Commonwealth Cartography | The Railroad

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  • เผยแพร่เมื่อ 5 พ.ย. 2023
  • If you love Fallout and maps, this is the perfect video for you. The Railroad is shown in a whole different perspective through a series of maps, as we go through a lot of relevant and interesting lore.
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ความคิดเห็น • 381

  • @MistaOppritunity
    @MistaOppritunity 8 หลายเดือนก่อน +269

    I think that Carringtons prototype is likely a stealth boy upgrade. Several quests later, after you complete memories interrupted, Tinker Tom adds, "railroad stealth boy" to his shop stock, which is an improved stealth boy.

    • @m99_unknown
      @m99_unknown 8 หลายเดือนก่อน +12

      I agree with you there, becayse thats a very good point.

    • @Diesell6
      @Diesell6 หลายเดือนก่อน

      It’s also found in the safe next to two other normal stealth boys, so very likely

  • @Shinyspddmn
    @Shinyspddmn 8 หลายเดือนก่อน +141

    "Ah the Great Green Jewel. Be careful of the guards, some of them are assholes, others are just Deacon."
    R4-04 from Tales of the Commonwealth

  • @Davidsladky135
    @Davidsladky135 8 หลายเดือนก่อน +40

    As a General of the Minutemen, someone has to plant the tatos!

    • @mailleweaver
      @mailleweaver 8 หลายเดือนก่อน +4

      Give my regards to your commander, President Garvey.

    • @benderrodriguez5425
      @benderrodriguez5425 8 หลายเดือนก่อน +4

      You won't be doing that because another settlement.....

    • @War_With_It
      @War_With_It 3 หลายเดือนก่อน +1

      Hey stop being strategic and fortifying that settlement before getting another, another settlement needs your help

  • @vesuvanprincess
    @vesuvanprincess 8 หลายเดือนก่อน +40

    I always figured synth retention left the railroad tapes around the institute as a fishing expedition trying to flush out sympathizers.

    • @christopherconard2831
      @christopherconard2831 7 หลายเดือนก่อน +4

      Or brought back by synths sent to the surface who would like to run, but haven't had the opportunity. Let other synths know that there is an organization that will help them if they can be found. Also to try and find anyone inside the Institute that might be sympathetic to their condition.

  • @valor1omega
    @valor1omega 8 หลายเดือนก่อน +57

    If you get booted from the institute before the institute attacks highrise's home then he will be alive for and the safe house will never be infiltrated.

    • @christopherconard2831
      @christopherconard2831 7 หลายเดือนก่อน +10

      I thought this was a missed opportunity. Instead of Ticonderoga going silent, have its location and intended removal by the Institute be given to the player after doing Boston After Dark. Then have you decide it's fate similar to the Battle for Bunker Hill.
      Option 1) Go along with the Institute and wipe it out.
      2) Alert Desdemona and give the Railroad time to bug out. Then set up smaller safe houses elsewhere. Or use your settlements like with the Caretaker quest. Institute shows up to discover they are now in a fight with the raiders who've taken over.
      3) Alert Maxson of a RR safehouse full of synths and the Institute's plan. Let the Institute do their thing then take out the survivors regardless of who wins there. A double win for the Brotherhood.

  • @LTBLACKCOAT
    @LTBLACKCOAT 8 หลายเดือนก่อน +124

    I feel the only important details left out I would have liked are railroad caches and the scattered coded railroad signs (some locations are marked "dangerous") that could paint a picture of a "heat map" of railroad operations.

    • @Gyrfalcon312
      @Gyrfalcon312 8 หลายเดือนก่อน +10

      I was thinking along similar lines, though my first thought involved the Cache sign.

    • @thatalbinofurry6855
      @thatalbinofurry6855 2 หลายเดือนก่อน

      The places where they leave drop points being areas they may have needed to cut and run outta there?

    • @LTBLACKCOAT
      @LTBLACKCOAT 2 หลายเดือนก่อน

      @@thatalbinofurry6855 Some times but not always.

    • @greykaiser75
      @greykaiser75 หลายเดือนก่อน +1

      The Red Rocket east of Vault 88 has a "safehouse" RR sign on its entrance. Finding more of those signs seems like the best way to identify RR safehouses.

  • @christopherconard2831
    @christopherconard2831 7 หลายเดือนก่อน +35

    For Railroad sympathizers I would add the merchant Opal. She's the one near the top of the buildings west of the Custom House. At the alley leading up to her location there's a RR safehouse symbol. Her location also has some turrets that aren't automatically hostile.

    • @JessBoolin
      @JessBoolin 5 หลายเดือนก่อน +1

      As a Railroad sympathizer, thank you for this! I love finding the rail signs but they are VERY easy to miss.
      I like the idea that safehouses are just that, normal places that are also good for hiding.
      I think one could back this up too by The Railroad being known to work with caravans and traders, and most shops have some sort of back room. Wherever Opal keeps her supplies, she may have the option to hide synths there.
      🎉😊
      Great notice and thought, Thank you for sharing!
      I had seen it floated in other comments that "Beast" safehouse is the empty apartment above diamond city. The wall is nicknamed "Green Monster" so it would be a consistent and clever nod to that.

  • @AaSs-kk3tk
    @AaSs-kk3tk 8 หลายเดือนก่อน +72

    The Railroad could have been SO COOL if they did it right. They need to be greatly expanded, more missions more safehouses, more cool quests. It could have worked sooooo much better than it does. I'm pissed off by the missed potential. Also the Railroad theme absolutely slaps.

    • @nickmaxfracasso8376
      @nickmaxfracasso8376 8 หลายเดือนก่อน +28

      To be fair, almost all Fallout 4 faction could have been so cool if they expanded it. The game needed more time to flash out the major faction and create a more compelling story

    • @hanzzel6086
      @hanzzel6086 8 หลายเดือนก่อน +11

      ​@nickmaxfracasso8376 Fr, the only faction that felt properly fleshed out to me was the BoS. But they have soo many other problems.

    • @mikoto7693
      @mikoto7693 8 หลายเดือนก่อน +18

      I feel that way about the Minutemen. They could have done so much more with the Minutemen. Forming a provisional government 2.0, getting even in Quincy, becoming a rival military force to the BoS….

    • @salemnights
      @salemnights 8 หลายเดือนก่อน +15

      All of the factions other than BoS are done as if they were created in hurry. Idk if the developers needed more time to expand them or just simply didn't care. Tho I feel like it's one of the traits of latest Bethesda's cRPG games, the same issue was in Skyrim and although I didn't play Starfield yet, I could see many people complain about the same thing. The problem is Bethesda doesn't seem to give a single fuck about this critique so I'm deeply worried how will the factions look like in TES VI and Fallout 5.

    • @hanzzel6086
      @hanzzel6086 8 หลายเดือนก่อน +7

      @@salemnights The only way to play any Bugthesda title from Skyrim onward is with mods. There are just too many glitches and missed opportunities otherwise.

  • @jennaheiser625
    @jennaheiser625 8 หลายเดือนก่อน +326

    The Railroad have it rough. They get understandable hate from the Institute, but they also get it from the Commonwealth because of the widespread fear of synths. It’s almost impossible for them to succeed!

    • @MistaOppritunity
      @MistaOppritunity 8 หลายเดือนก่อน +88

      To be fair they're all out of their minds. My introduction to joining their faction was their lead engineer trying to inject me with battery acid because I've eaten food before.

    • @jennaheiser625
      @jennaheiser625 8 หลายเดือนก่อน +48

      @@MistaOppritunity I would love to pretend Tinker Tom is a misunderstood genius…but at least I’ll say that it seems like everyone acknowledges he’s batshit.

    • @a.monach7602
      @a.monach7602 8 หลายเดือนก่อน

      ​@@MistaOppritunity To be fair with Tom, he's the result of terrible happenstance and years of being hunted by the group who they should "always, ALWAYS think they resources beyond what we can imagine."
      But still, obviously nobody in HQ's like Tom. They just tolerate the conspiracy nonsense because of his engineering skills.

    • @MistaOppritunity
      @MistaOppritunity 8 หลายเดือนก่อน +56

      @@jennaheiser625 right, and to continue the they're all crazy tangent, I think the gen 1 and 2 controversy is a conversation that desperately needs to happen. Because deacon is right, a gen 1 is about the same as a protectron, and gen 2s don't appear much better. I'd say codsworth and Curie are closer to having sentience than a gen 2. But he brings that up to the player once, and we never have the option to argue with someone.

    • @valor1omega
      @valor1omega 8 หลายเดือนก่อน +13

      ​@@jennaheiser625
      Even though he is nuts I still think he is one of the most fun of the npcs.

  • @dakotafrost1177
    @dakotafrost1177 8 หลายเดือนก่อน +58

    I feel like bioscience has the tapes because they may be slightly sympathetic to the railroad. They work with more than human synths so they would have a different perspective of it, but as for the holotapes being in the trash, Ayo has searched rooms before so if he found those tapes in the trash it would be less suspicious. Ayo very well may be the reason why any railroad sympathizers won't speak up.

  • @K-norr
    @K-norr 8 หลายเดือนก่อน +214

    Never clicked on a video faster in my life

    • @ClaytonManning-pf1hp
      @ClaytonManning-pf1hp 8 หลายเดือนก่อน +1

      Same

    • @Copper.Trees.
      @Copper.Trees. 8 หลายเดือนก่อน +1

      Double same

    • @Dctctx
      @Dctctx 8 หลายเดือนก่อน +1

      Zip it up when you’re done

    • @olliesaday
      @olliesaday 8 หลายเดือนก่อน

      Exactly my thought

    • @ben.vision236
      @ben.vision236 8 หลายเดือนก่อน +3

      Same, I love thes cartography videos lol

  • @robe3836
    @robe3836 8 หลายเดือนก่อน +51

    one thing i would add is that the minutemen are the only faction that don't want to destroy the railroad, also if you get caught working for the railroad at the institute Desdemona says you should work with the minutemen implying that they have some sort of alliance between them, another thing that backs up my case is that Sturges is a synth (if you console command him to die he has a synth component on his body) and has apparently had there mind wiped and has no knowledge of him being a synth

    • @Destroyer_V0
      @Destroyer_V0 8 หลายเดือนก่อน +11

      That and the general of the minutemen, their highest authority, is you. You can kinda just tell the minutemen that they should organize to deal with the biggest threat to the commonwealth, and they will do so.

  • @mailleweaver
    @mailleweaver 8 หลายเดือนก่อน +64

    Re-using code names for the safehouses is really stupid. Those names are already known and would set off alarms if they're heard in conversations around the commonwealth. Someone using a known code name marks themselves as an affiliate of the Railroad and invites investigation by the Institute. It's no wonder they've lost so much over the years, even ignoring the Institute's widespread use of bird watchers.

  • @justanotheraccounthere2014
    @justanotheraccounthere2014 8 หลายเดือนก่อน +57

    47:05 Trinity Tower and Mass Fusion are also two of the most dangerous locations in downtown Boston, so it is likely that Tinker Tom or someone else in the Railroad deliberately avoided these locations. Trinity Tower has a very large super mutant presence. Mass Fusion has gunners positions outside the front door.

    • @marcbhoy2811
      @marcbhoy2811 หลายเดือนก่อน

      And going to the top auto triggers the mass Fusion quest for the institute

  • @FreezingToad
    @FreezingToad 8 หลายเดือนก่อน +22

    In the next Fallout, whenever that gets released, I really hope we can find synths that have been "rescued" and exfiltrated from the Commonwealth.

  • @flameguy3416
    @flameguy3416 8 หลายเดือนก่อน +146

    Could the "Beast" safehouse be the secret open room on top of Diamond City? Since the wall is called the Monster?

    • @a.monach7602
      @a.monach7602 8 หลายเดือนก่อน

      Probably not. Deacon will mention in cave areas that every HQ they've had has been underground.
      A safehouse, maybe.

    • @D3athmooman
      @D3athmooman 8 หลายเดือนก่อน +10

      That’s a great idea

    • @joeypizza2761
      @joeypizza2761 8 หลายเดือนก่อน +30

      I love how Diamond City residents somehow can remember the name of the wall from our times (Green Monster), but can't remember how baseball works at all lmao.
      Thanks for helping me put that together lol

    • @MistaOppritunity
      @MistaOppritunity 8 หลายเดือนก่อน +23

      @@joeypizza2761 they probably have plenty of newspapers and other such media that references it, but comparably less rulebooks. After all, most people who have played the game were taught by someone else, really only someone playing competitively would need a nuanced rulebook.

    • @joeypizza2761
      @joeypizza2761 8 หลายเดือนก่อน +6

      @@MistaOppritunity lol yeah, that makes sense. I guess I just think of how the vendor described the world series ending in gladiator style bloodshed and it makes me laugh lmaooo

  • @mannamoth918
    @mannamoth918 8 หลายเดือนก่อน +14

    "And the minutemen are off planting Tatos or something"
    Actually, why ARENT the MM at the Battle of Bunker hill??

    • @hanzzel6086
      @hanzzel6086 8 หลายเดือนก่อน +4

      Yeah, you would think the non-RR/Institute people there would try and get MM help when a bunch of Syths, BoS soldiers, and weirdly dressed mercs (the RR hired a bunch of mercs to pad thier numbers) suddenly show up and start shooting each other.

    • @dog_boy5123
      @dog_boy5123 7 หลายเดือนก่อน +4

      Well, Bunker Hill literally HATE the minutemen, so I guess they are just that stubborn to refuse to get help

    • @hanzzel6086
      @hanzzel6086 7 หลายเดือนก่อน

      @@dog_boy5123 I doubt they hate them enough to not ask them for help when shit hits the fan this hard. Hell, at that point I'd be trying to radio the damn raiders I'm paying "protection" to to come help or they won't get paid (obviously I wouldn't tell them about the Syths/BoS) to at least (hopefully) distract some of the others.

    • @dog_boy5123
      @dog_boy5123 7 หลายเดือนก่อน +5

      @@hanzzel6086 Bunker hill is the only settlement to refuse join the MM unless you do some jobs before the battle, so I can honestly say they are stubborn as hell until they get a rude awakening. (I won't lie they kinda deserve it, they really are assholes)

  • @sirparadigm2241
    @sirparadigm2241 8 หลายเดือนก่อน +17

    48:59 Does anyone else think this map looks a bit like the Big Dipper constellation? It's probably a coincidence, but I know the Big Dipper (or "The Drinking Gourd") was pretty significant in the efforts of real world runaway slaves.

  • @thej100guy4
    @thej100guy4 8 หลายเดือนก่อน +49

    Its always a good day when radking uploads a video

  • @frankieb9444
    @frankieb9444 8 หลายเดือนก่อน +4

    "Here we are, at our new deathhouse"
    "You mean safehouse?"
    "Sure..."

  • @gioflores7989
    @gioflores7989 8 หลายเดือนก่อน +27

    May Atom irritate your day

    • @Rad_King
      @Rad_King  8 หลายเดือนก่อน +11

      😂

    • @gioflores7989
      @gioflores7989 8 หลายเดือนก่อน +12

      @@Rad_King sorry my mind is very irradiated

    • @rebeccasutton2401
      @rebeccasutton2401 13 วันที่ผ่านมา +1

      @@gioflores7989 bros too irridiated 💀

    • @gioflores7989
      @gioflores7989 13 วันที่ผ่านมา

      @@rebeccasutton2401 😂

  • @stevenfrost163
    @stevenfrost163 8 หลายเดือนก่อน +23

    Your cartography series is nifty. Always a great listen. Thank you for your continued content creation.

  • @ThommyofThenn
    @ThommyofThenn 8 หลายเดือนก่อน +10

    Ah the infamous Battle of Bunker Hill, where you can walk through the 3 way battle without firing a shot. In fact i would go as far as to recommend not firing at all and just progress to whatever objective you decide on. Always seemed poorly implemented to me. I guess bethesda was crunched for time and figured it was close enough

    • @mikoto7693
      @mikoto7693 8 หลายเดือนก่อน +1

      That happens to me on most playthroughs as I generally side with the Minutemen.

    • @diewott1337
      @diewott1337 7 หลายเดือนก่อน +1

      That happened to me when I did it the last time. I just ran to the synths and only fought on the way out since BoS becamr hostile 😂

    • @mikoto7693
      @mikoto7693 7 หลายเดือนก่อน +1

      @@diewott1337 I think last time I played… I don’t remember fighting at all. I released the Synths and by the time I came back out the Gen1/2s were dead, the Railroad were dead and the BoS weren’t hostile. I’d done the Deep Range Transmitter job for Danse but hadn’t joined the BoS. I remember looting the dead RR and Synth bodies along with a couple BoS ones. The surviving BoS just milled around and were gone when I went to claim Bunker Hill after the quest was over.

  • @ilbossilegendzero2932
    @ilbossilegendzero2932 8 หลายเดือนก่อน +88

    Fantastic series! It would be possible to do a cartography series also for Fo3/New Vegas?😍

    • @misterfingerguns
      @misterfingerguns 8 หลายเดือนก่อน +4

      Seconded

    • @noahminor5306
      @noahminor5306 8 หลายเดือนก่อน +4

      @@misterfingerguns thirded

    • @kameran-5231
      @kameran-5231 8 หลายเดือนก่อน

      @@noahminor5306 fourthed

    • @flameguy3416
      @flameguy3416 8 หลายเดือนก่อน +3

      He's more of a Fallout 4 Content Creator

    • @ilbossilegendzero2932
      @ilbossilegendzero2932 8 หลายเดือนก่อน +12

      ​@@flameguy3416Having watched most of his videos, it's evident that he is very knowledgeable in both the recent Fallout games and the classics.
      On the other hand, Fallout 4 is very interesting from this perspective, but not endless.
      Understanding how the various factions in the older Fallout games worked, from a cartographic point of view, can be equally fascinating. 😃

  • @Tarex_
    @Tarex_ 8 หลายเดือนก่อน +43

    I grabbed the game about a month ago and i am still amazed how much content there is to the lore, between RadKing, oxhorn and others, still being published to this day and i love it to bits

    • @valor1omega
      @valor1omega 8 หลายเดือนก่อน +6

      Yeah, FO4 though it's story is a bit weak the side stories and other lore makes it one of the most fun.

    • @sopadumacacoumadelicia5
      @sopadumacacoumadelicia5 8 หลายเดือนก่อน +7

      Remove Oxhorn and it's cool

    • @johnmadden2191
      @johnmadden2191 8 หลายเดือนก่อน +1

      @@sopadumacacoumadelicia5 what’s the deal with oxhorn? I used to watch a lot of lore videos back in the day, he was one of them

    • @username1660
      @username1660 8 หลายเดือนก่อน +4

      @@johnmadden2191 Oxhorn has had a few issues over the years
      Content wise, he'd mostly just read off the Fallout Wiki _verbatim_ with the only actual contribution being his recitation. He also had a habit of just making up lore for his videos that did not in fact exist for the sake of spicing things up and padding video length. With reading the Wiki seemingly being the only research he did at times, there were also a couple instances of him presenting modded content as canon as well. There's also the general shilling for Bethesda that rubs a lot of people the wrong way; He covered a lot of Fallout 76 when it first dropped and people get made at him since liking that game was the 'wrong' opinion at the time. Personally I don't care about that, 'dude just seems like a big Bethesda fan.
      As an individual, he's made a few offhand remarks when he was younger that aren't super conducive to who he is and what he puts out now. Dude advocated for a very conservative view of woman despite now often flooding his game with big tiddy sex mods to the point you'd think he was MxR. Also for someone whose bread and butter was a game series that openly condemns xenophobia and other kinds of bigotry, the guy had some not flattering comments about other races and LGBTQ+ folk. Now, to his credit he's apologized for the no-no's he did in the past and appears to have had no hiccups since, but a lot of folk are skeptical of any apologies by online personalities at this point.

    • @johnmadden2191
      @johnmadden2191 7 หลายเดือนก่อน

      @@username1660 tbh I really don’t care about the individual. People can have whatever opinions they want, but it is very ironic to download skimpy mods and have a conservative view on women. As far as the content goes, that kinda sucks, im not surprised. Won’t lie, the dude has a great radio voice. Used to love putting his stuff on in the background while I was gaming. The FO76 shilling is is quite cringe, to this day I will say it is not only a bad release but a bad game. Thanks for the info man!

  • @Bedelguese
    @Bedelguese 8 หลายเดือนก่อน +9

    Talking about how many agents there are at Bunker Hill during the battle in a cut debriefing with Des she says the the Railroad hired some mercenaries to pad their numbers.

  • @spoopyghost8326
    @spoopyghost8326 8 หลายเดือนก่อน +6

    Yes please tell the insti- the viewer all the bases.

  • @superluigi6968
    @superluigi6968 8 หลายเดือนก่อน +22

    IIRC, Caretaker can also send you to clear out a "trouble spot" in the Nuka-world area, where the trouble is some reasonably peaceful ex-gunners.
    Usually, this causes him to suffer a sudden case of lead poisoning or 10th degree burns.

    • @christopherconard2831
      @christopherconard2831 7 หลายเดือนก่อน +3

      Once I figured out Caretaker only serves to give you one mission then can't be assigned to do settler things he became very expendable.

  • @nellcrud8082
    @nellcrud8082 8 หลายเดือนก่อน +14

    Hopefully we get more of this series but on the other games. Cartography of fallout nv, or maybe even the originals would be cool

    • @valor1omega
      @valor1omega 8 หลายเดือนก่อน

      Is there really much of NV to do that though?

  • @BiasedGuy123
    @BiasedGuy123 8 หลายเดือนก่อน +2

    Institute agents extremely appreciative of this video

  • @nicholaswalsh4462
    @nicholaswalsh4462 8 หลายเดือนก่อน +15

    Also I like how everyone assumes that the synth in the Broken Mask Incident went crazy, rather than being an intended operation.

    • @Nobody-zl3kk
      @Nobody-zl3kk 8 หลายเดือนก่อน +12

      Isn't there a terminal in the institute that goes like "ya shitters! Synth wasn't ready for such a thing!" Or smth?

    • @azeria1
      @azeria1 8 หลายเดือนก่อน +2

      If it was intended then the institute deserve everything that's comes to them the most comical evil faction that's meant to be taken seriously ever

    • @nicholaswalsh4462
      @nicholaswalsh4462 8 หลายเดือนก่อน +4

      @Nobody-zl3kk yes but that could be argued as someone covering his own ass because the Synth got killed. It doesn't prove that it was an accidental incident. More than that, we have to take the Institute at their word if we want to presume that the Broken Mask was an accident. And I don't think the word of the Institute is worth a whole hell of lot.

    • @lelanternoscope3691
      @lelanternoscope3691 8 หลายเดือนก่อน +9

      An institute log mentions the broken mask synth wasn't ready for field deployment and several eyewitnesses mentionned his face twitched a few times before shooting. So while it was an accident, the Institute still need to be destroyed due to their super mutants and destruction of the CPG.

    • @screamingcactus1753
      @screamingcactus1753 8 หลายเดือนก่อน +5

      What would the Institute have to gain from that, though? How would they benefit from causing a mass shooting in Diamond City?

  • @madmatt1998
    @madmatt1998 8 หลายเดือนก่อน +4

    I will say this:
    While nothing really comes of Boxer if you tell her and the Railroad that there's a Synth Sanctuary in Far Harbor in Fallout 4...
    Fallout Shelter Online has missions for the Railroad that mention that they have started to use boats to ship synths that don't want their memories wiped to Far Harbor.
    While I know that Fallout Shelter Online is thoroughly non-canonical, it has a lot of details that I think could be interesting, such as that, if included in Future installments.
    Plus, the upgraded artwork of each character is sweet, and I try to emulate the look and weapon loadouts of Online as best I can for my companions whenever I play Fallout 4.

  • @Xtron5
    @Xtron5 8 หลายเดือนก่อน +5

    One of the possible locations for the mercer safehouse mission is spectacle island which always made me think that the railroad has some boats stashed somewhere that they use to move synths/agents around, possibly up to acadia or other coastal areas

    • @ultimatequeenofdeath666
      @ultimatequeenofdeath666 8 หลายเดือนก่อน +1

      doesn’t acadia hate the railroad?

    • @Xtron5
      @Xtron5 8 หลายเดือนก่อน

      @@ultimatequeenofdeath666 something like that might be right about that now that you mention it, been awhile since I played it

  • @Jedibigfoot
    @Jedibigfoot 8 หลายเดือนก่อน +4

    one thing I'm surprised that isnt added to this map are the railroad signs scattered over the map that tell those in the know alittle about that location, such as danger, ally or cache. they're similar to how the theives guild in skyrim have shadowmarks in a similiar system of symbols like thieves cant
    theres even one such symbol on a location overlooking vault 111
    it would be intereting to see the spread of where thosre symbols show up all over the map and if there are any concentrations of specific symbols, such as an area with alot of "danger" or "ally" symbols

  • @DeGenzilla
    @DeGenzilla 8 หลายเดือนก่อน +8

    I am a simple being, I see RadKing, I see railroad, I click.

  • @hanzzel6086
    @hanzzel6086 8 หลายเดือนก่อน +3

    You missed the RR agent watching you when you leave Vault 111.

    • @Destroyer_V0
      @Destroyer_V0 8 หลายเดือนก่อน +2

      Most likely deacon, and I think radking did a video on him specifically a while back.

    • @hanzzel6086
      @hanzzel6086 8 หลายเดือนก่อน

      @Destroyer_V0 You can target them in VATS if you're fast enough, and it's just a normal agent.

  • @bryant3795
    @bryant3795 7 หลายเดือนก่อน +2

    If you go to the memory den before the quest line needs you to, you can pass a speech check to relive the events of Shaun being kidnapped and you spouse being killed. In this memory the person who grabs Shaun is named Amari in the dialogue. So that might have had something to do with it.

  • @jasohavents
    @jasohavents 7 หลายเดือนก่อน +2

    Safehouse Trinity could mean Trinity tower. As it's currently in very bad shape and filled with mutants now, who knows what went on there before.
    Also Safehouse Bolthole could make either an old colonial era Fort or Building as old Forts and such often had Boltholes, which were basically secret escape tunnels or hatches.
    Another thing you didn't consider was all the railroad signs. There could be a few of them indicating areas that agents often frequent. Some could just be caches others could be informal safehouses or other allies.
    Also the other DIA caches could be seen as railroad property since only they really can open them with the Sole survivors help after breaking back into the old HQ.

  • @EA-wr2xg
    @EA-wr2xg 6 หลายเดือนก่อน +2

    "How are they not suffering from the bonfire in the building?"
    "We raiderz have 10 endurance and at least five chems in us at one given time, get on our level mortal"

    • @skechers28227
      @skechers28227 10 วันที่ผ่านมา

      Raiders: This sh** ain't NOTHIN to me, man.

  • @ryanbusch2885
    @ryanbusch2885 8 หลายเดือนก่อน +10

    28:11 diamond city also having a basement doctors for face changes could be a similar case as with Amari

    • @daltongarrett7117
      @daltongarrett7117 8 หลายเดือนก่อน +3

      yeah but he probably can't wipe synth minds, and even if he could look what happened to the guy we go looking for for the detective agency...

    • @ryanbusch2885
      @ryanbusch2885 8 หลายเดือนก่อน

      @@daltongarrett7117 yeah, not the best guy but still a useful service when it was around and hidden from view which was probably good for the RR if they did ever go through him

  • @corbinrose6750
    @corbinrose6750 8 หลายเดือนก่อน +6

    I love this series so so much, thank you for doing these videos RadDaddy💖

  • @theencolony5595
    @theencolony5595 7 หลายเดือนก่อน +5

    On the railroad "freedom trail" part, it's mentioned that the switchboard used to be their HQ. My guess is that the church was a small recruitment/monitoring post, but was the only viable place to rebuild after the synths attacked the other site

  • @bj20715
    @bj20715 8 หลายเดือนก่อน +5

    Really enjoy your deep dives, excellent work and we always learn more about the lore with every video. Still playing FO4 after all these years and still learning new things thanks to you and the few other folks willing to put so much time into learning and explaining the lore to the rest of us. Atom's Glow be with you!

  • @imzesok
    @imzesok 8 หลายเดือนก่อน +2

    Caretaker will also send you to DLC locations to "clear a path" for the concierge quest. one such location he'd like you to wipe out is a completely innocent family farm. Namely the Dunmore farm in Nuka-World. all the way to the south-west. When I say "innocent" I mean their only crime is being rude, though the patriarch of the family becomes a little more hospitable if you've wiped out the Nuka-World raiders. Yes, you have to kill them, you cannot convince them to leave. there's no dialog options for it. I'm inclined to believe this is a bug, and not intended by Bethesda, and I'm pretty sure the unofficial patch fixes it for the same reasoning seeing as this family unit isn't hostile when you arrive for this mission.

  • @Chunthoor
    @Chunthoor 8 หลายเดือนก่อน +3

    Little info on why the tallest buildings in Boston couldn't be taken for the MILA Q's. I strongly suspect that this has something to do with the game engine.
    If you somehow reach the roof of the Mass Fusion building, the Institute quest is automatically started from the end of the Institute quest line, where you are teleported to the roof. This happens regardless of whether you even know the Institute at this point and I strongly assume that it is similar with the Trinity Tower, as you meet Rex and Strong there during their quest.

  • @spirit0bart
    @spirit0bart 8 หลายเดือนก่อน +9

    Curious why railroad signs aren't mapped 🤔

    • @siliciaveerah9327
      @siliciaveerah9327 8 หลายเดือนก่อน +2

      they are everywhere.... like mapping the signs the thieves guild uses in skyrim

  • @sungarcia421
    @sungarcia421 8 หลายเดือนก่อน

    These series are my favorite! Great analysis, thanks for sharing! I can't wait for the next episode

  • @UnkieNic
    @UnkieNic 6 หลายเดือนก่อน +1

    Love the work you put into this series, one of the best

  • @rogelioperez9938
    @rogelioperez9938 8 หลายเดือนก่อน +1

    At 46.30, you call him tweaker tom. XD an astute observation.

  • @blackmesacake5361
    @blackmesacake5361 8 หลายเดือนก่อน

    Another fantastic upload, thanks RadKing!!!!!!

  • @johnswealu3917
    @johnswealu3917 8 หลายเดือนก่อน

    Great vid as always King

  • @gonebot3669
    @gonebot3669 8 หลายเดือนก่อน

    Hell yeah, I've been waiting for this one

  • @flameguy3416
    @flameguy3416 8 หลายเดือนก่อน +15

    The whole point of an underground railroad is to NOT be cartographed...

  • @scootyman3800
    @scootyman3800 8 หลายเดือนก่อน +5

    My ass in high school: FUCKING GEOGRAPHY IS BORING
    my ass as an adult: OH SHIT BABE WAKE UP THERES A NEW FALLOUT CARTOGRAPHY

  • @JACk79457
    @JACk79457 8 หลายเดือนก่อน +3

    Thine Radiation King hath returneth 😭🙏🙏🙏🙏

  • @isaac_aren
    @isaac_aren 7 หลายเดือนก่อน +1

    I'd imagine there was also a safehouse in Quincy back before the Gunners decimated the place. There could have also been one near University Point and Salem given they were large populatoon centres

  • @nekotyrant1629
    @nekotyrant1629 4 หลายเดือนก่อน +2

    In defense of Railroads' trail and password to their base, consider how the average wastelander would react? To most, it would just be graffiti. This is also downtown, which is heavily infested dangers.
    Maybe to pre-war minds, the puzzle is simple, but you still have to fight packs of ghouls, hounds, mutants, raiders and even gunners.

  • @cyniex3728
    @cyniex3728 8 หลายเดือนก่อน +3

    If i remember correctly there should also be a dead railroad member in a hospital in Boston DT, but i might be confusing it with a dead minuteman

  • @dcross6360
    @dcross6360 8 หลายเดือนก่อน

    Good series. Keep up the good work, and please keep at updating your vids

  • @tinmen5943
    @tinmen5943 7 หลายเดือนก่อน +1

    The railroad has some great missions

  • @GOKG98
    @GOKG98 8 หลายเดือนก่อน

    love this mini series

  • @newt3763
    @newt3763 8 หลายเดือนก่อน +5

    I got a mercer safehouse where boomer is once or twice which might have been mentioned but I didn't hear it so it felt worth mentioning

  • @oz7434
    @oz7434 8 หลายเดือนก่อน

    New video to fall asleep to! Nice

  • @brothers_of_nod
    @brothers_of_nod 8 หลายเดือนก่อน +1

    I always like these Cartography videos.

  • @slimboarder.o7
    @slimboarder.o7 8 หลายเดือนก่อน +3

    Vault 81 is an ally if the railroad and you missed multiple outpostd

  • @rickymorales88
    @rickymorales88 8 หลายเดือนก่อน +1

    Thank you for your hard work brother in Atom.

  • @roseyard3901
    @roseyard3901 8 หลายเดือนก่อน

    I LOVE this series!!! ❤

  • @ReplicaGT350
    @ReplicaGT350 8 หลายเดือนก่อน +3

    Where do you classify stockton's daughter that covenant kidnapped? I expected that caravan to be in your list of dead railroad assets.

    • @ramboturkey1926
      @ramboturkey1926 8 หลายเดือนก่อน

      can't believe i never made that connection before

  • @starrothejanitor5488
    @starrothejanitor5488 2 หลายเดือนก่อน +2

    You forgot Slim, a goal merchant marked with an “ally” rail sign.

  • @higheverrains7386
    @higheverrains7386 8 หลายเดือนก่อน +1

    Always an interesting look. I didn't notice any mention of the locations that have the safehouse railsigns randomly around the Commonwealth though, excepting Bedford Station (where it's on the switching tower where you find the recording). Two others I know off the top of my head are the Quincy Red Rocket and a broken down house at the corner of Prospekt Park between Wattz and Stockton's Church that has a sleeping bag upstairs you can use. These may have been some of those smaller safehouses, and it would be interesting to see how these would factor into the route maps.
    As for the bioscience guys having the binned tapes, I suspect this is an asset reuse situation. Since containers can be created in the game files with items included, and all these bins look the same, I think it's likely the one for covenant where it's in the bin was made special, and then it was accidentally reused in the Bioscience rooms of the Institute, but it's still fun to speculate.

  • @alberteinstein127
    @alberteinstein127 8 หลายเดือนก่อน

    I absolutely enjoy the radking and his stories. They always keep me entertained at work, basically I put an earbud in and shove my phone in my pocket. 😅

  • @sentarious1
    @sentarious1 8 หลายเดือนก่อน +2

    957th like! Almost to 1k already 5 hours after the upload. You make great videos and I'm very glad to see your content is being appreciated

  • @chianghighshrek
    @chianghighshrek 7 หลายเดือนก่อน +1

    10:39 Griswald could be a reference to fort griswald in Connecticut

  • @ShortBard1
    @ShortBard1 3 หลายเดือนก่อน +1

    It’s possible that the Old North Church wasn’t the HQ for the Railroad when they set up the whole “Follow the Freedom Trail” thing, and they had to turn it into their HQ because of Institute meddling.

  • @TheJuggerClutch
    @TheJuggerClutch 7 หลายเดือนก่อน +1

    Would be interested in seeing a map of all the synths in the commonwealth. Sturges, Warwick, Mayor McDunough, anyone else with a synth component, and some info on what they were up to. I'm sure there's a lot of them around that I and a lot of other players don't know about.

  • @devinlewis3096
    @devinlewis3096 8 หลายเดือนก่อน

    New Rad Daddy upload lets goooo

  • @KyloTheProtogen
    @KyloTheProtogen 8 หลายเดือนก่อน +4

    Glory to Atom!

  • @justinmacdonald2102
    @justinmacdonald2102 8 หลายเดือนก่อน

    Every single time I do Boston after dark I get an amazing fireworks show down the road from Ada and the mechanisms bots

  • @stephenknizek2651
    @stephenknizek2651 8 หลายเดือนก่อน +1

    Thank you for this information, citizen. I shall now direct the data to Minuteman General & Institute Director "Sole Survivor" so he can clean up all loose ends. XD

  • @lemonsarelemonade4439
    @lemonsarelemonade4439 8 หลายเดือนก่อน

    Love maps, and love fallout. This is sweet.

  • @sugarnumnums6666
    @sugarnumnums6666 4 หลายเดือนก่อน

    Likely just a result of game mechanics, but I find it interesting to theorize that when we build a settlement to function as a safe house, any settlers assigned there may also sympathize with the railroad. Especially since that settlement would likely continue to operate as one far after the initial quest.

  • @FitzMeFine
    @FitzMeFine 8 หลายเดือนก่อน +1

    my day is blessed by our King's upload 🙏

  • @NainakaiAyita
    @NainakaiAyita 8 หลายเดือนก่อน +1

    Another Kingly movie-length video is here. Time to zone out.

  • @Conquistador495
    @Conquistador495 8 หลายเดือนก่อน +1

    Lmfao tweeker tom is soooooo much more fitting

  • @Mkermret
    @Mkermret 7 หลายเดือนก่อน

    Amazing video! @radking will you do a cartography video on the BOS and enclave from FO3?

  • @nicholaswalsh4462
    @nicholaswalsh4462 8 หลายเดือนก่อน +2

    AT LONG LAST! MORE CARTOGRAPHY!!!

  • @CrackaDon
    @CrackaDon 8 หลายเดือนก่อน +1

    Imo the Bio scientists definitely understand that gen 3 synths are functionally humans, and they're all secretly sympathetic, but of course they can't be found with railroad material, so they promptly dispose of it. Why wouldn't they just destroy it? Because then we couldn't find them and form theories !

    • @ramboturkey1926
      @ramboturkey1926 8 หลายเดือนก่อน

      that's true sometimes evidence is left for the player even if it isn't logical

  • @sheogoraththedaedricprince9675
    @sheogoraththedaedricprince9675 8 หลายเดือนก่อน +1

    I wish we could get perks that made it beneficial to be iradiated. Not just ghoulish. I mean in 76. A perk that works like atoms Devoted robes. A perk that works like Hancocks perk. A perk that works like rad powered. A perk that works like rad child which was better than ghoulish. A perk that worked like atomic. A perk that worked like nuclear anomaly but without healing all your radiation. A perk that worked like the inquisitor of atom perk. A prrk that worked like atoms bulwark. A perk that worked like the champion of atom perk. I do realize sone of these are from past games and from legendary effects. They could work them into the game as cards or armors. They only need to rework them a little and balance them out a bit.

  • @TheJuggerClutch
    @TheJuggerClutch 8 หลายเดือนก่อน +3

    Something I never understood: why doesn't the institute just send out undercover synths/coursers that seek out the railroad, tell them they are a synth that wants to escape, and have them either destroy the place or sabotage it until ready for an assault.

    • @schwingedeshaehers
      @schwingedeshaehers 7 หลายเดือนก่อน +2

      If they send out synth, i think the risk is, that the synth will help the RR. And probably one of the first steps is, to deaktivate any normal trackers from synth. (I don't think, that the institute won't have trackers on there symths)

    • @TheJuggerClutch
      @TheJuggerClutch 7 หลายเดือนก่อน +3

      @@schwingedeshaehers hmm good point. But coursers don't seem as easily influenced, and they still pass as a synth/human. all that's needed is they let him get smuggled to the secret spots, have one of the bird watchers follow him and mark all the important locations. even if they figure out its a courser at some point, by that time the institute knows everyone and everywhere important to attack and interrogate.

  • @mailleweaver
    @mailleweaver 8 หลายเดือนก่อน +11

    Old Man Stockton must not have been too terribly important to Railroad operations. I recently found a pile of ash in front of BADTFL named "Old Man Stockton". I suspect he died when the Mechanist storyline kicked off, which was several weeks ago in-game. None of the railroad agents or administrators have made any comments about this or the need to find an alternate receiver.

  • @WhiteThumbs
    @WhiteThumbs 4 หลายเดือนก่อน +1

    The people of fallout are living hour by hour, imagine living in hell and being like "Ya let''s fight aliens and recapture their probe victims" "Better go fight the AI gods that can teleport" "Oh...stepped on a nail, guess I'll die"

  • @kittykittyredcat
    @kittykittyredcat 6 หลายเดือนก่อน

    There's a ghoul living right next to the Gunners at the Mass Bay Medical Center. He has an "ally" Railroad symbol on his wall. There is also an "ally" symbol on the door of vault 81.

  • @FirstnameLastname-ej4kv
    @FirstnameLastname-ej4kv 8 หลายเดือนก่อน

    Aw hell ya

  • @jessebates2884
    @jessebates2884 8 หลายเดือนก่อน +4

    I really wanted to like the railroad, the first time I met them in game they rubbed me the wrong way and I've been lukewarm at best on then since. When I do new playthroughs I join them just long enough to get ballistic weave and that's only if I'm doing a non power armor playthrough.
    I really hope that there is a better Cloak and Dagger espionage faction in the future.

    • @Destroyer_V0
      @Destroyer_V0 8 หลายเดือนก่อน

      A good cloak and dagger faction, equally needs a competent enemy to work against.
      The railroad are middling competent, and sometimes get lucky breaks. The institute is consistently crushing them.
      I do have some hopes for fallout london's knights of camelot, having a background of pre war special forces ghoul within their ranks.

    • @ultimatequeenofdeath666
      @ultimatequeenofdeath666 8 หลายเดือนก่อน

      they just gotta fire that emil guy, he was also incharge of the dark brotherhood and thieves guild in skyrim, he did the main story for fallout 3, bethesda just needs to stop giving this guy these really big franchise leads lmao

  • @haremenot
    @haremenot 8 หลายเดือนก่อน +1

    I've been wondering about the traders who supply information to the Institute. Is there any evidence besides the Institute saying they are informants?
    I've wondered some, especially since they are all known to hang out with Stockton (or at least be in the same area of the map together) if they could possibly be double agents? Could Stockton slip them a little extra money to give the Institute old or slightly inaccurate information?
    You would think with the number of synths coming through Bunker Hill, many of them not knowing the norms of society outside of the Institute, and the fact that the traders share a room with Stockton on a weekly basis, the Institute would have found out about him and targeted him.

  • @artemis-entity4177
    @artemis-entity4177 8 หลายเดือนก่อน

    Babe wake up, new Fallout Cartography video just dropped!

  • @Gyrfalcon312
    @Gyrfalcon312 8 หลายเดือนก่อน

    Easily my favorite _Fallout 4_ series, even above the shenanigans of Mike and Zach over on the Mikeburnfire channel. Somethin' about seeing the various story plots from 30,000 feet instead of street-level... I always feel like I'm learning some of game design itself.

  • @pogchampyugoslavia122
    @pogchampyugoslavia122 8 หลายเดือนก่อน +2

    Babe wake up! Rad Jesus has uploaded 😩

  • @askamikaze3936
    @askamikaze3936 8 หลายเดือนก่อน +1

    Whenever i hear goiger counter tick, my mind automatically fills it up with German lady speaking numbers

    • @flameguy3416
      @flameguy3416 8 หลายเดือนก่อน +2

      It's in the shop ;)

    • @askamikaze3936
      @askamikaze3936 8 หลายเดือนก่อน

      @@flameguy3416Yeah!
      I dont have tinnitus anymore, I just hear geiger counters 😆

  • @davidcollinsjr4288
    @davidcollinsjr4288 8 หลายเดือนก่อน

    At least in my play throughs, I've only ever seen Mercer go to far away settlements, Zimonja, the Drive-in, Sunshine Tidings...it seems like its always an empty settlement and far away from Boston proper.
    I always assumed it was an attempt to have a location near the edge of the map to get synths out of the area. Perhaps a response to losing so many urban safehouses? Or perhaps those are a newer effort?