Definitely an underrated topic. I'm surprised how little this topic gets discussed in depth cause there are alot of gamers out there that are new to the pcmasterrace that needs help in understanding and tweaking these settings especially with the rise of pc handhelds as of late.
Huh. I always thought motion blur was supposed to be easier to run by not having to render an image worth looking at. I am definitely in the hate motion blur camp
Thanks dweeb for the refresher. I had totally forgotten about some of these visual/performance settings. Even got the scoop on some of the newer goodies.
I'm dyslexic and researching these topics on the net becomes very difficult for me because of all the abbreviations and confusion naming schemes. This video is a big help for someone like me, Thanks a bunch mate🙌
This video was FANTASTIC!!!!! I really, really wish I could go back in time and show this to my young version of me! What is so unique about your videos, TD, is the fact that you have found the precise recipe: simple but never being simplistic. I think there was a quote by Pascal saying that a written letter of his would have been shorter but he did not have the time to do so 😂 I would also like to add something: For anyone owning a powerful Nvidia GPU and a FHD Monitor there is DSR (and the newer Deep Learning DSR, DLDSR) which acts like a better quality Anti Aliasing setting. Oh and a question... do you recommend adding a Frame Rate Cap using software like RTSS in tandem with V-Sync? I know there are a myriad views out there... I just want to hear your thought on adding a 60 or 59FPS cap in conjunction with V-Sync (given that the TV or Monitor is a 60Hz one)
Appreciate it! Yeah DSR and DLDSR are great, when you're not bottlenecked by gpu performance that can make a world of difference to the image quality. Although I found DLAA pretty lackluster, barely any different from regular anti-aliasing. I haven't played around much with DLSS 3.5 yet though, it might have improved. And I'm not sure about the frame rate cap thing. I only bother manually setting an FPS cap when there's inconsistent frame pacing or stuttering issues. AFIK you'll still get tearing when not using vsync even with a cap. My general philosophy is to introduce as few points-of-failure as possible, so I don't see a point in doing a double vsync as long as your framerate is stable. I might be wrong but I can't see the benefit.
These are always some of my favorite videos that you make. I don't know if there as popular as some of your other ones but for my part I think you should lean as heavily into these types of videos that you can. You do Fantastic job with them
this rules dude. If you have the space on the docket some day, I'd love to see something like this but specifically for emulator graphics settings. I've watched videos for how to set up emulators with "the best settings" for individual devices, but without knowing what each does, I'm left totally incapable of figuring out how to fiddle with stuff to get borderline playable games into something playable (this has been especially a problem with Gamecube/ PS2 stuff, as my retrohandheld is the chonky 405v)
My knowledge of video settings were 10 years old when resolution was the top thing to know! Then I went to consoles, but I'm back on PC and I was totally flabbergasted with all the new words! You made it all make sense, thanks!
One of the most underrated tech videos on TH-cam! Thanks TechDeweeb, now I get to confuse my wife with more beeps and boops about computer settings 😂 😎
This is awesome. I have been playing games on PC since the ps4/xbone came out and had no idea what half of those settings meant. I usually just go with the premade defaults that play at a decent frame rate on my system and go from there. After watching this I now know of a few settings I could maybe tweak without lowering everything or vise versa for some more performance.
Great vídeo, as an "old timer" on games ,I've always had problems to understand it all 👴😓 By the way, I wish you and "your girl friend Lara" all the best. ✌🏼😁 PS: Lara if your are reading if, I want you to know that with you I've had the best time of my life, so if this TH-camr thing is over for you... just come back to me sweetie! 😍😘❤️ By
Bloom, motion blur, depth of field, and ambient occlusion are the first things I absolutely always turn off. If I wanted to see things blurry, I'd take off my glasses. P.S.: Post-processing is another big one. A bunch of filters and effects that give the image its own specific flair. Usually worth keeping on for the original artistic vision, but it can be hard on the GPU, depending on the game. P.P.S.: Adventure Time: Fionna and Cake is pretty great and worth watching. Not really a spin-off, more of a continuation.
Texture filtering/AF is actually not (!) what you describe. What you describe is Level of Detail (LOD). AF is meant to fix an artefact of rendering far away textures looked at a narrow angle. Also, what you describe as "tesselation" is actually normal mapping. Otherwise very informative!
Thanks for making such an in depth video on this topic, I’m sure this is gonna take my gaming experience to the next level. Subscription definitely earned. Kudos goodsir. 🙌🏼
ok, I laughed hard at the PSX Lara mod. XD For more serious notes... I've seen Bloom effect game performance strangely enough... Ys: Memories of Celceta pushed my media center HARD with it running. Also, Motion Blurring is used to cover for lower framerates.... you can use it if it doesn't look smooth enough for you. Its not great, but more of a "last resort" way to cheat when the actual performance just isnt good enough.
I still don't understand games that don't change all the settings during runtime, but there should be an option to stop rendering on the menus. In some games, the render scale can be called render resolution. Some games have slowdown when vertical sync is enabled, causing it to wait too long, and may not show all the
Is there an explanation somewhere for how to use FSR with the stream deck? I'm not 100% in understanding of how that quick access menu interacts with the in game FSR setting. I found this video very helpful as I am somewhat inexperienced with PC gaming.
You should use EITHER the in-game FSR setting, or steam's built in setting, not both. The steam setting just uses FSR to upscale the game if running at a lower resolution. Generally you should stick to the game FSR because it'll provide better scaling of the interface stuff.
Dweeb love your videos. I just wanted to ask you what your thoughts are on external scalers? Like the photofast one... is it more or less doing what upscalers like dlss or fsr do.. I have em combined and max everything out @ 1080p, then upscale to 4k, but the trade-off is that I can't run higher than 60fps 😢
I've never tried one to be honest. Does it work well? I guess my opinion would be to use local scaling if you have the option because there is no hit to latency or refresh rate. But I'd love to check one out some day.
I always turning off all post processings. Like Motion Blur, Bloom, Chromatic Aberration, Depth of Field, and other if there is option to turn off, and then my game looks crystally clear.
do vsync cap your refresh rate as well? e.g. my laptop has 144hz and running a game max settings and the game frames average let's say 90fps, so will that cap it to 90hz or just cap it to 60?
can you do a video showing how to change settings in the rg405v to make some ps2 and gamecube games run smoother i have only ran into a few games that run kinda slow or run great but screen glitches appear kinda get lost in the settings and i dont want to mess somthing up!
Brand new to P c games... I'm going on a Steam deck... And no matter what settings I have it on.I noticed this weird Pixelated almost blurry outline Whenever my character is in motion.... Just wanna know, is this normal or something I can fix in the settings Thanks in great video by the way
As long as I get 60FPS solidly no dips then I'm all good for however I settings I can get at the moment I'm using Nvidia g force service And just bought an Nvidia shield to dip my toes into PC gaming because I am planning on buying pc one day
Well I only use 1080P, I don't need 2K and 4K, for me 1080P looks good enough and I only have 60 FPS, I logged it at 60 and I play without upscalling no matter which option, so without DLSS, without FG, without FSR, without ray tracing because I prefer the typical old method, performance is more important to me than the quality of the game, if I have to I'll go to 720P 30 FPS for games with everything set to low I will never use functions like AI because I hate any kind of AI voice assistants etc.
Lowering the game solution lower than your screen resolution will cause severe blurry image. Dont do it. To put it simply; 1080 image on a 1080 screen looks better 1080 image on a 1440 screen looks bad.
some effects are just a gimmick, like motion blur, but I can't live without maximum tesselation, ambient occlusion. I can't stand volumetric lighting at all because it steals all the beautiful details of the game. I want to see every item and any enemy and don't want to have them obscurred behind fog and crap dust. Also, always crank anisotropic filtering to 16x anything else is ugly as hell.
Definitely an underrated topic. I'm surprised how little this topic gets discussed in depth cause there are alot of gamers out there that are new to the pcmasterrace that needs help in understanding and tweaking these settings especially with the rise of pc handhelds as of late.
Huh. I always thought motion blur was supposed to be easier to run by not having to render an image worth looking at. I am definitely in the hate motion blur camp
Thanks dweeb for the refresher. I had totally forgotten about some of these visual/performance settings. Even got the scoop on some of the newer goodies.
I'm dyslexic and researching these topics on the net becomes very difficult for me because of all the abbreviations and confusion naming schemes.
This video is a big help for someone like me, Thanks a bunch mate🙌
Glad I could help you out!
Canada’s hidden gem is techdweeb
Def up there with my top few lol. Greats like Devin Townsend, George St.Pierre, Jordan Peterson...🤘
Because of him I say “gigglebytes”
Motion blur is good only when it's either executed well and not over the top, or could be fiddled with in settings, but usually it's none of that.
I like when the game allows you to set the strength of the blur like The Witcher 3.
motion blur is executed well only if you keep the setting turned off.
@@metalface_villain lmfao true
This video was FANTASTIC!!!!! I really, really wish I could go back in time and show this to my young version of me! What is so unique about your videos, TD, is the fact that you have found the precise recipe: simple but never being simplistic. I think there was a quote by Pascal saying that a written letter of his would have been shorter but he did not have the time to do so 😂 I would also like to add something:
For anyone owning a powerful Nvidia GPU and a FHD Monitor there is DSR (and the newer Deep Learning DSR, DLDSR) which acts like a better quality Anti Aliasing setting.
Oh and a question... do you recommend adding a Frame Rate Cap using software like RTSS in tandem with V-Sync? I know there are a myriad views out there... I just want to hear your thought on adding a 60 or 59FPS cap in conjunction with V-Sync (given that the TV or Monitor is a 60Hz one)
Appreciate it!
Yeah DSR and DLDSR are great, when you're not bottlenecked by gpu performance that can make a world of difference to the image quality. Although I found DLAA pretty lackluster, barely any different from regular anti-aliasing. I haven't played around much with DLSS 3.5 yet though, it might have improved.
And I'm not sure about the frame rate cap thing. I only bother manually setting an FPS cap when there's inconsistent frame pacing or stuttering issues. AFIK you'll still get tearing when not using vsync even with a cap. My general philosophy is to introduce as few points-of-failure as possible, so I don't see a point in doing a double vsync as long as your framerate is stable. I might be wrong but I can't see the benefit.
These are always some of my favorite videos that you make. I don't know if there as popular as some of your other ones but for my part I think you should lean as heavily into these types of videos that you can. You do Fantastic job with them
Thanks for the feedback! I plan on making educational content like this as often as makes sense. More on the way!
this rules dude. If you have the space on the docket some day, I'd love to see something like this but specifically for emulator graphics settings. I've watched videos for how to set up emulators with "the best settings" for individual devices, but without knowing what each does, I'm left totally incapable of figuring out how to fiddle with stuff to get borderline playable games into something playable (this has been especially a problem with Gamecube/ PS2 stuff, as my retrohandheld is the chonky 405v)
I second this.
I know almost everything in this video but I still watched it completely. Your videos are educational and entertaining 😊
Appreciated!
My knowledge of video settings were 10 years old when resolution was the top thing to know! Then I went to consoles, but I'm back on PC and I was totally flabbergasted with all the new words! You made it all make sense, thanks!
Great video man. Just suddenly had the urge to finally shed some more light to the graphic settings and this video really helped! Thank you :)
Being looking for a video like this to explain all those terms and boom our favorite canadian dweeb uploads it. Thanks man!
You are not a weirdo
Praise motion blur and vsync!
Great video Tech dweeb And have a great day 🤙
Thanks for the video. I'm rocking a Optiplex 7050 with 1030 GPU and it's amazing the gaming I can get to run on it just by messing the setting.
Excellent, excellent video. This screams for a cheat sheet... Definitely gonna watch again and take notes this time.
This is a great video. Very informative. Also. Thanks for taking care of my mom.
One of the most underrated tech videos on TH-cam! Thanks TechDeweeb, now I get to confuse my wife with more beeps and boops about computer settings 😂 😎
Thanks for the guide. I will revisit it many times as i always forget which one is which
If only all games had such detailed settings.
This is awesome. I have been playing games on PC since the ps4/xbone came out and had no idea what half of those settings meant. I usually just go with the premade defaults that play at a decent frame rate on my system and go from there. After watching this I now know of a few settings I could maybe tweak without lowering everything or vise versa for some more performance.
I only play retro games not demanding games but still watched the video love you bro
TechDweeb my guy! THANK YOU for explaining this literal hidden language/magic in an understandable way 😊
Great vídeo, as an "old timer" on games ,I've always had problems to understand it all 👴😓
By the way, I wish you and "your girl friend Lara" all the best.
✌🏼😁
PS: Lara if your are reading if, I want you to know that with you I've had the best time of my life, so if this TH-camr thing is over for you... just come back to me sweetie! 😍😘❤️
By
Lara is too smart to fall for your tricks. Or mine, tbh.
extremely useful video. You explained in a way even a 50 y old gamer mom can understand.
That opening had me rolling!🤣
I have never in my life heard anyone refer to sunbeams as "shafts of light" til now.
I loved it! Such a nice graphics class i had with you. Thanks!
Nice video brother!👍
I like motion blur too. I guess I’m a bit of a weirdo too
Thank you so much for making this, I'm new to pc gaming all of it is very overwhelming but this video really helps a lot.
Ok my head hurts. Too early a topic for me, as I sip my horrible McDonald's coffee, at a sketchy area of town. Thanks for the lesson;)
Bloom, motion blur, depth of field, and ambient occlusion are the first things I absolutely always turn off. If I wanted to see things blurry, I'd take off my glasses.
P.S.: Post-processing is another big one. A bunch of filters and effects that give the image its own specific flair. Usually worth keeping on for the original artistic vision, but it can be hard on the GPU, depending on the game.
P.P.S.: Adventure Time: Fionna and Cake is pretty great and worth watching. Not really a spin-off, more of a continuation.
Turning off ambient occlusion is a mistake, makes games look infinitely better
Texture filtering/AF is actually not (!) what you describe. What you describe is Level of Detail (LOD).
AF is meant to fix an artefact of rendering far away textures looked at a narrow angle.
Also, what you describe as "tesselation" is actually normal mapping.
Otherwise very informative!
1280x1024 is a 5:4 resolution. That's why I don't like it, it's a stupid resolution.
level of detail determines how many polygons are rendered as the terrain gets further away from you
Great viceo!
Thanks for making such an in depth video on this topic, I’m sure this is gonna take my gaming experience to the next level. Subscription definitely earned. Kudos goodsir. 🙌🏼
Thanks buddy!
ok, I laughed hard at the PSX Lara mod. XD
For more serious notes... I've seen Bloom effect game performance strangely enough... Ys: Memories of Celceta pushed my media center HARD with it running.
Also, Motion Blurring is used to cover for lower framerates.... you can use it if it doesn't look smooth enough for you. Its not great, but more of a "last resort" way to cheat when the actual performance just isnt good enough.
You're a gem. You got a new fan for life.
bro u gotta stop smoking
Vc
There's a phlegm, yikes!
cant tell ya how much this video was needed!!! thanks man!
Glad to hear it!
Another gem
I still don't understand games that don't change all the settings during runtime, but there should be an option to stop rendering on the menus.
In some games, the render scale can be called render resolution.
Some games have slowdown when vertical sync is enabled, causing it to wait too long, and may not show all the
So there is a pre renderd reflected area shown if you turn off screen space reflections or there will be no reflection at all?
Funny learned something new. Saw this video last week but i didn't gave it chance
Great video ❤
Love your channel!
Thank you for this video! I'm playing this from my Win600. 😆
But also lens flares. The art of simulating an astigmatism 😂
Lens flares make me want to clean my glasses :P
Another banger viddy TD, I'm learnding. Oh, and don't mess with my mom TD, she is much bigger than you and will take you out like hot Chinese food.
I like em big
Nice! I learned something today!
Thank you sir for this video! It helped a lot!
Is there an explanation somewhere for how to use FSR with the stream deck? I'm not 100% in understanding of how that quick access menu interacts with the in game FSR setting. I found this video very helpful as I am somewhat inexperienced with PC gaming.
You should use EITHER the in-game FSR setting, or steam's built in setting, not both. The steam setting just uses FSR to upscale the game if running at a lower resolution. Generally you should stick to the game FSR because it'll provide better scaling of the interface stuff.
So if the game does not have FSR settings, do I manually set the in game resolution to be lower than 800p, and then apply Steam Deck FSR?@@TechDweeb
This explanation was goated
Very informative video my boi
Dweeb love your videos. I just wanted to ask you what your thoughts are on external scalers? Like the photofast one... is it more or less doing what upscalers like dlss or fsr do.. I have em combined and max everything out @ 1080p, then upscale to 4k, but the trade-off is that I can't run higher than 60fps 😢
I've never tried one to be honest. Does it work well? I guess my opinion would be to use local scaling if you have the option because there is no hit to latency or refresh rate. But I'd love to check one out some day.
@TechDweeb I mean for 60fps, it's very good, low latency too. Just can't run above 60, don't know if that's changed...
When you're attempting to land shots at long range in first person shooters, how much does a higher resolution help?
How many gigglebits do i need?
A million.
Thank you this is very helpful!
Great idea mate
Fun fact on valorant bloom used to effect performance a lot. Idk if it still does though or if they fixed it
Thankkkkk youuuuuu soooo mucchhhh.....this is sooo helpfull....😊😊
If that is the reason why you’re here then you deserve a chicken dinner. My friend. 😂😂😂😂
Tech Dweeb, the science guy! Tech! Tech! Tech!
I can get behind that 👨🔬
My brain is spinning at all these.
🥴
simply awesome video, thank you
great video, thank you!!!
Thanks now i know a bit more❤
Fxaa applies over sharpening filter and must be avoided if you are not running at native resolution.
Dammit Mom with another man 😢......
I loved the original title better! ha. It seemed more TechDweeb.
Perfect
Any chance we can get the 1440p/4K TechDweeb experience? 1080p on TH-cam still have a pretty low bitrate
Wish you could have added render resolution 100 to 200 difference but awesome video tho thx 🙏
who's Laura Croft?
I always turning off all post processings. Like Motion Blur, Bloom, Chromatic Aberration, Depth of Field, and other if there is option to turn off, and then my game looks crystally clear.
i am big dumb dumb but your video made me less dumb dumb, thank you
I'm a dweeb and you made me understand thank you so much!
do vsync cap your refresh rate as well? e.g. my laptop has 144hz and running a game max settings and the game frames average let's say 90fps, so will that cap it to 90hz or just cap it to 60?
can you do a video showing how to change settings in the rg405v to make some ps2 and gamecube games run smoother i have only ran into a few games that run kinda slow or run great but screen glitches appear kinda get lost in the settings and i dont want to mess somthing up!
Check out this video. Same techniques will work on the RG405v 👍
th-cam.com/video/D0dGx-vTCpI/w-d-xo.html
Brand new to P c games... I'm going on a Steam deck... And no matter what settings I have it on.I noticed this weird Pixelated almost blurry outline Whenever my character is in motion.... Just wanna know, is this normal or something I can fix in the settings Thanks in great video by the way
Exceptionally informative video and very much appreciated, but if you call her Laura one more time…
Fair.
As long as I get 60FPS solidly no dips then I'm all good for however I settings I can get at the moment I'm using Nvidia g force service And just bought an Nvidia shield to dip my toes into PC gaming because I am planning on buying pc one day
Peak content
Well I only use 1080P, I don't need 2K and 4K, for me 1080P looks good enough and I only have 60 FPS, I logged it at 60 and I play without upscalling no matter which option, so without DLSS, without FG, without FSR, without ray tracing because I prefer the typical old method, performance is more important to me than the quality of the game, if I have to I'll go to 720P 30 FPS for games with everything set to low I will never use functions like AI because I hate any kind of AI voice assistants etc.
Msaa looks way better than the blurry taa it's way more demanding however
Are you a scientist?
Obviously yes!
Please don't record voice when you have cold...
Lowering the game solution lower than your screen resolution will cause severe blurry image. Dont do it. To put it simply;
1080 image on a 1080 screen looks better
1080 image on a 1440 screen looks bad.
post processing?
Wow
Are you gonna floop the pig?
NOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!
Cool video
some effects are just a gimmick, like motion blur, but I can't live without maximum tesselation, ambient occlusion.
I can't stand volumetric lighting at all because it steals all the beautiful details of the game.
I want to see every item and any enemy and don't want to have them obscurred behind fog and crap dust.
Also, always crank anisotropic filtering to 16x anything else is ugly as hell.
now i only need 4090 and i will be solo video game developer who will make the next gta 6 before Rockstar
My mom has some explaining to do
Did you had a cold?
Despite the contrary usecase motion blur looks bad on low frame rates and good at native frame rates.