hahahaha look at SRP as a cohesive platform HAHAHAHAHAHAHAHA it is such a mess. There is NO rendering engine, that requires you to know anything in order to produce a basic result. So now we know who to blame for the SRP idea :D which after 5 years it is still "close to parity" with built in what a joke. Having spent so much time and energy on improvements and optimizations for Built In would have yielded better results and you would not have alienated a large amount of the user base that jumped to Unreal :D
Good point, keelfly. Hate to be a beginner or new learner at the moment. Too many various renderers...too many LTS versions..not enough basics. Maybe Unity6 will address these issues?
This is perfect content for TechArtists. Please make more tutorial videos about custom render pass features
Great video. Please create more of this kind of talks. A lot of great examples with very good explanation
The demo is Sick!!! Great work
New URP samples are great 👍
Enigma Of Fear? OMG, I didn't expected that (game created by a big brazilian streamer I follow).
is probe adaptive placement available in URP ? I could not find it
The fog volume effect from these examples (Unity 2022.3.13f1) is broken when using XR. How can we fix it?
Woohoo!
oh nice content
hight fog is too complex to use its not usefull at al so much things to do just for fog
😂 it's so convoluted
I don't think who have time to whole video 👁️🗨
ppv2 is easier
hahahaha look at SRP as a cohesive platform HAHAHAHAHAHAHAHA it is such a mess.
There is NO rendering engine, that requires you to know anything in order to produce a basic result.
So now we know who to blame for the SRP idea :D which after 5 years it is still "close to parity" with built in what a joke.
Having spent so much time and energy on improvements and optimizations for Built In would have yielded better results and you would not have alienated a large amount of the user base that jumped to Unreal :D
You don't even have game dev content dude.
😂😂😂
Good point, keelfly. Hate to be a beginner or new learner at the moment. Too many various renderers...too many LTS versions..not enough basics.
Maybe Unity6 will address these issues?