Out of Bounds Secrets Goldeneye 007 | Slipping Out

แชร์
ฝัง
  • เผยแพร่เมื่อ 14 ก.พ. 2020
  • Slipping into the role of 007 for this episode, we take on a mission to SAVE THE WORLD! Alright, maybe not. Though we are going on a mission to find out of bounds secrets on the classic Nintendo 64 shooter 'Goldeneye 007' and that's pretty cool, right? Look out some behind the scenes developer tricks and easter eggs too. "For England James?"
    How you can support Slippy Slides:
    ► Ko-Fi: ko-fi.com/slippyslides
    Got an out of bounds secret you want looking at? Feel free to join my Discord and let me know, if it gets covered in a future video I'll give you a shout!
    ► Discord: / discord
    ► Twitter: / slippyslides
    ► Reddit: / slippyslides
    ► Instagram: / slippy_slides
    Other Out of Bounds and Behind the Scenes Secrets:
    ► Out of Bounds Half Life - • Behind the Scenes Gami...
    ► Out of Bounds Bully - • Out of Bounds Secrets ...
    ► Out of Bounds Rocket League - • Out of Bounds Secrets ...
    ► Out of Bounds Mario Kart 64 - • Out of Bounds Secrets ...
    ►Special Thanks:
    JMC4789 for helping with some technical difficulties I had whilst filming the episode!
    ►HUGE Thank You to my current Membership supporters:
    Drakon, Storrrm, Captain Eggcellent, Dakota Roughton, Isolated Entropy, Lotus T, BananaROMaTV, Christian Spohn Without your support this channel would not be here!
    I hope you enjoy this Episode (35) and I'll catch you soon!!!
    Slippy.
    #goldeneye007 #goldeneye64 #goldeneye
  • เกม

ความคิดเห็น • 219

  • @Gator159
    @Gator159 7 หลายเดือนก่อน +6

    4:18
    You mentioned Facility door that's off limits to multiplayer users but you proceeded to show us the rest of the level anyway. I was wondering what That section looks like in Perfect Dark dark multiplayer equivalent? If you have it in you to do a Perfect Dark Slippy Slides That would be awesome! It's up to you whether to chose the XBLA or N64 version. At this point I've played the XBLA version so much more

    • @SlippySlides
      @SlippySlides  7 หลายเดือนก่อน +2

      First of all, I really appreciate the Super Thanks! Secondly, that is a very good question. I'm planning on covering PD very soon. I'm currently just ironing out some issues with the free camera scripts I've made for it. I'll add this to my viewer requests for the video and hopefully be able to give you an answer soon.

    • @Gator159
      @Gator159 7 หลายเดือนก่อน

      @@SlippySlides Do you have a Discord? Maybe even email in case I think of things to suggest?

    • @Gator159
      @Gator159 7 หลายเดือนก่อน

      @@SlippySlides I expect it to be an empty void just like going out of bounds of any wall, especially in the XBLA remaster.

    • @SlippySlides
      @SlippySlides  7 หลายเดือนก่อน

      Hey, for some reason this reply went into spam. I do have Discord and I've updated the link in the description.

  • @ExplosionRadius
    @ExplosionRadius 4 ปีที่แล้ว +55

    The "fog" that early 3d games used to cover up low draw distances always gave these games a real sense of mystery to them. Especially with things like the island in the dam that could just barely be seen at the edge of that fog.
    These games were bound by tech limits to the point they had to make use of all resources available and little could be used as just "decoration." Even if people back then didn't understand the tech side of that, we still got a sense of these limits just by playing the game and instinctively knew anything put in the game usually had some kind of purpose. Back then, finding this kind of not-so-cut content drove the rumor mills absolutely crazy.
    It created an unforgetable atmoshere in the video game communities for years and it's one of the things I'm most sad to have seen fade away with the progress of technology.

  • @kurtownsj00
    @kurtownsj00 4 ปีที่แล้ว +39

    "He's not invincible!" Yeah, because he wasn't Boris!

  • @acquaprimo894
    @acquaprimo894 4 ปีที่แล้ว +6

    incredible - 33 years old and i am STILL learning new things about this game - best part of my childhood

  • @juliabrnssr
    @juliabrnssr 4 ปีที่แล้ว +6

    I have done a lot of game sharking and just want to mention 2 things. First 2:20, there is code in the game that enables 2 patrolling guards, a spawn point and an Alarm for that island. From this I think the player would have to go there to destroy the final alarm of the level. Second 8:53, no mention of the original starting point of the level? You start in vents and then climb a latter to the current starting point. I also have footage of these 2 things in action if you are interested.

    • @Gator159
      @Gator159 7 หลายเดือนก่อน

      I think you're referring to the silo starting point with the vent crawling to a ladder. I'm interested in that footage.

  • @qmto
    @qmto 4 ปีที่แล้ว +10

    11:55 Guards doing their best to remain calm in their final moments.

  • @LuigiMain
    @LuigiMain 2 ปีที่แล้ว +1

    Hi Slippy Slides, Mr. L here. At 11:23 the way the shutter works is once the player has shot Ourumov, an action block kicks in to shut to the shutter doors. There is an oversight to how its designed, the shutter or any door in Goldeneye will only open or shut normally if there's nothing blocking it. So if a guard or the player is blocking any doors or shutters it won't open or shut as designed. This also applies to Train; once you shoot Ourumov he goes through his death animation, but some of Ourumov's death animations will go past the shutter leaving it open for just a few extra seconds. You can also get Xenia and Ourumov to block the shutter depending on their death animations.
    Hope this info helps.
    Cheers!

  • @allooutrick8266
    @allooutrick8266 4 ปีที่แล้ว +10

    Lore hunters and game theorists: "If we fill in our own blanks and connect the dots in such a way, we arrive at this answer."
    Slippy: "this is what the developers said."

  • @dotCoockie
    @dotCoockie 4 ปีที่แล้ว +3

    The island on dam was scrapped due to how the engine works. It was either hardcoding everything and hoping the game doesn't crash OR scrapping it

  • @actsoffiction438
    @actsoffiction438 4 ปีที่แล้ว +5

    Did you know that if you shoot rocket launchers straight up into the air they eventually come back down. Works best on the runway mission.

    • @LeifendethOfficial
      @LeifendethOfficial 4 ปีที่แล้ว +1

      This is true! My friends and I created our own mini-game in multiplayer where we would all shoot rockets up into the air in the outdoor portion of the "Bunker" map, and we'd see who could survive the longest after the explosions started. I think it's really cool that "gravity" affected the rockets like that!

  • @ideadlift20kg83
    @ideadlift20kg83 ปีที่แล้ว +1

    Man the music in this game is so god damn good and iconic.

  • @revokdaryl1
    @revokdaryl1 2 ปีที่แล้ว +1

    That steel hatch at the bottom of the dam is really cool. I read somewhere that it was originally intended for the player to be able to laser off the hatch and jump down, like you said. That must be why they left that little section of the vent underneath the hatch. Pretty interesting, really.

  • @DieselRacer75
    @DieselRacer75 4 ปีที่แล้ว +4

    I didn't want this to end. I was reliving all my childhood memories. Thank you

  • @jakobholgersson4400
    @jakobholgersson4400 4 ปีที่แล้ว +15

    Here's a tip/request:
    I once read an interview where the devs stated that they at one point actually rendered the terrain under the Cradle level, but dropped it because it had a negative impact on frame rate. Considering how many unused models and textures that are on the cartridge, perhaps you could check if it might be on there and show us the level as originally intended?

  • @lucetubegplusstillsux2678
    @lucetubegplusstillsux2678 4 ปีที่แล้ว +10

    There's a thing called the Goldeneye Setup editor, that lets you mod GE and Perfect Dark and some other N64 Rare games as well. Perfect Dark has a lot more hidden stuff in the levels though I'm not sure if the cutscenes have ever been investigated for weird stuff.

    • @LonelySpaceDetective
      @LonelySpaceDetective 4 ปีที่แล้ว +3

      IIRC the cutscene set-up for the Air Base level's intro has some weird aspects about it, I remember reading about it on TCRF a while ago.

  • @madlazykris8929
    @madlazykris8929 3 ปีที่แล้ว +3

    I miss the days of coming home from school and playing the hell out of this game.

  • @SuperFriendBFG
    @SuperFriendBFG 4 ปีที่แล้ว +2

    The hatch in the Dam level was likely put there by the artist because of that scene from the movie as you said. It doesn't necessarily mean they were planning on using it in gameplay, the artist was likely just covering his or her bases early on, making sure to include as much as he or she could in the time they had. Though at the time, this was most of the team's first ever video game, having a background in Movie 3D at the time.
    Also shoutouts to the composer of GoldenEye, used the N64's audio capabilities expertly.

    • @darkjapan
      @darkjapan หลายเดือนก่อน

      Actually there is an unused item in the game, the piton gun, which Bond uses in the movie to attach himself to the vent and then cut it open. The gun in the game has stats but no model. So I assume they were thinking about adding such a scene but realised it was too much work and the level ending on the jump looked cooler anyway.

  • @ucitymetalhead
    @ucitymetalhead 4 ปีที่แล้ว +1

    I gotta say Famke is looking mighty polygonal.

  • @jessgoxes7487
    @jessgoxes7487 4 ปีที่แล้ว +5

    GoldenEye

  • @McCallahanIndustries
    @McCallahanIndustries 4 ปีที่แล้ว +5

    This was fantastic, great job. I love the detailed look at the island and seeing how they creatively cut corners on Runway.
    Did you ever explore the ventilation shaft on Silo? At the start of the mission behind and below Bond, there is a strangely detailed ventilation duct that is inaccessible, but within view. I hate to ask another question about vents, but did you explore the rest of the Facility one too? These questions have been on my mind for decades. Thanks.

    • @SlippySlides
      @SlippySlides  4 ปีที่แล้ว +2

      Thanks JIMBOTHY!!! Awesome to have you visit the channel. I'll post a quick video on twitter that I threw together with the camera in the vents so you can see what they look like!
      Thanks again.

    • @McCallahanIndustries
      @McCallahanIndustries 4 ปีที่แล้ว +1

      Hey. THANK YOU! That was amazing. I absolutely loved that and that you went out of your way to film it. That made my day. Thanks again for solving that mystery. Much Love.

    • @BravestCapybara
      @BravestCapybara 4 ปีที่แล้ว

      Came here cuz you told me to, love your channel. #doritosranch

  • @aramasarenzan3496
    @aramasarenzan3496 4 ปีที่แล้ว +10

    Yes to Perfect Dark!

  • @CaptainEggcellent
    @CaptainEggcellent 4 ปีที่แล้ว +55

    Good work Slippy! Was this a hard game to work with?

    • @SlippySlides
      @SlippySlides  4 ปีที่แล้ว +25

      Hey Captain! Yeah, it took a lot of work to get this episode to happen. The way Goldeneyes occlusion culling works made it a nightmare, so I had to come up with ways around it.

    • @DVincentW
      @DVincentW 4 ปีที่แล้ว +6

      7:39 that face!!

    • @joshd007
      @joshd007 4 ปีที่แล้ว +3

      @@DVincentW that's a smug look if I've ever seen one

  • @007spudmanSpudsArmy
    @007spudmanSpudsArmy 4 ปีที่แล้ว +10

    You forgot the hidden vents in silo this game has more secrets than Hogwarts

    • @mirabilis
      @mirabilis 4 ปีที่แล้ว +1

      And the hidden test tubes in Facility. :)

    • @007spudmanSpudsArmy
      @007spudmanSpudsArmy 4 ปีที่แล้ว

      Wait what hidden test tubes?

    • @007spudmanSpudsArmy
      @007spudmanSpudsArmy 4 ปีที่แล้ว

      You mean those vents?

    • @mirabilis
      @mirabilis 4 ปีที่แล้ว +2

      @@007spudmanSpudsArmy Yes, test tubes on top of the vents. Very strange.

    • @007spudmanSpudsArmy
      @007spudmanSpudsArmy 4 ปีที่แล้ว

      @@mirabilis That's an Easter egg not Beta

  • @ohiopower
    @ohiopower 4 ปีที่แล้ว +1

    Silo is such a crazy level. Probably changed the most in development. The elevator is gone. I think you started in the vents just below where u start the level now. there is a ladder right there that you can't use. Thats why the rail is missing in places. It's probably where u got on the elevator. You can see the elevator in promo vids.

    • @SleepExports
      @SleepExports 4 ปีที่แล้ว

      Always wondered why the rail is missing, interesting.

  • @DVincentW
    @DVincentW 4 ปีที่แล้ว +24

    i 'member falling asleep to this music and waking up to it.. the N64 coma

    • @AbysAres
      @AbysAres 4 ปีที่แล้ว +2

      DVincentW same , 90s kid here 🙋🏻‍♂️❤️

    • @crypto5149
      @crypto5149 2 ปีที่แล้ว

      This comment just made me sad.. miss the offline days!

    • @liamramjean8542
      @liamramjean8542 2 ปีที่แล้ว

      I remember falling asleep to thus music but wake up to porn hub 😒

    • @dietisgreat
      @dietisgreat ปีที่แล้ว

      @@liamramjean8542 sad loser

    • @liamramjean8542
      @liamramjean8542 ปีที่แล้ว

      @@dietisgreat look who is the sad loser now - @dietisgreat 🤣🤣🤣🤣🤣🤣🤣, I bet you didn't Evan have any games system to play with, I bet all you had was a can with a string attached to it 🤣🤣🤣🤣🤣🤣

  • @drewa3597
    @drewa3597 4 ปีที่แล้ว +1

    actually providing new info to me after all the years and other vids, bravo.

  • @marthastubbs8321
    @marthastubbs8321 4 ปีที่แล้ว +1

    6:24 never seen those buildings properly before!

  • @marko3808
    @marko3808 4 ปีที่แล้ว +30

    *cough cough* after this Perfect Dark (Zero) *cough cough*

    • @SuperFriendBFG
      @SuperFriendBFG 4 ปีที่แล้ว +8

      Especially the Perfect Dark Remake. Perfect Dark is a superior game in terms of detail than GoldenEye, it's just hampered by an even worse framerate as a result, so the XBox HD Remake of Perfect Dark is the best way to play. Hell, you can emulate the N64 version on PC and play it at 60 FPS with a Mouse & Keyboard, it's fantastic and feels really tight.

    • @samharper5881
      @samharper5881 4 ปีที่แล้ว

      aka Pausing Dark

    • @alexandracarswell2751
      @alexandracarswell2751 4 ปีที่แล้ว

      Can you play Goldeneye on pc ? If you can can you please tell me how because my mother completely fucked up my left hand and arm i now unable to use my left hand or arm so am unable to play my n64 or ps1 or ps2 so could you help me out or if anyone could help me out please sorry

    • @nestofskyrie472
      @nestofskyrie472 4 ปีที่แล้ว

      no way Perfect Dark original was way better and needs to be done

  • @spottedtango
    @spottedtango 4 ปีที่แล้ว +7

    why do I have a distinct memory of lazering off that damn vent hatch, one bolt at a time. Is there another part of the game where you use the laser watch like this or is this a genuine bearenstine meme *edit - he just said at the end of the train mission and I missed it first playthrough - I'm a dumby.

  • @ROFLkopter89
    @ROFLkopter89 4 ปีที่แล้ว

    Awesome work as always, Slippy! Hoping you keep up with these vids 😃

  • @firecoroner
    @firecoroner 3 ปีที่แล้ว

    That cradle music SLAPS!

  • @SkvalaGaming
    @SkvalaGaming 4 ปีที่แล้ว

    Great work, man. I really like videos like that, that explore stuff in video game that we usually miss

  • @franzpattison
    @franzpattison 4 ปีที่แล้ว +1

    Awesome! I hope you do more n64 slappy slades! 😀

  • @levelupfanatic
    @levelupfanatic 4 ปีที่แล้ว +9

    Never played goldeneye but I really like this video :D

    • @kf7721
      @kf7721 4 ปีที่แล้ว +2

      It was revolutionary when it came out

  • @ibrahimabueraq759
    @ibrahimabueraq759 4 ปีที่แล้ว +2

    Thank you for this unique video, I love it

  • @SNS3000
    @SNS3000 4 ปีที่แล้ว +3

    I haven't heard of this recent explanation for the "island" but what I always heard was that it originally part of the mission to get the bungee cord for the jump but they decided there was too many steps in the first level of the game.
    I'm familiar with the bottom of the Dam and some of these other locations though since there was a Game Shark code that disabled cutscenes and allowed you to continue after the level normally ends.
    Looking forward to Perfect Dark. I also explored that game with Game Shark but it would often crash with it.

    • @SlippySlides
      @SlippySlides  4 ปีที่แล้ว +1

      Yeah I'm sure I saw it on a gaming website somewhere when they interviewed one of the developers. Was around 2018 I think. That would be a pretty cool way to get the cord though.
      I need to check this code out, a couple of viewers have mentioned it. Sounds fun to mess around with.

  • @josehortencio8672
    @josehortencio8672 4 ปีที่แล้ว +1

    Please, make the scenes of 007 The World Is Not Enought, of Nintendo 64 too!

  • @Dennzyl
    @Dennzyl 4 ปีที่แล้ว +2

    13:05 - path-finding of 1997!

  • @brendanwilson8977
    @brendanwilson8977 4 ปีที่แล้ว

    Perfect dark as your next video for sure!
    Love your work!

  • @Philtoid
    @Philtoid ปีที่แล้ว

    Great video.I had an equalizer back in the day. That takes me back.
    Also theres alot more to Silo to explore. Like the liftshaft area

  • @mamaharumi
    @mamaharumi 4 ปีที่แล้ว

    Very cool. This and SM64 were my childhood games.
    (Honorable mention to Diddy Kong racing and pokemon stadium)

  • @BenColc
    @BenColc 4 ปีที่แล้ว +4

    Great video! I never even knew the tank "shell" shot out backwards.

    • @SlippySlides
      @SlippySlides  4 ปีที่แล้ว +3

      Holy crap... I've been following GE25 on my Twitter, you're doing a fantastic job and can't wait to hopefully play it some time. Thanks for watching, really glad you enjoyed it and you found out something new too ha ha!

    • @nikto7297
      @nikto7297 3 ปีที่แล้ว

      @@SlippySlides kak

  • @SleepExports
    @SleepExports 4 ปีที่แล้ว +1

    In one of the silo parts, you can make the roof open and close ready for the rocket to take off. I can't remember how you do it, I think it was something as simple as toggling bond between being armed or unarmed. Must have been some cut content?

  • @TeamBBB
    @TeamBBB 4 ปีที่แล้ว +1

    Ahhh now this is a v cool ep! Loved this game so so much as a kid lol.
    Those tank textures were a bit weird hey. Door inside a door lol that was cool too see in the rocket bit.

    • @SlippySlides
      @SlippySlides  4 ปีที่แล้ว +1

      Thanks Team BBB, glad you enjoyed it!

  • @tom201
    @tom201 4 ปีที่แล้ว +1

    the black box being present at the start of the level was fascinating - did the way you preview the levels occur outside of playing the game? e.g. could you actually interact with that blackbox and have it complete the objective

  • @andrescube64
    @andrescube64 4 ปีที่แล้ว

    Goldeneye 007 is the gold cartridge of the Nintendo 64

  • @FockYoudoone
    @FockYoudoone 4 ปีที่แล้ว

    Good video man. keep it up mate 😁

  • @haunteddeandollsuk
    @haunteddeandollsuk 4 ปีที่แล้ว

    if only this had online it would still be played today around the world amazing game

  • @marksantos834
    @marksantos834 3 ปีที่แล้ว +1

    Amazing Slippy! Thank you for bringing this age old classic to your series. Could not agree more about the vent on Dam. Definitely seems like it was the original exit due to the ventilation entry for Facility in the next stage, and that it also aligns with the movie. My question is was it originally that far down? Maybe we were supposed to parachute down as it was in the movie as well.

    • @SlippySlides
      @SlippySlides  3 ปีที่แล้ว

      No problem, glad you enjoyed the video!

  • @guilebolt5533
    @guilebolt5533 4 ปีที่แล้ว

    No idea how u did this on Goldeneye but its amazin as always... so much effort in ur videos dude

  • @byronbetsillmusic
    @byronbetsillmusic 4 ปีที่แล้ว +1

    Great stuff!

  • @clarus_tx
    @clarus_tx 4 ปีที่แล้ว +1

    Great video!

  • @acered1651
    @acered1651 3 ปีที่แล้ว

    1:18
    wait... thats a rocket!? i always thaught that was just a weird step up at the end of the barrel! MY WORLD IS CRUMBLING!

    • @SlippySlides
      @SlippySlides  3 ปีที่แล้ว

      Nah, It's just becoming solid!

  • @OhWeLuvChloe
    @OhWeLuvChloe 4 ปีที่แล้ว +1

    Love the series keep it up

  • @DanTheHitman
    @DanTheHitman 4 ปีที่แล้ว

    Dude! I love Perfect Dark! And this channel!

  • @Razer5542
    @Razer5542 4 ปีที่แล้ว +1

    They should totally remaster older james bond games.. Preferable night fire, since that was my all time favorite PS2 game.

    • @georgegoshington116
      @georgegoshington116 4 ปีที่แล้ว

      That game was so amazing best one the campaign anyting can be penetrated with the proper tool

  • @Bureidenkune
    @Bureidenkune 4 ปีที่แล้ว

    Great stuff! Thanks!

  • @NarcolepticProphet
    @NarcolepticProphet 4 ปีที่แล้ว +1

    Wow, watch alot of did you knows and game breaks on this game but I found really cool stuff I didn't know in this video, Cheers!

    • @SlippySlides
      @SlippySlides  4 ปีที่แล้ว +2

      Awesome, that's great to hear you found out some new stuff. Glad you enjoyed the episode!

  • @MrRetrostage
    @MrRetrostage 2 หลายเดือนก่อน

    The music is so fantastic...

  • @WreckSeven
    @WreckSeven 4 ปีที่แล้ว

    Nice video. The "backzones", as we refer to them, are the locked off areas in multiplayer maps. There are GameShark / Action Replay codes out there that carefully move all the proper assets (doors, weapons, ammo, armour, spawn points, etc) into those areas, effectively making brand new levels to have death matches in. Of course, nowadays we have modded ROMs to play, so it's much more accessible for anyone interested. And GoldenEye mods are nearly all compatible with real hardware, which is the best way to play.

    • @jeffdriscoll9024
      @jeffdriscoll9024 4 ปีที่แล้ว

      Holy Heck I remember you Wreck! And a few others from gscentral way back in the day. General Geoff, Subdrag, Cedric Frost, Xyle, Parasite, probably a few more. I believe I went by elvis on that forum.

  • @Joypyf
    @Joypyf 4 ปีที่แล้ว

    This is really, really cool!!!

  • @ryanscottwright
    @ryanscottwright 4 ปีที่แล้ว

    Welcome back Slippy

  • @GeorgieQT314
    @GeorgieQT314 4 ปีที่แล้ว

    You definitely deserve more subscribers

  • @CinematicSeriesGaming
    @CinematicSeriesGaming 4 ปีที่แล้ว

    Hey Slippy, do you know where I can find the camera mod for Untitled Goose Game? I think you used it in your video a few months back. I'd really appreciate your help.

  • @farcry223
    @farcry223 3 ปีที่แล้ว

    Great video

  • @heyzeuss
    @heyzeuss ปีที่แล้ว

    You could access the 2nd part to facility multi-player with a GameShark. You would go up to door, press the button on the GameShark and you would legit blow the door off

  • @SNS3000
    @SNS3000 4 ปีที่แล้ว

    Are you familiar with the Winter Lodge in Fable 2? I would like to see inside the place (including the second floor) before the trigger activates.

  • @julianhunter9455
    @julianhunter9455 2 ปีที่แล้ว

    I've always been curious about what's behind the vent at the base of the first missile in the silo mission.

  • @isucc724
    @isucc724 4 ปีที่แล้ว

    are you using the free look option From Dolphin on an injected version of goldeneye?

  • @The1uptriforce
    @The1uptriforce 4 ปีที่แล้ว

    Wow that trevelyn elevator thing I never saw before so many little things in this game it's so easy to miss them I used to skip all the cutscenes and I never let stuff play out if I could just beat the level without waiting

  • @BenRai2k
    @BenRai2k 4 ปีที่แล้ว

    I love N64 games and the late 90s earlier 3D games in general. There seems to be so much mystery left in them. Such as the original Stop N Swop in Banjo Kazooie, which to this day we still dont know truly how it would go down and what rewards you would get. They sure as heck would not be Xbox avatars and backgrounds.

  • @marcosmartins690
    @marcosmartins690 4 ปีที่แล้ว +1

    My god, watching this reminded me of the absolutely brilliant sound design for this game as well as some others. More importantly however, it sadly reminds me of just how degraded and devoid of any real quality, substance, meaning, heart and soul all of today's media, art and entertainment really are. Why has everything in this reality steadily been degrading and declining? Something we may not fully understand is absolutely going on!

  • @_Braised
    @_Braised 4 ปีที่แล้ว

    Pretty amazing stuff- are you sure the tank shell doesn't just come out oriented to the player's direction though? Be great to see you do a vid like this for Battlefield 1942, with it's hidden B-17 bomb bays, closed off sherman tank interiors, infinitely looping level geometry etc...

  • @TXFDA
    @TXFDA 4 ปีที่แล้ว +3

    I'd be interested in seeing a video about Perfect Dark too.

    • @mrwess1927
      @mrwess1927 4 ปีที่แล้ว +1

      TXF yea

    • @proZach380
      @proZach380 4 ปีที่แล้ว

      show us the cheeses!

  • @tonypeppermint5329
    @tonypeppermint5329 4 ปีที่แล้ว

    This was awesome to get.

  • @AntiHydra747
    @AntiHydra747 4 ปีที่แล้ว

    Dose anyone know the software to do this

  • @haunteddeandollsuk
    @haunteddeandollsuk 4 ปีที่แล้ว

    there was another hidden thing you didn’t mention on facility single player ,down the hallway you can see the vents in the bathroom , and the gun KLOBB was named after ken klobb a developer for rare ?

  • @marthastubbs8321
    @marthastubbs8321 4 ปีที่แล้ว

    Anything for streets depot Aztec Egyptian caverns etc?

  • @adityamoghe43
    @adityamoghe43 4 ปีที่แล้ว

    Great video!
    Do you think you can do it for Need For Speed Underground 1? I've always wanted to see the out of bound areas.

  • @MrJayrock620
    @MrJayrock620 3 ปีที่แล้ว

    I’ve always wondered if there’s anything behind the door in the runway mission by the first gun turret. It’s always locked and I’ve never seen it open

    • @SlippySlides
      @SlippySlides  3 ปีที่แล้ว +1

      As cool as it would be if there was, no unfortunately there is nothing!

  • @conmangamer
    @conmangamer 4 ปีที่แล้ว

    I just subbed to you loved your video

  • @Shamsukz
    @Shamsukz 2 ปีที่แล้ว

    My apologies if someone already answered this before but, what software
    are you using to go out of bounds in the Nintendo 64 games? I'd really
    like to play around with the software and try it out on other obscure
    N64 titles that have yet to be reviewed.

  • @conrada.1405
    @conrada.1405 4 ปีที่แล้ว

    @Slippy Slides your voice reminds me a lot of Matt from DIY Perks.

  • @youpoop9755
    @youpoop9755 4 ปีที่แล้ว

    Great episode.
    But i hoped you would also show what happened to Trevelyan when he falls of the Cradle.
    Or Bond, cause they both use the same Animation anyways when you fall off.

    • @SlippySlides
      @SlippySlides  4 ปีที่แล้ว +1

      Damn, how did I miss that! I'll go back and see what I can do. If I manage to capture it I'll post it on my twitter and instagram.

  • @Cookies2132
    @Cookies2132 3 ปีที่แล้ว +1

    Hi Slippy! Good work, I was wondering if you can please create an Episode for "Wallace & Gromit: The Curse Of The Were Rabbit please.
    Very keen to see how the mechanics, maps and things work on that game :)
    Thank you

    • @darkjapan
      @darkjapan หลายเดือนก่อน

      Ah I'd love to see that too! What a classic game!

  • @reyrico5807
    @reyrico5807 4 ปีที่แล้ว

    Dang you forgot the silo vents at the start just to right and the latter next to you. Really wanted to see the beta start point. But all this is common knowledge to us people who make GoldenEye custom levels like my self.

  • @Speed74LP
    @Speed74LP 4 ปีที่แล้ว

    Oh gosh a new Slipping Out episode!

    • @SlippySlides
      @SlippySlides  4 ปีที่แล้ว +1

      Good to see you Drakon, hope you enjoyed the episode!

    • @Speed74LP
      @Speed74LP 4 ปีที่แล้ว

      @@SlippySlides Oh i always enjoy your videos :D

  • @N64supern00b
    @N64supern00b 4 ปีที่แล้ว

    I think a bunch of people and I would kill for a House of the Dead series

  • @Drew_D
    @Drew_D 26 วันที่ผ่านมา

    So cool! 😎

  • @MrTravT
    @MrTravT 3 ปีที่แล้ว

    Travelin in the elevator is left handed for some reason

  • @ThatWolfFromHyruleGaming
    @ThatWolfFromHyruleGaming 4 ปีที่แล้ว

    So...british Boundary Break. Gotcha

  • @narlycharley
    @narlycharley 4 ปีที่แล้ว +1

    Hello, you absolute legends.

  • @scannaunderscore1
    @scannaunderscore1 4 ปีที่แล้ว

    Facility map on pavlovVR is sweet

  • @MrRetroDev
    @MrRetroDev 4 ปีที่แล้ว

    Would've been cool to see some of the beta maps, especially Citadel, if it was possible.

  • @roberthaller3516
    @roberthaller3516 4 ปีที่แล้ว +1

    N 64 best of all time Golden eye best game ever Robert Haller and family

  • @thechuckennoris5751
    @thechuckennoris5751 4 ปีที่แล้ว

    What about under the weird hatch in dam in the tiny building where the first alarm is

  • @MegaMangaGTA-9417
    @MegaMangaGTA-9417 3 ปีที่แล้ว

    There's a door on the Runway but when you come up to it and try to open it doesn't say "THIS DOOR IS LOCKED" just can't be open unfortunately

    • @SlippySlides
      @SlippySlides  3 ปีที่แล้ว +1

      Yep, it would be cool if something was hidden behind it, unfortunately not!

  • @cheezersgaming5230
    @cheezersgaming5230 3 ปีที่แล้ว

    I remember golden eye 007 was on the xbox 360

  • @doctorspicer1042
    @doctorspicer1042 4 ปีที่แล้ว

    To be honest when you look back at these games especially on the characters faces and you go down the damn it feels like you coming from a nightmare weird

    • @Ritual_Abuser
      @Ritual_Abuser 4 ปีที่แล้ว

      try to just enjoy the trip and forget about YT comments

  • @c.skyrie3434
    @c.skyrie3434 2 ปีที่แล้ว

    I loved Perfect Dark