I'm trying to learn Max after getting comfortable in Maya for quite a few years, My current situation when I open up Max is "Where is everything I need?" 😃
I know 15 programs and I use them all Maya , 3ds max , after effect , Photoshop , premium pro , nuke , substance painter , substance designer , Z brush , Houdini , blender , pf track , reality capture , unity , visual studio
@@marcelogonzalez9565 I learn it as hobby I'm going to be a game developer , buy not in a team. Do everything my self Because software's are similar , I am also learning vfx and animation for fun I'm a bit weird
For game assets 3ds max all the way! it works great with unreal engine or unity, Maya is great for animation films, but unreal engine and unity have their own animation engine, so you don{t need maya for that. 3ds max is so powerful for modeling and asset creation!
@@RobynO_O I used Maya 2020, its' accessibility is not as friendly as the User interface is quite overwhelm8ng in MAYA, because for the different drop down menu layers, that embeds itself in the Default Workspace. compared to the User Interface in 3DXMax, it is more streamlined for the quick Modelling Asset creation use. Butt that doesn't make MAYA horrid to work with, I have a friend, she uses MAYA to do Environmental Gothic Architecture creation, visualised on a 3D plane. She found MAYA more friendlier to work on architectures construction from her Blueprints, than GoogleSketchup and AutoCAD.
Thanks Robyn! You dispelled my doubts that animation is not done in max. I am a Max user. I think, won't find a job in animation industry in max. Now I have hope:)
Going with 3ds Max after trying both out. I liked both but I think I honestly prefer Max for it's modeling tools and many of it's plugins, namely tyflow. Also, Bifrost is fortunately being integrated into Max sooner or later according to the roadmap. Either way, I will still be using Maya for rigging and animation, not just because it's more intuitive in that aspect, but also because of the plugins available, like animBot and Ziva VFX. As for some of the stuff Max lack behind in, I'll use Ornatrix for the hair management things if I were to do those.
Ziva and animBot are two major reasons to use Maya, it's a shame Ziva doesn't support Maya 2023 right now, so I need to stick with 2022 for Ziva at least. And 2018 because I still like to mess around with Mental Ray for Maya in my spare time.
omg, what a drag. Learning Maya... gosh. I Hate starting over from scratch when I already know max =( but this video said enough and heard it before, Maya is the real deal. nice upload ty, good info!
What you said about the 3ds Max slate compared to compact. Compact isn't just for using pre-made materials. I make all my materials using the compact view because I learned max before it had a slate editor. You can do everything in the compact view, that you can do in slate.
Used to use 3DMax long time ago, but it was very expensive for all the bugs and crashes those days. So switched to Blender for modelling. For modelling Blender is really good. Hard surface modelling. But I feel pain when it comes to rigging and animation. It is working, but damn not easy .. So I will give a try to Maya for rigging
I wouldn't say I'm proficient in either but I learned to model in max and switched to maya. I find myself having issues with modifies in maya as you mentioned it's not layed out. Honorable mention; blender being free is awesome and it is the easiest to use. It also has an awesome sculpture feature good for organics but anything hard surface not cool.
If I ever go back to Autodesk I would totally go back to Maya mostly for Motion graphics! Good to know both though will always benefit you in the long run.
I haven't tried the motion graphics since I always just use After Effects and I'll admit I'm stuck in my habits, but I do need to explore it more and try out new workflows!. Yeah, in this industry, it's best to at the very least have a working knowledge of as many of the most commonly used apps as possible!
Here in the US if a team do not have large funding to support both pipelines of workflow. Maya will be prioritized as the standard 3D application. Now if an artist is willing to pay for their own seat. The will not push back on finding a way to import most of the work to maya. Like Retopo (the new 3Dsmax retop is amazing) is rather trivial to import meshes.
Absolutely, I obviously am not in the US so thank you for your input, having experience there. I have seen and heard though that Maya is the more commonly used software there. Interesting about 3DS Max's retopology, I hadn't realised it was as good as that.
Hmmm. Not to argue, but most companies I know let the modeler use whatever they want. In the end it's just a mesh that is transferred to whatever pipeline is needed down stream. The Application used doesn't really matter. And only one seat is needed, not two, regardless of which software one uses downstream for animation or rendering. Of course, there are exceptions.
A very great video that is pretty much spot on. A few things, both Maya and Max have Bifrost. Though it is implemented better in Maya. One little picky thing. An app is a software that does one thing. Like Spotify app. It plays music. A software that does multiple things, like model, animate, digital effects, rendering, ect. is an Application. Both Maya and 3DS Max are applications, not apps. Funny how the modeling interface you show in Maya is using the 3DS Max modeling tools that were brought into Maya to improve it's workflow.
Most 3d artists don't use Mac. The non-m1 macs are good now though, especially with their Metal graphics app being able to utilize AMD graphics cards to the fullest, especially in Blender 3d.
Okay so i have a very different view on this topic, I started my career 5 year ago and was using 3ds max which at the time i thought was great and a beast at modeling but during covid i had to switch to blender and it took me a week to learn all the hotkeys and UI. About a year back i decided to specialize in characters so mostly I used zbrush, blender in my workflow but i wanted to use a good retopo software so i gave maya a shot and it turned out i loved maya from the start. I just use it for its retopo and sometimes for Xgen but given its uv tools and the modeling toolkit and mostly its UI I would prefer Maya over Max now. I recently tried to go back to Max and for me it felt so outdated, the UVs are hell to work without plugins and the UI just seems so frustrating to work around. I still use blender with all custom addons which has made me kinda habitual of using hotkeys while modeling but if i was to choose between Maya and Max today, Maya is so far ahead it's not even a competition.
that's interesting, it's always good to hear other people's perspectives. Thanks for the input, hopefully it'll help anyone trying to make a decision between the two
3ds max is 10 times better and faster at modelling but studio I work uses Maya for everything. So I have switch Maya which was so hard considering how edit poly and modifiers work in max.
Thank yoooouuuuuuuu!!!!😁 it's one of my ultimate favorite items of clothing, it makes me so happy whenever I wear it and I'm so glad someone noticed how sick it is !
I use Maya a lot more now but still find it easier to model and animate on 3ds max. I know that Maya is the better option for animation. I just prefer 3ds max due to long term use and dvd tutorials from excellent Tutors like Delano Athias from pluralsight and 3d-Palace Cris Robson (excellent tutorial for mechanical modeling and animation), especially his Matrix A.P.U and Ultimax Armageddon tutorials.
Thank you so much! You fixed my life!!! Long time ago, I worked first with 3DMax(Love it for Product design and even particles)and then worked a little bit with Maya(Harder), But I'll focus on Maya again only; I'm only going to work on VFX Film, and start learning more about explosions/smoke/hair/fire... 3 questions: -Where can I learn Maya? -Do I keep my mac for video_edits/8K/audio, and windows for after effects and recommend Nuke, for a better flow between my Edits(scenes) 2d and 3d elements; Or just stay with AE to finish my scenes?
"A lot of people wonder why Autodesk would make two applications that seem like they're just twins" well that's the thing, Autodesk didn't make jack shit, they just bought the companies that originally made them.
@@atoaster2070 It can easily head that way in the next decade, its very clear that Autodesk doesn't care about the entertainment suite as its not where the majority of the money is for them.
@@AlexTsekot 3DS Max may be in trouble unless they want to rebrand it, but they'd be pretty stupid to kill off the industry standard of 3D animation software.
I work in the industry professionally and as you stated in this video, is exactly how I use both. Max for modeling, and Maya for rigging and animation. I hate Maya for modeling but it does well for animation and rigging too. The reason why there is both Max and Maya is because our Beloved overloads bought out Max when Max was owned by another company called Discreet. Though due to Max being very much the tool that a lot of industrial industry uses, well, it was kept on all these years and mostly unchanged too in its layout and function. Though I do say, I hate the UI since what, 2017? All the slim over simplification of icons makes me really want to barf every time I see it and when they added new features, making them too similar to old ones really grinds my gears. So keep note of that, great programs but the UI "designers" are like the architects of today, they only there to make things "look" in their own eyes, pretty, and care less about function.
@@travisrassel9978 The were bought out by Autodesk, whom at the time owned Maya. But instead of killing off 3ds Max, they kept it on and left it virtually untouched, with minor quality of life fixes and updates over the years. Which I mean, if it isn't broken, don't fix it, right? (Mini Rant) The only thing I hate about Maya and Max and all now owned Autodesk products is like everything else in this "modern" era they hired the same UI developer that has been over simplifying all the interfaces into this super minimalistic style so you can't ever tell if that triangular button is for the playhead of the animation bar, the issolation tool, or the polygonal shape for a darn triangle.... I hate UI deve*** Scratch that DESIGNERS so much. Yes designers, because a DEVELOPER would have two cents and the sense enough to know how much rubbish the design of it is.
I also had this battle when I first started out years ago. Went with Maya but could have just as easily gone with 3Ds Max as they're similar in many ways. If I had to mention one thing that swayed my decision over to Maya I'd say it was the Max interface at the time. Just looked bloated compared to Maya (probably due to all the legacy stuff). But that was years ago I'm sure it's quite different today.
I find it really interesting that you felt that Max's interface was more bloated than Maya's, cos most people feel the opposite! But Maya is maybe a little more intuitive, especially for animators.
I used maya for 2 years and recently i jumped into the max due its considered by many people as the best hard surface modeling software but its not working atleast for me And I should say I dont care that maya's work flow in modeling is destructive and it lacks of some useless things such as smart extrude or making hole The whole process is much faster than max
I seriously wish Autodesk would just create a "new" 3D package that gets the best of both software, I love Maya but 3ds Max has some powerful stuff for modeling (smart extrude, better spline system, and, modifiers), I just hate its UI, shortcuts and working on it with a passion (hopefully that changes after I get a bit more used to it).. Rework the ancient spaghetti coding that both packages have to run faster and scale better with current hardware, and that's it, easy money :D Nothing happening though... I hate Blender and mostly dont wanna touch that thing at all..
if you want to something half decent, you need 32gb of ram at least with ether or... I mean i you want to use 8gb. of ram, then mostly you want to open the box (cube) and that is it.
If you're freelancing then neither because they're so expensive. Also, I think they are loosing their grip on being the "Industry" standard, which is such an arbitrary term that says nothing about what the software is capable of. I've used Lightwave, Maya, Max (very very little), Modo, and recently Blender. I used to hate Blender, but I gotta say its pretty amazing now. I've worked with companies that use Lightwave, Max, and now Blender.
Nice Information thanks, was looking for this for longer. Coming from Max and got a new job where i have to use / switch to Maya soon and i hear a lot about the little more user-unfriendly UI ? So i am little scared to lose my skills cause when u model you use to create the model in the way how you know you software... oh and my key shots....hope i don't get mixed up and can still remember them after using Maya for longer time cause its even hard to remember them after 4 week Holidays -.-
It'll be a bit of a learning curve but I'm sure you'll get used to it quite quickly ! I've had to change software many times in my career and it is a little frustrating and stressful at first but with using it a lot it will become second nature . Your ability to model and create the stuff is still there, it's just a matter of learning the new tools . But your skill is still there .
Just tell me one thing Robyn. I am a blender user, i love 3D modelling in blender. I have recently started to learn Maya. If i buy a couple of plugins for Maya, can Maya make 3D modelling just as smooth and fast as blender can, even without the modifier system?
I think it's a little difficult to answer a question like that because people have personal preferences and different opinions on which app they think is faster or easier, Maya has a different workflow to Blender but it also has a lot of really useful tools that Blender doesn't have. And if you know Python scripting you can also make things way easier
@@bestboy007 you would rather model in maya, than in blender. Seriously? Modeling in maya without a modifier system? Blender is fantastic, definitely not switching to any other application
I already know Zbrush, Blender, MD, Marmoset etc. I only does Character Modeling. But I want to do rendering in Arnold, So I am very confused which software should I learn only to do just rendering of my characters, because my pc is very low end.
Moving to Maya from Max actually. Not really "moving" per se, both apps are specialized like you mentioned, so it's good to know both if you're moving into the industry. I'd like to understand the rigging and animation sphere of Maya's workflow. What tutorials can you recommend for a scrub like moi? :)
Yeah, its a good idea to know both! The channels from antCGI and Yone Santana have pretty good Maya rigging tutorials that are not too out of date as well as some good animation information there. Oh and you can try online-courses.club And of course there are udemy and Lynda.com .
Are you South Africn? I'm guessing you are.. I'm living in Portugal now and haven't heard an accent from home in a while! Anyways.. You're getting a sub!!
I got 3ds max2022 and Maya 2023 im new to both Maya seems to be easier if you ask me.. want to start new career i remember when used to use zbrush 13 y ears ago, i was looking for this guys tutorials on youtube for 3ds max but cant find him anywhere, he gone MIA. i got both i want to be a game dev.. not sure which will be a better choice maya or 3ds max.
Hi Shreya! You're welcome, thanks for watching :) As far as I know, Adobe Animate is strictly 2d and vector based, and I don't know if they ever have any plans to go 3D.
Well, I outline several reasons in the video why a user might want to use one or the other . There are certain circumstances when one may be better than the other.
And how do you workaround modifier stack lack in Maya? I also like Maya better than max for modeling but can you achieve the same stuff in Maya as in Max?
That's interesting! Most people prefer the software they started in, just because they felt comfortable with it first. So it's interesting you preferred Maya for modeling
Great job! I'm going to try both in the next few months. Do you think it's better to go with the one I prefer or the one I can maybe find better resources and courses to lear from? Do you have any recommendations of 3D online courses for people looking at Environment and prop design?
I think in your case, if you're interested in environment and prop design, then you can pretty much go with whichever you feel most comfortable with, because both are used for that, although it might be useful for you to just check what the studios in your area/city use most commonly if you're wanting to get a job around there. You should check out Udemy for courses, they have some good specific ones, or CG Master Academy
You might as well just ask, "Would you rather gouge your eyes out with scissors or jump naked in a swimming pool full of razor blades?" I chose scissors (Max).
Blender beats both. Except blender sucks at all the basic tasks like for example retopo, sculpting, texturing, importing fbx, exporting fbx, simply being stable (I once had a 50 million poly model that would crash every few mins so I had to finish it in 3ds max) . So, I still end up using multiple programs. When it comes to it, the best thing you can do if u have budget constraint is to simply stick with blender. But if u do 3d full time, use more than 1 program. Its a game changer. Once you know 2 programs, swapping between them is like changing shoes. U got ur snow boats for winter, flip flops for summer, running shoes for running, etc. When u learn the fundamentals of 3d, u can transfer those skills to separate programs with ease. and if u are really good at blender or maya and go into a company that uses a separate program, they will take the time to train you. They care about your ability not your knowledge of a specific program. My workflow right now is blender for quick concept, zbrush for sculpt, maya for asset finalization and anim, substance painter for texturing and finally unreal engine strictly for animation renders. But somedays i simply do all of it in blender cause not all projects are big and blender is the fastest (fanboys dont attack me, this is a fact. Blender is the fastest at the cost of being robust)
Its a major pain in Blender. Importing an Unreal engine skeleton and they are rotated. You need to use "Send to Unreal" or "export to Unity" plugins. Also aligning verts takes a few key strokes compared to Max planar x.y.y although you can align using the 3D Cursor. Love the 3D cursor.
@@sqwert654 well it’s pain in general for each program out there with the rotation and scale. Every program has different x,y,z axis orientation. Wish they all just agreed on one orientation and just went with it
I learnt both software simultaneously and I found Maya to be a better option for 3d. The interface of 3ds max just doesn't seem enticing and friendly to me.
Wow, both simultaneously! That's a unique perspective then since most people I know (myself included) started out in one and probably have a bit of a bias towards the one we started out in. Interesting that you don't like the interface of 3DS Max. For me it seems a little more mechanical...I don't know if that makes sense
@@RobynO_O I think it depends on person to person and what they're comfortable with. I just find Maya to be more user-friendly. I was able to learn both last year because of lockdown because of covid and I lost my job so I had a lot of free time.
@@AmitKumar-te6vw yes, definitely a lot of it just depends on the person. I guess that's why some people are so vocal about hating or loving a software too, because it's quite a personal thing. I'm sorry to hear that the situation in which you were able to learn them was a negative one but I hope that it has improved since then for you.
@@RobynO_O I'm trying to stay afloat but losing the job and being out of work got me hooked onto 3d world otherwise I would've stayed in that boring job that I hated anyways :-)
@@AmitKumar-te6vw Seems like you're managing to look on the bright side of it though which is a great outlook to have, and you turned it into something positive and constructive - I really admire that!
I'm even more confused now. How does one choose between 3ds max and maya if you can only have one? I like both and I'm afraid to miss out. I only model, texture and render. Don't animate or do vfx right now. Not there yet but both are full of possibilities. I have 3 days left before I have to pick one. Help. ~ A very lost artist. I want to pick Max but will I have friends?
If you can afford both, why not use both? You don't necessarily have to pick between them it's just that a lot of people want to know which they should choose because it's pricy and it takes so much time to learn even just one software package really well. But if you want to use Max, go ahead, tons of people do
@@RobynO_O Actually,I never finished the video,I'm only finishing it rn that I'm seeing your comment. So in it, you mention Maya as having " physically based solvers " and 3ds Max having a " non-event driven system " and to me,they both sound like they could be substituted for a video game engine And lastly,I'm pretty much a noob to this stuff so I had a bunch of question marks all over my head when you kept mentioning rigs and rigging as if its something that's common knowledge to all your viewers,lol But when it comes down to it I realized there's only a minor difference so its mostly gonna boil down to personal choice
For those who bought Maya or 3DS Max for thousands of dollars, they always defend how good these two softwares from Autodesk are, Even though they know that blender is better and moreover it's free :D ( not the best, but better... ) So basically, Blender is combines all the features into one FREE software, And all of these features are given updates that are very clear, detailed but easy to understand, everything is good and not just focused on a few areas of tools, and MORE COMMUNITIES than Autodesk I think... :)
For modeling max, for animation maya. Thats it.
and if you broke like me Blender lol
I'm trying to learn Max after getting comfortable in Maya for quite a few years, My current situation when I open up Max is "Where is everything I need?" 😃
Thank you for this. It's the first comparisson I see from somebody who really knows both of the programs.
you're welcome :)
I know 15 programs and I use them all
Maya , 3ds max , after effect , Photoshop , premium pro , nuke , substance painter , substance designer , Z brush , Houdini , blender , pf track , reality capture , unity , visual studio
@@siennacircle3427 Good for you, but what is your point?
@@marcelogonzalez9565 I learn it as hobby
I'm going to be a game developer , buy not in a team. Do everything my self
Because software's are similar , I am also learning vfx and animation for fun
I'm a bit weird
For game assets 3ds max all the way! it works great with unreal engine or unity, Maya is great for animation films, but unreal engine and unity have their own animation engine, so you don{t need maya for that. 3ds max is so powerful for modeling and asset creation!
I agree!
@@RobynO_O I used Maya 2020, its' accessibility is not as friendly as the User interface is quite overwhelm8ng in MAYA, because for the different drop down menu layers, that embeds itself in the Default Workspace. compared to the User Interface in 3DXMax, it is more streamlined for the quick Modelling Asset creation use. Butt that doesn't make MAYA horrid to work with, I have a friend, she uses MAYA to do Environmental Gothic Architecture creation, visualised on a 3D plane. She found MAYA more friendlier to work on architectures construction from her Blueprints, than GoogleSketchup and AutoCAD.
Nice tip! Thank you for that
Thanks for the explanation! I think I go for maya because my passion is dust, fire and etc
Thanks Robyn! You dispelled my doubts that animation is not done in max. I am a Max user. I think, won't find a job in animation industry in max. Now I have hope:)
You're welcome! I've worked with several studios animating in Max, so don't worry too much!
Going with 3ds Max after trying both out. I liked both but I think I honestly prefer Max for it's modeling tools and many of it's plugins, namely tyflow. Also, Bifrost is fortunately being integrated into Max sooner or later according to the roadmap. Either way, I will still be using Maya for rigging and animation, not just because it's more intuitive in that aspect, but also because of the plugins available, like animBot and Ziva VFX. As for some of the stuff Max lack behind in, I'll use Ornatrix for the hair management things if I were to do those.
Ziva and animBot are two major reasons to use Maya, it's a shame Ziva doesn't support Maya 2023 right now, so I need to stick with 2022 for Ziva at least. And 2018 because I still like to mess around with Mental Ray for Maya in my spare time.
omg, what a drag. Learning Maya... gosh. I Hate starting over from scratch when I already know max =( but this video said enough and heard it before, Maya is the real deal.
nice upload ty, good info!
i used R3 back in 2000 in tech class to design my pine car derby car. and used that car in the derby. love doing graphics
What you said about the 3ds Max slate compared to compact. Compact isn't just for using pre-made materials. I make all my materials using the compact view because I learned max before it had a slate editor. You can do everything in the compact view, that you can do in slate.
oh ok! Thanks for the info!
Great video! Find your friend who is a nerd, and have them fix the echo from your microphone, or recommend an upgrade!
Love your style, very well explained the differences of the two apps, thanks for the video!
Thank you, glad you liked it !
Badass review. Now I know I am just going to use both.
Used to use 3DMax long time ago, but it was very expensive for all the bugs and crashes those days. So switched to Blender for modelling. For modelling Blender is really good. Hard surface modelling. But I feel pain when it comes to rigging and animation. It is working, but damn not easy .. So I will give a try to Maya for rigging
Blender is great as you say for modelling, but I do find Maya much better to use for rigging and animation!
I wouldn't say I'm proficient in either but I learned to model in max and switched to maya. I find myself having issues with modifies in maya as you mentioned it's not layed out.
Honorable mention; blender being free is awesome and it is the easiest to use. It also has an awesome sculpture feature good for organics but anything hard surface not cool.
why is your channel so underrated
If I ever go back to Autodesk I would totally go back to Maya mostly for Motion graphics!
Good to know both though will always benefit you in the long run.
I haven't tried the motion graphics since I always just use After Effects and I'll admit I'm stuck in my habits, but I do need to explore it more and try out new workflows!. Yeah, in this industry, it's best to at the very least have a working knowledge of as many of the most commonly used apps as possible!
Man so glad to see fellow South Africans doing vids on this stuff. Amazing!
Lol
was torn between South African & Aussie, yup thats a springbok alright
🇿🇦🇿🇦🇿🇦🇿🇦
Will defenitely check Maya out for some of the things you just said there!
This is when you only compare them raw without plugins, omg if we talk about 3dsMax plugins !
True
Here in the US if a team do not have large funding to support both pipelines of workflow. Maya will be prioritized as the standard 3D application. Now if an artist is willing to pay for their own seat. The will not push back on finding a way to import most of the work to maya. Like Retopo (the new 3Dsmax retop is amazing) is rather trivial to import meshes.
Absolutely, I obviously am not in the US so thank you for your input, having experience there. I have seen and heard though that Maya is the more commonly used software there. Interesting about 3DS Max's retopology, I hadn't realised it was as good as that.
Hmmm. Not to argue, but most companies I know let the modeler use whatever they want. In the end it's just a mesh that is transferred to whatever pipeline is needed down stream. The Application used doesn't really matter. And only one seat is needed, not two, regardless of which software one uses downstream for animation or rendering. Of course, there are exceptions.
A very great video that is pretty much spot on. A few things, both Maya and Max have Bifrost. Though it is implemented better in Maya.
One little picky thing. An app is a software that does one thing. Like Spotify app. It plays music. A software that does multiple things, like model, animate, digital effects, rendering, ect. is an Application. Both Maya and 3DS Max are applications, not apps. Funny how the modeling interface you show in Maya is using the 3DS Max modeling tools that were brought into Maya to improve it's workflow.
Have them Both just think you stunning! Great video
Thank you!! 😊
I am a beginner i could not get around max but for maya i figured it out pretty quickly
Great job Robyn!
A professional CAD and 3D artist that doesnt use a mac? Congrats!
thank you, I wear that badge with pride
Ikr
A high lv PC kill MAC easy
who uses mac ?
Most 3d artists don't use Mac. The non-m1 macs are good now though, especially with their Metal graphics app being able to utilize AMD graphics cards to the fullest, especially in Blender 3d.
Okay so i have a very different view on this topic, I started my career 5 year ago and was using 3ds max which at the time i thought was great and a beast at modeling but during covid i had to switch to blender and it took me a week to learn all the hotkeys and UI. About a year back i decided to specialize in characters so mostly I used zbrush, blender in my workflow but i wanted to use a good retopo software so i gave maya a shot and it turned out i loved maya from the start. I just use it for its retopo and sometimes for Xgen but given its uv tools and the modeling toolkit and mostly its UI I would prefer Maya over Max now. I recently tried to go back to Max and for me it felt so outdated, the UVs are hell to work without plugins and the UI just seems so frustrating to work around. I still use blender with all custom addons which has made me kinda habitual of using hotkeys while modeling but if i was to choose between Maya and Max today, Maya is so far ahead it's not even a competition.
that's interesting, it's always good to hear other people's perspectives. Thanks for the input, hopefully it'll help anyone trying to make a decision between the two
i actually prefer maya for modelling. i hate the whole right click convert to editable poly thing in 3dsmax.
I've found Maya seems to do better with heavy complicated scenes, also complex custom rigs seem to run smoother in Maya.
3ds max is 10 times better and faster at modelling but studio I work uses Maya for everything. So I have switch Maya which was so hard considering how edit poly and modifiers work in max.
Very informative video, it clarifies a lot. Thanks!
Glad it was helpful!
You know. Not many people can pull off the flat brim but your rockin that shit. Plus that design is sick.
Thank yoooouuuuuuuu!!!!😁 it's one of my ultimate favorite items of clothing, it makes me so happy whenever I wear it and I'm so glad someone noticed how sick it is !
THANK YOU for the video, you erased all of my douts... kisses from Brazil
glad I could help! Thank you!
I use Maya a lot more now but still find it easier to model and animate on 3ds max. I know that Maya is the better option for animation. I just prefer 3ds max due to long term use and dvd tutorials from excellent Tutors like Delano Athias from pluralsight and 3d-Palace Cris Robson (excellent tutorial for mechanical modeling and animation), especially his Matrix A.P.U and Ultimax Armageddon tutorials.
Thank you for this! nice and swift!
you're welcome!
Thank you so much! You fixed my life!!!
Long time ago, I worked first with 3DMax(Love it for Product design and even particles)and then worked a little bit with Maya(Harder), But I'll focus on Maya again only; I'm only going to work on VFX Film, and start learning more about explosions/smoke/hair/fire...
3 questions:
-Where can I learn Maya?
-Do I keep my mac for video_edits/8K/audio, and windows for after effects and recommend Nuke, for a better flow between my Edits(scenes) 2d and 3d elements; Or just stay with AE to finish my scenes?
"A lot of people wonder why Autodesk would make two applications that seem like they're just twins" well that's the thing, Autodesk didn't make jack shit, they just bought the companies that originally made them.
oh, ok.
Yeah, but at least they didn't kill them off like they did with SoftImage.
@@atoaster2070 It can easily head that way in the next decade, its very clear that Autodesk doesn't care about the entertainment suite as its not where the majority of the money is for them.
@@AlexTsekot 3DS Max may be in trouble unless they want to rebrand it, but they'd be pretty stupid to kill off the industry standard of 3D animation software.
@@atoaster2070 I mean, they've already done it once...
Great Video! Thank you so much!!
Glad it was helpful!
Your explanation is amazing thanks a lot ❤️
you're welcome!
I work in the industry professionally and as you stated in this video, is exactly how I use both. Max for modeling, and Maya for rigging and animation. I hate Maya for modeling but it does well for animation and rigging too. The reason why there is both Max and Maya is because our Beloved overloads bought out Max when Max was owned by another company called Discreet. Though due to Max being very much the tool that a lot of industrial industry uses, well, it was kept on all these years and mostly unchanged too in its layout and function. Though I do say, I hate the UI since what, 2017? All the slim over simplification of icons makes me really want to barf every time I see it and when they added new features, making them too similar to old ones really grinds my gears. So keep note of that, great programs but the UI "designers" are like the architects of today, they only there to make things "look" in their own eyes, pretty, and care less about function.
What happened to discreet?
@@travisrassel9978 The were bought out by Autodesk, whom at the time owned Maya. But instead of killing off 3ds Max, they kept it on and left it virtually untouched, with minor quality of life fixes and updates over the years. Which I mean, if it isn't broken, don't fix it, right?
(Mini Rant) The only thing I hate about Maya and Max and all now owned Autodesk products is like everything else in this "modern" era they hired the same UI developer that has been over simplifying all the interfaces into this super minimalistic style so you can't ever tell if that triangular button is for the playhead of the animation bar, the issolation tool, or the polygonal shape for a darn triangle.... I hate UI deve*** Scratch that DESIGNERS so much. Yes designers, because a DEVELOPER would have two cents and the sense enough to know how much rubbish the design of it is.
Thanks RobynO. I was just so confused between picking one from both these software's. This video definitely help me to me the decision easier.
I also had this battle when I first started out years ago. Went with Maya but could have just as easily gone with 3Ds Max as they're similar in many ways. If I had to mention one thing that swayed my decision over to Maya I'd say it was the Max interface at the time. Just looked bloated compared to Maya (probably due to all the legacy stuff). But that was years ago I'm sure it's quite different today.
I find it really interesting that you felt that Max's interface was more bloated than Maya's, cos most people feel the opposite! But Maya is maybe a little more intuitive, especially for animators.
Very helpful. Thanks 👍🏻
you're welcome!
You missed the plug in and display pollycount differnces between the 2 is my only comment.
Pro Presenter 👍
Thanks!
I used maya for 2 years and recently i jumped into the max due its considered by many people as the best hard surface modeling software but its not working atleast for me
And I should say I dont care that maya's work flow in modeling is destructive and it lacks of some useless things such as smart extrude or making hole
The whole process is much faster than max
You are awesome, Good amount of information
thanks, great to hear the info was good!
I seriously wish Autodesk would just create a "new" 3D package that gets the best of both software, I love Maya but 3ds Max has some powerful stuff for modeling (smart extrude, better spline system, and, modifiers), I just hate its UI, shortcuts and working on it with a passion (hopefully that changes after I get a bit more used to it).. Rework the ancient spaghetti coding that both packages have to run faster and scale better with current hardware, and that's it, easy money :D
Nothing happening though... I hate Blender and mostly dont wanna touch that thing at all..
great vid thanks,
thanks!
I have used maya and max but I prefer max.
if you want to something half decent, you need 32gb of ram at least with ether or...
I mean i you want to use 8gb. of ram, then mostly you want to open the box (cube) and that is it.
i like ur cap btw awesome video :)
Thanks! 😁
Blender to Maya has been hell
Yo. Thats a hella cool hat!
thanks, it's my fave!
thx for clarity
I couldn’t get my head around 3DS Max, switched to Maya and not considering going back lol
fair enough
First time visit,like u accent.
thank you very much
You're welcome
A moment for Silence 🤐 For Houdini and Blender
Good job man
Thanks homie!
Sexist Crimson why did you call her a man?
dope vid perfect timing :)
😁
If you're freelancing then neither because they're so expensive. Also, I think they are loosing their grip on being the "Industry" standard, which is such an arbitrary term that says nothing about what the software is capable of.
I've used Lightwave, Maya, Max (very very little), Modo, and recently Blender. I used to hate Blender, but I gotta say its pretty amazing now. I've worked with companies that use Lightwave, Max, and now Blender.
Please make a video on Maya Vs Blender 🙏 🙏
I'll plan it in my content calendar, got quite a few videos lined up for the next while!
@@RobynO_O Take your time, Thank you for replying
@@dhairyavijay2006 of course, you're welcome!
Ty flow in max!
Nice Information thanks, was looking for this for longer. Coming from Max and got a new job where i have to use / switch to Maya soon and i hear a lot about the little more user-unfriendly UI ? So i am little scared to lose my skills cause when u model you use to create the model in the way how you know you software... oh and my key shots....hope i don't get mixed up and can still remember them after using Maya for longer time cause its even hard to remember them after 4 week Holidays -.-
It'll be a bit of a learning curve but I'm sure you'll get used to it quite quickly ! I've had to change software many times in my career and it is a little frustrating and stressful at first but with using it a lot it will become second nature . Your ability to model and create the stuff is still there, it's just a matter of learning the new tools . But your skill is still there .
Just tell me one thing Robyn. I am a blender user, i love 3D modelling in blender. I have recently started to learn Maya. If i buy a couple of plugins for Maya, can Maya make 3D modelling just as smooth and fast as blender can, even without the modifier system?
I think it's a little difficult to answer a question like that because people have personal preferences and different opinions on which app they think is faster or easier, Maya has a different workflow to Blender but it also has a lot of really useful tools that Blender doesn't have. And if you know Python scripting you can also make things way easier
@@RobynO_O any example of what modelling tools maya has that blender lacks?
@@AkimboFennec ooooooo😎
ive tried modo, max, maya and blender. blender is on #4. its not fun to use it.
@@bestboy007 you would rather model in maya, than in blender. Seriously? Modeling in maya without a modifier system? Blender is fantastic, definitely not switching to any other application
Thank you!
You're welcome!
I already know Zbrush, Blender, MD, Marmoset etc. I only does Character Modeling. But I want to do rendering in Arnold, So I am very confused which software should I learn only to do just rendering of my characters, because my pc is very low end.
you could try looking for Barnold, it's meant to enable you to use Arnold in Blender. I'm not sure how well it works though
I work with 3ds max. In my experience going to Maya felt like hell, it just looked overcomplicated and not user-friendly.
I can definitely see why it felt that way. The UIs are really different, and Maya looks way more complicated than Max when you open it up.
@@RobynO_O I understand , it looks horrible , UI is just so messy , I model in 3ds max , animate in maya
Moving to Maya from Max actually. Not really "moving" per se, both apps are specialized like you mentioned, so it's good to know both if you're moving into the industry.
I'd like to understand the rigging and animation sphere of Maya's workflow. What tutorials can you recommend for a scrub like moi? :)
Yeah, its a good idea to know both! The channels from antCGI and Yone Santana have pretty good Maya rigging tutorials that are not too out of date as well as some good animation information there. Oh and you can try online-courses.club And of course there are udemy and Lynda.com .
@@RobynO_O Thanks a lot! :)
@@TheSairenSA you're welcome, hope it helps :)
@@RobynO_O Sorry but you recommend a pirating site? Is this normal?
@@onurbasak793 which one is a pirating site ?
i subscribed cause of your beauty
thanks
Are you South Africn? I'm guessing you are.. I'm living in Portugal now and haven't heard an accent from home in a while! Anyways.. You're getting a sub!!
Yes I am! So hi from home!
Very love maya😍🤩😎
I got 3ds max2022 and Maya 2023 im new to both Maya seems to be easier if you ask me.. want to start new career i remember when used to use zbrush 13 y ears ago, i was looking for this guys tutorials on youtube for 3ds max but cant find him anywhere, he gone MIA. i got both i want to be a game dev.. not sure which will be a better choice maya or 3ds max.
Hello!!😊😊
I wanted to ask u if we will get the same features as 3dx MAX on Adobe Animate as well??
Btw Thanku for making this Video😍😍
Hi Shreya! You're welcome, thanks for watching :) As far as I know, Adobe Animate is strictly 2d and vector based, and I don't know if they ever have any plans to go 3D.
@@RobynO_O ok Thanku💕💕
@@shreya0701 you're welcome !
@@RobynO_OI believe animate has WebGL support
I am going from Blender into Maya
its not about the software but its about the user. And that's all
Well, I outline several reasons in the video why a user might want to use one or the other . There are certain circumstances when one may be better than the other.
Autodesk didn't actually make 3dsmax - Discreet did. Autodesk just buys everybody out... same with XSI, etc etc.
i used max for a year and then switch to maya , personally modeling wise i really prefer maya better
And how do you workaround modifier stack lack in Maya? I also like Maya better than max for modeling but can you achieve the same stuff in Maya as in Max?
That's interesting! Most people prefer the software they started in, just because they felt comfortable with it first. So it's interesting you preferred Maya for modeling
Great job! I'm going to try both in the next few months. Do you think it's better to go with the one I prefer or the one I can maybe find better resources and courses to lear from? Do you have any recommendations of 3D online courses for people looking at Environment and prop design?
I think in your case, if you're interested in environment and prop design, then you can pretty much go with whichever you feel most comfortable with, because both are used for that, although it might be useful for you to just check what the studios in your area/city use most commonly if you're wanting to get a job around there. You should check out Udemy for courses, they have some good specific ones, or CG Master Academy
This is perfect - Found great looking courses on both. Thank you !
@@diogocarneiro9475 awesome, you're welcome!
You might as well just ask, "Would you rather gouge your eyes out with scissors or jump naked in a swimming pool full of razor blades?" I chose scissors (Max).
well I guess that's one way of looking at it
Is macbook Pro M1 suitable for these software. Is it good for 3d rendering. What's about the base model for this
yes with Maya its compatible with Apple Mac models with M series chip
Blender beats both. Except blender sucks at all the basic tasks like for example retopo, sculpting, texturing, importing fbx, exporting fbx, simply being stable (I once had a 50 million poly model that would crash every few mins so I had to finish it in 3ds max) . So, I still end up using multiple programs. When it comes to it, the best thing you can do if u have budget constraint is to simply stick with blender. But if u do 3d full time, use more than 1 program. Its a game changer. Once you know 2 programs, swapping between them is like changing shoes. U got ur snow boats for winter, flip flops for summer, running shoes for running, etc. When u learn the fundamentals of 3d, u can transfer those skills to separate programs with ease. and if u are really good at blender or maya and go into a company that uses a separate program, they will take the time to train you. They care about your ability not your knowledge of a specific program. My workflow right now is blender for quick concept, zbrush for sculpt, maya for asset finalization and anim, substance painter for texturing and finally unreal engine strictly for animation renders. But somedays i simply do all of it in blender cause not all projects are big and blender is the fastest (fanboys dont attack me, this is a fact. Blender is the fastest at the cost of being robust)
Its a major pain in Blender. Importing an Unreal engine skeleton and they are rotated. You need to use "Send to Unreal" or "export to Unity" plugins. Also aligning verts takes a few key strokes compared to Max planar x.y.y although you can align using the 3D Cursor. Love the 3D cursor.
@@sqwert654 well it’s pain in general for each program out there with the rotation and scale. Every program has different x,y,z axis orientation. Wish they all just agreed on one orientation and just went with it
@@bobsteven2363 using Maya atm, the game exporter works well. They all work in the end just need to play around.
So I cant use this software on either a 32 or 128bit CPU? Well that's crap, really limited my options.
3ds max interface makes much more sense
CaN we still go to 2021 animation festival if we're watching this in 2024?
nice :)
😊
I learnt both software simultaneously and I found Maya to be a better option for 3d. The interface of 3ds max just doesn't seem enticing and friendly to me.
Wow, both simultaneously! That's a unique perspective then since most people I know (myself included) started out in one and probably have a bit of a bias towards the one we started out in. Interesting that you don't like the interface of 3DS Max. For me it seems a little more mechanical...I don't know if that makes sense
@@RobynO_O I think it depends on person to person and what they're comfortable with. I just find Maya to be more user-friendly. I was able to learn both last year because of lockdown because of covid and I lost my job so I had a lot of free time.
@@AmitKumar-te6vw yes, definitely a lot of it just depends on the person. I guess that's why some people are so vocal about hating or loving a software too, because it's quite a personal thing. I'm sorry to hear that the situation in which you were able to learn them was a negative one but I hope that it has improved since then for you.
@@RobynO_O I'm trying to stay afloat but losing the job and being out of work got me hooked onto 3d world otherwise I would've stayed in that boring job that I hated anyways :-)
@@AmitKumar-te6vw Seems like you're managing to look on the bright side of it though which is a great outlook to have, and you turned it into something positive and constructive - I really admire that!
Is there camera tracking in maya?
I'm even more confused now. How does one choose between 3ds max and maya if you can only have one? I like both and I'm afraid to miss out. I only model, texture and render. Don't animate or do vfx right now. Not there yet but both are full of possibilities. I have 3 days left before I have to pick one. Help. ~ A very lost artist. I want to pick Max but will I have friends?
If you can afford both, why not use both? You don't necessarily have to pick between them it's just that a lot of people want to know which they should choose because it's pricy and it takes so much time to learn even just one software package really well. But if you want to use Max, go ahead, tons of people do
Interesting accent, wonder where its from. Oh and cool cap,lol
Thanks! I'm from South Africa 🇿🇦
@@RobynO_O Actually,I never finished the video,I'm only finishing it rn that I'm seeing your comment.
So in it, you mention Maya as having " physically based solvers " and 3ds Max having a " non-event driven system " and to me,they both sound like they could be substituted for a video game engine
And lastly,I'm pretty much a noob to this stuff so I had a bunch of question marks all over my head when you kept mentioning rigs and rigging as if its something that's common knowledge to all your viewers,lol
But when it comes down to it I realized there's only a minor difference so its mostly gonna boil down to personal choice
Amazing Love From pakistan
can i work with both like if create models in 3ds max and its animation in maya
yeah you can, you can export the models from one and use in the other
Do you know how to download a cracked version of 3ds max?
I like Maya, it's the buggy and crashes a lot of the time😖
What about Blender . please review can I learn Blender software.
I will do a Blender review at some stage. In the meantime, you can learn Blender form channels like BlenderGuru and Art in Motion Studios
tks for a very helpful video also you are very beautiful :D
For those who bought Maya or 3DS Max for thousands of dollars, they always defend how good these two softwares from Autodesk are, Even though they know that blender is better and moreover it's free :D ( not the best, but better... ) So basically, Blender is combines all the features into one FREE software, And all of these features are given updates that are very clear, detailed but easy to understand, everything is good and not just focused on a few areas of tools, and MORE COMMUNITIES than Autodesk I think... :)