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[Obsolete]【DBFZ v1.16】 Android 21 combo video #2
ฝัง
- เผยแพร่เมื่อ 18 ส.ค. 2024
- ===========================
It’s been a while since the first A21 combo video which was even before her infinite combo glitch got patched. I kind of prefer how a few stolen moves worked in the past, but overall I’m happy for her changes in v1.15 (even though I already feel things got really repetitive here).
Hope you enjoy this video! Share it with your friends/communities if you do~
===========================
Combo Notation and Transcript:
↖ ↑ ↗ = 7 8 9
←N→ = 4 5 6
↙ ↓ ↘ = 1 2 3
L = light attack
M = medium attack
H = heavy attack
S = Ki blast
[X] = to hold the button in the square brackets
SuperDash = H+S
DragonRush = L+M (press A1 or A2 to snap)
Vanish = M+H (hold M+H to feint during Sparking)
SparkActivation = L+M+H+S
xx = cancel the move before "xx" with the move after
- = follow-up move from the previous
j. = after a jump/ in air (e.g. j.L means a light attack in the air)
sj. = after a super jump
dj. = after a double jump
~ = jump cancel/ double jump cancel
#1 (00:02) -
j.H, 5L xx 5L xx 5M xx 2M xx 5S xx 5H xx SuperDash xx j.M xx j.H, (lands) j.L xx j.L xx j.H xx j.2H ~ dj.L xx dj.L xx dj.H xx dj.S xx dj.236S-L xx Vanish, DragonRush(snap)
#2 (00:18) -
j.L xx j.214H, j.M xx j.H, (lands) j.L xx j.L xx j.H xx j.2H ~ dj.L xx dj.L xx dj.H xx dj.S xx dj.236S{ExplosiveEnergyBlast}-M
#3 (00:26) -
5M xx 2M xx 5S xx 5H, 2L xx 5H xx SuperDash xx j.M xx j.H, (lands) j.L xx j.L xx j.H xx j.2H ~ dj.L xx dj.L xx dj.H xx dj.S xx dj.236S-M (+Beerus), 5S (+Goku) xx 5H xx 214S-L xx Vanish, DragonRush xx 236H xx Lv.1 xx Lv.1 xx Lv.3
#4 (01:00) -
2M xx 5M xx 5H xx SuperDash xx air dash j.M, (lands) (66) j.L xx j.L xx j.H xx j.2H ~ dj.L xx dj.L xx dj.S xx dj.236S-M (+Android16), (66) j.L xx j.L xx j.2H ~ dj.L xx dj.L xx dj.214L (+Android17), 5S xx 214S-L xx Vanish, DragonRush xx 214S{SolarFlare} xx air Lv.3
#5 (01:24) -
3M xx SuperDash xx j.M xx j.H, (lands) sj.L xx j.L xx j.H xx j.S xx j.236S{Kamehameha}-H, 5L(whiff) xx 5L xx 5L, sj.L xx j.L xx j.H xx j.2H ~ dj.L xx dj.L xx dj.236S-M (+Ginyu), 214S-L xx Vanish, DragonRush xx SuperDash (+GokuBlue)
#6 (01:47) -
2H xx Sparking, 5L(whiff) xx 5L xx 5L ~ sj.H ~ dj.H xx dj.S xx dj.214M (+Jiren), 5L xx 5L xx 5L ~ sj.H xx j.S ~ dj.H xx dj.S xx dj.214M (+SSVegeta), 5L xx 5L xx 5L ~ sj.H xx j.236S-M (+Jiren), j.214S xx Vanish, DragonRush xx (+SSVegeta) SuperDash xx j.236S{ConsecutiveEnergyBlast}-S{StickyEnergyBlast} xx Lv.1 xx Lv.1 xx Lv.1
#7 (02:17) -
2M xx 5M xx 236M xx Sparking, 2M xx 5H (+Goku) ~ air dash sj.M xx j.H, (lands) j.L xx j.L xx j.H xx j.2H ~ dj.L xx dj.L xx dj.H xx dj.S xx dj.236S{ExplosiveEnergyBlast}-S{StickyEnergyBlast} xx Vanish, 5L(whiff) xx 5L xx 5L ~ sj.214H (+Goku), DragonRush xx 214S xx Lv.1 xx Lv.3
#8 (02:49) -
Sparking, 236S{HomingEnergyBlast}, 5H xx 214S{StickyEnergyBlast}, 5L(whiff) xx 5L xx 5L ~ sj.H xx j.2H ~ dj.L xx dj.L xx dj.H xx dj.S xx dj.236S-H xx Vanish(feint) dj.M, 5L ~ j.L xx j.L xx j.2H ~ dj.L xx dj.L xx dj.214S-M xx Vanish, DragonRush xx 236H xx Lv.3
#9 (03:18) -
Sparking, 2M xx 236S{Kamehameha}-H, 5L(whiff) xx 5L xx 5L ~ sj.H xx j.2H ~ dj.L xx dj.L xx dj.H xx dj.S xx dj.236S-H xx Vanish(feint) dj.M, 5L ~ j.L xx j.L xx j.2H ~ dj.L xx dj.L xx dj.214S-M xx Vanish, DragonRush xx 214S{SolarFlare}-S{ConsecutiveEnergyBlast}-S{StickyEnergyBlast} xx air Lv.3
===========================
BGM: Android 21's Theme (alt)
• Video
===========================
#Android21 #DragonBallFighterZ #Combo
*Rough Description*
#1 (00:02) -
A simple midstage-to-corner re-jump combo. I explained the re-jump portion in Vol.10 of my Assorted Combo Demo series in case you have issues. At least for me, the increased startup of her j.H has made re-jump combos easier. However I’d rather have the older quicker j.H because slow startup greatly affects long combos.
#2 (00:18) -
A corner combo began with a snap and fuzzy. I guess the meter-friendly way is to do j.L > j.214M and call an assist to either maintain lockdown pressure (if j.L got blocked) or extend combo; she seems to be quite safe even if j.214X got blocked. On her own she can combo that fuzzy j.L into j.214H. Also shown is one way to do a re-jump combo after 214H.
#3 (00:26) -
A team 100% combo with Beerus and Goku. 2M > 5S > 5H in the corner causes 5H to hit in the later part of its active frames, allowing an easy link with 5L/ 2L. For many characters you can simply buffer 5S and 5H, but for some (e.g. Cell, A17) you’d need to put some delay in between.
#4 (01:00) -
A corner-to-corner carry combo. You can reach the other corner with just one assist, but further extension would require another assist or meter for Vanish. To perform a re-jump combo midscreen, buffer air dash before SuperDash connects and slightly delay j.M. Dash jump into the following air segment would allow her to chain j.2H after j.H as well as to cover more distance. After DragonRush, SolarFlare makes her airborne and sets up her air Lv.3.
#5 (01:24) -
A corner combo started with 3M > SuperDash. Due to the long hitstun of 3M, even if 3M connects from half a screen away (about as far as it can reach), SuperDash can still catch the dummy in time. Also shown is that you can link sj.L after 5LLL.
#6 (01:47) -
A team 100% combo with SSVegeta and Jiren, started at 0 meter, off a 2H near corner. Because yellow characters (Saiyans) give her Air-ConsecutiveEnergyBlast and Air-StickyEnergyBlast, she gets a lot of extra damage after DragonRush if you have an assist character like A17 or SSVegeta to allow her to set up Air-ConsecutiveEnergyBlast with a SuperDash. Otherwise, you may need to start with at least 1 bar.
#7 (02:17) -
A two-character 100% combo with Goku, started at 2.5 meters with Air-ExplosiveEnergyBlast and Air-StickyEnergyBlast. Note that to start with 2M > 5M > 236M, you need to be very close to the corner or else the Sparking blast would whiff. Unfortunately, I was getting like 9950 for 1.5 bars (using j.214M instead of j.214H before the second assist). For fun, you can also whiff Sparking blast by doing 5M > 2M > HomingEnergyBlast > Sparking at the default corner starting position, and then continue after Sparking with 5S or 5M.
#8 (02:49) -
Solo 100% on any character, started with HomingEnergyBlast and StickyEnergyBlast. After the HomingEnergyBlast hits, quickly input 5L to allow it to whiff, then delay the second and third 5L to allow the dummy to fall to a low enough height.
#9 (03:18) -
Solo 100% on a yellow character, started with Kamehameha and SolarFlare. Like in #4, SolarFlare is used to make her airborne after DragonRush, so as to chain Air-ConsecutiveEnergyBlast and Air-StickyEnergyBlast into air Lv.3.
Y. Xiao ❤️
So I was wonder on the frist combo after the comannd grab how did you vanish without sparking to get the 214x?
@@QuestionMarks420
Just press L/M/H after command grab connects
On the last combo how did you connect her 3 stolen specials? I know you can use S to connect the second one but....do you input the motion for the third one or is there something else i don't know about?
I know this game is a year old but im new to most tech since i barely play it.
Experimento 626
Simply press S again
you're still out here pulling off the nastiest, most insane combos in the game
amazing stuff as usual homie!
you're still out here pulling off the nastiest, most insane FighterZ videos in the youtube game
amazing stuff as usual homie!
finally learning 21 and her ridiculous rejump, this is gold right here man.
Last combo is godlike, gg !
Never fail to impress. Although there are some character specifics it's cool to see the tod possible with a slower jh
A21 Is the swagest PJ in the game
What is PJ?
@@kaled20001 pyjama?
@ I still don´t get it?
@@kaled20001 you know, those clothes you wear at night when in bed?
@ Oooohhhhh, I always thought that those pants were some kind of training outfit or something, like Juri from street fighter, but he is right, they are kinda swaggy
Bruh probly tje best 21 combo vid ive seen out there
These combos keep getting more and more insane, I love it thanks as always, keep it up
I love watching these combo videos that really explore each characters combo potential
Amazing as always! 👏👏,greetings from Argentina ⭕⚪
best waifu
Those combos that make use of her buffed absorption attacks are epic, great work!
Thanks for all!
My beloved Android 21 thanks you!
Even tho some of these aren’t optimal combos for battle you make these combos look like an art form and take on a different perspective of combos
Always come w/ the fire 🔥
Dude you are amazing plis more 21 videos like this, you are a god a fk GOD.
Ground solar flare into air lvl3😍😍
That last combo made Broly cry like a baby.
Respekt for labing that out
Pure insanity.
I sure am gonna miss Android 21's infinite combos.
It's ok she doesn't need them
Good shit bro!
First! :D
But nobody cares.
Thanks for doing my fav character
You are really insane
Another great video showin combos ill never be able to do...
I couldn't do these in the past either, until I improved slowly over time.
Me wants krillin, but me shall wait my turn for my precious
This is da good shit
Fire
Waifu 21 💙
Why are you god
Is amazing
Not to hate and these combos are insane but wouldnt the absorb requirements be really hard to get in a real game?
Are there high damage A21 combos that dont need prereq absorbs?
The best waifu
Only one word can describe how I feel about this video....NUT
SO android 21 have more tod than the past parch o holy moly
A21 Theme is good but I ain't finishing story mode for that theme. Atleast I got her without finishing story somehow
Biutiful
Anybody know of a TOD with 21, Trunks, and Tien?
5h keeps whiffing after 5s.
We can learn together add me on PSN XioxakuraSKNRZK
Here thanks to Clayton... I have to sub I guess 😂
:D Welcome to my channel
(Thank Clayton for the shoutout)
I am whiffing her second command grab, but can reliably do the combo if I leave out 1 L. Any tips on landing her second grab? Stun decay seems to be really rough with me on the last combo.
'Think about where you wasted combo time and try it again' is all I can suggest. Combos pushing the damage and hitstun decay limits are generally not easy..
No love for Tien Xiao?
He improved from having 2 combos to maybe having 3 now 😂
I do plan to take another look at him since they claim this would be the only balance patch for this year.
Android 16 Next pls
Adult Gohan combo video #2, plz.
If freeza can became ssjb level at 4 month
Then cell become ssjb level at 4 week
Then 21 become ssjb level at 4 days
Android 21 is my main yet I suck at her, anyone got some advice?
Does the rejump still work. I've spent a long time trying to do it. Not once have I managed to hit the target after a delayed super dash.
Everything in this video still works.
@@YXiao thanks. I've gone over your recombo video vol. 10 and I'm finding just doing the super dash at the correct angle difficult.
Ps any tips on teammates for 21. I like vegito vegeta ss and android 17 but so far nothing seems to gel
Combo 1.6 for Goku SSJ, Gohan Adult and Gohan SSJ2 plz :)
I could be wrong but........
Your combo videos look like desk's videos 😐...smexy tho
What I'm curious abouyis why they made her absorptions one ofs instead of abilities you hold onto until you use the 236H
They allow her to follow up a command grab (as well as any stolen move) with a dive attack, which gives her better positioning and combo routes. Making stolen moves one-time only gives her more access to her command grab. I'd say its a net gain for her on this regard.
@@YXiao True enough. I just wish I could have like the grounded kamehameha for longer than one use to use in neutral
A new Blueku Solo combo video please
⛅
Finally getting some sunshine and warm weather here~
will there be a beerus combo video coming out soon o.o
I'm working on a Hit video for this week. Some of my older videos are too outdated and those characters are my priority.
I’ve got a combo that only requires 2 assists and 1 meter and if your caught half your bar is gone but I’m still complete dogshit at the game
You can get aerial lvl 3 if you do m dive after dragon rush and cancel it into lvl 3 before hitting the ground ;)
It's a bit too late into hitstun decay for most of my combos. But yes, for shorter ones you can definitely do that.
I’m sorry if it seems like I’m spam posting you or others, but I’d really appreciate re-jump combos from 214 M from android 18. My grasp of her is even more fuzzy than before.
You can do a re-jump sequence after 214M but not off j.214M unless assisted, and fuzzy would mean to use the air version
Y. Xiao Oh. Sorry I wasn’t using terminology there I’m legitimately confused with the patch. I meant j.214 M.
Off of 2M 5M j.M j.L j.L j.2H, j. 214 M, the re-catch on that is very odd for me since they increased the moves’ stun time and increased j.2H’s tracking property so you follow higher after j.214 M.
With the combo structure I had above I managed to connect with a dash-in j.M into 5M but I can’t seem to re-jump solo like I use to.
Is that even still possible?
@@acewttimer
Oh sorry I misread.
You can probably delay j.214M longer after j.2H to allow her to fall lower toward the ground. I figure it would be easier in the corner since you don't need to dash forward upon landing.
I haven't tried any other character since the new patch.
Just saw this. Give it a try~
twitter.com/Kahsuga/status/1114150243761831936
Y. Xiao Ah. Ok. I just like off-wall practicality. It’s probably less optimal but at least knowing it will help me improve. Y’know I felt like I couldn’t move as fast out of landing from j.M to re-catch. I haven’t been able to find the full patch notes either. It’s so strange.
Goku blue New video pls
Well fuck
I thought I had some pretty okay 21 combos but this....this is just....*sigh*
Keep on practicing. You'd only get better.
pls do base goku
TODs For Fucking Days
I want to learn how to do that but I'm trash lol
Not that I could do or think of these combos a year ago...
Practice makes better~
21 21 21
What’s nine plus ten?
o_o??
所有高难度连段变得更简单。。。
导致我不想玩了
哪里变简单了?
还行吧?我回来也就玩了两三天,还没来得及看其他人
And she bad asf