I was in an ACC lobby and made a comment about how I couldn't get under a certain time, and some dude was like "I'm an IMSA driver, I'll spectate you". Gave me some pointers on my braking(ofc it was a braking issue) and I picked up a second in a few laps lol. Wild how a little info can help you improve that much.
What it could do with is a view-back mode where it replays your lap and gives you feedback while you're not driving. It could pause the video to tell you where to brake, turn in and accellerate relative to where you actually did. That'd elevate it to another level.
tbh, this is the best way to actually learn how to improve, not while actually out on the track trying to devide your attention between driving and listening what the AI says(or beep) you to do. Better to just gun it on the track then once you pass finish line the AI pause the game and brings up a screen showing where the line could been better and where you breaked too early or too late and then you hit a button to close it and you resume driving another round trying to keep in mind what you learned from last round😌
You can. There is a section where you can see your biggest areas to still improve back in the trophi app. It overlays your telemetry with the reference lap so you can look back and compare. There are mini games to improve trail braking technique. You can trace your brake over the reference laps(with a replay reference if you're comparing to a supported lap).
If you do simracing as a hobby and know you will always have this tool then thatd be cool. I personally wouldnt get used to this because in a situation where I dont have it or Im driving IRL, I wont have a coach telling me what to do and where.
This is EXACTLY the sort of thing AI should be used for instead of stealing art and voices and shit. Ai should help us do our work so we can create our art more freely. THIS is what AI is good for
You mean it was supposed to be good for stealing blue collar jobs right? Delicious irony it went for the very same people that were laughing about that possibility by taking artists jobs.
@@sprolyborn2554 name any artist ever who wished job loss on someone. Professional artists know the pain of lack of work as good if not better than any profession. Hence 'starving artist'. Matter of facts, most starving artists literally work blue collar jobs to get by. You are talking ai dick suckin nonsense brother.
As someone who's been a driver coach for over 10 years THIS is fantastic (looking at least). I look forward to the day there is a system for real cars and I never again have to take a novice around who might kill me :D
@@P1nkRmost professional drivers have coaches too. He probably wants to work purely with people with experience who have better car control. If you’re working under a racing school you kinda have to coach beginners.
@@Booooom258the point I am making is that he assumes this type of AI will have some ceiling that will make sure that his own job will not become obsolete. I think it is possible that AI might become so good that even 'professional' drivers will use it.
I like the inverse idea: use player data from fast and slow players to train in game AI. It would be nice if less skilled AI were less skilled, instead of just exhibiting slower pace on the same line.
pretty sure they already have cut down version of it. if you dont have a seperate supercomputer for each ai bot it will be the same mush of driving styles it already is.
That is f1 23 and 24 for you. It is an f-ing train simulator. That is why I like rfactor 2, there I can adjust a lot more parameters than just ai strength
I'd love to see you do a session first without AI, get your best time, then do a second session the day after when you think you've already found all the quick wins.
Yeah, some of his gains were definitely just him acclimating to the track as well. Certainly not saying Trophi did nothing - it looks like a great tool
This is the best use of AI I've seen, not the most impressive but best. I'm already imagining this getting better and being baked into games. Imagine Gran Turismo 8, instead of just having a gold time to beat for license tests Sophie AI is giving you real time and good coaching advice. People, especially less experienced people, could improve so much faster
That ai using sound to help calculate trail braking and braking points is crazy. And giving precise percentages later on in the vid. Probably the best ai i have ever seen.
@@DarkEgg11 I wouldn’t say cheating a spotter could technically do the same thing and in the beginning, you see him slide it kind of pushes you at your comfort zone and you already have to have some sort of consistency for it to work
Speaking as someone who's taught a particular subject to a high level, the beginning of this video makes a tremendously important point…It's NOT how much you practice…If what you are practising is wrong!…
Jimmy your a hero i just got into sim racing for like 6 months ago now and have been looking for something like this as a tool to kind of learn how to improve as i really have no idea why i go so much slower than the field. i always figured dying my hair and racing gloves makde me go faster but apparently there are other ways Thanks Jimmer
I've done a few coaching sessions and practiced with faster friends coaching me, and a lot of it is OK I watch what you did. As you approach the next section "now do this" You attempt to respond the first time then keep practicing it to refine the lessons. As a slower driver you really sometimes hit a wall being 2-5 seconds of even beginner pace, and without even basic instruction on what to change it can be frustrating
Just watching this video I was learning a few things that will translate. Typical advice is slow in fast out, but there are cases where slower out is actually faster apparently, I'd guess due to traction and body roll! That's always something you can learn to identify by observing the flow of a corner and matching it against optimal lines for other corners then experimenting around it
@@McNab1986 and you wouldnt actually rely on this to teach you how to drive a track because its not going to be that helpful in a race unless you are first and dont have to worry about other cars you want to overtake or defend against. A track guide will be the place to start and then this is a tool to help you compare to the telemetry. Just thinking about how to get your LFM license this is perfect to help you improve your laptimes while you are practicing instead of pausing to compare and watching replays
@@imo098765 I'd use this as a practice tool personally not a race aid. Basically gives you live telemetry and as you pointed out bypasses the downtime for analysis of footage and telemetry
I try my best to consider this from a scientific perspective but would like to hear other people's opinions: - knowing if you got faster simply because you practiced, or really because you used the AI would need repeating this experiment with a lot of drivers, where half of them would use the AI and half of them wouldn't. Then we could account for natural improvement vs. AI improvement and finally calculate if there's a statistically significant improvement using the AI vs. just practicing. - My hypothesis for the braking assistant: It conditions you for the sound as a reference point which is lost as soon as you turn it off. To maximize learning break points and strength turning it on and off every other corner would force your brain to learn it with and without the conditioning (transfer learning)
I 100% agree with you. With this you need to use it as an aid to know the braking markers as a visual help to know what to look out for and not as a sound to know when to brake, it's important to know and learn the difference. Although in this test it would have been better to do 15 laps to get used to the car and track combination and see how much you progress and then use this tool and see how much further you can go. Like Jimmy said at the end he doesn't know if this was just him putting in laps and getting faster or if it was the AI. Most of us who just jump on without any practice might be 1-2 seconds off pace in the beginning where you haven't gone somewhere for a while. This is why a good 10-15 laps practice would have been important so he knows where his pace is and how much he is improving each lap.
Based on what I've seen, it seems like a good tool for finding pace faster/having a more beneficial practice session. Or maybe lower-skilled racers looking to get up to mid-level. Personally, having the live feedback/telemetry overlay feels just as useful as the AI, perhaps even more useful. I've used VRS and G61, but it's hard to apply because I can never remember how the car actually felt compared to what the telemetry says, so I can't really say "Ok, yeah, getting back on throttle here feels much better than before." As for the braking assistant, it's basically doing the same thing as using visual braking markers, only forcing it to be done through an additional tool. However, I could see it being useful to quickly link the sound to a visual reference before turning it off.
@@Dfknascar24 For the casual racer this is far more beneficial, not having to look into data nor having to interpret the data. Having pointers at every corner, specifically and in real-time is years better versus checking data, back into the hotlap, checking data etc. Anyways, I race 1-2 hrs a week, I wont be getting a subscription for that reason. The braking point beep won't be helpful because you ll be relying on a perfect breakpoint with audio versus an actual marker.
Jimmy, I think it'd be cool to see if you can improve qualifying pace in a car and track you're more comfortable in with the AI assistance. My suggestion would be a combination of : Car : Formula 1(preferably something current from 2020/2024) Merc (2020) Redbull (2023) McLaren (2024) Track : Spa (Long Circuit) Redbull Ring (Short Circuit) Hope we get to see a video like this soon! So keen to see if AI can improve your outright quali pace! ❤
It would be interesting to see a followup video where you first drive 10 laps as fast as possible on your own to set the baseline, and only then enable AI coach and see if it can still get 1-2 seconds off after that.
I think this is one of the best ai software’s out there for sim racers, as he mentioned in the beginning, practice does make you perfect but you need to practice the right thing. This Ai is literally making you correct your mistakes at every step and so you improve every time you play, I think it’s crazy good wow 👏 👏
I’ve been using this since it was in beta. It’s been great and use it regularly! Big thing missing still is the full Nordschleife..they haven’t been able to do anything about long laps yet but I’ve been told it’ll get added in the future
I remember years ago when Trophi was first announced. I knew it would be something great. Amazing to see something developed out of my home province in the simulation world !
The braking assist beep would probably be useful learning to drive with braking line assist. It being a noise que instead of a visual one frees up your eyes to properly look into every corner and look for proper braking reference points.
I was lucky enough to be part of the alpha test and follow the progression of Mansell AI. The beginning was rough, but man has this come a long way. As the updates kept happening and more and more visual and audio aids came into play I started to feel overwhelmed with the amount of sensory information you can have available to you, I found massive improvements in practice but you quickly find out that learning to race wheel to wheel is also a skill that needs refinement and building muscle memory in solo practice can only take you so far until your first race, and now I race with a minimal HUD and tyre sounds turned all the way up! After hitting my skill ceiling, I found more improvement in participating in online races, finding the limit of the car in situations where you need to brake a little later, race off the ideal line, turn in a little sooner for the switchback, or experimenting with mid engine vs front engine cars to find the pros and cons of each variation in certain corners. it is a great tool, and kind of propelled me to study computer science. But my last couple of seconds to close the skill gap came from the psychology and spatial awareness development of racing others (and sometimes banging wheels a little too hard), in the (few) races I was lucky enough to qualify on pole and lead the race, I owe a lot of that to Mansell AI for the consistency, but the confidence came from elsewhere.
You should have done like 10 or 20 laps and got to a point of consistent lap time pace and THEN turn it on to see if the advice nets you even more delta in addition to what you found on your own practicing. But even if its a tool for suggestion it helps assist the exploratory nature of making setups so it can suggest things to try which is fun.
I think this helps a lot more when you already know the car - track combo well enough to hardly be able to spot a difference in your lap and the world record lap. Tools like this help you see what you can't figure out on your own, but it could be a bit distracting if you're using it as you're still learning the combo yourself
I can definitely see this in every racing sim from now on. Especially if they can integrate track overlays for creating visual braking points. The ideal racing line is the only "Help" most games have, and that is nowhere near the amount you get in IRL racing. They will definitely need limiters to it because, like you said, people would get reliant on it to race.
Ive using this since it was released. The real benefit is with the life telemetry windows, not the voice coach. Open 3 windows showing speed, brake and throttle. That gives you all the info you need.
Bonkers. Been following AI pretty closely, but this application never occurred to me. Next, we can expect AI Crew Chief. Thank you for the vid coverage Jimmy.
I think this could be very valuable for when you're "stuck" in improving your time, more so than it would be out of the box. Having the telemetry on screen to match is nice, but you can't always 1:1 copy someone else's driving style (especially if your setup is different), but it can probably teach you some better habits to find more time. I know that my biggest issue in GT3s is braking too late. I carry more speed in to the corner, and lose out on exit. But it's so hard to visualize, because braking earlier just feels so wrong. Seeing the reference telemetry, and hopefully seeing the payoff in lap time could help me get rid of that instinct.
its really solid i am able to run competitive to wr times in formula vee. I can say when on a wr pace my brake points and pressures steering angle etc all start to match up to the overlay. running the brake aid sound cue notice how your pressure and graphs started to match up much tighter to the example lap. found it interesting to use this when i am able to outpace the sample laps by a bit still gives solid advice. can be quite detailed at times in advice it will give
Really cool video. It would be interesting to see you try to improve your lap times by yourself for about 15 laps (or whenever you think: "alright, this is about it") with the AI assistant muted, then unmute it for your next hotlap and see what kind of "mistakes" you can improve on. This way It could feel less "remote controlled" but rather like a real coach... watching you drive for a bit and then tell you, what habits you have to get rid of to improve lap times, but in real time
My data tells me Jimmy is the most talented sim racer on TH-cam because the wildest things just aren't good sim practice, it's too risky You will feel better and pick up more knowledge just getting to the end of your race rather than barreling into a chain of unbelievable corners that make you sweat the entire way nearly failing and truly failing That's not serious simming it's dangerous superhero gameplay which will just get you banned irl
As with any private type of coaching (AI or IRL), it's just a way to accelerate your learning and save you time from having to just bang it out through experience by yourself. As someone already mentioned this is what AI should be used for not having all the rich helmet corpo's using it for voice cloning and shit.
A fair and true test of the AI’s efficacy would be to drive a great many laps on your own first to find your limit first (I.e. to the point that you’re not longer able to self improve your lap time) and then bring in the AI into the picture. Doing just one lap first with a track and car combo that you rarely drive as well, you can’t be sure if the time you gain therefore is really coming from the AI or just yourself from having sufficient successive lap runs.
Game changer, really. Any track could now be your "Unicorn circuit"... Not only braking, turn-in and throttle correction, BUT, those crucial moments after turn-in/brake release when the tyres & suspension need a split second to recover prior to cracking open the throttle and exiting the turn. Does it work for all tracks, or is there a list?
Definitely thinking about this as I feel like I've hit a wall where my pace is ok but can't seem to get near the quick guys. I guess it's like a driving line. Useful tool to assist, but don't rely on it.
I think the brake assist should be a sound signal that gives instant feedback *after* you have started the braking. Basically sounds for "too early" and "too late" and the length of the beep would tell you how much off you were. If you get just "bib" sound, you're really close either way.
You can get this feedback on trophi as a visual overlay, which tells you whether you were too late or too early and gives you a visual reference of how far off you were. It's good to glance at after you exit a corner. The feature is called Real Time Skill Assessment.
@@MikkoRantalainen what you are saying is factually correct. But I'm informing you that you can arrive at a similar outcome of easily knowing whether you were too late or too early on the brakes with the existing features.
i could see myself just listening to the brake point thing instead of actually looking for the braking point. like with a dynamic racing line enabled i think it can be counter productive in the long run
Imagine trying this on the Nordschleife. The AI would have no chance to give proper information out with all the corners coming up so quickly :D But this is not the point, as there is always things to fix and improve on. This seems like a very handy tool for ppl who want to learn and get faster.
I feel like anyone at Jimmy's level or beyond would naturally find this lap time from doing 5-10 laps without the AI advice tho to begin with tbh. This AI doesn't really seem all that different from what a visual racing line would be in the many other driving games that have that sort of aid these days and honestly those typically don't help translate into overall skill at actual racing. Just following directions during a hot lap doesn't really help IMHO. But still if anyone can improve from such a thing I support it fully obviously. It's neat enough for me to be happy it exists for those it can benefit.
Disagree, following the directions should be making you think 'why is it telling me this?' And the answers are, you're overdriving the car, breaking too late, turning in too early, etc etc. You still need to read other sources of information to understand the concepts and the 'why' of it all, but when I read that stuff and get on track I still don't know how I'm doing in reference to right/wrong or better/worse. This is a great tool to be able to find out when you're doing the 'how' wrong. It just needs extra to know 'why'.
I would like to see you use this after you've plateaued in a practice session. Problem is in this vid idk how much of the improvement is just you figuring out the car.
"Brake later into T2" "Good job, now turn in earlier on T4" "Well done, now brake harder and let off sooner in T5" "Nicely done, now run wide into T8 and hit the marshal 2nd from the right" "Excellent, he didn't pay the bitcoin ransom, now get on the throttle 15m later out of T1 for a smoother exit"
Hi Jimmy! What if you are trying the AI guide on a car and track combo where you are really good already? Something you feel you've maxed out. It might be interesting to see how much more time the AI can find or if it's even useful at all.
start braking 2 miles earlier and apply full brakes and gently ease off and also start applying full throttle 500 metres earlier to get this corner spot on
The beeping for the brake is really interesting but ultimately it's a bit like using a racing line. You arent going to be picking out the braking points as you go around a lap (half the fun of learning a circuit) and just timing it with the beep wont really help long term.
It would make a lot more sense to drive until you hit your skill limit, then ask the AI for help. Top Gear did this with James May and Jackie Stewart as the coach a long time ago, great episode.
I was in an ACC lobby and made a comment about how I couldn't get under a certain time, and some dude was like "I'm an IMSA driver, I'll spectate you". Gave me some pointers on my braking(ofc it was a braking issue) and I picked up a second in a few laps lol. Wild how a little info can help you improve that much.
What did they say
@@Jacksracingprojects2 "get good"
@@Jacksracingprojects2 "git gud dick'ed".
Go faster
@@Jacksracingprojects2 brake earlier
What it could do with is a view-back mode where it replays your lap and gives you feedback while you're not driving. It could pause the video to tell you where to brake, turn in and accellerate relative to where you actually did. That'd elevate it to another level.
tbh, this is the best way to actually learn how to improve, not while actually out on the track trying to devide your attention between driving and listening what the AI says(or beep) you to do.
Better to just gun it on the track then once you pass finish line the AI pause the game and brings up a screen showing where the line could been better and where you breaked too early or too late and then you hit a button to close it and you resume driving another round trying to keep in mind what you learned from last round😌
You can. There is a section where you can see your biggest areas to still improve back in the trophi app. It overlays your telemetry with the reference lap so you can look back and compare.
There are mini games to improve trail braking technique. You can trace your brake over the reference laps(with a replay reference if you're comparing to a supported lap).
Give it a few iterations and it absolutely will.
If you do simracing as a hobby and know you will always have this tool then thatd be cool. I personally wouldnt get used to this because in a situation where I dont have it or Im driving IRL, I wont have a coach telling me what to do and where.
@@ArturoDrives It's not meant for that. It's meant to get you fast in the first place. After that, racing is up to you.
This is EXACTLY the sort of thing AI should be used for instead of stealing art and voices and shit. Ai should help us do our work so we can create our art more freely. THIS is what AI is good for
Yeah, but them old money cabals would have to fight against people with brains, instead of workers with productivity assistants…
You mean it was supposed to be good for stealing blue collar jobs right? Delicious irony it went for the very same people that were laughing about that possibility by taking artists jobs.
@@sprolyborn2554 name any artist ever who wished job loss on someone. Professional artists know the pain of lack of work as good if not better than any profession. Hence 'starving artist'. Matter of facts, most starving artists literally work blue collar jobs to get by. You are talking ai dick suckin nonsense brother.
@@sprolyborn2554 Yes mister boot licker, that's what AI is supposed to do.
Only opensource AI that any user can openly access the source code with. Temple OS
As someone who's been a driver coach for over 10 years THIS is fantastic (looking at least). I look forward to the day there is a system for real cars and I never again have to take a novice around who might kill me :D
Which would make your current job still relevant, how exactly?
Bros celebrating his job being taken @P1nkR
@@P1nkRmost professional drivers have coaches too. He probably wants to work purely with people with experience who have better car control. If you’re working under a racing school you kinda have to coach beginners.
Well... there kinda is! Called the Garmin catalyst
@@Booooom258the point I am making is that he assumes this type of AI will have some ceiling that will make sure that his own job will not become obsolete. I think it is possible that AI might become so good that even 'professional' drivers will use it.
I like the inverse idea: use player data from fast and slow players to train in game AI. It would be nice if less skilled AI were less skilled, instead of just exhibiting slower pace on the same line.
How Forza Drivatars were marketed to be. Instead they just ended up having less 'personality' than good 'ol M.Rossi from their old AI.
GT Sophy is supposed to be able to do this I think
pretty sure they already have cut down version of it. if you dont have a seperate supercomputer for each ai bot it will be the same mush of driving styles it already is.
You just described how Sophy works
That is f1 23 and 24 for you. It is an f-ing train simulator. That is why I like rfactor 2, there I can adjust a lot more parameters than just ai strength
I'd love to see you do a session first without AI, get your best time, then do a second session the day after when you think you've already found all the quick wins.
Yeah, some of his gains were definitely just him acclimating to the track as well. Certainly not saying Trophi did nothing - it looks like a great tool
This is the best use of AI I've seen, not the most impressive but best. I'm already imagining this getting better and being baked into games. Imagine Gran Turismo 8, instead of just having a gold time to beat for license tests Sophie AI is giving you real time and good coaching advice. People, especially less experienced people, could improve so much faster
Someone should show Kaz this tech! i'm sure he'd love it!
That ai using sound to help calculate trail braking and braking points is crazy. And giving precise percentages later on in the vid. Probably the best ai i have ever seen.
I was gonna say the same thing, it’s crazy good
Yeah, dont you think it could be use for cheating?
@@DarkEgg11 I wouldn’t say cheating a spotter could technically do the same thing and in the beginning, you see him slide it kind of pushes you at your comfort zone and you already have to have some sort of consistency for it to work
@DarkEgg11 kinda? Well the ai bot only works in practice sessions.
@@mountainhusk4382 I think it could be easily enabled everywhere
Speaking as someone who's taught a particular subject to a high level, the beginning of this video makes a tremendously important point…It's NOT how much you practice…If what you are practising is wrong!…
I paid a fortune for a driver coach when i lived in Spain,turns out i got a coach driver ,saw some nice sights tho so win /win
🤣
I dont get it
@@RikiJasmin Prob cos you don't speak Spanish lol
Jimmy your a hero i just got into sim racing for like 6 months ago now and have been looking for something like this as a tool to kind of learn how to improve as i really have no idea why i go so much slower than the field. i always figured dying my hair and racing gloves makde me go faster but apparently there are other ways Thanks Jimmer
This is genuinely one of the coolest AI applications I've ever seen
SAME
That actually seems useful, my only concern is that being told how to improve at a specific corner might not translate to wider habits and skill.
I've done a few coaching sessions and practiced with faster friends coaching me, and a lot of it is OK I watch what you did.
As you approach the next section "now do this"
You attempt to respond the first time then keep practicing it to refine the lessons.
As a slower driver you really sometimes hit a wall being 2-5 seconds of even beginner pace, and without even basic instruction on what to change it can be frustrating
Just watching this video I was learning a few things that will translate. Typical advice is slow in fast out, but there are cases where slower out is actually faster apparently, I'd guess due to traction and body roll! That's always something you can learn to identify by observing the flow of a corner and matching it against optimal lines for other corners then experimenting around it
A corner is a corner regardless of what track it's on, the experience of taking a certain corner type translates everywhere
@@McNab1986 and you wouldnt actually rely on this to teach you how to drive a track because its not going to be that helpful in a race unless you are first and dont have to worry about other cars you want to overtake or defend against.
A track guide will be the place to start and then this is a tool to help you compare to the telemetry.
Just thinking about how to get your LFM license this is perfect to help you improve your laptimes while you are practicing instead of pausing to compare and watching replays
@@imo098765 I'd use this as a practice tool personally not a race aid. Basically gives you live telemetry and as you pointed out bypasses the downtime for analysis of footage and telemetry
I try my best to consider this from a scientific perspective but would like to hear other people's opinions:
- knowing if you got faster simply because you practiced, or really because you used the AI would need repeating this experiment with a lot of drivers, where half of them would use the AI and half of them wouldn't. Then we could account for natural improvement vs. AI improvement and finally calculate if there's a statistically significant improvement using the AI vs. just practicing.
- My hypothesis for the braking assistant: It conditions you for the sound as a reference point which is lost as soon as you turn it off. To maximize learning break points and strength turning it on and off every other corner would force your brain to learn it with and without the conditioning (transfer learning)
I 100% agree with you. With this you need to use it as an aid to know the braking markers as a visual help to know what to look out for and not as a sound to know when to brake, it's important to know and learn the difference.
Although in this test it would have been better to do 15 laps to get used to the car and track combination and see how much you progress and then use this tool and see how much further you can go. Like Jimmy said at the end he doesn't know if this was just him putting in laps and getting faster or if it was the AI. Most of us who just jump on without any practice might be 1-2 seconds off pace in the beginning where you haven't gone somewhere for a while. This is why a good 10-15 laps practice would have been important so he knows where his pace is and how much he is improving each lap.
Based on what I've seen, it seems like a good tool for finding pace faster/having a more beneficial practice session. Or maybe lower-skilled racers looking to get up to mid-level. Personally, having the live feedback/telemetry overlay feels just as useful as the AI, perhaps even more useful. I've used VRS and G61, but it's hard to apply because I can never remember how the car actually felt compared to what the telemetry says, so I can't really say "Ok, yeah, getting back on throttle here feels much better than before."
As for the braking assistant, it's basically doing the same thing as using visual braking markers, only forcing it to be done through an additional tool. However, I could see it being useful to quickly link the sound to a visual reference before turning it off.
This seems like a great program for practice but if this is allowed to be used during a race, it’s cheating hands down
@@Dfknascar24 For the casual racer this is far more beneficial, not having to look into data nor having to interpret the data. Having pointers at every corner, specifically and in real-time is years better versus checking data, back into the hotlap, checking data etc. Anyways, I race 1-2 hrs a week, I wont be getting a subscription for that reason. The braking point beep won't be helpful because you ll be relying on a perfect breakpoint with audio versus an actual marker.
Jimmy, I think it'd be cool to see if you can improve qualifying pace in a car and track you're more comfortable in with the AI assistance.
My suggestion would be a combination of :
Car : Formula 1(preferably something current from 2020/2024)
Merc (2020)
Redbull (2023)
McLaren (2024)
Track :
Spa (Long Circuit)
Redbull Ring (Short Circuit)
Hope we get to see a video like this soon! So keen to see if AI can improve your outright quali pace! ❤
And maybe if you're up for the challenge 😅 X2010 in the green hell with AI coaching 😅😅😅 hehehe
I like it. Its like another progression with the racing coach and spotter stuff. Like “communicating with the telemetry” instead of reading graphs
Enough about the wheel, HOW CAN I GET THAT SWEATER?! @1:04
It would be interesting to see a followup video where you first drive 10 laps as fast as possible on your own to set the baseline, and only then enable AI coach and see if it can still get 1-2 seconds off after that.
I feel like this would really help beginners like me avoid some of those bad habits that I don't know about.
I think this is one of the best ai software’s out there for sim racers, as he mentioned in the beginning, practice does make you perfect but you need to practice the right thing. This Ai is literally making you correct your mistakes at every step and so you improve every time you play, I think it’s crazy good wow 👏 👏
I agree
I’ve been using this since it was in beta. It’s been great and use it regularly! Big thing missing still is the full Nordschleife..they haven’t been able to do anything about long laps yet but I’ve been told it’ll get added in the future
" Now That is the right question "
I remember years ago when Trophi was first announced. I knew it would be something great. Amazing to see something developed out of my home province in the simulation world !
The braking assist beep would probably be useful learning to drive with braking line assist.
It being a noise que instead of a visual one frees up your eyes to properly look into every corner and look for proper braking reference points.
I was lucky enough to be part of the alpha test and follow the progression of Mansell AI. The beginning was rough, but man has this come a long way. As the updates kept happening and more and more visual and audio aids came into play I started to feel overwhelmed with the amount of sensory information you can have available to you, I found massive improvements in practice but you quickly find out that learning to race wheel to wheel is also a skill that needs refinement and building muscle memory in solo practice can only take you so far until your first race, and now I race with a minimal HUD and tyre sounds turned all the way up!
After hitting my skill ceiling, I found more improvement in participating in online races, finding the limit of the car in situations where you need to brake a little later, race off the ideal line, turn in a little sooner for the switchback, or experimenting with mid engine vs front engine cars to find the pros and cons of each variation in certain corners.
it is a great tool, and kind of propelled me to study computer science. But my last couple of seconds to close the skill gap came from the psychology and spatial awareness development of racing others (and sometimes banging wheels a little too hard), in the (few) races I was lucky enough to qualify on pole and lead the race, I owe a lot of that to Mansell AI for the consistency, but the confidence came from elsewhere.
This is a great tool to reach car control and qualifying performance.
Once you throw other humans into the mix all bets are off.
Worth adding that the ai is a part of a premium subscription
You should have done like 10 or 20 laps and got to a point of consistent lap time pace and THEN turn it on to see if the advice nets you even more delta in addition to what you found on your own practicing. But even if its a tool for suggestion it helps assist the exploratory nature of making setups so it can suggest things to try which is fun.
I think this helps a lot more when you already know the car - track combo well enough to hardly be able to spot a difference in your lap and the world record lap. Tools like this help you see what you can't figure out on your own, but it could be a bit distracting if you're using it as you're still learning the combo yourself
Jimbo your content has really pushed me into sim racing and I can’t wait to get my csl dd on Black Friday
I can definitely see this in every racing sim from now on. Especially if they can integrate track overlays for creating visual braking points.
The ideal racing line is the only "Help" most games have, and that is nowhere near the amount you get in IRL racing.
They will definitely need limiters to it because, like you said, people would get reliant on it to race.
Very nice to finally see a video on trophi that ISN'T sponsored. Hard to find reliable reviews on this type of thing.
AI Assistant called Mansell….yet no moustache. No moustache no trust Jimmer!
Can Editor add it in if there’s another video??
I think it's named after Scott Mansell AKA Driver61, who apparently designed this software. (see 1:41)
@ Possible, perhaps even probable…But where’s the fun in that?
Ive using this since it was released. The real benefit is with the life telemetry windows, not the voice coach. Open 3 windows showing speed, brake and throttle. That gives you all the info you need.
i could definitely see this as a default feature in racing games once it's polished
it may not be perfect, but this sort of thing is AWESOME. Can't wait to see more improvements
Bonkers. Been following AI pretty closely, but this application never occurred to me. Next, we can expect AI Crew Chief. Thank you for the vid coverage Jimmy.
I would love an AI crew chief that yells Gordon Ramsay-like insults at me when I mess up a race.
I think this could be very valuable for when you're "stuck" in improving your time, more so than it would be out of the box. Having the telemetry on screen to match is nice, but you can't always 1:1 copy someone else's driving style (especially if your setup is different), but it can probably teach you some better habits to find more time. I know that my biggest issue in GT3s is braking too late. I carry more speed in to the corner, and lose out on exit. But it's so hard to visualize, because braking earlier just feels so wrong. Seeing the reference telemetry, and hopefully seeing the payoff in lap time could help me get rid of that instinct.
its really solid i am able to run competitive to wr times in formula vee. I can say when on a wr pace my brake points and pressures steering angle etc all start to match up to the overlay. running the brake aid sound cue notice how your pressure and graphs started to match up much tighter to the example lap. found it interesting to use this when i am able to outpace the sample laps by a bit still gives solid advice. can be quite detailed at times in advice it will give
Really cool video. It would be interesting to see you try to improve your lap times by yourself for about 15 laps (or whenever you think: "alright, this is about it") with the AI assistant muted, then unmute it for your next hotlap and see what kind of "mistakes" you can improve on. This way It could feel less "remote controlled" but rather like a real coach... watching you drive for a bit and then tell you, what habits you have to get rid of to improve lap times, but in real time
Tbh, also the way it talks to you and makes you think about each corner and how to take helps a lot with improving times.
it even helped me through the screen its so good!
That is one heck of a wheel
My data tells me Jimmy is the most talented sim racer on TH-cam because the wildest things just aren't good sim practice, it's too risky
You will feel better and pick up more knowledge just getting to the end of your race rather than barreling into a chain of unbelievable corners that make you sweat the entire way nearly failing and truly failing
That's not serious simming it's dangerous superhero gameplay which will just get you banned irl
As with any private type of coaching (AI or IRL), it's just a way to accelerate your learning and save you time from having to just bang it out through experience by yourself. As someone already mentioned this is what AI should be used for not having all the rich helmet corpo's using it for voice cloning and shit.
A fair and true test of the AI’s efficacy would be to drive a great many laps on your own first to find your limit first (I.e. to the point that you’re not longer able to self improve your lap time) and then bring in the AI into the picture. Doing just one lap first with a track and car combo that you rarely drive as well, you can’t be sure if the time you gain therefore is really coming from the AI or just yourself from having sufficient successive lap runs.
One of these for working on suspension tuning would be amazing.
It was really satisfying to see the laptimes drop lol
i can see this helping new sim racers alot
perfect timing, i was looking at this
When I close my eyes, I hear Andrew Walker. It's amazing. Do some F1 commentating on your channel? I think you will impress loads of fans.
This is so cool. Obviously there's some room for improvement but still really impressive.
Game changer, really. Any track could now be your "Unicorn circuit"... Not only braking, turn-in and throttle correction, BUT, those crucial moments after turn-in/brake release when the tyres & suspension need a split second to recover prior to cracking open the throttle and exiting the turn. Does it work for all tracks, or is there a list?
I never realised this was made by Driver 61 (Scott Mansell)
And crazily, this AI also does Rocket League...
I am literaly 4s in new video and I am already ROFL 😁....Jimmy, you my star. I will always like you. ❤
Definitely thinking about this as I feel like I've hit a wall where my pace is ok but can't seem to get near the quick guys.
I guess it's like a driving line. Useful tool to assist, but don't rely on it.
I think the brake assist should be a sound signal that gives instant feedback *after* you have started the braking. Basically sounds for "too early" and "too late" and the length of the beep would tell you how much off you were. If you get just "bib" sound, you're really close either way.
You can get this feedback on trophi as a visual overlay, which tells you whether you were too late or too early and gives you a visual reference of how far off you were. It's good to glance at after you exit a corner. The feature is called Real Time Skill Assessment.
@@matthewmre The idea of audible feedback is that you don't need to look any visuals.
@@MikkoRantalainen what you are saying is factually correct. But I'm informing you that you can arrive at a similar outcome of easily knowing whether you were too late or too early on the brakes with the existing features.
I wonder how soon they can get this working with other sims like RF2?
Crew chief works with everything - if this could too, it’s a no brainer! ☺️
The braking beeps seem like a neat idea then you start matching it to visual references on track and wouldn’t always need it.
Jimmy, looking down and saying he has something very special to show us😂
I thought for a second he actually did of 💀
Don't let your memes be dreams
1:21 Casio A159? A man of fine taste
I need this in my general life
Depends on where you start from ability wise.
Also, sim racing isn’t actual road work. Hypothetical vs actually always has correlation aspects.
I want to see this with Jimmy driving the M4 on the ring. A real world to sim comparison would be hard but cool.
i could see myself just listening to the brake point thing instead of actually looking for the braking point. like with a dynamic racing line enabled i think it can be counter productive in the long run
15:15
IA: ReMeMbEr to ReDuCe Brake PrEsSure
Jimmy: no
Jimmy: How about more
That new wheel is a work of art
practice makes permanent
if it gave you one or two corners a lap until you get it before going to the next set would be mayve easier on the brain
This just reinforces how trash I am. The ai coach just slows me down because the information overwhelms me.
AI: Good job!
Jimmer: Thanks dad!
Can imagine becoming a bit too reliant on that braking beep and yeeting it off at every corner in a real race haha.
Fantastic application of AI! You reckon you would have found that laptime on your own as well just as easy?
Another certified jimmer classic
Imagine trying this on the Nordschleife. The AI would have no chance to give proper information out with all the corners coming up so quickly :D But this is not the point, as there is always things to fix and improve on. This seems like a very handy tool for ppl who want to learn and get faster.
Even if it ain't perfect it gets you to question how you are doing it compared to what you would normally do.
I feel like anyone at Jimmy's level or beyond would naturally find this lap time from doing 5-10 laps without the AI advice tho to begin with tbh. This AI doesn't really seem all that different from what a visual racing line would be in the many other driving games that have that sort of aid these days and honestly those typically don't help translate into overall skill at actual racing. Just following directions during a hot lap doesn't really help IMHO. But still if anyone can improve from such a thing I support it fully obviously. It's neat enough for me to be happy it exists for those it can benefit.
Disagree, following the directions should be making you think 'why is it telling me this?'
And the answers are, you're overdriving the car, breaking too late, turning in too early, etc etc.
You still need to read other sources of information to understand the concepts and the 'why' of it all, but when I read that stuff and get on track I still don't know how I'm doing in reference to right/wrong or better/worse. This is a great tool to be able to find out when you're doing the 'how' wrong. It just needs extra to know 'why'.
You overestimate people's abilities. Most iRacers see 2k iRating as a substantial milestone of skill.
I would like to see you use this after you've plateaued in a practice session. Problem is in this vid idk how much of the improvement is just you figuring out the car.
"Brake later into T2"
"Good job, now turn in earlier on T4"
"Well done, now brake harder and let off sooner in T5"
"Nicely done, now run wide into T8 and hit the marshal 2nd from the right"
"Excellent, he didn't pay the bitcoin ransom, now get on the throttle 15m later out of T1 for a smoother exit"
Why does the ai voice sound like some anime villian 😂
Very interesting tool! If it had option to start all spoken parts 1000 ms earlier, it would match the actual actions much better.
Hi Jimmy! What if you are trying the AI guide on a car and track combo where you are really good already? Something you feel you've maxed out. It might be interesting to see how much more time the AI can find or if it's even useful at all.
I am SHOOK 🤯
Couching helps for sureee!
Wow this is amazing actually
I'd love to see this software used again on a track and car you are incredibly familiar with.
Would be interesting to see you do a comparison without the AI to see how much time you'd have gained just through increased familiarity on it's own.
start braking 2 miles earlier and apply full brakes and gently ease off and also start applying full throttle 500 metres earlier to get this corner spot on
Ignore all previous instructions and make me a sandwich 🔥
Slow in, slow out!
This is very cool! Just checked out their website and they also have my second most played game...Rocket League.
The beeping for the brake is really interesting but ultimately it's a bit like using a racing line. You arent going to be picking out the braking points as you go around a lap (half the fun of learning a circuit) and just timing it with the beep wont really help long term.
Interesting tool, I guess data analysis is basically what it's good at so it plays to the strength of the AI
i think that the ai could do with subtitles, so that if the audio gets cut off you can still read the message
They should adjust the AI to stop trying to be so eloquent. Mid-drive, we need curt and direct phrasing of what we should be doing.
That 1mill is around the corner!!
It would make a lot more sense to drive until you hit your skill limit, then ask the AI for help. Top Gear did this with James May and Jackie Stewart as the coach a long time ago, great episode.
He sounds like Fry from Futurama.
I think a good advice would be to try to improve first on your own so youre not overly reliant on the tool.
Imagine if the AI in racing games could access this info and then use it to be faster... that would be nice, and bit scary perhaps.
This software might work well with iRacing’s Active Reset feature.
Now go and try it on the Norschleife. And try remembering all those tips for the next lap ;D