10:27 Aww man, juts one Ken combo? I understand you had to do combos for like 35 characters or something so I give you kudos regardless. Just wanna see some more Ken Masters combo magic. Perhaps in an upcoming video? Thanks!
Whoah those t hawk ones are weird! What an awesome video! I love how much you thought of, like EXRed focus canceling sagat's forward light kick... Genius!
Generally I watch a CMV like this and close the tab afterwards and that's it, but MAN, you deserve congratulations on this. Effing amazing, every one of those. Hoping you'd do more. Cheers.
Man that album you used for backing tracks is too sick, had to go exhume it from the internets immediately. Great video too, seeing T-Hawk link off TWO meaty Condor Spires in one combo was terrifying.
LOL @ Dhalsim, gotta love the pushback error on back MK. Dat typo. "Dhalsim's B+MK has almost zero pushback on crouching hit due to a decimal point being off (0.0425 when it should be 0.425),"
This is something really bad for us combo makers, we are good at doing combos but in a real match we try to pull them off all the time and lose lots of matchs because of that
I can't reply to you directly for some reason but,@elitebeat DURNT, This game basically scales the damage 10% for every move used, as well as some extra damage scaling when the opponent's health is below 50%.
Condor Magnum I just stumbled upon them while searching for SF remixes on YT. I actually didn't start playing fighting games until 2008, so I've played far from every version of SF.
What's Cammy's favourite Scandinavian language? FINNISH! So, I'm gonna be spending the next 10 to 30 minutes trying to comprehend the awesomeness of that Dan/Super/Ultra combo on Thawk. Also, Fei players! 3 hits! FINALLY.
@4:34, the Dee Jay U2 combo...that Cr. HK launch, can that combo into anything else? I notice other characters can get "launched" like that, but I'm not good enough to do the U2 Input afterwards, and any other EX move doesn't seem to connect.
Well i thought someone would mention sooner or later, but i don't see anything about it... It seems the health bar or damage deteriorates less with more hits or longer combos... Does that mean that the attacks gradually lose their power or is it because of Training Mode?
Is making large combos with many characters/experimenting combos a playstyle? It's always been interesting to me and sometimes, I think that I'm not EVO material.
It's a valid way to enjoy the game, I buy a lot of Fighting Games where I only lab combos and never play VS because I prefer playing singleplayer games over VS multiplayer. There's no wrong way to play a game.
@@DaDoppen I see, thank u. Chun Li's ground rekka (Kintekishu > Tenkukyaku > Tenshokyaku) can be combo-ed into EX Spinning Bird Kick b4 Honsenka/Kikosho. (With the right position) Kintekishu > Tenkukyaku > Tenshokyaku > EX Spinning Bird Kick > U1/U2
How'd you do that at 12:26 ? Is it something they added in ultra or was it always there? (I don't have ultra nor do I play as sagat, but it looked cool)
Has anyone been able to pull off the 1st Dan combo? Looking at the frame data is it possible to link cl mp into saikyo kick? cl mp is +8 on hit, and the kick has a startup of 8...
Sorry, I do combos, not mix-ups. My playstyle is too proactive to judge the potency of mix-ups without testing it in real matches. I can't say I know much about the mix-up potential of the characters I don't use either.
I'm afraid it's not that glamorous. I work with Maj and the others to produce a video for EVO every year, then Maj sends it in. They've been doing this since before my time. We simply missed EVO last year due to complications. It's always nice to see the reactions of the audience though, that's what you work for basically.
Gonna have to say the Akuma stun combo on Abel. It was also the most time consuming one when recording, took me about 7 hours to record (After failing the demon once during the first 15 minutes...)
I saw in some of the comment replies that some of the combos are tool assisted. Is it possible to do all of these with out tool assist? Not familiar with tool assisted combos.
Yes, it's possible. Only the combo at 7:17 is tool assisted. It's hard to do, since it's a trade into a kara stance change into a normal 4 frames later, but it's possible. Tool Assistance doesn't break the rules of the game, it just removes the limitation of execution.
Oh, this is all me. The people in the special thanks section simply inspired me or shared some information I could use. The only combo I didn't record myself is the Gen combo at 7:17, Persona (th-cam.com/users/personaentertainment) recorded that for me using Tool Assistance since the beginning pard is very hard, but I came up with the actual combo.
+Nathaniel Laizure If you give me an example of a combo you're curious about I'll explain it in detail. You might also find some info in the transcript linked in the description.
+Nathaniel Laizure Combo 1: Just hold straight back during the jump and after you land. Then charge again during the Roll and FA, doing the U1 after the FA has recovered. Combo 2: Input the 2nd "back" of the backdash as soon as you release the FA, then keep holding it until you have charge for the roll. Charge EX ST during the roll. Combo 3: Charge during the jump and crouching moves, bring the stick to neutral just as you do s.HK, then quickly input the rest of the super motion.
My 3 favourite combos (that I can preform) are: A 1050 stun combo with Dudley vs Fei long A 611 damage (900 stun) combo with Dan vs E.Ryu (video on my channel) And a 825 damage combo with Rufus vs Hugo (video also on my channel)
Because it focuses only on the returning characters. The Elena combo is just something I forgot to put in my last one (which has a lot of Hugo combos if you haven't seen it already).
>that damage scaling cringe I don't get why people complain about SFV being less technical I'd rather have less flashy and more feasible combos than the dmage scaling crapping itself because I linked more than 4 normals
Other than Supers being capped at 50% scaling is worse in SFV. People complain about SFV being less technical because it is. Also, do realize that these combos are not meant to be practical and I ignored the effects of scaling entirely when I made them, outside of instant stun combos.
I can't have inputs on in a video like this, it completely ruins it. Also, I do use turbo on several of these, the E.Honda one for example, so it just wouldn't look good.
How do people even come up with this stuff. 8 years later. I still don't even come close to this level of execution.
Shin Akuma SF 4 had some tricks for those crazy links
Anyway thats why capcom tuned skill gap down, people complained much about it
10:27 Aww man, juts one Ken combo? I understand you had to do combos for like 35 characters or something so I give you kudos regardless. Just wanna see some more Ken Masters combo magic. Perhaps in an upcoming video? Thanks!
Whoah those t hawk ones are weird! What an awesome video! I love how much you thought of, like EXRed focus canceling sagat's forward light kick... Genius!
This music is too good. Nice combo vid too :)
that cammy remix tho...
Generally I watch a CMV like this and close the tab afterwards and that's it, but MAN, you deserve congratulations on this. Effing amazing, every one of those. Hoping you'd do more. Cheers.
Thank you! I'll focus on Omega next, but after that I'll come back to USFIV sooner or later.
Timestamps:
Abel: 0:07
Adon: 0:53
Akuma: 1:10
Balrog: 1:41
Blanka: 2:11
C.Viper: 2:32
Cammy: 2:52
Chun-Li: 3:12
Cody: 3:47
Dan: 4:00
DeeJay: 4:34
Dhalsim: 4:58
Dudley: 5:28
E. Honda: 5:44
El Fuerte: 6:02
Evil Ryu: 6:24
Fei Long: 6:38
Gen: 7:02
Gouken: 7:55
Guile: 8:25
Guy: 8:48
Hakan: 9:19
Ibuki: 9:46
Juri: 10:15
Ken: 10:27
M.Bison: 10:32
Makoto: 10:52
Oni: 11:14
Rose: 11:24
Rufus: 11:50
Ryu: 12:24
Sagat: 13:23
Sakura: 13:44
Seth: 14:07
T. Hawk: 14:21
Vega: 14:37
Yang: 15:01
Yun: 15:26
Zangief: 15:40
BONUS - Elena: 16:39
Hugo, Rolento and Poison I miss you
Man that album you used for backing tracks is too sick, had to go exhume it from the internets immediately. Great video too, seeing T-Hawk link off TWO meaty Condor Spires in one combo was terrifying.
Thanks! I saved those themes for quite some time, just to use them in this video.
Love the video, and the music is sick! Dat Guile's theme remix
LOL @ Dhalsim, gotta love the pushback error on back MK. Dat typo.
"Dhalsim's B+MK has almost zero pushback on crouching hit due to a decimal point being off (0.0425 when it should be 0.425),"
Crazy stuff!
Keep up the good work Doopliss :)
The best CV of 2014 hands down :) good bro
I would really love to see a Dooplis vs Desk FT10...The timing and execution skill you guys display is flawless!!!
No you don't, my match execution is horrible XD
Doopliss LOLZZZZ, I hear you bro...
This is something really bad for us combo makers, we are good at doing combos but in a real match we try to pull them off all the time and lose lots of matchs because of that
@@SnakeversoGamesi felt this
Dope execution best sf vid so far
I got an unhealthy amount of enjoyment from watching this.
Awesome Video! Great Job! :p
Wow.. just brilliant work man! Virtually impossible for me since I can't land even decent combo nor the ones in challenge trials..
I can't reply to you directly for some reason but,@elitebeat DURNT, This game basically scales the damage 10% for every move used, as well as some extra damage scaling when the opponent's health is below 50%.
It's in the description.
Condor Magnum I just stumbled upon them while searching for SF remixes on YT. I actually didn't start playing fighting games until 2008, so I've played far from every version of SF.
What's Cammy's favourite Scandinavian language? FINNISH!
So, I'm gonna be spending the next 10 to 30 minutes trying to comprehend the awesomeness of that Dan/Super/Ultra combo on Thawk.
Also, Fei players! 3 hits! FINALLY.
@4:34, the Dee Jay U2 combo...that Cr. HK launch, can that combo into anything else? I notice other characters can get "launched" like that, but I'm not good enough to do the U2 Input afterwards, and any other EX move doesn't seem to connect.
MK/HK Up kicks I think, but that's probably it. Maybe cl.HK.
Are you even human? Lol sick video man!
Well i thought someone would mention sooner or later, but i don't see anything about it... It seems the health bar or damage deteriorates less with more hits or longer combos... Does that mean that the attacks gradually lose their power or is it because of Training Mode?
elitebeat DURNT nope, even in a real match that happens, its called damage scaling
Wow... just wow!
The music is amazing
10:58 Honda upskirt. No need to thank me.
COOL Ryu's music, what is the Name Of theme? I mean 8:25
It's kinda hard to find these remixes nowadays, but I managed to: th-cam.com/video/H9ptbk5rohU/w-d-xo.html
The combos in Super street fighters iv is valid
16:11 jesus how did you manage to insta air the Siberian Blizzard like that?!?!?!
Buffer 720 on the ground, hold up, press 3K when jump starts. It's quite easy actually.
Is making large combos with many characters/experimenting combos a playstyle? It's always been interesting to me and sometimes, I think that I'm not EVO material.
It's a valid way to enjoy the game, I buy a lot of Fighting Games where I only lab combos and never play VS because I prefer playing singleplayer games over VS multiplayer. There's no wrong way to play a game.
@@DaDoppen I see, thank u. Chun Li's ground rekka (Kintekishu > Tenkukyaku > Tenshokyaku) can be combo-ed into EX Spinning Bird Kick b4 Honsenka/Kikosho.
(With the right position) Kintekishu > Tenkukyaku > Tenshokyaku > EX Spinning Bird Kick > U1/U2
so good dude
How'd you do that at 12:26 ? Is it something they added in ultra or was it always there? (I don't have ultra nor do I play as sagat, but it looked cool)
OOPS I MEANT 13:26
*****
They added that in SSFIV. It's listed as Angry Scar in the movelist, QCBx2+K.
Doopliss okay! Thank you!
Great job!
Those Gen combos made me lose my goddamn mind.
17 minutes? Don't know if I can handle that much awesomnes.ssssszszszkskkzks
Has anyone been able to pull off the 1st Dan combo? Looking at the frame data is it possible to link cl mp into saikyo kick? cl mp is +8 on hit, and the kick has a startup of 8...
Hey man, can you maybe make a combo video featuring the best resets and mixups that you found in the game? That would be really cool!
Sorry, I do combos, not mix-ups. My playstyle is too proactive to judge the potency of mix-ups without testing it in real matches. I can't say I know much about the mix-up potential of the characters I don't use either.
No problem man, still, great videos.
Thanks, I appreciate it.
amazing!!!
Saw you in the credit for the USF4 Final Combo Video, how hyped were you when the EVO Staff asked you to do combos for them ?
I'm afraid it's not that glamorous. I work with Maj and the others to produce a video for EVO every year, then Maj sends it in. They've been doing this since before my time. We simply missed EVO last year due to complications. It's always nice to see the reactions of the audience though, that's what you work for basically.
those Makoto combos!
Question for Abel:
Far standing LP is +6 on hit.
Crouching MP is 7 frame startup.
How did that combo?
Meaty set-up.
gran juego de lucha
combos increibles
What combo are you most proud of in this video?
Gonna have to say the Akuma stun combo on Abel. It was also the most time consuming one when recording, took me about 7 hours to record (After failing the demon once during the first 15 minutes...)
Doopliss invigorating to know people who do these combo videos are, surprisingly, human ;w;
very good job : thx :D
Bro how is hitbox so much. My usf4 dont work like this :D
12:28 Full animation?
🤯
EX SRK causes a free juggle state on the first hit unlike the normal SRK, meaning you can get a full U2 juggle like that for the extra bar.
@@DaDoppen Thanks! Didn't know you replied to old vid comments!
@@mohsinchughtai7727 I mean if it's something worth replying to I will. And you're welcome!
@@DaDoppen :)
@@DaDoppen subbed btw
I thought Oni was one of the new characters in this game so what's he doing in this video instead of the new characters' video
He was new in AE2012, not in Ultra.
@@DaDoppen oh ok thanks
Can T.Hawk do those Spire combos on anyone or just Poison?
On anyone (or at least some others), but they're more spacing-specific, and I don't think you can end with Tomahawk.
I saw in some of the comment replies that some of the combos are tool assisted. Is it possible to do all of these with out tool assist? Not familiar with tool assisted combos.
Yes, it's possible. Only the combo at 7:17 is tool assisted. It's hard to do, since it's a trade into a kara stance change into a normal 4 frames later, but it's possible. Tool Assistance doesn't break the rules of the game, it just removes the limitation of execution.
Doopliss where can I get those tool assisted or turbo you were taling about?
***** Turbo can be found on a lot of arcade sticks. Tool assistance is done either with PC software or custom made controllers.
Very cool vidéo \(^o^)/
Have a link to the channel of all maker ?
Oh, this is all me. The people in the special thanks section simply inspired me or shared some information I could use. The only combo I didn't record myself is the Gen combo at 7:17, Persona (th-cam.com/users/personaentertainment) recorded that for me using Tool Assistance since the beginning pard is very hard, but I came up with the actual combo.
Doopliss Thumbs up !
TAS of SF4 is from console relied to PC or directly from a rom\version of the game ?
No, he can Tool Assist from the console version, with a programmable pad I assume.
Doopliss hmm...
Where can i find the music in this vid? Can't seem to fing them
Seems it's gone from YT. I'll post a link to a soundcloud I found that has some of them after this post:
soundcloud.com/kenneth-yu-4
ok how is he doing these ridiculous combo's with charge characters does he set the button config or something
+Nathaniel Laizure If you give me an example of a combo you're curious about I'll explain it in detail. You might also find some info in the transcript linked in the description.
Doopliss well i was curious about you're vega combo's
+Nathaniel Laizure
Combo 1: Just hold straight back during the jump and after you land. Then charge again during the Roll and FA, doing the U1 after the FA has recovered.
Combo 2: Input the 2nd "back" of the backdash as soon as you release the FA, then keep holding it until you have charge for the roll. Charge EX ST during the roll.
Combo 3: Charge during the jump and crouching moves, bring the stick to neutral just as you do s.HK, then quickly input the rest of the super motion.
Doopliss ok thanks a bunch
My 3 favourite combos (that I can preform) are:
A 1050 stun combo with Dudley vs Fei long
A 611 damage (900 stun) combo with Dan vs E.Ryu (video on my channel)
And a 825 damage combo with Rufus vs Hugo (video also on my channel)
DAT AKUMA!
Why is there no Hugo combo in this?
Because it focuses only on the returning characters. The Elena combo is just something I forgot to put in my last one (which has a lot of Hugo combos if you haven't seen it already).
İn other words what kind of mode u have
No mods, this can be done on your copy as well.
That being said, this video is not from the latest version of Ultra so some things MIGHT have been patched out.
@@DaDoppen hmm thanks a lot
@@DaDoppen i wish i could play this patch on usf4 :(
No comment! -mind blown-
5:40 that isn't classy hitting a guy while he is already knocked out.
>that damage scaling
cringe
I don't get why people complain about SFV being less technical
I'd rather have less flashy and more feasible combos than the dmage scaling crapping itself because I linked more than 4 normals
Other than Supers being capped at 50% scaling is worse in SFV. People complain about SFV being less technical because it is. Also, do realize that these combos are not meant to be practical and I ignored the effects of scaling entirely when I made them, outside of instant stun combos.
Thats why i love SF V, you can pull of your entire combo without thinking about saving bar fearing 10% super damage
Niceeeeee but .... Inputs ..... u.u
I can't have inputs on in a video like this, it completely ruins it. Also, I do use turbo on several of these, the E.Honda one for example, so it just wouldn't look good.
Doopliss I see, tnx for answer =)