How to Make HAND PAINTED POKEMON in Substance Painter | Tutorial

แชร์
ฝัง
  • เผยแพร่เมื่อ 3 ต.ค. 2024
  • How I painted a demonic pokemon by Stephen Oakley.
    Made with Zbrush, Maya, Substance Painter, and Marmoset Toolbag
    Join the Senior Artists : / @jchave7
    Socials:
    IG: / jared.chav
    Artstation: www.artstation...
    Arstation Store: www.artstation....
    CG Master Academy Course: www.cgmasterac....
    Concept and Design by Stephen Oakley:
    www.artstation...
    #paras #pokemon #zbrush #painter #marmosettoolbag #handpainted
    Transparency -
    Music from Uppbeat (free for Creators!):
    uppbeat.io/t/s...
    License code: 9U63SSWA6L8GNYYH

ความคิดเห็น • 83

  • @adiwibowo1342
    @adiwibowo1342 ปีที่แล้ว +1

    Best tutorial stylized substance painter in youtube! please another tutorial like this.

    • @jchave7
      @jchave7  ปีที่แล้ว +1

      Got another Pokémon one in the works!

  • @maxrose8845
    @maxrose8845 ปีที่แล้ว +5

    Fantastic job showing the process. The end result came out stunning

  • @Kakuro7
    @Kakuro7 2 ปีที่แล้ว +1

    Wooow ! i absolutely love your hand painted technic.

    • @jchave7
      @jchave7  2 ปีที่แล้ว

      Thanks! 🥰

  • @Cre8tivesman
    @Cre8tivesman 10 หลายเดือนก่อน +2

    this was so fun to watch, I can only imagine the fun you had sculpting it n texturing it

  • @cain969
    @cain969 ปีที่แล้ว +3

    could you do a tutorial on how to get that outline shader for marmoset toolbag? it would be very much appreciated!

  • @devformation
    @devformation ปีที่แล้ว +1

    That just WOW!

  • @mandylion3123
    @mandylion3123 3 หลายเดือนก่อน

    amazing, looking for so long a tutorial like this

  • @JvOeditorR
    @JvOeditorR 7 หลายเดือนก่อน

    insanely goooooood !!

  • @grothjacky
    @grothjacky ปีที่แล้ว +1

    Wow, this looks amazing, I also really like the commentary- it's straight to the point!

  • @carloscardenas1255
    @carloscardenas1255 2 ปีที่แล้ว +2

    Bro, that beginning! 😂
    Jokes aside, your workflow is wonderful! You make it look so realxing, and I love all the details and layers you put into the texturing of the model. Congratulations!

    • @jchave7
      @jchave7  2 ปีที่แล้ว

      Thanks for the kind words! 🥰

  • @Agherr08
    @Agherr08 6 หลายเดือนก่อน

    beautiful man. thanks for sharing

  • @alejandrapino7818
    @alejandrapino7818 ปีที่แล้ว +1

    This is AMAZING!! Beautiful work!

    • @jchave7
      @jchave7  ปีที่แล้ว

      Thank you! 🙏🏽

  • @simonegiraudo3919
    @simonegiraudo3919 ปีที่แล้ว

    totally love it

    • @jchave7
      @jchave7  ปีที่แล้ว

      Thanks! 🥹

  • @harshitology3498
    @harshitology3498 2 ปีที่แล้ว

    pure art

  • @azgrakth
    @azgrakth 11 หลายเดือนก่อน

    Looks awesome man !
    Love your take !

  • @XsK5
    @XsK5 2 ปีที่แล้ว

    This is one top level tutorial. It is amazing. Thank you so so much

  • @Jiggywatt
    @Jiggywatt หลายเดือนก่อน

    Thanks for the tutorial!
    Would you ever recommend using a mask layer workflow for the manual handpainting part? I think I got too coddled by the non-destructive workflows that I get hesitant trying out paint layer workflow. I rarely use the eyedrop tool.

    • @jchave7
      @jchave7  หลายเดือนก่อน

      I have never used the mask layer workflow for hand painting. I personally think it because much more of a hassle. I think there’s part that work flor it but the bulk in my opinion doesn

  • @Ceqatre
    @Ceqatre ปีที่แล้ว

    Insane tutorial, will be so helpful for my project ! Thank you so much man !

    • @jchave7
      @jchave7  ปีที่แล้ว

      Happy to help!

  • @PrashanSubasinghe
    @PrashanSubasinghe 2 ปีที่แล้ว

    Beautiful work! And great techniques!

  • @rosiejarvisart
    @rosiejarvisart ปีที่แล้ว

    Really good tutorial!!

  • @nullandvalid
    @nullandvalid 2 ปีที่แล้ว +14

    Wow, not a giant fan of gore, but this looks phenomenal, great job! Hope this blows up soon

    • @jchave7
      @jchave7  2 ปีที่แล้ว +2

      Thank you! 🙏🏽

  • @pricechen2404
    @pricechen2404 2 ปีที่แล้ว +6

    Your art is AMAZING!! Could you talk about how you created the outline shader in marmoset?

    • @jchave7
      @jchave7  2 ปีที่แล้ว +9

      Thanks so much! Ya the out line is the model duplicated and normals flipped inside out. The shader is just an unlit black!

    • @3DFlick7
      @3DFlick7 ปีที่แล้ว +1

      @@jchave7 Sir, please make a video tutorial on it

    • @dagu20
      @dagu20 ปีที่แล้ว

      @@jchave7 Is it just that? Because I duplicated the model and applied the shader and nothing happens. Do you invert normals in marmoset or in other software? Thank you for the awesome video!

  • @davidwilson932
    @davidwilson932 ปีที่แล้ว

    Would love a more in depth video of the processes here! Looks amazing.

    • @jchave7
      @jchave7  ปีที่แล้ว

      I do have another more recent one with more info in it from the process start to finish!

  • @spandanghosh9503
    @spandanghosh9503 11 หลายเดือนก่อน

    Hey man, really loved ur tutorial videos. Having been watching them for a while. I amd very much inspired by the stylized look you got in marmoset and would like to play around with some of my 3d models too in tht look. Can you make a video showing the full process of your set up in marmoset since ig thats the only part missing a dedicated video. Thanks in advance and keep going😃👍

  • @ADI-xp4qe
    @ADI-xp4qe ปีที่แล้ว

    Amazing video mate, would love to dive deep into how do you understand different forms? I struggle with that a lot. Cheers😊

    • @jchave7
      @jchave7  ปีที่แล้ว

      👍🏽 will do!

  • @AlessandroFaiella
    @AlessandroFaiella 5 หลายเดือนก่อน

    Amazing, how did you realized the outline?

  • @lucascabello610
    @lucascabello610 ปีที่แล้ว +1

    What a good video! But i have a question...
    How do you do the outline in marmoset with the raytrace mode on? can you explain that or so a video about that? Thank you :)

    • @jchave7
      @jchave7  ปีที่แล้ว +2

      Ya sure, the outline is the model scaled up and with inverted normals!

  • @nikhilnair5246
    @nikhilnair5246 ปีที่แล้ว

    Hey Jared ! This is pretty cool work , I am pretty interested in the way you tackle around the Painter side of things , it would be really helpful if you could do an indepth video of the same . Besides that can you also please make a video showing the whole pipeline process . It would be very helpful for beginners like me to learn from you . Thanks 😄

    • @jchave7
      @jchave7  ปีที่แล้ว +2

      Thanks! I’ll try to get something!

  • @jas-jr3rv
    @jas-jr3rv ปีที่แล้ว

    how did you get that toon shaded outline look? amazing work btw, such a gorgeous end result

  • @RatsLordWorld
    @RatsLordWorld 2 ปีที่แล้ว

    Amazing! Can I ask what is the shortcut for the color picker for the handpainted layer?
    Absolutely stunning. And super usefull!
    Thanks and congrats!

    • @jchave7
      @jchave7  2 ปีที่แล้ว +2

      Ya definitely, I believe it should be p on the keyboard.

  • @kkkv-u9b
    @kkkv-u9b 8 หลายเดือนก่อน

    How did you achieve this cartoon rendering effect in the marmoset renderer, is there a video about it?

  • @alexiushill7983
    @alexiushill7983 ปีที่แล้ว

    Hey Jared, thanks for sharing your process! Super cool!
    I saw that when you paint you blur the stroke after, kind of like you can in zbrush with shift. How are you doing that in substance?

    • @jchave7
      @jchave7  ปีที่แล้ว

      Hey, thank you! Most of that is just by constantly color picking. I tend to color pick around the edges if stokes to capture the transition color between what I paint and what was already there! Hope that helps!

  • @mojioko6068
    @mojioko6068 ปีที่แล้ว

    You sick man !!!! Btw if i can draw can i teach and make things like this ?

    • @jchave7
      @jchave7  ปีที่แล้ว +1

      Ya, you don’t need to know how to draw to do 3d but you should know the fundamentals of art.

    • @mojioko6068
      @mojioko6068 ปีที่แล้ว

      @@jchave7 thank you sensei

  • @gangger89
    @gangger89 9 หลายเดือนก่อน

    Looks pretty nice :)
    I have one question. Ingurss the sculpt was high poly, did you retopology befor going into substance? And did you UV unwrap before going to Substance? 🙏

    • @jchave7
      @jchave7  9 หลายเดือนก่อน

      Yes and yes

  • @fabriziopacifici7531
    @fabriziopacifici7531 ปีที่แล้ว

    Awesome! But, how did you make the black outline fx on the models?

    • @jchave7
      @jchave7  ปีที่แล้ว

      Second model

  • @estebanrodriguez4707
    @estebanrodriguez4707 ปีที่แล้ว

    hello, I have seen your video and I love it, but I have had problems trying to replicate the outline, I know that you invert the normals but it still doesn't work, they appear as squares in raytracing, but when I deactivate it, they look good.
    Could you help me please?

  • @joykittymeow
    @joykittymeow ปีที่แล้ว +1

    i have no idea how you did the aO in painter it was so fast over it like was it a generator a black mask how was it added?

    • @semicolor
      @semicolor หลายเดือนก่อน +2

      This is very old but for everyone still wondering - he made a new fill layer with a color, then masked the layer with black and on the mask itself added another fill layer that he put the AO map in and added a levels filter on top with invert checked.
      With the mask setup you can use the levels to fine tune your AO map, and because it masks a color you can always change and tweak that to whatever you like your AO color to be.

  • @vggg4149
    @vggg4149 ปีที่แล้ว

    Hi, Great work! May I ask how did you make the toon shader effect on Marmoset Toolbag? The outlines.

    • @jchave7
      @jchave7  ปีที่แล้ว

      It’s just a second model with a unlit shader

  • @Some_one11237
    @Some_one11237 ปีที่แล้ว

    they called substance painter, and there is no F color wheel in it ..... btw this look sick dude!

  • @miguelmorenorojas2533
    @miguelmorenorojas2533 ปีที่แล้ว

    I love the video thank you for sharing it!!!
    Hey I don't know much about marmoset but I wanted to ask you how do you make that program look like the border line of the model, it is very cartoonish and looks great.
    Is it a plugin? or do you activate something in the camera?

    • @jchave7
      @jchave7  ปีที่แล้ว

      It’s a combination of things. Some camera tricks and settings for the shader. The outline is a second model.

  • @victorespin819
    @victorespin819 หลายเดือนก่อน

    How do you unwrap this model?

    • @jchave7
      @jchave7  หลายเดือนก่อน

      Just in Maya. Nothing fancy!

  • @IGarrettI
    @IGarrettI ปีที่แล้ว

    hey I have a question. There's a 'New' brush blending mode in painter, called lighten. It's supposed to mimic photoshop. Have you looked into it? there's a brush called 'basic hard pressure' which is using it. What's your opinion on it?

    • @jchave7
      @jchave7  ปีที่แล้ว

      I actually just found this setting the other day. I think it has its uses. Has some nice build up to it. I probabaly need to practice more with it but I like the feeling it has especially on hand painted stuff like this

    • @IGarrettI
      @IGarrettI ปีที่แล้ว

      @@jchave7 ah great great.. I was thinking since 3D coat is a king of hand painted, this 'new' setting will come close it it, yet nobody uses it

  • @EL_N0IR_2201
    @EL_N0IR_2201 ปีที่แล้ว

    i have a question about this program substance, so im on blender unfortunately, do i still need too make a uv map? or how does this work exactly? do you paint straight on the mesh? im a beginner so if you could please explain in a way i can understand how too use this id be really grateful

    • @jchave7
      @jchave7  ปีที่แล้ว

      Yes you make UVs in your mesh and paint directly on the model

  • @ahmedjameel9295
    @ahmedjameel9295 2 ปีที่แล้ว

    Hey man I hope you are doing good I have a question how did you do the outline in marmoset toolbag?

    • @ahmedjameel9295
      @ahmedjameel9295 2 ปีที่แล้ว

      I read one of your comments I know the trick now thanks, man :)

    • @jchave7
      @jchave7  2 ปีที่แล้ว +1

      Glad you were able to find the answer. It’s just a duplicated mesh and inverted face normals.

  • @hiteshsinghwaldia
    @hiteshsinghwaldia ปีที่แล้ว

    From where did you got its 3d model

    • @jchave7
      @jchave7  ปีที่แล้ว

      I made it

  • @doriluzvalverde2239
    @doriluzvalverde2239 ปีที่แล้ว

    how you made the outlining? its that a marmoset effect or something?

  • @bobpop4308
    @bobpop4308 7 หลายเดือนก่อน

    is this called hand painted?

    • @jchave7
      @jchave7  7 หลายเดือนก่อน

      Yup

    • @Reveticate
      @Reveticate 2 หลายเดือนก่อน

      I'm trying to learn actual from-scratch material painting, and I gotta say the fact that 1/3 of this video shows him actually painting on the model (and not just parametrically texturing the entire thing) makes it the most 'hand painted' thing I've seen on SP.

  • @Chuck-ou3xo
    @Chuck-ou3xo 2 ปีที่แล้ว

    promosm