you probably dont give a shit but if you guys are bored like me during the covid times then you can stream pretty much all of the latest movies and series on InstaFlixxer. Been binge watching with my brother for the last days :)
I have been playing civ 3 since I was 6 years old and won every victory on deity at 8 years old. Sid Miers civilization is my absolute favorite game company ever and I have been super impressed with every one of the games so far. I purchased civ 3 on steam and played it for the first time in years. Forgot so much, but luckily my skills in civ 3 have not deteriorated too much. After all these years I still have a monumental time playing it. The only complaint I have with it on steam is that there is no workshop. I would love to use community made content for civ 3.
Happiness can act very strangely for me. For example, high science spending will randomly create a few unhappy faces in cities. For example, [20% 😃 80% 🧪] would produce some unhappy faces compared to [20% 😃 40% 🧪] Also, I've had civil disorder, and I usually hit the center tile to add entertainers for me, and I've noticed the governor will sometimes move a citizen (instead of adding an entertainer) to make it happy again. I can't remember, but I think it usually moves the citizen to a tile with more commerce. I'm guessing this is related to dividing odd numbers of gold up? I only really notice this in early game.
Yeah that's correct. It rounds when divided into a number with a decimal. So let's say you have 9 commerce, and you split it 40%, 20%, 40%. (Happy, Science, Tax) This gives 3.6, 1.8, 3.6. You can't just round to the nearest whole number (4/2/4), that adds up to more than 9! One of those numbers has to be rounded down. Ok, let's say the game decided it's 4/2/3, the tax gets rounded down. Then you reduce the science slider, and increase the tax slider (40%, 10%, 50%) That gives 3.6, .9, and 4.5. The game now rounds to 4/3/2. So even though you didn't change the happiness slider, you're now getting an extra happy face.
You'd be surprised how far into the game you can get without understanding basic things. Like the correlation between population of a city and number of worked tiles. It took me so long to realize that, for example, bank do nothing if you're spending all your income on the science slider.
@@suedeciviii7142 yeah I invested 70% into science then switched it back to 50% because my treasury was running low. I'm having fun playing. I wished I played this game earlier in my pc days.
@@zopheir5019 Yeah, you need gold to pay for unit support and maintenance and espionage and trade deals, a ton of stuff. So in most cases you'll be getting value from the market :)
It gives a small reduction in corruption. To get it, you need no unhappy citizens, and more happy citizens than content citizens. Generally I'd recommend not to intentionally pursue it. Happiness sources can be expensive, so if your city isn't disordering, don't worry about it too much. For example, don't build temples/colosseums in cities that are already happy. If you need culture, build a library.
@@suedeciviii7142 but what to build then?if only libraries and markets…the unit support costs become so high that slider has to go down in medieval times. I can’t seem to win anything above demigod
@@micheldesormeau6828 Demigod's pretty good. Unit support shouldn't be an issue if you grow your cities to size 7 and don't keep units in places where they don't need to be.
Good point about using the happy slider instead of building a temple. Isn't building a temple a good/easy way to get culture and expand borders or am i thinking about it wrong?
I was under the impression there was a form of corruption where it depended on how many cities you had compared to the optimal number for that map size. Or does that fall under rank corruption?
@suedeciviii7142 I was wondering in civ 3 is it worth it make certain city's pump out science or coin for instance or is this a more complicated answer? I've played all the civ's but 1 and 3 was always special in my heart. But its also been like 20 years and Ive gotten use to strategy of making a city "a production city "and another city "a science city" or "gold city" so on. Is this just a bad idea in civ 3? cause the corruptions seems to make this a bad idea. I learn a lot from this video though. Thank you :-)
Not super important but it is a consideration. High food cities are better for granaries. High commerce cities give you more mileage off of libraries and markets. In super corrupt cities, in theory you should irrigate all the tiles and turn the extra citizens to specialists. Multiplayer mods explore this a little further.
Great vid. Do you think that those super corrupt cities are ever worth investing in, E.g. Rushing buildings like courthouses and marketplaces/aqueducts to try and improve them? Or is that always a waste in gold?
In the very long term if the land is good yes. Aqueducts are good either way because they give unit support. But often the answer is no, just build workers, etc.
@@suedeciviii7142 thanks for the reply, I hadn't thought about the wider importance of aqueducts for the unit limit. This is my 'standard' build queue for a new city, all else being equal with average land etc.: 1. Library (to expand borders) 2. Market (for happiness) 3. Courthouse 4. Aqueduct 5. Bank/university (1-4 of these often being rushed with gold if available) I would replace aqueduct with granary if fresh water and good food tiles nearby. Would you change the order or replace/remove some items?
@@bowenflob8036 Yes. If a city is size 6 (or will be by the time it's done) and still growing, aqueduct is top priority (unless you think you'd lose the city in a border) flip. Hitting size 7 also gives other bonuses, often an extra shield in the city center, extra commerce if you're commercial, higher defense bonus, etc. So even if that 7th citizen becomes an entertainer I'd still prioritize the aqueduct!
@@suedeciviii7142 Wouldn't avoid settling on crap land like tundra north/south next to one's capital reduce rank corruption? The way I understand it founding/conquest order matters. So if I capture that crap land from the AI later one would that drastically add to my core cities' corruption?
Go to the editor and you'll see a cost number associated with each tech. That's a big part of the equation. You get a slight discount on techs other civs have already researched. Something related to map size. Can't remember what else.
No problem. I can go over some examples on stream if you're around, it's hard to explain and I don't want people abandoning useful cities, but it does come up. An example would be my Sid India game that's on my channel.
@@suedeciviii7142 Thanks! I was mostly curious if it could happen at all - I don't really play civ nowadays, it's just pretty fun to watch your videos and get a new perspective on something you thought you knew!
@@suedeciviii7142 Actually the one topic I'd be interested in is when to sack cities in general. Like, whenever I played the game, I always felt like at some point each time I'm getting more cities (either by settling or conquering) the weaker my empire becomes, and I didn't really understand what to look into to make sure I have the optimal amount in the right places.
I know this might be outdated or a comment to the past but I do not agree with you on the temple. For one it is nessary for the cathedral, but also yeah it is 1 for 1 scalling.. the happiness slider tho is not, it is 10% for 1, so on early game it might not matter, but for anything even remotely beyond that it matters a lot.
Happiness slider is one for one. 10% of your gold is converted at a 1 for 1 ratio. If you have say, 20 commerce, you'll get 2 happiness out of having the slider at 10%. Yes, sometimes that will lead to you wasting gold for happiness you don't need, but the same applies to the temple. Yes, you can choose which cities need happiness most and build temples there, but it's permanent and inflexible, unlike the happiness slider, which can be adjusted at will. Say, if your war weariness ticks up, or if you trade for an extra luxury. As you increase the difficulty level, the upfront shield cost becomes a huge set-back and you need to pursue other options. Yes, the cathedral gives a better ratio, but the shield cost is even worse.
Yeah, that's why (IIIRC) I qualified the statement by saying "building more cities further away from your capital". Generally new players don't plant cities within their own borders so I don't think I'll get misinterpreted here.
I've been doing that on stream recently. There's a few reasons I don't do it for youtube videos anymore. 1)I don't like posting games where I lose (people don't like watching them), unless I lose spectacularly. Sid games often result in losses, and it's hard to tell if they're wins until the very end. 2) Sid games are slow and require a lot of micromanagement, which is more appropriate for stream because at least I can interact with chat while that happens.
You're making it so I can learn how to play this game (never played a Civ game before). Thank you
you probably dont give a shit but if you guys are bored like me during the covid times then you can stream pretty much all of the latest movies and series on InstaFlixxer. Been binge watching with my brother for the last days :)
Very informative! I wish this existed years ago when I didnt know what most of the info being displayed really meant.
i dont play civ 3 anymore but i watch your videos for ASMR effect :D
Thanks bro I was bankrupt with barley any people after a war with spain and I'm making a comeback thanks to you
I have been playing civ 3 since I was 6 years old and won every victory on deity at 8 years old. Sid Miers civilization is my absolute favorite game company ever and I have been super impressed with every one of the games so far. I purchased civ 3 on steam and played it for the first time in years. Forgot so much, but luckily my skills in civ 3 have not deteriorated too much. After all these years I still have a monumental time playing it. The only complaint I have with it on steam is that there is no workshop. I would love to use community made content for civ 3.
Pro tip: delete 6 cities, gain 1 shield
Happiness can act very strangely for me. For example, high science spending will randomly create a few unhappy faces in cities. For example, [20% 😃 80% 🧪] would produce some unhappy faces compared to [20% 😃 40% 🧪]
Also, I've had civil disorder, and I usually hit the center tile to add entertainers for me, and I've noticed the governor will sometimes move a citizen (instead of adding an entertainer) to make it happy again. I can't remember, but I think it usually moves the citizen to a tile with more commerce.
I'm guessing this is related to dividing odd numbers of gold up? I only really notice this in early game.
Yeah that's correct. It rounds when divided into a number with a decimal.
So let's say you have 9 commerce, and you split it 40%, 20%, 40%. (Happy, Science, Tax)
This gives 3.6, 1.8, 3.6. You can't just round to the nearest whole number (4/2/4), that adds up to more than 9! One of those numbers has to be rounded down.
Ok, let's say the game decided it's 4/2/3, the tax gets rounded down. Then you reduce the science slider, and increase the tax slider (40%, 10%, 50%)
That gives 3.6, .9, and 4.5. The game now rounds to 4/3/2.
So even though you didn't change the happiness slider, you're now getting an extra happy face.
Thanks for making this. Started playing the game recently for the first time, and I don't know shit 😂
You'd be surprised how far into the game you can get without understanding basic things. Like the correlation between population of a city and number of worked tiles.
It took me so long to realize that, for example, bank do nothing if you're spending all your income on the science slider.
@@suedeciviii7142 yeah I invested 70% into science then switched it back to 50% because my treasury was running low. I'm having fun playing. I wished I played this game earlier in my pc days.
@@zopheir5019 Yeah, you need gold to pay for unit support and maintenance and espionage and trade deals, a ton of stuff.
So in most cases you'll be getting value from the market :)
What does "we love the king" day do and how do you get it?
It gives a small reduction in corruption. To get it, you need no unhappy citizens, and more happy citizens than content citizens.
Generally I'd recommend not to intentionally pursue it. Happiness sources can be expensive, so if your city isn't disordering, don't worry about it too much. For example, don't build temples/colosseums in cities that are already happy. If you need culture, build a library.
@@suedeciviii7142 but what to build then?if only libraries and markets…the unit support costs become so high that slider has to go down in medieval times. I can’t seem to win anything above demigod
@@micheldesormeau6828 Demigod's pretty good. Unit support shouldn't be an issue if you grow your cities to size 7 and don't keep units in places where they don't need to be.
Good point about using the happy slider instead of building a temple. Isn't building a temple a good/easy way to get culture and expand borders or am i thinking about it wrong?
Yes, in fact that is primarily what a temple is used for. Just typically you it's something that can wait until you unlock libraries.
I was under the impression there was a form of corruption where it depended on how many cities you had compared to the optimal number for that map size. Or does that fall under rank corruption?
it's rank corruption
@suedeciviii7142 I was wondering in civ 3 is it worth it make certain city's pump out science or coin for instance or is this a more complicated answer? I've played all the civ's but 1 and 3 was always special in my heart. But its also been like 20 years and Ive gotten use to strategy of making a city "a production city "and another city "a science city" or "gold city" so on. Is this just a bad idea in civ 3? cause the corruptions seems to make this a bad idea. I learn a lot from this video though. Thank you :-)
Not super important but it is a consideration. High food cities are better for granaries. High commerce cities give you more mileage off of libraries and markets.
In super corrupt cities, in theory you should irrigate all the tiles and turn the extra citizens to specialists.
Multiplayer mods explore this a little further.
pretty cool, this stuff is hard to figure out without manual on the steam version
Great vid. Do you think that those super corrupt cities are ever worth investing in, E.g. Rushing buildings like courthouses and marketplaces/aqueducts to try and improve them? Or is that always a waste in gold?
In the very long term if the land is good yes. Aqueducts are good either way because they give unit support. But often the answer is no, just build workers, etc.
@@suedeciviii7142 thanks for the reply, I hadn't thought about the wider importance of aqueducts for the unit limit.
This is my 'standard' build queue for a new city, all else being equal with average land etc.:
1. Library (to expand borders)
2. Market (for happiness)
3. Courthouse
4. Aqueduct
5. Bank/university
(1-4 of these often being rushed with gold if available)
I would replace aqueduct with granary if fresh water and good food tiles nearby.
Would you change the order or replace/remove some items?
@@bowenflob8036 Yes. If a city is size 6 (or will be by the time it's done) and still growing, aqueduct is top priority (unless you think you'd lose the city in a border) flip.
Hitting size 7 also gives other bonuses, often an extra shield in the city center, extra commerce if you're commercial, higher defense bonus, etc. So even if that 7th citizen becomes an entertainer I'd still prioritize the aqueduct!
@@bowenflob8036 On the flip size a pet peeve is people, especially in multiplayer, building aqueducts in size 2 cities or hospitals in size 8 cities.
I wonder what's the difference between an oval/circle shaped empire (capital surrounded by at least 1 ring of cities) and a thinly stretched one is.
Rank corruption unchanged. Distance corruption higher.
@@suedeciviii7142 Wouldn't avoid settling on crap land like tundra north/south next to one's capital reduce rank corruption? The way I understand it founding/conquest order matters. So if I capture that crap land from the AI later one would that drastically add to my core cities' corruption?
Any chance you can shed some light on what's inside the black box?
Go to the editor and you'll see a cost number associated with each tech. That's a big part of the equation.
You get a slight discount on techs other civs have already researched.
Something related to map size.
Can't remember what else.
Is it sometimes worth it to destroy one city that is very close to your capital so that 20 other cities you own will have less rank corruption?
In rare cases, yes.
@@suedeciviii7142 oh, wow! Thanks!
No problem. I can go over some examples on stream if you're around, it's hard to explain and I don't want people abandoning useful cities, but it does come up. An example would be my Sid India game that's on my channel.
@@suedeciviii7142 Thanks! I was mostly curious if it could happen at all - I don't really play civ nowadays, it's just pretty fun to watch your videos and get a new perspective on something you thought you knew!
@@suedeciviii7142 Actually the one topic I'd be interested in is when to sack cities in general. Like, whenever I played the game, I always felt like at some point each time I'm getting more cities (either by settling or conquering) the weaker my empire becomes, and I didn't really understand what to look into to make sure I have the optimal amount in the right places.
I know this might be outdated or a comment to the past but I do not agree with you on the temple. For one it is nessary for the cathedral, but also yeah it is 1 for 1 scalling.. the happiness slider tho is not, it is 10% for 1, so on early game it might not matter, but for anything even remotely beyond that it matters a lot.
Happiness slider is one for one. 10% of your gold is converted at a 1 for 1 ratio. If you have say, 20 commerce, you'll get 2 happiness out of having the slider at 10%.
Yes, sometimes that will lead to you wasting gold for happiness you don't need, but the same applies to the temple. Yes, you can choose which cities need happiness most and build temples there, but it's permanent and inflexible, unlike the happiness slider, which can be adjusted at will. Say, if your war weariness ticks up, or if you trade for an extra luxury.
As you increase the difficulty level, the upfront shield cost becomes a huge set-back and you need to pursue other options. Yes, the cathedral gives a better ratio, but the shield cost is even worse.
where can i' download it
You can download civ 3 on steam :). It's on sale right now for $1 USD, you can also buy it on GOG if steam doesn't work for you
@@suedeciviii7142 thks it work with windows10!
?
@@houssem7133 Yes :)
You’re like the Joe Leonard of Civ 3
Rank corruption makes it so that you don't exactly want as many cities as possible. Everything else seems good!
Yeah, that's why (IIIRC) I qualified the statement by saying "building more cities further away from your capital".
Generally new players don't plant cities within their own borders so I don't think I'll get misinterpreted here.
Why don't you play sid difficulty and show us how to beat it. It will be very interesting to watch 😂😂
I've been doing that on stream recently. There's a few reasons I don't do it for youtube videos anymore.
1)I don't like posting games where I lose (people don't like watching them), unless I lose spectacularly. Sid games often result in losses, and it's hard to tell if they're wins until the very end.
2) Sid games are slow and require a lot of micromanagement, which is more appropriate for stream because at least I can interact with chat while that happens.
Hey Suede! 🤙🏻