How to make HAND PAINTED SKIN Textures in SUBSTANCE PAINTER
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- เผยแพร่เมื่อ 13 มิ.ย. 2024
- How to make HAND PAINTED SKIN Textures in SUBSTANCE PAINTER
Join the Senior Artists : / @jchave7
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#skin #howto #substancepainter #unrealengine #zbrush #detailing #handpainted
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Hi Jared! Your tutorial is a fantastic resource for the 3D community, and we've added it to a playlist on our channel so others can learn from you. Keep up the great work!
🤗 thanks, I appreciate it!
dude! this is insane. How can this only be 10 minutes. there's so much information here
so good!
Thanks for sharing your knowledge with the community. We really appreciate it!
My pleasure!
This is so gold! thank you for such an amazing breakdown of your workflow. You deserve more fans!
Thanks 🙏🏽
Jared a big thank to you! it'a a ton of work to achive this result! Thanks a lot!
This video is amazing! I just returned to it now and it's incredible how much you've managed to teach in just 10 minutes.
🙏🏽
This improved my workflow so much! Thank you!
Throughout the process I felt like a "true" artist instead of relying on procedurals, lol
Thanks for the masterclass, Jared!
🙏🏽
Absolutnie fantastyczne. Ogromne dzięki :)
Awesome video dude. The result speaks for itself. It's cool to see hand painting can still be used to get high end results!
Thanks, I appreciate that!
You deserve so many more subs dude you've got some awesome tutorials! I'd love to hear your process for head bakes as well as your approach to creating roughness for skin as well!
Working on the second part! Haha hopefully have something next week!
@@jchave7 awesome can't wait!
This is insane!
holy crap ! this is awesome. I've been tasked with texturing my first character this week. A bloody zombie type human. Stumbling across this video will help me a lot !
Thank you man. I really wanted to learn this for sometime.
Magnifique.
Very helpful as always, thank you so much for sharing.
Dude this is gold! Thank you!
🤘🏽🙏🏽
WOW, thanks for uploading this video, REALLY Helping me out to learn how to texturing.
Great tutorial man love the technique.
Great video, easy to understand
Thats just woaaw man
Thank you so much for making such a great tutorial! I really appreciate that you also give more detailed explanantion on the subdermal layers and why you do it the way you do instead of just showing fill layers with different colors!
Thanks! I’m glad it was helpful
Great course, thank you !
❤️
You and JHill are the only TH-cam artist's that people ever need to become masters. You are the best! And you two work togheter hah, world is small ... :D
Wow, the tutorial is awesome. This is an incredibly neat explanation!
🙏🏽
Thank you for this great tutorial!
🤘🏽
Awesome tutorial thank you very much 🙏🙏🙏
Amazing, thanks for this!
❤️
Awesome video, I’m about to work on a skin texture and this is going to help tremendously, thanks.
Glad it was helpful!
Great breakdown brother, keep em coming!
🙏🏽
this is a criminally underrated video. amazing work dude.
Much appreciated!
Pretty awesome video! Have been following you on IG for a while, but had never seen your tutorials. Subscribed!
Thanks!
You are doing gods work 👏
❤️
wonderful !!!
Many thanks!!
I recently discovered your channel and work - great stuff. Love the hand painted textures - amazing job and thank you so much for showing process! From my side all the ZBrush and Maya (if you are using it) tips and tricks from master like yourself will be appreciated!
Thanks, I’ll see what I can put together!
Omg thank you..
What a good fckn tutorial about something that important.. really great job of explaining
🙏🏽 thanks!
amazing! thanks so much for sharing this process as there really arent many courses on how to do realistic human skin. Do you happen to know how to do injuries as well like drawing blood, bruises, cuts, scars?
thanks
🔥🔥🔥
Thank you for your videos, they really help a lot, I just wanted to ask how you do to place that color profile in the substance painter 🙏🙏
awesome man! yup do the baking workflow thanks
Will do!
@@jchave7 wow nice man thanks much
Awesome tute!!
How do you do the curvature?
dumb question but why is your very first layer so wet looking by default? Is one of the maps you baked doing this? lol My blender will crash if I try to add that many polygons to my high res model so I was hoping to paint some of those wrinkles and pores by hand too but I'm a bit lost since everyone seems to use zbrush or have a supercomputer lol
thanks for this awesome tutorial.. any chance to do another tutorial, Hand painted dark skin?
Ya maybe sometime in the future! Just need to find the right project
From 2 min I knew I was subscribing 😂
🥲 thanks!
Thanks man! One question: how do you make the eyebrows? It's kinda difficult to me
This project hair was done with xgen!
Can you please show us how did you set up the scene before painting? 1:37
I’ll plan something for the future!
dude on which site is using for face reference.
Thank you very much for the effort you put in sharing your workflow on how you approach hand painted skin within a very short amount of time.
I have a quick question though. Can the techniques you've elaborated here also be use on a younger person? Let's say around the age of 22- 25 years or will there be some exemptions in terms of layers
Ya I’d use the same process. Some layers wouldn’t be quite as prominent though.
@@jchave7 Thanks for the reply.
ousome tutorial .can you show us how you export all kind of texture maps and also how you create the eyes and texture it.
Thank you! I will try to put together a video on texture exporting. For eyes I have a tutorial on my artstation store with tons on content!
@@jchave7 oh then i will check it out😀
Everything is great and its really very helpful but just wanted to know why is it so shinny in the beginning of subdermal in the red yellow and blue even after you turning off the Roughness.
It’s just the base roughness on the first layer. That initial layer has roughness on it
Has anyone had an success, or good results(like this), using polypaint in zbrush, I’ve maybe I need to practice more, but I’ve can’t seem to get realistic results like this using it, any tips or advice would help.
Also I can’t afford substance painter or else I’d just use that😅
If we have a high quality sculpture with a retopology version of it can we send it to you so you can texture it and make a video?
Maybe some day.
Please show how you bake your meshes 🙏🙏🙏
Already have, there’s a video on the channel.
This video is fucking amazing. This is a fucking atomic bomb! Thanks!
Would you by chance happen to have any references I could be pointed to which showcase the subdermal colour layers for the rest of the body? I am sorta able to infer from context and reference, But I can't find any specific references which show subdermal colours for anything but the head and neck area. It'd be nice to not have it just be guesswork. Especially when dealing with characters whose blood and skin are a different colour to a human.
Unfortunately I don’t!
@@jchave7 Dang. Thanks for the response though. It sucks that this doesn't seem to exist. It'd be extremely useful for artists of all mediums working with humanoid creature designs.
can you do a black character?
Ya, I will in the future!
Here’s a useful breakdown that maybe useful in the mean time
"Quinn's face breakdowns" by Nicolas Niño www.artstation.com/artwork/Ab08X
waiting for the bakeing video
Already up and on the oage
He character rendering to maya Arnold render
Are you sure the upper lip shold look so? Horizontal bumps I mean.
You're painting in the mask.. so that you can still adjust the all the channels.. which you can't as easily do with a painting layer.... genius.
More destructive workflow
This looks so cursed, but thank you
So many steps were skipped, which brush type is it, what did you do with the levels, when did your yellow get a mask on it? etc. It's extremely confusing for even an intermediate.
Thank you very much for the lesson. Before your lesson, I didn't like skin coloring and didn't understand it... procrastinated... and now, you have inhaled a breath of understanding and confidence) thank you very much!
🤘🏽 glad to hear!
Did you retopo on this model? Would love to see that. Also do you work with displacement at all on this one?
Ahhh it was a long time ago I did this model but pretty sure it was just a base mesh I sculpted. And no, no displacement maps.
rip max :)