Yeah I guess TH-cam couldn't handle the fact that you were bashing zombies heads open like pinatas,😂 it wasn't very family friendly but then again it makes me wonder why do we have regular adult TH-cam and TH-cam kids like seriously really SMH.😮💨
They didn't add my request though, an interesting game with a reason to play, be it the continued survival of the citizens, be it finding a cure, be it culling the zombies before they mutate, be it killing violent factions. Nothing.
Eh, over half the stuff in the game was added and molded by the community's wants and support, if it was released today most of this stuff wouldn't be in the game.
@sk8er "a little too late" yeah sure tell that to no man sky and cyberpunk 2077 do i highly doubt it too late like come on now y'all are so unhopeful these days and want to see something fail instead of want to improve and succeed 😒
I remember requesting the block charge takedown towards their support channel. I said different things which was something like, "I wish you guys could add the option to execute or cancel the block charge mid-air because it becomes a problem when we did it at unexpected height that resulting us to fall into our death." I quit the game after reaching their support channel and they replied by saying, "We will take your idea to our developers" (something like that). I came back during this Chinese New Year and never realize they add the option to takedown mid-air after block charge. This is a real story and I don't made it up.
@@giampieroilbello5373 It is good to not believe entirely by someone's word. It shows that you are caution and not easily eaten by lies, but sadly what kind of perfect proof can I provide here? I've already found the email of the support ticket tho and it seems that I've sent the request at 19th February 2023. I can only copy the whole text from the email. So, here it goes: On Sun, 19 Feb at 2:26 AM , Sandcrakes wrote: "Hi, I would like to suggest a solution for a problem that players are facing when using the Block Charge ability. You see, there's a problem when we use it for a certain height. Sometime, the animation is cancelled just right before we reach the ground which gives us no time to open parachute. This can be a problem because it depends on a hidden timer and players can't predict it. So, instead of just letting the hidden timer run out, it would be a great idea if players have the option to kill an enemy mid-air or cancel it in order to stop the animation right away. This is suitable when the Block Charge is used at a towering height. Thus, it will prevent player for smashing to the ground at worst possible time. What do you guys think? I'd like to see it in action. Much love for Techland :)"
It doesn't matter if a company makes bad or good games, what matters is if the company listen to the community, that's a company and developers I respect.
That’s actually stupid, why would I want a game company just to deliver what most gamers want, to make a bad game? I never knew I would wanted Palword for example but they did and I loved it…
@@Haarglatzfall101 to rub even more dirt in the wound to this day you can cancel their leap attacks by shing your blue flashlight at them same with viotiles virale about to vibe check you? blind them voltile about to bitch slap you? blind them
Only one thing about the most recent updates bothers me a lot, it is the fact that survival sense no longer marks the sleeping infecteds in dark zones.
I like it cause it makes it more tense, I hardly ever use survival sense and instead rely on short flashes of my flashlight to see, not keeping it on too long so none of the zombies wake up or notice me. Really eerie when sneaking around volatiles like that.
They also changed some of the cinematics in the game The one at the beginning with Hakon, the one before the fight with Hakon and the Peacemaker's assault on the fortress
its nice they are doing that, some cinematics in the game look amazing but some just look complete ass i hope they change the whole prologue mission's cinematic in the future, it feels so weird and rushed
I said this on the previous post, but I will say it here again: Whoever the fuck decided that the "interact" button should be the button for weapon throw as well, needs to get their IQ tested. I lost so many fucking weapons during chase while killing volatiles and trying to collect the trophies. Those were some of my best weapons!
@@L_Lawliet1907 im talking games lile dying light removing half the content that was in dying light 1 then giving it to u in slow spurts acting like there listening to feedback
Imagine that if you were able to go back to the prologue, that when you have maxed out stamina you would be able to *barely* get onto the antena and at the highest place would be some Easter egg weapon
Cool that they made virals speak. That's a cool thing about certain zombie games when they do that thing. It always makes you wonder a bit is some sort of humanity or some semblance of them still inside vying a worthless battle for control or is it the zombie using what's left to trick people
About a month ago, I was very hesitant to buy this game because of the discussions, but now, with my playing time reaching 40 hours, I can say that I am glad I bought this game because I loved it very much. It definitely doesn't have the charm of the first game, but it offers satisfaction and gameplay pleasure close to it. Also, it's a good thing that I bought and played the game not as soon as it was released, but after waiting a bit and after the updates arrived. (If I had played it in its original form, it might not have left as good a taste in my mouth as it does now.) Also, thank you very much for the video. I love it. 💙 Liked and subscribed 👍🏼
I feel for people who bought this game anytime but now. It's really sad they only now managed to implement features from the first game...from almost 9 years ago.
Bought it at launch and had tons of fun with it. Sure it wasn't as good as the first one but it was still a fun experience nonetheless. It had its share of issues and bugs but I don't have many complaints about it. Sure it's considerably better now but I think people made it sound worse than it actually was.
If this was what the game was like when it first released, I never would have dropped it. Thankfully I picked it back up and found the game has had such an amazing upgrade.
The more I look at the old clips the more I believe that 2022 release wasn't even the full game, it was late beta, holy shit the game should have released this year or last year
I’ve finally bought the game after seeing all the work put into this. It was on sale, and it is totally worth it now. I’m even feeling some nostalgia coming back to this franchise - glad that the devs didn’t gave up so easily on us. Great video btw - keep it up bro
They still have alot to fix, zombies lock in animations to much, they change leaping directions mid air, you cant consistently shove, interupt, nor dodge small lunges, and sometimes zombies suddenly become a brick wall with a larger hit box that can let one normal zonbie practically pin you againts a flat wall. The gun missions are unbalanced, forcing you to stay in a zone, harsly able to get to blue zones, and refusing to let you scavange any recources aa it demands a ton of what you do have to beat large bosses and goals, whil it floods more virals into the situation. Almost all levels have been flooded with electric and gas tank zombies, even in small enclosed spaces, making it imposible to avoid damage, and punishing yet requiring melee. Spitters have inconsistent health, splash through walls and most cover, always seem to know where players are, and shoot arks over anything they cant shoot through. And after all this mission bugs will make you get stuck or fail a mission that was already unfairly difficult in the first place. You are not re-embarsed items or ammo, not to mention ammo cost tokens that are hard to get even in the base starter mission because of how long it takes and aforementioned glitches and difficulties. I have grinded for days and ended up with only negitive results, wasted time, less money, broken weapons, and clips of unfair deaths. They hid the best updare behind the worst features, and any time peoplw try to mention still existing bugs or inconsistencies they are told "oh you gamers are neber satisfied" NO! Its just your game doesn't work, its inconsistent and unfair againts the player, it sabotoges its own mechanics, demands and punsihes you for grinding, and wnsures you will take damage in every scenario while making sure to take the one small method you have to restock
The game marination or maturing thing that game industry does, needs to lower by several notches. This is similar with cyberpunk 2077 where the final and ACTUAL product was when phantom liberty expansion was added and a lot of bugs were fixed hand in hand.
Appreciate what Techland is trying to do. But doesn't matter how much fix they do, it will never be what was promised back in 2019. Maybe DL3 will be better
How nice it is to play, the games of those developers who hear their players. Thanks to the developers for such cool features and improvements. This gives even more desire to come back and even replay this game again ! ⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀" P.S - The most common Player in your games "
Holy moly!!! I had no idea they added all this stuff to Dying Light 2 after launch!!! I haven't played since the first month or two after this game came out. I figured it was just kinda one and done. I know they did years of fantastic support for the first, i was just worried this one didn't sell well enough for them to be able to. Really glad to see i was mistaken apparently! People should really be talking about this game and studio more! Gonna redownload. Apparently it runs well on Steam Deck too. Gonna check that out!
I reinstalled this game a few days ago, I stopped playing around February 2022. I'm glad to see the game is really good now, thanks for the changes recap 😊
ok yea ima replay this game fully. i beat it at launch the played like 25% through a few months later then stopped. its about time i did a full playthrough.
I just don't understand why they didn't postpone the release for some months or even a year, to fix the bugs, and to improve it. I'm sure the comunity would understand, even support it even. Its an unfortunate trend that is becoming more and more common.
2:40 well, I think they made it worse. You need force to make fatal wounds to humans or zombies. But you know, zombies don't give a duck till you damage it's brain. Even if they walk by its own on a spikes
I stopped playing the game for a while when I was moving to a different country then went back to it and was shocked that virals can speak 😢 oh the DL1 flashbacks 😭 love this game and how they listen to the community
It’s just the story that kills it for me man,that’s what made the replayability so good in dying light 1 ,especially all the side content was awesome. In dying light 2 it’s just fetch quests and listening to people speak ,
"E3" is a short term for "Electronic Entertainment Expo" its kinda a trailer that the game company releases it before launching the game but that trailer is based often about the gameplay and what should the player expects to see (or experience) while playing it (the complete opposite of what ubisoft does for its yearly shitty game trailers)
Still sad they didnt keep their promises regarding the heavily branching choices and cut down heavily on the story. Its also a shame they basically made the E3 showcase into the ending of the game, while it was supposed to be one of many grand quests. But I am still grateful they at least try to fix what they have.
It's sad because not many people who played on release gonna be the same as those who actually will play now. In my opinion, if it was released this year or something with graphics updates and stuff could be better
Maybe in a year or two this game will be at the level of the first Dying Light at launch... seeing that this didn't even had the most basic feature of weapon throwing at beginning
Nah DL2 is way better than DL1 was at launch, people seem to forget that A: launch DL1 had nothing to do And B: was filled to the brim with exploits and quite a few bugs too.
This is like saying my girlfriend had her back blown out by all my friends, but now she is listening to me and not doing that anymore. She is so AMAZING.
This is a repost from few weeks back I had to repost it because TH-cam decided to age restrict it for some reason.
Its maybe for the finishers mate it have soo bloody and gory scenes (for youtube)
TH-cam are just a little snowflake babies, can't handle virtual gore 😂
Yeah I guess TH-cam couldn't handle the fact that you were bashing zombies heads open like pinatas,😂 it wasn't very family friendly but then again it makes me wonder why do we have regular adult TH-cam and TH-cam kids like seriously really SMH.😮💨
They didn't add my request though, an interesting game with a reason to play, be it the continued survival of the citizens, be it finding a cure, be it culling the zombies before they mutate, be it killing violent factions. Nothing.
@@randomaccountwithmusic4206 zombie games don't always need a cure to tell a story
Game was released way too soon. It clearly needed another year or two. Glad to see devs listen to feedback and not blame everything on irrelevance.
Eh, over half the stuff in the game was added and molded by the community's wants and support, if it was released today most of this stuff wouldn't be in the game.
Yeah it’s sad nice to see they’re updating it but too little too late I won’t be going back to it.
@@sk8ermGsI'm waiting on a substantial DLC 2
@@sk8ermGsCan't blame you, the story is what sets dying light 2 back and the hundreds of hours of cut content and map size
@sk8er "a little too late" yeah sure tell that to no man sky and cyberpunk 2077 do i highly doubt it too late like come on now y'all are so unhopeful these days and want to see something fail instead of want to improve and succeed 😒
I remember requesting the block charge takedown towards their support channel. I said different things which was something like, "I wish you guys could add the option to execute or cancel the block charge mid-air because it becomes a problem when we did it at unexpected height that resulting us to fall into our death."
I quit the game after reaching their support channel and they replied by saying, "We will take your idea to our developers" (something like that). I came back during this Chinese New Year and never realize they add the option to takedown mid-air after block charge. This is a real story and I don't made it up.
Nice
This is believable
Holy shit
I do not believe you. You're gonna need some proof to back that up, pal
@@giampieroilbello5373 It is good to not believe entirely by someone's word. It shows that you are caution and not easily eaten by lies, but sadly what kind of perfect proof can I provide here? I've already found the email of the support ticket tho and it seems that I've sent the request at 19th February 2023. I can only copy the whole text from the email. So, here it goes:
On Sun, 19 Feb at 2:26 AM , Sandcrakes wrote:
"Hi, I would like to suggest a solution for a problem that players are facing when using the Block Charge ability. You see, there's a problem when we use it for a certain height. Sometime, the animation is cancelled just right before we reach the ground which gives us no time to open parachute. This can be a problem because it depends on a hidden timer and players can't predict it. So, instead of just letting the hidden timer run out, it would be a great idea if players have the option to kill an enemy mid-air or cancel it in order to stop the animation right away. This is suitable when the Block Charge is used at a towering height. Thus, it will prevent player for smashing to the ground at worst possible time. What do you guys think? I'd like to see it in action. Much love for Techland :)"
It doesn't matter if a company makes bad or good games, what matters is if the company listen to the community, that's a company and developers I respect.
And if they make good and bad games
Same
Both matters, actually
That is a hell of a brown nose take right there
That’s actually stupid, why would I want a game company just to deliver what most gamers want, to make a bad game? I never knew I would wanted Palword for example but they did and I loved it…
the sad thing about physics fix is like when volatile pounce misses they fall but virals dont that makes me sad
Same! They definitely need to fix that it erks me so much
Virals are completely broken
@@Haarglatzfall101 to rub even more dirt in the wound to this day you can cancel their leap attacks by shing your blue flashlight at them same with viotiles
virale about to vibe check you? blind them
voltile about to bitch slap you? blind them
Are virals the fast zombies?
@@berghesein no they are the little guys that you see in the streets you might be thinking of the volitiles
it’s nice they fixed a lot of things, it’s feeling like Dying Light 1 again in it’s features and im here for it!!
God it feels so good to be a fan of a game that's loved by the devs. Going from DBD to BG3 was like seeing colour for the first time.
Real shit… bhvr should stop releasing chapters for a bit and just work on the game but starbreeze is probably pushing more licenses
DBD?
dead by daylight @@yourneighborhoodfriendlyme4242
@@yourneighborhoodfriendlyme4242 yeah bro that game is just 👎 now
@@AltLmaoo I meant what does it stand for? 😅
8:09 damn Aidens a beast!
Fr right! I was shocked lmao
Bro think he's Joseph Seed
Ugh hate that finisher, it makes you an eye gouging coward
@@Jonathan_FairbanksIt's a zombie bruh
@@theokayishgamer Still, it's always spineless behaviour to go for the eyes.
Comment for the algorithm, fuck TH-cam restrictions
່
່
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seeing the night zombies fall off its now my favorite thing to watch
I laughed my ass off seeing that! First thing I thought was “Yeet”
Only one thing about the most recent updates bothers me a lot, it is the fact that survival sense no longer marks the sleeping infecteds in dark zones.
Nah I like that
@@Heisen_burger-dudethat should be an option to enable and disable then
In the settings i believe
I like it cause it makes it more tense, I hardly ever use survival sense and instead rely on short flashes of my flashlight to see, not keeping it on too long so none of the zombies wake up or notice me.
Really eerie when sneaking around volatiles like that.
It makes it easier for me to spot zombie guards
The physics was one of my favorite things in the first dying light. I'm glad they added it to the 2nd one too
They also changed some of the cinematics in the game
The one at the beginning with Hakon, the one before the fight with Hakon and the Peacemaker's assault on the fortress
its nice they are doing that, some cinematics in the game look amazing but some just look complete ass
i hope they change the whole prologue mission's cinematic in the future, it feels so weird and rushed
I said this on the previous post, but I will say it here again:
Whoever the fuck decided that the "interact" button should be the button for weapon throw as well, needs to get their IQ tested. I lost so many fucking weapons during chase while killing volatiles and trying to collect the trophies. Those were some of my best weapons!
Do you play on keyboard?
What?
@@Haarglatzfall101 yes
@@HavelShifter What do you not understand?
@@Area_GnC Do you play on keyboard?
Do not normalize companies removing features for a sequel and adding it easily later a qol update
Very true
Too late, cyberpunk fans solidified that
@@L_Lawliet1907 cyberpunk is an unfinished solo game almost the same thing
@@L_Lawliet1907 im talking games lile dying light removing half the content that was in dying light 1 then giving it to u in slow spurts acting like there listening to feedback
@@sharktip I know thats what I was saying, but cyberpunk fans have adopted it now and now other game companies are doing the same thing
i love how aiden eats expired cookie like its nothing
Imagine that if you were able to go back to the prologue, that when you have maxed out stamina you would be able to *barely* get onto the antena and at the highest place would be some Easter egg weapon
-Pick up expired cookies or decade old halva
-process to eat it
Truly a man of steel
They added so many awesome and satisfying animations!!! Thank yku for sharing them in detail!!
Damn they really have improved this game since it's initially release. I should do another playthrough of it.
it is good that techland hears his people and brings solutions
you mean tencent? the company that owns most of techland?
@@lilpullout nope
4:59 they should add a dialog here when you get to the top 😂
The fact that the monsters just dive off is so funny for me😂😭
Cool that they made virals speak. That's a cool thing about certain zombie games when they do that thing. It always makes you wonder a bit is some sort of humanity or some semblance of them still inside vying a worthless battle for control or is it the zombie using what's left to trick people
6:38 You've almost missed the master sword is back.
I wish I played the game for the first time now
what's stopping you? buy it
@@Cocoaben no I mean "for the first time"
Cause I've already played it
oh i see, well i'm sure many feel the same way@@MissMel2
About a month ago, I was very hesitant to buy this game because of the discussions, but now, with my playing time reaching 40 hours, I can say that I am glad I bought this game because I loved it very much. It definitely doesn't have the charm of the first game, but it offers satisfaction and gameplay pleasure close to it. Also, it's a good thing that I bought and played the game not as soon as it was released, but after waiting a bit and after the updates arrived. (If I had played it in its original form, it might not have left as good a taste in my mouth as it does now.) Also, thank you very much for the video. I love it. 💙 Liked and subscribed 👍🏼
this game really was released as a pre alpha, i feel for poeple who bought this at launch
I feel for people who bought this game anytime but now. It's really sad they only now managed to implement features from the first game...from almost 9 years ago.
I got it at launch and honestly enjoyed quite a lot! It’d be hard to go back to dl1 for me. (Despite it being one of my favorite games)
I bought it at launch and I really enjoyed it! and after seeing all these and other changes they've made to improve the game I might replay it again
I bought it at Lunch and i really enjoyed it back then i had a lot of fun
And it run on older hardware
had an rx 570 4gb and it was working very well
Bought it at launch and had tons of fun with it. Sure it wasn't as good as the first one but it was still a fun experience nonetheless. It had its share of issues and bugs but I don't have many complaints about it.
Sure it's considerably better now but I think people made it sound worse than it actually was.
If this was what the game was like when it first released, I never would have dropped it. Thankfully I picked it back up and found the game has had such an amazing upgrade.
The more I look at the old clips the more I believe that 2022 release wasn't even the full game, it was late beta, holy shit the game should have released this year or last year
Those finishers are the coolest thing added in this update
This is the game I fell in love with, what beautiful memories
Oh the Glenn Rhee finisher 7:57
I liked the old knife finisher better than the current one it got replaced with honestly.
I’ve finally bought the game after seeing all the work put into this. It was on sale, and it is totally worth it now. I’m even feeling some nostalgia coming back to this franchise - glad that the devs didn’t gave up so easily on us. Great video btw - keep it up bro
We still got 3 years of support so there is more to come for Dying Light 2.
They still have alot to fix, zombies lock in animations to much, they change leaping directions mid air, you cant consistently shove, interupt, nor dodge small lunges, and sometimes zombies suddenly become a brick wall with a larger hit box that can let one normal zonbie practically pin you againts a flat wall. The gun missions are unbalanced, forcing you to stay in a zone, harsly able to get to blue zones, and refusing to let you scavange any recources aa it demands a ton of what you do have to beat large bosses and goals, whil it floods more virals into the situation.
Almost all levels have been flooded with electric and gas tank zombies, even in small enclosed spaces, making it imposible to avoid damage, and punishing yet requiring melee.
Spitters have inconsistent health, splash through walls and most cover, always seem to know where players are, and shoot arks over anything they cant shoot through.
And after all this mission bugs will make you get stuck or fail a mission that was already unfairly difficult in the first place.
You are not re-embarsed items or ammo, not to mention ammo cost tokens that are hard to get even in the base starter mission because of how long it takes and aforementioned glitches and difficulties.
I have grinded for days and ended up with only negitive results, wasted time, less money, broken weapons, and clips of unfair deaths.
They hid the best updare behind the worst features, and any time peoplw try to mention still existing bugs or inconsistencies they are told "oh you gamers are neber satisfied" NO! Its just your game doesn't work, its inconsistent and unfair againts the player, it sabotoges its own mechanics, demands and punsihes you for grinding, and wnsures you will take damage in every scenario while making sure to take the one small method you have to restock
I wasn't a big fan of DL2 on release, but I knew I could trust Techland to make it at least a strong 8/10
Bro this makes me actually want to re-play dying light 2 now damn. Good video. I'm glad you re-posted it, Thank you!
The game marination or maturing thing that game industry does, needs to lower by several notches. This is similar with cyberpunk 2077 where the final and ACTUAL product was when phantom liberty expansion was added and a lot of bugs were fixed hand in hand.
i love how the volatile just YEET themselves out of the building and die
Appreciate what Techland is trying to do. But doesn't matter how much fix they do, it will never be what was promised back in 2019. Maybe DL3 will be better
Damn these physics animations looks damn good now. devs really want to save and fix what they can :D nice
Dying light 2 needed some more polish before coming out. Its in a great state now
How nice it is to play, the games of those developers who hear their players.
Thanks to the developers for such cool features and improvements.
This gives even more desire to come back and even replay this game again !
⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀" P.S - The most common Player in your games "
Holy moly!!! I had no idea they added all this stuff to Dying Light 2 after launch!!! I haven't played since the first month or two after this game came out. I figured it was just kinda one and done. I know they did years of fantastic support for the first, i was just worried this one didn't sell well enough for them to be able to. Really glad to see i was mistaken apparently! People should really be talking about this game and studio more! Gonna redownload. Apparently it runs well on Steam Deck too. Gonna check that out!
Man it was perfect after they listen and fix everything, right now i have to save money to buy this DL 2
It still has some ways to go, but good progress so far!
ive stopped throwing my weapons cuz last time i did it my legendary axe glitched through the map 💀
One handed weapons are safe to throw but two handed are glitchy in my experience
i stop playing for a while and everything i had a complaint with is fixed, gaw damn techland good shit
I reinstalled this game a few days ago, I stopped playing around February 2022.
I'm glad to see the game is really good now, thanks for the changes recap 😊
ok yea ima replay this game fully. i beat it at launch the played like 25% through a few months later then stopped. its about time i did a full playthrough.
Actually you can change to always walk and press shift to run and press again to sprint with the skill, not only the walking button
Im glad that I bought this game 2 years later
No mans Sky, Cyberpunk 2077 and Dying light 2, games that came out raw but now are pinnacle of devs listening to players and working on their games.
They made the BloodyTies DLC free, I never thought they'd listen to the community that well.
This game definitely had one of the biggest 180s in gaming history
I just don't understand why they didn't postpone the release for some months or even a year, to fix the bugs, and to improve it. I'm sure the comunity would understand, even support it even.
Its an unfortunate trend that is becoming more and more common.
@@ronaldoguimaraes3441 that's exactly what was on my mind, if they just delayed the release, the game would get more attention and success
@@ronaldoguimaraes3441 Players would understand, but investors wouldn't give a fuck. That's how it is
2:40 well, I think they made it worse. You need force to make fatal wounds to humans or zombies. But you know, zombies don't give a duck till you damage it's brain. Even if they walk by its own on a spikes
ur talking here about TWD zombies, in dl2 u can even kill an infected by cutting his leg off
@@Ignis-hr5uq I forgot about dying light origin (dead island). That makes sense. However
Holy shit the finishers are very good
Watching volatiles leap off buildings and plummet will never not be funny
I’m just glad volatiles actually roam outside now.
that is a very nice showcase, thank you for your work
Is it just me or do the graphics look more diffrent now then last time?
They loom better for me
I stopped playing the game for a while when I was moving to a different country then went back to it and was shocked that virals can speak 😢 oh the DL1 flashbacks 😭 love this game and how they listen to the community
It’s just the story that kills it for me man,that’s what made the replayability so good in dying light 1 ,especially all the side content was awesome. In dying light 2 it’s just fetch quests and listening to people speak ,
now we just need chris avellone back
This is how it should have been at launch, good on techland for making the changes👍
I wish we were allowed to go back to the start of the game
weapon thrown is nice but when it glitch off the map and say bye bye
finishers are too satisfying bru, the sounds and gore is on top 👌
Thanks for the video, mate. I'm downloading this game again
I think after the next major dlc they have planned, I'm gonna get my hands on it.
This game is seriously underrated.
And just like that, I am reinstalling Dying Light 2 for playthrough number 3. Thank you for your posts; keep up the amazing work ♥♥♥
Do the finishers also work on humans or just zombies?
they work on humans and zombies
😂
Glad I came back to this game
Hey I got a question, what is E3? I've been playing DL for a while but never heard that term
"E3" is a short term for "Electronic Entertainment Expo" its kinda a trailer that the game company releases it before launching the game but that trailer is based often about the gameplay and what should the player expects to see (or experience) while playing it (the complete opposite of what ubisoft does for its yearly shitty game trailers)
Thank you for informing me!
You should search, whether it's on TH-cam or Google, "E3 XXXX". Just replace XXXX by any year before 2020.
I love the long videos man keep it up ❤
Damn, the finishers are wild, love it
I dont like how the mouth doesn't move when you do finishers but other then that this update is 10/10
Still sad they didnt keep their promises regarding the heavily branching choices and cut down heavily on the story. Its also a shame they basically made the E3 showcase into the ending of the game, while it was supposed to be one of many grand quests. But I am still grateful they at least try to fix what they have.
I love this game and techland.
All this features should be there in day 1. Cannot justify adding back features presented in the first game to its sequel.
i love how the community wants stuff from DL1 to be in DL2
Finishers are so good, but i would like them to add 3 variants for every weapon and not only 1
Very nice, now it's worth playing
i just realised 80% of muaxh videos end with dots…
Great comparisson, I just don't think it makes much sense to show an example 5 different times
It's sad because not many people who played on release gonna be the same as those who actually will play now. In my opinion, if it was released this year or something with graphics updates and stuff could be better
What, the game has finally some decent zombie physics that the first one already had? Time to finally play it I guess...
Maybe in a year or two this game will be at the level of the first Dying Light at launch... seeing that this didn't even had the most basic feature of weapon throwing at beginning
Nah DL2 is way better than DL1 was at launch, people seem to forget that
A: launch DL1 had nothing to do
And B: was filled to the brim with exploits and quite a few bugs too.
Yey Dying Light 1 mechanics as qol updates, just need to add the hook from DL1 to be the Spider Crane again
New update seems very very promising we shall see
listen to their community, five years later :D
I love those changes but the virals jumping on you are still broken😭
Love the zombies falling to sheer doom 😂😂😂
This is amazing. Now let's ask them for the old story and elysium 😂
This is like saying my girlfriend had her back blown out by all my friends, but now she is listening to me and not doing that anymore. She is so AMAZING.
The community panicked when Tencent bought Techland studio but now it's not exactly a bad thing is it!
They now got the resources to refine the game.
Nothing's funnier than watching zombies full sprint off a cliff.