Biffa you do not need to remove tree stumps to build or start planting in an area. Once a tree has be cut down even though it shows a stump the game treats it like it is normal ground. Also if you think they are an eye sore and want to get rid of them anyways you can just put down a bunch of paths over them then remove the paths and you will have nice clean paths without using extra time to you could have your builders doing something else.
@@BiffaPlaysCitiesSkylines Great cliffhanger at the end, love it. looking forward to seeing if kettleborn gets some lane maths or if hugo makes a special appearance
everything a priority? hmm reminds me of a certain engineer and calling folktails foxtail at the start reminds me of real civil engineer ik I'm a bit late even has the patreon beavers
@@Zordlistairthank you so much, I'll never be able to complain again that it should be BP for Beaver Power, Hamster Power makes so much more sense!! XD
Ah yes, the trusted and proven RCE strategy that is putting everything on high priority and wondering why nothing gets done! You really do love to see it 🤣 Great video and long may this series continue!
FYI Biffa, you can put a power source directly against a building and it will transfer power - you only need the shaft for transmission over distance. I believe powered buildings will output, too.
Hey Biffa, the power connection of a water wheel IS one tile above the ground. Since your water is 1 tile deep, it means at 8:41 your power connection was at the right level for your lumber mill ;-) you didn’t need to unlock the high power shaft ;-) Oh and FYI, water pumps loses efficiency when water is contaminated and when to much bad water, they will stop automatically pumping. No need to pause them by hand ;-). Though pausing helps managing your workers to the right jobs as a stopped pump uses a worker for no reason ;-) EDIT: oh no sorry, your water level is two tiles deep…
Your subconcious trust in berries they'd feed your beavers was a sight to behold lol Food (farms) and Water (pumps) have to be dealt with first. I enjoy the episode! :D
@BiffaPlaysCitiesSkylines You'll want to remove berries eventually for better foods, carrots and potatoes soon. Berries do nothing useful for Folktails and only Ironteeth need them for breeding pods.
You can maximize the efficiency of the farmers by using 2 farm houses, 1 for planting and the other for harvesting. That way both functions can happen at the same time and keep the food growing. You generally need twice as many harvesters as you do planters. The Folktales tribe can use beehives to boost crop productivity within a 3 tile radius, so I like to plant fields in a 7x7 tile square with the center tile being reserved for the beehive. When explosives become available, I like to create irrigation ditches 2 tiles deep around the fields to keep them from drying out during the droughts and bad tides, then build double platforms overtop for roads. Separate the ditches from the river with floodgates so they don't get contaminated with bad water. Oh, and unless the devs changed it, I don't think the Folktales eat berries unless it's the only food available. As long as you keep enough other food available, the berries are pretty much useless.
Yay Biffa playing Timberborn. Hope you're going all in with this like you do with cities skylines, you can build truly magnificent things in timberborn.
A couple great tips: 1. Build 1 farmhouse dedicated to planting as harvesting takes 3-4x longer due to harvest and transport time. Lower the number of workers in this planting farmhouse. Once everything is planted, they'll help with harvesting anyway. 2. Get levees! They're cheaper and allow you to manipulate the speed like you pointed out at 20:13. What you have though won't stay like that because it's going AROUND your dams, not OVER them. Once that wall is made, it will be faster than not having the wall, but not as fast as forcing the river over only 3 or 4 of those dam pieces.
What a fun and admirable way to honor your supporters by showing their names and their beaver‘s contribution to the collony. You’re a special kind of human ❤
I am over the moon that you have started streaming Timberborn! I'm crossing my finger, toes and eyes hoping that there will be loads and loads more episodes yet to come :)
The Disaster that hits every single person the first time they boot up this game! Learning the hard way, here's the priority list: Water, Food, Dam, Shelter, Research.
Water wheels should be placed Upstream of Water Pumps. The pumps deflect and slow down water flow. So the location of the Lumber Mill and Power Wheel should be moved up river and use a Water Wheel (even next to the shore it will produce enough to get started) and expand to a row of wheels over time. Later once established with more unlocked, rip out and replace all production and power to a more efficient setup with water wheels more inline down the river rather than across.
→ 2:53 "We gotta be super duper careful that we are not [...] sucking up the badwater" - no need to worry here - the pumps have filters, and won't suck up badwater. But they will stop working if there is only badwater. → 7:47 "That gives us 135 hp per cms - what the heck is this?" - cms is the unit of water flow rate in this game. (Likely stands for cubic meter per second, but then it should be cm/s, or even better m³/s.) Basically, the more water flows through your wheel, the more power it gives. → 9:18 "so we can make the planks" - you also need to assign someone to work in the lumbermill, otherwise Gnare is turning the power wheel for no use. (Looks that was done off-camera.) → 18:08 "So we really don't want to build anything anywhere near this" - buildings (and beavers) are fine on contaminated ground, just plants are dying very fast. So this is actually the best place to put your buildings, as it doesn't take away from the fertile land. → 19:16 "I'm going to prioritize those super high so we can get them done" - the construction priorization only has an effect between different building projects. I don't think your builders have anything else to do at the moment, so super-prioritizing the dams has no effect. → One trick: If you research the levees, these only take 12 logs each, instead of the 20 for the dam. You could have build that barrier with mostly levees and maybe two dam pieces, and it would have been done quite faster. → 19:37 "If I mark removal of these resources up here" - There is generally no need to spend beaver labor to remove the stumps (or died berries or similar) - your naturally spreading berries will just take over the squares, and you can also just plant anything else there. If it annoys you aestethically, you can build a road and remove it again to get rid of the stumps. → 24:27 You got a bit of path missing on the dam - that's why your beavers are walking into the bad water. Make sure they got enough paths outside of the water to go everywhere, and then cut the paths which are going underwater.
Yeah, the first days are always the most difficult in those types of games. Once you've managed to figure out how to deal with the first hurdle, things are gonna get much easier, more chill and enjoyable.
i had no idea you can just have the beavers swim across water like that. i was always thinking they should be able to and i was right cause they do. thanks for teaching me something new today biffa!
How did I not know about this adorable game?? I’m not sure I’ve the hours in the day for ANOTHER Biffa series to get obsessed with but…too late, I guess? 🤷🏼♂️
Talk about topsy turvy! City Planner Plays streams a chair, Real Civil Engineer moves from Timberborn to City Skylines II, and Biffa moves from City Skylines, II to Timberborn! Brilliant! And then you call it Kettlebridge!
@BiffaPlaysCitiesSkylines I've been playing Timberborn myself since the second update, and watching RCE play throughout as well. Love the game, and excited to see your take on it. I haven't even watched the whole pilot yet!
This is the priority list for every Timberborn playthrough: 1. Water 2. Food 3. Dam 4. Badwater protection 5. Efficient Expansion Really, the only difference between difficulty levels is how quickly the droughts and badwater seasons get out of hand.
My pseudo-daughter-in-law (she and my son have been together for 7 years, but aren't married) got this game for me a few years ago, but it was EA, so I haven't played it too much. I forgot that it's not so simple, but it is really fun. Not sure I like the bad water thing, though. It's hard enough without throwing that into the mix.
It's possible to reduce Badtide chance to 0 in the difficulty settings when creating a world, I imagine that would disable it. You'd still have badwater sources, but those can be useful
Once you start getting any food other than berries, there is no point getting berries any more (except for iron teeth as they use it in breeding). Berries offer no food bonus so your beavers will always prioritise eating something else first and will only eat berries again when everything else runs out. It's something I wish they'd change in the game tbh. Also you can build directly over tree stumps / dead bushes and don't need to delete them. If you want to simply remove them and not build, the fastest way is to stick a path over them then delete it.
@@BiffaPlaysCitiesSkylines i know, but i just loved the way you play timberborn and the weird Vertigo dreams about the future. 🤣 Thanks for amazing content. :)
I hate this update!! which is a first so far in Timberborn... I like to play this game causally at easy level and just build and enjoy it. this update has robbed it from me! there is no way to disable the contaminated water even at the easiest difficulty, and they also removed the Irrigation tower building which I really liked. hope they will fix it cause I can't play this game anymore without getting stressed out.
⭐Check out the latest Badwater update to Timberborn here: store.steampowered.com/app/1062090/Timberborn/ ⭐
Biffa you do not need to remove tree stumps to build or start planting in an area. Once a tree has be cut down even though it shows a stump the game treats it like it is normal ground. Also if you think they are an eye sore and want to get rid of them anyways you can just put down a bunch of paths over them then remove the paths and you will have nice clean paths without using extra time to you could have your builders doing something else.
Also, you don't need power shafts to connect power wheels to buildings if you place the water wheel on the rivers edge.
Dont let the Beavers die save us.
Catastrophic disasters are what we enjoy watching the most. Thanks for the coverage!
No thank you. Absolutely loving the new update! 😍
It can't be timberborn original account can it?
Loving the timberborn, thank you.
The panic hitting biffa and him making everything a priority made me chuckle
Everything level 9!!!
@@BiffaPlaysCitiesSkylines
Great cliffhanger at the end, love it.
looking forward to seeing if kettleborn gets some lane maths or if hugo makes a special appearance
We can just Prioritize everything! Everything will be a Priority! And when everything is a Priority.... *evil chuckle* NOTHING will be...
@@exorphitus Syndrome moment
everything a priority? hmm reminds me of a certain engineer
and calling folktails foxtail at the start
reminds me of real civil engineer
ik I'm a bit late
even has the patreon beavers
HP = Horse Power and CMS = Cubic Meters per Second
Yes, but HP in this game stands for hamster power, because one beaver makes 50HP
Huh.. if so then i learned something new today@@Zordlistair
@@Zordlistairthank you so much, I'll never be able to complain again that it should be BP for Beaver Power, Hamster Power makes so much more sense!! XD
Ah yes, the trusted and proven RCE strategy that is putting everything on high priority and wondering why nothing gets done! You really do love to see it 🤣
Great video and long may this series continue!
Timberborners is by far my favourite RCE series.
Im soooo glad you have started one. Looking forward to what happens next.
XXX
Thanks and enjoy the ride! :-)
RCE is amazing with this game. Glad we get to see biffa play as well
from prioritising everything to calling folktails foxtails they are both quite similar in this game
FYI Biffa, you can put a power source directly against a building and it will transfer power - you only need the shaft for transmission over distance. I believe powered buildings will output, too.
Thanks yeah 👍 I think I was trying to make space for future buildings...maybe 😅
This applies to the water wheel too, you can place the building directly adjacent to the shoreline and the wheel will power it.
Hey Biffa, the power connection of a water wheel IS one tile above the ground. Since your water is 1 tile deep, it means at 8:41 your power connection was at the right level for your lumber mill ;-) you didn’t need to unlock the high power shaft ;-)
Oh and FYI, water pumps loses efficiency when water is contaminated and when to much bad water, they will stop automatically pumping. No need to pause them by hand ;-). Though pausing helps managing your workers to the right jobs as a stopped pump uses a worker for no reason ;-)
EDIT: oh no sorry, your water level is two tiles deep…
Your subconcious trust in berries they'd feed your beavers was a sight to behold lol
Food (farms) and Water (pumps) have to be dealt with first. I enjoy the episode! :D
Very true! Thanks 😊
@@BiffaPlaysCitiesSkylines You're welcome! I do have to try this new update, back then I played a lot of this game.
@BiffaPlaysCitiesSkylines You'll want to remove berries eventually for better foods, carrots and potatoes soon. Berries do nothing useful for Folktails and only Ironteeth need them for breeding pods.
You can maximize the efficiency of the farmers by using 2 farm houses, 1 for planting and the other for harvesting. That way both functions can happen at the same time and keep the food growing. You generally need twice as many harvesters as you do planters. The Folktales tribe can use beehives to boost crop productivity within a 3 tile radius, so I like to plant fields in a 7x7 tile square with the center tile being reserved for the beehive. When explosives become available, I like to create irrigation ditches 2 tiles deep around the fields to keep them from drying out during the droughts and bad tides, then build double platforms overtop for roads. Separate the ditches from the river with floodgates so they don't get contaminated with bad water. Oh, and unless the devs changed it, I don't think the Folktales eat berries unless it's the only food available. As long as you keep enough other food available, the berries are pretty much useless.
Yay Biffa playing Timberborn.
Hope you're going all in with this like you do with cities skylines, you can build truly magnificent things in timberborn.
I'm very excited to see what's possible 😁
You don't need to 'demolish' the stumps, you can build/place straight over them....
Helpful hint for future. You don't need to remove stumps. Just road over them or plant other things.
the wheel powering the plank building is called 'Wheel of Shame' in RCE's videos
Indeed!
@@BiffaPlaysCitiesSkylines supprised you not called them it, it could happen, you could accidentally call them 'Wheel of Shame'
SHAME SHAME SHAME
9:19 I'm glad we prepared for the drought
Seconds later: Food ran out😂
A couple great tips:
1. Build 1 farmhouse dedicated to planting as harvesting takes 3-4x longer due to harvest and transport time. Lower the number of workers in this planting farmhouse. Once everything is planted, they'll help with harvesting anyway.
2. Get levees! They're cheaper and allow you to manipulate the speed like you pointed out at 20:13. What you have though won't stay like that because it's going AROUND your dams, not OVER them. Once that wall is made, it will be faster than not having the wall, but not as fast as forcing the river over only 3 or 4 of those dam pieces.
I love playing timberborn. Been waiting for update 5 for past 3 months since I heard about it.
It's great fun and a super challenge with the bad water 😁
It's been available on experimental for a while.
What a fun and admirable way to honor your supporters by showing their names and their beaver‘s contribution to the collony. You’re a special kind of human ❤
Aw thankyou 👍😁
"We want to make sure we get plenty of food."
-Forgets to build farm.
"cms, what the heck is that" 😂. Geat content again Biffa haha love it!
I've found out! Carrots per meter squared
I am over the moon that you have started streaming Timberborn! I'm crossing my finger, toes and eyes hoping that there will be loads and loads more episodes yet to come :)
Thankyou, I'm loving it 😁👍
@@BiffaPlaysCitiesSkylines It's a shame that you will have to give up on CS2 and just continuously stream Timberborn for us 😜
😅
The Disaster that hits every single person the first time they boot up this game! Learning the hard way, here's the priority list: Water, Food, Dam, Shelter, Research.
I'm hoping to see a good ol' traffic fix on this colony!
I'm sure there will be 👍
@@BiffaPlaysCitiesSkylines Lots of ways to improve the flow of traffic in timberborn (Mostly by making the route as short as possible)
Maybe you two can collaborate.
Oh man naming the beavers, this gives me Oregon Trail vibes and I’m here for it !
Yay 👍😊
I just bought this game a few weeks ago and I'm already addicted. Looking forward to this series.
Water wheels should be placed Upstream of Water Pumps. The pumps deflect and slow down water flow.
So the location of the Lumber Mill and Power Wheel should be moved up river and use a Water Wheel (even next to the shore it will produce enough to get started) and expand to a row of wheels over time. Later once established with more unlocked, rip out and replace all production and power to a more efficient setup with water wheels more inline down the river rather than across.
I love timberborn, glad to see you do a series on it Biffa
→ 2:53 "We gotta be super duper careful that we are not [...] sucking up the badwater" - no need to worry here - the pumps have filters, and won't suck up badwater. But they will stop working if there is only badwater.
→ 7:47 "That gives us 135 hp per cms - what the heck is this?" - cms is the unit of water flow rate in this game. (Likely stands for cubic meter per second, but then it should be cm/s, or even better m³/s.) Basically, the more water flows through your wheel, the more power it gives.
→ 9:18 "so we can make the planks" - you also need to assign someone to work in the lumbermill, otherwise Gnare is turning the power wheel for no use. (Looks that was done off-camera.)
→ 18:08 "So we really don't want to build anything anywhere near this" - buildings (and beavers) are fine on contaminated ground, just plants are dying very fast. So this is actually the best place to put your buildings, as it doesn't take away from the fertile land.
→ 19:16 "I'm going to prioritize those super high so we can get them done" - the construction priorization only has an effect between different building projects. I don't think your builders have anything else to do at the moment, so super-prioritizing the dams has no effect.
→ One trick: If you research the levees, these only take 12 logs each, instead of the 20 for the dam. You could have build that barrier with mostly levees and maybe two dam pieces, and it would have been done quite faster.
→ 19:37 "If I mark removal of these resources up here" - There is generally no need to spend beaver labor to remove the stumps (or died berries or similar) - your naturally spreading berries will just take over the squares, and you can also just plant anything else there. If it annoys you aestethically, you can build a road and remove it again to get rid of the stumps.
→ 24:27 You got a bit of path missing on the dam - that's why your beavers are walking into the bad water. Make sure they got enough paths outside of the water to go everywhere, and then cut the paths which are going underwater.
Fantastic help, many thanks for taking the time 👍👍
Brewing up those tea puns right from the start....nice. 😉
Always! 😅
Yeah, the first days are always the most difficult in those types of games. Once you've managed to figure out how to deal with the first hurdle, things are gonna get much easier, more chill and enjoyable.
Excellent to see you playing other games. Also you sound like your having a blast so, enjoy
I am. Thanks 👍 😊
That gave me the best laugh in days 😂 Such a cute game! Really enjoyed watching you play it and look forward to seeing more 🤩
Glad you enjoyed!
You'll want some birch trees for faster log production when those pines are gone, then switch to oaks after, but start a lot of oaks asap.
Some Birch and then the rest oak.
I always set my priority for worker to the highest for my farmers and water pumps, as those are required to survive!
i had no idea you can just have the beavers swim across water like that. i was always thinking they should be able to and i was right cause they do. thanks for teaching me something new today biffa!
Glad I could help!
Absolutely love that Biffa is covering this awesome game! Been waiting for this forever ❤
You're welcome 😊
What a solid first episode, I am hooked.
Thankyou! Was great fun 😁
"We have 10! (beavers)" Fudge the 2 little ones I guess X)
10 that can actually work and not sponge off the rest 😅
Im sure youll probably figure it out but you dont have to remove tree stumps to grow more crops
😁👍
How did I not know about this adorable game?? I’m not sure I’ve the hours in the day for ANOTHER Biffa series to get obsessed with but…too late, I guess? 🤷🏼♂️
Talk about topsy turvy! City Planner Plays streams a chair, Real Civil Engineer moves from Timberborn to City Skylines II, and Biffa moves from City Skylines, II to Timberborn! Brilliant! And then you call it Kettlebridge!
Everything's going crazy!! 😁
Yay!!! Thank you so much for the Timberborn content, very very entertaining
Glad you enjoy it! 😁
Im really liking this Biffa, Im looking forward to next weekends episode!
Thankyou ☺️
I'm so excited to watch a season of Teamberborn with Biffa!
Yay 😁
@BiffaPlaysCitiesSkylines I've been playing Timberborn myself since the second update, and watching RCE play throughout as well. Love the game, and excited to see your take on it. I haven't even watched the whole pilot yet!
😁👍
19:39 you do not need to do that, you can build/plant over it
Biffa, please play Satisfactory. Just one playthrough would make me happy!😊
I also love these videos! Thanks
Biffa casually letting his Patrons die from hunger 🙂 Peak entertainment! 😂
😬
Nice to see biffa extracting himself from the cities skylines 2 plane crash
You can attach the water wheels and power wheels to the building that need power.
"Deadalot survived" might be the best thing I heard this year.
😅
This is the priority list for every Timberborn playthrough:
1. Water
2. Food
3. Dam
4. Badwater protection
5. Efficient Expansion
Really, the only difference between difficulty levels is how quickly the droughts and badwater seasons get out of hand.
I think your beavers cleared the debris, and the bad water flowed in.
Kettleborn... I like it! Looking forward to this series!
Glad to hear it! Thanks 👍 😊
Yes timberborn! Ive been waiting for this!
Enjoy 👍 😁
24:30 Path is broken on top of the dam.
My pseudo-daughter-in-law (she and my son have been together for 7 years, but aren't married) got this game for me a few years ago, but it was EA, so I haven't played it too much. I forgot that it's not so simple, but it is really fun. Not sure I like the bad water thing, though. It's hard enough without throwing that into the mix.
It's possible to reduce Badtide chance to 0 in the difficulty settings when creating a world, I imagine that would disable it. You'd still have badwater sources, but those can be useful
hp/cumecs is the most stupid unit system mashup ever!
should’ve used kW/cumecs (kilowatts per cubic metres per second)
Something tells me that you were jumpscared by that badwater at least once before Keepo
No, it can’t be! You went for the “It was all just a dream” ending! 😭
It was a "parallel timeline of things that could most likely happen in the future" ending. Watch this space! 😁
FYI tree stumps doesn't need to be removed to be build over
I didn't know Biffa played Timberborn. Fun!
Enjoy 👍
Timberborn is just such a good game.
100%
Hi biffa, nice that you got a shoutout on LTT!
I just saw! Blew me away 😲😅
Once you start getting any food other than berries, there is no point getting berries any more (except for iron teeth as they use it in breeding). Berries offer no food bonus so your beavers will always prioritise eating something else first and will only eat berries again when everything else runs out. It's something I wish they'd change in the game tbh. Also you can build directly over tree stumps / dead bushes and don't need to delete them. If you want to simply remove them and not build, the fastest way is to stick a path over them then delete it.
Thanks for the tips 👍
Next city you make here should be Beaverton Springs :)
Nice! 😁
Can't wait for the next episode😍
Forgetting about food at the beginning had me panicked!
Me too! 😅
I love this series !!! 💯
thats very very close to Matt´s Series (TheRealCivilEngineer) xD
i can keep up with two series, dont worry.
love the TEAmberborners
Yay thankyou 😁
I'm glad I'm not the only one who has no idea how to play this game 😅
I'm learning fast! Hopefully fast enough to keep my beavers alive 😁👍
I tried learning for a bit, but I still can't grasp the water mechanics. Now with this new update, I'm scared to go back in D:
This looks like a hoot!
You should play more timberborn. Love it. ❤
Every Saturday :-)
@@BiffaPlaysCitiesSkylines i know, but i just loved the way you play timberborn and the weird Vertigo dreams about the future. 🤣 Thanks for amazing content. :)
You can definitely eat beaver in an emergency.
1st bad tide left me with 7 adult and 2 young beavers, but it was enough to repopulate and rebuild. 😅
Phew!
Nice Video!
Thanks!
LOL! I died!!
hahahahha!
BTW, I say my name like "nair" (the 'G' is silent ;) )
This was great! :)
Thanks! 😃 Shame you didn't last longer for the colony, but thems the breaks!!! :P
Hi Biffa great to see you picking up on this game. I think it is a nice one. regarding hp/CMS = horse power / Cubic Metre per Second?
Horse power per carrot munched a second?
Started playing the same map
Have fun!
"Deadalot survived" 😂😭💀
TIMBERBOOOOOOORN!!!
FINALLY!!!!
I've just started this game, my water wheel isn't running. The water looks like it's moving, not sure why it's not working!! Anyone know why???
can you build and redirect the bad water?
I'm going to try! 😁
What mods are you using?
Quick question. Where did you get the ladders? Is it a mod?
It is 👍
Anyone know what mod site he is using for this? And perhaps which mods?
Thunderstore and just the Pippette or Picker Mod 👍
This is so funny lol.
👍😁
wow. I love you Biffa but just wow. hehehehehe.
Enjoy :-)
cbs is obviously cubicmetres per seecond
m³/s
You could checkout what Skye Storme has done to get ideas for the Badwater.
is this the first timberborn vid?
Yep 👍 they are all in a timberborn playlist on my channel & in the description if you need it 😁
I hate this update!! which is a first so far in Timberborn...
I like to play this game causally at easy level and just build and enjoy it. this update has robbed it from me! there is no way to disable the contaminated water even at the easiest difficulty, and they also removed the Irrigation tower building which I really liked. hope they will fix it cause I can't play this game anymore without getting stressed out.
I believe you can check custom difficulty and turn it off 👍
Is this going to be a one off or are we going to be expecting more of this?
Every Saturday 👍
@@BiffaPlaysCitiesSkylines Ok.
Wait, where are all the knobs and shaming wheels?
Oh, wait, different Timberborn player....
Horse power / Cubic Meter Second
HOW DOES BRO HAVE THE SHAMING WHEEL BUT NOT RCE
Is he using Iron Teeth?
@@BiffaPlaysCitiesSkylines yes
Biffa plays indie games when they pay for him to play them 😂
More indie games coming soon 😅
@@BiffaPlaysCitiesSkylines palworld paid programming coming in hot 🔥
Fun
You play some random stuff on Steam, mate!