I forgot to say this but the guy who spearheaded Miracle Musical also sampled the Punch Out!! main theme in the song Crazy Food from the album Joe Hawley Joe Hawley
@@SimpStuffCrazy food also samples Green Greens from Kirby! And the end of its music video is the Zelda II death screen. (Also glad for mentions of Miracle Musical/Tally Hall and stuff.)
@8:05 hey, I’ve met Ed Bogas and his wife Desiree Goyette! They also did music for the Garfield cartoons, and Goyette was the original voice of Nermal. I didn’t know there was a Garfield-Mario connection years before Chris Pratt voiced both characters lol. If I ever see Bogas again, maybe I’ll tell him about how a 90s Japan-only game copied music he did for a film back in the 70s.
Not even the first time that music from Ed Bogas ended up plagiarized in a video game. It previously happened with Action 52. Some example song that shipped with "The Music Studio" for Atari ST (composed by Ed Bogas) where taken and used in Action 52 without any credit.
I also think Ganon's laugh was used for Shredder in "Turtles in Time". After tossing foot soldiers toward the screen to hurt Shredder, he jumps and laughs.
Lugia's theme from Pokemon the Movie 2000 is note for note the theme from a 1981 horror movie called The Burning. I've never seen anyone talk about this before
Oh shit you're right. Though the 2000 melody is a bit different and ofc it gets built upon, I could totally see the composer having taken inspiration from it
To be honest note for note melodies can be made independent from each other. As a composer, this has happened to me several times, especially if the note orders and key sigs are commonly used
The thing I love about the OoT Wind Waker references is that that isn't even all of them. Not only is the Forest Haven theme derivative of Kokiri Forest, but even the Forbidden Woods includes segments of it too. I especially love the Forest Haven area of the game because it *really* leans into the connections. Like the Forbidden Woods have become infested with monsters so all the Koroks stay at Forest Haven, but in the dungeon you can find the remains of multiple Kokiri huts and see their symbols everywhere.
What's more, talking about inspiration from other tracks, the Forest Haven Theme sounds extremely similar to legendary fusion guitarist Pat Metheny's "The Awakening", on his Imaginary Day album. Metheny seems to be a major inspiration for Hajime Wakai on his Zelda and Pikmin soundtrack. Please go check his works if you like these styles of music!
Another Ocarina of Time music reference in The Wind Waker that REALLY tries hard to stay hidden: The initial melody The King of Red Lions has you copy that isn't a song that does anything (⬆️⬇️➡️) when you're taught how to use the Wind Waker for the first time, has the same notes (sound profile-wise) as Zelda's Lullaby.
I love Thomas Game Docs. These videos scratch such a good itch in my brain. I love the content, the research, the host’s voice. This channel is such a blessing
About Heavy Traffic. Japanese love movies and cartoons. Many will know this movie. Also it's made from the same Maker of Fritz the Cat. Robert Crump. Kotaka will know it i believe. It fits kinda. I mean, Robert Crump itself is famous under alot animation fans.
I was cleaning my kitchen today and humming as I did so, and realized suddenly that I was kicking back and forth between humming the theme from Super Mario Land 2: 6 Golden Coins and "The Man on the Flying Trapeze." Gave them both a listens out of curiosity, and yep, there are a truckload of similarities. Do you know if that theme was inspired by/based on that old song? An inquiring 40-something mind wants to know...
I actually knew the Mario signature reference because I really love Mario tennis and have seen this cutscene enough times that I somehow noticed the 1-1 theme
Not sure if it's been covered on ur channel yet but my favourite stolen Nintendo piece is Devil's Call in Your Heart from F-Zero. Blatant copy of Heartwork by Carcass, absolutely shocked me to find a death metal classic in a Nintendo racing game
4:51 - ("there's Plenty more...") one easy example is the Song of Passing being the Sun's Song notes (only, played Once instead of Twice), and the Sun's Song is already in reference to the intro to Hyrule Field's theme (the 'sunrise jingle' that plays just after the Cucco calls)
The strange audio found in Luigi's Mansion was more likely used as a placeholder file to test small sound clips, compression and audio quality, "Welcome" and "Welcome to" can be heard clearly, there is a clear break between the two voices and there is an added distortion, sound files are often "bit crushed" which results is a loss of audio resolution, testing the audio with incomplete or even unwritten sound would have been impossible, so more likely the sound engineers put audio samples in the game to test it!
I think the Zelda II / Punch-Out connection might be the other way around. Punch-Out came out later in 1987, while Zelda II was in early 1987, BUT Zelda II's localization took almost two years, and it released outside of Japan in late 1988. Given those times, it's a lot more likely the laughing sound originated in Punch-Out. We might assume that since it's "chopped up" in Punch-Out and complete in Zelda II, those might point to the "remixed" and "original" usages, but it's also likely that the sound sample is just a single laugh that gets replayed at different pitches. This is evidenced by the "fuzz" sound disappearing between laughs (DPCM audio is always producing a tone) and the fact that a 3-second laughing sample could take up way too much cartridge space. Sorry for overthinking it. ;)
I've definitely heard a portion of the Bad Acid sound clip (14:08 - 14:10) somewhere before , and it's driving me nuts that I can't remember where it was.
Koji Kondo is a musical genius. I think it is amazing how he can take a song and completely make an entirely new song that sounds so different but may have a referencing melody.
Go listen to the Castle/Boss Fortress theme from Super Smash Bros Brawl, and then go listen to Granite by Pendulum. The first 29 seconds is cut basically verbatim from Granite.
Reusing sound effects and other assets between games was common in the NES era. For example, the sound when you damage enemies in Zelda was used as the sound when you defeat them in Super Mario Bros. 2. I seem to remember an interview in which Miyamoto claimed that Excitebike sounds were used in Super Mario Bros. during the early stages of development, with the bike revving sound corresponding to Mario's jump. For a visual example, the crystals in Clu Clu Land were reused to make the Rupees in Zelda.
I don't know if this was pointed out yet in other comments but, regarding the Ballad of Gales' connection to the Minuet of Forest, there has long been a rumor according to which OoT's Forest Temple was originally planned to be the Wind Temple. If that rumor is true, this would be a really cool connection!
Fun fact Hotel Mario also takes a song from a movie. I dont know the title of the song, but the song that plays in the beginning of the first cutscene is a cover of a song from the movie Little Women
Another song worth mentioning that feels like it comes directly from Ocarina of Time is the shrine theme. It sounds like it's ripped directly from Ocarina, specifically the hidden grottos and inside the Great Deku Tree.
I always thought the Ballad of Gales/Minuet of Forest connection was one of the more overt and easily recognized musical references to Ocarina of Time, so I find it interesting how you say "this one can be a little hard to hear". Unless it was a joke that I missed, difficult to say!
Well, now I know what people mean when they say that the track Punies on the Move from the Thousand Year Door remake sounds like something from Pikmon. Neat!
The thought of the famously family-friendly Nintendo stealing content from a Ralph Bakshi production- which could NOT be more opposite of the very concept of 'family friendly' if it tried is hilarious.
Cool!! Sometimes songs stole the parts from other songs!! I don’t know why Chill stole the part of St. Thomas or why Fever stole the part from the Beatles song thing. But Farewell to Gibdos sounded like Boo’s Haunted Merry Go Round Theme music from Super Mario 64, but with the new part added!
Gannon's laugh at the end of Zelda II sounds like the laugh the bosses from Kung Fu for the NES make. But I see people mentioning other references, so it must've just been a sample for the NES that was used by anyone who needed it.
.wav is the file extension name for WAVE files. So even though the e from wave is missing, it should still be said as "dot wave." Small nitpick on an otherwise super interesting video!
13:15 I viewed the video on 2x speed. Funny enough at the first listen the sound reminded me of Professor I. Gidd. And I could imagine that the sound for the Professor is some speed up voice record.
I dont know if youve talked about this, or if its even as niche as i think it is, but in mario 64, bob omb battlefield, cool cool mountain and slider theme songs are basically the same
I know it's probably just because both songs use a synthesizer, but Mario Artist's Hot Air Balloon song reminds me of the Doogie Howser, M.D. theme song.
goddam i adore your channel, every video hits, youre so talented and your videos are so entertaining and informative, thank you for all your hard work!
Hi, I know you like these references so. In the game Cuphead, there's a level called Funfair Fever. Innocently enough, everything seems to be original. Well, there's a part in the song that sounds Too similar to the Super Mario World Athletic theme. You might have already known that though. But it caught me by surprise when I heard the part. In my opinion, it should totally be in one of your videos.
ngl i thought the example of plagiarism you were gonna use was the iconic hotel mario theme, which is basically a cover of a theme from a 1930s film adaptation of little women
i noticed something in Mario 64. so if you slow down the bob-omb battlefield theme to 0.75x, you can hear the gameover theme in 17 seconds in the song.
The thumbnail made me think "Oh, he's gonna go through every teeny tiny easter egg hidden in plain sight, whether it be music, visual, verbal, whatever, that was references in the Super Mario Bros. Movie that wasn't the Live Action one with humans being characters that doesn't make any sense." but it turns out I got baited into thinking that solely because of the words "MARIO" and "MOVIE" being in the thumbnail
Here’s one : in The Legend of Zelda Tears of the Kingdom , sounds that fan makes is alright , well what if I told you that that sound is ripped straight outta Sonic Adventure when Sonic spindashes
There is another weird sound file in luigis mansion its this errie creppy synth noises that sound like its erriely saying luigi despite the cutting room floor saying its unused its not it can be heard at points in the background of the boolosus fight music
The theme for Shy Guy Beach and Cheep Cheep Island in Mario Kart Super Circuit also comes from a movie! It's the theme from 1959 movie "A Summer Place" th-cam.com/video/zAwZ7hCxNVo/w-d-xo.html
This song seems to be made out of The Jetsons meet the Flintstones. In Bedrock 1950 M.S.A. (modern stone age) An alternate version of the 1950s where dinosaurs never went extinct, and mankind never evolved technology past the stone age. Similar to Steampunk. However it's a clear metaphor for man's inability to mature no matter what time period it happens to be.
Hey Thomas! Id seen you had come out as trans so I was wondering, what pronouns and language would you like us to use? I keep recommending you and your channel to other video game fans and I want to know what language you’d like to use! Your videos are so good and make my day so much better!
Fun fact: Ganon's laugh from Zelda II is supposed to have been used for that laughing part in The Mind Electric by Miracle Musical :0
SO THAT’S WHERE IT’S FROM
And they'll give it all they've got
@@SimpStuffand you’ll give it all you’ve got
I forgot to say this but the guy who spearheaded Miracle Musical also sampled the Punch Out!! main theme in the song Crazy Food from the album Joe Hawley Joe Hawley
@@SimpStuffCrazy food also samples Green Greens from Kirby! And the end of its music video is the Zelda II death screen. (Also glad for mentions of Miracle Musical/Tally Hall and stuff.)
@8:05 hey, I’ve met Ed Bogas and his wife Desiree Goyette! They also did music for the Garfield cartoons, and Goyette was the original voice of Nermal. I didn’t know there was a Garfield-Mario connection years before Chris Pratt voiced both characters lol. If I ever see Bogas again, maybe I’ll tell him about how a 90s Japan-only game copied music he did for a film back in the 70s.
Mario and Garfield were different characters! Cat Mario and Garfield are both different cat characters!!
I can confirm from watching the DVD, The Jertsons meet the Flrnstones also shares the same music in the scenes that take place in Bedrock.
Holy shit that Japanese version of Ganon screaming is absolutely terrifying. Even my cat was like "what the FUCK was that?" lol
WATCH YOUR MOUTH😨😱😱😨😨😨😨
@@Freddyk-w9xbro is 5
I was honestly really hoping it was about Corneria “copying” the After Burner (II) theme for a second.
5:28 You know, Luigi's signature, when put upside down in that game looks like the 1st letter of both his 1st and last name.
How?
@@Corner_twisted His full name so far is "Luigi Mario" L M
Not even the first time that music from Ed Bogas ended up plagiarized in a video game. It previously happened with Action 52. Some example song that shipped with "The Music Studio" for Atari ST (composed by Ed Bogas) where taken and used in Action 52 without any credit.
I also think Ganon's laugh was used for Shredder in "Turtles in Time". After tossing foot soldiers toward the screen to hurt Shredder, he jumps and laughs.
Lugia's theme from Pokemon the Movie 2000 is note for note the theme from a 1981 horror movie called The Burning. I've never seen anyone talk about this before
Oh shit you're right. Though the 2000 melody is a bit different and ofc it gets built upon, I could totally see the composer having taken inspiration from it
I read "Lugia" as "Luigi," but in my defense, the two names aren't _that_ far off of each other. It's just a vowel that separates the two
To be honest note for note melodies can be made independent from each other. As a composer, this has happened to me several times, especially if the note orders and key sigs are commonly used
I've read Luigi as well hahahaha had to read back after I saw Pokémon in the phrase @@Samantha.K.S.Simpson
The thing I love about the OoT Wind Waker references is that that isn't even all of them. Not only is the Forest Haven theme derivative of Kokiri Forest, but even the Forbidden Woods includes segments of it too. I especially love the Forest Haven area of the game because it *really* leans into the connections. Like the Forbidden Woods have become infested with monsters so all the Koroks stay at Forest Haven, but in the dungeon you can find the remains of multiple Kokiri huts and see their symbols everywhere.
What's more, talking about inspiration from other tracks, the Forest Haven Theme sounds extremely similar to legendary fusion guitarist Pat Metheny's "The Awakening", on his Imaginary Day album. Metheny seems to be a major inspiration for Hajime Wakai on his Zelda and Pikmin soundtrack. Please go check his works if you like these styles of music!
Another Ocarina of Time music reference in The Wind Waker that REALLY tries hard to stay hidden: The initial melody The King of Red Lions has you copy that isn't a song that does anything (⬆️⬇️➡️) when you're taught how to use the Wind Waker for the first time, has the same notes (sound profile-wise) as Zelda's Lullaby.
"This one can be a little hard to hear."
*Two nearly identical songs play*
I love Thomas Game Docs. These videos scratch such a good itch in my brain. I love the content, the research, the host’s voice. This channel is such a blessing
About Heavy Traffic. Japanese love movies and cartoons. Many will know this movie. Also it's made from the same Maker of Fritz the Cat. Robert Crump. Kotaka will know it i believe. It fits kinda. I mean, Robert Crump itself is famous under alot animation fans.
Ralph Bakshi made those movies. Robert Crumb wrote the original Fritz the Cat comic.
@@lickthrum jep. I just forgot to mention him. I wasn't clear in mind. XD
6:17 it also sounds like Toad is quietly screaming it
Thanks, now I can't unhear it.
I was cleaning my kitchen today and humming as I did so, and realized suddenly that I was kicking back and forth between humming the theme from Super Mario Land 2: 6 Golden Coins and "The Man on the Flying Trapeze."
Gave them both a listens out of curiosity, and yep, there are a truckload of similarities. Do you know if that theme was inspired by/based on that old song? An inquiring 40-something mind wants to know...
I actually knew the Mario signature reference because I really love Mario tennis and have seen this cutscene enough times that I somehow noticed the 1-1 theme
Not sure if it's been covered on ur channel yet but my favourite stolen Nintendo piece is Devil's Call in Your Heart from F-Zero. Blatant copy of Heartwork by Carcass, absolutely shocked me to find a death metal classic in a Nintendo racing game
whaaaaaaaaat?!?!?!? 😮😮😮😮😮
oh I HAVE to look this up. 🤘🏽
Ralph Bakshi in a Mario game? amazing
4:51 - ("there's Plenty more...") one easy example is the Song of Passing being the Sun's Song notes (only, played Once instead of Twice), and the Sun's Song is already in reference to the intro to Hyrule Field's theme (the 'sunrise jingle' that plays just after the Cucco calls)
1:49 ur my friend now, were having soft tacos later!
The strange audio found in Luigi's Mansion was more likely used as a placeholder file to test small sound clips, compression and audio quality, "Welcome" and "Welcome to" can be heard clearly, there is a clear break between the two voices and there is an added distortion, sound files are often "bit crushed" which results is a loss of audio resolution, testing the audio with incomplete or even unwritten sound would have been impossible, so more likely the sound engineers put audio samples in the game to test it!
i’m glad this channel is still going!!! ❤️
That’s such a wild discovery.
I think the Zelda II / Punch-Out connection might be the other way around. Punch-Out came out later in 1987, while Zelda II was in early 1987, BUT Zelda II's localization took almost two years, and it released outside of Japan in late 1988. Given those times, it's a lot more likely the laughing sound originated in Punch-Out.
We might assume that since it's "chopped up" in Punch-Out and complete in Zelda II, those might point to the "remixed" and "original" usages, but it's also likely that the sound sample is just a single laugh that gets replayed at different pitches. This is evidenced by the "fuzz" sound disappearing between laughs (DPCM audio is always producing a tone) and the fact that a 3-second laughing sample could take up way too much cartridge space.
Sorry for overthinking it. ;)
i think when they were localizing it, they couldnt use the og death sound because the FDS had more advanced audio, so they reused the punch out sound
Looks like number 5 (luigi's mansion bad acid) was gonna be used as a malfunctioning walkie talkie sfx
I've definitely heard a portion of the Bad Acid sound clip (14:08 - 14:10) somewhere before , and it's driving me nuts that I can't remember where it was.
Koji Kondo is a musical genius. I think it is amazing how he can take a song and completely make an entirely new song that sounds so different but may have a referencing melody.
Go listen to the Castle/Boss Fortress theme from Super Smash Bros Brawl, and then go listen to Granite by Pendulum.
The first 29 seconds is cut basically verbatim from Granite.
Reusing sound effects and other assets between games was common in the NES era. For example, the sound when you damage enemies in Zelda was used as the sound when you defeat them in Super Mario Bros. 2. I seem to remember an interview in which Miyamoto claimed that Excitebike sounds were used in Super Mario Bros. during the early stages of development, with the bike revving sound corresponding to Mario's jump. For a visual example, the crystals in Clu Clu Land were reused to make the Rupees in Zelda.
4:35
I genuinely don't understand why you said that it's harder to hear because I immediately picked up on it without having to think about it.
I don't know if this was pointed out yet in other comments but, regarding the Ballad of Gales' connection to the Minuet of Forest, there has long been a rumor according to which OoT's Forest Temple was originally planned to be the Wind Temple. If that rumor is true, this would be a really cool connection!
Man you just make a banger after banger after banger
Ganon's Laugh sound effect appeared in "Kung Fu" before it appeared in Zelda 2 and Punch Out.
Fun fact Hotel Mario also takes a song from a movie. I dont know the title of the song, but the song that plays in the beginning of the first cutscene is a cover of a song from the movie Little Women
that mario signature is COOL
This video was amazing. I never knew these secrets until I watched this video. This is so cool to know.
YOOOOO A NEW THOMAS GAME DOC'S VIDEO
I’m really liking the Nintendo music series, good job on these!
Fritz the Cat and Heavy Traffic are two different movies - doesn’t really change your point though
At which point in the video are these two movies confused?
Cats is what the music is called in the game
Ayyy another early Patreon joy
3 weeks?
3 weeks 💀
@@TheBaby-99he literally just said he’s a patreon. that means he gets to view the video early 😭
@@TheBaby-99patreon got it early
@@IckySnotBubble_ For most TH-cam channels its a week or less early
Another song worth mentioning that feels like it comes directly from Ocarina of Time is the shrine theme. It sounds like it's ripped directly from Ocarina, specifically the hidden grottos and inside the Great Deku Tree.
Best one yet, Thomas! Great video and love this series!
Ganon's laugh came up first in Kung Fu (Spartan X) in the nes as well, I think it was a sample of Kondo "laughing", one sample very compressed.
The Windfall Island theme is the Kakariko Village theme sped up. Not just similar but almost the same
My favourite one of these is the source for Steam Gardens in Odyssey. It's called Cuchy Frito Man and it slaps and bangs
That was one of the few tracks in the game composed/arranged by Koji Kondo himself. I can definitely see him taking inspiration from Cal Tjader.
I always thought the Ballad of Gales/Minuet of Forest connection was one of the more overt and easily recognized musical references to Ocarina of Time, so I find it interesting how you say "this one can be a little hard to hear". Unless it was a joke that I missed, difficult to say!
Well, now I know what people mean when they say that the track Punies on the Move from the Thousand Year Door remake sounds like something from Pikmon. Neat!
The thought of the famously family-friendly Nintendo stealing content from a Ralph Bakshi production- which could NOT be more opposite of the very concept of 'family friendly' if it tried is hilarious.
Those music videos are my jam
Cool!! Sometimes songs stole the parts from other songs!! I don’t know why Chill stole the part of St. Thomas or why Fever stole the part from the Beatles song thing. But Farewell to Gibdos sounded like Boo’s Haunted Merry Go Round Theme music from Super Mario 64, but with the new part added!
Love it when Gabon had a Chain Saw as a laugh😂
Gannon's laugh at the end of Zelda II sounds like the laugh the bosses from Kung Fu for the NES make. But I see people mentioning other references, so it must've just been a sample for the NES that was used by anyone who needed it.
I think it was used in NES Kung Fu first, and then reused in Punch Out and Zelda II.
3:24 - Text and Music are correctly "Forest Haven", but video footage is still Outset Island
(again at 17:32)
.wav is the file extension name for WAVE files. So even though the e from wave is missing, it should still be said as "dot wave." Small nitpick on an otherwise super interesting video!
13:15 I viewed the video on 2x speed. Funny enough at the first listen the sound reminded me of Professor I. Gidd. And I could imagine that the sound for the Professor is some speed up voice record.
I dont know if youve talked about this, or if its even as niche as i think it is, but in mario 64, bob omb battlefield, cool cool mountain and slider theme songs are basically the same
I know it's probably just because both songs use a synthesizer, but Mario Artist's Hot Air Balloon song reminds me of the Doogie Howser, M.D. theme song.
This is cool because I never knew any of these, good job, noticing these😊
Wow... a connection between Mario and Ralph Bakshi. My mind is officially blown. ( =O
I've noticed the similarities to Ocarina of Time's theme in Wind Waker.
9:21 - Software Creations of “PLOK!” fame-
goddam i adore your channel, every video hits, youre so talented and your videos are so entertaining and informative, thank you for all your hard work!
more music secrets! so good
Fun fact: bad acid was also used on KOF 97 for the orochi team theme song!
13:31 Spectrasonics mentioned!!!
The Mario artist track just sounds like the meows are slow😂ed down versions of the ghostly scream type thing in heavy traffic
Lmao heavy traffic out of nowhere wtf
One of my favorite movies of all time
Hi, I know you like these references so. In the game Cuphead, there's a level called Funfair Fever. Innocently enough, everything seems to be original. Well, there's a part in the song that sounds Too similar to the Super Mario World Athletic theme. You might have already known that though. But it caught me by surprise when I heard the part. In my opinion, it should totally be in one of your videos.
ngl i thought the example of plagiarism you were gonna use was the iconic hotel mario theme, which is basically a cover of a theme from a 1930s film adaptation of little women
i noticed something in Mario 64. so if you slow down the bob-omb battlefield theme to 0.75x, you can hear the gameover theme in 17 seconds in the song.
2:45 this is also a reference Tobys theme in thomas the ttank engine
The thumbnail made me think "Oh, he's gonna go through every teeny tiny easter egg hidden in plain sight, whether it be music, visual, verbal, whatever, that was references in the Super Mario Bros. Movie that wasn't the Live Action one with humans being characters that doesn't make any sense." but it turns out I got baited into thinking that solely because of the words "MARIO" and "MOVIE" being in the thumbnail
Its always a good day when thomas uploads a new video!!
apparently ganon's laugh has a knack for getting chopped up and used in different media, lmao
The unused clip on Luigi's Mansion reminds me of Chibi-Robo!
1:49 “Your my friend now. We’re having soft tacos later!” Moment.
You’re cringe
🐱
4:50 the last notes also play after the Serenade of Water, not just Minuet of Forest
They're very similar and I think the chords are the same, but the melodies are a bit different. I could have easily mistaken them too.
fun fact mario 3d worlds bonus music is the character select theam from super mario bros 2
Kinda surprised you didn't mention that the Korok Forest interior theme quotes Lost Woods
Here’s one : in The Legend of Zelda Tears of the Kingdom , sounds that fan makes is alright , well what if I told you that that sound is ripped straight outta Sonic Adventure when Sonic spindashes
There is another weird sound file in luigis mansion its this errie creppy synth noises that sound like its erriely saying luigi despite the cutting room floor saying its unused its not it can be heard at points in the background of the boolosus fight music
I don't see that on the cutting room floor unused audio section did they get rid of it and correct themselves
A similar laugh to that Ganon laugh is used even earlier in Kung Fu.
The theme for Shy Guy Beach and Cheep Cheep Island in Mario Kart Super Circuit also comes from a movie! It's the theme from 1959 movie "A Summer Place" th-cam.com/video/zAwZ7hCxNVo/w-d-xo.html
A theory is that the Creepy Luigi's Mansion Sound was going to be used for an E Gadd Robot
As soon as I heard the Gabon’s laugh I thought of soda popinski
Never knew Bakshi and Mario could crossover
I have that guitar in real life😂
It looks identical!
9:12
This song seems to be made out of The Jetsons meet the Flintstones. In Bedrock 1950 M.S.A. (modern stone age) An alternate version of the 1950s where dinosaurs never went extinct, and mankind never evolved technology past the stone age. Similar to Steampunk. However it's a clear metaphor for man's inability to mature no matter what time period it happens to be.
14:53 sounds like dialogue noises to me, likely for professor gladd
How does the music after the gamecube era sound very beautiful and magical?
Hey Thomas! Id seen you had come out as trans so I was wondering, what pronouns and language would you like us to use? I keep recommending you and your channel to other video game fans and I want to know what language you’d like to use! Your videos are so good and make my day so much better!
I've got some comparisons like this...
I’m pretty sure the Gannon laugh sound is also in the game kung fu.
Can't spell copyright without Nintendo
I like his videos. Very interesting
And they have the audacity to go after peoole for fan games that are free to play.
My god, Nintendo... What have you done?
I love this series
you should make an ace attourney video
the creepy audio in Luigi's Mansion is probably just meant to be a placeholder
Or some unused event or music track