Thanks for watching! Don't forget to check out th-cam.com/users/tacticaltortoisetv and th-cam.com/users/TacticalTortoiselive for the batreps and game VODs I used in this video.
Fun fact: oath of moment affects all attacks and is not phase locked. This means it can be used during overwatch to bring your hit rate from 16.7% to 30.5%, essentially doubling the number of hits on your big target. When combined with something like devastators' auto 6 ability, it could allow you to destroy a high wound enemy in their own turn
Well done! There's a lot of information packed in here. You are my favorite 40k presenter, with lots of energy while keeping things moving. Thanks for the video.
With 10th edition murdering the psychic phase, I’ve found that I’m going back to my roots and playing my space marines again because I don’t love how GW wants me to play Thousand Sons in 10th while I was completely in love with them in 9th. I learned to play with Indomitus and marines, and then moved to the Sons because I loved the psychic shenanigans and I really don’t love the only way to get it back is to say “oops only rubrics and characters” and rely on Magnus alone for dealing with heavy threats
As a fists player, I tried and tried and tried to make anvillus siege force work but it just doesn't. You are not incentivised in 40k to keep units stationary. Sure if you do you'll kill more stuff but you guarantee a loss on objectives because you arent running up the table for board control. It sucks. I wish anvillus gave a flat boost to all bolter weapons instead. Like what salamanders Detachment does for flamers, do that for bolters.
Azrael, Lieutenant and 10 hell blasters even better. Those sustained lethal hits are terrifying lowkey. But apothecary is better if you want survivability
I did NOTTTT know about the Transport Void vs Reserves - my friend group and I have been playing that wrong this whole time, good to know before tournament, thanks!
You should do a video talking about what armies are for the experienced players. Which ones that the experienced players tend to do well with, that newer players tend to not pick or wont do well with if its there first.
Thank you for this!!! This is wildly helpful for a newer player like me! You all rock! I'll keep my eyes pealed in case you do one for one about Dark Angels! 😁
Our local tournament rules don’t allow to deep strike 1st round even if you started on the board and then removed the unit to the strategic reserve. They say it was rulled only for WTC which doesn’t make it formal rules for all tournaments. Any thoughts how to counter-argue that?
The World Championships FAQ is pretty universally regarded as an indication of 'rules as intended' directly from the design team, and explicitly allowed deep strikers to arrive in the first BR if they were placed into strat reserves after deployment. As far as I know every tournament circuit has adopted their FAQs (at least I don't know of any that haven't).
I wanna says a surprisingly tough unit for Vanguard Detachment that people dont use with BDD is Deathwatch Terminators (take up to ten wtih thunder hammer storm shield). Thats up to 40 wounds + whichever character used, with 2+/4++ starting 9 inches away from enemy DZ/models. If you deploy first, that unit can create a big Bubble of infilteator / scout denial.
I am playing the dark angels because my arm is opening up a dark angels. I’m using fire storm assault because I have long Covid and memory issues along with brain fog, and I forget to do things in Gladius. I would rather playGladius. but I just keep forgetting too many things.
That isn’t exactly true. Space Marines are what most people are told to use when they are first introduced to the game, for the most part. Those players will likely try tournaments with the models they own, and that tends to drag the overall win percentage down. You don’t get a lot of newer players in Drukhari, so their win percentage is pretty much correct. After the Christmas box you saw the World Eaters win percentage dip really hard, for the reason that new people were running the faction. That is what makes the tournament data really off of the true effectiveness of the faction in question.
Not only that, but the breadth of units and detachments available to space marines means that they tend to be balanced around their optimal use cases, which does not reflect the "average" list.
At 13:58 you subject placing a model on an objective marker to screen objectives however... Page 58 of the rule states "you cannot end a move on top of an objective marker."
Actually, Check out the leviathan tournament companion V 1.0 bullet diamond 4. "In Leviathan Tournament Missions, models can end any type of move on top of an objective marker." which is the ruleset of the gameplay portrayed.
Thanks for watching!
Don't forget to check out th-cam.com/users/tacticaltortoisetv and th-cam.com/users/TacticalTortoiselive for the batreps and game VODs I used in this video.
New Player and I'm starting a black templar army. I've been soaking up as much information as possible. Much appreciated!
Fun fact: oath of moment affects all attacks and is not phase locked. This means it can be used during overwatch to bring your hit rate from 16.7% to 30.5%, essentially doubling the number of hits on your big target. When combined with something like devastators' auto 6 ability, it could allow you to destroy a high wound enemy in their own turn
Yep! Also because it is multi phase you can strategise around killing things with a combination of melee and shooting
Well done! There's a lot of information packed in here. You are my favorite 40k presenter, with lots of energy while keeping things moving. Thanks for the video.
Thanks for watching 😉
With 10th edition murdering the psychic phase, I’ve found that I’m going back to my roots and playing my space marines again because I don’t love how GW wants me to play Thousand Sons in 10th while I was completely in love with them in 9th. I learned to play with Indomitus and marines, and then moved to the Sons because I loved the psychic shenanigans and I really don’t love the only way to get it back is to say “oops only rubrics and characters” and rely on Magnus alone for dealing with heavy threats
As a fists player, I tried and tried and tried to make anvillus siege force work but it just doesn't. You are not incentivised in 40k to keep units stationary. Sure if you do you'll kill more stuff but you guarantee a loss on objectives because you arent running up the table for board control. It sucks.
I wish anvillus gave a flat boost to all bolter weapons instead. Like what salamanders Detachment does for flamers, do that for bolters.
I love running azrael, apothecary and 10 hellblasters, just makes me smile
Azrael, Lieutenant and 10 hell blasters even better. Those sustained lethal hits are terrifying lowkey. But apothecary is better if you want survivability
@@ajmartinidesouza1477 I love it when this happens: Hellblaster dies from hazardous, shoots on death, gets back up :)
I did NOTTTT know about the Transport Void vs Reserves - my friend group and I have been playing that wrong this whole time, good to know before tournament, thanks!
th-cam.com/video/LUA4uGkU7u8/w-d-xo.htmlsi=WGZ1yQLe5AJcTmT-
;)
Starting up Blood Angels myself!
Love to see this for other factions (that have their codices).
Well written and excellently presented. Great Work!
High praise coming from you; thanks!
White scars go Vroooom. All I need to know about space marines. Could have been a short.
You should do a video talking about what armies are for the experienced players. Which ones that the experienced players tend to do well with, that newer players tend to not pick or wont do well with if its there first.
An experienced player would already know.
@@AzkuulaKtaktu yes and your point is?
A video ranking the complexity level of factions would actually be amazing
ima get on that :)
Thank you for this!!! This is wildly helpful for a newer player like me! You all rock! I'll keep my eyes pealed in case you do one for one about Dark Angels! 😁
I wish you went into the specific strats for each detachment. The 1st company one has some cool buffing ones
Our local tournament rules don’t allow to deep strike 1st round even if you started on the board and then removed the unit to the strategic reserve. They say it was rulled only for WTC which doesn’t make it formal rules for all tournaments. Any thoughts how to counter-argue that?
The World Championships FAQ is pretty universally regarded as an indication of 'rules as intended' directly from the design team, and explicitly allowed deep strikers to arrive in the first BR if they were placed into strat reserves after deployment.
As far as I know every tournament circuit has adopted their FAQs (at least I don't know of any that haven't).
I'm Playing the Space Dominicans 🇩🇴 The Crimson Fists! They're even the same color as the flag.
I wanna says a surprisingly tough unit for Vanguard Detachment that people dont use with BDD is Deathwatch Terminators (take up to ten wtih thunder hammer storm shield). Thats up to 40 wounds + whichever character used, with 2+/4++ starting 9 inches away from enemy DZ/models.
If you deploy first, that unit can create a big Bubble of infilteator / scout denial.
I am playing the dark angels because my arm is opening up a dark angels. I’m using fire storm assault because I have long Covid and memory issues along with brain fog, and I forget to do things in Gladius. I would rather playGladius. but I just keep forgetting too many things.
🎉🎉🎉🎉
What is this online game ?
Tts40k.com
Its to bad GW never lets generic marines get over a 45% win rate lol.
That isn’t exactly true. Space Marines are what most people are told to use when they are first introduced to the game, for the most part. Those players will likely try tournaments with the models they own, and that tends to drag the overall win percentage down. You don’t get a lot of newer players in Drukhari, so their win percentage is pretty much correct. After the Christmas box you saw the World Eaters win percentage dip really hard, for the reason that new people were running the faction. That is what makes the tournament data really off of the true effectiveness of the faction in question.
@stevenburton7725 Yes, but they also say they count 'kitchen table' games and RTTs. Even in the most casual of settings they aren't winning too much.
Not only that, but the breadth of units and detachments available to space marines means that they tend to be balanced around their optimal use cases, which does not reflect the "average" list.
Space Marines can maintain a 45% win rate and still have the strongest meta list. Statistics always lie.
Space marines are an odd case. Yes, their win rate overall is low but every week on this channel there are always space marines winning tournaments.
no 1st company 😢
27:55
ah thanks!
At 13:58 you subject placing a model on an objective marker to screen objectives however... Page 58 of the rule states "you cannot end a move on top of an objective marker."
Actually, Check out the leviathan tournament companion V 1.0 bullet diamond 4. "In Leviathan Tournament Missions, models can end any type of move on top of an
objective marker." which is the ruleset of the gameplay portrayed.
Pretty much every tournament pack rules for playing on top of markers mate so don't worry
Cutting edge technology??!!! Bro did you even 40k? 😂
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spess mehreens
THIS JUST IN: The two missing primarchs are female and will make a comeback soon!
that sounds awesome
Given the internet rage about the Custodes, I’m not so sure….
I don’t have a dog in the fight really, but I’m watching