I agree -- I get that some cards can sneak by (but shouldn't), but the insane value of Nadu should have been obvious. Even playing "fair," not trying to combo off, blue-green often protects creatures with targeted spells, and opponents usually remove them with targeted spells, so opp tries to kill Nadu, you draw a card, you play a defensive spell on Nadu, drawing a card, and if you drew lands, you ramp.
Well the first time I saw it, I understood that the ability could be used on all creatures you controlled but could trigger only twice per turn. Then we analyzed the wording properly and saw what we took for a mistake. I was expecting an errata for that card.
This is why, for years now, I have said that they need to have someone on staff for card development, whose only job is to break the cards. Find combos, abusable interactions, all of it. Then, when they KNOW how broken a card is, they can print it or not from there, rather than shipping it, having the entire internet telling them its busted and needs to be banned before its even on sale, and finally banning it as predicted.
players do not set WOTC's deadlines. If they are working on a compressed schedule it is entirely by choice. This is what baseball fans would call an "unforced error"
Players don't, but their printing industry partners like Cartamundi that actually manufacture and package the cards do. The production period in which all cards must be printed before the printing factories retool for their next production run (which might not even be a contract from WotC) is set in stone months in advance of the design process being complete. Reality is, the logistics of modern mass production (of pretty much anything from MTG cards to pots and pans) are planned months and years in advance, and last-minute deviation from these plans costs a lot of money that WotC won't want to lose. The redesign was still an unforced error, but it's not like WotC could have simply delayed for the sake of additional playtesting.
100% agree even as someone who plays Commander and Pauper exclusively. Even if they were thinking about commander like they said they were, Nadu should be a 6 drop card ESPECIALLY in Simic. He joins a long list of KoS commanders that I don't even feel bad about countering/KoS
The worst part about it, is that they shouldn't even had to playtest Nadu.
Reading the card is enough to understand how broken it is.
I agree -- I get that some cards can sneak by (but shouldn't), but the insane value of Nadu should have been obvious. Even playing "fair," not trying to combo off, blue-green often protects creatures with targeted spells, and opponents usually remove them with targeted spells, so opp tries to kill Nadu, you draw a card, you play a defensive spell on Nadu, drawing a card, and if you drew lands, you ramp.
Well the first time I saw it, I understood that the ability could be used on all creatures you controlled but could trigger only twice per turn.
Then we analyzed the wording properly and saw what we took for a mistake.
I was expecting an errata for that card.
This happens when you put out 10 sets a year trying to get as much money from the customer as possible.
This is why, for years now, I have said that they need to have someone on staff for card development, whose only job is to break the cards. Find combos, abusable interactions, all of it. Then, when they KNOW how broken a card is, they can print it or not from there, rather than shipping it, having the entire internet telling them its busted and needs to be banned before its even on sale, and finally banning it as predicted.
players do not set WOTC's deadlines. If they are working on a compressed schedule it is entirely by choice.
This is what baseball fans would call an "unforced error"
Players don't, but their printing industry partners like Cartamundi that actually manufacture and package the cards do. The production period in which all cards must be printed before the printing factories retool for their next production run (which might not even be a contract from WotC) is set in stone months in advance of the design process being complete. Reality is, the logistics of modern mass production (of pretty much anything from MTG cards to pots and pans) are planned months and years in advance, and last-minute deviation from these plans costs a lot of money that WotC won't want to lose.
The redesign was still an unforced error, but it's not like WotC could have simply delayed for the sake of additional playtesting.
Why the f are they even thinking about commander when designing a MODERN SET
Might be #% chance due to bringing out 4 commander decks, for a modern product.
Nobody plays Shuko? THAT DOESN'T MATTER. IT WAS OBVIOUS TO ANYONE THAT THIS WOULD HAPPEN WITH EQUIPS.
The original version seems great not too strong just fun.
commander horizons 3
It’s a cool concept. The idea of punishing people for targeting your stuff instead of just preventing them or making them pay more mana.
That's what happens when you try to cater to commander even in your freaking Modern set
An errata to limit that ability to trigger only two times is a thing
Hear me out. They just shouldn’t be designing commander cards in non commander sets. Since they admitted that this was supposed to be one. Whack.
100% agree even as someone who plays Commander and Pauper exclusively.
Even if they were thinking about commander like they said they were, Nadu should be a 6 drop card ESPECIALLY in Simic.
He joins a long list of KoS commanders that I don't even feel bad about countering/KoS
Bold of people to assume wotc playtests anything.