Skip one block gaps in Minecraft.

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  • เผยแพร่เมื่อ 20 พ.ย. 2024

ความคิดเห็น • 1.1K

  • @SpoonGamerXD
    @SpoonGamerXD หลายเดือนก่อน +4051

    fun fact: the extra tick that allows you to float for one tick is called coyote time and is was named after wyld e coyote because of their cartoon logic allowing them to float for a short time, this mechanic is used in most games like platformers.

    • @TuxedoDogss
      @TuxedoDogss หลายเดือนก่อน +154

      yea, was about to comment. its extra time to jump to make jumping off ledges feel more responsive rather than accidentally overshooting when it feels like you should be able to

    • @-YELDAH
      @-YELDAH หลายเดือนก่อน +79

      i don't think this counts as it doesn't provide a consistent leniency, and is more so just for consistency, your resulting coyote time is random and potentially zero if you're unlucky, so it unfortunately isn't useful like real coyote time

    • @EZHNO
      @EZHNO 29 วันที่ผ่านมา +68

      Coyote time doesn't allow the character to float, it is just a window of time in which you can still jump after changing to a non-grounded state. And that window is usually programed to be about *250ms, not 1 tick. Minecraft does not have coyote time.
      *My data comes from first person platformer games that I have played, its not going to be accurate for 2d or 3rd person games as you can see your character so you need less extra time to jump. It's just a variable so it can be set to anything technically, but generally it will very close for games doing similar things.

    • @yarisher3127
      @yarisher3127 29 วันที่ผ่านมา +3

      I can just see buff engineer saying that

    • @PBalint817
      @PBalint817 29 วันที่ผ่านมา +11

      @@EZHNO "250ms or more" sounds a little bit too much to me, even for 3D games

  • @greffen
    @greffen หลายเดือนก่อน +4731

    the footage of this being from the Parkour Civilization world brings this from a 10/10 to a 12/10

    • @migsy1
      @migsy1 หลายเดือนก่อน +28

      Greffen spotted in the wild

    • @greffen
      @greffen หลายเดือนก่อน +6

      @@migsy1 >:)

    • @chonkydog6262
      @chonkydog6262 หลายเดือนก่อน

      No way its greffen bruh what tf

    • @Cobra_08YT
      @Cobra_08YT หลายเดือนก่อน +1

      Fr

    • @williamvargas2981
      @williamvargas2981 29 วันที่ผ่านมา +1

      no

  • @Thomasvanvreugde
    @Thomasvanvreugde หลายเดือนก่อน +3174

    So techno was right
    Math makes you better at Minecraft

    • @Ne1gh_
      @Ne1gh_ 29 วันที่ผ่านมา +45

      YES

    • @gamekraze6483
      @gamekraze6483 29 วันที่ผ่านมา +243

      "stay in school kids. it makes you better at PvP."
      yeah kinda aligns

    • @Micha-Hil
      @Micha-Hil 29 วันที่ผ่านมา +49

      Gotta give the goat the respect. Rest in power 💪

    • @DeltaTitan
      @DeltaTitan 29 วันที่ผ่านมา +8

      ​@@gamekraze6483 Oh no, is this your oracle of heppe busting pvp civilization with math next??

    • @SuperBenek
      @SuperBenek 29 วันที่ผ่านมา

      Are you form poland

  • @coraxcurvus1586
    @coraxcurvus1586 หลายเดือนก่อน +5477

    Bro jumped for the beef

    • @HeppeGaming
      @HeppeGaming  หลายเดือนก่อน +2093

      I walked for the beef

    • @burrdid
      @burrdid หลายเดือนก่อน +262

      @@HeppeGaming bro can go up a block without jumping

    • @s7z7gy
      @s7z7gy หลายเดือนก่อน +90

      @@burrdidhe floats up

    • @CyberCat3O
      @CyberCat3O หลายเดือนก่อน

      ​@@s7z7gystair

    • @4C52
      @4C52 หลายเดือนก่อน +271

      Walking civilization 🔥🔥🗣️💯

  • @Dviih
    @Dviih หลายเดือนก่อน +1645

    I think I’ve known this since I started playing Minecraft around 2013, and I never thought someone would go so deep into explaining it, well congratulations!

    • @theodorechiou2886
      @theodorechiou2886 หลายเดือนก่อน +18

      i do this in the hypickle arcade parkour

    • @Earthyxyz
      @Earthyxyz หลายเดือนก่อน

      same

    • @mskiptr
      @mskiptr หลายเดือนก่อน +3

      How did you learn about it?

    • @Dviih
      @Dviih หลายเดือนก่อน +49

      @@mskiptr It was a pretty common fun fact of Minecraft back in the day

    • @artemis2121
      @artemis2121 หลายเดือนก่อน +11

      Yeah, personally i knew about it but didn't know how to do properly, so sometimes I fell sometimes I didn't 😅

  • @DanShoveler
    @DanShoveler หลายเดือนก่อน +700

    He's so good he doesnt even have to jump for the porkchop, he can walk for it.

    • @Randi_MyMan
      @Randi_MyMan หลายเดือนก่อน +5

      *beef

    • @DanShoveler
      @DanShoveler หลายเดือนก่อน +33

      @@Randi_MyMan walking for the beef is impossible tho, thats why i said raw porkchop.

    • @huntmoped
      @huntmoped หลายเดือนก่อน +84

      ur both wrong, it's the raw chicken

    • @DanShoveler
      @DanShoveler หลายเดือนก่อน +11

      @@huntmoped The raw fish:

    • @chear8145
      @chear8145 หลายเดือนก่อน +5

      @@DanShoveler you normally walk for the raw fish in parkour prison?

  • @DartzinhoV
    @DartzinhoV หลายเดือนก่อน +506

    When you demonstrated it I immediately knew I had to try it for myself, and not only was I able to, but I also discovered that the angle is slightly lenient: any angle between 44.7 and 45.3 degrees will allow you to cross the 82 blocks

  • @Pearce-gr5zi
    @Pearce-gr5zi หลายเดือนก่อน +864

    At 8:06 to press w sprint and d at the same time you can inventory jam
    By opening your inventory pressing your desired keys in this case w, sprint, and d then afterwards exiting your inventory, all the inputs will be executed on the same frame.
    Hope this helps

    • @prawtism
      @prawtism หลายเดือนก่อน +76

      as a parkour noob, I can't sprint anyway

    • @currntheducky
      @currntheducky หลายเดือนก่อน +18

      same tick* ☝️🤓

    • @duskdancer7577
      @duskdancer7577 หลายเดือนก่อน +2

      @@currntheducky i think inputs are received every frame..

    • @zpiboo
      @zpiboo หลายเดือนก่อน +20

      ​@@duskdancer7577 No, they're received at the start of each tick: as Heppe mentioned, everything between these is just a visual transition. Though, in some way, you can see the inventory trick as sending your inputs on the same frame, it's just that it doesn't matter

    • @nemfudo
      @nemfudo หลายเดือนก่อน +4

      ​@@duskdancer7577 inputs are only received every 50ms, so not every frame

  • @Nightie
    @Nightie หลายเดือนก่อน +1228

    hidden gem of a channel

    • @rekrap2
      @rekrap2 หลายเดือนก่อน +236

      Tru

    • @HeppeGaming
      @HeppeGaming  หลายเดือนก่อน +191

      That means a lot from a TH-camr with almost 2 million subscribers.
      Also I made an easter egg for you 0:52

    • @RipVanFish09
      @RipVanFish09 หลายเดือนก่อน +2

      So true. I’m loving these videos.

    • @trk.s7570
      @trk.s7570 หลายเดือนก่อน

      indeed

    • @sordiv
      @sordiv หลายเดือนก่อน +14

      @@rekrap2grinding the special speedrunner techs

  • @SuperT
    @SuperT หลายเดือนก่อน +125

    I like how the comments are a mix of like “yeah I’ve always done this” and “WHAT”
    I always assumed it was like Mario Bros where if you’re moving fast enough you just skip over it, so it always made sense to me

    • @jherkin8516
      @jherkin8516 18 วันที่ผ่านมา +13

      Yeah with enough swiftness u can do it no matter what, I never rlly put much thought into it but this explanation in the video makes sense

  • @crazypixel9702
    @crazypixel9702 หลายเดือนก่อน +257

    Okay wow. I just watched a youtuber's playthrough of minecraft, and he's still quite new, and he walked over a one-block gap without falling, and I was so confused. He then noticed and proceeded to do it again over more blocks which blew my mind. He is very lucky, but I'm so glad I understand how it works now.

    • @who-yq2mb
      @who-yq2mb หลายเดือนก่อน +38

      It is not as rare as he makes it seem in this video, it is pretty consistant and I feel like 100% consistant for the first block with normal running whne you align correctly

    • @Sungashi
      @Sungashi หลายเดือนก่อน +2

      I watched the exact same video and I was like wtf lol

    • @brekihlynsson9037
      @brekihlynsson9037 29 วันที่ผ่านมา +4

      About Oliver reference

    • @hypnogri5457
      @hypnogri5457 15 วันที่ผ่านมา +1

      About Oliver??????

  • @srkem
    @srkem หลายเดือนก่อน +98

    Bro WALKED for the chicken.

  • @HammsamichzPK
    @HammsamichzPK หลายเดือนก่อน +234

    fun fact because of some quirks with how angles are calculated, if you face -74.175 and sprint with wd, it gets obscenely close to perfect distance (0.9999994092b), letting you run continuously for around 80 thousand blocks

    • @HammsamichzPK
      @HammsamichzPK หลายเดือนก่อน +22

      running with w is nowhere near as good potential, as mc has limited angles you can face either 27.015 (1.000037) or 27.02 (0.999989)

    • @HammsamichzPK
      @HammsamichzPK หลายเดือนก่อน +23

      also if you want some fun try this out in 1.21 pre-2 (they removed the step up meaning the 2t lenience is gone to step back up)

    • @economicapple2609
      @economicapple2609 29 วันที่ผ่านมา +13

      ham sandwich

    • @caleb22229
      @caleb22229 29 วันที่ผ่านมา +7

      ham sandwich

    • @Davis_the_dude
      @Davis_the_dude 29 วันที่ผ่านมา +7

      ham sandwich

  • @mrbearjangles8600
    @mrbearjangles8600 หลายเดือนก่อน +217

    thanks for using astolfo as your model for demonstration 😭👍

    • @DisgustedCheese
      @DisgustedCheese หลายเดือนก่อน +22

      That's the exact skin i use and it was very confusing for a second lol

    • @URBOIPHONE
      @URBOIPHONE หลายเดือนก่อน +17

      Really made me feel called out

    • @heart_locket2
      @heart_locket2 29 วันที่ผ่านมา +14

      Astolfo (gay) moment

    • @aooga9995
      @aooga9995 29 วันที่ผ่านมา +19

      gooning while mathing Unreal

    • @WaterRemi
      @WaterRemi 29 วันที่ผ่านมา +1

      I saw that and instantly ⌘G ed lol 💀

  • @saarhamelech7092
    @saarhamelech7092 หลายเดือนก่อน +36

    As a member from the parkour community, thanks for covering this and giving more advanced parkour the recognition it needs

  • @Cl0udPvP
    @Cl0udPvP 19 วันที่ผ่านมา +25

    2:25 from one mathematician to another, desmos is such a useful tool. Used it many times and it’s saved me from making many mistakes haha

    • @YorktownClass
      @YorktownClass 9 วันที่ผ่านมา

      You didn't even pass algebra 2 wtf you talking about?

  • @rame.
    @rame. หลายเดือนก่อน +92

    jump for the beef ❌️
    walk for the chicken ✅️

  • @sacha7958
    @sacha7958 หลายเดือนก่อน +83

    Your videos are actually so good. Every time I'm watching one of your videos, I think: "This makes me wonder about this thing", and then you answer exactly that question. You manage to continuously answer every question my mind raises

    • @HeppeGaming
      @HeppeGaming  หลายเดือนก่อน +23

      Great minds think alike

  • @MS-hj6bh
    @MS-hj6bh หลายเดือนก่อน +278

    Fun fact: running at an exact angle for infinite block skip is pointless not only because of float precision, but Minecraft uses trigonometry tables of size 16384 to approximate sin and cos. If You download optifine and enable fast math, it decreases it to 4096

    • @mr.rabbit5642
      @mr.rabbit5642 หลายเดือนก่อน +8

      This is crucial actually
      #Bump

    • @equivocation9330
      @equivocation9330 หลายเดือนก่อน +3

      is that why optifine was banned for speedrunning?

    • @blademasterzero
      @blademasterzero 29 วันที่ผ่านมา

      @@equivocation9330optifine just generally alters the game in wacky ways because it doesn’t work like modern mods, which is also why it’s incompatible with a good chunk of mods nowadays

    • @ThePizzabrothersGaming
      @ThePizzabrothersGaming 29 วันที่ผ่านมา +4

      no i think it's banned for being hardware dependent and having a shit licence

    • @honk2448
      @honk2448 29 วันที่ผ่านมา

      ​@@equivocation9330Believe there are more reasons. But this is one of them, optifine fast math allows you to jump a decent amount further.

  • @tristanlansdown8722
    @tristanlansdown8722 หลายเดือนก่อน +147

    1:21
    I assume this Mojang did this to make jumping off blocks easier and to avoid your jump being "canceled" if you just slightly miss-time it. This trick is commonly known as "Coyote Time" in game design and it's used by almost all games that allow the player to jump. I'd imagine that the player is the only entity that has this additional air time allowance, which indicates it's intended behavior.

    • @parwes540
      @parwes540 หลายเดือนก่อน +22

      Coyote time is slightly different in that you can jump while already falling off of something but they should both result in parkour feeling a bit more forgiving

    • @shrekeyes2410
      @shrekeyes2410 หลายเดือนก่อน +13

      No, they wouldnt do that. Its just how the physics pipeline works and how there are limitations in simple collision resolution like this.

    • @P4w3
      @P4w3 29 วันที่ผ่านมา +4

      I wish mojang added real and consistent coyote time :(

    • @EZHNO
      @EZHNO 29 วันที่ผ่านมา +6

      Minecraft does not have coyote time. Like parwes540 said, Coyote time is a programmed window of time in which you can still jump after changing to a non-grounded state. And that window is usually programed to be 250ms or more, not 1 tick.

    • @lamegamertime
      @lamegamertime 17 วันที่ผ่านมา +1

      It's prob just a design quirk here tho

  • @2animatez156
    @2animatez156 หลายเดือนก่อน +13

    Explained unbelievably well. I think a lot of people noticed it infrequently (sprinting over 1 block water in farms, etc) but never really dug into it.

  • @emilski3453
    @emilski3453 หลายเดือนก่อน +154

    How is this even possible? I've been playing Minecraft for years, over a decade. I somehow never knew this. I was playing with my friends on a server and accidentaly discovered this a few days ago when we were building a parkour, and you upload this right now? Whaaat.

    • @10carries
      @10carries หลายเดือนก่อน +35

      He was watching you and when you did it he did the math.

    • @emilski3453
      @emilski3453 หลายเดือนก่อน +14

      @@10carries where are my copyrights, i demand a refund

    • @psgamer-il2pt
      @psgamer-il2pt หลายเดือนก่อน +15

      How do you play for 10+ years without walking/running over a one block gap?

    • @Official_Solok
      @Official_Solok หลายเดือนก่อน

      Do you never do parkour or related? or any competitively played mode? I have also played for a long time and I occasionally randomly (very rarely) cross one block gaps, but enough to know its possible if practiced.

    • @emilski3453
      @emilski3453 หลายเดือนก่อน

      @@Official_Solok i sometimes do parkour, but i always jump on head hitters, so there was no way for me to find out and the most competitive play i did was some bedwars for fun lol

  • @Thph793
    @Thph793 หลายเดือนก่อน +12

    I found out that I could sometimes walk over a one block gap iif I had enough momentum randomly a few months ago while playing better minecraft. From then on I always just used it to cross the water holes in my farm and sometimes make headhitters easier. I NEVER thought that someone could even go this deep about this topic and all the cool stuff you can do with it, tysm bro!

  • @Grudkus12321
    @Grudkus12321 29 วันที่ผ่านมา +9

    Using Astolfo for demonstration was the best idea ever

  • @sonicmeerkat
    @sonicmeerkat หลายเดือนก่อน +28

    depending on if you can jump in the 1 mid air frame they'd be considered cyote frames, often used in platformers to make jumping feel smoother by giving you more leniency with jumps, cause we've all been there when we react a fraction too late and our input just gets eaten. will say never seen cyote frames be only 1 frame though, usually it's like 2-5, but i've also never seen them stop downwards momentum without jumping so there's that. really interesting piece of game design.

    • @Tamyrk
      @Tamyrk หลายเดือนก่อน +4

      Yes you can, very useful for jumping when you have a block above in parkour

    • @theothertored
      @theothertored หลายเดือนก่อน +7

      it's tick, not frame, 1 tick at 20 tps is the equivalent of 3 frames at 60 fps

    • @WobblyWhale
      @WobblyWhale 29 วันที่ผ่านมา +2

      Yes, you can jump. However, they don't "stop downwards momentum without jumping." As you can see in the video, there is simply no tick where the character's hitbox is not partly above a block when the player crosses 1-block gaps (if properly aligned).

  • @RubyOneTake
    @RubyOneTake หลายเดือนก่อน +8

    I'm surprised that not that many people knew you could walk and sprint over one block gaps. I've known for a long time but I didn't know you could do it indefinitely, I've never gotten further than 8 blocks, so cool!

  • @EchiTechi1
    @EchiTechi1 หลายเดือนก่อน +16

    So what you said in the description about it having to do with stepping is absolutely correct, and you needn't have second guessed yourself.
    So you have a start block, a gap, and then an end block.
    on tick 1, the first thing that happens is Minecraft handles vertical movement and you hit the ground, causing you to be grounded, then it moves you off the start block horizontally. This is all there is to that part of it, there's no coyote time or anything like that built into the game, just a consequence of how collision order works.
    on tick 2, you move first vertically, down ~.078 blocks, and then horizontally, hitting the wall of the end block and not making it over the gap. HOWEVER, since you were grounded, it also preforms a check to see if you can step. (I don't feel confident explaining how that works, as the exact mechanics of stepping have been changed many many times, but Cynimal has 2 great videos on stepping in the 1.8 version) That check succeeds, allowing you to step onto the end block.
    All the math you did in the video works, but I just wanted to explain exactly what's going on that allows it to work, because it's a lot wackier than it appears. (I wasn't sure myself until I talked with some parkourer friends to confirm it, and even then we discovered a new glitch in the process LOL)

  • @Cerdax
    @Cerdax หลายเดือนก่อน +7

    great explanation, this is something we do a lot in speedrunning

  • @z1ncy1
    @z1ncy1 หลายเดือนก่อน +24

    proto oneshot real 0:52

    • @hallrules
      @hallrules 29 วันที่ผ่านมา +1

      furry fandom and oneshot fandom combo reference

  • @jotape326
    @jotape326 10 วันที่ผ่านมา +1

    Once I heard that there was basically a 50% or so chance of skipping a one block gap, which seemed true, but never satisfied me. And you not only satisfied my doubts by explaining it all, but proved that this chance is about right for sprinting in the right angle. Math is beautiful!

  • @Af5j
    @Af5j หลายเดือนก่อน +8

    3:34 oh no scary symbols *cutely clicks away*

    • @hichicken4523
      @hichicken4523 10 วันที่ผ่านมา +1

      That's sigma notation

    • @drakenier8081
      @drakenier8081 10 วันที่ผ่านมา

      ​@@hichicken4523 sigma nuts

  • @Sabagegah
    @Sabagegah หลายเดือนก่อน +9

    I remember walking across one-block gaps occasionally in Pocket Edition before sprinting was added.

  • @arnaldo8853
    @arnaldo8853 หลายเดือนก่อน +3

    I didn’t understand a single thing said in this video but stayed to watch the whole thing. This is a masterpiece LMAO

  • @prasukshrivastava9009
    @prasukshrivastava9009 หลายเดือนก่อน +7

    Ahhh yes just what I wanted to see:
    Some maths nerd doing that in Parkour civilisation (Perfection)

  • @soninhodev7851
    @soninhodev7851 หลายเดือนก่อน +6

    i always knew about this thing, i just didnt know about the positioning to line up this trick, anyway, i want to add, in the original super mario bros, you can just do this, it was intended behavior, where all you needed was sprinting with full momentum, and there i thought it was one of coolest tricks in the game, but in here? its the actual coolest trick ive seen, lol

  • @denekii1574
    @denekii1574 หลายเดือนก่อน +23

    I remember doing it by accident, what is all of this 😭

  • @thomb.9013
    @thomb.9013 หลายเดือนก่อน +7

    here in parkour civilisation, nobody jumps for the beef. It's better to walk for the chicken and be safe.

  • @XAnderson27
    @XAnderson27 15 วันที่ผ่านมา +2

    Fun fact: Heres some tricks for skipping over these gaps
    Assuming 1.8
    Imagine you have a 1x1 block gap using only 1 block of momentum, go to the far back corner, face 90 degrees and go .018 blocks forward in both Z and X directions, then hit WD + Sprint at the same tick.
    Also, there are 3 taps, ut (unshift tap) st (shift tap) and at / ast (air taps, just airborne shift taps). They are basically just a one tick movement with the intent of setting up the player instead of relying on coordinates. Go to the back of the block, go to a corner, do 3 shift taps forward (this should move you forward by about .038 blocks each) Now take the 45 angle, and go at a 44.4 or 45.6 degrees, then hit WD+Sprint at the same time. Here, every 20 1 block jumps you do, just let go of the D key for 1 tick and then reapply it. With this you can do as many 1 block jumps as you want without sprinting.
    Also, if you are familiar with burst and sneaking, you know on versions prior to 1.14 you can gain momentum from trying to go forward at the edge of a block with sneak, hence burst existing, however if we do 45 sneaking, you can actually cross a 1 block gap WITH NO ROOM whatsoever. You can have a 1 block area of land to work with that has a cobweb on it, and still cross it.

  • @Nicolas-L-F
    @Nicolas-L-F หลายเดือนก่อน +3

    I've known this for a while and always use for farming. Cool to see the mechanics behind it

  • @nareshvannekuti6349
    @nareshvannekuti6349 3 วันที่ผ่านมา +2

    "Nobody walks in air for the beef"

  • @mihagomiunik2758
    @mihagomiunik2758 หลายเดือนก่อน +4

    8:06 You can open your inventory, start holding the buttons and close your inventory to get the timing right

  • @scarlettparker7751
    @scarlettparker7751 หลายเดือนก่อน

    Honestly this is something that I've had in the back of my mind for a very long time when I'd randomly try to jump over one block gaps, never thought anyone else would even think of something like this or that there'd be so much interesting math involved. Amazing video from start to finish!!

  • @cotmc
    @cotmc 11 วันที่ผ่านมา +3

    7:40 NO! that is not solid snake.

  • @Nooticus
    @Nooticus 2 วันที่ผ่านมา +1

    One of the best tech Minecraft videos I have seen in a very very long time. You sir are one of the successors to the great Xcom6000, Earthcomputer and Matthew Bolan

  • @00Rederent
    @00Rederent 29 วันที่ผ่านมา +3

    0:53 IS THAT PROTOTYPE FROM THE HIT INDIE GAME ONESHOT?!?! My guy, you have GREAT TASTE.

    • @Dave-Lopez
      @Dave-Lopez 29 วันที่ผ่านมา

      Oneshot mentioned 🗣

    • @D1sc0rd-
      @D1sc0rd- 16 วันที่ผ่านมา

      I have it in my library but haven’t played yet because I’m letting it age like wine. Bought due to recommendation from a youtube video, can’t remember if the video spoiled much of anything but I didn’t play right away because I wanted to give myself time to forget everything I saw. About time I pick it up

  • @VictoriousVulpix
    @VictoriousVulpix หลายเดือนก่อน +2

    Interesting to see math on this. I learned about running over a one block gap many years ago and only used the knowledge to make a pretty storage room with a gap with pater in it. Was never 100% consistent, now I know why.

  • @Speed-TV
    @Speed-TV 29 วันที่ผ่านมา +4

    1:20 It might have actually been Notch who did this

  • @fallenflame8678
    @fallenflame8678 20 วันที่ผ่านมา +1

    What a great video. Explains every concept in a concise but understandable way.

  • @PlayerPaul
    @PlayerPaul 17 วันที่ผ่านมา +3

    1:04 OOOOHHHHHHH, ASTOLFO!!!!!!!!

  • @TheBlockyDeer
    @TheBlockyDeer 29 วันที่ผ่านมา

    genuinely thought that this was supposed to be a tutorial on how to sprint over 1 block jumps. This is much better. This is amazing.

  • @bigbigx2250
    @bigbigx2250 หลายเดือนก่อน +3

    You should've mentioned the actual usecase here which is doing a single unshifted tap (that is pressing forward for one tick from the back of a block) which lets you run across about 6 headhitters in a row. Literally nobody runs across blocks at a 45 degree angle or lines up for this.
    You can actually see this tech used in most old completions of jumpcraft IX but the technique stopped being used after that weirsly

    • @EchiTechi1
      @EchiTechi1 หลายเดือนก่อน

      This is becoming more known I think, Ive at least seen it used fairly frequently. regarding the 45 thing I do have a easy lineup for a 45 setup that works for like 30+ that I sometimes use instead (literally just from a frontwall so if the ceiling starts over the gap, just line up against that, and running f45 goes for ages)

  • @kennyh2496
    @kennyh2496 12 วันที่ผ่านมา

    Really impressive that you can figure all this out, I feel like I would just constantly ponder at how you would calculate this

  • @ricardoalejandrodiazcaba6388
    @ricardoalejandrodiazcaba6388 หลายเดือนก่อน +6

    3:33 didn't even notice that fact, but it makes sense since position is also the integral of the velocity with respect to time. Anyways nice videos.

  • @cqwrsn7637
    @cqwrsn7637 หลายเดือนก่อน +2

    what the heck how does it not have more views??? literally the most informative mc video i've watched in a while on a topic thats at least somewhat interesting! keep up the good work man

  • @wyatthall8108
    @wyatthall8108 หลายเดือนก่อน +3

    9:00 is by far the most important part of the video

  • @ggez809
    @ggez809 หลายเดือนก่อน +2

    Bro went from bully kids in skywars to being a mathematician. Great video!

    • @dazzle96
      @dazzle96 29 วันที่ผ่านมา +1

      He really just Technoblade

  • @save_robloxia
    @save_robloxia หลายเดือนก่อน +2

    I knew about this but thought it had to do with how far you were from the edge of the block, if it's possible to do this just by continuing to walk in the same direction this will become much more common. Also, the phasing starting at 1:40 can occur in a 3d corkscrew pattern as well, and can be seen in some advanced tnt cannons.

  • @iGiant8
    @iGiant8 29 วันที่ผ่านมา +1

    I noticed this a while ago and I learned to align myself properly. I'm glad someone made a video on this 👍

  • @hybriddeath5133
    @hybriddeath5133 12 วันที่ผ่านมา +3

    0:01 WHEN YOU SEE IT LMAO

  • @ultralysp
    @ultralysp หลายเดือนก่อน

    I’ve instinctively known some of this knowledge for quite a while now but of course, now I truly get what’s going on in the engine. Thanks!

  • @Ketsui.
    @Ketsui. หลายเดือนก่อน +14

    0:52 - Yooo, Prophet Bot from OneShot!!

    • @conc1erge
      @conc1erge หลายเดือนก่อน +2

      i was shocked to find this

    • @Cane1714
      @Cane1714 หลายเดือนก่อน +5

      @@Ketsui. That's proto

    • @Ketsui.
      @Ketsui. 29 วันที่ผ่านมา +1

      @@Cane1714 Crap, you're right lol. That's a certified sleep deprivation moment

  • @TimmyBoblox
    @TimmyBoblox 12 วันที่ผ่านมา

    The accent is genuinely making this so much better :)

  • @bertitahh
    @bertitahh หลายเดือนก่อน +4

    Nice vid!!! what mod do you use to measure ur speed

    • @HeppeGaming
      @HeppeGaming  หลายเดือนก่อน

      www.curseforge.com/minecraft/mc-mods/minihud

  • @xzxasxadxas
    @xzxasxadxas 29 วันที่ผ่านมา +1

    I've been doing this for years. Good coverage.

  • @Rsparing
    @Rsparing หลายเดือนก่อน +13

    The reason for the extra tick delay is called coyote time! Basically it gives the player one last chance to jump off a platform before gravity is applied.

    • @EZHNO
      @EZHNO 29 วันที่ผ่านมา

      Nah, minecraft does not have coyote time, this is a programming quirk. Coyote time generally does not involve gravity at all, it is a specifically programmed extra window of time in which you can still jump AFTER FALLING. Meaning gravity was already applied, and it also means that you are not jumping off the platform, you are jumping off nothing.
      ALSO Coyote time would never be made 1 tick intentionally, that would be too quick to be helpful for 99.99% of people in most games, and would defeat the purpose of coyote time. In minecraft one tick is .05 or 50ms. Most games have higher tickrates, meaning it would make even less sense. Coyote time is generally about 250ms or more (I assume to account for the average human reaction time).

  • @koshkamatew
    @koshkamatew 29 วันที่ผ่านมา +2

    Very interesting video. More often than not, mathematics is entertaining!

  • @umechrono
    @umechrono หลายเดือนก่อน +8

    For some reason nobody noticed that this man is of a high culture simply due to an exquisitely placed reference to being an astolfo enjoyer, that is hidden from an eye of a bypassing youtube tourist.

  • @davidci
    @davidci หลายเดือนก่อน +2

    Is this what the Parkour God found out to become the Parkour God

  • @ktmahko
    @ktmahko 29 วันที่ผ่านมา +11

    poland jumpscare at 2:26

    • @Random_Bozo209
      @Random_Bozo209 29 วันที่ผ่านมา

      I KNEW HE WAS POLISH

    • @kaiba9494
      @kaiba9494 29 วันที่ผ่านมา +1

      I could tell he was Polish from the first sentence because of the accent. He pronounces his ch's and sh's like Polish cz's and sz's

  • @privatechannel1272
    @privatechannel1272 หลายเดือนก่อน +1

    Finally someone is brave enough to talk about complicated math without being afraid of losing the viewers 😅

  • @-areyouaperson-
    @-areyouaperson- 25 วันที่ผ่านมา +3

    How could this information apply to high-speed ice boat highways? Normally people need to space out blue ice blocks so that they are placed every other block but now I'm thinking that if it is aligned correctly at the start and it finally reaches the point that it gets to the max speed of 72.23 m/s, it might also be able to skip more than 1 block. I'm going to try to do the math.

    • @HeppeGaming
      @HeppeGaming  25 วันที่ผ่านมา

      Good luck! You will need the boat speed formula. If you manage to find it, just do the same calculations as I did.

  • @kovaclimbs
    @kovaclimbs 29 วันที่ผ่านมา +1

    Love the astolfo skin on 1:09 for the example

  • @graf
    @graf 15 วันที่ผ่านมา +4

    chłop co jest matemagikiem

    • @HeppeGaming
      @HeppeGaming  15 วันที่ผ่านมา

      Graf, kiedy Minecraft?

  • @benskji
    @benskji หลายเดือนก่อน +1

    this is an amazing video and channel that combines math and minecraft

  • @sillyyJDR
    @sillyyJDR หลายเดือนก่อน +8

    W Astolfo cameo

  • @arcadesmasher
    @arcadesmasher หลายเดือนก่อน +2

    Some random channel with barely any subscribers just dropped a bombshell of information never heard of before... I even tested it and it works in older versions of the game too! I'm subbing!

    • @stylinsandwich
      @stylinsandwich 29 วันที่ผ่านมา

      This has been known atleast in parts by many people before but this video is the most comprehensive piece of information about this topic

    • @arcadesmasher
      @arcadesmasher 29 วันที่ผ่านมา

      @@stylinsandwich I kinda figured. That's what I was getting at it the comment, I just exaggerated it a bit.

  • @Daxxelxz
    @Daxxelxz หลายเดือนก่อน +4

    one question, so playing Minecraft at a stable 20 fps is technically enough for the game to run "without errors"

    • @10carries
      @10carries หลายเดือนก่อน +3

      So where's the question?

    • @funky555
      @funky555 หลายเดือนก่อน

      no youd just have a terrible palying experience

    • @Jake28
      @Jake28 หลายเดือนก่อน +1

      @@10carries i think that statement is the question

    • @Daxxelxz
      @Daxxelxz หลายเดือนก่อน +1

      ​@@Jake28I just realized, it's funnier that way

    • @Daxxelxz
      @Daxxelxz หลายเดือนก่อน

      ​@@funky555Sure but it would be interesting and different

  • @qwqmaple
    @qwqmaple 29 วันที่ผ่านมา

    i always knew this was possible but had no idea why it was only sometimes, really sick video... i don't watch modern minecraft videos often but this is really good, keep it up dude

  • @elicaleb7818
    @elicaleb7818 13 วันที่ผ่านมา +3

    i am NOT using all this calculation to walk over 1 block gaps, the crops can just die, I don't care

    • @HeppeGaming
      @HeppeGaming  13 วันที่ผ่านมา +1

      NOOOOOOOO

    • @BloonPlays
      @BloonPlays 11 วันที่ผ่านมา

      @@HeppeGamingthanks for making this video it’s going to be extremely helpful when I need to walk 82 blocks with 1 block gaps between them in minecraft

  • @ExplodingDarth
    @ExplodingDarth หลายเดือนก่อน

    This is amazing! I love knowing in-depth how these mechanics work, I'll definitely be attempting to use them!
    Also super interesting to know that's why you can walk over corners, I didn't realize a coyote time of only 1 tick can do that.

  • @npcmaster3304
    @npcmaster3304 หลายเดือนก่อน +5

    wow

  • @Luzum
    @Luzum 29 วันที่ผ่านมา +1

    i like that the example was done with the astolfo skin, that's a nice touch...

  • @next-o1tcp
    @next-o1tcp หลายเดือนก่อน

    Wow. I was knowing this for really long time. But it's my first time seeing people making videos about it. Not just that it exist, no. Really going deep into Minecraft and mathematics to explain that. Impressive

  • @supervetas6006
    @supervetas6006 29 วันที่ผ่านมา +1

    i did that a bunch of times before but didnt make such a big deal of it
    thank you for elaborating

  • @SkylerIsPro-k6r
    @SkylerIsPro-k6r 22 วันที่ผ่านมา

    The first Minecraft TH-camr mathematician I’ve ever seen

  • @oro5434
    @oro5434 29 วันที่ผ่านมา +1

    I love how the mathematician and programmer uses Astolfol skin.

  • @CibuYT
    @CibuYT หลายเดือนก่อน

    I knew that because sometimes I would walk over a 1 block gap on accident, but I didn't know why.
    Thanks for the info !

  • @ren8268
    @ren8268 หลายเดือนก่อน +1

    GOLDEN WIND!
    Calculate the distance between 2 blocks with no block in between in minecraft!

  • @FantasmaNaranja
    @FantasmaNaranja 29 วันที่ผ่านมา

    i've often done this but never could do it consistently or knew why it worked so thanks for the informative video!

  • @patr1ck28
    @patr1ck28 หลายเดือนก่อน +2

    Thank you for the insight mathematical Giorno

  • @tacojerry-vi1uv
    @tacojerry-vi1uv 8 วันที่ผ่านมา +1

    Timestamps (Powered by Merlin AI)
    00:04 - You can skip one block gaps in Minecraft
    01:11 - Optimize position to skip one block gaps in Minecraft
    02:18 - Minecraft movement speed formula and gap size calculation
    03:30 - Calculating distance in Minecraft using speed and time
    04:42 - Precision in block gaps is crucial for safe navigation.
    05:49 - Finding a way to run over consecutive one block gaps
    07:11 - Finding the optimal sprinting method in Minecraft.
    08:16 - Understanding probability of crossing one block gaps in Minecraft

  • @Gamer__Panda
    @Gamer__Panda 28 วันที่ผ่านมา

    What a wonderful video to stumble across, well explained!

  • @kujojotarostandoceanman2641
    @kujojotarostandoceanman2641 10 วันที่ผ่านมา

    Parkour civilization will never recover from this

  • @beruvedere5451
    @beruvedere5451 27 วันที่ผ่านมา

    you are my favorite minecraft math wizard so i wish you good luck on those burnice pulls

  • @PhonyLyzard
    @PhonyLyzard 29 วันที่ผ่านมา +1

    I've always known about this trick, because I've done it before in strip mines. But I never knew the technique so this is cool.

  • @Fasteroid
    @Fasteroid 28 วันที่ผ่านมา

    3:42 makes for a cool "proof" that integrating velocity gives you position back! Very nice!

  • @sandros94
    @sandros94 29 วันที่ผ่านมา

    The more I see this channel the more I want to write a webapp to simplify (or show) Minecraft math

  • @helleye311
    @helleye311 หลายเดือนก่อน

    Pretty interesting findings. I noticed sometimes you don't fall through 1 block gaps a while ago, but decided it's too inconsistent to rely on it, outside of the sticking-out corners in caves since these work 100% of the time.
    If you can just look at 45 degrees and sprint diagonally for almost 100 blocks I might start to use that.

  • @cptsaturn8622
    @cptsaturn8622 29 วันที่ผ่านมา

    Parkour civilization has been real quiet ever since this video dropped.

  • @hillabwonS
    @hillabwonS หลายเดือนก่อน +1

    Show this to the guy who speedran parkour civilization