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[Obsolete]【DBFZ v1.18】 Frieza combo video #3
ฝัง
- เผยแพร่เมื่อ 6 ก.ย. 2019
- ===========================
[EDIT] More Frieza combo videos:
Solo dramatic finish 100% combo: • Frieza dramatic finish...
2H Sparking combos| Guard-cancel punish solo 100% combos: • [Obsolete]【DBFZ v1.19】...
More general routes: • [Obsolete]【DBFZ v1.19】...
General routes| Normal form solo 100% combo: • [Obsolete]【DBFZ v1.18】...
\\ Credit to Kye ( / @kyeperson8041 ) for the j.2S link setup.
\\ Credit to Clayton ( / saishuukessen ) for the corner 236S link idea.
\\ Credit to Kalopsia ( / kalopsia4u ) for the idea on #11
\\ BGM: Battle with Golden Frieza from ‘DBZ: Resurrection F’
• Dragon Ball Z: Resurre...
===========================
Combo Notation and Transcript:
↖ ↑ ↗ = 7 8 9
←N→ = 4 5 6
↙ ↓ ↘ = 1 2 3
L = light attack
M = medium attack
H = heavy attack
S = Ki blast
[X] = to hold the button in the square brackets
SD = H+S
DR = L+M (press A1 or A2 to snap)
Vanish = M+H (hold M+H to feint during Sparking)
Spark = L+M+H+S
xx = cancel the move before "xx" with the move after
j. = after a jump/ in air (e.g. j.L means a light attack in the air)
sj. = after a super jump
dj. = after a double jump
~ = jump cancel/ double jump cancel
iad = instant air dash (input 956 after a jump-cancellable move)
#1 (00:02) -
j.H, 5L xx 5L xx 5M xx 2M xx 5H xx SD xx air dash dj.M(1hit), 5L ~ j.M xx j.L ~ dj.L xx dj.L xx dj.H xx Vanish, 5M ~ j.M ~ dj.M xx dj.H
#2 (00:16) -
j.H, 5L xx 5L xx 5M xx 2M xx 1S xx 5H xx 214S, 5M ~ sj.H xx j.2S, j.M, 5M xx 2S xx SD xx j.M ~ dj.M(1hit) xx dj.236S xx Lv.3
#3 (00:35) -
5M xx 2M xx 5H xx 214S, 2M(1hit) xx 1S, backdash 214S, 5M ~ sj.H xx SD xx j.M ~ dj.M xx dj.H xx Vanish, DR xx 236S
#4 (01:00) -
GoldenFrieza, 5M xx 236L xx Spark, 2M(1hit) xx 3S ~ sj.M(1hit) xx j.S xx air dash dj.M(1hit) xx dj.S xx air dash dj.L xx dj.H xx dj.M(1hit), 5L ~ sj.M(1hit) xx j.S xx air dash dj.M(1hit) xx dj.S xx air dash dj.L xx dj.H xx dj.M(1hit), 5[S] xx 5H xx 214S, 236L xx Lv.1, You Must Die by My Hand
#5 (01:21) -
5M xx 2M xx 2S xx 5H xx 236S, 5L xx 5H xx 214S, 5M ~ sj.H xx j.2S, j.M, 5M ~ j.M ~ dj.L xx dj.L xx dj.236S xx Lv.3
#6 (01:36) -
5M xx 2M xx 2S xx 5H xx 236S, 5L xx 5H xx 214S, dash 5S xx 5H xx 22S (+SSVegeta), run under, 236S, dash 5[S] (+SSGoku) xx 214S, 5S xx Vanish, DR (snap)
#7 (01:52) -
2L xx 5M xx 2M(1hit) xx 236L xx GoldenFrieza, 2M xx 5M ~ j.M xx j.H xx j.L, 5M ~ j.M xx j.H xx j.L, 5[S] xx 5H xx 214S, 5H xx 5S xx 2L(whiff), Air DR
#8 (02:14) -
GoldenFrieza, 2M xx 5M ~ sj.M(1hit) xx j.2S xx j.L xx j.H xx j.L, 5M ~ sj.M xx j.2S xx j.L xx j.H xx j.L ~ dj.M xx dj.2S xx dj.L xx dj.H xx dj.L, 5[S] xx 5H xx 214S, 5H xx 5S xx 2L(whiff), Air DR, Sorbet’s Ray Gun, You Must Die by My Hand
#9 (02:37) -
5M xx 236L xx Spark, 2M(1hit) xx 5M xx 236L (+GokuBlack), j.M(1hit) xx j.2S xx air dash dj.M, 5L xx 5H xx 214S, 5[S] xx 22S (+Android18) xx Vanish(feint) j.236S, dash 5[S] (+GokuBlack) xx 214S, 5[S] xx 22S xx Vanish, DR xx Lv.1 xx Lv.1 xx Lv.1
#10 (03:08) -
2H xx Spark, 2M ~ iad dj.M, (lands) j.M(1hit) xx j.2S xx air dash dj.M, 2M(1hit) ~ iad dj.M, (lands) j.M(1hit) xx j.2S xx air dash dj.M, 5L ~ j.M xx j.L ~ dj.L xx dj.L xx dj.236S xx Vanish, Air DR xx Lv.3
#11 (03:26) -
2H xx Spark, 2M xx 236L (+GokuBlue), 2M ~ iad dj.M, (lands) j.M(1hit) xx j.2S xx air dash dj.M(1hit) xx dj.H(1hit) (+Android17), 214S, 2M, 5[S] xx 5H (+GokuBlue) xx 214S, 5[S] xx 22S xx Vanish, DR xx 236M (+Android17) xx Lv.1 xx Lv.1 xx Lv.1
#12 (03:58) -
5M xx 2M xx SD xx j.L xx j.M(1hit) xx j.H, 5L xx 5H xx 214S, 5M ~ j.H xx SD xx j.L xx j.H, 5L xx 5L xx 5H (+GokuBlue) xx 214S, 5H xx 5[S] (+Android18) xx GoldenFrieza, DR (snap)
#13 (04:17) -
GoldenFrieza, 2L xx 5L xx 5L xx 5M xx 2M xx 1S, 5M ~ sj.M xx j.2S xx j.H xx j.L xx j.L ~ dj.M xx dj.2S xx dj.H xx dj.L xx dj.L, 5[S] xx 5H xx 214S, 5H xx 5S xx 2L(whiff), DR (snap)
#14 (04:33) -
GoldenFrieza, 5M xx 2M xx SD xx j.L xx j.M(1hit) xx j.H, 5L xx 5S xx 2M xx SD xx j.L xx j.M(1hit) xx j.H, 5L xx 5S xx 2M (+Android17) xx 22S xx 5H xx 5L(whiff) xx 5L(whiff) xx 5L xx 236L xx Vanish, j.2H
#15 (04:52) -
GoldenFrieza, j.M(1hit), 2M xx 5M ~ j.M xx j.H xx j.L xx j.L, 5M ~ j.M xx j.H xx j.L ~ dj.M xx dj.H xx dj.L, 5M ~ j.M xx j.H xx j.L ~ dj.L xx dj.M xx dj.H xx Vanish, DR xx 236M xx Lv.3
#16 (05:10) -
GoldenFrieza, Spark, 5M ~ j.H xx air dash dj.H xx air dash dj.H xx air dash dj.H xx Vanish(feint) dj.H xx dj.M(1hit), 5M xx 2M ~ j.M(1hit) xx j.2S xx air dash dj.L xx dj.L xx dj.2S xx air dash dj.L xx dj.H xx dj.M(1hit), 2M xx 5[S] xx 5H xx 214S, 5[S] xx 22S xx Vanish, DR xx Lv.1
#17 (05:36) -
GoldenFrieza, 5M xx 236H, j.M xx j.2S xx j.H xx j.L ~ dj.M xx dj.2S xx dj.L xx dj.H xx dj.L, 5M ~ sj.M xx j.2S xx j.L xx j.H xx j.L, 5[S] xx 5H xx 214S, 5H xx 2M(1hit) xx 2L, Sorbet’s Ray Gun, You Must Die By My Hand
===========================
#Frieza #DBFZ #Combo
[EDIT] Supplementary video: th-cam.com/video/qLOUQh-xM7E/w-d-xo.html
*Rough Description*
#1 (00:02) -
A midscreen re-jump combo using 5H and SuperDash. Frieza’s 5L can reach the dummy if SuperDash is adequately delayed, so there's no dash-jumping involved. Also against certain characters (mostly bulkier ones), if the sequence【… 2M > 3S > 5H > SD > …】
is used which avoids 5H from causing a smash, the stones could still keep those characters in the air for long enough for SuperDash to connect, and you’d have more combo options afterwards.
#2 (00:16) -
Linking j.M after j.2S, using the discs to buy time for recovery from j.2S. Super-jump canceling 5M creates more separation between Frieza and the dummy after sj.H, giving him more frame advantage from j.2S. If you feel linking j.M is a bit tight, you can change it to j.L>j.M(1hit).
#3 (00:35) -
Typical double discs combo. Because discs have extra damage scaling, with the same starter the overall damage might be slightly lower than using the j.2S link. Do 2M(1hit)>1S immediately after the first discs and back-dash. After back-dashing, Frieza might still get grazed by the discs if standing. Since the input for discs is 214S, so simply crouch very briefly before finishing the 214 motion to avoid the discs.
#4 (01:00) -
Golden Frieza solo 100%, punishing guard cancel. The interesting thing about Golden Frieza combos is that, as long as you are not overly using light attacks or 5S, the damage outcome would be very similar regardless of the sequences. I used this sequence for the sake of utilizing Sparking mechanics (e.g. air-dash cancels). Note that after the discs, slightly delay 236L or Lv.1 or both; the goal is to make the explosion of his Lv.1 (when the sphere touches the ground) coincide with the returning discs, so as to ensure SKD on the dummy. Otherwise, the dummy could recover in air after getting hit by the discs due to high hitstun decay. You'd have to test the rhythm in a long combo to know your timing since the discs almost always cause SKD in a short combo.
#5 (01:21) -
236S link, probably specific to Cell. I think it might work on a couple other bulky characters but the rhythm could be very finicky. Combining with the j.2S link, this might be one of the more optimal combo routes in terms of damage.
#6 (01:36) -
More 236S links, this time making use of an assist character to prevent the dummy from hitting the wall after 236S (thus preventing the explosion) and buy time for Frieza to recover. Some other assists like Cell or VegetaBlue would work likewise (as long as the assist character's ending animation last long enough for Frieza to recover from 236S). Also see #9 for another application of this concept.
#7 (01:52) -
Golden Frieza combo, transform after confirming. If you want to use both hits of 2M before transform, make sure you slightly delay 236L to keep the dummy on the ground level or the 2M after transformation could whiff. No delaying is needed if using 2M(1hit)>236L. A stable Season 2 route has been developed very early, where you simply loop【j.M > j.H > j.L > j.L】two or three times after transform (depending on how you confirmed) and it works nicely on all characters (see example: twitter.com/AlukardNY/status/1168700460364156929?s=20 ). Since I started with a slightly longer confirmation string, I went with a different route which is more akin to his Season 1 combo. Note that one of the downsides of the stable Season 2 route is that if you did everything as fast as possible, after the last loop of 【j.M > j.H > j.L > j.L】you would not be able to link 5S upon landing and have to go straight to 5H. In order to link 5S for more damage you'd need to slightly delay during your last loop to decrease the juggle height.
#8 (02:14) -
Meterless corner route for Golden Frieza, applicable to all characters with some adjustment on rhythm. Say, against smaller characters you’d need to slightly delay j.L after j.H to let the dummy fall to a lower height before getting picked up by j.L, allowing Frieza to be high enough for dj.M>dj.2S after double jump cancel. Ray Gun is probably the most difficult part of this combo. First of all the air DR needs to be as low as possible and not held to minimize height. Then, upon landing and receding from his Golden Form, you need to delay Ray Gun’s input by just a very little bit; too much and Ray Gun would miss the SKD duration of the dummy, too little and knockdown Lv.3 would miss because it takes time for Frieza to fully lay down before he can use the knockdown Lv.3 and the dummy needs to still be in crumbling status.
#9 (02:37) -
Team 100% with Black and Android 18, starting with a little more than 1 bar, lv.1 Sparking. Showing another way of body-blocking the dummy from the wall after 236S for combo extension. The later part of this combo is extremely tight, to the point that if there were any unnecessarily delay, the dummy could instantly recover after the Vanish even if there is smash animation.
#10 (03:08) -
Frieza solo Sparking combo from 2H. The trick to getting the 2M after each 【j.M(1hit) > j.2S > air dash dj.M】is to delay the dj.M after air dashing, such that Frieza would be closer to the ground after. If you find 2M too difficult to connect after landing, you can compromise by using 5L, i.e. 【..., j.M(1hit) > j.2S > air dash dj.M, 5L ~ j.M(1hit) > j.2S > air dash dj.M, 5L ~ air combo】.
The required delaying is a by-product of his j.M buff (faster on startup than in Season 1), as his slower j.M in Season 1 naturally causes him to hit the dummy at a height very close to the ground.
#11 (03:26) -
Team 100% with Android 17 and Goku Blue, starting with 2H and 0 bar, lv.1 Sparking. The timing for Goku Blue before the second 214S can be a bit tight, luckily his 5S on the sixth hit pushes the dummy upward a bit (wall-splat). Using Janemba's assist instead of GokuBlue's would make it much more lenient.
#12 (03:58) -
j.H-5L link, applicable to the usual targets (i.e. Cell, Hit, Beerus, Broly, ...).
#13 (04:17) -
Golden Frieza corner meterless combo after confirmation, to show he can loop on small characters as well.
#14 (04:33) -
Golden Frieza j.H-5L links. I tried going for a third link but unfortunately there is not enough hitstun due to the required delay after SD, though you can still do another 【2M > SD > j.L > j.M(1hit) > j.H】string without delaying can extend with an assist afterwards.
#15 (04:52) -
Golden Frieza midscreen side-switch combo, applicable to characters with a big enough hurtbox for the cross-under 5M. Of course you can just bring the dummy back to the corner after the first time, but I already ended too many combos with the corner discs string, so I went for another cross-under 5M instead.
#16 (05:10) -
Golden Frieza solo 100% ending with Lv.1 super, lv.2+ Sparking. The starter of 5M > j.H is specific to Cooler. For other taller characters (e.g. Broly and A16) you'd need to add j.M before j.H. To get the cross-over after air-dash canceling, make sure you did 【j.M(1hit) > j.2S】 quickly enough.
#17 (05:36) -
Golden Frieza solo 100% without Sparking, using Ray Gun and knockdown Lv.3. On paper, the damage from using Lv.1 and knockdown Lv.3 would likely get you 100% as well, but I wanted this ender and didn’t test that. Hitstun decay is also very high for the discs to cause SKD, so the timing could be very stringent if using Lv.1. Again, the main route is applicable to all characters, but the delaying needed for smaller characters could make it much much more difficult.
For the double disc combo (#3), I found you just need to delay the second disc *very* slightly. Frieza's hitbox drops by the smallest amount at the end of a backdash animation (you can seem him physically duck at the end of the animation). Good visual cue is to input 214S when you see him duck during backdash. By that point the disc has risen enough where he won't get clipped by it.
Thank you very much for explaining all these intricacies of these freeza combos, like each use of 2S throughout this video was genius and the situations you set before us (ie guard cancel punish/ staggers ) has been really useful!
@@DeadBloodHound It kind of depends on how close to the corner you are when the first hit of 2M connects. It's great if you have something working for you consistently.
@@dunkaholicdom2323 Thanks for the read
@@YXiao use dokkan soundtracks next time please
The way you use the 18 assist to stall the ball is absolutely insane 2:46
He did the same with Vegeta assist earlier.
next level
yeaahh but what time from vegeta?
yea
@@demise8867 1:45
I thought I knew how to play Frieza. Now I know that I've been playing Frost this whole time.
Goku: Have fun frieza!
5:36
Frieza:Yes, I think I will
Who needs yellow hair when you have 5 forms and a power boost which makes you feel like Bane
I honestly can't comprehend how you can come up with these combos that blow my mind every single time. This one in particular takes the game mechanics to its limits and you're just insane when it comes to utilizing everything a character has. Also very nice touch at the end showing what if Frieza was actually stronger than Broly in the movie. ( You certainly made it seem like so in this video!)
Dang son, Frieza truly has some of the most stylish combos in the game.
Rakushio yeah I think him, zamasu, beerus, cell, and probably Base Goku has the most stylish combos in the game... I could be missing someone or others
@@tearitup5864 Ginyu?
Hey man, thanks for all the effort you put into this stuff. The fact that you give a description of each combo, notations, and credit everyone every single time is absolutely insane to me. Keep up the great work.
- Kalopsia
Hey, didn't know this is your YT account :D
Everybody "u cant use 18's assist to extend a combo"
Y. Xiao "Challenge accepted!"
5:11 in my opinion is the best combo
You should be the next manager of combo challenges in fighting games. Cause this video is Golden like FRIEZA my dude!
I know it sounds cheesy but,
just call me God of combo videos.
You're actually completely insane. Thank you so much for all the work you put into these combos and videos.
Dude! This is insane!!! I have never seen these combo routes before, you really are something special, I always enjoy your videos. Looking forward to the next one
1:13 was amazing.
even 2:30. never seen a frieza using all of his moveset so good
Nobody:
Not a single soul in the universe:
Frieza: oh hohohoho.
Frieza is certainly the combo connoisseur's choice
When the Human Be uses a 100% of the mental capacity, Xiao discover a new tech with every character in the game....AWESOME LORD FRIEZA!
What does that even mean?
Thanks for this, perfect timing. I'm off for 3 days, cant wait to practice
Nice, have a long enjoyable weekend!
A monster🔥...
I can't believe someone actually managed to have a use for 18's assist in a combo.
I have not been this hard in a while. Well done sir.
Thank you for this. He is my favorite dbz character. Hands down hella fun. Amazing video
0:58 This combo was crazy awesome
Best video so far!!!!
Dope video love the transitioning to the next clip.
One of your best combo video!
Excellent Job!
Thanks!
That third combo👀
Damn dude. This has to be one of your best videos! Those combos were insane
frieza has a enourmous moveset but lot of moves aren't so good for neutral game (like bardock), seeing well used all lvl3 and the destructo disk like these combos really is a joy
You my friend are a Combo FIEND!!
This is one of your best combo vids as of yet! Absolutely amazing stuff
This combos are crazy 😲👌👌
You are clearly the best Frieza ever! AUTO SUBBED!! Thank you :3
Excellent cm, maybe your best imo. Congats
Thank you!
It's been a fat minute since I had that much fun watching a combo video. Xiao is sick. Frieza is sick.
Great combos as usual bro I too find it satisfying doing the jH 5L link its tasty, keep up the good work 👍
I agree! It's mostly raw execution but fun
@@YXiao and it's also good to see the 2H 0 bar TOD that me and kalopsia made 😜
@@samk821 Yo nice! Didn't know. I saw he tweeted one using Janemba and I adjusted it a bit.
@@YXiao yeah you made it look cooler using the OG universe 7 team I love it 😋
this combos are just too damn sick
I don't have the mind to think up of even half the insane stuff you do here, and I have some kinda nerve still calling myself a decent Frieza main. lmao These are amazing, as usual. You somehow outdo yourself every time, Xiao.👏🏾
That Combo @ 4:37 literally made my jaw drop. And what the hell is this combo video! Are this really possible!!!!!
Yes Papi !!! Teach me some Frieza !!!!
Dude !!! Double disk move in one combo !!
Super sick and flash exactly what I like to see in a combo !!! Major kudos to your your work and time spent figuring this stuff out .
Thanks for the content .
Absolutely insane frieza combos man, good job!!!!
It's always so good to watch golden frieza combos.
Xiao you're literally my step dad
I see what u did there
This is some good stuff Xiao. Time to ruminate my Frieza combos
truly a godly combo video. the way you use autodestructo disk with lvl3 and finish golden with the ray (i didn't know connect with a enemy in that pose) and lvl3 again was so well used
1:03 has a rhythm to it
The second TOD combo I've seen without assists and sparking. The first was from Clayton Chapman with GT Goku. Both of you are insane
You're a maniac. Glad I found your channel. Keep it up. 👏
That last one combining from Sorbet to the wakeup level 3... Wow man good stuff
i usually dont comment on combo videos,but with this one, i had to. this shit was god like! thank you!
Thanks for watching!
This is incredible
1:11 WTFFFF THAT’S SO CLEVER
Congrats on the best frieza combo video ever
Haha I appreciate it
Enjoy watching your videos, nice job ;)
That TOP combo tho 😮
Both instances of using the assist the stall the ball are mindblowing. First time I've seen 18 being used for combo purposes
Side switching combo was lit asf
i can´t even imagine how long it took to make this video. That was AWESOME
awesome!
Damn nice video I didn't even know frieza can do combos like this
Haha he's in my S combo potential tier list alongside a few others.
@@YXiao yea I might have to lab him sometime
Jesus, it’s like I have to relearn this entire character 😧
Also I never figured out how to not get clipped when doing the double disc combo. But I read your notation and I’ll give it another shot.
Be sure to backdash asap. Having some separation from the corner when doing 2M helps as well
Xiao so I’ve got it to work like twice but I don’t know how to make it consistent
🔥🔥🔥🔥🔥
Awesome!! I need play Freezer xd
Yea i feel the same way when i watch his videos
Amazing
Sickest cleanest best Tod ever 1:00
Wowz you went balls deep with Freezer
Awesome.
0:55 Clean punish, (slowly putting tech in pocket) I will experiment later.
man that 236S with vegeta assist is so RIDICULOUS MAN
That total combo with golden freeza is fuckin dope
5:11 Just incredible..
When the TOP finalist team has actual synergy
daaaauuuuumn !! :o
Frieza is the man
Please xiao i need your own tier list of the characters and the characters assists.
Agreed!
I would also like that
I mean, most of them work for different situations so it's hard to make a tier list...
But in terms of *only combo extension,* I'd put these near the bottom (names in *bold).*
- *_Videl:_* as a single-hit forward-striking assist that keeps the opponent at almost the same juggle height, the other ones like Bardock and Ginyu are simply better than Videl.
- *_Hit:_* as a single-hit forward-striking assist that pushes the opponent upward, Hit's kick is way inferior in terms of coverage (hitbox and active frames) than those like Majin Buu, Tien, Zamasu, Trunks, or even Bardock and Ginyu if you are close to the ground.
- *_Kid Buu:_* this is one of the worst for air combo extension because it only activates if it touches the opponent in its startup stage, plus it does not have vacuuming effect and the opponent could easily pop out from the tip of the ball.
- *_Krillin:_* this can be used for juggling after an air combo, but in terms of horizontal range you have Tien, Zamasu, A21 and a few others for the same effect, and in terms of hitstun it's probably the worst.
- *_A18:_* no combo extension capability at all except in a few finicky situations.
- *_AGohan:_* as a single-hit uppercut assist, due to how short his uppercut travels and that he tracks your character's position instead of the opponent's, this assist almost always misses its target midscreen if used after a slightly higher air combo, so it's almost only useful in the corner. Alternatives like TGohan, Cooler, and even blast assists like Nappa or A16 would work much better given the same situation.
@@YXiao Man xiao, you're a god. Thanks for answer me with that detail. You could tell me also who is the 2 worst characters in the game??(i think you will say ginyu and jiren but i don't know lol).
10.000 subs con un video inutil
Ginyu is actually one of my favorite. I understand why many would place him low but I think it’s more of lack of representation. Jiren is also not well represented but I do think he lacks tool to open up people at all
That was crazy
Mvcs gonna call in about these combos lol
YOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO :OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
This dude intentionally got hit by the death saucer so he could do the ground super. That is just totally insane.
3:29 So this is the power of trust......
1:01 Rip krillen
God damn,bro youre a monster.There's so much shit I saw that I didnt even know frieza can do.
Amazing combo paths. Seeing this is motivating but, I don't have the dexterity to extend combos like i use too
The extra details on the description 👌👍
Haha it's an essay under every video
Wild
If only we can hype combos like this in high level play I love this character but I can’t do half of this 😭
Hard to land and sometimes aren't worth doing over other advanced moves because the damage is either better or the same.
With that said it's not like you shouldnt learn some of these extensions shown in these clip
Clayton Chapman also experimented with... energy orb combos. Maybe he could learn from this.
What a fucking legend.
Dope
3:26 Universe 11 V.I.P. Combo
Everybody gangsta
Till my boy xiao shows us OD friaza
AlukardNY love this hahaha
Alukard is a monster himself
disgusting but also beautiful at same time, i hope frieza getting his next dragon ball to become taller
Haha I thought Frieza players are already complaining about Frieza being too tall (fuzzy-able)
I love that you use underrated assists to do the combos.
I tend to reference the story for teams I use in combo videos
Wow
Who else thinks that Frieza should be able to extend his Golden form by 5 bars to last the whole match? It is essentially his true golden form.
First sparkless solo Tod Ive seen
Clayton had one for GTGoku and one for Broly (not sure if the Broly one still works in the current patch).
@@YXiao really? Hm... I dont remember Ive seen those let me search them
Its true found the gt one... But i dont really remember if Ive seen it before since it looks like the regular spark Tod route and seen too many times... Didnt find brolys though thx
@@charlieavila8840 The Broly one was the last combo in his full Broly combo video iirc. More than a year ago
Goku Black next? I feel like he has a ton of untapped potential, especially in ki blast loops and divekick 🤷♀️
TexasIsHere he just made a goku black video i think
@@kaih4679 Last one was July 2018 :(
TexasIsHere um there was one last month check again
@@kaih4679 I totally missed that upload. Thank you
Fcking insane
Holy Shit! I did not know how aseome Freezer could be in this game.