Spline Based Audio For Unique Shapes | How To Add SFX To A River - Unreal Engine Tutorial

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  • เผยแพร่เมื่อ 25 ส.ค. 2024

ความคิดเห็น • 28

  • @grisha15232
    @grisha15232 5 หลายเดือนก่อน +4

    who is disliking this video? I just dont understand.. i spend 2 days with other tutorials.. without succsess and here all is simple and done within 10 minutes. You're a lifesaver! THANK YOU SO MUCH!

  • @MartKart8
    @MartKart8 2 ปีที่แล้ว +9

    Matt continued to make this video when the fire alarm went off, he's living it like a rebel.

  • @fleurbird
    @fleurbird 2 ปีที่แล้ว +11

    I didn't know this was even possible

    • @MattAspland
      @MattAspland  2 ปีที่แล้ว +4

      Yeah it opens up a lot of doors!

  • @itsAJ819
    @itsAJ819 ปีที่แล้ว

    I stumbled upon your videos a few weeks ago. This is by far my favorite channel for UE

  • @wolfiedgr8t
    @wolfiedgr8t 2 ปีที่แล้ว +1

    Really cool Matt, thanks👍

  • @DavorManojlovic
    @DavorManojlovic 10 หลายเดือนก่อน

    Awesome, thank you!

  • @nand3kudasai
    @nand3kudasai 6 หลายเดือนก่อน

    cool. btw, you can use tick instead of delay so that you can use a function instead of an event. and activate/deactivate the object (which helps to optimize), as well as set tick interval, and tickable when paused, as well as choose the tick group.

  • @dagingerbreadman4179
    @dagingerbreadman4179 2 ปีที่แล้ว

    Awesome video man, exactly what I needed!

  • @FrostedWaffle
    @FrostedWaffle 2 ปีที่แล้ว

    Thank you very much, I was in dire need of a tutorial like this

  • @tech-ii5sh
    @tech-ii5sh 2 ปีที่แล้ว +3

    Great video here. I do have an issue though. Any suggestions on getting the audio to follow the river splines rather than the full map set on either Local or World?

  • @darkflamestudios
    @darkflamestudios 2 ปีที่แล้ว +1

    This was very helpful,

  • @Medicbobs
    @Medicbobs 2 ปีที่แล้ว

    Awesome video man. Learning a lot.

  • @anvinhn276
    @anvinhn276 2 ปีที่แล้ว

    Gosh that is usefull !! Thanks

  • @Skyleneee
    @Skyleneee 2 ปีที่แล้ว +2

    Hi! Loving the video!
    Only one issue that I have - after enabling "override attenuation" on the audio, it doesnt want to play. Any idea what might cause this? I can hear the audio without it enabled, but then it of course plays no matter where the character is.
    Thank you in advance!

  • @robfr5740
    @robfr5740 2 ปีที่แล้ว +2

    Hi everyone !
    Do you know if there's a way to "smooth" the coordinates values applied on our Audio component ? The thing is, for example, if the river was a perfect circle we were inside of, the sound panning/attenuation would be very bumpy, if you know what i mean !
    Would there be a node for such things ?

    • @MVPower
      @MVPower 2 ปีที่แล้ว +1

      then just spawn an Audio component in the middle with a larger hearing radios

  • @GBTC2011
    @GBTC2011 2 ปีที่แล้ว +1

    After leaving the attenuation area, the sound does not come back on when re-entering it. The "Delay-Move Audio" doesn't work.

  • @Elaiden
    @Elaiden 2 ปีที่แล้ว

    Nice!

  • @deltaark1637
    @deltaark1637 10 หลายเดือนก่อน

    I'm assuming this works in 3D if you move the spline up and down

  • @abegames4880
    @abegames4880 2 ปีที่แล้ว

    yeah Thanks for this tuto :D

  • @DarkRodFR
    @DarkRodFR 2 ปีที่แล้ว

    Thanks

  • @vxcona
    @vxcona ปีที่แล้ว

    Instead of calling the event twice, you can use "SetTimerByFunctionName" node.

  • @yummyshorts7613
    @yummyshorts7613 2 ปีที่แล้ว

    Cool vid, you should make a game series.

  • @bam7101
    @bam7101 2 ปีที่แล้ว

    'filename.uproject does not look like uproject file but no targets have been found!' mean? This show in 4.27.2 I cannot pakging game to android
    Please help me

  • @tigasm6544
    @tigasm6544 2 ปีที่แล้ว +1

    first

  • @PhatNguyen-cu2bx
    @PhatNguyen-cu2bx 2 ปีที่แล้ว

    Please matt. You can make a batman combat and grappling hook. Please 😢🥲🥲.