I really love the way you light your scenes. I wish you can make a video specifically on how you choose the colors to light the scenes. Thank you for the wonderful tutorial.
I love these tutorials - in the first 3 minuates I already learned about duplicating geometry to reuse it and extruding along normals. Learning so much and it's only my second video of yours (first being the spring)!
polygon runway ...u are my hero because iam beginner blender, and because u i am learning 3d is better from before i am learning 3d. and thank u sir. i hope u get 1 milion subscriber in year. sry my english so bad . but i hope u undertand sir
Before extruding buidlng it could be multiply vertex in square of buiding. In edit mode press "1" and than "A" to select all vertex, after that press "M" and select merge by distance to delete double of vertex. If something goes wrong with extrude just retry this, before extrude something.
man am learning a lot from your tutorials, i love how carefully model stuff and the way you light your scenes. Am now getting familiar with lighting in blender. Thanks a lot man
Started learning blender yesterday. This is my first project. I have completed this and it looks great and this was an Amazing tutorial. Gonna watch the entire playlist and will try to make all those models as well. Some problems i had were in the room of the building the bevel vertices were giving some problems while trying to inset/extrude. Similar thing happened with the sign board. It seems like dude to beveling inset/extrude is affected in a wrong manner and i dont know why.
@@polygonrunway I am very happy that I am in touch with you. I am novice in blender and you are doing a very good job. Pls tech me all aspects of blender. Thanks once again
at 4:10 you did a loop cut, I have the same model and It just didn't want to cut all the way through, I read up that if I have more than 4 verts, this happens...but you too have more than 4 verts in the back face so how did you do it? (Absolutely amazing videos btw, top quality)
I solved it! The issue was the rounded corner of the building had overlapping vertices on the top portion of the building (not sure how that happened). The solution was to select only those overlapping vertices in edit mode, press 'M' and merge by distance, then increase the distance until the mess is cleaned up and only the necessary vertices remained. Then the vertices of that corner were slightly misaligned. To fix this, I selected the opposite corners of the inner rooftop wall vertices and pressed 'N' to see the exact coordinates of those points, then selected the misaligned vertices and aligned them to those X/Y coordinates. As a bonus tip: If the mesh edges are able to bevel after you deselect clamp overlay in the geometry tab of the bevel modifier window, but not able to bevel if you have it selected, then the issue lies with overlapping vertices. You'll want to fix that to retain mesh integrity and prevent further issues such as glitchy textures and faces.
I've come a cropper raising the rails on the balcony - only edges are extruding up no faces, and if i try to fill by selecting all and pressing F after the faces are not following the bevel - any ideas people, i'm a fair bit stuck 🙂
everything worked fine until the vent, when i went to extrude faces along normals it went all over the place. i dont even know how to describe it, it just isnt extruding like yours.
there seems to have been an overlay of faces on the house itself, and i dont know how it happend. i deletes the mulitiples, but other problems happened.
ok, im not sure what the issue was, but i did merge by distance pressing m, and that fixed it for some reason. this is for people who had a similar problem.
I really love the way you light your scenes. I wish you can make a video specifically on how you choose the colors to light the scenes. Thank you for the wonderful tutorial.
I love these tutorials - in the first 3 minuates I already learned about duplicating geometry to reuse it and extruding along normals. Learning so much and it's only my second video of yours (first being the spring)!
Your enthusiasm has helped us stir the atmosphere here. It would be sad if you weren’t here. THANKS YOU SIR!!
polygon runway ...u are my hero because iam beginner blender, and because u i am learning 3d is better from before i am learning 3d. and thank u sir. i hope u get 1 milion subscriber in year. sry my english so bad . but i hope u undertand sir
very helpful. earth is a better place with people like you, that care to teach what they know.
The efffort put into this video is just 🤯. Hope you will make more tutorials like these :)
Before extruding buidlng it could be multiply vertex in square of buiding. In edit mode press "1" and than "A" to select all vertex, after that press "M" and select merge by distance to delete double of vertex. If something goes wrong with extrude just retry this, before extrude something.
man am learning a lot from your tutorials, i love how carefully model stuff and the way you light your scenes. Am now getting familiar with lighting in blender. Thanks a lot man
Thats so great to hear!
Hi Roman,
First of all, thank you for this short and educational video. I expect more tutorial videos from you that I can add to my CV ahahah...
hats off to you sir truly a great 3D designer
Such a great experience, I've learned a lot from this video. Thank you so much!
Thank you so much for your videos.. I have only watched 2 tutorials but I learned a lot already! ^_^
Started learning blender yesterday. This is my first project. I have completed this and it looks great and this was an Amazing tutorial. Gonna watch the entire playlist and will try to make all those models as well. Some problems i had were in the room of the building the bevel vertices were giving some problems while trying to inset/extrude. Similar thing happened with the sign board. It seems like dude to beveling inset/extrude is affected in a wrong manner and i dont know why.
When you're just starting with Blender, sometimes tutorials might not answer all your questions. That's why I also have courses on polygonrunway.com
amazing
Thank you for another amazing tutorial. The result looks amazing.
Glad you like it!
Tank you for the effort that you put in your video. Love your work❤
I appreciate that!
Thank you very much for this tutorial which really helps to understand different things. And the info for the rendering is completely crazy!
Thank you, very good 😊
Thank you!
Thanks you for this tutorial, i learn a lot
Glad it was helpful!
you are teaching a lot of very useful things that the doughnut man never covered. thanks.
amazing tutorial. Learning so much
Happy to hear that!
ill be for sure going to check your paid classes @@polygonrunway
Thank you
very nice video and explanation
Glad you liked it!
@@polygonrunway I am very happy that I am in touch with you. I am novice in blender and you are doing a very good job. Pls tech me all aspects of blender. Thanks once again
this was awesome, thanks!!
Glad you liked it!
@@polygonrunway how can i make it inset 2 faces at the same time
And also this was very good
Nice bro
ty for your tutorial
U R AMAZING
at 4:10 you did a loop cut, I have the same model and It just didn't want to cut all the way through, I read up that if I have more than 4 verts, this happens...but you too have more than 4 verts in the back face so how did you do it? (Absolutely amazing videos btw, top quality)
Followed your tutorial to the T and the bevel modifier doesn't work on the main building. Why might this be?
FYI I calibrated normals like you said.
I solved it! The issue was the rounded corner of the building had overlapping vertices on the top portion of the building (not sure how that happened). The solution was to select only those overlapping vertices in edit mode, press 'M' and merge by distance, then increase the distance until the mess is cleaned up and only the necessary vertices remained. Then the vertices of that corner were slightly misaligned. To fix this, I selected the opposite corners of the inner rooftop wall vertices and pressed 'N' to see the exact coordinates of those points, then selected the misaligned vertices and aligned them to those X/Y coordinates.
As a bonus tip: If the mesh edges are able to bevel after you deselect clamp overlay in the geometry tab of the bevel modifier window, but not able to bevel if you have it selected, then the issue lies with overlapping vertices. You'll want to fix that to retain mesh integrity and prevent further issues such as glitchy textures and faces.
dope ⚡⚡
Thanks!
top thanks
How you create that rotation camera animation at the final please make a tutorial about that
pls, can you do mushroom from game Mario?
I need help at #4:00 this function doesn't apply to my projects.
keren
謝謝!很喜歡你的教學
🙏🙏🙏
I've come a cropper raising the rails on the balcony - only edges are extruding up no faces, and if i try to fill by selecting all and pressing F after the faces are not following the bevel - any ideas people, i'm a fair bit stuck 🙂
i got it... another recalc normals was needed to fix
💖
❤❤❤
Hello bro I am requesting bro for game development videos
👍🏻🔥👍🏻🔥👍🏻
I can't make reflection effect went I set metalic for object :
like!
18:36
If you want you can do a fortnite map with yours creation of blender
Bro don't put music on back ground there music in your back in past videos
i cant fucking take it anymore
I wish you werent going so fast I could hardly follow and I made mistakes couldnt even track :/
Did you try to slow the video down and adjust the speed settings, you could also turn the captions on , helped me.
bevel does nothing to the house, but does somethhing to everything else?
i had to turn off "clamp overlap" in the modifier.
everything worked fine until the vent, when i went to extrude faces along normals it went all over the place. i dont even know how to describe it, it just isnt extruding like yours.
there seems to be a bunch of vertices overlayed on top of eachother, and no matter how many times i do it, it turns out the same.
there seems to have been an overlay of faces on the house itself, and i dont know how it happend. i deletes the mulitiples, but other problems happened.
it seems that some of the faces arent connected after i p select
ok, im not sure what the issue was, but i did merge by distance pressing m, and that fixed it for some reason. this is for people who had a similar problem.
Thank you