God yes. This avian experience has got to be the most miserable one since eggs and maybe the most miserable ever. Hogaak just overwhelms you with raw power and kills you in a pretty obvious and timely manner....Nadu is just letting your opponent be god while you hang around admiring their greatness for a few moments before passing out from boredom as the convoluted loop goes on and on. This does remind me how vulnerable in game one the gaak was to chalice on 1.
plus, nadu often ended up being a non-decisive, meaning you HAD to sit through the combo as it could whif. GAAK, wasnt really non-decisive. so yeah. agreed.
I never understood why everyone was saying that Nadu was stupid broken as I don't play MTGA nor paper Magic and only watch content of it. I thought the "This ability triggers only twice each turn" was the max, not per targets .... as soon as he pulled out the paper to indicate who has been targeted, it all dawned on me.
If you are not familiar with the game, it doesn't seems like much, because "How much can you get if only you do it twice per turn". But, the reality is quite different in game. You get a lot of triggers, also the land enter right away to use, so it's even better.
@@dcrow9650 I am very very very familiar with the game :D I just didn't know what other cards were played with it and mostly, I was thinking it was limited to twice a turn flat. And then it stopped doing anything anymore. While it's actually per creature.
It's not really wild when you realise both sets were released as the supplemental summer set, and that the ban announcements happened a set distance apart from each other (usually linked to set releases themselves). The latter is gonna change now, basically because of Nadu. It's like saying it's wild that your sleep time is the same length if you go to bed and wake up at the same time each day; it's just the fairly logical outcome of it.
Reading the whole reasoning for Nadu even existing, to me, indicates massive crunch issues whilst also having a focus on commander, the one format that doesn't really need cards designed for it nearly as much. Not to mention they didn't even TEST the final version, honestly, Nadu seems like a pain to play against even in commander, just an unfun card that dissuades people from playing interaction. If you have a Nadu in your pod that is played regularly, might as well just go "well, I'm only playing boardwipes, targeted removal sucks now anyway", commander was already leaning more and more in that direction, it's only getting worse.
I don't get the "didn't even test" logic with some cards. You don't need to playtest Nadu to see it's busted. They meant to release it like that regardless. This card was not an accident, it was made such on purpose.
@@ToadimusPrime Dunno, I know that anyone that would play it in my pod is getting targeted immediately, and im sure the rest of my pod agrees Playing Nadu is worse than playing Eldrazi, basically.
may I introduce you to the wonders of galadriels dismissal, Rivers rebuke, Leadership vacuum, and edicts. "no no, I'm not targeting nadu, I'm targeting you, you get to remove your nadu."
@@ToadimusPrime So i have to ask (with you calling the lead designer a liar): Why should they print a busted card at rare? There was never a need to buy boosters for Nadu. It made the pro tour boring. So whats the point of printing a card you know will be banned?
It's especially annoying because it could win... relatively quickly with Thassa's Oracle, but because it's more optimal to not have it in the deck to not draw it at the wrong time, the win condition is the stupid Endurance loop that takes a million years and is non-deterministic.
Gaak is insanely stron in game one, but gets shut down hard by advanced graveyard hate in games 2 and 3. On balance, it still comes out with a good winrate, vut if you know to expect it, it can be beaten.
@@egoalter1276 it could but when it was legal it could still fight through hate, which made it so insanely dominant Same with Nadu too honestly, it doesn’t have a bad matchup, even post sideboarding its worst matchups are even
Only 15 mins into the video but Mengu having opening hand Endurance 3 times in a row when I'm pretty sure there's only one or two copies in the 75 is hilarious to me 😂😂😂
One step of the nadu infinite that wasn't meantioned but is pretty important I feel is the channel lands. You don't have haste for the infinite insects of infinite size, so you'd think your opponent gets a turn after the combo. Some builds will opt to play a thassa's oracle or finale of devastation to simplify the win without passing, but with Boseiju you can kill all their lands and otawara bounces all their creatures so generally there isn't really a way for your opponent to use their one turn for anything useful even in the mirror where letting them go off after you could otherwise lead to them matching your creature count
How do you keep bringing back the Channel lands? If you Endurance them back into your library and reveal them off Nadu, they go into play - there's no 'may' there, lands always go into play - so you can't Channel them again from your hand.
@@GG-dt5hhYou play one of the Horizon lands that let you pay one to draw a card. EVENTUALLY those draws will get you the channel lands into your hand rather than that battlefield from the Nadu trigger. I recommend watching the goldfish video where they play the same match-up. Seth explains this part of the combo in that video.
@@GG-dt5hh Basically, you bypass endurance's random order clause by shuffling one by one, so that you always end up with a channel land as your top library card and one of the lands which can sacrifice to draw a card in play
I do want to point out that this isn't even the most broken form of hogaak, this is post bridge from below. Bridge from below gaak would "kill" t2-3 relatively consistently via milling your opponent's entire deck using altar of dementia
i truly feel that the bridge one wouldve been a better option to showcase. honestly watching nadu go off against this version of hogaak is just as boring as watching nadu go off against anything else.
Wtf this Hogaak didn't have Bridge and Altar?? Well that explains… that deck was completely absurd. Of course Mengucci also has this aura that allows him to draw turn 3 combo with Endurance opener :^)
@@xolotltolox7626 im truly ignorant to which one was actually better, but ive definitely been a spectator of both, and to get the equivalent "oh shit" value like when you see someone get an insane nadu start i wouldve thoroughly enjoyed the bridge build of gaak far more. but i am just one ignorant opinion :)
@@74003664 with infinite mana and infinite looping of the deck, you can channel otawara and boseiju over and over to bounce and destroy all their permanents to make sure they can't do anything on their next turn, forcing them to pass so you can now attack with your infinite creatures.
@@74003664 since you have infinite mana and infinite reshuffles of your GY into your deck, you can use infinite otawaras - bouncing all creatures, and infinite boseijus - disenchanting the noncreatures, thus reducing the likelyhood of the opponent doing anything substential on their turn to almost 0
Since you get to make infinite mana and can recur your lands from your graveyard as many times as you want, you can basically keep channeling Boseiju to blow up all of the opponents nonbasic lands, enchantments, and artifacts, and use Otawara to bounce all the remaining creatures and planeswalkers. There's almost no way to recover from that in the one turn you have before the Nadu player swings for lethal with a million bazillion Nantuko bugs.
I hope that in case of a nadu combo, Mengu will demonstrate it. Because I haven’t been able to find anyone explaining how the combo works correctly. Eta: I finally understand the combo, when I saw people explaining the combo they never explained how to loop endurance.
I think to make the video shorter they kept out the part of the combo where you can use Otawara/Boseiju over and over to leave the opponent with pretty much nothing.
@@MegaArgul yep you are right. But I already knew about that. I just didn’t get how the endurance loop worked so that’s good enough for me. But I will still mention that doing that loop is irrelevant most of the time because you can get an infinite number of infinitely large creatures not many decks will be able to beat that.
to explain the nadu story, they pulled a skull clamp. during most of design the card was cheeks, from what I remember they said it needed an opponent to target, and then in the last little stretch they changed it to anyone targets, but they didn't test it properly cause there wasn't enough time left.
So apparently, OG design was for Nadu to give your creatures Flash and only trigger on opponent's spells, but WotC got cold feet because of the Flash thing
Mengu punting twice on the combo turn game 1, once by not playing halfling before chord and then again by chording for Nantuko with the 2nd chord (instead of a 2nd Nadu which resets all triggers). Each gave a small chance to fizzle instead of a much smaller chance to fizzle.
You know, I heard about the infinite loop (or the "practically infinite" rather than "actually infinite) for Nadu but didn't know how it worked since I, like some others, thought Nadu activated *twice per turn* and that was it. Not *each creature gets to activate twice per turn*. Nadu would still be very good, and I thought it was very good even with my botched interpretation of it. Just didn't realize how ban worthy it was until I saw this video.
Cardmarket is great. Nadu is not, and way worse than Hogaak. So, mixed feelings on this one. Mengu makes it bearable as well as Carl’s dialogue at the end. In fact, I wish we’d seen exactly that during the PT matches, you know, one player just leaving to get a drink or something, asking the judge to make sure everything goes ok in the mean time.
Disagree, Hogaak with Bridge from Below is definitely worse. It can consistently mill out opponents on turn 2. I don’t know why they didn’t play the more powerful version of Hogaak, since both cards are banned anyways.
@@bobwilson679 Sure, I can agree that is worse in terms of power level. What I meant to say is that I think Nadu is worse in terms of experience. At least in that T2 Hogaak mill it’s over quickly.
@bobwilson679 there's no ambiguity with hogaak though. When you win, it's over. With Nadu, because the chance for a whiff is there, you have to sit through the very tedious setup phase with substantial state tracking before they can even get to the win loop. It's like they said, it's a boring game of solitaire you have to spectate.
It’s not surprising to see Hogaak, which is relatively uninteractive, get rolled here. Nadu is just very consistent and wins on the spot. That said, in the context of the whole field, their level of oppression is very close. Hogaak pressures fairer decks by going very large on the board very fast, which is so hard to handle early. Even through early hate it can just pop off by turn 3. For some context, Hogaak would probably run roughshod over my Merfolk deck 75-90% of games, but Nadu is essentially a free win for the same deck. It folds like paper to Tidebinder, Subtlety, and Reprieve backed up by pressure.
Sounds like when modern horizons 4 comes out wizards should just cut to the chase and Ban Simon Nielsen since he is the common denomination between Hogaak and Nadu.
When I first read Nadu I thought you could get 2 cards per turn in total rather than 2 per creature. That deck is disgusting, seeing it in action Nadu is such a painfully obvious a mistake in design. Even without the infinite combo just having free equips with Nadu is insane value that shouldn't exist. At least the deck as a whole is interesting in how it's exploited to its fullest. Meanwhile Hogaak is more about being broken from a surplus of synergy than bad design, mana cheating is always dangerous to design especially when something can be reduced to zero.
There's something very fun about seeing broken "solitaire" combo decks combo off that's less fun than e.g. thassa's where it's just over and done. Obviously the ban is well-deserved but I'm happy to see the video!
Hogaak though with mh2/3 upgrades would be so disgusting. I know grief was just banned but imagine Hogaak was still around in MH2 and had access to Grief.
I would love to see a nadu vs hogaak match where both decks were built with hate for the other in mind as opposed to just using the deck lists from their perspective pro tours. Still super fun
Goldfish did this too, but they ran altar version of hogaak and the results were the complete opposite, though tbf Seth wasn't as aggressive as Mengucci when trying to hit the Nadu combo, your mileage may vary.
As someone who doesn't play the typical popular formats, it's wild to me that you can just spent a whole bunch of money on a specific deck focusing heavily on a card and when it gets banned it's almost money down the drain. I'm very thankful my format of choice doesn't have a ban list
The only formats I can imagine that wouldn't need some form of disallowed cards is 1 deck multiple players (like dandan), formats where the pool is limited at outset in perpetuity (like old block constructed), and limited formats (like cube). Sometimes it's nice to be able to build decks from a pool and play games though...
I feel like the issue with Nadu is twofold: 1. "twice per creature per turn". If it was "twice per turn" or "once per creature per turn" it wouldn't be as bad. 2. "land onto the battlefield untapped". If it entered tapped it wouldn't inf without extra effort.
i think people need to remember this was Hogaak at its PEAK before it was banned so its missing almost 5 years of cards and its still going toe to toe with Nadu. i think the only deck that could maybe do the same is eldrazi tron at its peak. I would be curious to see a tournament where these titans of the format, like hypergensis, KCK, hogaak, eldrazi, etc. with all the cards up to latest set. that could be a fun video idea
Something I think would be fun to see, is updated versions of classic decks. So in this case, a Hogaak deck taking advantage of all the newer cards that would fit into the strategy, while still keeping the essence of the play-pattern intact. I'm sadly not up to date enough to make suggestions, but I'm sure someone less casual would be aware of new cardboard that'd play well in a Hogaak Re-Risen deck.
Seeing the nerfed form of Hogaak go up against Nadu was a bit puzzling, as not having bridge or altar definitely dropped Hogaak's power level. I've actually seen this matchup with the original pre-ban Hogaak build and it wasn't even close. Nadu was overrun. I'm also curious what an updated version of Hogaak would even look like in today's meta, since it was banned 5 years ago.
So happy the bird is banned holy. Anyways great video like always i love cardmarket and andrea aswell. General question though: was this the strongest hogaak? Because i felt like the bridge from below version is stronger. Or did you pick the decks which won the pro tours? ALSO 2 DAYS LEFTTTT
It's commonly known in the pro circle that the deck got better and more resilient after the bridge ban :) maybe in this match-up it would have failed slightly better, but we chose what we think is the best version of hogaak
@@CardmarketMagici mean yeah thats true Endurance is just too brutal either way. It would be very interesting though if one would upgrade Hogaak with present cards, but i think on one really goes that far.
Playing it best of five was a nice decision. I was rooting for the underdog (Hogaak) since I watched the numbers both deck pulled when they were online, and Nadu is pretty much the bully of bullies.
Even for commander, the original design of just giving him the ability to cast your spells as if they have flash is definitely way weaker than this crazy busted design. I understand there’s a time crunch, but anyone looking at Nadu could tell from a quick read that it was definitely busted, I don’t know what RnD is doing
This isn't the first time I've seen Shriekhorn show up as a rather expensive card in videos, but it's been a few cents everywhere I've looked since forever. It shows as 6 Euro at 0:29 but it's 0,02 - 0,07 Euro at the same site on the same day of posting. Anyone care to enlighten me?
Same for Faithless Looting. I dropped everything and scrambled to look up the price, as I have loads of them lying around. It was not 6 quid... Also, Shriekhorn is shown to be 30 cents a few seconds later. Something def went wrong during editing.
🐦👹 Decklsits: bit.ly/3SxvDCi
Can't believe there's a Deck that makes me root for the Gaak
True
Hogaak doesn't make you wait to know you're dead, it's a pretty easy call.
Truuuuue
I want it to win so bad. It lost against eldrazi winter and cloudpost in other videos too.
God yes. This avian experience has got to be the most miserable one since eggs and maybe the most miserable ever. Hogaak just overwhelms you with raw power and kills you in a pretty obvious and timely manner....Nadu is just letting your opponent be god while you hang around admiring their greatness for a few moments before passing out from boredom as the convoluted loop goes on and on.
This does remind me how vulnerable in game one the gaak was to chalice on 1.
Nadu just takes too long. At least when Gaak misses, it's a sigh of relief instead of "now I have to sit through this again??"
I think nadu is more annoying, regardless of if its stronger or not
Easily. Hogaak just kills you fast. Nadu has to spend 10 minutes first.
It does take much longer to win the game...
Well illustrated at the end too
Also, its easier to interact with hogaak.
plus, nadu often ended up being a non-decisive, meaning you HAD to sit through the combo as it could whif. GAAK, wasnt really non-decisive. so yeah. agreed.
I never understood why everyone was saying that Nadu was stupid broken as I don't play MTGA nor paper Magic and only watch content of it.
I thought the "This ability triggers only twice each turn" was the max, not per targets .... as soon as he pulled out the paper to indicate who has been targeted, it all dawned on me.
If you are not familiar with the game, it doesn't seems like much, because "How much can you get if only you do it twice per turn". But, the reality is quite different in game. You get a lot of triggers, also the land enter right away to use, so it's even better.
@@dcrow9650 I am very very very familiar with the game :D I just didn't know what other cards were played with it and mostly, I was thinking it was limited to twice a turn flat. And then it stopped doing anything anymore. While it's actually per creature.
yeah, Nadu is bonkers broken.
Yeah seeing the lands enter untapped made it all make sense
It would have been balanced 😊
Interestingly enough, as RhysticStudies pointed out, both were legal for only 73 days. Wild!
It's not really wild when you realise both sets were released as the supplemental summer set, and that the ban announcements happened a set distance apart from each other (usually linked to set releases themselves). The latter is gonna change now, basically because of Nadu. It's like saying it's wild that your sleep time is the same length if you go to bed and wake up at the same time each day; it's just the fairly logical outcome of it.
@@andrewsparkes6275🤓☝️
And both should have been banned sooner 😅
Big ups to Carl, Fele and the rest of the video editing team + Andrea for clearly explaining and illustrating how that game 1 loop worked.
Hey! thank you so much for your kind words! Glad you appreciate it! (fele)
@@fehlbrandschwele LEGEND SIGHTING 👀👀👀👀
Reading the whole reasoning for Nadu even existing, to me, indicates massive crunch issues whilst also having a focus on commander, the one format that doesn't really need cards designed for it nearly as much. Not to mention they didn't even TEST the final version, honestly, Nadu seems like a pain to play against even in commander, just an unfun card that dissuades people from playing interaction. If you have a Nadu in your pod that is played regularly, might as well just go "well, I'm only playing boardwipes, targeted removal sucks now anyway", commander was already leaning more and more in that direction, it's only getting worse.
I don't get the "didn't even test" logic with some cards. You don't need to playtest Nadu to see it's busted. They meant to release it like that regardless. This card was not an accident, it was made such on purpose.
@@ToadimusPrime Dunno, I know that anyone that would play it in my pod is getting targeted immediately, and im sure the rest of my pod agrees
Playing Nadu is worse than playing Eldrazi, basically.
may I introduce you to the wonders of galadriels dismissal, Rivers rebuke, Leadership vacuum, and edicts.
"no no, I'm not targeting nadu, I'm targeting you, you get to remove your nadu."
@@macromite3758 Just draw specific outs that might not even work in your deck or on common boardstates, 4head
@@ToadimusPrime So i have to ask (with you calling the lead designer a liar): Why should they print a busted card at rare? There was never a need to buy boosters for Nadu.
It made the pro tour boring. So whats the point of printing a card you know will be banned?
Nadu feels like eggs 2.0
Eggs but actually tier 0
They have to make a video of Nadu vs. Eggs :D.
@@whaleofdarkness I think TH-cam has a max video length. They'd have to upload the video in 30 parts just to get past turn 2.
@@chasm9557 10 hours but streams don't afaik
@@whaleofdarkness They already started that game when Nadu came out. Rumour has it they're almost done turn 2.
At least you have a chance to beat Hogaak, and at least you're playin the game. When you see Nadu, you're just likely to have a miserable time.
Well, Hogaal kind of killed the decks that were good at the time before you did get to play the game
It's especially annoying because it could win... relatively quickly with Thassa's Oracle, but because it's more optimal to not have it in the deck to not draw it at the wrong time, the win condition is the stupid Endurance loop that takes a million years and is non-deterministic.
Welcome to Yugioh: The Gathering
Gaak is insanely stron in game one, but gets shut down hard by advanced graveyard hate in games 2 and 3. On balance, it still comes out with a good winrate, vut if you know to expect it, it can be beaten.
@@egoalter1276 it could but when it was legal it could still fight through hate, which made it so insanely dominant
Same with Nadu too honestly, it doesn’t have a bad matchup, even post sideboarding its worst matchups are even
Only 15 mins into the video but Mengu having opening hand Endurance 3 times in a row when I'm pretty sure there's only one or two copies in the 75 is hilarious to me 😂😂😂
Isn't this Nadu deck only 60 cards tho?
@@dragoon9airsoft560 “The 75” refers to all cards in a decklist. (60 Maindeck, 15 Sideboard). Hope that makes sense!
@@172prv Ohhh, that makes sense haha I'm not used to play with sideboard, so that went over my head lol
I think he said there was only one copy in the deck but I might have misunderstood.
Andrea explaining the Nadu combo reminded me of ProZD's 'black brie' video. "Now it does a tap sommersault!"
"Do you want to go for dinner while he combos off?" perfectly encapsulates what it is like to play against Nadu and why it was banned
Legends say Andrea is still there comboing off
Would be kinda funny if they started the next video with him still doing the combo
Would be kinda funny if they started the next video with him still doing the combo
One step of the nadu infinite that wasn't meantioned but is pretty important I feel is the channel lands.
You don't have haste for the infinite insects of infinite size, so you'd think your opponent gets a turn after the combo. Some builds will opt to play a thassa's oracle or finale of devastation to simplify the win without passing, but with Boseiju you can kill all their lands and otawara bounces all their creatures so generally there isn't really a way for your opponent to use their one turn for anything useful even in the mirror where letting them go off after you could otherwise lead to them matching your creature count
Mtg goldfish went over a way to do the kill without adding thorocle just to not have a bad draw
How do you keep bringing back the Channel lands? If you Endurance them back into your library and reveal them off Nadu, they go into play - there's no 'may' there, lands always go into play - so you can't Channel them again from your hand.
Imagine playing mardu nadu
@@GG-dt5hhYou play one of the Horizon lands that let you pay one to draw a card. EVENTUALLY those draws will get you the channel lands into your hand rather than that battlefield from the Nadu trigger.
I recommend watching the goldfish video where they play the same match-up. Seth explains this part of the combo in that video.
@@GG-dt5hh Basically, you bypass endurance's random order clause by shuffling one by one, so that you always end up with a channel land as your top library card and one of the lands which can sacrifice to draw a card in play
AND ITS A BEST OF 5, wow what a treat thanks cardmarket crew
Happy you enjoyed it! :D
I do want to point out that this isn't even the most broken form of hogaak, this is post bridge from below.
Bridge from below gaak would "kill" t2-3 relatively consistently via milling your opponent's entire deck using altar of dementia
Exactly
i truly feel that the bridge one wouldve been a better option to showcase. honestly watching nadu go off against this version of hogaak is just as boring as watching nadu go off against anything else.
Don't people argue that post-bridge gaak was actually better
Wtf this Hogaak didn't have Bridge and Altar?? Well that explains… that deck was completely absurd. Of course Mengucci also has this aura that allows him to draw turn 3 combo with Endurance opener :^)
@@xolotltolox7626 im truly ignorant to which one was actually better, but ive definitely been a spectator of both, and to get the equivalent "oh shit" value like when you see someone get an insane nadu start i wouldve thoroughly enjoyed the bridge build of gaak far more. but i am just one ignorant opinion :)
I enjoy the birds of paradise sound effect on the delighted halfling.
Wow, great catch! I was a bit cheeky with that one, I thought it was funny ^^ (fele)
props to the editor doing the overlay who had to keep track of all that nadu bullshit
sad that andrea didn't show off the otawara/boseiju part of the loop to guarantee you untap
(If anyone who is curious wants to see this part, MTGGoldfish had fun with it a few weeks back th-cam.com/video/DuricCnZL_A/w-d-xo.html )
How It works?
@@74003664 with infinite mana and infinite looping of the deck, you can channel otawara and boseiju over and over to bounce and destroy all their permanents to make sure they can't do anything on their next turn, forcing them to pass so you can now attack with your infinite creatures.
@@74003664 since you have infinite mana and infinite reshuffles of your GY into your deck, you can use infinite otawaras - bouncing all creatures, and infinite boseijus - disenchanting the noncreatures, thus reducing the likelyhood of the opponent doing anything substential on their turn to almost 0
Since you get to make infinite mana and can recur your lands from your graveyard as many times as you want, you can basically keep channeling Boseiju to blow up all of the opponents nonbasic lands, enchantments, and artifacts, and use Otawara to bounce all the remaining creatures and planeswalkers. There's almost no way to recover from that in the one turn you have before the Nadu player swings for lethal with a million bazillion Nantuko bugs.
Thoralf you should have pulled the Kibler F6 trick when Mengu started doing his Nadu loops
Although Nadu has the boredom factor, Hogaak has the faster kill factor
Hogaak also caused THREE cards to get banned rather than just one
Rooting for hogak
first time every said
Thanks for doing best of five! That was fun. Loved the perspective on Nadu.
I hope that in case of a nadu combo, Mengu will demonstrate it. Because I haven’t been able to find anyone explaining how the combo works correctly.
Eta: I finally understand the combo, when I saw people explaining the combo they never explained how to loop endurance.
I think to make the video shorter they kept out the part of the combo where you can use Otawara/Boseiju over and over to leave the opponent with pretty much nothing.
@@MegaArgul yep you are right. But I already knew about that. I just didn’t get how the endurance loop worked so that’s good enough for me. But I will still mention that doing that loop is irrelevant most of the time because you can get an infinite number of infinitely large creatures not many decks will be able to beat that.
Nadu reads like a drunk design mistake, no way someone wrote the text on this card and thought "okay, seems good"
to explain the nadu story, they pulled a skull clamp. during most of design the card was cheeks, from what I remember they said it needed an opponent to target, and then in the last little stretch they changed it to anyone targets, but they didn't test it properly cause there wasn't enough time left.
@@macromite3758 Idiots.
A bit more specifically, the original Nadu was perfectly fine but not amazing, but its ability got changed because it'd be problematic for Commander
OG Nadu was designed as a bant midrange card for modern, but once the commander playtesters got it it got changed.
So apparently, OG design was for Nadu to give your creatures Flash and only trigger on opponent's spells, but WotC got cold feet because of the Flash thing
Y'know, this is my first time seeing Nadu in action, and it's absolutely disgusting
Always a delight to see Mengu with you guys. Good to see he’s a regular guest.
Mengu punting twice on the combo turn game 1, once by not playing halfling before chord and then again by chording for Nantuko with the 2nd chord (instead of a 2nd Nadu which resets all triggers). Each gave a small chance to fizzle instead of a much smaller chance to fizzle.
its always funny to me that at high levels, sometimes thassas oracle isnt needed as its just a dead card (its the same for kinnan in cedh)
You know, I heard about the infinite loop (or the "practically infinite" rather than "actually infinite) for Nadu but didn't know how it worked since I, like some others, thought Nadu activated *twice per turn* and that was it. Not *each creature gets to activate twice per turn*.
Nadu would still be very good, and I thought it was very good even with my botched interpretation of it. Just didn't realize how ban worthy it was until I saw this video.
Cardmarket is great.
Nadu is not, and way worse than Hogaak.
So, mixed feelings on this one. Mengu makes it bearable as well as Carl’s dialogue at the end. In fact, I wish we’d seen exactly that during the PT matches, you know, one player just leaving to get a drink or something, asking the judge to make sure everything goes ok in the mean time.
Disagree, Hogaak with Bridge from Below is definitely worse. It can consistently mill out opponents on turn 2. I don’t know why they didn’t play the more powerful version of Hogaak, since both cards are banned anyways.
@@bobwilson679 Sure, I can agree that is worse in terms of power level. What I meant to say is that I think Nadu is worse in terms of experience. At least in that T2 Hogaak mill it’s over quickly.
@bobwilson679 there's no ambiguity with hogaak though. When you win, it's over. With Nadu, because the chance for a whiff is there, you have to sit through the very tedious setup phase with substantial state tracking before they can even get to the win loop. It's like they said, it's a boring game of solitaire you have to spectate.
Carl off screen at the end is hilarious
Andrea is the king of practically never being punished.
very interesting that you got different results compared to mtg goldfish!
It might have something to do with having actual Mengu playing that deck… (I seem to remember some suboptimal decisions in the MTG goldfish games).
@@Leuber and the perma removal of graveyard in this one. Endurance really carried.
Also on goldfish it was hogaak with bridge from, below, which iirc was a tad more explosive
Goldfish used the Bridge version of Gaak, whereas Cardmarket used the post bridge ban version.
Nadu makes Hogaak so balanced
The gameplay interface editing was fantastic this video, super easy to watch and understand!
Andrea is a great guest, please invite him as much as possible!
It’s a good day to watch some Gaak
6:16 Solitaire? Nadu really the Yugioh of Magic decks
I scrolled way too far to find this comment
HELL YEA
This is the content I come to Cardmarket for! And this comment was made before even watching the video!
I hope you enjoy it!
Eggs vs Nadu: Combat of the Solitaire decks
Thank you for the entertainment!
Thanks Carl, this is definitely the video I wanted when I commented about a nadu video a couple weeks ago
I'm happy you enjoyed it :)
It’s not surprising to see Hogaak, which is relatively uninteractive, get rolled here. Nadu is just very consistent and wins on the spot. That said, in the context of the whole field, their level of oppression is very close. Hogaak pressures fairer decks by going very large on the board very fast, which is so hard to handle early. Even through early hate it can just pop off by turn 3.
For some context, Hogaak would probably run roughshod over my Merfolk deck 75-90% of games, but Nadu is essentially a free win for the same deck. It folds like paper to Tidebinder, Subtlety, and Reprieve backed up by pressure.
Which deck is more like solitaire - Nadu or Eggs?
Btw, I love that you're making this matchup video, because I wanted to see it played out.
UR Eldrazi WInter would be a fun challenger
Even without the combo Nadu was easily way overpowered.
? its overpowered because it is easy to combo with. some sort of midrange nadu doesn't exist
Sounds like when modern horizons 4 comes out wizards should just cut to the chase and Ban Simon Nielsen since he is the common denomination between Hogaak and Nadu.
When I first read Nadu I thought you could get 2 cards per turn in total rather than 2 per creature. That deck is disgusting, seeing it in action Nadu is such a painfully obvious a mistake in design. Even without the infinite combo just having free equips with Nadu is insane value that shouldn't exist. At least the deck as a whole is interesting in how it's exploited to its fullest.
Meanwhile Hogaak is more about being broken from a surplus of synergy than bad design, mana cheating is always dangerous to design especially when something can be reduced to zero.
This coming out the day after Nadu was banned is just perfect. 😂
Imagine a deck that can beat Hogaak without blinking an eye and Wizards is still unsure to ban that bird...
Always fun to watch your videos!
Power level of the decks and players in this match is real intimidating. Great stuff!
please, never forget that this (nadu) is the state in which wotc leaved modern for 2+ months
Legend says Andrea is still playing that turn
I drew nadu but I never put him into any of my decks, crazy to see him banned, but deserved! Edit: I didn't know HOW deserved, what a BROKEN card!
There's something very fun about seeing broken "solitaire" combo decks combo off that's less fun than e.g. thassa's where it's just over and done. Obviously the ban is well-deserved but I'm happy to see the video!
Man that Hogaak deck looks like a blast. It's got everything I like about Magic, use graveyard interactions to cheat and splash red for fun spells 😁
i couldn't understand why people hated nadu so much. now i get it.
Is it arguable to say that Nadu is the strongest modern deck that has ever existed?
12 post might have something to say about that 👀
Hogaak though with mh2/3 upgrades would be so disgusting. I know grief was just banned but imagine Hogaak was still around in MH2 and had access to Grief.
I would love to see a nadu vs hogaak match where both decks were built with hate for the other in mind as opposed to just using the deck lists from their perspective pro tours. Still super fun
Goldfish did this too, but they ran altar version of hogaak and the results were the complete opposite, though tbf Seth wasn't as aggressive as Mengucci when trying to hit the Nadu combo, your mileage may vary.
As someone who doesn't play the typical popular formats, it's wild to me that you can just spent a whole bunch of money on a specific deck focusing heavily on a card and when it gets banned it's almost money down the drain. I'm very thankful my format of choice doesn't have a ban list
The only formats I can imagine that wouldn't need some form of disallowed cards is 1 deck multiple players (like dandan), formats where the pool is limited at outset in perpetuity (like old block constructed), and limited formats (like cube). Sometimes it's nice to be able to build decks from a pool and play games though...
FYI, chance of drawing a 1 of in your deck is ~11%. Doing so 3 times in a row is 0.1%, or 1 in 1000
Simon Nielsen approves of this message
Given the editing value/quality of CM, I'm pretty sure this was filmed before the B&R Announcement. Just shows how expected the ban was :D
Andrea drawing that 1 of Endures so many times was crazy!
"Do you want to go for dinner as he combos off?" I'd miss dinner to combo off. It's about sending a message Andrea - stay strong!
I'd love to see a version of these matchups with both decks are made to be contemporary.
Still blows my mind that those lands don't come into play tapped at the very least.
0:03 Calling Hogaak
When the Professor said "Magic is becoming like YGO".... these decks are exactly what he meant
I thought Nadu's effect was twice a turn. Not twice a turn for EACH creature.
I feel like the issue with Nadu is twofold:
1. "twice per creature per turn". If it was "twice per turn" or "once per creature per turn" it wouldn't be as bad.
2. "land onto the battlefield untapped". If it entered tapped it wouldn't inf without extra effort.
i think people need to remember this was Hogaak at its PEAK before it was banned so its missing almost 5 years of cards and its still going toe to toe with Nadu. i think the only deck that could maybe do the same is eldrazi tron at its peak. I would be curious to see a tournament where these titans of the format, like hypergensis, KCK, hogaak, eldrazi, etc. with all the cards up to latest set. that could be a fun video idea
Something I think would be fun to see, is updated versions of classic decks.
So in this case, a Hogaak deck taking advantage of all the newer cards that would fit into the strategy, while still keeping the essence of the play-pattern intact.
I'm sadly not up to date enough to make suggestions, but I'm sure someone less casual would be aware of new cardboard that'd play well in a Hogaak Re-Risen deck.
what new cards ?
Next video should definitely start with Andrea still comboing off with nadu
Seeing the nerfed form of Hogaak go up against Nadu was a bit puzzling, as not having bridge or altar definitely dropped Hogaak's power level. I've actually seen this matchup with the original pre-ban Hogaak build and it wasn't even close. Nadu was overrun. I'm also curious what an updated version of Hogaak would even look like in today's meta, since it was banned 5 years ago.
that combo toralf pulled off in game two was incredible
The real question is whether nadu durdles more than eggs used to
I just love this combo / keep up your good work cardmarket :)
Strongest sorcerer in history vs the strongest sorcer of today
I honestly think it would be interesting to see how a Gaak built with 2024 cards would fair
So happy the bird is banned holy. Anyways great video like always i love cardmarket and andrea aswell. General question though: was this the strongest hogaak? Because i felt like the bridge from below version is stronger. Or did you pick the decks which won the pro tours?
ALSO 2 DAYS LEFTTTT
It's commonly known in the pro circle that the deck got better and more resilient after the bridge ban :) maybe in this match-up it would have failed slightly better, but we chose what we think is the best version of hogaak
@@CardmarketMagici mean yeah thats true Endurance is just too brutal either way. It would be very interesting though if one would upgrade Hogaak with present cards, but i think on one really goes that far.
I thanked mengu for banning nadu weeks ago. Faith pays off in the end
“Do you want to go for dinner as he combos off?” 😂💀
clearly the solution wasnt to ban nadu but to create a colorless evoke creature that surgical extractions the nadus out of the opponent’s deck
I was waiting for this video, epic!
We need Nadu vs Eggs now!
would love to see rematch of this but allow Hogaak to also use cards from after it was banned.
Playing it best of five was a nice decision. I was rooting for the underdog (Hogaak) since I watched the numbers both deck pulled when they were online, and Nadu is pretty much the bully of bullies.
Whoever designed Nadu and the elemental incarnation cycle should be fired and never work again in the card industry.
Even for commander, the original design of just giving him the ability to cast your spells as if they have flash is definitely way weaker than this crazy busted design. I understand there’s a time crunch, but anyone looking at Nadu could tell from a quick read that it was definitely busted, I don’t know what RnD is doing
They really thought that Nadu wasn't going to be a problem, huh?
That endurance stack from game one make me want a stifle real bad.
Both. Definitely both.
This isn't the first time I've seen Shriekhorn show up as a rather expensive card in videos, but it's been a few cents everywhere I've looked since forever. It shows as 6 Euro at 0:29 but it's 0,02 - 0,07 Euro at the same site on the same day of posting. Anyone care to enlighten me?
Same for Faithless Looting. I dropped everything and scrambled to look up the price, as I have loads of them lying around. It was not 6 quid...
Also, Shriekhorn is shown to be 30 cents a few seconds later. Something def went wrong during editing.
Insane that Nadu legit makes Hogaak look like "real Magic" in comparision
I would be much more interested in seeing adapted versions to truly fight each other as fierce as possible