@@barcodeverifier9256 All of the units seem niche until you practice enough, it's even with 6stars that you changed opinion in the past about -Or until any event proves you that there are no niche operators, literally- Dorothy's Vision finally changed my mind over Pudding as battle unit Not to mention that 4stars usually have really nice timings. You would even want to pick Rope over Cliffheart due to lower redeployment time, depending on site. Dude, all operators are just so OP, in my opinion 5stars are most underrated of all of them Idk why such ops infrequently used. Perhaps, there should be a reason to prove you a worth in investing at them in the first place, which comes scarcely, due to how they're widely unacknowledged among community. Perhaps, they are also rare to obtain, especially potentials, and people want their operator to be set and stacked, otherwise they feel it imperfect - which kinda strikes a doubt for one
I wouldn't say that He is still really terrible and suffering from the archetype weaknesses Its just that he is good to deal damage to patriot and thats it
I was afraid that he could die fast with his s3. But the gradual loss if hp isnt that much of a deal and thankgod the s3 heal is pretty good. S1 look very nice for afk strat.
0 def mean every dmg received is true dmg,even though they have large hp pool,but no usual medic can burst healing them. However s1 is kinda redeeming a bit because of hp recovery,but man atk spd of this acrtype is really slow.
Easiest fix to crushers: Module that gives % HP regen. Done. Could also be +healing received% and sanctuary effect, but just making them bootleg Specter would be better.
Multi-targeting, DoT (for aerial), self heal, big damage, extended range, big pp hp. Literally packing every single op features from other guards with S3. (And I need an explanation to why the HP loss overtime is barely noticable)
Problem with Crusher is attack too slow and need skill the most . Even with buff , it still hard to make them good . Best thing is they have higher state and HP the most of all class . So maybe he pretty good with Mumu .
@@yuurina5092It’s better than nothing, especially considering you want to use Crushers on heavy hitting slow enemies, which Sanctuary affects more. Won’t deny I think it should be higher though.
S2 is a toggle skill, like Mountain or SA S2. Passively, it has +40% attack no matter the form, but toggled on he gets +1 block, attacks 0.5s slower (every 3s), and stuns for 1 second every attack.
New 6☆ Hoederer Traits: Attack multiple enemies equal to block count Talents: When attacking, ATK Increased. Increases ATK more when attacking Stunning&Binding enemies S1: The next attack deals damage and heal Hoederer S2: Passive: ATK Increased. Can switch between the default state and the following state: Increase Attack Interval, Block Count +1, Stun the target S3: Gradually lose HP, Inflicts true damage every second to enemies who have attacked or been attacked, Attack Range +1, Max HP Increased, ATK Increased, Attacks heal Hoederer, Attacks have chance to Stun
from what I've seen. His s2 is basically mountain s2. S3 deals true damage. Mark and deal (true?) damage over time to enemies that he have hit or taken damage from until the skill ends. His s3 last 70 secs on level 7. the damage over time marking doesn't work on invis enemy. Doesn't matter though.
He can still hit up to 2 targets but His S1 is just plainly heal him when activate the skill. At M3 it will heal 25% of his SP and only need 2SP instead of 3
@@cefrinaldi8060 so it's a bug, ok that make sense, seriously guys, if he could heal + block count that will be madness, but i was confused why he only target 1 enemy with his skill
Different usage. Ntr is high single target damage for helidrop kill high atk but low hp boss, horderer is for holding a tanky boss while still can hit multiple targets
Nearl S3 provide more survivability because the sword can tank some damage.meanwhile hoedrer looks like get more damage.... anyway... gonna deploy em both for ez kill
Nearl is nuke true damage 1v1 boss killer, hoederer meanwhile longer lasting multiple elite mob killer. his archetype is not really fit for boss killing, but he does seems to be great on tanking elite enemies and kill them
Him dealing that high damage to patriot can make the wrong assumption as he isnt that strong against anything else His kit has severe survivability issues and his s2 is almost useless by defauly compared to s3 or s1 (wich arent that good either) so he is definitely not that good at all His absurd attack on s3 is amazing but his low aspd and already bad survivability getting hit with hp loss just makes him really easy to die so you basically require a tank in front of him His s3 is like NTR/Mlynar s3 but no where near powerful as them as nearl can dish out much more dps and true damage while mlynar is basically his s3 but better in every aspect wich made me sad as he should have had alot more attack to compensate for it He will be good for certain things but for things like CCs IS SSSes or other game modes and most of the new event that has bosses that can easily get rid of stationary dpses means he will be alot worser than what it appears here He will be extra worse against any form of enemy with ranged attacks so you are required to use him with a healer (as if his s3 didnt hint it already) His sp costs not being helidrop efficient is also worrying as the best fit for an archetype like this would been ability to deal huge amount of damage per dep- oh those are Dreadnoughts HG seems to be really confused on what to do for him so they just gave him surtr/mlynar/NTR like s3 that would be on a dreadnought and a mountain like s2 that would been on a self healing lane holder and eneded up with this weird mess that doesnt know what it needs to be Is he vigil levels bad? Not at all and i would say he is better than no module ebenholz and no module passenger but he is definitely bad My personal caveat is that his animations are so loe quality His s1 and s2 animations feel cheap and his s3 looks like they got bored and decided to copy NTRs s3 animations for him I hope a module that actually gives defense to this archetype makes him alot stable than his current form as he just feels like he is made without any proper goal in mind Wich was the main issue with crusher archetype to begin with
I would do an educated response to this, but you saying a 10 second windup on a 70 seconds uptime is bad as a helidrop just tells me you just hate the character regardless of if he's good or not. edit: typos
@@lucasmitchell9027same I almost got baited into doing a writeup, but this whole comment got me rolling my sleeves back down i can't take them seriously either with them having to 'correct' people that he's not good on every single comment praising him even a little bit LMAOOO
0:59 he shoots down the drones by looking at them only with a serious face
Even machines felt emotion over that deathly glare
Imagine the damage if he takes off the patch
He is able to get Patriot's HP to %50 with a lv7 skill and more than half of his skill duration still remains.. thats what i call a crusher is
yeah he can kill patriot and talullah from their starting point with s3m3 max level alone and with external buff and debuff this will be alot faster
@@tsuna111Tbf with external buffs and debuffs even Justice Knight can kill Patriot, the starting point is what matters more.
Killing patriot is hardly a merit tough
He gets overwhelmed extremely fast on everything else
@@tsuna111
Almost every operator would do better with buff and debuff.
Heck, pretty sure some 5* can do it.
Finally, an actually competent crusher
Looks like he'll join Qiubai in the "perfectly fine, I guess" tier.
Better than power creep
It's safe to say they redeem themselves a little bit with this archetype
Well, I mean tbh most archetypes sucks with the 6★ version of the archetype are the only ones who is good or at least usable
@@barcodeverifier9256 All of the units seem niche until you practice enough, it's even with 6stars that you changed opinion in the past about
-Or until any event proves you that there are no niche operators, literally-
Dorothy's Vision finally changed my mind over Pudding as battle unit
Not to mention that 4stars usually have really nice timings. You would even want to pick Rope over Cliffheart due to lower redeployment time, depending on site. Dude, all operators are just so OP, in my opinion 5stars are most underrated of all of them
Idk why such ops infrequently used. Perhaps, there should be a reason to prove you a worth in investing at them in the first place, which comes scarcely, due to how they're widely unacknowledged among community. Perhaps, they are also rare to obtain, especially potentials, and people want their operator to be set and stacked, otherwise they feel it imperfect - which kinda strikes a doubt for one
I wouldn't say that
He is still really terrible and suffering from the archetype weaknesses
Its just that he is good to deal damage to patriot and thats it
@yuurina5092 That is why i said a little.
They just done a better job with him, but obviously doesn't change the fact that they have bad stats.
Doesn’t redeem the archetype, this is only 1 operator
The S3 looks like it might get insane buff from modules
No in the near future, I believe
That uptime is crazy
I was afraid that he could die fast with his s3. But the gradual loss if hp isnt that much of a deal and thankgod the s3 heal is pretty good. S1 look very nice for afk strat.
that s1m3 is literally heals him at 25% max hp bruh
오호라.. 첫 6성 대검 캐릭터네 ㅋㅋㅋㅋㅋㅋㅋ
Would be cool if they add Berserk armor as a skin
Bro is taking true damage 😅
Not all true. only 82% of them thanks to his Talent 2 Shelter
حسب ما أراه بطيء و لكن سلاحه من العيار الثقيل
I wonder why they thought Crusher archetype was a good idea. But he’s not bad.
Thx!
they added new sound effect cool
강하긴 한데 공속이 흠..
Nice
무난하게 잘 나온듯
0 def mean every dmg received is true dmg,even though they have large hp pool,but no usual medic can burst healing them. However s1 is kinda redeeming a bit because of hp recovery,but man atk spd of this acrtype is really slow.
i mean he literally uses a dragon slayer-like greatsword , that thing is heavy af .
soo it is understandable.
S1 was bugged. He can now hits equal to block count on skill activation.
oh God his VA is Belial
From?
@@relozodegaru782granblue
AAHHHH HEEEEELLLLL
Ultraman?
@@relozodegaru782 GBF
느릿~느릿 외북이쉑
Still hate stun RNG but at least if you role high you have perma stun
He literally did "I am on fire"
스킬이 이러면 스탯봐야될거같은데
is his S1 bugged? for some reason it only hit 1 enemy even tho Hoederer's trait says he always hits 2 enemies
3스 생각보다 나쁘지 않은 고정딜링기네
사실 트루뎀 비중은 별로 안크긴 함
Easiest fix to crushers: Module that gives % HP regen. Done.
Could also be +healing received% and sanctuary effect, but just making them bootleg Specter would be better.
Hoe already has Sanctuary anyways
Multi-targeting, DoT (for aerial), self heal, big damage, extended range, big pp hp. Literally packing every single op features from other guards with S3. (And I need an explanation to why the HP loss overtime is barely noticable)
The HP loss is only 100 Hp/s
스턴 있는 스카디
이러면 공속 느리고 범위딜 있고 트루딜 있고 생존력은 좀 후달린 스카디잖아
With his 2nd skill i want to see his skin with a bat
AWWWWWWWWW
Problem with Crusher is attack too slow and need skill the most . Even with buff , it still hard to make them good . Best thing is they have higher state and HP the most of all class . So maybe he pretty good with Mumu .
Although Mumu’s summon is more effective when using range over melee.
Imagine what they could do with this archetype if they slapped sanctuary on them with a module
He does have 18% sanctuary with his second talent
@@slonik0002not like it helps alot toigh
@@yuurina5092It’s better than nothing, especially considering you want to use Crushers on heavy hitting slow enemies, which Sanctuary affects more. Won’t deny I think it should be higher though.
@@slonik0002if they are against heavy hitting slow enemies, better off using Mudrock.
외붕이 생각보다 좋을지도요
Is his VA Daisuke Ono?
플레임브링어 상위버전 느낌?
S1 feels like better Flamebringer S1, but Flamebringer has better survivability.
What's with s2 unlimited stun?
S2 is a toggle skill, like Mountain or SA S2. Passively, it has +40% attack no matter the form, but toggled on he gets +1 block, attacks 0.5s slower (every 3s), and stuns for 1 second every attack.
@@slonik0002 I see. Thanks for clarification
I hope the game releases AtkSpd Support unit
we have aak for Atkspd support
@@alasterclavis9480Unfortunately Aak is gonna kill him without S3…
@@alasterclavis9480Aak does 6,150 damage to Hoed on his own, even including his shelter effect.
S3 (the main skill anyway) gives Hoed around 11K HP at max. He'll be fine with Aak
Do we know what the skills do ?
New 6☆ Hoederer
Traits: Attack multiple enemies equal to block count
Talents: When attacking, ATK Increased. Increases ATK more when attacking Stunning&Binding enemies
S1: The next attack deals damage and heal Hoederer
S2: Passive: ATK Increased.
Can switch between the default state and the following state:
Increase Attack Interval, Block Count +1, Stun the target
S3: Gradually lose HP, Inflicts true damage every second to enemies who have attacked or been attacked, Attack Range +1, Max HP Increased, ATK Increased, Attacks heal Hoederer, Attacks have chance to Stun
from what I've seen. His s2 is basically mountain s2.
S3 deals true damage. Mark and deal (true?) damage over time to enemies that he have hit or taken damage from until the skill ends. His s3 last 70 secs on level 7.
the damage over time marking doesn't work on invis enemy. Doesn't matter though.
His S2 is nothing like Mountain S2. The only simularity is the short time to switch stance.
@@NorugaAhis s2 is not mountain s2 lol, mountain can self-sustain while this guy sucks
@@Khroniclasand increase block but yea!
Is he limited or standard?
Standard
@@abysswatcher1056 srs question, is there a new system of banner where there's also a guaranteed pity for the featured standard character?
@@yuuki6390 Only for non limited single 6* rate up banners
1배속..?
ok so... s1 is just for single target... ok i guess... i don't know if that is good or not, and i'm not talking about double healing
He can still hit up to 2 targets but His S1 is just plainly heal him when activate the skill. At M3 it will heal 25% of his SP and only need 2SP instead of 3
@@KureoZen At 0:18, he activates S1 and only hit s the enemy in front of him. Maybe it is just a bug but I don't play on CN so can't test it.
It should be a bug since the skill desc doenst mention that he attack 0ne enemies.
He isnt that good sadly
He seems to be just worse than current physical units in every comparison so far
@@cefrinaldi8060 so it's a bug, ok that make sense, seriously guys, if he could heal + block count that will be madness, but i was confused why he only target 1 enemy with his skill
he is so hot but...
is he stronger than nearl??🤔
different archet.not comparable
If both S3 are compared then maybe since it is true aoe and deals (possibly) more dmg
but we still need to see M3 testing tho
Different usage. Ntr is high single target damage for helidrop kill high atk but low hp boss, horderer is for holding a tanky boss while still can hit multiple targets
Nearl S3 provide more survivability because the sword can tank some damage.meanwhile hoedrer looks like get more damage.... anyway... gonna deploy em both for ez kill
Nearl is nuke true damage 1v1 boss killer, hoederer meanwhile longer lasting multiple elite mob killer. his archetype is not really fit for boss killing, but he does seems to be great on tanking elite enemies and kill them
Him dealing that high damage to patriot can make the wrong assumption as he isnt that strong against anything else
His kit has severe survivability issues and his s2 is almost useless by defauly compared to s3 or s1 (wich arent that good either) so he is definitely not that good at all
His absurd attack on s3 is amazing but his low aspd and already bad survivability getting hit with hp loss just makes him really easy to die so you basically require a tank in front of him
His s3 is like NTR/Mlynar s3 but no where near powerful as them as nearl can dish out much more dps and true damage while mlynar is basically his s3 but better in every aspect wich made me sad as he should have had alot more attack to compensate for it
He will be good for certain things but for things like CCs IS SSSes or other game modes and most of the new event that has bosses that can easily get rid of stationary dpses means he will be alot worser than what it appears here
He will be extra worse against any form of enemy with ranged attacks so you are required to use him with a healer (as if his s3 didnt hint it already)
His sp costs not being helidrop efficient is also worrying as the best fit for an archetype like this would been ability to deal huge amount of damage per dep- oh those are Dreadnoughts
HG seems to be really confused on what to do for him so they just gave him surtr/mlynar/NTR like s3 that would be on a dreadnought and a mountain like s2 that would been on a self healing lane holder and eneded up with this weird mess that doesnt know what it needs to be
Is he vigil levels bad? Not at all and i would say he is better than no module ebenholz and no module passenger but he is definitely bad
My personal caveat is that his animations are so loe quality
His s1 and s2 animations feel cheap and his s3 looks like they got bored and decided to copy NTRs s3 animations for him
I hope a module that actually gives defense to this archetype makes him alot stable than his current form as he just feels like he is made without any proper goal in mind
Wich was the main issue with crusher archetype to begin with
I would do an educated response to this, but you saying a 10 second windup on a 70 seconds uptime is bad as a helidrop just tells me you just hate the character regardless of if he's good or not.
edit: typos
@@lucasmitchell9027same
I almost got baited into doing a writeup, but this whole comment got me rolling my sleeves back down
i can't take them seriously either with them having to 'correct' people that he's not good on every single comment praising him even a little bit LMAOOO
it's amusing to see someone sparing this much effort and time to hate a fictional 2d game character
I can't believe someone can possibly dethrone Vigil
From where?
We watching the same video right?
@@jevs1555yeah, what's up with this comment? Why are they conparing him to Vigil
Dude how the hell is he on vigil level, there's no way this comment is real
is this a bait?