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Helldivers 2 - AMR Full Clear Automaton Mission (Solo Helldive)
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No commentary over this one. I haven't had a lot of great stuff to say about the game recently and figured it would be better to just have a gameplay video. A few frustrating moments in this game, but didn't run into an overwhelming amount of bugs. Hope everyone is well and I appreciate you guys checking this video out!
I respect it 😂 I feel the same way but I do think they're trying to figure out how to keep us engaged
I’ve found a lot of just gameplay for this game and it works. If you have an epic dive especially solos on helldive it’s something I would watch
@@Qdobafett I haven't quite made to solo diving just yet but @not_harvard has helped me a lot just watching him he's dope
That distant fabricator shot was one in a million. Thank you for another banger of a video. Really enjoy watching when I'm not playing.
That ilegal broadcast grenade was 🧑🍳 💋
Yea that was very inspirational. Going to have to attempt that.
Hahahaha you took that airship down easy and then it was like holup you’re not getting away with that. You shooting up the dead airship was hilarious lol
that’s what makes this game amazing. And then you have that hulk coming after you as you dove in the water and threw a stun point blank. That shot had to be on or you were dead. Clutch.
That was a perfect Symphony of, Controlled Chaos, and Violence.
Good stuff as usual my dude 👍
Good run dude! I've been killed once by the thrusters falling on me, but you have the worst luck with gunships. This ending reminded me of a time I point blank a warrior bug with the GP and it ricochet into my head and killed me.
I swear the falling gunships are attracted to my character. And yeah, I think I probably could have just used primary or AMR on small bots near the end, but honestly it gets so tiring having to deal with that kind of bs so I just accepted w/e outcome at that point. Extracting isn't something I've overly interested in anymore.
I did not know you can do that with the misssle side mission! So cool
4:59 that scout’s got moves
Amazing run. Really appreciate the gameplay w/o commentary, it helps me focus more on your tactics. One question: No samples? Are you already maxed? Thanks for sharing!
At the start of the mission where you hold up behind that perfect rock formation for cover I had to laugh. Every bug mission I attempt to engage using cover and distance leads to multiple patrols coming up my 6 and/or rear flanks if I'm in any position for longer than 20 seconds. I can't so much as cough at my keyboard without pulling the attention of a bug patrol when I'm prone, in scout armor behind hard cover.
Yeah bugs and bots are very different playstyles. I almost never use cover against bugs, just make sure I have a build that can deal with large amounts of enemies. I have a few games on my channel with over 1k bug kills. Most of them I use a similar build because of how effective it is right now against terminids.
Was the primary the JAR dominator? It’s a little hard to tell on my phone but I couldn’t see the projectile trails which are typical of the JAR. It looked like a slug shotgun.
Yeah it was the JAR Dominator
All that work just to not finish the SEAF. That would tear me up. Personally, I hate the SEAF artillery, It's so difficult to complete because the devs spawn all the patrols and send them right at your location when you attempt it.
I go back for it but yeah it was frustrating. It got hectic and slipped my mind that I hadn't finished the last step.
Same. There was one time i almost completed it by myself while my other teammates were on the other side of the map. It was very frustrati ng
I wondered about the SEAF Artillery objectives. I had to kite bugs around one for long enough to call in two resupplies and looking back at it the time spent wasn't worth the experience gotten.
@@Blakkrazor69 SEAF on bugs missions when you're doing solo 9 is very difficult. If you have already completed a few main objectives it's even harder. Very easy to get swamped and waste a lot of time.
@@Blakkrazor69 A good habit to build is tossing all the shells in front of the loader before you actually activate the terminal. Once you turn on the screen the enemies will start zoning in on the SEAF
So impressive. I can't understand why dropping the grenade when reloading the pistol is what ends up killing you. Maybe I'm just dumb or something. It happened to me last night and I didn't realize why until just now.
I didn't drop the grenade it was because when I fired the pistol I got staggered so the grenade went right in front of me and blew up.
Do all helldive difficulty have SEAF artillery?
No
How do you fly the SEAF shell?
Pick it up and immediately click triangle (swap weapon).
I thought the thumbnail said asmr
hi... please try to play WASAT planet in helldive difficulty... i want to see others how it goes... for me is incredibly UNFAIR... everything !!!!!
I fucking hate acid planets. I might tackle it eventually, but I'm already struggling to enjoy the game right now, so I'd rather try to play planets that at least look nice.
@@Not_Harvard I totally agree with you. These planets are unplayable because nothing can be seen. They are full of fog and you cannot see from 10 meters away, while they see you from kilometers away and shots come at you from all sides. Little inventiveness from the developers... Since they don't have anything honestly new and challenging, they must say... let's keep the veterans entertained by making them feel frustrated with so much unfair difficulty.
I spend the entire game cursing.
I think stopping playing for a while is going to be the solution until they balance the game well once and for all.
May i know the Aim settings?
My aim sensitivity is 0.80 and scope sensitivity is 0.70
@@Not_Harvard Respect bro Amazing video
How about look sensitivity and any acceleration?
@@Mark-bj6zc I think look sensitivity is max, but sensitivity is something that should be different for everyone. Whatever you're comfortable playing with is what you should use.