably is Smite (as shown in the video again).
As for your melee weapon, aim for something strong vs specific ennemies, especially carapace, as you can take on the rest with your staff.
Other than that, pick talents focused on peril, soulblaze and staff efficiency.
I like how the enemies just gets yeeted to the ceiling when they die
Thanks so much for this!!
I'm a little bit surprised we didn't go over talent selection at all! This patch is much harder to build Purgatus than the last few. This has been my primary psyker build since I started playing, and my primary auric weapon for psyker since the mode came out. I know gun psyker is the flavor of the month, but I'd rather play vet at that point.
IMO, you MUST:
* Take crit chance as a perk. The line between crit and no crits is very significant in DPS loss.
* You MUST take flak damage. As the team's premier hoard clear, you have to be able to clear scab bruisers as fast as any other poxwalker hoard threat. Since the ticks target the center of mass type, you need to end this threat as fast as possible.
* You MUST take Warp Nexus, for the same reason as crit chance.
The choice then becomes between blaze away and penetrating flame. I think both are good, but I like penetrating flame because of talent selection.
When it comes to talents. You MUST take:
* Quietude, since it's constant peril generation.
* Mettle. This synergizes with the crit staff blessing and perks above.
* Warp Rider, as this is just pure DPS increase.
* Soul Drinker. This is where building the staff is weird this patch, but this allows you to stay in combat indefinitely, basically shrugging off stray hits and shots, and maintaining max crit stacks because you're always have soul blaze up, and it carries over when you have to switch to melee.
* Kinetic Flayer. Now that this is fixed.... I actually feel this is a must pick now. This is where penetrating flame comes in, approaching and stunlocking a crusher hoard is a lot less scary, when your fire is doing 20% more thanks to the brittleness, you're staggering them with alternating primary fire and melee, and if you get a flayer proc you can straight up just delete crushers hoards without ever touching them. Carapace who?
* Epyric Resolve: Hot take, but this one is a MUST. It improves your staff uptime to near 100% and gives you far more opportunities to proc kinetic flayer. When combed with something like battle meditation, you should almost never be manually quelling.
DO NOT take:
* Wildfire: Anything that would appreciate the 4 stacks spreading (members of the hoard dying and giving it to the people behind them) suffer from diminishing returns since your staff has infinite cleave and always critting, so either the target should nearly already be at max stacks, OR you sniped something from far away, and 4 stacks isn't really that big of a deal especially with how fast soulblaze wears off when unattended.
* Perilous Combustion, for the frankly same reason as above.
Points on this build are very tight. I wish I could fit all 3 of Warp battery, inner tranquility and mettle on my personal build, but there is a very high node bloat with soul drinker now. I'd love for them to condense the upper tree. Quietude + Warp Expenditure, Mettle + perfect timing because combined the nodes are strong, but it's tough to individually justify something like soulstealer when it sounds good on paper with a staff. I'd love to see the keystones condensed too. Why are we still paying for Warp Battery? 5 nodes to fully kit out a keystone is a joke. It's almost as bad as patch 13 vet.
As always feel free to correct me, or ignore my advice, I'm just one guy with only personal anecdotes to back up his builds.
thank you for sharing your knowledge !
There's a reason why I didn't attach a build to it :)
Don't know why they added Penetrating Flame to this staff, as this staff was never supposed to be an anti armor staff. Armor should be highly resistant to Soulblaze
@@Redditor6079 to be fair, the brittleness doesn't really give you that much damage from the soul fire itself. Individual ticks are really insignificant when it comes to the DoT due to the crusher's high raw health pool.
It's the combo of kinetic flayer in mixed hoards and the force sword shove + heavy that lets you solo both mixed crowds and individual crushers. The fact that it's a team wide 20% increase is crazy though.
What would your build look like?
I would watch a guide like this for every single weapon- heck, for every single mark!
Glad you liked it!
You have options to make soulblaze punch through Carapace.
Wish I had some kind of talent tree screenshot or screenshot from the weapon.
I love the idea of playing a flame mage, but the reality of Darktide is a lot different. I always end up surrounded by a horde, hit them with a big blast of fire, and now I'm surrounded by a pissed off horde of dudes on fire 💀
Run shout warp siphon flame staff. You will put out so much damage they will never be a problem anymore. Shout the horde behind you at 83+ peril and they will die not to mention you can shout to overcap your stacks.
Great video as always, i've been enjoying fire build for a while. But i do have a question regarding the new strat for effectively stagger with the primary fire spam by using the quick quell cancel technique, do you have any tips to do that ? And do you feel like is necessary to learn that trick ?
Hmmm... I don't think its necessary at all to quell cancel your stagger. You can lock Ragers down just by spamming normally, no need for any quell cancelling or macros to do it!
on blaze away a quick RMB with minimal charge does 4 stacks of blaze away and if spamming you next flame will push it to 5
In defense of warp flurry it has good synergy with blaze away as normaly you can only get away with about only 35-40% of a full charge before dropping blaze away stacks. But with warp flurry stacked up I have gotten about 60% of a full charge before dropping blaze stacks. Along with the other benefits of lower downtime and higher up times with the charged attack
Slight correction for blaze away: it's bugged. I think they literally copied the code over from the guns like they did the description. Charge up only doesn't matter because it's looking for ammo count and finding a nil value, which defaults to max speed stack building. Just try using the primary attack back to back and you'll see the stacks hit five just as quickly as with the charge attack. Because of this, you don't need the secondary at all and you don't have to time minimal charge to not lose your stacks. Just literally "blaze away" and only let your stacks drop to quell. It's not even a big deal, because you get all five stacks back from two attacks I think, maybe three.
EDIT: Also, you can see I'm right in your very own gameplay footage. Look at the last few seconds of the video again and look at your buff bar. The stacks build up to five from your primary attacks only at the very end.
This is so helpful omg
glad you mentioned blinding teammates, but wish yougave greaterwarning. It's really annoying when they keep shooting on top of you when a special or elite is coming for you. You can only ping one thing so the hound, burster, overhead attack or etc will get you.
Thanks! What curios do you run for Psyker?
man I dont know what fatshark was smoking when they made blessings for stavvs but most of them suck. thanks for this video i love the inferno staff it;s by far my favortite
Thanks for the overview. I tried this weapon in the psychanium but was not impressed with the weak damage output (every other weapon could kill much faster) so I didn't see the point in working with this weapon. I might give it a try, but DOT does not seem to gel with my normal gameplay (which is "Kill stuff as quickly as possible).
The nice thing about Purgatus/Inferno is that it scales up really well. It doesn't matter how dense the horde in front of you is, you can kill them all with infinitely cleaving soulblaze! It also trivializes Rager swarms with primary fire stagger, which very little else can do.
I read somewhere that someone said that the staff caps out at 4 burn stacks 0.o
It was a recent Reddit post requesting advice for Soulblaze gameplay, and someone was just blowing out the staff capping at 4 stacks.
That is certainly untrue! The only thing that caps out at 4 stacks in terms of Soul Blaze in the game is Wildfire. 4 stacks from my table would mean the dot damage would be abysmal and yet you saw a Mauler absolutely get toasted!
Great video! Do you know if Perilous Combustion and/or Wildfire are worth taking with Inferno? And also if Warp Splitting (+100% cleave based on peril) does anything with it?
Perilous Combustion can be strong because it can exceed the 15 stack limit of the Inferno Staff. However, it works more like a punishment tool against tight groups of enemies which if you are already in range to burn down, usually will die from your direct flames anyway.
Wildfire isn't a great node and is generally avoided.
Warp Splitter doesn't do anything for the Inferno Staff since you can burn through a countless number of enemies!
personally I wouldn't have minded a full comprehensive vid too, release the Ryken cut
my favorite staff in the game hands down
I've been loving it as of late!
nice video, you missed a couple major components making your infernostaff unstoppable, 1 is riposte on melee weapons crit chance stays for 6 seconds after swapping to range giving +20% crit chance, uncanny strike on the melee weapon will give your burn all the penetration it needs to absolutely delete crusher patrols with soulblaze. Also while the staffs sb caps at 15 or 16 with a crit, perilous combustion and creeping flames can increase it to 31 stacks of sb. the talent in fire reborn's tooltip is broken because it doesnt matter where the soulblaze came from and has infinite range. Multiple psykers with soulblaze all benefit from this together.
Riposte tip is new to me! While I've already known the mechanics about the rest, I appreciate you putting it the comments for others to come across!
Love me some flame purging, just not with pub groups.
Thank you !
i like to use flak and unarmoured to kill far away shooters when i use the flaming shriek ability though im not sure it unarmoured is needed to confirm the kills
What are your thoughts on Scrier's gaze Crit Inferno Staff?
It is... an interesting thought to toy around with, but I haven't built it up for myself just yet!
Tier 4 penetrating flame says "apply 4 stacks of 1% brittleness for 5s, stacks 20 times" so does that mean you can potentially apply a total of 80% brittleness at max stacks? Or does it mean it applies 4% per stack but still maxes out to 20%.... im just confused about the wording of the blessing, particularly the t4 version
Yea, wording is... confusing.. (Its a Fatshark thing..) Max you can apply is 20%!
4 stacks of 1% = 4% in 1 go.
Up to 20 times = maximum stacks is 20 for 20%.
What this means is that higher tiers of the blessing allows you to apply the the stacks faster and reach the cap sooner!
@rykenxiv ty for the clarification
Few questions -
Is the general idea to use primary attack to stun and close distance.
Secondary for damage and to suppress. Do you then mix in primary attacks when they get too close?
Range seems to be fairly decent.
Does uncanny strike do extra damage to crushers.
Played a couple
Of high intensity lvl 4 and was fun - def a bit different.
What tactics for bulwarks / crushers
You could spam primary attack the whole game and you would be more or less fine. Slower to dispatch things for sure, but very safe. Both attacks have 15m range so you can use primary spam while sliding or walking or jogging (if you have Run N Gun) to "break" enemy guard open and go in with melee - this is what I do to range enemies.
If you have set Crushers on Soul Blaze already and swap to something with Uncanny, yes, the Soul Blaze damage over time will inherit the Rending from Uncanny Strike (watch original Cinder Mage build to see when I first showed this waay back then. Still relevant today!)
Bulwarks can be burned down with just added movement. Just dodge their attacks at the right time while maintaining your attacks (I use partial charges to deal with them).
Crushers - best use melee to fight back. Any strong anti-armour will work better than trying to burn it down unless you have Uncanny to synergize with!
Use primary attack to stun dangerous adversaries like Shotgunners, Maulers, Ragers and Gunners/shooter groups. Secondary attack should primarily be used for horde clear/mixed hordes. Dueling Sword IV synergizes with this staff very well because the high mobility stat bonuses means it excels at repositioning. It's also great at piercing armor with Pen stat bonus, anti armor blessings like Uncanny.
I disagree that warp resistance is the best dump stat. As you point out, you can keep blaze at 5 stacks if you chain channel. A constant 40% power boost to all your dmg & dots is much stronger than anything else that is boosting your damage. However, the lower your warp resist, the more frequently you will need to interrupt the channel chain to quell. Thus, you want maximum warp resist.
This creates an issue for a build that wants to get to high peril in the first place, but there are quite a few viable solutions, with a 0 warp resist forcesword being the most optimal.
The obvious dump stat is quell speed. It may scale well, but it just isn't functionally important to have as high as possible.
Eh. You can get so much warp resist from the Psyker tree now that WR is a dump stat in general IMO.
@@thomasstewart1380 Why would you want to spend limited talent points on something you can improve for free as a stat?
@MeowBeep_ A good few of those talents would be on the way to the Warp Charges keystone, which is what I would run with the Inferno staff anyway for the damage and synergy. That 50% reduction node alone would do more than not dumping WR. Quell Speed is something you can't boost through talents as much as you can Peril Resistance. Makes much more sense to take the quell speed since you will always need to quell and this will synergize with the toughness for quelling better. Quelling can not be avoided, but can only be delayed.
Considering that there is a talent that reduces the quell speed by 30% (which is on the way to get to the Warp Siphon keystone) , I would use quell as the dump stat.
@nor3997 If you're taking the Warp Charges route, it likely doesn't matter, but I would still dump WR over Quell speed just because of the higher volume of Peril Resistance available. 40% from Empyric Resolve and if you take Inner Tranquility and Warp Battery, that's another 36% at full Charges. And you've likely picked up 1 to 3 of the 5% Resistance nodes along the way for another 5-15% Resistance. That 30% quell speed is pretty much the only talent boosting it.
Amazing build...
How could you have this kind of crosshair aim? (if it´s a mod let me know what mod is)
I think its the crosshair remapped? But I don't remember changing my Inferno staff's reticle..
@@rykenxiv Thank you for your answer! crosshair remapped it seems, since the psyker only have a single dot as crosshair
I'm surprised you go with warp resistance, I've always heard damage was the dump stat for this since it didn't change much at all. Do you find the difference in 60 and 80% damage makes a notable difference in gameplay?
I used to think that too, but with Blaze Away, the direct damage along with the rest of your talents can really add up to a noticeable degree - especially if you are spamming primary attacks to make space. Add lower resistance giving more damage quicker via Warp Nexus and Warp Rider ramping up faster, and the damage really adds up quickly!
As long as there are blessing and talents interacting with how high your peril level is warp resistance will always be the dump stat, high level psykers almost always has extremely small amounts of Warp Resist on their staves, like around 10% for Purgatus.
Even ignoring dmg you would want low warp resist because you want to be at high peril fast and consistently. This becomes especially potent when using venting shriek because you apply max stacks at 85% peril. So you want to get to high peril Asap to get the most out of your venting
@@rykenxiv Sounds like it is time to roll up a new one. At least getting an optimal weapon is easy now!
Absolutely dump high warp and damage if u can, not even the blessings make it worthwhile so you can very easily find a good staff
Fire , fire , FIREEE !!!
(Eng) I have a question: could you maybe do an episode of the build about Ogryn's Cleaver?
(PL) Takie pytanie mam: zrobiłbyś może odcinek z builda o Tasaku Ogryna ?
I'll add to it my list of reviews to do when I can manage out some time :)
:D
Is run and gun still good or the new blessings better
You'll get more use from the other blessings mentioned, but Run N Gun is just really enjoyable for me to mess around with!
You really missed the biggest part of this review, i was hoping to figure out the differences between spamming M1 and chaining M2s, when todo either. Is one better or what?
M1 for when you need to be mobile and have to stagger lock enemies.
M2 for when you have the space to build up charge to burn down hordes. M2 builds up soulblaze faster and deals damage quicker, so its your primary DPS option against things like monsters and bosses.
But because M1 has less stagger, if you are facing an attacking rager, stop your charge and quickly stagger it with M1.
@@rykenxiv Thanks for the clarification :) Its rather hard to tell in general gameplay which attack is actually doing more damage.
How do i deal with shooters outside my flame range if im using brain burst T-T
Slowly
Slide and primary, use kinetic deflection.
Ryken, NGL, I didn’t even have a min max Staff Consecrated, Empowered and slotted correctly, and the build does slap. Once I stuck on Rampage, it really started taking off.
Can we see a return to your lightning spam Psyker in the future, since we have the itemization update?
What about the Talent tree?
The build to pair along with it is right around the corner (you'll see why this video to come out first)
Ah yes, the staff of VOMIT FLAME
What do IT guys and Inferno Psykers have in common? Staring at a blue screen for 30 minutes....
...while narrating it with an Indian accent?
Says don't take others for the meme's, .. Takes explode on kill chance. ... :P
If only it did more than 50 damage from explosions it might be a really fun way to deal with mixed hordes but alas...
only weapon i just have to leave the game if someone's using, they stand behind you spooge all over you and its utterly blinding it makes playing a total pain in the ass.
Where's the talent tree my guy 😅
Look for the Cinder Mage 2.0!
@@rykenxiv thank you 😊
dont like this staff's low DPS, by the time u charged up, u could have killed them with tremor staff. this staff has to charge, then wait for it to deal damage. u also blind the team from special enemies. trash mobs get killed fast but they get killed fast with basic meleeing, special enemeis takes ages to kill and u got to get close to use this staff. because of this staff's close range, u have to use something else for long range special killing. making u reliant on ur team more.
I don't think you played it right
28 views in five minutes, ryken rally fell off.
Algorithm likes consistency and that's something I've not been able to provide as of late because of work! Doing what I can with what I can manage till things lighten up
@@rykenxivdo content you enjoy. Views will come
@@rykenxivDon't react to these bots. They're so annoying.
@@rykenxivDon't worry about the comment! Its not meant to be negative, its more sarcasticy/positive.
Don't know why but its a trend to comment that phrase lately