FSR 3.1 vs DLSS 3.7 vs XeSS 1.3 Upscaling Battle, 5 Games Tested

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  • เผยแพร่เมื่อ 12 ม.ค. 2025

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  • @MattJDylan
    @MattJDylan 6 หลายเดือนก่อน +888

    "FSR looking like my DMs: quality is decent, but in the end the ghosting ruins everything" - someone somewhere, probably

    • @ShizzleGaming14
      @ShizzleGaming14 6 หลายเดือนก่อน +9

      Good one bro🤣

    • @RedSky8
      @RedSky8 6 หลายเดือนก่อน +4

      😂 I'm taking that one.

    • @tranthien3932
      @tranthien3932 6 หลายเดือนก่อน +3

      Underrated comment

    • @adi6293
      @adi6293 6 หลายเดือนก่อน +2

      @@MattJDylan Did you use DLSS 2.0?

  • @tenow
    @tenow 6 หลายเดือนก่อน +1479

    FSR3.1: Ghosting in Tsushima

    • @Kony_BE
      @Kony_BE 6 หลายเดือนก่อน +37

      I laughed so hard. Nice one xD

    • @redbaronmars4176
      @redbaronmars4176 6 หลายเดือนก่อน +120

      even though ghosting is bad, ngl it makes the sword look cooler, stronger, faster

    • @lucaschenJC
      @lucaschenJC 6 หลายเดือนก่อน +27

      @@redbaronmars4176hell nah

    • @lucaschenJC
      @lucaschenJC 6 หลายเดือนก่อน +12

      @@redbaronmars4176and stop liking your own comment

    • @user-hq9fp8sm8f
      @user-hq9fp8sm8f 6 หลายเดือนก่อน +93

      @@lucaschenJCI liked his comment

  • @ginibehpunkt4702
    @ginibehpunkt4702 6 หลายเดือนก่อน +1162

    I swear the video titles 5 years from now are probably gonna look like this "DLSS 4.1.69 vs FSRSS vs. XeSS vs. PiSS - Can Dr.Peppers' upscaling technique save us from the GeForce 7660's $2000 entry level price tag?"

    • @waltuhputurdaway
      @waltuhputurdaway 6 หลายเดือนก่อน +105

      PiSS lmao

    • @SM-mt8pz
      @SM-mt8pz 6 หลายเดือนก่อน +52

      PiSS >>>>

    • @JVCFever0
      @JVCFever0 6 หลายเดือนก่อน +119

      Picture Intact Super Sampling? Give me 14 to-go!!!

    • @maicee7603
      @maicee7603 6 หลายเดือนก่อน +16

      Raspberry Pi Super Sampling?

    • @xpeterson
      @xpeterson 6 หลายเดือนก่อน +54

      That PiSS really streamlines the flow through the pipeline.

  • @elizabethagudelo7179
    @elizabethagudelo7179 6 หลายเดือนก่อน +177

    it's a shame they waited until now to switch to a DLL packing, because now there's a few years of games stuck with an inferior upscaler unless the devs go back and patch it, but hey, at least that number won't grow anymore now

    • @TFSned
      @TFSned 6 หลายเดือนก่อน +31

      Thankfully, if the game does support DLSS 2.0+ then you can use OptiScaler to translate it to FSR or XeSS.
      It only supports FSR 2.1.2 and 2.2.1 right now but there's a branch with FSR3 support for DirectX11 games.

    • @ironeleven
      @ironeleven 6 หลายเดือนก่อน +10

      You'd hope. FF14 just updated with FSR *1.0* last week. I was baffled when I found out since the option isn't labeled with a version number.

    • @Morpheus-pt3wq
      @Morpheus-pt3wq 6 หลายเดือนก่อน +2

      @@ironeleven considering the HW requirements for FF14, i wonder what´s even the point of implementing FSR...

    • @brunogm
      @brunogm 6 หลายเดือนก่อน

      uniscaler already mods the older versions

  • @maicee7603
    @maicee7603 6 หลายเดือนก่อน +574

    man, it's hard for me to tell the difference between the quality comparison without being told. I wonder if im not alone

    • @fatrat92
      @fatrat92 6 หลายเดือนก่อน +125

      You're not, I can't see the difference and the differences are over blown.

    • @Kylethejobber
      @Kylethejobber 6 หลายเดือนก่อน +18

      Same I have a hard time telling the difference to

    • @sadman.saqib.zahin01
      @sadman.saqib.zahin01 6 หลายเดือนก่อน +263

      Because you're seeing a video that has been butchered by youtube compression

    • @TeamTheAces
      @TeamTheAces 6 หลายเดือนก่อน +51

      I can see the differences and they definitely help to understand how the tech stacks up against each other. But, I will agree that if im actually playing the game and not measuring my peepee with graphs and slowmos, I would find it borderline impossible to tell the difference between FSR 3.1 and dlss both at quality. Xess at quality I could prob tell apart in certain games.
      This being at 4k of course, at lower resolutions i still think that all of the technologies look a bit wack, id rather upgrade than use upscalers at lower resolutions.

    • @kjellvb1979
      @kjellvb1979 6 หลายเดือนก่อน +26

      As an IT professional for 25 or more years now, I agree. Well, if you go looking for the artifacts you can find them, but the quality difference of most games and tech these days is not like it was in the past. When you played half life, or even the sequel, on a low end GPU to a Mid tier one, the change was pretty big, and if you went from low/mid to top tier, again the performance and graphical changes made a significant change that most untrained or uninformed people would pick up on.
      I think on average the difference between low, mid, and high tier settings is much less dramatic in this current gaming era. When it comes to upscaling tech, most wont see the difference between 1080p and 1440p (okay maybe some would, but if we talk 1440 to 4k, yeah not many will see the change without slowdown or close inspection.
      Performance, now that is probably more noticeable to everyone, as playing at sub 60 fps and jumping to a consistent 60 or above can be a game changer, and most will notice the improvement in fluidity, unlike extra grass or slightly clearer textures. So as long as these FG technologies can provide a smoother feel without degrading the image so much the average layman can tell the difference, I think it is a big win, especially for lower spec gamers!

  • @rellikai945
    @rellikai945 6 หลายเดือนก่อน +112

    I'm just wondering how long it's going to take nvidia to start charging a monthly subscription for dlss

    • @digizilla164
      @digizilla164 6 หลายเดือนก่อน +4

      When the 50 series launch.

    • @iurigrang
      @iurigrang 6 หลายเดือนก่อน +23

      This reminds me of that tweet that goes
      "twitter is 90% someone imagining a guy, tricking themselves into believing that guy exists, and then getting mad about it"

    • @AndromedatheBasshead
      @AndromedatheBasshead 6 หลายเดือนก่อน +9

      shhh, not so loud, the devs will hear you lol

    • @HaasSpitta
      @HaasSpitta 6 หลายเดือนก่อน +6

      People are going to start switching to AMD fr fr, if/ when that happens

    • @censei_dono
      @censei_dono 4 หลายเดือนก่อน +1

      The amount of coping is crazy

  • @hjge1012
    @hjge1012 6 หลายเดือนก่อน +344

    The ghosting didn't really bother me, until you showed Ghost of Tsushima. My god, that's bad.

    • @kagander8619
      @kagander8619 6 หลายเดือนก่อน +72

      Ghosting in that game is a deliberate design choice

    • @markhackett2302
      @markhackett2302 6 หลายเดือนก่อน +34

      Did the frame jumping DLSS walking also lead you to say "My god, that's bad"? It isn't common, DLSS *GENERALLY* is better, but it is forced to be a closed box so it can make you buy their graphics cards, so that should be a hard nope.

    • @adlibconstitution1609
      @adlibconstitution1609 6 หลายเดือนก่อน +18

      ​@@markhackett2302 Look I have a Rx 7800xt PC and I don't use fsr quality. I only use raster because I can't stand that upscaler.

    • @TheSometimeAfter
      @TheSometimeAfter 6 หลายเดือนก่อน +4

      ​​@@kagander8619no, it isn't 😂
      Source

    • @atirta777
      @atirta777 6 หลายเดือนก่อน +21

      @@TheSometimeAfter A joke, that is. "Ghost" of Tsushima

  • @jonathanhayhurst3928
    @jonathanhayhurst3928 6 หลายเดือนก่อน +91

    Damn, only testing Sony games on PC? What a time to be alive

    • @KBshortcuts-g6e
      @KBshortcuts-g6e 5 หลายเดือนก่อน +28

      they're the only games with fsr 3.1 support currently so it's not like he had a choice...

    • @davidokune8194
      @davidokune8194 13 วันที่ผ่านมา

      Another thing to note is those games are exclusives to a console that's powered by AMD.

  • @somnambulist6636
    @somnambulist6636 6 หลายเดือนก่อน +102

    If you need to zoom 3x , slowmo at 1/4th speed to elucidate the difference , is there really any tangible difference while gaming in real time , i wonder

    • @thetruth5232
      @thetruth5232 6 หลายเดือนก่อน +34

      The flickering, Ghosting and smearing of FSR is extremely noticeable in many games while playing. I switched to XeSS 1.3 whenever possible because it doesn't have these issues anymore, and the shimmering of XeSS 1.3 is much less noticeable.

    • @tonan8888
      @tonan8888 6 หลายเดือนก่อน +11

      For me, the shimmering and flickering are the things I can always spot and it's really distracting. Also if there's overall blurriness. Ghosting is something I don't spot that much during gameplay, although the GoT example here was really bad for FSR.

    • @josuad6890
      @josuad6890 6 หลายเดือนก่อน +3

      The zoom, slowmo, and other stuff is done because this is a youtube video. It's meant to drive the point and show examples in the most "understandable" way.
      For me personally, I can see it, to the point sometimes I'd rather stick to 60 clean fps rather than 90 fps with ghosting. It's one of those once you see it, you can't unsee it.

    • @firedrapeon6012
      @firedrapeon6012 6 หลายเดือนก่อน +1

      None of this will matter if AMD does not make a high end product next generation. My 3090 needs to retire soon but I'm hoping for a 5080 competitor from AMD to buy. If there is none, I guess I'm stuck with NVIDIA again 😔

    • @Ivy-pe2wz
      @Ivy-pe2wz 5 หลายเดือนก่อน +1

      Honestly I've been playing FSR and my monitor it literally looks better than XeSS and performs much better, so these videos are more clerical to me
      Sorry @hardwareunboxed I trust my fucking eyes more than your videos

  • @Multimeter1
    @Multimeter1 6 หลายเดือนก่อน +20

    I am more interested in native + frame generation, why is there barely any coverage...

  • @BrightPage174
    @BrightPage174 6 หลายเดือนก่อน +101

    12:30 Surprised you didn't mention that weird warping DLSS is doing instead of ghosting. Like its splotching the ghosting out. Oddly enough it seems like FSR has a more clear picture here despite the ghosting due to it not being blurred

    • @GewelReal
      @GewelReal 6 หลายเดือนก่อน +35

      ​@EveryGameGuruAMD fanboys are coping

    • @seaneriksen2695
      @seaneriksen2695 6 หลายเดือนก่อน +40

      @@GewelReal Nvidia fanboi is salty :P

    • @LeafyTheLeafBoy
      @LeafyTheLeafBoy 6 หลายเดือนก่อน +16

      ​@@seaneriksen2695Salty for what? Being the best lol

    • @gd3vp
      @gd3vp 6 หลายเดือนก่อน +35

      @@LeafyTheLeafBoy being at best for spending 2000$ on GPUs that have the same performance as 800$ ones

    • @seaneriksen2695
      @seaneriksen2695 6 หลายเดือนก่อน +12

      @@LeafyTheLeafBoy Not best in FPS per dollar. But im happy that you like what you bought. Salty for bringing other people down, when they are happy about their choices. Pro kid move

  • @criminalle88
    @criminalle88 6 หลายเดือนก่อน +290

    While i understand the intent, i believe "performance normalized settings" was a mistake. The intent of the video was to compare the improvement of fsr 3.1. How it compares to older versions of itself and how it stacks up against its current competition. Showing us comparisons when we know that each upscaler is not using the same internal resolution almost defeats the purpose of the breakdown. Comparing one upscaler pulling from 1080p to one pulling from 1440p feels pointless. I understand your reasoning but I think it would have been better to just show the improvements and compare them at each similar internal resolution, then after that highlight the different fps performance at each setting. Anyhow love the work, long time viewer.

    • @SiberdineCorp
      @SiberdineCorp 6 หลายเดือนก่อน +31

      Upscaler performance also depends on your GPU generation and GPU class.
      You might get completely different performance results on a 4090, 2060 Super, 1080ti, 5700xt, 2080 ti etc.

    • @sommyaruproy8405
      @sommyaruproy8405 6 หลายเดือนก่อน +28

      Yeah man completely agree

    • @adeptuspotatocus6451
      @adeptuspotatocus6451 6 หลายเดือนก่อน +61

      Yeah. Comparing DLSS Quality with FSR Balanced feels wrong. Of course DLSS is going to look better.

    • @Echo-Head
      @Echo-Head 6 หลายเดือนก่อน +52

      He basically did that near the end of the video, comparing the "Quality" modes across upscalers, did you actually watch the video? Even in that case, each upscaler uses slightly different internal resolution targets, so you're never going to get a true apples to apples comparison. Comparing them based on actual performance makes sense, as the whole reason these upscaling technologies exist is to provide improved performance while minimizing image quality loss.

    • @musguelha14
      @musguelha14 6 หลายเดือนก่อน +22

      Of course it makes sense, the only reason to use upscalers is for performance so normalizing for that is what makes the most sense.

  • @Szwagi
    @Szwagi 6 หลายเดือนก่อน +60

    It'd be nice to see closeup comparisons to the native and render resolutions as well.

    • @brunogm
      @brunogm 6 หลายเดือนก่อน +8

      DLAA, FSRAA, XeSSAA would be nice indeed!

    • @SmokeandSpirit
      @SmokeandSpirit 6 หลายเดือนก่อน +2

      @@brunogm Google: Translate to English
      Clicks it. Nothing changes. I swear it's just trolling us now.
      Though to be fair naming schemes are pretty archaic lmao.

    • @monkeywheel5522
      @monkeywheel5522 5 หลายเดือนก่อน

      @@SmokeandSpirit The AA at the end just means Anti-Aliasing

    • @monkeywheel5522
      @monkeywheel5522 5 หลายเดือนก่อน

      @@SmokeandSpirit Which is smoothing edges of lines

    • @SmokeandSpirit
      @SmokeandSpirit 5 หลายเดือนก่อน

      @@monkeywheel5522 oh i know what it means i just think its funny google thinks its a different language but doesnt translate it into anything.

  • @mleise8292
    @mleise8292 6 หลายเดือนก่อน +5

    Nice zoomed in shots. This is the best video I've seen for a comparison so far.

  • @HeretixAevum
    @HeretixAevum 6 หลายเดือนก่อน +269

    18:23 Ghosting of Tsushima

    • @brunogm
      @brunogm 6 หลายเดือนก่อน +5

      the best temporal AA method in Ghost is SMAA T2x

    • @trulsdirio
      @trulsdirio 6 หลายเดือนก่อน +1

      That surely is a deliberate design choice?

    • @sudd3660
      @sudd3660 6 หลายเดือนก่อน +1

      @@trulsdirio who cares if it is a design choice if i do not like it.
      by the way the sword swing effect is a feature not a bug. hope you like that feature then....

    • @Martin-wj6um
      @Martin-wj6um 6 หลายเดือนก่อน +2

      Ghosts of Fukushima

    • @AbsoleteAim
      @AbsoleteAim 6 หลายเดือนก่อน +1

      ​@@sudd3660What are you going on about

  • @pinoib0iify
    @pinoib0iify 6 หลายเดือนก่อน +7

    Thank you for testing with the different cards. A lot of other folks who are doing these reviews only using a nVidia card.

  • @marktackman2886
    @marktackman2886 6 หลายเดือนก่อน +440

    The vibe in the industry is that its AMD vs Intel for the upcoming generation. Nvidia is pretending they don't have competition.

    • @elirantuil5003
      @elirantuil5003 6 หลายเดือนก่อน +139

      Well..... do they?
      RDNA2 was a magical generation, RDNA3... not so much, RDNA4 is an RDNA3 bugfix.

    • @WayStedYou
      @WayStedYou 6 หลายเดือนก่อน +29

      Well if AMD is only making a cheaper to build part that matches around the 7900 XT/XTX they won't have any competition in the high end and intel will need a massive power draw reduction to be anywhere near AMD and Nvidias previous gen cards

    • @KrazzeeKane
      @KrazzeeKane 6 หลายเดือนก่อน +43

      I mean, Nvidia isn't going to fight until the have a reason to. Intel and AMD have 0 challengers at the top end of the GPU market, and the upcoming GPUs seem to be the same in that AMD isn't going to try to fight the 5090 for supremacy and AMD has already said as much as well. So nothing is changing anytime soon bud

    • @RadialSeeker113
      @RadialSeeker113 6 หลายเดือนก่อน +49

      What makes you think thats the vibe lol ? Maybe youre into underdog competition. But nvidia is doing better than ever and looks to take the next gen performance and software crown with their AI advancements.

    • @Ted_Kenzoku
      @Ted_Kenzoku 6 หลายเดือนก่อน +39

      @@KrazzeeKane who cares about the very high end most people buy way cheaper gpus

  • @markhackett2302
    @markhackett2302 6 หลายเดือนก่อน +42

    At around 17:45 Ghost of Tshusima walking animation, see the jumping around the DLSS version of his head, especially noticeable in the feather, it does, compared to the far more flowing look from both FSR and XeSS. This is the problem of making the "baseline" 'wot DLSS duz' instead of "no upscaling". He's peering intently at both XeSS and FSR to determine WHAT FLAWS CAN I SEE, and thereby ignoring DLSS here.
    It's not a widespread problem for DLSS use, but that is Tims problem with his focus on how DLSS HAS TO BE best.

    • @brunogm
      @brunogm 6 หลายเดือนก่อน +1

      16:18 the texture on the blade

    • @markhackett2302
      @markhackett2302 6 หลายเดือนก่อน +9

      @@brunogm Which Tim already pointed out as problematic, so at no point did I have to.
      Your point seemed to have been inside your head only.

    • @a1337cookie
      @a1337cookie 6 หลายเดือนก่อน +11

      I bet that's just an animation glitch in the game, nothing to do with DLSS being the upscaler. You can see he briefly stops walking to reset the animation, and the movement becomes smooth again.

    • @Grim_Prospects
      @Grim_Prospects 6 หลายเดือนก่อน

      Because it is the best, So it's the benchmark the other two are aiming for.

    • @damianabregba7476
      @damianabregba7476 6 หลายเดือนก่อน +15

      It should be compared against native. Otherwise you compare errors to other different errors

  • @xxstandstillxx
    @xxstandstillxx 6 หลายเดือนก่อน +229

    Is it me or this was all these games from Sony. Take that in for a moment Sony.... Is giving gamers the most flexibility for upscaling

    • @JayMaverick
      @JayMaverick 6 หลายเดือนก่อน +83

      Doesn't the PlayStation use an AMD chip for graphics? Surely that must be related.

    • @DarkPST
      @DarkPST 6 หลายเดือนก่อน +58

      All thanks to Nixxes!

    • @xxstandstillxx
      @xxstandstillxx 6 หลายเดือนก่อน +1

      @@JayMaverick I never remember I saw reports of both that PlayStation has there own software in the PlayStation. I mean we been upscaling on game systems form at least PS4 erra I remember. At least in the terms on not just scaling on pure math.

    • @AUZYE
      @AUZYE 6 หลายเดือนก่อน +9

      ​@@xxstandstillxxyeah the ps4 pro been using upscaling since 2015 !

    • @adityadas5820
      @adityadas5820 6 หลายเดือนก่อน +14

      @@xxstandstillxx that is checkerboard rendering. But FSR is being used in many titles this generation since all current gen consoles have AMD chips.

  • @broose5240
    @broose5240 6 หลายเดือนก่อน +219

    Im glad amd supports older nvidia cards that nvidia does not support

    • @yarost12
      @yarost12 6 หลายเดือนก่อน +20

      The cutoff isn't that different though, you aren't going to be playing any recent FSR3.1 games on your RX570 (that's no longer supported by AMD).

    • @user-wq9mw2xz3j
      @user-wq9mw2xz3j 6 หลายเดือนก่อน +23

      Amd abandoned r9 390, meanwhile nvidia only lately abandomed gtx 700 series and still support 900

    • @broose5240
      @broose5240 6 หลายเดือนก่อน +33

      @@yarost12 well a 1200 dollar gpu not supported like a 3090 is like being ripped off. Compared to a 10 yo 160 dollar gpu

    • @noobgamer4709
      @noobgamer4709 6 หลายเดือนก่อน +1

      @@user-wq9mw2xz3j We will see when Nvidia develop a new arch instead of using decade old CUDA core.

    • @timshel1429
      @timshel1429 6 หลายเดือนก่อน +1

      Especially since the 4070 used might become "older" at the end of the year ...

  • @danielangelov91
    @danielangelov91 6 หลายเดือนก่อน +11

    I would love to see having 4k native next to the 3. Also I wonder how much of a problem are really some of the FSR 3.1 issues since I don't look at the monitor at 300% zoom and I don't play at 25% speed. I know you've added all that for the sake of the video, I'm not being harsh on you.

    • @MLWJ1993
      @MLWJ1993 6 หลายเดือนก่อน +4

      You're watching a compressed TH-cam video here which subdues most upscaling artefacts by turning them into compression artefacts. Zooming in is basically necessary to SHOW you how that'd look like on uncompressed footage (I.E. your displays output).

    • @itisabird
      @itisabird 6 หลายเดือนก่อน +2

      I just finished playing Ghost of Tsushima at 4k with FSR enabled. During the whole 60 hours of gameplay, I experienced ghosting more than once per hour. Usually it was a relatively subtle artifact that disappeared in around 1 second. Sometimes, around 10 times (in 60 hours) in total, the artifact was severe enough that I had to stop playing for a couple of seconds because it interfered with my vision. I knew it was caused by FSR, but it didn't bother me enough to turn it off. The game looks espectacular anyway.

  • @samov497
    @samov497 6 หลายเดือนก่อน +2

    Great deep dive on the comparisons and I'm glad that the big three are pushing the longevity of cards farther. I have noticed the ghosting with FSR 3.1 in HFW but was able to reduce its perceivabilty by reducing motion blur. Overall, I still feel hesistant to recommend graphics cards to friends based on image upscaling features because not everyone is willing to test to find the most optimized settings possible. With the state and quality of implementations, it's still a nice to have but not a must have. This may change as it gets implemented across more titles.

  • @miknew20
    @miknew20 6 หลายเดือนก่อน +40

    i dont understand the performance normalized idea. generally while using FSR, most will just use quality for the little extra boost to FPS while maintaining image quality.

    • @LukewarmEnthusiast
      @LukewarmEnthusiast 6 หลายเดือนก่อน +8

      Yeah, that entire section seemed pointless. I was actually WTF untiil I saw compariing quality across the board was in a section coming up.

    • @Shieftain
      @Shieftain 6 หลายเดือนก่อน

      It seems especially pointless since most will not notice the slight performance losses between the different upscalers thanks to displays with adaptive sync, but will most likely notice the big improvements in overall image quality.

    • @Maxoverpower
      @Maxoverpower 6 หลายเดือนก่อน +5

      It's not pointless because it's inherently an fps-increasing technology, and one that games are increasingly relying on. A 40% performance boost is preferable to a 20% performance boost 5:39. Just going blindly with the same name across different upscalers and only looking at the quality is going to give you a skewed image of the value they provide. With 4K, which is largely what the video is aimed for and where upscalers are the most relevant, that additional performance can make a big difference.

    • @WrexBF
      @WrexBF 6 หลายเดือนก่อน +1

      The section comparing the highest quality of those upscaling technologies is in the video. So, what are you mad about?

    • @Mikri90
      @Mikri90 6 หลายเดือนก่อน +2

      @@Maxoverpower I don't have an issue with normalizing, it makes sense here, I am just confused as to why they decided to use FSR Balanced in Horizon Forbidden West since, by their own charts, FSR Quality performs as good as DLSS Quality.
      It's at 4:35. The difference is one frame in the AVG framerates, and the 1% lows are identical. This is as within the margin of error as possible.
      Shouldn't that particular example constitute the exact same performance uplift?

  • @puertadlm163
    @puertadlm163 6 หลายเดือนก่อน +5

    Been waiting for this video.

  • @SpectreICollateral
    @SpectreICollateral 6 หลายเดือนก่อน +9

    What exactly would you say is "night and day" difference here? 11:10 Good video but you missed some issues. Like the newfound moirè pattern issue in Ratchet & Clank with FSR3.1, the aliasing on Clank when he's a backpack, or the disappearing confetti. I also think all the testing should've been done at lower resolutions than 4k to highlight the differences.

    • @TerraWare
      @TerraWare 6 หลายเดือนก่อน

      You cant catch everything when looking into this stuff but what you mention about R&C were some issues I came across when looking into it.

  • @waveLINEx
    @waveLINEx 6 หลายเดือนก่อน +2

    DLSS also has different preset options you can swap between using DLSStweaks. It's a great way to tune out ghosting or to increase the softness. In Death Stranding DC, DLSS 3.7.10 favors preset "C" due to the decreased ghosting, even though for most games I've tested or seen, preset "E" is considered the most performant and the default.
    I'm not sure if either FSR or XeSS have preset options, but it's another layer to team greens cake that I enjoy.

  • @sensei_...
    @sensei_... 6 หลายเดือนก่อน +18

    Atleast in 4k high settings across all games I have played so far I never could tell the diff between 4k native and 4k with fsr Quality

    • @Dempig
      @Dempig 6 หลายเดือนก่อน +4

      I can easily tell the difference. Even dlss at quality looks bad to me at 4k. I play about 5 ft away from a 65" screen though. DLSS makes everything soft and blurry, fsr has ghosting and a LOT of visual noise and shimmering

    • @bartbroekhuizen5617
      @bartbroekhuizen5617 6 หลายเดือนก่อน +6

      @@Dempig I experience the same thing you mentioned. Once you see it, it can't be unseen. I would like to have a High Quality Setting between Native and Quality. Its just not good enough to switch to DLSS / FSR / XeSS. Graphics is king, especially with solo games like Horizon or Rachet & Clank where FPS and reaction is less important compared to games like Call of Duty or other E-Sports titles.

    • @sensei_...
      @sensei_... 6 หลายเดือนก่อน +6

      @@Dempig 4k 65' is a huge diff to 4k 27"

    • @itisabird
      @itisabird 6 หลายเดือนก่อน +5

      65 inches at 5 feet! That has to be really immersive. Are you able to see the edges of the screen at that distance without turning your head?

    • @Dempig
      @Dempig 6 หลายเดือนก่อน +1

      @@itisabird Yep it about perfectly fits my viewing range, I will eventually go bigger I love large screens.

  • @okp247
    @okp247 6 หลายเดือนก่อน +1

    Great review! Can't say I can see much difference between the three technologies now, which is nice. I only use FSR on the laptop for select games, so hoping this update can improve that experience a bit 😀

  • @Konrad-z9w
    @Konrad-z9w 6 หลายเดือนก่อน +14

    What about "Lossless Scaling" available on steam? It claims to work on any game with any gpu, even older GTX cards.

    • @Cooler-wh4rg
      @Cooler-wh4rg 6 หลายเดือนก่อน +2

      its good but it isn't perfect

    • @samwch16992
      @samwch16992 5 หลายเดือนก่อน

      It's good but it comes with several caveats. One is you need to use a frame cap like RTSS to ensure consistent smoothness. Another is while using it's frame gen, it introduces a slight input lag which is quite noticeable in games like fast paced FPS shooters. That being said, if you play that game using a controller, the delay from the controller's input masked the frame gen's input lag. What I love about Lossless Scaling is it works on pretty much any media as long as you know how to use it. You can watch movies with much higher FPS from the native 25fps. I also used FSR to make old blurry videos sharper.

  • @MariosAdamidis
    @MariosAdamidis 6 หลายเดือนก่อน +2

    Its very pleasant to see that the universally compatible offerings from red and blue are greatly improved compared to their initial versions. I believe that everyone's problem would be resolved if amd released an XMX equivalent version of FSR like intel did to please their owners. Although my gut feeling is that they may release something first that will run on their shiny new NPUs. I really hope that that's not the case and they briefly provide updates to fsr3 that will make 7000 series more compelling at least in terms of upscaled visual quality.

  • @TroubleChute
    @TroubleChute 6 หลายเดือนก่อน +15

    Great comparison

  • @thestrykernet
    @thestrykernet 6 หลายเดือนก่อน

    Thanks for keeping up with the comparisons between the upscaling technologies it's extremely helpful when determining what to use and when. I would love to see an image quality comparison with XeSS in XMX mode to see what the differences are though I imagine it's best to wait for Battlemage to do that.

  • @vuurdraak-
    @vuurdraak- 6 หลายเดือนก่อน +6

    I have no clue at some point how stuff is being tested or any feeling it is fair, because ..., DLSS only runs on an Nvidia card (so any testing of it is exclusively on Nvidia), is then FSR in the same game also exclusively being run on an Radeon 7900 XTX ? as we know by now it will show the best it can do an a Radeon card ? While the Xess is run at the same time on the best Xe Intel GPU as it runs the best there ? Or is Nvidia being given the best of both worlds and all stuff is run side by side on a RTX 4090 ???

    • @waltuhputurdaway
      @waltuhputurdaway 6 หลายเดือนก่อน +2

      FSR has no visual difference on a Nvidia card or Radeon card.

    • @adrian-re1cy
      @adrian-re1cy 27 วันที่ผ่านมา

      visual fidelity of FSR is hardware agnostic, does not matter if done on a nvidia card or amd one. What can make a difference is the amount of fps gained if you use certain settings on FSR with amd card vs. not, but that is something else

  • @RmX.
    @RmX. 6 หลายเดือนก่อน +2

    23:16 I kinda like the FSR "light through the leafs" here, it's not a bug its a feature ;)

    • @waltuhputurdaway
      @waltuhputurdaway 6 หลายเดือนก่อน

      I promise you wouldn't like the look of it in game

  • @TimfyGaming
    @TimfyGaming 6 หลายเดือนก่อน +31

    Glad FSR makes good progress. This tech works on virtually every (gaming) gpu so its already leagues better by giving almost every one this tech mate. Even if it looks less good in my opinion its already a more valueable tech to further develop. Not some gimmick only working on the latest hardware and DLSS 4 will probably work only for rtx50 because Nvidia desings tech this way to just create incentive to buy their newest gpu's same story with the rediculous Vram amount on GPUs costin North of 800 bucks. 16 gb on a 1100 euro GPU is a disgrace... CB2077 already (almost) uses that amount on 4k all max settings. No matter how fast the Vram is if its not enough u get stutters and low FPS. So lets focus on things that help gamers in a whole instead of bashing tech that gets better and better and is helping the entire (pc) gaming scene! Its just getting a tad boring most channels bashing FSR/XeSS. Ur paying 100-300 bucks more for DLSS so u should EXPECT it to better. Same pricepoint AMD u get 2 to 8 gbs of VRAM more and drivers and performance is actually really competitive.

  • @xKyleNxCoD
    @xKyleNxCoD 6 หลายเดือนก่อน +10

    This video would have been perfect if you included the native AA.

    • @JackWse
      @JackWse 6 หลายเดือนก่อน +3

      The closest you're going to get to native AA in most of these games, is DLAA, native plus temporal anti-aliasing is essentially native, as the temporal AA doesn't really encoura significant cost. What frustrates me is looking at any of these solutions as performance enhancements.. if anything that's a bonus, as the real benefit of the machine learning super sampling is that it does anti-aliasing in motion without many of the significant drawbacks to traditional TXAA or just temporal AA in general.. This is why FSR is such a joke as far as I'm concerned..
      Depending on the resolution you're up sampling from, you end up with worse performance in motion than traditional TXAA depending on how it has been implemented.. and on top of that, the absolutely brilliant contrast adaptive sharpening that they have which is usually the perfect solution for TAA blurriness, it's already integrated into the package, and usually in a terrible way.
      I used to have issues with DLSS, but I didn't realize is that in-game LOD settings were being hyper sharpened so that you could see them in all their blurry glory, not dissimilar to how TXAA is implemented in a lot of best practices, which is silly.. nothing feels like gas lighting like the entire world being blurry until you stop and look at it..
      Once I fix the LOD settings, the performance in motion with transparencies and particle effects, it's like going back to the old days in terms of clarity in motion.. throw a light reshade of CAS on top of DLSS or DLAA and you got about as close as a modern game can get to the clarity that we used to have as normal.. depending on if you can fix the LOD settings lol as they are usually trash.. I swear developers... I don't think they have very good eyes lol.

    • @xKyleNxCoD
      @xKyleNxCoD 6 หลายเดือนก่อน

      @@JackWse nice post my dude.

  • @matthews2243
    @matthews2243 6 หลายเดือนก่อน +53

    I'll be honest, while you can find these artefacts when looking for them, all the technologies are good enough that I'd be able to just play the game without it distracting me

    • @nathanpose8607
      @nathanpose8607 6 หลายเดือนก่อน +26

      Yeah I agree. To me these upscaler comparisons read a lot like audiophile speaker reviews.

    • @WrexBF
      @WrexBF 6 หลายเดือนก่อน +3

      copium.

    • @matthews2243
      @matthews2243 6 หลายเดือนก่อน +11

      @@WrexBFyou keep using that word, but I do not think you know what it means. (On a less memey note, I don't have a leg in the game so why would it be?)

    • @Navi_xoo
      @Navi_xoo 6 หลายเดือนก่อน

      Why would you take something inferior when something superior exists. This is nothing like an audiophile snob problem there's a reason each company and now Sony are all spending tens of millions to develop and market their own upscalers.
      In the future you will be right but for now there are simply inferior and superior ones. They all have their own issues though.

    • @magnomliman8114
      @magnomliman8114 6 หลายเดือนก่อน +1

      copium.

  • @wolniacha_tv
    @wolniacha_tv หลายเดือนก่อน +2

    Tim once again showing he is a true nvidia fanboy.
    - why not compare quality vs quality in first place?
    - why when comparing quality vs quality preset one of the title is missing?

  • @darkholyPL
    @darkholyPL 5 หลายเดือนก่อน +4

    What is even the point in compering image quality using vastly different quality settings? And please don't say 'well they run with simillar fps' Yes we know, you said that already and did the tests in the beginning of the vid. We get it. Now we wat apples to apples image comparison in games. You can THEN do the 'let's see how thing look on different settings that give comparable fps', but only doing that... man what is the point?
    "Nvidia DLSS looks superior' yea you don't freaking say. DLSS quality looks much better than XESS performance? OMG mind blown! /s

  • @Paulie8K
    @Paulie8K 6 หลายเดือนก่อน +1

    Great breakdown. I thought it looked decent in my testing but then again I'm not pausing and zooming in 3X to look for issues. Though, I have a 3080 so I'll continue to use DLSS unless it's not an option in a game.

  • @paulboyce8537
    @paulboyce8537 6 หลายเดือนก่อน +36

    XeSS XMX on ARC vs FSR 3.1 vs DLSS 3.7 would be interesting. Battlemage just around the corner this test would make sense to give some idea what to expect. High end INTEL CPU and A770.

    • @paulboyce8537
      @paulboyce8537 6 หลายเดือนก่อน

      @superamigo987 Because there is performance gap using AMD CPU. It is noticeable gain with INTEL CPU. Also XMX is INTEL specific for ARC.
      Two different architectures. AMD/Nvidia you can say don't use CPU much at all. INTEL splits the tasks with CPU and it matters. Hence REBAR for the data transfer and use of E cores. Lot less waiting and queuing for lot better performance. CPU is vital. Two silicone's working together. That's why the ARC is very affordable because it is the selling point for the INTEL CPU. Also a reason that I see for Nvidia looking into CPU's also. With INTEL every FPS counts. AMD/Nvidia need almost twice the FPS for same quality of performance. For example 40FPS on 4k with INTEL very playable. AMD/Nvidia need at least twice the FPS because the waiting and queuing with single silicone creates gaps and stutter to be filled. FPS from INTEL is not the same as it is from AMD/Nvidia that share similar architectures. Then there is Intel Application Optimization (APO) paired with INTEL high end CPU that is upcoming and promise 10-50% gain. So if you are looking something that will age like fine wine it is INTEL.

    • @radosuaf
      @radosuaf 6 หลายเดือนก่อน +6

      @superamigo987 It's because almost on one uses Arc GPUs. But it should be added as a 4th option here.

    • @PeterPauls
      @PeterPauls 6 หลายเดือนก่อน +3

      @@radosuafI hope Battlemage will bring us good performance to not left out from these comparisons.

    • @radosuaf
      @radosuaf 6 หลายเดือนก่อน +1

      @@PeterPauls First people will have to buy these. Arc ones are not very well priced.

    • @PixelatedWolf2077
      @PixelatedWolf2077 6 หลายเดือนก่อน +1

      I'll try and buy a Battlemage day one lol​@PeterPauls

  • @Dude_Guyman
    @Dude_Guyman 17 วันที่ผ่านมา +1

    In my experience on an RX 6600 and an RX 6750 XT
    1. FSR (amd_fidelityfx_dx12.dll = 1.0.1.39157) is utter trash. A pixelated, butter smeared mess with bad ghosting trails and/or artifacts all over anything moving.
    2. XeSS (Libxess.dll = 1.3.1.32) is not too bad.
    3. DLSS: FUQ and your paywall Nvidia!

  • @lazygamerone
    @lazygamerone 6 หลายเดือนก่อน +4

    Thx, great video, I hope UE5 games test video soon.

  • @rhoderzau
    @rhoderzau 6 หลายเดือนก่อน

    Great video as always. Would have appreciated(800p, 1080p) using some handheld resolutions given the increased issue seen at 1440p. My main issue with fsr 2 was the pixelation on foliage so it’s great to see the improvements.

  • @czbrat
    @czbrat 6 หลายเดือนก่อน +42

    Man, not that many people play at 4k so it feels weird to focus so heavily on that resolution. Especially when we know upscaling doesn't struggle that much at higher resolutions.
    1440p balanced and 1080p quality would have been a lot more helpful to have learned about.

    • @sodapopinksi667
      @sodapopinksi667 6 หลายเดือนก่อน +13

      I play at 4k, and sometimes the upscaling implementation still looks noticeably worse than native depending on the app. It's relevant to me.

    • @czbrat
      @czbrat 6 หลายเดือนก่อน +15

      @@sodapopinksi667 Cool👍

    • @caiocc12
      @caiocc12 6 หลายเดือนก่อน +1

      It's because there's no point in anything anymore, we don't need the kind of resolution and quality the hardware can provide. Rocking a 20- or 30- series and it's absolutely fine. So these tests that are came up with just to justify some performance advantage that we won't ever use

    • @xpodx
      @xpodx 6 หลายเดือนก่อน +1

      4k is old and not hard to achieve. 8k 144hz will be the new upcoming res.

    • @xpodx
      @xpodx 6 หลายเดือนก่อน +4

      Isn't 1080p like 25 years old?

  • @kaamelott0847
    @kaamelott0847 6 หลายเดือนก่อน +1

    I wonder how FSR 4 would be. Does it get better quality or performance, if it will use NPU.

    • @waltuhputurdaway
      @waltuhputurdaway 6 หลายเดือนก่อน

      FSR4 will probably copy whatever feature Nvidia makes for DLSS4

  • @Polotoed
    @Polotoed 6 หลายเดือนก่อน +7

    So what is XeSS Ultra Quality?

    • @dolan_plz
      @dolan_plz 6 หลายเดือนก่อน +8

      XeSS scaling factors in 1.3 versus earlier versions
      Preset XeSS 1.3 scaling XeSS 1.0-1.2 scaling
      Native AA 1.0x (Native) N/A
      Ultra Quality 1.3x N/A
      Ultra Quality 1.5x 1.3x
      Quality 1.7x 1.5x
      Balanced 2.0x 1.7x
      Performance 2.3x 2.0x
      Ultra Performance 3.0x N/A
      🤔

    • @Polotoed
      @Polotoed 6 หลายเดือนก่อน

      @@dolan_plz Thanks! 2 questions: you wrote Ultra Quality twice (1.3x and 1.5x) - what's the difference between them? And secondly: what are the scaling factors of DLSS Quality and FSR Quality? Ty, my wholesome potato in shining armour :D

    • @krspy1337
      @krspy1337 6 หลายเดือนก่อน +2

      67% res scale, just like FSR Quality and DLSS Quality modes

    • @exscape
      @exscape 6 หลายเดือนก่อน +1

      Same render resolution as DLSS Quality and FSR Quality. They changed the render resolutions recently and so the old "Quality" became "Ultra Quality".

    • @Polotoed
      @Polotoed 6 หลายเดือนก่อน

      @@exscape Thanks, guys!

  • @bhluschrean
    @bhluschrean หลายเดือนก่อน +2

    Dlss vs Fsr vs xess vs youtube compression

  • @williamthatsmyname
    @williamthatsmyname 6 หลายเดือนก่อน +7

    Instead of saying DLSS, FSR and XESS, can we use Nvidia, Amd and Intel instead? I kept rewinding to make sure which one was being mentioned 😅

  • @SkandsKvist
    @SkandsKvist 6 หลายเดือนก่อน +1

    All three looks pretty good now. Might not notice if not zooming in and slow motion.

  • @Madmeerkat55
    @Madmeerkat55 6 หลายเดือนก่อน +82

    Have been wondering about this a ton lately as I consider AMD vs NVIDIA to replace my dying 1080! Thanks guys!

    • @Jaster0303
      @Jaster0303 6 หลายเดือนก่อน +15

      W GPU! Keep it, it'll be nice a memory

    • @douglasmurphy3266
      @douglasmurphy3266 6 หลายเดือนก่อน +12

      Dying how? Does it just need a thermal paste refresher?

    • @adi6293
      @adi6293 6 หลายเดือนก่อน +12

      What resolution you playing at? I'm at 1440p and went from 3080 to 7900XTX and its awesome

    • @RadialSeeker113
      @RadialSeeker113 6 หลายเดือนก่อน +12

      If you can afford the 5080, get it at the end of this year.

    • @ajjohnston78
      @ajjohnston78 6 หลายเดือนก่อน +3

      @@adi6293 I did the same and was a great jump but I still like the polish of Nvidia products when it comes to drivers and programs. I'll prob go back to nvidia when the 6000 series comes out or what ever is after the 5000 series this year.

  • @samh5886
    @samh5886 6 หลายเดือนก่อน +2

    Are you able to cap fps effectively yet with fsr 3 or dlss3? Remember it was a problem when they first came oht.

  • @amplemind9739
    @amplemind9739 6 หลายเดือนก่อน +3

    5:15 Why do we want to match the uplift? We want to match the frames, kinda a bad take here but okay.

    • @laszlodajka5946
      @laszlodajka5946 6 หลายเดือนก่อน

      Agree

    • @Mikri90
      @Mikri90 6 หลายเดือนก่อน

      I second this. Like, I understand it from a "scientific" perspective, they want to know just how much better the methods are for improving performance, but for gamers, this is an irrelevant stat. All it matters is that the resulting frame-rate is satisfactory for the consumer.

  • @Donni_10
    @Donni_10 5 หลายเดือนก่อน +1

    I dont think you should compare quality to balanced even if it has performance diference , just show the fps in the comparison and compare the ones that should be compare against.

  • @brokemono
    @brokemono 6 หลายเดือนก่อน +27

    Good progress AMD but gotta fix the ghosting.

  • @theGreaterAwareness
    @theGreaterAwareness 6 หลายเดือนก่อน +1

    Good, competition is what keeps things moving. I'm aware that it is the illusion of competition but it's still movement regardless. I find I catch a ball more if my body is moving, if I freeze in anticipation to catch the ball, the ball will bounce off my hands. Thereby, innovation happens when there is movement and it stumbles when things are stagnant. It is better to make a mistake than to make nothing at all, with forgiveness a -1 can be converted through 0 to become a +1. Thereby, even if the technology is not good, at least we learned what we do not like and thereby towards the inverse is what we like.

  • @beea314
    @beea314 6 หลายเดือนก่อน +10

    You should've reviewed every technique at the same or closest possible internal resolution. This benchmark isn't good because we aren't really having a fair comparison of quality, but instead of performance normalized quality.

  • @Mike79745
    @Mike79745 6 หลายเดือนก่อน +1

    IMO you should ignore upscalers naming and just compare them across base resolutions or % of screen resolutions. Then you compare image quality - ability of upscaler to upscale or even enhance image. You also get the performance of each upscaler as a bonus info.

  • @RFC3514
    @RFC3514 6 หลายเดือนก่อน +14

    FSR seems to try to preserve a bit more detail, but the result is noisier. DLSS is better at hiding that noise, but at the cost of making some areas blurrier. If you pause, you can see that difference, but in motion and without zooming in, it's virtually unnoticeable.
    I don't think reviewers should be focusing so much on 2D fakery (spatial and temporal interpolation) anyway. Manufacturers seem to have successfully diverted attention to that, and away from the fact that the current generation is overpriced and barely any faster than the previous one at *actually rendering 3D scenes.*
    Likewise, in a lot of games the "raytracing" option seems to be just a switch that makes Nvidia cards slightly slower and other manufacturers' cards a lot slower, to change the "winner" of a benchmark with barely any noticeable change in image quality (in some games, RT actually makes shadows look a lot worse). Who wants to use 2x the amount of power, produce more heat, more fan noise, and _lose_ some FPS in exchange for (supposedly) more accurate reflections on irregular surfaces, that don't even look _nicer?_
    And reviewers / journalists keep falling for it, and publishing two, three, or sometimes even more versions of the _same_ benchmark, which doesn't really help anyone except the manufacturers, by diverting attention from the lack of real 3D rendering performance improvements, considering the increase in price.

    • @brunogm
      @brunogm 6 หลายเดือนก่อน

      One question on RT is why the path tracing result is not used to optimizes the raster Light probe positions on cases of light bleeding and artifacts.

    • @iurigrang
      @iurigrang 6 หลายเดือนก่อน

      @@brunogm how could it be used to solve these problems?

    • @brunogm
      @brunogm 6 หลายเดือนก่อน

      @@iurigrang light probes are automatically put in the median distance from each other. then actual shading samples from those. Light bleeds and artifacts on normal raster come from these. Later someone has to manually reposition prober to fix it. The lower production cost in RayTracing comes from not needing manual intervention. But one could use RT results to automatically fix light probes and then the game at runtime has better light without realtime RT.

  • @MrSmitheroons
    @MrSmitheroons 6 หลายเดือนก่อน +1

    I'm still curious about XeSS on Arc, but it's a huge amount of testing for the video even without that, so I suppose it's understandable not to give that a look. Would still appreciate any brief comparisons just for context.
    Battlemage will be out soon it sounds like, hopefully Intel can keep themselves relevant and convince the non early-adopters to get in on their products.
    Thanks for the comparisons. Honestly when you weren't pointing it out I almost missed the ghosting on FSR -- it could be mistaken for an artistic effect for how to depict weapon motion during a slicing move. But it is less realistic once you realize it's a slightly inconsistent artifact. I'm not a huge fan of upscaling, especially as I've realized my main rig is overpowered for my monitor, but even on low-end PCs it feels worse than just taking the hit to FPS and I end up picking a suitable game for the machine that I can run well natively.

    • @sodapopinksi667
      @sodapopinksi667 6 หลายเดือนก่อน

      I imagine the video will come when Battlemage is out

  • @1Grainer1
    @1Grainer1 6 หลายเดือนก่อน +10

    to be honest, at 13:06 i do find FSR to be superior to DLSS in reconstructing that platform, straight lines are less jagged and rope above aswell, but that is stopped frame and nitpicking, nothing that game changing, so all i will say is that i can see potential of FSR going places without AI, but ghosting and translucent elements needs to be fixed asap, aswell as reconstruction of rain droplets
    and yes, i am ready to be called out for being amd fanboy, i am on AMD Unboxed after all

    • @waltuhputurdaway
      @waltuhputurdaway 6 หลายเดือนก่อน +7

      I'm no Nvidia fanboy, but I don't see a difference in the platforms reconstruction, only thing difference I noticed was the weird ghosting on the transparent effects

    • @1Grainer1
      @1Grainer1 6 หลายเดือนก่อน +2

      @@waltuhputurdaway you don't see those white straight lines in the center of each frame? maybe it's because i do use 1080p so there is some kind of compression that makes a difference that introduces additional aliasing, that is an interesting thought

    • @waltuhputurdaway
      @waltuhputurdaway 6 หลายเดือนก่อน +3

      @@1Grainer1 honestly I dont, can you point out which line you are talking about

    • @1Grainer1
      @1Grainer1 6 หลายเดือนก่อน +2

      @@waltuhputurdaway maybe 13:13 shows it better, but theres red structure with barier around, from it we have lines going at ~45* to right bottom and goes towards some kind of arch, for xess its darkes and blurry line, for dlss and fsr it's lighter white line, but dlss for me has more aliasing or stairs effect if you prefer

    • @waltuhputurdaway
      @waltuhputurdaway 6 หลายเดือนก่อน +3

      @@1Grainer1 ah I see what youre talking about now, and it does look better with FSR in this case

  • @KianFloppa
    @KianFloppa 16 วันที่ผ่านมา +1

    FSR 3.1.3 is out now. THIS COMPARSION IS OUT TO DATE
    !!!

  • @donh8833
    @donh8833 6 หลายเดือนก่อน +4

    As the eye catches much less detail of fast moving objects, increasing temporal sampling makes sense if it reduces shimmer which is more notable.

    • @libertyprime9307
      @libertyprime9307 6 หลายเดือนก่อน +1

      The problem in motion is ghosting, though.
      Which isn't about fine detail, but basically just makes motion look bad - the faster the motion, the worse.

  • @BillyONeal
    @BillyONeal 6 หลายเดือนก่อน +1

    25:00 everything using the quality mode?

  • @billb0313
    @billb0313 6 หลายเดือนก่อน +34

    I have the 7800xt. I run most games in native 1440p. If i have to zoom in 200% and reduce the speed to notice the difference in render resolution or individual pixels then i have a bigger problem then deciding which upscaler is better.

    • @2284090
      @2284090 6 หลายเดือนก่อน +9

      Man i can confirm that as AMD user i dont even touch upscale technology cuz we have a monster in games such rx 7800 xt and rx 7900 series so no need even think about Upscaling things. But 😂in other hand Nvidia 😂 without useing Upscaling tech they will be equal to the last generation from Nvidia 300 series 😂plus is too expensive 😂

    • @at2.2.2
      @at2.2.2 6 หลายเดือนก่อน

      @@2284090my go to now with a 7900 xt is native res with the lossless scaling app at x3 frame gen and everything runs and feels extremely well

    • @J0ttaD
      @J0ttaD 6 หลายเดือนก่อน +9

      Bro thinks he smart oh nonono don't tell him

    • @Eleganttf2
      @Eleganttf2 6 หลายเดือนก่อน +2

      what does that have to do with the actual comparison of the feature ? typical AMD fanboy behavior comment

  • @Kryptonic83
    @Kryptonic83 6 หลายเดือนก่อน +1

    nice comparisons, would have been nice to see a bit more side by side of FSR 2.2 to 3.1. Shame to still see so much ghosting and shimmering in 3.1. Hopefully they keep improving and get it implemented more in consoles. Will be curious to see if PSSR catches on in the PS5 pro.

  • @Xzavn
    @Xzavn 6 หลายเดือนก่อน +10

    GeForce owners get access to the best upscaler, until their GPU doesn't get supported by the latest DLSS version any more. While DLSS 3 got updated to give improvements to RTX 2000 and 3000 cards later, the RTX4000 launch showed it is only a matter of time until Nvidia might discontinue support for DLSS on older generations.
    I'd probably welcome if AMD and Intel would just combine their efforts for an "everyone" upscaler, although I don't think they will ever achieve DLSS levels without using dedicated cores as Nvidia does.

    • @MLWJ1993
      @MLWJ1993 6 หลายเดือนก่อน +7

      You're confusing things here. The temporal upscaler is compatible with any RTX GPU, so is ray reconstruction. The only part of DLSS that isn't supported on all RTX GPU's is Frame Generation because the Optical Flow Accelerators in past generations isn't up to the task (which isn't an uncommon thing to occur really, there's lots of beta hardware in GPU's for not yet fully functioning purposes).

    • @Xzavn
      @Xzavn 6 หลายเดือนก่อน +2

      No, I am aware. But when RTX4000 released with DLSS 3 alongside it, it was not compatible with older cards for a time (for the stated reason and Nvidia bundling everything together). It took them I think about a year to make the improvements that DLSS 3 brought for upscaling availabke to the earlier generations of RTX cards (while GTX cards were always left out, even when they were rather recent products).
      Both things show that Nvidia is willing to leave recent customers in the dust. If you watched their latest Computex show, their interest in gaming customers seems to be at a low anyway.

    • @MLWJ1993
      @MLWJ1993 6 หลายเดือนก่อน +3

      @Xzavn When DLSS 2.X got renamed to DLSS 3.X the upscaler didn't get any improvements. It just added the Frame Generation & renamed the thing as a whole (a terrible decision though, I agree). Everyone is able to run the exact same upscaler regardless of RTX GPU generation so far.

    • @peterscott2662
      @peterscott2662 6 หลายเดือนก่อน

      @@Xzavn Even RTX 2000 cards support the latest DLSS 3.7. They just don't support frame gen. They should have just made Frame Gen a separate feature name.

  • @Nobe_Oddy
    @Nobe_Oddy 6 หลายเดือนก่อน +1

    so @ 24:59 you SAY the tests are run in PERFORMANCE mode, but the SCREEN shows everything at QUALITY mode... PLUS ALL the previous tests in this section of the video have been run in QUALITY mode... so why would this one suddenly be in PERFORMANCE??? - So WHICH ONE is it??? QUALITY or PERFORMANCE???!?! (I'm going with Quality :D )

  • @josluivivgar
    @josluivivgar 6 หลายเดือนก่อน +7

    I understand choosing the setting that has the same type of uplift but at the same time, realistically speaking, I think it would have been worth it to do a comparison with similar fps instead, because someone with a 4070 and a 7800xt playing the same game would probably go with what gives them acceptable fps
    so if in both cards you get 100 fps on a game with the quality setting both would go for that setting even if the uplift of dlss is a higher % (so it's a more realistic comparison) there's value in comparing between the same uplift, but the real life comparison should also be used based on similar fps (I know you mentioned it would be too many combinations, but I think that's a more realistic scenario that people might use/choose, based on fps, not on % of performance uplift)

    • @WrexBF
      @WrexBF 6 หลายเดือนก่อน +2

      You need to rewatch the video.

  • @KeepIt1HuniTT
    @KeepIt1HuniTT 6 หลายเดือนก่อน +1

    This is an upscaler that's constantly making progress and it's free. Not too long ago we were under the impression that Ampere and previous gen were not able to execute framegen. AMD exposed that. Now we have blockbuster titles that can utilize a mix of DLSS with FSR 3.1. I have friends with Turing and Pascal technology that are seeing their cards get a second wind which is awesome. On an OLED screen it still looks damn good with old tech.

  • @psour33
    @psour33 6 หลายเดือนก่อน +29

    As a RTX 40x user I use DLSS 3.7 but FSR is doing better and better with time, and it's available for every GPU user whatever your GPU is.

    • @clockworklegionaire2135
      @clockworklegionaire2135 6 หลายเดือนก่อน +9

      If you have Nvidia your going to use DLSS if you have intel your going to use XESS if you have amd you'll use XESS lol

    • @denisruskin348
      @denisruskin348 6 หลายเดือนก่อน +3

      Considering that Nvidia has like at least 80% of the market and the fact you get DLSS on a 20x series, cards over 6 years old, the mayority of people already have access to the best upscaling method anyway.

    • @initialfd-3716
      @initialfd-3716 6 หลายเดือนก่อน +5

      @@denisruskin348but only the new gen has the frame gen feature, with fsr 3.1 even old nvidia cards can now use frame gen even with dlss

    • @denisruskin348
      @denisruskin348 6 หลายเดือนก่อน +1

      @@initialfd-3716 oh I agree. Their frame gen is actually pretty close, it’s also much easier to develop over upscaling. But natively it’s only in so few games. There’s a mod to swap it from DLSS FG, but most games I’ve tested had UI or physics issues.

    • @fdgdfgdfgdfg3811
      @fdgdfgdfgdfg3811 6 หลายเดือนก่อน

      rtx 40 use you mean you have 4060?

  • @AvroBellow
    @AvroBellow 6 หลายเดือนก่อน

    I look at this and I still say that upscalers are like televisions. The only way to make one look even remotely bad is to have it next to a superior model. If you only have one to use, you'll be perfectly happy with it because, at the end of the day, the impact that they'll have on your experience is very slight if they have any impact at all.

  • @tndgu
    @tndgu 6 หลายเดือนก่อน +5

    Hi, thanks for the effort. I have a question, so I have GTX 1080ti still, and in this case, is it better to use FSR balanced rather than quality if I want to get best out of upscaling?

    • @krayon2982
      @krayon2982 6 หลายเดือนก่อน

      yeah, it doesn't make sense to me

    • @WrexBF
      @WrexBF 6 หลายเดือนก่อน

      Use the highest FSR setting, which is FSR quality. Or use XeSS. You should only choose lower FSR setting if you want more fps with a lower image quality.

    • @tndgu
      @tndgu 6 หลายเดือนก่อน

      @@WrexBF Yeah but the video says as "on nvidia gpu's FSR Balanced seems the way to go as quality doesn't give enough frames to justify upscaling".

  • @gabrielmaria2762
    @gabrielmaria2762 2 หลายเดือนก่อน +1

    At this point I see FSR and XeSS as being the most advanced technologically since they can run on nvidia cards that are not supported by nvidia. Same goes for AMDs Frame Gen. Also, I'd rather have ghosting in all of my games than supporting a company that deliberately gatekeeps tech from everyone, including people who own their old cards. I'm no AMD or Intel fanboy, but I think their approach to these technologies is much more focused on the gamer rather than the stakeholders.

  • @massimocsw9455
    @massimocsw9455 4 หลายเดือนก่อน +4

    DLSS QUALITY
    FSR BALANCE
    XESS PERFORMANCE
    What a crap bench?😂

  • @azjeep
    @azjeep 6 หลายเดือนก่อน

    nice video more inline with a real users PC.... its amazing to see scene by scene how the tone make a huge difference

  • @Club_of_Gamers
    @Club_of_Gamers 6 หลายเดือนก่อน +22

    Had same conclusions in my FSR 3.1 videos 😅
    AMD did a great job, so far i tested FSR only in Horizon and Ghost of Tsushima but in both there is big image quality stepup, only problem is much less visable weather on AMD's solution and alot of ghosting in Horizon😉
    Thanks for video!

    • @MattJDylan
      @MattJDylan 6 หลายเดือนก่อน +4

      Don't take it personally: I've seen how the protagonist in horizon looks, she would be ghosting me too, no doubt 😔

    • @Club_of_Gamers
      @Club_of_Gamers 6 หลายเดือนก่อน +3

      @@MattJDylan 🤣

  • @frshunter
    @frshunter 6 หลายเดือนก่อน

    Really can't tell much difference at all (GoT being the exception where I do see the ghosting elements if not the other nuances). I'm glad you are able to help others though! Hardware Unboxed thorough as always, I'm just apparently upscaling blind.

  • @lawrencekallal6640
    @lawrencekallal6640 6 หลายเดือนก่อน +7

    Why are you comparing DLSS quality against FSR balanced 15:10 in Horizon FW when the FSR quality is just as fast as the DLSS quality?
    And then DLSS quality against FSR balanced at 19:01 in Spiderman? Your Spiderman benches seem wonky as the 1% lows are worse for DLSS balanced than quality.
    Should be comparing quality across the board, what a bunch of bias shit.

    • @DrLogic_
      @DrLogic_ 6 หลายเดือนก่อน

      You totally missed the performance 8:55 upscaling part didn’t you💀

    • @lawrencekallal6640
      @lawrencekallal6640 6 หลายเดือนก่อน +1

      @@DrLogic_ The quality mode in Horizon-FW for FSR is just as fast as DLSS quality - so no reason to be running an inferior balanced mode. In Spiderman-MM the FSR balanced is faster than DLSS quality.
      Still should be comparing quality vs quality, balanced vs balanced and let the user decide the level of performance. Didn’t see any concern about performance matching in previous reviews unless I missed something.

    • @Mikri90
      @Mikri90 6 หลายเดือนก่อน

      @@DrLogic_ He's right though, for Horizon Forbidden west, the numbers for DLSS Quality are 63 AVG, and 48 for 1% lows, and for FSR Quality it's 62 AVG and 48 for 1% lows. That's as neck and neck as you can get.
      You can find that at 4:35 in the video.

  • @Blafard666
    @Blafard666 6 หลายเดือนก่อน

    Thank you for this work !

  • @markcollins6578
    @markcollins6578 6 หลายเดือนก่อน +4

    Will you please always check you specs of the machines you use - while 4070 is nearer the type of GPU most people use only about 5% (guess) use a 4K monitor for gaming. This vid gives little info on whether the 4K monitor has a 'it matters' impact on the image as opposed to a 1440p or 1080p monitor

    • @matthews2243
      @matthews2243 6 หลายเดือนก่อน +1

      4070 actually isn't close to what "most" people use. Most people are a couple generations behind, and the 60 class cards have always been more popular.

    • @skinscalp222
      @skinscalp222 6 หลายเดือนก่อน +3

      @@matthews2243 Higher end GPU users are always delusional about the cards they own. lol.

    • @kendokaaa
      @kendokaaa 6 หลายเดือนก่อน +1

      According to the Steam hardware survey, around 7% of Steam users who use Nvidia GPUs have an RTX 4070 or better

  • @michahojwa8132
    @michahojwa8132 6 หลายเดือนก่อน

    Very good video - good job.

  • @PindleofKujata
    @PindleofKujata 6 หลายเดือนก่อน +17

    I tried both DLSS and FSR in Dragon's Dogma 2 with my 3070 Ti. DLSS had a lot of issues with shadow draw, creating a fuzzy, blurry mess where a shadow should be. FSR, by contrast, held no such issue for me. First instance of FSR being objectively better than DLSS for me.

    • @waltuhputurdaway
      @waltuhputurdaway 6 หลายเดือนก่อน +8

      You got a 7800xt lmao

    • @PindleofKujata
      @PindleofKujata 6 หลายเดือนก่อน +9

      ​@@waltuhputurdaway Ok.

    • @nayan.punekar
      @nayan.punekar 6 หลายเดือนก่อน +1

      I can smell the fanboying lmfao

    • @metroplex29
      @metroplex29 6 หลายเดือนก่อน

      Capcom never implements DLSS well, their Re Engine games always have problems with DLSS.

    • @lucaterranova9321
      @lucaterranova9321 6 หลายเดือนก่อน

      Jajajajaj por qué tenés una 7800xt por eso decís eso deja de ser fanboys, tengo una 3080ti y gracias a los tenso cores maneja mucho mejor el dlss

  • @bartbroekhuizen5617
    @bartbroekhuizen5617 6 หลายเดือนก่อน +1

    Nice video, still i would like to see a Native vs Upscale Battle on this level of detail.

  • @anthonyreynoza8535
    @anthonyreynoza8535 4 หลายเดือนก่อน +1

    Its honestly very impressive how good dlss compared to when it first came out and looked horrible. Its not even a thought now on if i should have it on or not. At 4k quality mode i cant tell the difference anymore.

  • @nbates66
    @nbates66 6 หลายเดือนก่อน +19

    Think i'll still hold my view of avoiding all 3 of these techs unless absolutely no other option is available.

    • @originalscreenname44
      @originalscreenname44 6 หลายเดือนก่อน +1

      And I think that's the best option. If you can buy a card that plays games at the framerate you want at your desired resolution, none of this should be necessary. By the time it might be, it's likely all of these features will have reached parity.

    • @Groovy-Train
      @Groovy-Train 6 หลายเดือนก่อน +11

      Native rules.

    • @Galf506
      @Galf506 6 หลายเดือนก่อน +5

      DLSS at its quality settings looks BETTER THAN NATIVE.

    • @termitreter6545
      @termitreter6545 6 หลายเดือนก่อน

      Yup. I might think different if I had a 4K display, but 4k+high hz is still too expensive.

    • @Norim_
      @Norim_ 6 หลายเดือนก่อน +6

      ​@@Galf506in 5% of the games?

  • @Nelthalin
    @Nelthalin 6 หลายเดือนก่อน

    Thanks for the upscale update! Hopefully amd will update FSR more often now it's compartmentalized. Don't know how much they can do without using deep learning like Intel and nVidia but it's nice to see they improved fsr.
    Hopefully they can get the ghosting under control since it was better in far 2.2.

  • @Morpheus-pt3wq
    @Morpheus-pt3wq 6 หลายเดือนก่อน +70

    I miss the times, when GPUs were able to run games well in native resolution...

    • @mryellow6918
      @mryellow6918 6 หลายเดือนก่อน +12

      they still do.

    • @Morpheus-pt3wq
      @Morpheus-pt3wq 6 หลายเดือนก่อน +5

      @@mryellow6918 at what cost, tho?

    • @VeiLofCognition
      @VeiLofCognition 6 หลายเดือนก่อน +21

      This is a problem, you're correct. Upscaling is a garbage bandaid tech.

    • @mojojojo6292
      @mojojojo6292 6 หลายเดือนก่อน +9

      They still do. Except now you can use mid range cards like a 4070 or 7800xt to play at 4k with decent frames. I'd sooner do that using up-scaling rather than play 1440p native.

    • @yt-mull0r
      @yt-mull0r 6 หลายเดือนก่อน +6

      I game with an RX 7800 XT @ 1440p and never use upscaling. Upscaling, IMHO, is for lower tier hardware like laptops, handhelds and maybe entry level GPUs (if those still exist)

  • @We_Are_I_Am
    @We_Are_I_Am 6 หลายเดือนก่อน

    FSR, DLSS, and XESS are so different in how they tackle things that it would be interesting in the future to use them as image and video filters for a unique look or even combining them to make a custom filter.

    • @waltuhputurdaway
      @waltuhputurdaway 6 หลายเดือนก่อน

      DLSS and XeSS are pretty similiar

  • @veda9151
    @veda9151 6 หลายเดือนก่อน +32

    We all know DLSS looks the best, but when you have an older gpu like my 980 ti, FSR is what keep it playable in 2024. I have RTG to thank for that, not nvidia.

    • @PeterPauls
      @PeterPauls 6 หลายเดือนก่อน +4

      You are using a 9 years old card, what do you expect. I mean there are a lots of better GPUs for very small amount of price like the RX 6700 XT used kills and spits on your GPU.

    • @kevboard
      @kevboard 6 หลายเดือนก่อน +5

      I would rather lower the resolution than use FSR tbh. especially on lower resolutions. the motion artifacts are just horrible in FSR

    • @veda9151
      @veda9151 6 หลายเดือนก่อน

      @@kevboard I actually have to do both to get it runs cyberpunk at 1440p @ 60. It is not the matter of what would be a better experience, it's weather I got an experience at all.

    • @veda9151
      @veda9151 6 หลายเดือนก่อน

      @@PeterPauls I wasn't expected it to be running newer games at all. But with the help of FSR, now it does (not excellently, at least acceptable). The Maxwell card is a backup card I have to use for now, I will soon get a replacement.

    • @PeterPauls
      @PeterPauls 6 หลายเดือนก่อน +1

      @@veda9151 I used a GT 1030 as a backup card and I was able to gaming. Now I understand you but you didn’t write that in your OG comment. What will be your next GPU?

  • @korevirus547
    @korevirus547 6 หลายเดือนก่อน +2

    Skips forward: compares dlss 3.7 quality against fsr 3.1 balanced...
    When comparing quality vs quality "they all look similar" slight edge here or there

  • @stangamer1151
    @stangamer1151 6 หลายเดือนก่อน +6

    I was surprised to see how well 4070 fares against 7800 XT in those cases when upscaling (DLSS and FSR correspondingly) is in use.
    4070 is a pretty competent GPU after all. If only it's initial MSRP was $500, it would become a decent GPU.

    • @thrafkroos
      @thrafkroos 6 หลายเดือนก่อน +2

      enjoy using medium quality textures in 3 years if you buy a 4070/4070S

    • @TheDarksideFNothing
      @TheDarksideFNothing 6 หลายเดือนก่อน +3

      Oh yeah, most of Nvidia's cards are really great if we could just cut the pricing by like 30% lol
      I think most people would agree that pricing is the worst thing about GeForce at this point. Unfortunate

    • @TheDarksideFNothing
      @TheDarksideFNothing 6 หลายเดือนก่อน

      @@thrafkroos would you mind having a conversation with Nvidia for me and asking them to put more than 12GB in a laptop under $2000?
      Thanks

    • @Exile1a
      @Exile1a 6 หลายเดือนก่อน +1

      @@TheDarksideFNothing The pricing is the reason why I changed my 1080ti for a 6900xt when that dropped in price. I've used Nvidia since the 8800GTX but that current pricing is just... Fucking nuts.

    • @stangamer1151
      @stangamer1151 6 หลายเดือนก่อน +1

      @@thrafkroos I doubt any major changes will happen in 3 years. Next gen consoles will surely increase VRAM usage in games significantly. But they will not launch in 3 years, more like in 4-5 years.
      But anyway in 3 years games will become much more demanding in terms of raw GPU power. By that time the owners of 4070 S will be lucky to run modern titles at 1080p/High settings. Thus 12GB will still be fine. Look at Hellblade 2, Banishers and Robocop - they use just about 8GB at 1440p. So 4070 Super runs out of power way before VRAM capacity becomes an issue. Since UE5 is the most popular game engine, most games will behave the same way. Only a small bunch of future console ports may become a problem for 12GB cards.

  • @gamersanonymous4me131
    @gamersanonymous4me131 3 หลายเดือนก่อน

    With gaming for the masses, the picture detail that has changed the gaming industry from 2013's Far Cry 3 to 2021's Cyberpunk 2077 is night and day. Back in 2013 my $150 video gpu would do about 30 fps in med Graphics, at 900p and looked realistic but compared to my $350 GPU (rx5700) running Cyberpunk at custom graphics (close to high) at 1080p would get me 60+ Fps (BM) and with upscaling from 1080p to 1440p and fsr 2.1 get close to 90 fps with same graphics settings and was incredible looking compared to FC6 or Ghost Recon Wildlands or any other game.
    So upscaling really was a huge improvement and has allowed older midrange cards to enjoy much higher FPS and/or resolution output. I personally dont notice minor imperfections but in watching the Benchmarks in Far Cry 6 and GRW, the background scenery (trees/grasses) shimmers and is annoying, and is not rendered clearly enough with those recent titles, so the base game seems to have more influence on the perfection of picture outcome than the upscalers ability or maybe its just you need to set graphics output to ULTRA to have the blades of grass look more realistic and the GPU cant handle that level of output (noticeable in GRW). Things that catch your eye are the flaws and a stationary wall that glitches is noticeable, while distant background features in the heat of battle in an action game are not even observable, except when the action ends and you stare at it. Like others here have said I cant hardly identify the flaws and they have to be revealed by slowing time and zooming in and even then I find it hard to identify them.
    Its always been the case that for those that are perfectionists and want the best they will get a slightly better image and slightly better frame rates if they are willing to spend double (or more) on their gaming rig.

  • @12coco100
    @12coco100 6 หลายเดือนก่อน +24

    Comparing the upscalers using a different internal resolution is wrong. The tests should be dlss/fsr quality and xess in ultra quality. I understand doing tests to see how they all perform. But comparing image quality with dlss quality and fsr at balanced is really dumb. In the horizon test, Xess performance is like 720p to 4k, while fsr is 1270p and dlss is 1440p. Like how did you guys think this is how the comparisons should be done? I'm sorry it's very stupid.

    • @gorky_vk
      @gorky_vk 6 หลายเดือนก่อน +6

      It can have some sense if all he test was performance but making video about image quality improvements (this time about FSR but next will be any of other two) and then comparing techs using different base resolution is just plane dumb.

    • @pedro.alcatra
      @pedro.alcatra 6 หลายเดือนก่อน +10

      Yes, but unfortunately no. since the performance is a key pin point

    • @MoltenPie
      @MoltenPie 6 หลายเดือนก่อน

      should also be locking framerate to 60 for example. these are temporal technologies, the less difference between frames there is the better picture quality you get.

    • @PCgamingbenchmarktime
      @PCgamingbenchmarktime 6 หลายเดือนก่อน +7

      Well he's doing it because he's comparing them at the levels of performance. It makes sense in a way , he did also show the same settings as well so why complain? Lol

    • @brunogm
      @brunogm 6 หลายเดือนก่อน +2

      @@pedro.alcatra yes, but the range of fps to decide to lower matchups was strange next time a clear hysteresis of +- 3% or just range intervals, targeting 1% low fps instead of pure fps avg, since games are very variable.

  • @jensonbrudy9826
    @jensonbrudy9826 6 หลายเดือนก่อน +1

    Tried FSR 3.1 with Spider-Man on Steam Deck, it actually worked pretty well, just have to manually lock GPU at 1600MHz, and have a 60+fps frame rate cap

  • @kellyjr0918
    @kellyjr0918 6 หลายเดือนก่อน +5

    I remember i used to use xess on cod because fsr and dlss used to have this annoying artifecting in the waiting lobby wasn't noticeable in game but used to drive me crazy

  • @XxNewmilleniumxX
    @XxNewmilleniumxX 6 หลายเดือนก่อน

    Good evaluation. Its funny because with a few tweaks I was able to achieve 70+ in dying light with dx12 ray tracing all settings max with the 6800/FSR quality 1440p-4k. But I just couldn't get past the lows. Some times it would be under 55fps and it was noticeable. What saved me was fsr 2.0 Balanced. I never dipped below 60 again, but it is much more noticeable especially with fine level detail like tree's and gates etc. Ray tracing is something else and after seeing dying light with it, it is well sort from me. I am thinking of upgrading for a 4080 ti or super.

  • @Littleandr0idman
    @Littleandr0idman 6 หลายเดือนก่อน +33

    Am I the only one that’s never touched any of these upscalers?

    • @cfzerooo
      @cfzerooo 6 หลายเดือนก่อน +6

      Got a mid range board, when played CP it was enabled by default, after some hours of gameplay i decided to turn off, and man, even with half fps the game was better than with upscalling....

    • @Farsaar42
      @Farsaar42 6 หลายเดือนก่อน +1

      ​@@cfzeroooUh-oh...

    • @Rosaslav
      @Rosaslav 6 หลายเดือนก่อน +2

      I didn’t use them yet, because I still use older gpu Vega 64, thats still roughly on par with RX7600 and thats on 1080p, so upscalers has little use there.
      1080p is still the most used resolution and there upscalers have little use, so this whole technology is still pretty niche.
      What I would like to use though is DLAA or FSR Native AA, but I can’t, because I don’t have newer gpu and very few games support it.

    • @peterscott2662
      @peterscott2662 6 หลายเดือนก่อน +10

      DLSS is often better than native TAA, so in those cases it would be foolish to not use it. I'm using a Mod in FO4 to enable DLSS in DLAA mode to get rid of TAA blur.

    • @elirantuil5003
      @elirantuil5003 6 หลายเดือนก่อน +1

      @@Littleandr0idman I can definitely see myself never touching it if I didn't have an Nvidia GPU although Intel's solution is getting pretty good even if it doesn't provide the same boost in performance.

  • @halo56822
    @halo56822 6 หลายเดือนก่อน +2

    Why did you use different upscaling settings for fsr and xess but keep dlss at quality? In Horizon, why did you use FSR balanced when the 4070 was getting the same fps with dlss quality and fsr quality???????

  • @BeatmasterAC
    @BeatmasterAC 6 หลายเดือนก่อน +12

    so for 1440p you either want to use DLSS (if the Game has it) or stay native, instead of using FSR, cause it's way too blurry, grainy and has ghosting issues.

    • @Jakiyyyyy
      @Jakiyyyyy 6 หลายเดือนก่อน +5

      TLDW: Only use FSR at 4K

    • @toad7395
      @toad7395 6 หลายเดือนก่อน +1

      To be fair, if you're using a 4070/7800xt you don't even need upscaling for 1440p, just use optimized settings instead of automatically setting it to max settings.

    • @gorky_vk
      @gorky_vk 6 หลายเดือนก่อน +2

      Or you just try and see, then decide what is best for you.

    • @NamTran-xc2ip
      @NamTran-xc2ip 6 หลายเดือนก่อน

      ​@@toad7395or both