Sierra: bad news guys, the Dreamcast isn’t in production anymore, so there’s no point in releasing that Half-Life port. Ubisoft: hey anyone wanna buy Just Dance 2020 for the Wii?
I mean, there's like a billion Wiis out in the wild and I'm pretty sure they were still making the trimmed-down red 'mini' version at that point... Dreamcast, not so much. It sorta just died after about a year.
I think Just Dance 2020 is a lot more understandable. So many people had a Wii, especially casual gamers who would enjoy the game, and many of the target market still have a Wii and often didn’t upgrade beyond that. Plus, the Wiimote is really good for dancing games, so it makes sense to limit it to Wii and Wii U, and then since the Wii U died it made more business sense to just make a Wii version as then Wii U users and Wii users can both play it.
Wait, you mean to tell me that an entire campaign was locked behind both an unpublished button combination AND Stop 'n' Swop-style switching of game discs? How many layers of obscurity have we gone down exactly? That's insane! I thought I was a pretty big HL buff, but even I hadn't heard of that one before.
So, since that code was discovered, has anyone taken the time to thoroughly study that demo disc -- both the physical disc and the content it contains -- to see if that button press is ever used or shown anywhere, even in an incredibly obscure way?
@@theguyinthere dont worry man freemcboot exists which lets you use OPL to play your games through USB or even a router/computer's samba share. I would check it out.
I used to own the PS2 port and was exited to play co-op with my buddy but then at one point, you have to follow this scientist guy and make sure he doesn't die but my friend kept killing him on purpose to piss me off and I got mad and kept killing him too to piss him off and then it was just a constant cycle of killing him and never making any progress.
Whenever an item gets "pennied out" at Gamestop, its basically a flag to let the employee know that this item needs to be shipped back to the warehouse where corporate figures out what to do with it from there. They're NOT supposed to be selling it. You STILL buying it for that penny means that employee made a huge mistake lol. So its funny to think that a part of this video was stemmed from an employee not knowing what he was doing with that guide
At the same time tho the number of times that pennied out items 'dissapeared from inventory' only to show up in coworkers collections was next level at my Gamestop. Maybe you can't get away with that anymore, but back when I was there... let's just say I have a bunch of useless items on my bookshelves (anyone want the artbook for Metroid Other M? The Prima guide for FFXIII? Anyone???)
If a customer finds a penny item on the shelf (this goes for any store) they are allowed to buy it for that price. Normally the stores just throw that stuff away. The only ones who are not allowed to buy it are employees.
The story behind the original is cool too, some people have cobbled together where it went in the original game. It turns out it was between “Forget About Freeman” and “Lambda Core”.
Little known fact: fans managed to port Dreamcast's version of Blue Shift to the PS2, so you can just burn a CD or use an hd loader to play it on the console.
Half life was my first PC game EVER. Imagine my dumb little 12 year old self trying to play games with a mouse and keyboard and having no idea how to do anything. Eventually me and my friends got to the point where one of us would control the mouse, and the other would move and jump because we were dumb ass babies who barely interacted with a PC before. Eventually I got myself a 6 button Saturn like controller and played through all of ZEN with it. Dpad and 6 buttons. That's it. I even finished the final boss with that, with much difficulty .
That's exactly how me and my best-friend did "co-op" Half-Life! He would look and shoot and I would control the movement. Needless to say, we never got all that far.
I remember when joysticks were still a legitimate way to play both racing games and Doom-Clones on PC. Sometimes I'm amazed how many games were designed to make the daunting keyboard and/or mouse controls appear more intuitive on a joystick. I had a Quickshot Superwarrior! Man that thing had everything. Pitch = Forward/Back Roll = Strafe Two side buttons were dedicated to turn left/right. Trigger = Fire And then it all gets weird with secondary and the throttle control.
Uplink wasn't cut content, however it was somewhat inspired by an episode which was planned for the full game. The original was supposed to have a traitor female scientist character which was supposed to betray Freeman after sending him on a mission to setup a satelite transmission. The satelite mission appears in Uplink and the traitor female scientist ofcourse became Judith Mosman in Half-Life 2.
I actually managed to beat the Dreamcast port. It was the first time I ever finished Half-Life. With it's loading times, horrible controls and my lack of gaming experience it was quite an accomplishment.
How on earth did you end up playing the Dreamcast port and finishing that for the first time? If you had a pc to burn the disc you could just play the pc version right? Or did you buy a pirate disc somehow or something?
@@justanotheryoutubechannel I live in Russia, and we had a lot of pirated CD's here in 2000's. I had no idea that Dreamcast port was never officially released until much later. I still have the CD somewhere, I think.
For 16x9, you must set the PS2 to 16x9, set your television to "widescreen stretch' or whatever you TV calls forced widescreen stretching. Then set the game itself to widescreen from the main menu(not the in game pause menu). I got this to work on a modern 4K television. This should apply to any flat panel television for any PS2 and GameCube games that support widescreen. EDIT: It has been pointed out, and I confirmed, that the game merely crops off the top and bottom of the image to achieve fake widescreen. Not too much image is lost, but that is up to the person playing if they like it or not. No extra image on the side is shown. The PS2 and GameCube don't have true widescreen support. They can only output 4x3. To achieve widescreen, the game engine squishes the actual image and shows more information on the sides. It is then up to the television to stretch the image horizontally to achieve correct geometry. I'd be happy to explain further if you, or anyone here have questions! Interestingly, the original Xbox, when set to widescreen from the console dashboard shows a true, anamorphic widescreen image without forcing the TV to stretch. Also, I can confirm that wireless mice and keyboards work on the PS2. I have a mouse and keyboard combo that use the same USB adapter, and they worked flawlessly in game! Mouse sensitivity with a laser mouse is garbage though. Best to use a classic mechanical mouse with the rubber ball.
@@o1230sponge I'll double check, but I am pretty sure it shows more on the edges. But I can certainly see it cropping the top and bottom. I know this happens for Simpsons Hit & Run on the Xbox. In-game cut scenes look stupid, as it cuts characters heads off. Edit: I stand corrected. o1230sponge is right, the game merely crops the top and bottom off to achieve a fake widescreen. I apologize for the error. I still think it is worth doing, not too much is lost, but that is obviously up to the individual person who is playing.
@@o1230sponge There's a PNACH cheat code for proper widescreen, with hor+. There are cheats for almost every game without 16:9 or not proper 16:9 support
@@SINDIRELLA-ti1klThe engine is already drawing and processing that stuff anyway, its just cut off. I am not a programmer, only going by what I have seen. At the end of the day, it is a lot nicer to have the game screen nearly fill up your TV than having it be in 4x3 box!
Gearbox's reputation shouldn't be called into question. Back then, gearbox had a great reputation. What you should be wondering is wtf happened since then?
Gearbox's Opposing Force expansion pack is my favourite game in the entire Half-Life franchise (well, I've not yet played Half-Life: Alyx). It's been pretty much downhill all the way for Gearbox since then.
Well it started in 2003 when they released the PC port of Halo CE. It was completely fucked up. Bumpmapping was gone, mist and fog effects were absent, and plasma effects were broken. Not to mention they added in a bunch of bugs. Then in 2011 they released Duke Nukem forever, which wasn't very funny and played poorly. Two years later, we got Aliens: Colonial Marines. The title speaks for itself. Three years after that disaster, we got battleborn. The game was a big standard MOBA and nothing else. The servers are to be shut down in January 2021. Now to be fair, they've put out some great games throughout that time. Borderlands 3 was received well last year, and the brothers in arms series has had consistent good scores. But they are lazy as they are talented.
The PS2 port was my first ever experience with Half-Life, I even stayed home from school one day just to finish the shit Xen levels and jam out to that awesome end credits music. It also was the game that finally got me used to twin-stick controls, I had always tried to maintain my "Goldeneye instincts" but finally adapted with the craziness of this campaign. Also I had no idea why it kept putting me back to the start when I died quickly and thought it was glitched, until I discovered quick saving in the menu. Perhaps their mission all along was to bring us around to adopting PC gaming.
The whole mods thing makes me wonder whether the same framework used to bring Uplink onto the PS2 version of the Engine could be used for other Mods. Perhaps the best bet would be to try custom campaign mods that don't add any new models or textures whatsoever, see how that handles the transition.
Thank you for this video Derrick and Grace. I really needed this video to lift my spirits today over the world situation. Thank you for distracting me for 15 minutes :)
I had watched another half life console ports on a different channel - maybe gmanlives - and he didn't have a great opinion of half life 2 on the xbox. He had said that the drop in frame rate really hurts platforming and sometimes the controls were weird.
It was a good port for the time. It was how I first played Half Life 2. But since the Orange box came out two years later, there’s no reason to play that version anymore. Unless your name is Derek
th-cam.com/video/LkTAuvr3gmc/w-d-xo.html here is the video I was talking about that Gmanlives brought out. I think a better solution would have been for xbox to have ported over half life 1 with both blue shift and spec ops, and multiplayer modes like team fortess classic and counterstrike, and have a sort of orange box for the first game. I'm pretty sure that the port of half life 2 on xbox didn't have online multiplayer, and to really destroy the ps2, it could have ton so much better with up showing it with half life 1 that beat the ps2 port on every level.
The code was on the disc, it was just buried behind a cheat code itself. I know because I played it myself. Also one of the cheat codes unlocked Vortigaunt Mode without having to deal with Decay.
I wonder what it would take for Valve to get out of whatever exclusivity contract is keeping them from releasing _Decay_ on Steam. Maybe Sony would agree to do it if they ported _Alyx_ to PSVR.
Honestly? That sounds like a win-win scenario. I play VR on Index, but I have friends who only have PSVR and they're bummed they can't play it, so getting a PS4 port of that game sounds like a good idea, and I want an official, polished release of decay on PC, so this sounds like a deal that'd have no real downsides.
@@WMan37 It would probably have to wait for ps5 though. My guess is that if they are going to release it on psvr, it'll be the second gen. (I hope they do though.)
@@PosthumanHeresy That's a funny way to say Randy Pitchford, head of Gearbox Software, the devs who actually made Half Life: Decay. Valve are like autistic savants, I get the impression any greedy move they would make is because they're completely tone deaf and out of touch for better _and_ worse, not really because of malice. It's like when they did Paid Mods. Gabe's logic was "Hey let's give a way to fund community content creators" but there were so many problems with the very idea of paywalled not donation based paid mods that it was gone in a few days because they went "Shit this is actually a terrible idea look at all the problems this is causing", which a greedy company would not do because of the money generator it would have been due to the cut taken.
WMan37 Well then where on that double edged sword is an actual way to give modders a way to get paid for their work officially by the company supporting the game or games in valve’s case? I am just curious since we never truly got an answer to that idea to this day.
Good luck. I couldn't find it after hours of searching. Edit: Actually I just found one right after I typed this. Don't look for #57 specifically as most people don't seem to know what they have. Just search "Playstation Magazine demo disc lot" and look through them to find that specific one. That's what I did anyway.
Back then technology and hardware advanced so quickly. It was 3 years old by the time it launched on pS2, but it felt generations behind both in graphics and gameplay. Weird how a game can go from innovative and graphically impressive to that level in just 3 years. Now look back at 2017 Games and compare with current, and they pretty much look identical.
Hey Derek some fun facts for you! The version we have of the dreamcast port is not the gold version, its a couple months before that. The only difference really is the save file size is way smaller on the gold version. I THINK there may be some optimization done as well for load times and frame rate but I am not 100% sure. Save sizes are so damn huge I have a dedicated half life vmu. Surprised you didnt mention how some of the level geometry is different and that when you break certain crates little VMUs and discs of hl:dc fall out among the other tech gibs. (The discs were sonic adventure in earlier builds)
11:19 Have you tried enabling widescreen in the in-game audio/video settings? There should be an option there called "Aspect Ratio". Change that from "Standard 4:3" and "Widescreen 16:9", and it should work. The downside to widescreen is that you have a smaller vertical FOV compared to standard aspect ratio, but it's a nice option to have. Enabling widescreen also changes the split screen mode so that the players' views are next to each other horizontally rather than vertically.
I tried it on a backwards compatible PS3, and the disk just ejects out by itself as well. I was scared the first time it happened because I didn’t realize what the cheat was. I looked up this video to find out more, and then bought the demo on eBay.
Woooow! What a weird little piece of gaming history with the Uplink mod on PS2! That was a genuine oddity. I had to look thru my demo collection and there it is, demo disc # 57!
The Uplink campaign wasn't hidden away for a decade - hard to access, but accessible. It was discussed in a cheat manual provided with an issue of the OPS2M, with instructions and codes on how to unlock it. I can't remember the issue number but I have the cheat manual.
Uplink wasn’t a new mod campaign. It was the playable vertical slice demo for Half Life 1 released on PC before Half Life 1 ever came out I remember Uplink being released on Pc before half life 1 in the 90s. My dad and I played it and it blew both our minds. That was when we knew half life 1 was going to be great. To this day he still remembers half life 2 too. It’s very interesting that Uplink was ported to the PlayStation 2 though, would’ve loved to have had that as the Playable Demo on that PlayStation Underground disc. PlayStation Underground is what got me into Oddworld Abe’s Oddyssey.
The footage of PC Half Life using the 'hd' weapons is throwing me off. That pistol is supposed to be a Glock! The game defaulting to the higher resolution models from the expansions is so weird. EDIT: Oh weird the Dreamcast version uses them too! Guess it's because Gearbox was working on it. Anyway another amazing video as always!! Love when you talk about stuff like this!
Here's the thing about the High Res models: Back then, the HD models from DC/PS2 port was released along with Blue Shift PC as an update. (though you didn't had to install it) In the Steam version of Half-Life you can switch between the original and HD which is a pretty decent option since i too prefer the Glocks, MP5s.
@@SusieFanK yeah, I prefer the original weapon models personally! They make more sense, too. A Glock and MP5 actually use the same ammunition, but a Baretta and an M16 do not
@@Bukkarooo I think in the PS2 version they actually don't share the same ammo anymore. That said, the PS2 version doesn't use the default HD models of the PC/Blue Shift version, but some NPCs got even more detailed models (and are sometimes dubbed Super Definition). The difference is not as noticable as Standard to HD, but if you get a direct comparision, you may notice it.
@Benjamin No i mean it must be a console emulation issue. I mean look at this footage of a Half-Life speedrun on actual PS2 hardware. th-cam.com/video/JDVHEL6d32Y/w-d-xo.html
The Half-Life game on the Dreamcast Literally Eats up an Entire VMU Memory Card, Like A lot! It's why you just need 1 VMU Memory Card just to Play Half-Life!
I actually remember playing the Dreamcast version of "Half-Life" on a former friend of mine's system many years ago. I can attest to the length of those loading times. Man, it was so tedious. But also kinda fun game, really. It was my first experience with playing "Half-Life" in any capacity, though. I hope to recify that by playing the original version on Steam sometime. Congrats on the new gear, Derek! Can't wait to see more stuff from you guys!
@@JoelGriggs42 I already own the original on Steam because during my first year of having an account, a friend of mine gifted me that "Valve Complete Pack" bundle for Christmas. But I'll definitely be putting "Black Mesa" on my wishlist.
I've heard lots of people refer to the Playstation Cross button as "ex", but this is the first time I've heard someone refer to the Circle button as "Oh". Makes sense, actually.
My first experience with Half Life was the ps2 version and I was beyond impressed. If I remember correctly it was also on one of those ps2 blue disc cd roms which is insane to think it wasn't even on a dvd disc.
Dang, I knew PS2 games could be on CD and not DVD (which hurt them on piracy and required PS3 games on Blu) but didn't know of any in the wild. When I bought the DVD remote it had an update on "blue disc".
There's also a Japanese Half Life arcade game. You can (once the coronavirus pandemic is over) play it in the US if you go to the Galloping Ghost Arcade in Chicago Illinois.
The code for the uplink demo was hidden on the actual PS2 game, you have to complete a set of objectives in the dorm room mission (i think) of decay to find it.
One video game curio that would be worth doing a video on is The Document of Metal Gear Solid 2. Basically a separate PS2 release that include the design document for MGS2, all the real-time cutscenes, storyboards, the game script, trailers and marketing materials, and 5 VR missions before the release of MGS2 Substance. The fact that this was released outside of Japan is also interesting for the time since you wouldn't think something this niche would be released worldwide
11:32 I played it on my backwards compatible PS3 and there is a feature to switch to widescreen. Also awesome video! I had to snag a copy of the demo disk on Ebay after watching the video! I’ll be one of the only people to play it which will be fun. Update for anyone who cares: Disk switch runs perfectly on a backwards compatible PS3. Pretty cool!
I live for these ports videos. Why wait for Half Life 3 when there’s a ton of material about Half Life 2 ports! They even crammed one into the OG Xbox somehow! I don’t know why I was doing in 2001 but my dumbass completely skipped this excellent and feature rich Half Life PS2 port and the entire Timesplitters series. I never owned an Xbox so my friends and I kept playing Perfect Dark throughout the entire PS2/GameCube generation. I wish someone was there to tell me to pause the N64 for a minute and look at these games for my PS2.
Perfect Dark was made for consoles and it looks nice, plus it has tons of features once there is a memory pack included in the system. For that generation, it was the most content rich fps and it would take a while for the ps2 era to get games with that many features because of the extra resolution, texture qualities, and other basic features were very taxing on these consoles at first until people got to get to know them better so it was a better choice to stick with the best of yesterday than the featureless shinny coat of the very first fps shooters of the gamecube/ps2/xbox era, such as metriod prime not having multiplayer until 2, socom not having 16 players until socom 3, and halo not having online xbox live multiplayer until halo 2. Perfect Dark was definitely the better experience compared to early fps on the next gen consoles, it was even better than early ps3/360 early fps like Perfect Dark Zero!
Cory Moses agreed. Hell, there are FPS games released today for modern consoles with less features than what PD offered in 2000 on N64. And yes, PD Zero was a disgrace.
dude you just made my day. Im so glad this demo disc isnt priced absurdly high, Ive always wanted to play blue shift on console! What a crazy ass discovery!! I wonder if this works on backwards compatible PS3? Ill update this comment if it does!
Having to play through Decay on single player, *ESPECIALLY* that final mission, ON PS2. Oh my god, that last mission was an ordeal. I have no shame in admitting I used a cheat code to get to the Vortigaunt episode. ...which I also had to play in single player. Whee.
PS2 port also has varied save file sizes, I believe this is depending on how far one is in a chapter or something, sometimes my game refused to be saved (had a quite full Memory Card one time). Also, easy way to get A's in the PAL PS2 Decay is that have the 1st player do everything well enough, finish with the starting character - then do it again and then switch to the other character - the other character now get credited for the work done by another character. 16:9 works with the own Main Menu of the game, but affects only Single Player screens (?) and also crops top and bottom, so with 4:3 one sees more. Also, one needs to stretch the output image manually. I'd like to play Uplink on PS2 tho, never encountered the disc for it. My PC copy came with it as an extra though.
*"Sierra Promised "Higher-Polygon Player Characters, Dramatic Lighting And Special Effects!" ...Awesome!"* I couldn't agree more, but it's to bad that they cancelled it! 😔
scrolled down to see if the comments section was entirely "vortiGANT" and "oh button", was disappointed as disappointed as i am that captivation never got the recognition they deserved
Regarding the long load times on the DC version. One of the last steps taken when producing a game for a disk-based system, such as the Dreamcast, is the process of reducing load times once you know everything works as it should. On systems such as the Dreamcast, this is achieved by making sure that all the bits of data that are needed during those load times are physically located as closely as possible to each other on the disc, so that less time is taken up with moving the laser larger distances. This has a dramatic effect on loading times, and can easily shave seconds off loading times. This shows that the version that people have, while playable, isn't quite the final version that would have been distributed.
Half Life's load time way back on not too crazy but still good enough to run it decently enough when the game released, actually could be as long as on the Dreamcast, same for Half Life 2, when Half Life 2 came out we got used to Half Life 1 loading extra fast, and we got hit by the good old "Oh yeah, that's right, we used to be able to just go pee while we load." Half Life 2 might actually have been a bit worse when it came out. It retroactivelly becomes kina hard to believe it's how it used to be now that they're basically instant, like if over time our memory became corupted, until you find an old recording and you see your baby self have a full on conversation with a familly member waiting for the loading to be over
5:12 Considering the loading times, lack of autosave, and framerate issues, I'd call it a liquid port at best; it's not so broken as to be gaseous, but it's also not intact enough to be solid. Ergo, a liquid port.
I just got my PS2 back from my brother and started playing through Half Life again. I had no idea about the Uplink mod implemented into the game🤯! I love discovering new things about a game you thought you knew like the back of your hand!
The save size seems to go up the further you are into a chapter. So, if you wanna keep save file sizes low, keep saves from the beginning of each chapter.
I recently found and bought Half Life on Ps2 loose disc only at my local flea market for only $1. I had some issues getting the disc to play, but got it eventually to. Thanks for uploading this cool video about it!
PS2 Half Life was my first experience with the game, and playing the Co Op with my sister is still some of my favourite PS2 memories. Was shocked when I finally got around to the PC version that it didn't have the co op.
Using the demo disc to unlock more content is like Sonic & Knuckles lock on technology or Banjo Kazooie stop n swap. That’s like a playground rumor that actually ends being true, which is both absurd and amazing
I actually remember seeing ads for Half Life for the Dreamcast printed on the back of my Fantomen ("The Phantom") comics here in Sweden back in the day.
My brother has got the PS2 version of Half Life, apart from changing the controller to where he can play it, he is happy with it. Best £2 at Cex for a Xmas present ever.
I actually played a bit of the Dreamcast version with a controller and loved it. Not for the loading times but for the fact that Half-Life runs on Dreamcast.
the widescreen mode simply squishes the game horizontally and gives you more horizontal fov so that when you stretch it back out to 16:9 via your tv's settings it'll look like widescreen. it doesn't use the ps2's actual widescreen mode, it's entirely software. it doesn't affect the menus or hud, which is probably why you didn't notice it was doing anything
I haven't actually played the original Half-Life before, but I did pick up the PS2 port, a Sony Trinitron, and some component cables last year. I'm interested to see the difference between a good CRT and a modern flat panel.
Ps2 looks MUCH better on a crt via component as you don't notice the field rendering anywhere near as much as you would via a modern panel. Prog scan compatible PS2 games look decent on contemporary screens but the rest are gash
Sierra: bad news guys, the Dreamcast isn’t in production anymore, so there’s no point in releasing that Half-Life port.
Ubisoft: hey anyone wanna buy Just Dance 2020 for the Wii?
one word:money
I mean, there's like a billion Wiis out in the wild and I'm pretty sure they were still making the trimmed-down red 'mini' version at that point... Dreamcast, not so much. It sorta just died after about a year.
i cant believe this is actually true
Wiis are used in hospitals and physical therapy associations
I think Just Dance 2020 is a lot more understandable. So many people had a Wii, especially casual gamers who would enjoy the game, and many of the target market still have a Wii and often didn’t upgrade beyond that. Plus, the Wiimote is really good for dancing games, so it makes sense to limit it to Wii and Wii U, and then since the Wii U died it made more business sense to just make a Wii version as then Wii U users and Wii users can both play it.
Wait, you mean to tell me that an entire campaign was locked behind both an unpublished button combination AND Stop 'n' Swop-style switching of game discs? How many layers of obscurity have we gone down exactly? That's insane! I thought I was a pretty big HL buff, but even I hadn't heard of that one before.
So, since that code was discovered, has anyone taken the time to thoroughly study that demo disc -- both the physical disc and the content it contains -- to see if that button press is ever used or shown anywhere, even in an incredibly obscure way?
+Guerilla Grue Plays There could have been an obscure easter egg hunt style in the issue itself... which no one ever solved.
Same!
I feel the same way about my unassuming PS2 half life game that i still can't play cause my slim line model doesn't play purple back discs any more
@@theguyinthere dont worry man freemcboot exists which lets you use OPL to play your games through USB or even a router/computer's samba share. I would check it out.
7:00 Fun Fact: The screenshot they used to advertise "Unparalleled AI" doesn't even show off any AI. That's just a scripted event right there.
I was thinking that too but in 2001 I was 12 years old and I didn't have a good enough pc
I used to own the PS2 port and was exited to play co-op with my buddy but then at one point, you have to follow this scientist guy and make sure he doesn't die but my friend kept killing him on purpose to piss me off and I got mad and kept killing him too to piss him off and then it was just a constant cycle of killing him and never making any progress.
Was that when you're guiding Dr. Rosenberg in Hazardous Course and Surface Call?
Thars friendship right there, gotta love it loo
I feel like psp fps’ would be something you’d enjoy looking at
Aethere_ Nocturna I loved heroes, best FPS controls on the psp
I enjoyed one of those syphon filter psp games. (didn’t see the FPS part of the comment, but you still shoot I guess)
reviews the greatest fps of all time:
“i think youd like psp games”
interesting
@@bobzmuda3940 He likes dumb and ambitious games that do workarounds
@@Fizzlepop72 true thats cool, like half life 2 on original xbox lmaooo thats more ambitious than any game ive ever seen
They're waiting for you Gordon.
In the TEST chamberrrrrrr...
This is my hiding spot.
And I'm not moving until the situation is drastically improved...
@@BoshMind FOR GOD'S SAKE OPEN THE SILO DOOR! THEY'RE COMING FOR US IT'S OUR ONLY WAY OUT!!!
My gooooht! WHAT are you DO-ING?
Don't shoot! I'm with the science team!
My god man what are you doing!?
Whenever an item gets "pennied out" at Gamestop, its basically a flag to let the employee know that this item needs to be shipped back to the warehouse where corporate figures out what to do with it from there. They're NOT supposed to be selling it. You STILL buying it for that penny means that employee made a huge mistake lol. So its funny to think that a part of this video was stemmed from an employee not knowing what he was doing with that guide
That or they're a hero
At the same time tho the number of times that pennied out items 'dissapeared from inventory' only to show up in coworkers collections was next level at my Gamestop. Maybe you can't get away with that anymore, but back when I was there... let's just say I have a bunch of useless items on my bookshelves (anyone want the artbook for Metroid Other M? The Prima guide for FFXIII? Anyone???)
@@NPC-23 just for revenges sake I'll give you a penny.
If a customer finds a penny item on the shelf (this goes for any store) they are allowed to buy it for that price. Normally the stores just throw that stuff away. The only ones who are not allowed to buy it are employees.
@@bugout47 i can assure you that this rule has been broken quite a bit, at least at my job
That "mod" where it makes you put in a code and switch discs is such a cool feature i've never heard of something like that on a PS2.
No one did thats why it tooks so long to find
Closest thing was probably the controller port swap Metal Gear Solid had you do mid game.
Later games had expansions of sorts with the HDD module.
The story behind the original is cool too, some people have cobbled together where it went in the original game. It turns out it was between “Forget About Freeman” and “Lambda Core”.
Little known fact: fans managed to port Dreamcast's version of Blue Shift to the PS2, so you can just burn a CD or use an hd loader to play it on the console.
Know this is late, but damn that's awesome!
WAIT WHAT
It still needs work.
@@DasNukem No it doesn't it's on version 1.20 already
Damn, when opfor on ps2?
The DC version is a impressive and ambitious port, but those loading times really make it not enjoyable, like at all.
I think thats why it got delayed on release
You clearly never played Cassette-load games
Half life was my first PC game EVER.
Imagine my dumb little 12 year old self trying to play games with a mouse and keyboard and having no idea how to do anything. Eventually me and my friends got to the point where one of us would control the mouse, and the other would move and jump because we were dumb ass babies who barely interacted with a PC before.
Eventually I got myself a 6 button Saturn like controller and played through all of ZEN with it. Dpad and 6 buttons. That's it. I even finished the final boss with that, with much difficulty .
That's exactly how me and my best-friend did "co-op" Half-Life! He would look and shoot and I would control the movement. Needless to say, we never got all that far.
I remember when joysticks were still a legitimate way to play both racing games and Doom-Clones on PC.
Sometimes I'm amazed how many games were designed to make the daunting keyboard and/or mouse controls appear more intuitive on a joystick. I had a Quickshot Superwarrior! Man that thing had everything.
Pitch = Forward/Back
Roll = Strafe
Two side buttons were dedicated to turn left/right.
Trigger = Fire
And then it all gets weird with secondary and the throttle control.
Boi I finished fear 2 on my mom's old ass 2004 optiplex when I was 6
Hl was my second ever game and it was terrifying when enemies jumped at me
poggers on that saturn controller
That Uplink thing is the single greatest secret I've ever seen
This is why this channel was created, I swear
Uplink being cut content is actually a myth
It was made in about two weeks from scratch by a very small team
Hats off to them
Wasn't uplink the name of half-life pc demo?
@@djrkzr yeah it was the demo
Uplink wasn't cut content, however it was somewhat inspired by an episode which was planned for the full game. The original was supposed to have a traitor female scientist character which was supposed to betray Freeman after sending him on a mission to setup a satelite transmission. The satelite mission appears in Uplink and the traitor female scientist ofcourse became Judith Mosman in Half-Life 2.
I actually managed to beat the Dreamcast port. It was the first time I ever finished Half-Life. With it's loading times, horrible controls and my lack of gaming experience it was quite an accomplishment.
And then theres the GDEMU which magically solves all problems.
@@halo3odst there was no GDEMU back then.
As much as i wish it were the case. We dont currently live then, we live now. And now there are cheap GDEMUs
How on earth did you end up playing the Dreamcast port and finishing that for the first time? If you had a pc to burn the disc you could just play the pc version right? Or did you buy a pirate disc somehow or something?
@@justanotheryoutubechannel I live in Russia, and we had a lot of pirated CD's here in 2000's. I had no idea that Dreamcast port was never officially released until much later. I still have the CD somewhere, I think.
For 16x9, you must set the PS2 to 16x9, set your television to "widescreen stretch' or whatever you TV calls forced widescreen stretching. Then set the game itself to widescreen from the main menu(not the in game pause menu). I got this to work on a modern 4K television. This should apply to any flat panel television for any PS2 and GameCube games that support widescreen.
EDIT: It has been pointed out, and I confirmed, that the game merely crops off the top and bottom of the image to achieve fake widescreen. Not too much image is lost, but that is up to the person playing if they like it or not. No extra image on the side is shown.
The PS2 and GameCube don't have true widescreen support. They can only output 4x3. To achieve widescreen, the game engine squishes the actual image and shows more information on the sides. It is then up to the television to stretch the image horizontally to achieve correct geometry. I'd be happy to explain further if you, or anyone here have questions!
Interestingly, the original Xbox, when set to widescreen from the console dashboard shows a true, anamorphic widescreen image without forcing the TV to stretch.
Also, I can confirm that wireless mice and keyboards work on the PS2. I have a mouse and keyboard combo that use the same USB adapter, and they worked flawlessly in game! Mouse sensitivity with a laser mouse is garbage though. Best to use a classic mechanical mouse with the rubber ball.
The 16x9 mode also only crops the image, so you end up with less visible on screen
@@o1230sponge I'll double check, but I am pretty sure it shows more on the edges. But I can certainly see it cropping the top and bottom. I know this happens for Simpsons Hit & Run on the Xbox. In-game cut scenes look stupid, as it cuts characters heads off.
Edit: I stand corrected. o1230sponge is right, the game merely crops the top and bottom off to achieve a fake widescreen. I apologize for the error. I still think it is worth doing, not too much is lost, but that is obviously up to the individual person who is playing.
@@o1230sponge There's a PNACH cheat code for proper widescreen, with hor+. There are cheats for almost every game without 16:9 or not proper 16:9 support
So wait, the game draws more geometry on the sides when in anamorphic widescreen mode? Wouldn't that lower framerate?
@@SINDIRELLA-ti1klThe engine is already drawing and processing that stuff anyway, its just cut off.
I am not a programmer, only going by what I have seen.
At the end of the day, it is a lot nicer to have the game screen nearly fill up your TV than having it be in 4x3 box!
"We got a new camera! AND a new camera!"
I'm...I'm not sure if that's a joke or you actually got a third but put in the same place-
I mean He's Derek, it's him Derek sooooooooooooooo
@@CptFreemanC17 I thought the same thing,continuing the double word gag xD
@Nathan Sample Games Definitely, I could see a change in quality on it.
Gearbox's reputation shouldn't be called into question. Back then, gearbox had a great reputation. What you should be wondering is wtf happened since then?
opposing force was indeed very good and way better than blue shift
randy pitchford
Gearbox's Opposing Force expansion pack is my favourite game in the entire Half-Life franchise (well, I've not yet played Half-Life: Alyx). It's been pretty much downhill all the way for Gearbox since then.
Randy pitchfork happened
Well it started in 2003 when they released the PC port of Halo CE. It was completely fucked up. Bumpmapping was gone, mist and fog effects were absent, and plasma effects were broken. Not to mention they added in a bunch of bugs.
Then in 2011 they released Duke Nukem forever, which wasn't very funny and played poorly.
Two years later, we got Aliens: Colonial Marines. The title speaks for itself.
Three years after that disaster, we got battleborn. The game was a big standard MOBA and nothing else. The servers are to be shut down in January 2021.
Now to be fair, they've put out some great games throughout that time. Borderlands 3 was received well last year, and the brothers in arms series has had consistent good scores. But they are lazy as they are talented.
The PS2 port was my first ever experience with Half-Life, I even stayed home from school one day just to finish the shit Xen levels and jam out to that awesome end credits music. It also was the game that finally got me used to twin-stick controls, I had always tried to maintain my "Goldeneye instincts" but finally adapted with the craziness of this campaign. Also I had no idea why it kept putting me back to the start when I died quickly and thought it was glitched, until I discovered quick saving in the menu. Perhaps their mission all along was to bring us around to adopting PC gaming.
The whole mods thing makes me wonder whether the same framework used to bring Uplink onto the PS2 version of the Engine could be used for other Mods. Perhaps the best bet would be to try custom campaign mods that don't add any new models or textures whatsoever, see how that handles the transition.
Thank you for this video Derrick and Grace. I really needed this video to lift my spirits today over the world situation.
Thank you for distracting me for 15 minutes :)
Remember when Gearbox was classy, making Half-Life stuff and one of the most respectful WWII games of all time? Anyway, Borderlands and squirting.
I can only see duke nukem forever and colonial marines
The rest is a blurr
Remember brothers in arms? Never trust randy
Borderlands is an amazing saga tho
It’d be cool if you talked about the impressive port of HL2 on the Xbox.
I had watched another half life console ports on a different channel - maybe gmanlives - and he didn't have a great opinion of half life 2 on the xbox. He had said that the drop in frame rate really hurts platforming and sometimes the controls were weird.
It was a good port for the time. It was how I first played Half Life 2. But since the Orange box came out two years later, there’s no reason to play that version anymore. Unless your name is Derek
th-cam.com/video/LkTAuvr3gmc/w-d-xo.html here is the video I was talking about that Gmanlives brought out. I think a better solution would have been for xbox to have ported over half life 1 with both blue shift and spec ops, and multiplayer modes like team fortess classic and counterstrike, and have a sort of orange box for the first game. I'm pretty sure that the port of half life 2 on xbox didn't have online multiplayer, and to really destroy the ps2, it could have ton so much better with up showing it with half life 1 that beat the ps2 port on every level.
I think that's what he's hinting at at the end.
I complete the xbox version by solely renting it from blockbuster good times!
The code was on the disc, it was just buried behind a cheat code itself.
I know because I played it myself. Also one of the cheat codes unlocked Vortigaunt Mode without having to deal with Decay.
What was that cheat code? Cause I tried looking through the disc to see if I could find it with no luck.
@@newnavy2211 Triangle, Square, Left, Right, Circle, Cross(X), Up, Down
"hitting OH"
I thought everyone said circle, haha. That phrase stuck with me all day
I have been saying O instead of circle for years! I’m just happy to know I’m not alone
I wonder what it would take for Valve to get out of whatever exclusivity contract is keeping them from releasing _Decay_ on Steam. Maybe Sony would agree to do it if they ported _Alyx_ to PSVR.
Honestly? That sounds like a win-win scenario. I play VR on Index, but I have friends who only have PSVR and they're bummed they can't play it, so getting a PS4 port of that game sounds like a good idea, and I want an official, polished release of decay on PC, so this sounds like a deal that'd have no real downsides.
@@WMan37 It would probably have to wait for ps5 though. My guess is that if they are going to release it on psvr, it'll be the second gen. (I hope they do though.)
It's Valve. I'd bet money that they could release it on Steam but refuse to because Gabe Newell is made of spite, hunger and greed.
@@PosthumanHeresy That's a funny way to say Randy Pitchford, head of Gearbox Software, the devs who actually made Half Life: Decay.
Valve are like autistic savants, I get the impression any greedy move they would make is because they're completely tone deaf and out of touch for better _and_ worse, not really because of malice. It's like when they did Paid Mods. Gabe's logic was "Hey let's give a way to fund community content creators" but there were so many problems with the very idea of paywalled not donation based paid mods that it was gone in a few days because they went "Shit this is actually a terrible idea look at all the problems this is causing", which a greedy company would not do because of the money generator it would have been due to the cut taken.
WMan37 Well then where on that double edged sword is an actual way to give modders a way to get paid for their work officially by the company supporting the game or games in valve’s case?
I am just curious since we never truly got an answer to that idea to this day.
“If you also don’t wanna do that, hey, telefrag!”
14:44
8:15 that's strange, I don't remember it dropping frames at all. That said, I played it over 7 years ago, but still xD
“... issue number 57 ...”
* pauses video, rushes to eBay *
Good luck. I couldn't find it after hours of searching.
Edit: Actually I just found one right after I typed this. Don't look for #57 specifically as most people don't seem to know what they have. Just search "Playstation Magazine demo disc lot" and look through them to find that specific one. That's what I did anyway.
newnavy2211 good lookin out. I was just set up an alert for the magazine and wait till someone was selling one with the disc, but this sounds better
Back then technology and hardware advanced so quickly. It was 3 years old by the time it launched on pS2, but it felt generations behind both in graphics and gameplay. Weird how a game can go from innovative and graphically impressive to that level in just 3 years. Now look back at 2017 Games and compare with current, and they pretty much look identical.
The whole uplink thing is wild! Thanks for teaching me new things Derek
Hey Derek some fun facts for you!
The version we have of the dreamcast port is not the gold version, its a couple months before that. The only difference really is the save file size is way smaller on the gold version. I THINK there may be some optimization done as well for load times and frame rate but I am not 100% sure. Save sizes are so damn huge I have a dedicated half life vmu.
Surprised you didnt mention how some of the level geometry is different and that when you break certain crates little VMUs and discs of hl:dc fall out among the other tech gibs. (The discs were sonic adventure in earlier builds)
11:19 Have you tried enabling widescreen in the in-game audio/video settings? There should be an option there called "Aspect Ratio". Change that from "Standard 4:3" and "Widescreen 16:9", and it should work. The downside to widescreen is that you have a smaller vertical FOV compared to standard aspect ratio, but it's a nice option to have. Enabling widescreen also changes the split screen mode so that the players' views are next to each other horizontally rather than vertically.
The title theme for Half Life on PS2 is so nostalgic to me, used to play this game all the time !
The fact that the disk drawer opens up by itself for a half life style stop n swap system is incredibly wild
I tried it on a backwards compatible PS3, and the disk just ejects out by itself as well. I was scared the first time it happened because I didn’t realize what the cheat was. I looked up this video to find out more, and then bought the demo on eBay.
I have both the PS2 and the Demo "MOD" disc from day one and played Uplink like over a 100 timesXD
Woooow! What a weird little piece of gaming history with the Uplink mod on PS2! That was a genuine oddity. I had to look thru my demo collection and there it is, demo disc # 57!
12:29 This is exactly why you needed another camera.
This is probably my favorite episode from SKFF. I love Half Life.
"House", available from the Criterion Collection
Such an awesomely fucked up movie.
Dang I remember that PS magazine issue and demo disc! Brings back so many memories...
The Uplink campaign wasn't hidden away for a decade - hard to access, but accessible. It was discussed in a cheat manual provided with an issue of the OPS2M, with instructions and codes on how to unlock it. I can't remember the issue number but I have the cheat manual.
I know that one guy made a port of blueshift to the ps2, and hosted it on moddb. Like, bro
Wow a new camera and a new camera
Uplink wasn’t a new mod campaign. It was the playable vertical slice demo for Half Life 1 released on PC before Half Life 1 ever came out
I remember Uplink being released on Pc before half life 1 in the 90s. My dad and I played it and it blew both our minds. That was when we knew half life 1 was going to be great. To this day he still remembers half life 2 too.
It’s very interesting that Uplink was ported to the PlayStation 2 though, would’ve loved to have had that as the Playable Demo on that PlayStation Underground disc.
PlayStation Underground is what got me into Oddworld Abe’s Oddyssey.
The footage of PC Half Life using the 'hd' weapons is throwing me off. That pistol is supposed to be a Glock! The game defaulting to the higher resolution models from the expansions is so weird.
EDIT: Oh weird the Dreamcast version uses them too! Guess it's because Gearbox was working on it.
Anyway another amazing video as always!! Love when you talk about stuff like this!
Here's the thing about the High Res models:
Back then, the HD models from DC/PS2 port was released along with Blue Shift PC as an update. (though you didn't had to install it)
In the Steam version of Half-Life you can switch between the original and HD which is a pretty decent option since i too prefer the Glocks, MP5s.
@@SusieFanK yeah, I prefer the original weapon models personally! They make more sense, too. A Glock and MP5 actually use the same ammunition, but a Baretta and an M16 do not
@@Bukkarooo I think in the PS2 version they actually don't share the same ammo anymore.
That said, the PS2 version doesn't use the default HD models of the PC/Blue Shift version, but some NPCs got even more detailed models (and are sometimes dubbed Super Definition). The difference is not as noticable as Standard to HD, but if you get a direct comparision, you may notice it.
@@Bukkarooo you're saying this like the rest of the game makes any sense
Derick and Grace NEVER STOP -- YOU'RE MY FAVORITE CREATOR as of late
It's time for me to live up to my family name and face *_FULL LIFE CONSEQUENCES._*
Just in time for Doom Etern-...wait a minute...
you can buy that game right now
Something about your energy and voice and genuine emotions, makes this channel awesome to just listen to, with no b.s.
Had this pre-ordered for DC back in the day. Was very disappointed when it was cancelled.
Okay, am I the only one who remembers going through the PS2 version of Half-Life and not experiencing dramatic framerate drops?
@Benjamin No i mean it must be a console emulation issue. I mean look at this footage of a Half-Life speedrun on actual PS2 hardware. th-cam.com/video/JDVHEL6d32Y/w-d-xo.html
The Half-Life game on the Dreamcast Literally Eats up an Entire VMU Memory Card, Like A lot!
It's why you just need 1 VMU Memory Card just to Play Half-Life!
I actually remember playing the Dreamcast version of "Half-Life" on a former friend of mine's system many years ago. I can attest to the length of those loading times. Man, it was so tedious. But also kinda fun game, really. It was my first experience with playing "Half-Life" in any capacity, though. I hope to recify that by playing the original version on Steam sometime. Congrats on the new gear, Derek! Can't wait to see more stuff from you guys!
A full half-life remake in modern graphics has just been completed recently. Check out "Black Mesa".
@@theshinken Good to know. Is it on Steam?
@@KevinTheTimeGeek86 Yup $20. And the original is $10.
@@JoelGriggs42 I already own the original on Steam because during my first year of having an account, a friend of mine gifted me that "Valve Complete Pack" bundle for Christmas. But I'll definitely be putting "Black Mesa" on my wishlist.
I've heard lots of people refer to the Playstation Cross button as "ex", but this is the first time I've heard someone refer to the Circle button as "Oh".
Makes sense, actually.
How the hell are you saying 'Oh' instead of 'Circle'. Its been known as the Circle button...SONY BE DAMNED
If made me do a sick in my mouth ahaha
X = cross
⧠ = box
Δ = pointy thing
In the immortal words of the Sly Cooper series: “Jump and hit the circle button”
When i was a kid i called it "ball".
Xis bolinha quadrado triângulo
My first experience with Half Life was the ps2 version and I was beyond impressed. If I remember correctly it was also on one of those ps2 blue disc cd roms which is insane to think it wasn't even on a dvd disc.
Yeah it’s a blue disc.
Dang, I knew PS2 games could be on CD and not DVD (which hurt them on piracy and required PS3 games on Blu) but didn't know of any in the wild. When I bought the DVD remote it had an update on "blue disc".
Awesome to hear that you guys are meeting your goals!!! I'm glad you guys seem to be getting out of your tough spot
There's also a Japanese Half Life arcade game. You can (once the coronavirus pandemic is over) play it in the US if you go to the Galloping Ghost Arcade in Chicago Illinois.
Ok, that final factoid is one of the most interesting and insane things I've ever heard.
The code for the uplink demo was hidden on the actual PS2 game, you have to complete a set of objectives in the dorm room mission (i think) of decay to find it.
The Dreamcast version can also play some mods, with some fiddling.
One video game curio that would be worth doing a video on is The Document of Metal Gear Solid 2. Basically a separate PS2 release that include the design document for MGS2, all the real-time cutscenes, storyboards, the game script, trailers and marketing materials, and 5 VR missions before the release of MGS2 Substance. The fact that this was released outside of Japan is also interesting for the time since you wouldn't think something this niche would be released worldwide
11:32 I played it on my backwards compatible PS3 and there is a feature to switch to widescreen. Also awesome video! I had to snag a copy of the demo disk on Ebay after watching the video! I’ll be one of the only people to play it which will be fun.
Update for anyone who cares:
Disk switch runs perfectly on a backwards compatible PS3. Pretty cool!
If u ever played a ps1 game on yr bc ps3, how was the experience?
I live for these ports videos. Why wait for Half Life 3 when there’s a ton of material about Half Life 2 ports! They even crammed one into the OG Xbox somehow!
I don’t know why I was doing in 2001 but my dumbass completely skipped this excellent and feature rich Half Life PS2 port and the entire Timesplitters series. I never owned an Xbox so my friends and I kept playing Perfect Dark throughout the entire PS2/GameCube generation. I wish someone was there to tell me to pause the N64 for a minute and look at these games for my PS2.
Perfect Dark was made for consoles and it looks nice, plus it has tons of features once there is a memory pack included in the system. For that generation, it was the most content rich fps and it would take a while for the ps2 era to get games with that many features because of the extra resolution, texture qualities, and other basic features were very taxing on these consoles at first until people got to get to know them better so it was a better choice to stick with the best of yesterday than the featureless shinny coat of the very first fps shooters of the gamecube/ps2/xbox era, such as metriod prime not having multiplayer until 2, socom not having 16 players until socom 3, and halo not having online xbox live multiplayer until halo 2. Perfect Dark was definitely the better experience compared to early fps on the next gen consoles, it was even better than early ps3/360 early fps like Perfect Dark Zero!
Cory Moses agreed. Hell, there are FPS games released today for modern consoles with less features than what PD offered in 2000 on N64.
And yes, PD Zero was a disgrace.
You and Grace need to play Half Life Decay on Twitch.
dude you just made my day. Im so glad this demo disc isnt priced absurdly high, Ive always wanted to play blue shift on console! What a crazy ass discovery!! I wonder if this works on backwards compatible PS3? Ill update this comment if it does!
Having to play through Decay on single player, *ESPECIALLY* that final mission, ON PS2. Oh my god, that last mission was an ordeal. I have no shame in admitting I used a cheat code to get to the Vortigaunt episode.
...which I also had to play in single player. Whee.
I parked one character behind a crate as a decoy. Shot every enemy that attacked her. When low on ammo I switched. It was a mind bender though.😃😃
PS2 port also has varied save file sizes, I believe this is depending on how far one is in a chapter or something, sometimes my game refused to be saved (had a quite full Memory Card one time). Also, easy way to get A's in the PAL PS2 Decay is that have the 1st player do everything well enough, finish with the starting character - then do it again and then switch to the other character - the other character now get credited for the work done by another character.
16:9 works with the own Main Menu of the game, but affects only Single Player screens (?) and also crops top and bottom, so with 4:3 one sees more. Also, one needs to stretch the output image manually.
I'd like to play Uplink on PS2 tho, never encountered the disc for it. My PC copy came with it as an extra though.
Hey Derek it's Derek...man do i need your joyous positively right now!
*"Sierra Promised "Higher-Polygon Player Characters, Dramatic Lighting And Special Effects!" ...Awesome!"*
I couldn't agree more, but it's to bad that they cancelled it! 😔
Sup guys, I'm Terrance, It's me Terrance and I'm here to watch another Stop Skeletons from Fighting video!
Terrance Addison
Hello...
Get'em Terrance
Sick, a new SSFF video. I love watching these after making a meal.
scrolled down to see if the comments section was entirely "vortiGANT" and "oh button", was disappointed
as disappointed as i am that captivation never got the recognition they deserved
Regarding the long load times on the DC version. One of the last steps taken when producing a game for a disk-based system, such as the Dreamcast, is the process of reducing load times once you know everything works as it should. On systems such as the Dreamcast, this is achieved by making sure that all the bits of data that are needed during those load times are physically located as closely as possible to each other on the disc, so that less time is taken up with moving the laser larger distances. This has a dramatic effect on loading times, and can easily shave seconds off loading times. This shows that the version that people have, while playable, isn't quite the final version that would have been distributed.
Half Life's load time way back on not too crazy but still good enough to run it decently enough when the game released, actually could be as long as on the Dreamcast, same for Half Life 2, when Half Life 2 came out we got used to Half Life 1 loading extra fast, and we got hit by the good old "Oh yeah, that's right, we used to be able to just go pee while we load." Half Life 2 might actually have been a bit worse when it came out. It retroactivelly becomes kina hard to believe it's how it used to be now that they're basically instant, like if over time our memory became corupted, until you find an old recording and you see your baby self have a full on conversation with a familly member waiting for the loading to be over
Yeah, if you play with a 1998 PC the loading times would be much longer.
5:12 Considering the loading times, lack of autosave, and framerate issues, I'd call it a liquid port at best; it's not so broken as to be gaseous, but it's also not intact enough to be solid. Ergo, a liquid port.
I just got my PS2 back from my brother and started playing through Half Life again. I had no idea about the Uplink mod implemented into the game🤯! I love discovering new things about a game you thought you knew like the back of your hand!
Can we talk half-life 2 ports next? The load times of dreamcast HL were preserved in the sequel!
The save size seems to go up the further you are into a chapter. So, if you wanna keep save file sizes low, keep saves from the beginning of each chapter.
I recently found and bought Half Life on Ps2 loose disc only at my local flea market for only $1. I had some issues getting the disc to play, but got it eventually to. Thanks for uploading this cool video about it!
I kinda remember something about waiting for a shark to pass by on that demo disk menu to play the uplink "mod"
The load times are MUCH better if you play it using the GDEMU on a Dreamcast
PS2 Half Life was my first experience with the game, and playing the Co Op with my sister is still some of my favourite PS2 memories. Was shocked when I finally got around to the PC version that it didn't have the co op.
Using the demo disc to unlock more content is like Sonic & Knuckles lock on technology or Banjo Kazooie stop n swap. That’s like a playground rumor that actually ends being true, which is both absurd and amazing
And i never thought this day would come. Thank you so much!
An SSFF video on my birthday about PS2 and DC Half-Life?
Oh, you know me too well!
When I saw the Demo Disc, I still own it. Now I need to try out that secret. It's amazing.
Wow, that's a lot of Patreons.
Good for you both. Well deserved.
Loving this episode! Derek and Producer Grace continuing to CRUSH it!
Even if the unreleased and unfinished DC version of Half-Life is buggy af, it also was very impressive back then.
That Half Life Strategy Guide is actually now worth a fair bit more than a penny :D
I just love these videos about random videogame curiosities or histories, loved the channel!!
Half-Life VR Bot the AI is Self-aware is funny af
I actually remember seeing ads for Half Life for the Dreamcast printed on the back of my Fantomen ("The Phantom") comics here in Sweden back in the day.
My brother has got the PS2 version of Half Life, apart from changing the controller to where he can play it, he is happy with it. Best £2 at Cex for a Xmas present ever.
I love the Half-Life PS2 port
But still, with just one more year given to development, it could have been so much better.
I actually played a bit of the Dreamcast version with a controller and loved it.
Not for the loading times but for the fact that Half-Life runs on Dreamcast.
OMG. I have both those discs. Did not even know about Uplink. May have to pick up a PS2 again. Decay was great!!!!!
the widescreen mode simply squishes the game horizontally and gives you more horizontal fov so that when you stretch it back out to 16:9 via your tv's settings it'll look like widescreen. it doesn't use the ps2's actual widescreen mode, it's entirely software. it doesn't affect the menus or hud, which is probably why you didn't notice it was doing anything
I haven't actually played the original Half-Life before, but I did pick up the PS2 port, a Sony Trinitron, and some component cables last year. I'm interested to see the difference between a good CRT and a modern flat panel.
Ps2 looks MUCH better on a crt via component as you don't notice the field rendering anywhere near as much as you would via a modern panel.
Prog scan compatible PS2 games look decent on contemporary screens but the rest are gash