How is fall damage calculated in Minecraft

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  • เผยแพร่เมื่อ 20 พ.ย. 2024

ความคิดเห็น • 230

  • @sashagornostay2188
    @sashagornostay2188 2 หลายเดือนก่อน +666

    I can't believe Minecraft would give you 2.5 seconds of s on Revengeance difficulty

    • @HeppeGaming
      @HeppeGaming  2 หลายเดือนก่อน +102

      I literally googled it and got that

    • @topcatfan
      @topcatfan หลายเดือนก่อน +12

      ​@@HeppeGamingGiving results for Terraria I can understand, but a Terraria mod?

    • @dashyz3293
      @dashyz3293 หลายเดือนก่อน +2

      The mod arguably gets more web traffic than the actual game because the game itself is not so difficult while the mod completely upends and adds some more on top of having boss difficulty rebalances.

  • @Micha-Hil
    @Micha-Hil 2 หลายเดือนก่อน +560

    Minecraft math. Hell yeah.

    • @HeppeGaming
      @HeppeGaming  2 หลายเดือนก่อน +57

      Mathcraft mine

    • @GTB-YT
      @GTB-YT 2 หลายเดือนก่อน +1

      @@HeppeGaming Mathcraft is yours?

    • @NecyarUnáty
      @NecyarUnáty 2 หลายเดือนก่อน +5

      1 + 1 = 2
      2 + 2 = 3

    • @GTB-YT
      @GTB-YT 2 หลายเดือนก่อน +1

      @@NecyarUnáty It is just to make the upgrades harder.

    • @TBNAfrangsYT
      @TBNAfrangsYT หลายเดือนก่อน +3

      @@NecyarUnátyWe’re waiting on 5 + 5 to equal 6.

  • @lukasjetu9776
    @lukasjetu9776 2 หลายเดือนก่อน +213

    - The hardest formula ever is:
    Difference of two squares: ❌
    Quadratic formula: ❌
    Minecraft armor damage reduction thingy: ✅

    • @heco.
      @heco. หลายเดือนก่อน +2

      fr

    • @proton3748
      @proton3748 หลายเดือนก่อน

      Fr

    • @TheFoxX4
      @TheFoxX4 หลายเดือนก่อน +5

      did you know that most collages that requires calculus will accept you if you know how to calculate minecraft armour protection even if you dont know calculus

    • @proton3748
      @proton3748 หลายเดือนก่อน +1

      @@TheFoxX4 i know calculus but armor formula is difficult even for me

    • @heco.
      @heco. หลายเดือนก่อน

      @@TheFoxX4 wtf really?

  • @DOKIT3920
    @DOKIT3920 2 หลายเดือนก่อน +370

    I was included in 432 frames of this video

    • @HeppeGaming
      @HeppeGaming  2 หลายเดือนก่อน +117

      I was in 31 260 frams

    • @vctimwa0
      @vctimwa0 2 หลายเดือนก่อน +1

      @@HeppeGaming greedyass

    • @xymaryai8283
      @xymaryai8283 2 หลายเดือนก่อน +13

      i was in 65536/0 frames

    • @tardisman602
      @tardisman602 2 หลายเดือนก่อน +16

      I was in 0/0 frames (100% of none of them)

    • @Snurrbulle
      @Snurrbulle 2 หลายเดือนก่อน +8

      ​@@xymaryai8283 nuh uh you can't divide by zero

  • @lordender_kitty_official
    @lordender_kitty_official 2 หลายเดือนก่อน +148

    We love when Minecraft either doesn't know what math is or knows too much math. No one knows which one is correct.

  • @edvinas5555
    @edvinas5555 2 หลายเดือนก่อน +136

    Okay. Quick comment on iFrames.
    Minecraft iFrames are weird.
    If you take more damage during the iFrame, then your old damage gets cancelled and ur new damage is how much damage u take.
    For example:
    If you take 5hp damage from an arrow.
    Then, you take 7hp damage from a fall.
    Minecraft will damage you by 7hp.
    However, if you take 5hp damage from an arrow. And 3hp damage from a fall.
    You will take 5hp damage.

    • @kipy_mudkip
      @kipy_mudkip หลายเดือนก่อน +14

      It’s not that weird it makes a lot of sense actually

    • @killuad0
      @killuad0 หลายเดือนก่อน +11

      ​@@kipy_mudkipyeah just keep the highest damage, seems pretty cool and consistent

    • @TheCompleteMental
      @TheCompleteMental หลายเดือนก่อน +6

      So it's "use highest", you just made it more complicated by calling it something else entirely

    • @edvinas5555
      @edvinas5555 หลายเดือนก่อน +2

      @@TheCompleteMental fairs 💀

    • @goldenpig6453
      @goldenpig6453 หลายเดือนก่อน +3

      so, it's basically a very temporary form of armour, rather than actual invincibility? That's really interesting, actually. I wonder if there's a map creator that takes advantage of that.

  • @basilmcyt
    @basilmcyt 2 หลายเดือนก่อน +45

    I HATE it when youtubers think they did a clutch like the shift mlg even tho they obviously had spawn protection and you can still hear the falling on the ground sound and see the particles

  • @arcturuslight_
    @arcturuslight_ 2 หลายเดือนก่อน +154

    The way i-frames work in minectaft is that higher instances of damafe get reduced by smaller ones, so the total damage you are able to take within the i-frame window equals the highest instance of damage within it. So you can't negate large damage, such as fall, with small one, but it can explain why it appears to reduce fall damage in a couple of places.

    • @Flourish38
      @Flourish38 2 หลายเดือนก่อน +8

      Thank you for making this comment so I didn’t have to.

    • @exersolver
      @exersolver 2 หลายเดือนก่อน +15

      Of course the incorrect answer get upvoted...
      While this is the basic concept behind minecraft i-frames, it does not explain what you claim it does.
      In reality, small damage appeared to reduce large damage because it actually did reduce large damage. The reason for this is that what counts as the "highest instance of damage" is calculated before most of damage reduction effects are applied, notably including armor reducing explosion damage and the instant health effect of healing arrows.

    • @arcturuslight_
      @arcturuslight_ 2 หลายเดือนก่อน +2

      @@exersolver ..Yes, it does explain what I claim it does? The basic mechanism explains why the cactus doesn't work, and why it appears to reduce the damage "in a couple of places". It does not explain the situations in most of the video, and is not meant to. Kinda thick of you to say it is incorrect.

    • @exersolver
      @exersolver 2 หลายเดือนก่อน +1

      @@arcturuslight_ I don't think anyone was counting the number of blocks fallen and getting confused by an apparent 1/2 heart reduction in fall damage from a cactus. Similarly for the other places your original comment applies (dispenser arrow and damage potion).

    • @Azriel_MR
      @Azriel_MR 2 หลายเดือนก่อน +4

      @@exersolver "upvoted" redditor detected, opinion ignored

  • @zach-h2y
    @zach-h2y 2 หลายเดือนก่อน +40

    i cannot believe cactus clutch is not real. my life has been a lie

    • @funky555
      @funky555 2 หลายเดือนก่อน +8

      its real for 4 block falls

    • @4deemi
      @4deemi 11 วันที่ผ่านมา

      ​@@funky555lmao

  • @melatonin1371
    @melatonin1371 2 หลายเดือนก่อน +19

    Standing here I realized that fall damage is inconsistent

    • @Victorsandergamer
      @Victorsandergamer 19 วันที่ผ่านมา

      In the air and sinking deeper.... until I reach the ground

  • @BadlyDrawnJack
    @BadlyDrawnJack 2 หลายเดือนก่อน +52

    Other games' fall damage: If you hit the ground really fast, you get a really big ow.
    Minecraft's fall damage: uhhh, don'tworryaboutit

  • @TermoPlays
    @TermoPlays 2 หลายเดือนก่อน +38

    Another interesting phenomenon I found in Minecraft:
    (at least the wiki says) Creepers, Zombies and Skeletons all have 20 hp (10 hearts), however when hit with a 10 damage weapon (netherite axe) creepers and Skelys die in 2 hits (as they should) but zombies are left one punch away from death, as if they have 21 hp. This can be further seen when dropping them down 23 blocks. They should be 1 hit away from death, so Creeper and Skelly are, but Zombie is 2. This gets weirder when dropping them another block, dealing an extra 1 damage, which, despite these findings, kills the zombie as if it had 20 health.
    I don't know if there are other situations like this in Minecraft, but it's definitely odd.

    • @275hammy
      @275hammy 2 หลายเดือนก่อน +48

      The tl;dr on why this happens is that zombies have two armor points (the wiki confirms this), while skeletons and creepers don't.

    • @GTB-YT
      @GTB-YT 2 หลายเดือนก่อน +30

      The Zombies, Husks, Drowneds and Zombified Piglins have a base armor point.

  • @Vetrical
    @Vetrical 2 หลายเดือนก่อน +47

    5:35 during a damage tick all damage lower than what started it is ignored (before armor), if the new damage is higher, you take the difference between the two.
    Due to this, you can sometimes prevent a bigger health loss by taking more damage right before, on normal the explosion damage was higher than the fall damage and was reduced a lot by armor, on easy you didn't take as much explosion damage so some fall damage was still applied and since it bypasses armor, you lost more health.
    So 6:57 yes, fall damage can be blocked by damage ticks

    • @connectivity_issue
      @connectivity_issue 2 หลายเดือนก่อน +1

      true

    • @DodgeThatAttack
      @DodgeThatAttack 2 หลายเดือนก่อน +4

      I'd guess you can only take one instance of damage per tick, so in cases where you take multiple hits, it will take the highest base damage.
      This can then be exploited by having modifiers that significantly reduce that base damage

    • @danielrhouck
      @danielrhouck 2 หลายเดือนก่อน

      I *thought* that was what was happening (but did not know all the details like “before armor”). So the arrow was actually s not knockback, probably.

    • @Vetrical
      @Vetrical 2 หลายเดือนก่อน +1

      @@danielrhouck probably, you can't even take vertical knockback in the air

    • @danielrhouck
      @danielrhouck 2 หลายเดือนก่อน

      @@Vetrical Then how did punch now elytra flight work before rockets?

  • @M_1024
    @M_1024 2 หลายเดือนก่อน +25

    i-frames in minecraft can't fully negate any damage: If someone hits you with a fist and you take 1 damage, then someone hits you with a diamond swrod, which would normaly deal 7 damage, minecraft doesn't negete this 7 damage, instead it takes the difference 7 - 1 = 6 and deals extra 6 damage. (so in total 1 from fist + 6 from sword)

  • @alathreon8315
    @alathreon8315 2 หลายเดือนก่อน +12

    About the weirk quirk with the armor reducing fall damages after tnt. It's because of how works : doesn't remove damages, it just reduces by the damages that enabled the . So if you take 5 hearts of damages, and you take 5 hearts of less during the , you would take 0, but if you take for example 6 hearts, it would be reduced to 1 heart. And the reason why the armor reduced the damages with tnt then fall damages, is because the reduces the damages before armor, so if tnt should have dealt 10 hearts before armor, but the armor reduced it to 2 hearts, the would still reduce any damage by 10 hearts.

  • @dino_brawl
    @dino_brawl หลายเดือนก่อน +8

    1:36 nailed it

    • @shelly8779
      @shelly8779 หลายเดือนก่อน

      noice profile pic

    • @Luminov-sh2tp
      @Luminov-sh2tp 11 วันที่ผ่านมา

      Bro we both watch the same content lol.we both are subed to clown rek Matt at wings grian techno

    • @Luminov-sh2tp
      @Luminov-sh2tp 11 วันที่ผ่านมา

      Alan Becker and GD colon

    • @Luminov-sh2tp
      @Luminov-sh2tp 11 วันที่ผ่านมา

      And gohar

  • @arsen4093
    @arsen4093 2 หลายเดือนก่อน +6

    I rlly like how you're making these new vids always super interesting and not about super known features

    • @HeppeGaming
      @HeppeGaming  2 หลายเดือนก่อน +4

      I like to cover topics, which nobody talks about. Please give me more ideas for those videos

  • @codegeek98
    @codegeek98 2 หลายเดือนก่อน +5

    4:13 that's disturbing, but i appreciate you running the experiments to know for sure how it works! 🧐

  • @SleepyTF
    @SleepyTF 2 หลายเดือนก่อน +5

    big fan of the TF2 appearing out of nowhere, as a new viewer I welcome this content

  • @Deado
    @Deado 2 หลายเดือนก่อน +6

    Ben Bigger jumpscare got me good

  • @ALANMILJAK
    @ALANMILJAK 2 หลายเดือนก่อน +8

    If you get punched for 1dmg and within that get hit with a netherite sword, at the end of that you will recieve the highest single source of damage-initial punch. So the game will give you the remaining 7dmg from the sword but not its kb.

  • @yellowbanana-l3i
    @yellowbanana-l3i 2 หลายเดือนก่อน +2

    u know it's ending when havard added a new class called "Minecraft math" and the lecturer is Mumbo

  • @modlich_303
    @modlich_303 หลายเดือนก่อน +1

    I will take this into account when making my games

  • @Maker0824
    @Maker0824 2 หลายเดือนก่อน +3

    From what I know, i frames in minecraft work by ignoring all but the strongest source of damage within in i frames.
    So if you took 10 damage, then took 1 damage, you’d still take 10 damage. But if you took 1 damage, you’d take one damage, then if you were hit with 10 damage you’d take 9 more damage as the 10 damage overwrote the 1 damage. That’s just my surface level understanding.

  • @DzDAMIANOz
    @DzDAMIANOz หลายเดือนก่อน +5

    I, Giorno Giovanna, took fall damage.

    • @HeppeGaming
      @HeppeGaming  หลายเดือนก่อน +4

      And I took it personally

  • @centdemeern1
    @centdemeern1 2 หลายเดือนก่อน +3

    I remember watching marblr’s video on fall damage in overwatch and it mentioned 3 types of fall damage, Minecraft’s way of doing it isn’t that weird, it’s just that there are a lot of options

    • @HeppeGaming
      @HeppeGaming  2 หลายเดือนก่อน +2

      Overwatch ewww

    • @centdemeern1
      @centdemeern1 2 หลายเดือนก่อน +1

      @@HeppeGaming I don’t play the game and I have no interest in doing so 😅 the video’s just that good

  • @davidvaldez3833
    @davidvaldez3833 หลายเดือนก่อน +1

    I think this also explains bugrock killing players when it freezes

  • @unaffectedbycardeffects9152
    @unaffectedbycardeffects9152 หลายเดือนก่อน +1

    Instructions unclear, now every time this video posts a channel I find it in my subscription feed

  • @ExplodingDarth
    @ExplodingDarth 2 หลายเดือนก่อน

    This was really thorough, thank you

  • @EnderMega
    @EnderMega หลายเดือนก่อน

    I love these Minecraft math videos! Really well made.

  • @thaias9654
    @thaias9654 2 หลายเดือนก่อน

    6:52
    I just searched this up and got the exact same thing.
    Thanks for the new meme material!

  • @beruvedere5451
    @beruvedere5451 2 หลายเดือนก่อน +4

    BENJAMIN BIGGER WHAT ARE YOU DOING HERE

  • @basilmcyt
    @basilmcyt 2 หลายเดือนก่อน +2

    is nobody gonna talk about how straight he drew a line to the y axis at 4:43?

  • @angelcaru
    @angelcaru 11 วันที่ผ่านมา +1

    Re: I-frames
    When you take damage during I-frames, the damage is not completely negated. You take the subtraction of the last damage source from the first. So if you take 3 damage and, during I-frames, you take 6 damage, you would take 3 damage first, then another 3 damage from the 6 damage source, for a total of 6 damage (so the same as if you only took the 6 damage source). Effectively, only the highest damage source counts.
    In your example with TNT and fall damage, when you put on armor/switched to Easy difficulty, the TNT damage was less than the fall damage, which is why the fall damage appeared to be reduced but not completely negated: it was the largest damage source. If you're on Normal, the TNT deals more damage than the fall, so the fall damage is completely negated

  • @Clozent
    @Clozent 2 หลายเดือนก่อน +2

    2:32 I still have a hard time grasping what King Crimson does, but I have a feeling erasing time will just cause you to suddenly appear dead on the floor

    • @HeppeGaming
      @HeppeGaming  2 หลายเดือนก่อน +2

      nah, your distance traveled gets erased and fall damage depends only on distance traveled

    • @Xgameboy17X
      @Xgameboy17X หลายเดือนก่อน

      it just works

  • @indrack7214
    @indrack7214 29 วันที่ผ่านมา +1

    Idk if you will read this, but there is a specific fall damage negation. A RARE one. So rare, that I could count with my fingers how many times it happened. Yet I can't remember exactly how many, because it happened so long ago.
    Basically the instance that this happened was, I was falling quite a lot, not exactly enough to kill me iirc, but enough to take out most of my HP for sure. I've seen this happening to other TH-camrs in rare occasions as well, once or twice.
    So this is what happens in general: You fall > Lots of blocks (not necessarely enough to kill you, but not too few) > there is an entity bellow you > You fall onto that entity > You get pushed by it > touch the ground without getting damaged.. at all iirc. HOWEVER, you see the particles of falling onto the surface of the block you fell into, meaning that the game still knows you fell for a nice amount of blocks.. iirc.

  • @Kofhiliphus
    @Kofhiliphus 2 หลายเดือนก่อน +22

    Peak javascript coding.

    • @HeppeGaming
      @HeppeGaming  2 หลายเดือนก่อน +22

      Yes, Minecraft, my favorite Javascript game

    • @Kofhiliphus
      @Kofhiliphus 2 หลายเดือนก่อน

      @@HeppeGaming yes

    • @lordforlorn5694
      @lordforlorn5694 2 หลายเดือนก่อน +6

      ​@@Kofhiliphus Minecraft: Javascript edition

    • @nakellold
      @nakellold 2 หลายเดือนก่อน +7

      this pissed me off so much it's unreal

    • @bartek1887V
      @bartek1887V 2 หลายเดือนก่อน +5

      Yeah, because we all know java and javascript are the same thing.

  • @gauzygryphon
    @gauzygryphon หลายเดือนก่อน

    I think I just found another favorite channel:)

  • @sandieweerasinghe5130
    @sandieweerasinghe5130 2 หลายเดือนก่อน +4

    Time to list every way
    Water
    Lava
    Upwards movement
    Boat
    Berry Bush
    Hay bale
    Slime block
    Honey block
    Bed
    Horse
    Donkey
    Mule
    Pig
    Mace
    Wind charge
    Slow falling pot
    Strider
    Minecart
    If I missed something,reply please,tnx
    Credit to the creator
    Vines
    Ladders
    Didconnecting
    Respawn immunity
    Cobwebs
    And just remembered
    Twisting vines
    Credit to @Zoova
    Block clutch
    Ender pearl
    Chorus fruit
    Wine
    Slow falling

    • @HeppeGaming
      @HeppeGaming  2 หลายเดือนก่อน +2

      There's more, you forgot ladders, vines, disconnecting, respawn protection, cobwebs

    • @sandieweerasinghe5130
      @sandieweerasinghe5130 2 หลายเดือนก่อน

      @@HeppeGaming thanks

    • @Zoova
      @Zoova 2 หลายเดือนก่อน +1

      @@sandieweerasinghe5130 Normal block (at low heights or against walls), ender pearl, chorus fruit, hanging vines, powdered snow, and other potions including instant harming, turtle master, and levitation.
      There also glitches like the Crouch/Nothing Clutch (patched) and the Obsidian Clutch (might be patched too)

    • @sandieweerasinghe5130
      @sandieweerasinghe5130 2 หลายเดือนก่อน +1

      @@Zoova thanks for mentioning, also there's no levitation pots,I think you confused Slow falling , and instant harming technically doesn't work as proven by the vid

    • @Zoova
      @Zoova 2 หลายเดือนก่อน

      @@sandieweerasinghe5130You are correct about the harming potions. However, you can get levitation pots with commands and those would work I think

  • @DaCookieLord
    @DaCookieLord 2 หลายเดือนก่อน +6

    3:03 water bucket hay bale bed taking damage vines enderpearl mace knockback

    • @Fireball006
      @Fireball006 หลายเดือนก่อน +1

      ladders

    • @spin4team4096
      @spin4team4096 หลายเดือนก่อน +2

      Powdered snow, lava (min 2 blocks deep)

  • @metaljeremy
    @metaljeremy 29 วันที่ผ่านมา

    Bro you are hilarious, love the videos!

  • @sledges5638
    @sledges5638 29 วันที่ผ่านมา

    im in love with this channel

  • @Babyyyd
    @Babyyyd 2 หลายเดือนก่อน

    Lol the internot is one of my favourite places, good video, again

  • @eliasdex1236
    @eliasdex1236 หลายเดือนก่อน +1

    iFrames in Minecraft don't nulify damage higher the initial one.
    If the damage taken during the iFrame is higher than the one that triggered it, the higher damage will overwrite the originial.
    Hope that helped to explain the fall damage variations while wearing armor and when you didn't

  • @zanagi
    @zanagi หลายเดือนก่อน

    That is the most unexpected math calculation ever lol

  • @x4dam
    @x4dam 2 หลายเดือนก่อน +1

    This guy teaching the logic!

  • @Antifrost
    @Antifrost หลายเดือนก่อน +1

    4:21 I guess you could say that even though your total distance was bigger, the initial fall had Ben Bigger than your new fall. I can bear with that logic, I just need to take any new upwards momentum into account and plan my falls accordingly. Ultimately, I should have worn a hard hat anyway.

    • @HeppeGaming
      @HeppeGaming  หลายเดือนก่อน +1

      My friend did say: "Careful, president!"
      And I responded: "Is this high enough?"

  • @sage5296
    @sage5296 หลายเดือนก่อน

    My guess for damage being able to cancel fall damage would be that the knockback of it is sometimes clipping you into the blocks beside/behind you in your setup

  • @bastian3461
    @bastian3461 หลายเดือนก่อน

    I forget how weirdly coded Minecraft is

  • @TopuFPS
    @TopuFPS 2 หลายเดือนก่อน +1

    interesting video!

  • @arti2074
    @arti2074 หลายเดือนก่อน

    the way i-frames work is that you only take the damage equal to the hit-the previous hit that did positive damage.
    to translate that into understandable speech, in thoose 0.5s of i-frames, only the strongest hit counts. that may likely be what causes a lot of the weirdness in the later part of the video

  • @thenekokatze1141
    @thenekokatze1141 หลายเดือนก่อน

    There's three ways a game can calculate fall damage, those are based on the time you're in the air, by the distance traveled or based on the speed you have when you hit the ground

  • @cantuncpekkan4001
    @cantuncpekkan4001 หลายเดือนก่อน

    Did you know that Minecraft I frame uses the biggest damage source. So the cactus 1 hp damage is nothing compared to 5 hp of fall damage. The same applies to explosions when you had blast protection the fall damage was bigger than the explosion damage so you took fall damage, but when you took off your blast protection the explosion damage was higher than the fall damage causing you to take explosion damage. Also the bows had instant health tips

  • @josenobi3022
    @josenobi3022 15 วันที่ผ่านมา

    I’m pretty sure the x.52 from feather falling IV and the x.36 from full protection IV don’t just multiply, the wiiki says they add for a maximum of 80% reduction, so dividing damage by 5

  • @osnolacampa9699
    @osnolacampa9699 หลายเดือนก่อน

    I think he likes part 5 a lot

  • @a.lollipop
    @a.lollipop 2 หลายเดือนก่อน +4

    ben bigger jumpscare

    • @HeppeGaming
      @HeppeGaming  2 หลายเดือนก่อน +1

      no way, somebody got the reference

  • @Golden_Official100
    @Golden_Official100 หลายเดือนก่อน

    I need to erase time to check that out
    KINGU CRIMSON!

  • @sergeychistov8162
    @sergeychistov8162 2 หลายเดือนก่อน +1

    Excellent vid. Need moar views.

    • @HeppeGaming
      @HeppeGaming  2 หลายเดือนก่อน

      Check back tomorrow after it blows up

    • @sergeychistov8162
      @sergeychistov8162 2 หลายเดือนก่อน

      It did? ​@@HeppeGaming

  • @michaelwarnecke3474
    @michaelwarnecke3474 หลายเดือนก่อน

    Surprised you didn't include one of those clips were some popular streamer descends 240 blocks with their elytra and then is so surprised when they die.

  • @Fireheart318
    @Fireheart318 หลายเดือนก่อน

    I wonder what would happen if you used a slime block, tnt, or some other mechanic to launch yourself downward so fast that your last falling tick was just a couple blocks lower than your starting point.

  • @entothechesnautknight1762
    @entothechesnautknight1762 หลายเดือนก่อน +1

    Speed has no effect on fall damage except when it does, got it.

  • @kubos5500
    @kubos5500 2 หลายเดือนก่อน

    "On the Internot"

  • @deleted-something
    @deleted-something 2 หลายเดือนก่อน

    Moment of Minecraft

  • @kingacrisius
    @kingacrisius หลายเดือนก่อน

    I-frames don't actually give you invulnerability. You are fully invulnerable to taking damage less than what you took during the i-frames, however if you are dealt a greater damage source, it will apply damage equal to the difference (before applying resistances)

  • @lilauggie5468
    @lilauggie5468 หลายเดือนก่อน

    Mob farm credit: Voltrox

  • @a.t3764
    @a.t3764 2 หลายเดือนก่อน +2

    Buttttt, minecraft bedrock uses fall speed to count damage

  • @lowenevvan8619
    @lowenevvan8619 2 หลายเดือนก่อน

    If falling is this funky, I wonder what the formula is for Elytra now. That supposedly uses speed but even the wiki itself says right in the article that the only consideration is some "death" angle of colliding into something past a 50 degree angle.

  • @Vytor_01
    @Vytor_01 หลายเดือนก่อน

    learn how fall damage works: ❌
    learn tnts doesnt do damage in peaceful mode: ✅

    • @HeppeGaming
      @HeppeGaming  หลายเดือนก่อน

      Why did you not learn fall damage?

  • @unit0023
    @unit0023 2 หลายเดือนก่อน +2

    blast prot reduces the kb you take from explosions yeah? maybe that influences it somehow

  • @narrativeless404
    @narrativeless404 หลายเดือนก่อน

    I think the fall damage calcs should always use speed
    That one with tracking how many blocks you fall from is ridiculous

  • @josenobi3022
    @josenobi3022 15 วันที่ผ่านมา

    Huh I always thought damage was fall height - 4 because when you fall from 3 blocks you take 0
    Also there’s something weirder, I was building a creeper farm with a water block in the middle of a fall, which would make the fall 23.3 blocks (because creepers are 1.7 blocks high) and it seemed that they all survived the fall, until I punched one then all the subsequent ones would die ??

  • @icedlava7063
    @icedlava7063 2 หลายเดือนก่อน

    i really liked this :)

  • @darkeviljaxson
    @darkeviljaxson 11 วันที่ผ่านมา

    I absolutely hate to admit it but minecraft definitely just made me watch a math video

  • @cuchibambo.p
    @cuchibambo.p 2 หลายเดือนก่อน

    MINECRAFT AND TF2, SUBSCRIBED!

    • @cuchibambo.p
      @cuchibambo.p 2 หลายเดือนก่อน

      and math !

  • @Narickron
    @Narickron 2 หลายเดือนก่อน

    s allow dmg if the dmg is more: if you take 3 dmg and then 9 dmg you only take 9 dmg because of the s

  • @cheatyhotbeef2636
    @cheatyhotbeef2636 2 หลายเดือนก่อน

    mario fall damage, if you jump from the top of a skyscraper but land on your butt or stomach you take no damage

  • @Zaddis
    @Zaddis หลายเดือนก่อน +1

    6:52 bro thats not even the minecraft wiki thats a fuckin terraria mod wiki

    • @juliack
      @juliack หลายเดือนก่อน +2

      he literally says it's the wrong game after like 5 seconds bro

  • @salmuttotabreabittlecochicarac
    @salmuttotabreabittlecochicarac หลายเดือนก่อน +1

    there is 1 way to take 17 fall damage
    that is to slow down the speed you fall
    slow falling

    • @HeppeGaming
      @HeppeGaming  หลายเดือนก่อน

      Slow falling cancels all fall damage

    • @someone4229
      @someone4229 หลายเดือนก่อน

      Maybe drink milk to cancel the slow falling at the right time?

  • @malejplayz7229
    @malejplayz7229 หลายเดือนก่อน

    tf2 mentioned.

  • @justguni7324
    @justguni7324 หลายเดือนก่อน

    wth i didnt know that tnt doesn't do damage on peaceful mode!🤯

  • @screwd
    @screwd หลายเดือนก่อน

    On that last note: could you check how the elytra calculates it's impact damage?
    I believe mojang implemented the "more speed = more damage" for that item... but not for regular fall damage for some reason??

  • @aybanthtaguy
    @aybanthtaguy 2 หลายเดือนก่อน +1

    Aint nobody noticing this 💀

  • @musti4972
    @musti4972 หลายเดือนก่อน

    What if you jump into a lingering potion of slow falling

  • @nikilpaul6366
    @nikilpaul6366 หลายเดือนก่อน

    i understood nothing still i watched the entire video!

  • @TITANbyArbid
    @TITANbyArbid 2 หลายเดือนก่อน

    Let's go!
    Now I can hope to flex on redstoners😂

  • @averagebrawlstarsyoutubeuser
    @averagebrawlstarsyoutubeuser หลายเดือนก่อน +1

    Love your accent

  • @The_Commandblock
    @The_Commandblock 2 หลายเดือนก่อน +1

    Cant beds be used for half damage?

  • @uropig
    @uropig หลายเดือนก่อน +1

    Does playing on spigot/paper/forge change anything? I know things like Optifine and Paper's fast math can mess with the vanilla formula behavior. (ex: you can jump farther)

  • @yamunajolicoeur7167
    @yamunajolicoeur7167 2 หลายเดือนก่อน

    its all fun and games until someone makes a mod so that i frames work on fall damage.

  • @Najowski
    @Najowski 2 หลายเดือนก่อน

    "internot" XD

  • @XRB26_DETTX
    @XRB26_DETTX หลายเดือนก่อน

    An i frame makes it so only the most amount of damage counts whitin a i frame if you recive 3 hearts of damage and after that 5 you will get 5 hearts of damage

  • @Juliemc
    @Juliemc 2 หลายเดือนก่อน

    Iframes only block damage of lower quantity if you take 5 damage then take 7 dureing the frame you will take 7 overall

  • @krystekhd5243
    @krystekhd5243 หลายเดือนก่อน

    Graf aah video

  • @phrog6033
    @phrog6033 หลายเดือนก่อน

    ben bigger distance lmao

  • @Domevic
    @Domevic 2 หลายเดือนก่อน

    Yo
    Can you do about kinetic energy on ewrock? It's quite hard to know how imma die accidentally on there

  • @oPlazmaMC
    @oPlazmaMC 2 หลายเดือนก่อน +1

    i frames are way shorter on java 0.5 seconds is the bedrock value you can do a cactus clutch if you use tas or smth

  • @actuallyaveryniceguy1771
    @actuallyaveryniceguy1771 2 หลายเดือนก่อน +5

    The way I-frames work is that once you take a certain amount of damage you enter an "invincibility period" in which if you take damage equal to or lower than the original damage, it is negated but if you take more damage, then the total amount of health you lose will be equal to the higher damage ( if you take 2 damage then 5 damage you lose a total of 5 hp)
    My theory is that since the original damage is from a tnt and you have blast prot, then the fall damage affects you during the I-frame of an explosion type, the extra damage is also calculated through blast prot.

    • @HeppeGaming
      @HeppeGaming  2 หลายเดือนก่อน +3

      Yea, I also think it's that

    • @actuallyaveryniceguy1771
      @actuallyaveryniceguy1771 2 หลายเดือนก่อน

      UwU

    • @alathreon8315
      @alathreon8315 2 หลายเดือนก่อน +2

      @@HeppeGaming it wasn't calculated by the blast prot, it's just that the reduced damages from is calculated before armor, so if the tnt would deal 10 hearts before armor, it would reduce 10 hearts of damage.

  • @texabot
    @texabot หลายเดือนก่อน

    Can you explain how the crouch clutch works?

    • @HeppeGaming
      @HeppeGaming  หลายเดือนก่อน

      it doesn't

  • @ПРОРОК_РАСПАДА
    @ПРОРОК_РАСПАДА หลายเดือนก่อน

    oooooo i love this accent

  • @PixelirPlus
    @PixelirPlus 2 หลายเดือนก่อน

    **crack!**

    • @HeppeGaming
      @HeppeGaming  2 หลายเดือนก่อน +1

      it's from my resource pack: th-cam.com/video/OOvtq2RNJa4/w-d-xo.htmlsi=q_lThCfLOBFLJM0L

    • @PixelirPlus
      @PixelirPlus 2 หลายเดือนก่อน

      I'ma definitely yoink that