As a new player what I would love to see is a video where you explain your train of thought on how you orient yourself on the skill tree for your build and your train of thought on how to know is an item base or a dropped item is good or not . I wanna learn Poe2 but just following a build guide doesn't seem to teach enough for me to get to the point I can do on my own. What do you think ?
As a new player you should defenitly follow a guide and build your knowledge via the guide. Most of the time creators deeply explain why they took each note in the passives tree and why certain bases are better than others. A good example are the RF guides from Phox. Creating your own (viable) build requires 1000s of hours put into the game and is out of reach for 90% of players.
Look at build guide, understand why certain affix is there instead of the others, voila you learn something. Its okay to use build guide as a reference, or straight up following it 1to1.
Use search function what benefit your x damage, then plan ahead how to get there, look around it what else could benefit you other than damage, vice versa. Focus on small clusters. Once you know more itll be easier, dont just go read every node it'll hurt you. Do that once you had more experience.
there will be multiple trade, wiki, database and ladder websites for those information. when the game comes out i am sure there will be huge amount of info online. even after 8k hours of playing i always look at those when i am trying to assess an items value. It feels kinda overwhelming at start but when you know where to look for certain things it gets very intuitive. for example if an item base is used by the builds on the top of the ladders those items will be expensive, or good to craft on. So it is always good to look up for which builds are popular even if you don't play those. Also there are in game addons that will let you instantly look for an items value on the trade site with simple keybind and it automatically looks up for that item and tells you the current value of that item ( or similar items) on the market.
I’m dropping D4 for PoE 2. I bought the $30 support pack immediately after watching the endgame overview. I’ve been watching any and all PoE and PoE 2 content to learn what I can. I was so happy to see Raxx make a video of the exact content I need. You’re always so straight to the point and make things easy to understand. I will definitely be following all your PoE 2 videos just like I have for D4. See you in early access!
You'll be back lol. Most people trying POE2 aren't going to last past a week. Same reason why GGG has stated that 95% of POE1 players quit before the end of Act1. Anyone expecting this game to be the WoW of ARPGs are setting themselves up for disappointment. POE is very niche.
I hope that they change this for 1.0. There's going to be a lot of characters in the game and they will have 3 ascendencies each. One patch or unique might sway you to another choice.
Hopefully they change that if they say it takes 25 hours to get to the end of act 3 won’t be making to many different chr of the same class especially during a season
I dont think they will change it. If everything is so easily reversible then where is the friction or tough decisions to be made? The passive tree being reversed with gold is already enough. They said 25 hrs for new people ao obviously it will be much faster for everyone once we learn about it a little more.
Nobody has mentioned this yet other than “improved graphics”, but I really appreciate the varying, and very pleasing color palette. Especially coming from D4 where everything is black or grey. I’ve not seen a video yet where the zones look repetitive and boring. They’re also not overly saturated. It’s just very enjoyable to look at. The art team really knocked it out of the park.
while i like Diablo 4's artstyle, i really am not a fan of the color palette. From the very 1st presentation of the game people were going apeshit saying omg how it finally looks more like D2 and gritty etc. All i saw was desaturated colors, but thats not the same as a gritty color palette. Yes the game is color wise way better looking than Diablo 3 (which is really not hard tbh), but it is still not where D2 and PoE are, and from the looks of it PoE2 will be there too.
@@th3orist I felt the same way. Too many colors of mud and muted greens in act 2 and the swamp. It really stood out to me how ugly those regions looked in comparison to the steppes, and generally, in comparison to reds, oranges, and beige. I think the people in charge of the color choice confused gritty with depressing/boring.
The coolest thing graphically is that the terrain is real. Like the brush moves when you walk through it or if you are in tall grass it covers your character. It makes the environments look far more realistic
It was unclear from the video, but I want to clarify. Each tree has different points, you don't have to take expedition points out to put them in Breach for instance. If anyone wasn't clear. Each tree has it's own self contained points which are earned by doing things within that mechanic specifically.
@@bengalbrown2834 What extra power? From what I understand. the endgame trees don't empower your character. They change the difficulty/rewards for certain endgame systems. If you plan on never doing, say, Expedition, then from what I understand there will be 0 benefit in developing the Expedition tree, because those points only apply to Expedition content (which you are avoiding in this example). The general tree and the boss farming tree seem to be the only ones that are generally useful for all Atlas related stuff, but those are the two activities that most players will participate in anyways, so we should be getting points here no matter what. Now, if you want to do all kinds of content, then obviously you want to develop all the trees. But since you have to defeat the pinnacle bosses to earn those points, doing "the minimum" in all the systems might be easier said than done :D Unless, of course I've misunderstood the system, and there is player power in those trees as well. Then we definitely should attempt to get all the points.
This is where I thank raxx and maxroll, on poe2 I'm gonna start completely as a newbie, discover, experiment and do builds on my own, instead of being handheld through tier lists and guides. Not gonna repeat the same mistakes I did in D4. Bye and good luck to you all.
you are gonna start as a noob and be completely disgusted as you have no idea what you are getting into. Dont do shit till 1 week after release. Dont trust these paid youtubers. Rax will say anything just to get you to buy the game as he is owned by GGG and has to do their bidding.
and once again just wait for the reply. oh no i am independant and can say whatever i want.... yeah right. If you believe that you deserve to be scammed.
i probably know everything Raxx is gonna say in this video but i will watch it simply because i like to hear about PoE2 and because i like how Raxx talks about shit
@@saverx1775 raxx already said it will be a miracle if we can play on friday... so have a back up plan and enjoy the beginning of an new era of arpgs :D and dont take an off day on friday :D
@@r3playyyy I've pretty much accepted that we'll have to wait a couple of days in order to have a full and complete experience. All of that's assuming that there won't be any major bugs that need to be squashed on release. We'll see! :)
@@saverx1775 Servers will burn and there will be technical difficulties 100%. Just make sure you have an alternative plan on what to do (or play) on the 6th so you don't waste your day being mad at a login screen.
Great video man! Here are a few things that I think you could have explained more clearly :) Charms also have uses so they can run out Sanctum (Trial of the Sekhema) is the roguelike trial with boons and banes in ultimatum (trial of chaos) there are no boons only negatives deadeye node Eagle eye doesn't make you not miss, it only removes the accuracy penalty at a distance. If monster has a high evasion rating compared to your accuracy, the shot can still miss (I think) the bosses have 4 tiers, but player starts at tier 0 and can buff the bosses up to tier 4
If accuracy has been changed in PoE 2 to be distance based like Raxx mentioned where the further you are, the lower your accuracy, then that deadeye node basically does mean you won't miss even without gearing for accuracy.
You forget to mention that even you buy the base 30$ early acces you can upgrade that to hihger tier pack with discount from previous 30$ youve purchased
Excellent recap video, Raxx. How you do these 1-take epics is beyond my mortal comprehension. Edit: Really like your point about the Pinnacle bosses being static. It's extremely good for us to have static breakpoints, or milestones, while still being able to juice other content as we please. It's a fantastic balance.
One of my fav part of Raxx’s videos is that they’re just him talking. No music, no sound effects. Perfect for when I’m just listening to something to go to sleep
PoE2 is gonna be the Baldurs Gate 3 of the ARPG genre. It’s gonna shift the entire genre of what an ARPG should be, and it’s gonna be the gold standard going forward (PoE 1 already kinda was). That endgame reveal trailer had me grinning like a kid on Christmas morning. That entire reveal was just “but wait, there’s more!”
Hey man I'm new to your channel I just wanted to thank you for your great content. Path of exile 2 will be my first arpg and all the information you provide is so helpful keep up the good work 👍
I've watched this guy for a while. I love his content, but I wish he would stop with the "I'm a big piece of shit" act... so unnecessary and comes across as fake.
for this endgame, from how you describe it, i think you misunderstand how the new tree works. you don't choose the activity you upgrade ; you chose the activity you do (at the beginning, it will be "a bit of everything depending of what we find) and by doing this activity, you progress in them, until arrive to a big challenge (it can be a boss, or something other depending of the activity). if you win, you gain point to upgrade the corresponding activity. You can upgrade all things.
I would appreciate a video on crafting when the early access comes out: How to take a normal item you find on the ground and transform it into a godly item.
Small note - The Atlas isn't infinitely scaling, it's just infinitely large. The primary scaling comes from the tier of waystone you use to open a map, not from the actual map. Presumably the further you get from the center, the more difficult base map types and special encounters you'll see. Also presumably some locations will have minimum tiers (like you probably can't fight one of the lieutenants for a pinnacle boss at tier 1), but the maximum will be the maximum. The lack of infinite scaling in PoE 1 (other than Delve, which is a side activity) is a core part of why GGG can keep so many builds 'viable'.
The atlas tree seems more important than the waystone tier. You can make mechanics be uber mechanics essentially by giving them +2 levels. When unique monsters get another 2 levels over cap they usually have +15% HP and 70% DR, so effectively +225% EHP. It is basically going to be infinite scaling, and probably meta to not put points into mechanics to keep blasting them, unless you find a build that breaks the game in some way where those numbers don't matter. It is "infinite" in the sense that you are not going to run out of higher numbers to test against your character for better rewards. Even after the final pinnacle boss you can start putting +2 levels into every mechanic each time you beat it until you literally can't beat it anymore.
@@DoNotFearTheReapa It's literally not infinite. The difference between +225% EHp and infinite is infinity. Waystone tier determines whether it's a tier 1 or a tier 16 map. That's obviously the most important factor by a huge margin.
Now THIS is a game that's worthy of your time and effort. The Devs listen, test, invest in the game and most of all are passionate about making the best game they can. Not like Blizzard. If I were you Id drop supporting Diablo and dedicate more of your time in POE 2.
The biggest part of splitting up the endgame passive tree is that it lets you play many different things at once. Last league I spec'd hard into Harvest and then after playing it realized I didn't like it, but was left with this passive tree spec'd for it that was costly to refund at the time for my character. In poe 2 all of the league specific atlas points come from the content itself. Defeating the breach boss is the only way to get points for the breach part of your atlas. This means that specking into breach won't take away from ability to also spec into delerium later on. The fact on top that the atlas is infinite and the juice is localized to within tower radius means that you can set up different little areas. "The northern path I took on the atlas is where I set up my breaches and then I charted south to set up an area for my delerium area" will be how we engage with these mechanics. Hop north to play some breach, then just seamlessly switch to the other area and play the other content. The multiple atlas pages were a band aid to this problem and with poe 2 they are just designing it well from the ground up.
One clarification regarding the Endgame Trees - the "points" you get to spend come from different sources, so that each piece of content is self-sustaining. If you do a lot of Breach and beat the Breach boss, you get points to beef up Breach. If you do Expedition and beat that pinnacle content, you get points for Expedition, specifically. For the general tree, it seems you get those points by simply doing any maps at increasing difficulties. So, essentially, if you do pinnacle content for....everything, you'll be able to juice up everything. You no longer have to choose where your points go, because the points come from the content you're spending them on. It's brilliant.
Almost one week to go! It will feel like a really long one lol. A small but somewhat important clarification about stash-tabs moving between platforms (PS5 Other platforms): According to the Early Access FAQ if you don't own them in the other platform, they will show but will be "remove-only" (you can still take items from them but you can put any items into them). Leaving that tidbit of the FAQ below: "How will my stash tabs from Path of Exile 1 work in Path of Exile 2? Stash tab purchases made in Path of Exile 1 will be available in Path of Exile 2, where relevant. For example, a special league-related stash tab might not be available in Path of Exile 2 as that content does not exist there. We will be updating applicable stash tabs in Path of Exile 2, and stash tabs like the currency stash tab will hold different items to what it holds in Path of Exile 1. Stash tabs become remove-only when logged into a different platform where you don't own them."
32:10 actually the separated trees makes it so that now you can specialize in ALL endgame systems. But to specialize in one you need to run it's content. For example, if you do breach, you will get points to put in the breach tree!
You know this game is gonna be great, my wife (non gamer) watched videos on this game to see why I wanted to support the developer, and now she wants to play with me. Thank you GGG for making this game couch coop. Legends.
You can also link one of your weapons to a certain skill, so if you have a staff with + lightning dmg, you can have that staff linked to any time you cast a lightning skill, and your other staff maybe have some + to fire damage, so you tie that staff to any time you cast a fire spell, without having to change weapon manually.
Something that I always wanted is to go back to slower combat that was present in D2 and both PoE and D4 are not delivering on that, just mindless running into hordes of monsters killing everything. Glad that PoE2 is actually going for more of an RPG vibe instead of non stop action
The more frequent crafting has me SO EXCITED. That's already how I've been playing PoE1. The campaign has taken several days for me because I constantly fiddle with my gear, rolling it, crafting on it, because I just enjoy it. PoE2 just feels tailor-made for me. I've never been so glad to have no life, no school, and no job.
PoE 1 was hell for me. I started 1 week ago and i played 3 days and 4 just spend to read guide and explanations. Understood about 20% and still i blocked at lvl 72 , didn't know how to progress... I realy wait for PoE2( allready buyed suporter pack). Thx man for simply explain stuff. Ingame in poe1 they weren't too many explanations. Gooood jobbbbbbb and keep it up
Trust me, its not. I'm a moron and I've been able to play poe for years. Just take it one piece at a time and you'll know a bunch if you're enjoying the game.
It will be interesting to see how many of those D4 players decide to stay. D4 and POE2 are very different games in their approach to the ARPG genre, so each one will appeal to a different type of player. D4 is super casual friendly. POE2, even with the improvements is still much more hardcore. Personally my only gripe so far is the free to play microtransactions business model. Especially as some of it is "mandatory" like stash space. I prefer to just pay the $60 for the game and then have everything available. I don't mind buying the season pass, but as its 100% cosmetic its purely optional, and its not expensive.
If you seriously think the majority of Diablo players are gonna be playing PoE 2 you're...i'm sorry to say ignorant. Diablo 4 literally had millions of players. PoE 2 has a ton, more than PoE 1 will ever have seen yes, but it won't have millions of players. The Diablo franchise is incredibly well known, more so than PoE likely ever will be regardless of how amazing of a game both PoE games are and will continue to be because Blizzard just has that much history. And the second reason being the marketing of the Diablo games probably cost the same amount GGG spent to develop PoE 2. They spend hundreds of millions on marketing alone.
@@Sephiroso. I think the majority of non casual gamers. Regardless of time we can play will be moving to poe2. Most who are here watching vids on a game that's not even released are not casual. I for one appreciate a game that's designed to respect my time.
You sort of touch upon this in your video, but one thing I greatly appreciated about PoE 1 were so many of the features that, for better or worse, started to show their cracks as the game aged. The armor linking system was cool. Skill gems are cool. Not having gold and instead having your currency be items that are useful is cool. And so on. And I think PoE 1 is still a fantastic, ultra fun game that can and should still be played. But they seem to have done an exceptional job with PoE 2 with not throwing the baby out with the bathwater. The word I've been using is streamlining. Obviously this game will be much less complex in a lot of ways than PoE 1, because it doesn't have a decade plus of content with it. But they've rounded the sharpest edges down just enough to be much more appealing. This game was always going to be way less complex than PoE 1 at launch, and they embraced that in clever ways. I believe Jonathan relayed some info about gold in particular, possibly in the interview with ZiggyD he did recently, where he talks a bit about why gold wasn't in PoE 1, and how adding it back to that game and now having it be in PoE 2 was only the correct decision after seeing years of gameplay and design without it. Gold in PoE 2 is a direct representation of the amount of time you've played the game, which means if there are things you want to reward or scale relative to actual time spent playing, no matter what, you can put them behind gold. Gold is bound but gear is unbound, quite opposite from how it seems so many other games work, and I think it's brilliant.
3 quick points. you can't trade gold so yes we will still be trading with orbs (which is cool imo) second, when you path travelling in the poe skill tree you can choose what attributes you want and need, and also be able to respec them quickly if you need something else in the future point. third - for end game you get points for the end game tree based on what you do, for example if you like Expedition, just do expedition, kill expedition bosses, and you will get points specific for expedition skill tree. good luck to all of you new poe players, welcome and have fun ❤
As someone who has tried and failed multiple times to get into POE1 endgame over the last couple years, i just really hope that GGG builds and maintains a knowledge onramp for new players. I really want to like this game but if it goes the way of the first version it's going to alienate just as many potential fans.
@@PeterDeMarco I don’t care if you play the game or not. Games worth playing long time have to have some level of complexity. Take the time and learn, or go play a shallow game that’s more conducive to your lack of time or laziness. Idc
@@frankfly1368 Oh yes, of course of course, the famously winning mindset of chefs who make meals no one wants to eat; musicians who make songs no one wants to listen to; auto makers that make cars that no one wants to drive; and game developers who used to make games and have had to fall back to selling the aforementioned used cars. It's a mindset so immature and short sighted it's not worth explaining how contrary to your _own_ self interest it is. That's probably why GGG themselves have consistently and vociferously taken the exact opposite view in public interview after public interview for years. It's their stated goal to do exactly what you apparently don't want them to do - make the game accessible to a wider audience of people with actual lives, jobs, and bank accounts; so that they get to do what they want to do - make fantastic video games with a real budget and staff. Take 30 seconds to think it through next time, honestly.
@ you’re right, no one wants to listen to the likes of Tool or Pink Floyd or maybe even Zeppelin. Their songs are long and complex. The masses prefer Papa Roach and Saliva huh? The difference is the latter have a following that’ll last forever, where as the other are just a flash in the pan. Stick to D4 dude.
Looks great raxx 👍 all in all looks to be a solid game. My only concern is how the difficulty plays out but other then that can't wait to give it a shot.
I really appreciate your videos but especially this one. I didn’t have the time to watch every Poe stream from beginning to end so I felt very out of the loop in terms of catching up on info. Your videos are always full of meaning and intention so I never feel like my time is wasted.
They have penalized death enough and closed the difference gap between soft and hardcore, that I think I am going to start with what would amount to a hardcore build. If it has a little slower clear time, so be it. But I think I will be solving resistance, life and sustain almost in a maintenance-like fashion as I progress
Honestly, this should be the general approach in every ARPG. It just usually isn't, because most of these games make death completely meaningless. Most people go all-out damage, because dying simply doesn't matter at all (unless you're playing hardcore, of course). There should be a significant penalty to dying and I really like this idea of the failed maps. That way there is a meaningful setback, without completely bricking your game, as long as you don't die so much that you block every possible path, but if that is the case, you should probably lower the tier of your maps and farm a bit more, first. I really hope they stick to their guns here and don't cave in to the inevitable whining that we will see about death being penalizing. It really, really should be.
@@FzNd - same. I really hope they don't bend the knee to the crying masses and dumb it down....the world doesn't need another face-tank "diablo-like" game....kek
I am actually not sure if they transfer if you played on playstation previously, all I have heard is that stuff you bought on other platforms doesn't transfer, so there might be hope for you after all. Maybe send a mail to ggg?
@oskarsommer5916 Yeah, I've asked support, just awaiting a response. I've talked to them about supporter pack info for console players, but I've never heard anything about only stash tabs transferring and no other micro transactions. I didn't spend $100+ on packs and skill vfx for my minions for them not to be transferred to PoE2. That would be disheartening 🥲
If you have MTX on PoE1 for PS5 and plan to play PoE2 on PS5, your MTX will carry over. It's only if you bought PoE1 MTX on PC/Xbox and play PoE2 on PS5(and vice versa)that it would become unavailable.
Yeah, support got back to me today, and I put a comment back up here, but I guess it got taken down since I included a link to the forum. Appreciate the answer, and that seems to be the case. My mtx will be safe 🙏.
Appreciate all the work, Raxx. I miss the days of gaming where companies put out gaming guides with basically the breakdown of the games in all detail in book format
I loved strategy guides back in the day too, but have come to think these were simply bad game design techniques where the company would make the game super cryptic on purpose so you would have to spend another 15-20$ on the guide just to beat it
I don't think I agree with this, I think Diablo has been on the path it's been on for a while and PoE has been going in a different direction. That same divergence was obvious with Diablo 3 and PoE1, and now it's continued with PoE2. If Diablo 3 had of followed more spiritually in the path of Diablo 2 I think I would agree, but it didn't and this is where we are. I think it's ok the way things are and how they've gone.
FYI Viperesque is very active in the official Path Of Exile discord, they have put a ton of info in there on how mechanics work, it's worth just searching for all of their messages in that channel. Useful info like 'you cannot dual weild two different martial weapons', 'dealing 100% of an enemy's ailment threshold as damage gives a 25% chance to inflict ailment', etc etc etc
My understanding with the different atlas trees is that you can progress every tree if you want, but you earn nodes for that tree by engaging with that specific content.
i think my biggest question for poe2 is probably: is the game better in group play than poe1? i dont mean it in a way that group play is "better" than solo play, more like is it enjoyable together. i felt like poe1 was terrible playing with friends, i hope thats different in poe2
I think it's because, generally speaking, the tier A S builds are zoom zoom builds. Going 320kmph clearing screens defeats the group gameplay thing. Imho.
@@julianmonakian i personally did not play that much poe (2 leagues till lvl 80-85) but i never enjoyed it playing with friends, so i cant really speak on exactly why i think. in terms of builds, if you compare that to D3, the game also had alot of VERY fast builds, and i still always enjoyed playing it in a 4 man group. even with 3 randoms, i always enjoyed it way more than poe1. so i really hope they address that somehow in poe2
Oh man I can't believe how you took a deep dive into poe2 for this video! That's a lot of research. I have been following the information for months. Respects
D4 was my 1st arpg and it will always be the best game in my heart because it introduced me to the goat poe. I am literally going through a divorce right now so i really am ready for poe 2
Small correction regarding the charms: I believe they are just like the old utility flasks: active use to remove ailments, not automated. They get charges as u kill enemys.
@Raxxanterax Where's that passion from the Diablo 4 creators that you talked so much about when you were with them at the screening of that lame VoH expansion?
Important to know: The choice of class does NOT lock you out of other weapons or playstyles. Every class has the option to use every weapon and their skills. The class only determines your starting location on the skill tree (said tree is shared between all classes), the ascendancy classes are available to you and some flavour stuff like story bits
Thanks for the video. The moment you said PoE 2 is more skill based then Diablo I knew I will not try this now. I don't have skill. I am one of those Diablo players that pick a S-Tier build to be able to face tank the bosses. This way I can reach high level content but not the highest level. For the latter skill matters again (or a lot of time is needed for the grind). I appreciate the effort you put in both games now! I like how you explain everything clear and calm. ❤
Key point would be to get passive tree points for the 'league' end game mechanics you have to defeat the bosses within those mechanics and you get 2 points each time, to get more you have to up the difficulty, small nodes on those passive trees contain several +1 to difficulty of that bosses difficulty. Its best to consider it like an increase in map level, 1-5 white maps were easy and then you had yellows, reds, getting progressively more difficult
I really enjoy your style of video, not been around here very long and its obviously because of the POE2 content after binge watching everyones reactions, its a good excuse to drum all the new things into my head ready to play the game without spoiling it by watching creators who are hardcore datamining
Regarding Flask Piano, there were crafting options that were eventually added to automate your Flasks, it was a combination of a Flask affix that was very RNG to get on your flask that gave charges when you got hit, and a Crafting Bench option to automatically trigger the flask when it reached full charges... but the charms system sounds alot more user friendly
I think a good fix for this would be to soft lock that map out, instead of losing the map, make it so you can’t choose that path until a set amount of time passes like >24 hours or something
I would love to see your run through of PoE in it's entirety. Never played PoE but am keen to play PoE2, so seeing what the foundations PoE2 are built on without having to slug through everything myself would be a great.
I would like to say, a better way to describe ascendancies to completely new players... an ascendancy is a class and the "base class" is the route to get to your class. Since each ascendancy can play completely differently, it's better to describe them as their own sorts of classes (at least to newcomers). They use the base class as a literal "basis", but the points you put into an ascendancy make it deviate completely from other ascendancies of the same base class.
Without naming names there was a content creator who made a “X questions about PoE 2 answered” video, one of the questions was “what happened to PoE1?” as if that was a question anybody actually had.
The next PoE1 league got moved from December to February because of PoE2 getting delayed and releasing the two simultaneously would make no sense. So yes, it is a valid question given that we've only had 2 seasons this year rather than 4.
Raxx you really are one of the best content creators out there, the dedication and work you put into everything you like results in high quality for your guides and videos. You taught me how to play Diablo 3 back in the day and now PoE2. Thank you very much for your time. I also would love to see that full speedrun for poe1.
Great video Raxx, you have a great ability to explain the complex clearly and concisely. Your videos on learning poe1 really helped. Looking forward to jumping into poe2
The best thing about Poe 2 is that I have the capacity know as much as any streamer or content creator. Unlike some games that allow a ton of streamer early access and alphas (not just d4 lots of games). Except for the small tests of hands on experience. The Poe definition dictionary would be great btw
I can call myself a veteran of the PoE. I'm not interested in videos like this. But you're doing a good job of attracting new people to my favorite game. Keep up the good work.
There was a game called DFO. Korean side skuller dungeon crawler game that had Awakenings. Which is making your class ascend every 30 levels or so. Never understood why American dungeon crawler games never adopted it, but the fact that they're doing it now means I can really get addicted to these games.
This type of deadly and rewarding game play is the correct formula IMO. The only reason I remember monster names is because they killed me so many times. I'm looking at you Rakinishu. I'm looking forward to this more strategic ARPG.
I can't wait for you to do a real, actual beginner's guide like your guide for POE 1. Other creators make a "beginner's guide" that you need 100 hours in the game to even understand the language. You're one of the only people capable of breaking it down Barney style for us actual noobs.
Already bought early access pack. Never played PoE 1. I trust you to release beginner guides once early access launches 😀 That should help people like me a lot!
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i never studied as much as i did for poe 2 in my life before, this aint a good sign, im addicted to this game
But will it be Diablo-Like?
So in poe1 you can change your prestege class. I image you can change it also here
@@deltablaze77it will be! People working for blizzard said so
will POE2 allow for custom loot filters like in POE1?
"this is probably going to ruin my life, I've already said goodbye to my friends and family" lmao same
i laughed at in which tone he said it in, so defeated xD
Bruh God and family first forget everything else
i get the family part,but im dragging my friends with me.
Which god? @@kristopherleslie8343
I laughed too darn hard at that. 😅😅
As a new player what I would love to see is a video where you explain your train of thought on how you orient yourself on the skill tree for your build and your train of thought on how to know is an item base or a dropped item is good or not . I wanna learn Poe2 but just following a build guide doesn't seem to teach enough for me to get to the point I can do on my own. What do you think ?
As a new player you should defenitly follow a guide and build your knowledge via the guide. Most of the time creators deeply explain why they took each note in the passives tree and why certain bases are better than others. A good example are the RF guides from Phox. Creating your own (viable) build requires 1000s of hours put into the game and is out of reach for 90% of players.
Look at build guide, understand why certain affix is there instead of the others, voila you learn something. Its okay to use build guide as a reference, or straight up following it 1to1.
Yes I need this as well RAXX!!!! Please save us
Use search function what benefit your x damage, then plan ahead how to get there, look around it what else could benefit you other than damage, vice versa. Focus on small clusters.
Once you know more itll be easier, dont just go read every node it'll hurt you. Do that once you had more experience.
there will be multiple trade, wiki, database and ladder websites for those information. when the game comes out i am sure there will be huge amount of info online. even after 8k hours of playing i always look at those when i am trying to assess an items value. It feels kinda overwhelming at start but when you know where to look for certain things it gets very intuitive. for example if an item base is used by the builds on the top of the ladders those items will be expensive, or good to craft on. So it is always good to look up for which builds are popular even if you don't play those. Also there are in game addons that will let you instantly look for an items value on the trade site with simple keybind and it automatically looks up for that item and tells you the current value of that item ( or similar items) on the market.
I’m dropping D4 for PoE 2. I bought the $30 support pack immediately after watching the endgame overview. I’ve been watching any and all PoE and PoE 2 content to learn what I can. I was so happy to see Raxx make a video of the exact content I need. You’re always so straight to the point and make things easy to understand. I will definitely be following all your PoE 2 videos just like I have for D4. See you in early access!
Nice! I am doing exactly the same.... have fun in early access!
You'll be back lol. Most people trying POE2 aren't going to last past a week. Same reason why GGG has stated that 95% of POE1 players quit before the end of Act1. Anyone expecting this game to be the WoW of ARPGs are setting themselves up for disappointment. POE is very niche.
YUGE!! :D
There is not enough time until release, not even early access, to watch ALL PoE1 content that is out there xD
Jonathon confirmed that you currently cant change ascendencies during his interview with talkative tri
I hope that they change this for 1.0. There's going to be a lot of characters in the game and they will have 3 ascendencies each. One patch or unique might sway you to another choice.
They def will change this when the 3rd is coming.
Hopefully they change that if they say it takes 25 hours to get to the end of act 3 won’t be making to many different chr of the same class especially during a season
I dont think they will change it. If everything is so easily reversible then where is the friction or tough decisions to be made? The passive tree being reversed with gold is already enough. They said 25 hrs for new people ao obviously it will be much faster for everyone once we learn about it a little more.
@@Luke973TPoe 1 has 3 ascendencies as well.
Nobody has mentioned this yet other than “improved graphics”, but I really appreciate the varying, and very pleasing color palette. Especially coming from D4 where everything is black or grey. I’ve not seen a video yet where the zones look repetitive and boring. They’re also not overly saturated. It’s just very enjoyable to look at. The art team really knocked it out of the park.
while i like Diablo 4's artstyle, i really am not a fan of the color palette. From the very 1st presentation of the game people were going apeshit saying omg how it finally looks more like D2 and gritty etc. All i saw was desaturated colors, but thats not the same as a gritty color palette. Yes the game is color wise way better looking than Diablo 3 (which is really not hard tbh), but it is still not where D2 and PoE are, and from the looks of it PoE2 will be there too.
the art direction of POE2 is miles ahead of D4. if u like to find more, watch the exilecon 2023 talk about items and art direction
@@th3orist I felt the same way. Too many colors of mud and muted greens in act 2 and the swamp. It really stood out to me how ugly those regions looked in comparison to the steppes, and generally, in comparison to reds, oranges, and beige. I think the people in charge of the color choice confused gritty with depressing/boring.
You forgot Red's
The coolest thing graphically is that the terrain is real. Like the brush moves when you walk through it or if you are in tall grass it covers your character. It makes the environments look far more realistic
It was unclear from the video, but I want to clarify. Each tree has different points, you don't have to take expedition points out to put them in Breach for instance. If anyone wasn't clear. Each tree has it's own self contained points which are earned by doing things within that mechanic specifically.
@@bengalbrown2834 What extra power? From what I understand. the endgame trees don't empower your character. They change the difficulty/rewards for certain endgame systems. If you plan on never doing, say, Expedition, then from what I understand there will be 0 benefit in developing the Expedition tree, because those points only apply to Expedition content (which you are avoiding in this example).
The general tree and the boss farming tree seem to be the only ones that are generally useful for all Atlas related stuff, but those are the two activities that most players will participate in anyways, so we should be getting points here no matter what. Now, if you want to do all kinds of content, then obviously you want to develop all the trees. But since you have to defeat the pinnacle bosses to earn those points, doing "the minimum" in all the systems might be easier said than done :D
Unless, of course I've misunderstood the system, and there is player power in those trees as well. Then we definitely should attempt to get all the points.
@@bengalbrown2834 in trade u can just buy the items u want, if someone doesnt want to do delirium every they dont need to do it
This is genius
can you respec the skill tree if you want to change? or made a mistake for a build ?
@@aaaaaaxaaaaaa which tree? u cant make mistakes in the endgame tree lmao. if u are talking about the character tree, yes u can
As a POE noob, this video was very helpful to understand some nuances. Every video I saw to date assumes you know everything about game.
This is where I thank raxx and maxroll, on poe2 I'm gonna start completely as a newbie, discover, experiment and do builds on my own, instead of being handheld through tier lists and guides. Not gonna repeat the same mistakes I did in D4. Bye and good luck to you all.
nothing wrong with exploring yourself my friend, we'll be around if you change your mind
you are gonna start as a noob and be completely disgusted as you have no idea what you are getting into. Dont do shit till 1 week after release. Dont trust these paid youtubers. Rax will say anything just to get you to buy the game as he is owned by GGG and has to do their bidding.
and once again just wait for the reply. oh no i am independant and can say whatever i want.... yeah right. If you believe that you deserve to be scammed.
@@ericvandersteen6647 oh wow are you for real?
@@ericvandersteen6647the projection in this comment is of epic proportions. Good luck fixing yourself.
i probably know everything Raxx is gonna say in this video but i will watch it simply because i like to hear about PoE2 and because i like how Raxx talks about shit
Same. Dude explains and breaks things down better than any other TH-camr / streamer in this space
I've got 4 days off of work and thousands of games in my various libraries to play and all I care about is PoE 2....lol. What a world to live in.
Hope to god the servers can handle the load on launch
@@saverx1775 raxx already said it will be a miracle if we can play on friday... so have a back up plan and enjoy the beginning of an new era of arpgs :D and dont take an off day on friday :D
@@saverx1775that sadly is very unlikely at this point.
@@r3playyyy I've pretty much accepted that we'll have to wait a couple of days in order to have a full and complete experience. All of that's assuming that there won't be any major bugs that need to be squashed on release.
We'll see! :)
@@saverx1775 Servers will burn and there will be technical difficulties 100%. Just make sure you have an alternative plan on what to do (or play) on the 6th so you don't waste your day being mad at a login screen.
Great video man! Here are a few things that I think you could have explained more clearly :)
Charms also have uses so they can run out
Sanctum (Trial of the Sekhema) is the roguelike trial with boons and banes
in ultimatum (trial of chaos) there are no boons only negatives
deadeye node Eagle eye doesn't make you not miss, it only removes the accuracy penalty at a distance. If monster has a high evasion rating compared to your accuracy, the shot can still miss (I think)
the bosses have 4 tiers, but player starts at tier 0 and can buff the bosses up to tier 4
If accuracy has been changed in PoE 2 to be distance based like Raxx mentioned where the further you are, the lower your accuracy, then that deadeye node basically does mean you won't miss even without gearing for accuracy.
@@Sephiroso. wrong, its distance based yes but theres still evasion on monsters
This game is gonna be great!
this game is already great!!! you can already tell by the direction they went
Ayo gurl what u doin on launch
@@Lexaeus94 Please marry me! 😉
You forget to mention that even you buy the base 30$ early acces you can upgrade that to hihger tier pack with discount from previous 30$ youve purchased
Excellent recap video, Raxx. How you do these 1-take epics is beyond my mortal comprehension.
Edit: Really like your point about the Pinnacle bosses being static. It's extremely good for us to have static breakpoints, or milestones, while still being able to juice other content as we please. It's a fantastic balance.
One of my fav part of Raxx’s videos is that they’re just him talking. No music, no sound effects. Perfect for when I’m just listening to something to go to sleep
PoE2 is gonna be the Baldurs Gate 3 of the ARPG genre. It’s gonna shift the entire genre of what an ARPG should be, and it’s gonna be the gold standard going forward (PoE 1 already kinda was). That endgame reveal trailer had me grinning like a kid on Christmas morning. That entire reveal was just “but wait, there’s more!”
Lol BG3 is already forgotten by so many. Until BG4 then.
@@DarkWanderer666 ragebait used to be believable.
@@DarkWanderer666what an absolute load of bull you just spewed from your mouth.
Hopefully not like bg3, that game is just a s3x sim, its popular cuz everyone is horny
The gold standard of arpg is D2 not Poe1. However it finally looks like POE2 will be the true successor to D2
Hey man I'm new to your channel I just wanted to thank you for your great content. Path of exile 2 will be my first arpg and all the information you provide is so helpful keep up the good work 👍
your first arpg? god help this man
I've watched this guy for a while. I love his content, but I wish he would stop with the "I'm a big piece of shit" act... so unnecessary and comes across as fake.
for this endgame, from how you describe it, i think you misunderstand how the new tree works.
you don't choose the activity you upgrade ; you chose the activity you do (at the beginning, it will be "a bit of everything depending of what we find)
and by doing this activity, you progress in them, until arrive to a big challenge (it can be a boss, or something other depending of the activity).
if you win, you gain point to upgrade the corresponding activity.
You can upgrade all things.
I would appreciate a video on crafting when the early access comes out: How to take a normal item you find on the ground and transform it into a godly item.
use essences basically. as u play u will understand what essences do
Small note - The Atlas isn't infinitely scaling, it's just infinitely large. The primary scaling comes from the tier of waystone you use to open a map, not from the actual map. Presumably the further you get from the center, the more difficult base map types and special encounters you'll see. Also presumably some locations will have minimum tiers (like you probably can't fight one of the lieutenants for a pinnacle boss at tier 1), but the maximum will be the maximum.
The lack of infinite scaling in PoE 1 (other than Delve, which is a side activity) is a core part of why GGG can keep so many builds 'viable'.
The atlas tree seems more important than the waystone tier. You can make mechanics be uber mechanics essentially by giving them +2 levels. When unique monsters get another 2 levels over cap they usually have +15% HP and 70% DR, so effectively +225% EHP. It is basically going to be infinite scaling, and probably meta to not put points into mechanics to keep blasting them, unless you find a build that breaks the game in some way where those numbers don't matter.
It is "infinite" in the sense that you are not going to run out of higher numbers to test against your character for better rewards. Even after the final pinnacle boss you can start putting +2 levels into every mechanic each time you beat it until you literally can't beat it anymore.
@@DoNotFearTheReapa It's literally not infinite. The difference between +225% EHp and infinite is infinity.
Waystone tier determines whether it's a tier 1 or a tier 16 map. That's obviously the most important factor by a huge margin.
Glad to be here learning poe with Raxx. I know I will fall behind but this is an experience ill always remember
There is no ahead or behind, there is fun and not fun. Have fun.
Now THIS is a game that's worthy of your time and effort. The Devs listen, test, invest in the game and most of all are passionate about making the best game they can. Not like Blizzard. If I were you Id drop supporting Diablo and dedicate more of your time in POE 2.
I’m buying a supporter pack and delving in completely next Friday on ps5,
@@mr.c5249 I want to do the same.. but how can I do this on PS5? I cant see it in the PS5 store anywhere.
The biggest part of splitting up the endgame passive tree is that it lets you play many different things at once. Last league I spec'd hard into Harvest and then after playing it realized I didn't like it, but was left with this passive tree spec'd for it that was costly to refund at the time for my character.
In poe 2 all of the league specific atlas points come from the content itself. Defeating the breach boss is the only way to get points for the breach part of your atlas. This means that specking into breach won't take away from ability to also spec into delerium later on. The fact on top that the atlas is infinite and the juice is localized to within tower radius means that you can set up different little areas. "The northern path I took on the atlas is where I set up my breaches and then I charted south to set up an area for my delerium area" will be how we engage with these mechanics. Hop north to play some breach, then just seamlessly switch to the other area and play the other content.
The multiple atlas pages were a band aid to this problem and with poe 2 they are just designing it well from the ground up.
yeah, loadouts helped but its still dogshit to respec between all 3 ngl
Raxx + POE2…this might be all that gets me through this last week! Keep em coming buddy!
One clarification regarding the Endgame Trees - the "points" you get to spend come from different sources, so that each piece of content is self-sustaining. If you do a lot of Breach and beat the Breach boss, you get points to beef up Breach. If you do Expedition and beat that pinnacle content, you get points for Expedition, specifically. For the general tree, it seems you get those points by simply doing any maps at increasing difficulties.
So, essentially, if you do pinnacle content for....everything, you'll be able to juice up everything. You no longer have to choose where your points go, because the points come from the content you're spending them on. It's brilliant.
Almost one week to go! It will feel like a really long one lol.
A small but somewhat important clarification about stash-tabs moving between platforms (PS5 Other platforms): According to the Early Access FAQ if you don't own them in the other platform, they will show but will be "remove-only" (you can still take items from them but you can put any items into them). Leaving that tidbit of the FAQ below:
"How will my stash tabs from Path of Exile 1 work in Path of Exile 2?
Stash tab purchases made in Path of Exile 1 will be available in Path of Exile 2, where relevant. For example, a special league-related stash tab might not be available in Path of Exile 2 as that content does not exist there.
We will be updating applicable stash tabs in Path of Exile 2, and stash tabs like the currency stash tab will hold different items to what it holds in Path of Exile 1.
Stash tabs become remove-only when logged into a different platform where you don't own them."
32:10 actually the separated trees makes it so that now you can specialize in ALL endgame systems. But to specialize in one you need to run it's content. For example, if you do breach, you will get points to put in the breach tree!
"Everything I Know About Path of Exile 2"
Me: *Preordered
Same 😂
You know this game is gonna be great, my wife (non gamer) watched videos on this game to see why I wanted to support the developer, and now she wants to play with me. Thank you GGG for making this game couch coop. Legends.
We are playing also for this exact reason
You're the best, Raxx. Can't wait for your guides on this masterpiece of a game
I like that you use Diablo as an example so we can understand Poe better
Gonna be playing 2 characters both witches 1 for each ascendancy!!! Can't wait!!
You can also link one of your weapons to a certain skill, so if you have a staff with + lightning dmg, you can have that staff linked to any time you cast a lightning skill, and your other staff maybe have some + to fire damage, so you tie that staff to any time you cast a fire spell, without having to change weapon manually.
Just bought a new PC for this. I'm freakin stoked.
me aswell im like a kid a few days before chistmas LETS GOO
@@XineGon LEEETTTTTTSSSSGOOOOOOOOOOOO
Something that I always wanted is to go back to slower combat that was present in D2 and both PoE and D4 are not delivering on that, just mindless running into hordes of monsters killing everything. Glad that PoE2 is actually going for more of an RPG vibe instead of non stop action
This guy is a gem, my #1 for ARPG builds and he explains everything in such an easy way. thank you @Raxxanterax
I believe stash tab sales are tri-weekly.
Is it confirmed that stash tabs will be usable on playstation aswell?
As long as you play on the same platform. Console to PC wont migrate. @@Moritz.Langen
Watching since 2019. Come a long way. PoE 2 + your content is going to be awesome!
returning casual poe player im super excited to try out poe2
The more frequent crafting has me SO EXCITED. That's already how I've been playing PoE1. The campaign has taken several days for me because I constantly fiddle with my gear, rolling it, crafting on it, because I just enjoy it. PoE2 just feels tailor-made for me. I've never been so glad to have no life, no school, and no job.
First! Started watching you from Last Epoch, hope to get the same amount of great amotions from your channel in PoE2
PoE 1 was hell for me. I started 1 week ago and i played 3 days and 4 just spend to read guide and explanations. Understood about 20% and still i blocked at lvl 72 , didn't know how to progress... I realy wait for PoE2( allready buyed suporter pack).
Thx man for simply explain stuff. Ingame in poe1 they weren't too many explanations.
Gooood jobbbbbbb and keep it up
Guys why is there a floating face teaching me about poe2?
So glad Raxx and the D4 guys get to dive deep into another one, a legendary loot if you will!
POE 2 seems so intimidating. Thank you for these videos.
One step at a time. Passive Skill Tree one node at a time. Nothing more to it.
just jump in when it's live and wing it
Trust me, its not. I'm a moron and I've been able to play poe for years. Just take it one piece at a time and you'll know a bunch if you're enjoying the game.
Skill tree requires logic, wether its d4 or poe.
Nothing more.
Come on man just enjoy the game we are all blind to this game. See ya Dec 6
I'm so excited for PoE2! I played mostly PoE in 2024, hopefully PoE2 will be different than PoE1 but great on its own way!
I'm very excited to see the majority Diablo players entering the POE2 universe. This is going to be great for the genre. Let's blast.
It will be interesting to see how many of those D4 players decide to stay.
D4 and POE2 are very different games in their approach to the ARPG genre, so each one will appeal to a different type of player.
D4 is super casual friendly. POE2, even with the improvements is still much more hardcore.
Personally my only gripe so far is the free to play microtransactions business model. Especially as some of it is "mandatory" like stash space.
I prefer to just pay the $60 for the game and then have everything available.
I don't mind buying the season pass, but as its 100% cosmetic its purely optional, and its not expensive.
If you seriously think the majority of Diablo players are gonna be playing PoE 2 you're...i'm sorry to say ignorant. Diablo 4 literally had millions of players. PoE 2 has a ton, more than PoE 1 will ever have seen yes, but it won't have millions of players.
The Diablo franchise is incredibly well known, more so than PoE likely ever will be regardless of how amazing of a game both PoE games are and will continue to be because Blizzard just has that much history. And the second reason being the marketing of the Diablo games probably cost the same amount GGG spent to develop PoE 2. They spend hundreds of millions on marketing alone.
@@Sephiroso. I think the majority of non casual gamers. Regardless of time we can play will be moving to poe2. Most who are here watching vids on a game that's not even released are not casual. I for one appreciate a game that's designed to respect my time.
You sort of touch upon this in your video, but one thing I greatly appreciated about PoE 1 were so many of the features that, for better or worse, started to show their cracks as the game aged. The armor linking system was cool. Skill gems are cool. Not having gold and instead having your currency be items that are useful is cool. And so on. And I think PoE 1 is still a fantastic, ultra fun game that can and should still be played. But they seem to have done an exceptional job with PoE 2 with not throwing the baby out with the bathwater. The word I've been using is streamlining. Obviously this game will be much less complex in a lot of ways than PoE 1, because it doesn't have a decade plus of content with it. But they've rounded the sharpest edges down just enough to be much more appealing. This game was always going to be way less complex than PoE 1 at launch, and they embraced that in clever ways.
I believe Jonathan relayed some info about gold in particular, possibly in the interview with ZiggyD he did recently, where he talks a bit about why gold wasn't in PoE 1, and how adding it back to that game and now having it be in PoE 2 was only the correct decision after seeing years of gameplay and design without it. Gold in PoE 2 is a direct representation of the amount of time you've played the game, which means if there are things you want to reward or scale relative to actual time spent playing, no matter what, you can put them behind gold. Gold is bound but gear is unbound, quite opposite from how it seems so many other games work, and I think it's brilliant.
3 quick points. you can't trade gold so yes we will still be trading with orbs (which is cool imo) second, when you path travelling in the poe skill tree you can choose what attributes you want and need, and also be able to respec them quickly if you need something else in the future point. third - for end game you get points for the end game tree based on what you do, for example if you like Expedition, just do expedition, kill expedition bosses, and you will get points specific for expedition skill tree.
good luck to all of you new poe players, welcome and have fun ❤
There will still be gold trading. Just through the ingame market place.
@@Rooachie Gold is the cost of trading, you do not trade with gold.
@@Rooachiethe gold is basically used to prevent bots. You are still trading Divine orbs for essences for example
@@Rooachiein auction, you trade with craft mats, not gold.
As someone who has tried and failed multiple times to get into POE1 endgame over the last couple years, i just really hope that GGG builds and maintains a knowledge onramp for new players. I really want to like this game but if it goes the way of the first version it's going to alienate just as many potential fans.
Cope
@frankfly1368 Thanks for the timely example of why the community drives away new players
@@PeterDeMarco I don’t care if you play the game or not. Games worth playing long time have to have some level of complexity. Take the time and learn, or go play a shallow game that’s more conducive to your lack of time or laziness. Idc
@@frankfly1368 Oh yes, of course of course, the famously winning mindset of chefs who make meals no one wants to eat; musicians who make songs no one wants to listen to; auto makers that make cars that no one wants to drive; and game developers who used to make games and have had to fall back to selling the aforementioned used cars.
It's a mindset so immature and short sighted it's not worth explaining how contrary to your _own_ self interest it is. That's probably why GGG themselves have consistently and vociferously taken the exact opposite view in public interview after public interview for years. It's their stated goal to do exactly what you apparently don't want them to do - make the game accessible to a wider audience of people with actual lives, jobs, and bank accounts; so that they get to do what they want to do - make fantastic video games with a real budget and staff.
Take 30 seconds to think it through next time, honestly.
@ you’re right, no one wants to listen to the likes of Tool or Pink Floyd or maybe even Zeppelin. Their songs are long and complex. The masses prefer Papa Roach and Saliva huh?
The difference is the latter have a following that’ll last forever, where as the other are just a flash in the pan.
Stick to D4 dude.
Looks great raxx 👍 all in all looks to be a solid game. My only concern is how the difficulty plays out but other then that can't wait to give it a shot.
I really appreciate your videos but especially this one. I didn’t have the time to watch every Poe stream from beginning to end so I felt very out of the loop in terms of catching up on info.
Your videos are always full of meaning and intention so I never feel like my time is wasted.
Goodbye to my friends and family 😂😭
They have penalized death enough and closed the difference gap between soft and hardcore, that I think I am going to start with what would amount to a hardcore build. If it has a little slower clear time, so be it. But I think I will be solving resistance, life and sustain almost in a maintenance-like fashion as I progress
I recommend it even in POE 1. Dying just kills the momentum and now will literally do so in POE 2.
Honestly, this should be the general approach in every ARPG. It just usually isn't, because most of these games make death completely meaningless. Most people go all-out damage, because dying simply doesn't matter at all (unless you're playing hardcore, of course).
There should be a significant penalty to dying and I really like this idea of the failed maps. That way there is a meaningful setback, without completely bricking your game, as long as you don't die so much that you block every possible path, but if that is the case, you should probably lower the tier of your maps and farm a bit more, first.
I really hope they stick to their guns here and don't cave in to the inevitable whining that we will see about death being penalizing. It really, really should be.
@@FzNd - same. I really hope they don't bend the knee to the crying masses and dumb it down....the world doesn't need another face-tank "diablo-like" game....kek
Man, as a playstation player what a kick to the nuts hearing that my cosmetics from PoE1 aren't going to transfer.
I am actually not sure if they transfer if you played on playstation previously, all I have heard is that stuff you bought on other platforms doesn't transfer, so there might be hope for you after all. Maybe send a mail to ggg?
@oskarsommer5916 Yeah, I've asked support, just awaiting a response. I've talked to them about supporter pack info for console players, but I've never heard anything about only stash tabs transferring and no other micro transactions. I didn't spend $100+ on packs and skill vfx for my minions for them not to be transferred to PoE2. That would be disheartening 🥲
If you have MTX on PoE1 for PS5 and plan to play PoE2 on PS5, your MTX will carry over.
It's only if you bought PoE1 MTX on PC/Xbox and play PoE2 on PS5(and vice versa)that it would become unavailable.
Yeah, support got back to me today, and I put a comment back up here, but I guess it got taken down since I included a link to the forum. Appreciate the answer, and that seems to be the case. My mtx will be safe 🙏.
Appreciate all the work, Raxx. I miss the days of gaming where companies put out gaming guides with basically the breakdown of the games in all detail in book format
I loved strategy guides back in the day too, but have come to think these were simply bad game design techniques where the company would make the game super cryptic on purpose so you would have to spend another 15-20$ on the guide just to beat it
Feels good to see a company try balancing difficulty and quality of life in sequel instead of leaning into one completely
Poe2 is what d4 should have been.
I don't think I agree with this, I think Diablo has been on the path it's been on for a while and PoE has been going in a different direction. That same divergence was obvious with Diablo 3 and PoE1, and now it's continued with PoE2. If Diablo 3 had of followed more spiritually in the path of Diablo 2 I think I would agree, but it didn't and this is where we are. I think it's ok the way things are and how they've gone.
FYI Viperesque is very active in the official Path Of Exile discord, they have put a ton of info in there on how mechanics work, it's worth just searching for all of their messages in that channel. Useful info like 'you cannot dual weild two different martial weapons', 'dealing 100% of an enemy's ailment threshold as damage gives a 25% chance to inflict ailment', etc etc etc
you're doing the lords work Raxx
My understanding with the different atlas trees is that you can progress every tree if you want, but you earn nodes for that tree by engaging with that specific content.
i think my biggest question for poe2 is probably: is the game better in group play than poe1? i dont mean it in a way that group play is "better" than solo play, more like is it enjoyable together. i felt like poe1 was terrible playing with friends, i hope thats different in poe2
I think it's because, generally speaking, the tier A S builds are zoom zoom builds.
Going 320kmph clearing screens defeats the group gameplay thing. Imho.
@@julianmonakian people really only group up for aurabots and more loot in poe1
@@mattb6646 yeah, mainly because of more zoom zoom.
Not because You need a tank per se.
@@julianmonakian i personally did not play that much poe (2 leagues till lvl 80-85) but i never enjoyed it playing with friends, so i cant really speak on exactly why i think. in terms of builds, if you compare that to D3, the game also had alot of VERY fast builds, and i still always enjoyed playing it in a 4 man group. even with 3 randoms, i always enjoyed it way more than poe1. so i really hope they address that somehow in poe2
Agreed 100%
Oh man I can't believe how you took a deep dive into poe2 for this video! That's a lot of research. I have been following the information for months. Respects
D4 was my 1st arpg and it will always be the best game in my heart because it introduced me to the goat poe. I am literally going through a divorce right now so i really am ready for poe 2
Small correction regarding the charms: I believe they are just like the old utility flasks: active use to remove ailments, not automated. They get charges as u kill enemys.
They’re automated.
@Raxxanterax Where's that passion from the Diablo 4 creators that you talked so much about when you were with them at the screening of that lame VoH expansion?
Haha exactly!
Important to know: The choice of class does NOT lock you out of other weapons or playstyles. Every class has the option to use every weapon and their skills.
The class only determines your starting location on the skill tree (said tree is shared between all classes), the ascendancy classes are available to you and some flavour stuff like story bits
The flask changes alone and lack of having to "piano tile" my flasks makes me so stoked for POE2.
Thanks for the video. The moment you said PoE 2 is more skill based then Diablo I knew I will not try this now.
I don't have skill. I am one of those Diablo players that pick a S-Tier build to be able to face tank the bosses. This way I can reach high level content but not the highest level. For the latter skill matters again (or a lot of time is needed for the grind).
I appreciate the effort you put in both games now! I like how you explain everything clear and calm. ❤
minions build is for you)
in a blue house, with a blue window, in a blue room, with a blue glow, with a blue sweater, with a video that blew me away. Cant wait to play.
It's nice seeing the takes from new players and Diablo converts. Really shows us how great we've had it for so long in this game overall
Key point would be to get passive tree points for the 'league' end game mechanics you have to defeat the bosses within those mechanics and you get 2 points each time, to get more you have to up the difficulty, small nodes on those passive trees contain several +1 to difficulty of that bosses difficulty.
Its best to consider it like an increase in map level, 1-5 white maps were easy and then you had yellows, reds, getting progressively more difficult
I really enjoy your style of video, not been around here very long and its obviously because of the POE2 content after binge watching everyones reactions, its a good excuse to drum all the new things into my head ready to play the game without spoiling it by watching creators who are hardcore datamining
One thing to remember with the atlas trees is that you unlock points from beating the final boss of that mechanic.
I love all the effort and time that goes into your videos
Regarding Flask Piano, there were crafting options that were eventually added to automate your Flasks, it was a combination of a Flask affix that was very RNG to get on your flask that gave charges when you got hit, and a Crafting Bench option to automatically trigger the flask when it reached full charges... but the charms system sounds alot more user friendly
You are correct, we cannot change ascendacy, but GGG team is open on feedback about this in future - (Jonathan Rodgers)
I kinda hope they dont change it. I prefer atleast some tough decisions or friction.
Maps will be dangerous if you lag out or have ping issues. Being punished for losing a map for something like that is too punishing imo
I think a good fix for this would be to soft lock that map out, instead of losing the map, make it so you can’t choose that path until a set amount of time passes like >24 hours or something
you have 6 tries to complete map. If your internet that bad, then you just cant progress anyway (constant XP loss from dying)
I would love to see your run through of PoE in it's entirety. Never played PoE but am keen to play PoE2, so seeing what the foundations PoE2 are built on without having to slug through everything myself would be a great.
32:30 expedition trees sound like Torchlight's Void Chart tree for the Netherrealm.
I would like to say, a better way to describe ascendancies to completely new players... an ascendancy is a class and the "base class" is the route to get to your class. Since each ascendancy can play completely differently, it's better to describe them as their own sorts of classes (at least to newcomers). They use the base class as a literal "basis", but the points you put into an ascendancy make it deviate completely from other ascendancies of the same base class.
Without naming names there was a content creator who made a “X questions about PoE 2 answered” video, one of the questions was “what happened to PoE1?” as if that was a question anybody actually had.
The next PoE1 league got moved from December to February because of PoE2 getting delayed and releasing the two simultaneously would make no sense. So yes, it is a valid question given that we've only had 2 seasons this year rather than 4.
Raxx you really are one of the best content creators out there, the dedication and work you put into everything you like results in high quality for your guides and videos. You taught me how to play Diablo 3 back in the day and now PoE2. Thank you very much for your time.
I also would love to see that full speedrun for poe1.
Great video Raxx, you have a great ability to explain the complex clearly and concisely. Your videos on learning poe1 really helped. Looking forward to jumping into poe2
Don’t even have time to watch this rn, but liked anyway bc I know I’m going to spend hours using it in a couple weeks. Thanks Raxx!
Raxx you craving the game so badly, you're actually making videos that repeat everything we already know from watching the announcement lol
The best thing about Poe 2 is that I have the capacity know as much as any streamer or content creator. Unlike some games that allow a ton of streamer early access and alphas (not just d4 lots of games). Except for the small tests of hands on experience.
The Poe definition dictionary would be great btw
It seems you can also buy early acess supporter packs in the console stores
I can call myself a veteran of the PoE. I'm not interested in videos like this. But you're doing a good job of attracting new people to my favorite game. Keep up the good work.
With how good LE is and how good this is going to be, do we need to start fully trusting these smaller studios when it comes to these games?
Trust the smaller deva way more than the big corporate slop machines
There was a game called DFO. Korean side skuller dungeon crawler game that had Awakenings. Which is making your class ascend every 30 levels or so. Never understood why American dungeon crawler games never adopted it, but the fact that they're doing it now means I can really get addicted to these games.
Just started poe1 3 days ago and I'm living it!!
Making it easier to understand and getting ride of the color gem sockets on gear definitely gonna make me play this game
Man i'm so glad to see you talking about POE2
This type of deadly and rewarding game play is the correct formula IMO. The only reason I remember monster names is because they killed me so many times. I'm looking at you Rakinishu. I'm looking forward to this more strategic ARPG.
I know you don't need the money, but I appreciate you explaining to a Diablo player (since D1). POE2 has me excited-Witch it is!
I can't wait for you to do a real, actual beginner's guide like your guide for POE 1. Other creators make a "beginner's guide" that you need 100 hours in the game to even understand the language. You're one of the only people capable of breaking it down Barney style for us actual noobs.
Already bought early access pack. Never played PoE 1. I trust you to release beginner guides once early access launches 😀 That should help people like me a lot!
Or what about to use your own brain?
Im so hype for PoE2 but in the same time I don't want to spoil myself too much so this video is exactly what i needed. Thanks !
Been a Diablo die hard for years and currently gotten over the lack of enjoyable content in the game, I’m very ready and excited for POE 2