who is disliking this video? I just dont understand.. i spend 2 days with other tutorials.. without succsess and here all is simple and done within 10 minutes. You're a lifesaver! THANK YOU SO MUCH!
cool. btw, you can use tick instead of delay so that you can use a function instead of an event. and activate/deactivate the object (which helps to optimize), as well as set tick interval, and tickable when paused, as well as choose the tick group.
Great video here. I do have an issue though. Any suggestions on getting the audio to follow the river splines rather than the full map set on either Local or World?
Hi! Loving the video! Only one issue that I have - after enabling "override attenuation" on the audio, it doesnt want to play. Any idea what might cause this? I can hear the audio without it enabled, but then it of course plays no matter where the character is. Thank you in advance!
Hi everyone ! Do you know if there's a way to "smooth" the coordinates values applied on our Audio component ? The thing is, for example, if the river was a perfect circle we were inside of, the sound panning/attenuation would be very bumpy, if you know what i mean ! Would there be a node for such things ?
'filename.uproject does not look like uproject file but no targets have been found!' mean? This show in 4.27.2 I cannot pakging game to android Please help me
who is disliking this video? I just dont understand.. i spend 2 days with other tutorials.. without succsess and here all is simple and done within 10 minutes. You're a lifesaver! THANK YOU SO MUCH!
Matt continued to make this video when the fire alarm went off, he's living it like a rebel.
I didn't know this was even possible
Yeah it opens up a lot of doors!
I stumbled upon your videos a few weeks ago. This is by far my favorite channel for UE
Really cool Matt, thanks👍
Awesome, thank you!
cool. btw, you can use tick instead of delay so that you can use a function instead of an event. and activate/deactivate the object (which helps to optimize), as well as set tick interval, and tickable when paused, as well as choose the tick group.
Awesome video man, exactly what I needed!
Thank you very much, I was in dire need of a tutorial like this
Great video here. I do have an issue though. Any suggestions on getting the audio to follow the river splines rather than the full map set on either Local or World?
This was very helpful,
Awesome video man. Learning a lot.
Gosh that is usefull !! Thanks
Hi! Loving the video!
Only one issue that I have - after enabling "override attenuation" on the audio, it doesnt want to play. Any idea what might cause this? I can hear the audio without it enabled, but then it of course plays no matter where the character is.
Thank you in advance!
Hi everyone !
Do you know if there's a way to "smooth" the coordinates values applied on our Audio component ? The thing is, for example, if the river was a perfect circle we were inside of, the sound panning/attenuation would be very bumpy, if you know what i mean !
Would there be a node for such things ?
then just spawn an Audio component in the middle with a larger hearing radios
After leaving the attenuation area, the sound does not come back on when re-entering it. The "Delay-Move Audio" doesn't work.
Nice!
I'm assuming this works in 3D if you move the spline up and down
yeah Thanks for this tuto :D
My pleasure :)
Thanks
Instead of calling the event twice, you can use "SetTimerByFunctionName" node.
Cool vid, you should make a game series.
'filename.uproject does not look like uproject file but no targets have been found!' mean? This show in 4.27.2 I cannot pakging game to android
Please help me
first
Please matt. You can make a batman combat and grappling hook. Please 😢🥲🥲.