As far as the power armor scuttling goes, I feel it wasn't necessarily about their immediate enemy getting it and more about literally anyone but the brotherhood getting it.
yeah, it could have just been brandis assuming they were after the armor, since how would he know thier motivations to begin with? he's an unreliable narrator.
Yea the Brotherhood's entire motus operandi is to keep dangerous tech out of the hands of random people. Even if it wasn't in immediate danger they weren't gonna leave power armor just up for grabs
When liverty prime picks up the behemoth with one hand and tossed him aside like a doll i paused my game the girst time and just laughed in brotherhood
@@dephtons well, most of the brotherhood isn't on the commonwealth if you think like this. There are also raiders and super mutants as local factions in both games, independent settlements etc. It can definitely be done once the commonwealth is over.
@@dephtons I think it would be, while the majority of the main factions are outside of Nevada it'd be interesting to see where the battle lines and excursions are in relation to each other. Especially with a House/Independent version too to see just how it all lays out
That Scribe at the satellite array was left because he was struck in the femoral artery. You bleed out in minutes if not seconds if that happens. He was dead no matter what.
Wouldn't it be "in the year of our Atom 210"? Or maybe 342, if they wanted to use the first ever detonation of a nuclear weapon as the basis for their year zero?
I suspect that scuttling the power armour is standard procedure in a situation like the one Brandis and Friends found themselves in. Even if they were fighting super mutants, they would at least want to make sure to keep the armour out of the hands of anyone picking over the remains of the fight. That said, I agree that the Gunners are the most likely attackers, but with the Institute as a close second. ----- As for the rather limp way the Institute tries to stop Liberty Prime, maybe it is simply because they have always assumed that they are safe underground, and as such have never developed strategies for defending against this kind of attack. They already have strategies in place for performing surprise assaults, but having to deploy troops defensively on the fly is outside of their experience.
I think the super mutants are more likely, the gunners are territorial but they dont attack unless theyre paid to. Plus the mutants are the only thing other than the gunnerd that could pose an actual threat to them.
@@OhNoTheFace Well, there's a discrepancy between how rare certain tech is _claimed_ to be, and how available it is for gameplay reasons. In previous games, almost every single BoS character has had a set of power armour, but in Fallout 4 it's reserved for Knights and higher ranks. You also typically only see Gunner and raider leaders using it... ...but at the same time, there's a PA frame in every backyard. So, I would still say that scuttling your sypposedly rare power armour to keep it out of the hands of others seems like a thing the BoS would do, even if it doesn't seem to make sense from a practical point of view.
@@LucyWest370 The Gunners attack the player randomly all the time, and also wipe out settlements like Quincy for no known reason. I think a group of them seeing a squadron of Power Armored soldiers show up out of no where would easily be a prime target for them, if not for using the armor/weapons, definitely selling them.
@@flashpone7910 gunners warn the player to stay away and given theyre mercenaries they were probably paid to take out quincy. Gunners dont go around picking fights for the most part, other than the occassional vertbird
9:15, you can simply check the date of the game when the Sole Survivor first leaves Vault 111 using the “Wait” function, that would give you an exact date and time for when the game truly begins
Yeah, biggest coincidence maybe, but you emerge from the vault on Oct. 23rd, 2287, I think around the same time you went under 210 years ago. This is from my latest playthrough where I too was curious EXACTLY when you get out
the exact date and time is also always displayed on the pipboy map in the data tab. I use the Journal of the sole survivor mode alot and often go into my pipboy so I can jot the time and date down to add to the journal entries I write. And yes you emerge from the vault pretty much exactly 200 years to the day and nearly to the hour of when you went in, so I have no idea where codsworth gets "abit over 210" unless that chronometer took more dings then he thought.
@@SovekOnivris Because the bombs drop in 2077, and the main game begins in 2287, 210 years later, unless you mean specifically the “a bit over” part of what he said.
In the aftermath of the Brotherhood ending you can find between two and three unnamed Brotherhood members walking casually around the Diamond City marketplace, seemingly perusing the vendors and reading newspaper printings from Publick Occurences. What they look or sound like, or what their caste or rank is, changes every couple of in-game days. One of them is always a knight in power armor. When approached, some of them can comment that they're there on a supply run. Others say their presence is part of what they personally perceive to be a goodwill effort on behalf of their commanding officers. They express mild surprise that they're still operating in the Commonwealth now that their primary enemy has been neutralized, professing a desire to return home soon.
When it comes to "The Lost Patrol" quest, I highly recommend not accepting it until you make it to the Prydwen. Accepting it from Danse means you have to go it alone and your ultimate reward is just caps. Accepting the quest from Captain Kells not only nets you a better reward (a legendary BOS Combat chest plate), but if you take Danse, he actually has a lot of unique dialogue concerning Brandis' recon team.
Brotherhood: How does the Institute know where we are every time and what we're doing!? The Institute looking over their Danse model: It's like they don't even notice! Also, was Danse an unwitting surveillance drone, or was he a mind wiped escapee? I ask because he says he grew up in Rivet City admiring the Brotherhood his entire life and always wanted the chance to join their ranks, and once he got the chance he excelled and became their most loyal and upstanding officers, almost like he was perfectly equipped to blend in seamlessly like he was programmed to be the "perfect paladin. I think perhaps, the original Danse was replaced right before he joined the Brotherhood as a perfect spy. Or do you think Danse was replaced during his service? This would imply SEVERE lapses in security if one of their own could be killed and replaced and no one even notices. Or, my theory, Danse was always a synth to begin with, and his his memories of growing up in Rivet City were all a fabrication created by either the Institute or the Railroad.
Yeah, I have to wonder just how long Danse was replaced for, if he was even a real person at all. Like, did they replace him as soon as they landed in the commonwealth, or was he sent across the country to spy on a far-off threat. Was he a runaway with no memory, like you said? Why does the institute not recall him once his cover is blown? We don't know, despite being the freaking head of the institute! It's all vague because Bethesda's writers have this philosophy of making interesting premises but never actually seem to flesh out how exactly these premises work in the world. Danse is a synth is a good idea, but they don't put in the work to explain how exactly this functions in universe. It's like the writers are saying "Don't think about, just enjoy the cool idea" and that's frustrating to me.
most likely that that hes a mind wiped synth that escaped with the help of the railroad, the Institute are not known to implant fake memories in Synths.
Synths aren't machines. They're made of flesh and blood. The only way a synth spy can give information to the institute is to speak it verbally. Meeting with a courser handler or maybe a covert radio channel. The Brotherhood would notice that. I mean shit, even the Warwicks noticed that Roger kept on doing stuff at night, and they're not exactly a faux military organisation. Plus, the Institute don't memory wipe their active agents. Danse would /know/ if he's a body-double or an informant. Anyway, it's all a moot point because there are more human informants for the Institute than Synth body-doubles. Trashcan Carla is a bigger security risk than Danse.
I'd say Danse did live in Rivet City and was sent there after being mind wiped by the railroad. It'd be easy to assume that after the good ending of The Replicated Man quest in FO3 Harkness and the Railroad agent established it as a safe place for Synths, especially since Harkness is the head of security and on the Council it would be easy to do so.
My Library Prime got stuck battling the traders of Bunker Hill and my automaton robots and genuinely thought they’d win because they were all essential and cannot be killed. Then I saw his health bar and learned that he also is essential and invulnerable to all damage. I ended up just fast traveling to the CIT ruins and just waiting for him to arrive.
Your forgetting about another group in the analysis of the brotherhood destroying their power armor, The Minutemen were still fairly strong three years ago, a simple miscommunication could have lead to the brotherhood thinking them to be the organization they had heard about and the minutemen thinking the brotherhood was institute or raiders. A certain npc we know says he knows about the brotherhood, but before the incident with Danse the only other time we have that the brotherhood sent anyone to the commonwealth is three years ago.
Awesome video man! Wow I still remember the first time I saw Liberty Prime at the airport. I had the biggest smile on my face. Rebuilding Liberty Prime is the best questline in the game. Going to that bomb storage in the Glowing sea is so cool.
@@theghostofthomasjenkins9643 Oh I fully agree lol 😂. Actually fun fact in an old draft for fallout 3 you were able to ride on liberty primes back and it would have a machine gun. However they had to cut it because the 360 couldn’t handle it.
Ayy thanks for doing the community highlight! I'm only relatively new to that discord server (joined around a month ago) but it'll be really nice for more opportunity to rp with other people, and it makes the Chicago wastelands more active
Fun fact about dealing with yhe Sentinel Site: If you join the Children of Atom in Far Harbor, you can convince the follower present that you're here on their behalf (and just waltz into the nuclear stockpile without a fuss)
I reckon the institute would be most likely to attack the brotherhood team because of their surveillance capabilities, I doubt a vertibird would go unnoticed
@@PurpleSquire there is a slight chance they could go unnoticed if they could scale up stealth boy technology but I don't know how much of that is chemical and how much is hardware. The lore isn't exactly consistent.
@@johnbyrd7400in new vegas its referred to as "stealth radiation" but since its been the component of infiltration suits and built into assaultrons, id say its possible. But also, helicopters are loud as hell
I am pretty sure at that point in time the Satellite array was a raider outpost, the supermutants just moved in recently, if the cell is freshly loaded you can still find dead raider corpses in the campers. From the factions we know of I think a now defunct group of raiders was responsible for attacking the brotherhood, just simply to steal their stuff. Gunners depends if they already had their bases nearby at that time, I don't think so. The Institute, never ever would they taken the risk to alert the Brotherhood of their presence. Another possibility is that is was a faction that is no longer present in the Commonwealth, like a well equipped Enclave recovery team
the gunners were 100% there already since that is the vault they came from originally. but i do agree it was probably a group of raiders that aren't around anymore. hell, it could've been a group from outside malden on the otherside.
@@theghostofthomasjenkins9643 I suggest you watch the cartography video on the Gunners if you haven't already. Most of their population is actually in the south, so it's less likely they hail from the vault. Not impossible though, and I definitely wish it was in the game since it would give the faction some depth. Same with Eddie Winter running the triggermen.
@@theghostofthomasjenkins9643No, the terminals never confirm that is where the gunners came from. It's possible based on evidence, but never confirmed
@@dylanv.4970 it's about 99% possible, so trying to argue the 1% is just asinine. while it never says "this is where the gunners formed" (mostly because they weren't called gunners in the vault), it described them perfectly, right down to the blood type tattooed on their heads.
Just to point out the hole in your argument right at the beginning about the armour. The Institute is also below the surface, and as easy as it is for them to go up, it's easier still for the Gunners. They have air support, use much of the same weapons as the BOS, and being former military like the BOS, would most definitely benefit from having Power Armour, In contrast, the Institute uses Synths it does not require Power Armour which I'm pretty sure if they wanted, they could easily invent their own. If they needed armour to reverse engineer there are frames dotted around the commonwealth they could salvage and Raiders they could kill. IMO all signs point to the Gunners.
That's another thing. The Minutemen destroying the Prydwen is self defeating since logically you would expect survivors to get back to the Capital Wasteland, inform the leadership there of what happened, and then come straight back and curb stomp the ill equipped Minutemen into the ground. It is probably the most strategically stupid decision they could make under the limitations of the faction placed on us in the game (let's face it, the Minutemen were the most under developed faction).
@@saladinbobI know. I wished that if you sided with the minutemen it focuses more on building a proper government and army within the commonwealth/eradicating certain threats to safety and independence. If done right, it would have made you felt like the Minutemen had an actual impact
@@saladinbob first off, so what? what is the brotherhood gonna bring from the capital wasteland that they didn't have this time around? artillery beats aircraft. i think they've already proven this. the prydwyn and liberty prime were the best the BOS had and those are smoldering rubble now.
I seen a theory that The first recon mission went successful due to the minutemen having a active an strong presence The second one went bad because that's when the minutemen were crumbling
A possible explanation for a lot of bos members to stay on the prydwen is because of how airships stay afloat. Taking too much weight off will cause it to float higher and become harder to control. That reason alone makes blimps and airships not very viable in real life since any cargo you load off would need something to load back on to compensate
thats an interesting thought, but couldn't setup a tank in the airport or somewhere safe~ish maybe a repurposed fuel tank to store or take enough gas to compensate for the change?... ive no idea though :D
one thing I like about the BOS is how after their main force arrives you see them all over the commonwealth doing stuff, its a shame though that it didnt have more of an affect on side quests for the regular people in diamond city, good neighbour and various other settlements. Given you can do a large amount of them before they arrive and that whether the BOS has arrived or not has no bearing on them it would be cool if there had been a second batch that unlock afterwards all of which explore the impact that the BOS's arrival would have given the trail the carnage they leave and tendency to extort settlements for crops and advanced tech.
You as a player can CHOOSE to extort its up to you to pay most don’t and blame the BOS but as a Knight you are an NCO and up to you to keep your guys fed and fit to fight and your not always gonna get comped for that it’s just a fact you accept when you make rank
Teagan tells you extorting them for crops is optional, and off the books. It is not condoned by the Brotherhood, they almost always pay local settlements for supplies.
I would love a full country look at the Brotherhood of Steel! I really enjoyed the BoS video, but it would be interesting to combine different cartography videos of the separate games into one big episode!
I just discovered this channel a few days ago and absolutely loving the series where you look at the weapons of the game and how they work/lore. I'm currently watching the aircraft of fallout and then I'll watch the plasma
I can’t describe the joy I feel every time that I see you’ve uploaded a new video. I would love to see you make a video about religions in the fallout world. The pre war ones that still exist and the new ones such as the Children of Atom (blessed be). I think it would be interesting.
People talking about Brotherhood bigotry like it's not *exactly* how just about *every* regular wastelander feels about synths and mutants alike. Like the Brotherhood is any different in that regard. I'm convinced that just about every criticism against Maxson and his Brotherhood eventually just boils down to Blind Betrayal. For all Maxson knew, he very well *could* have been an Institute plant. The smartest thing to do is to *not* take the chance. Which, I think is why you *can* talk him into sparing him, as long as he makes himself invisible to the Brotherhood.
The thing with Blind Betrayal is, even tho I'm totally with Danse, Maxson's reasoning makes sense. Even if Danse didn't know he was a synth, who's to say the Institute hasn't been using him to monitor them in secret, or the second he's discovered they flip a switch in his programming and he turns on them and flees back to the Institute with years of Brotherhood secrets. It's mainly a shame this isn't explored in-game, as there is literally no info on Danse in the Institute, and it's never explored whether he was placed intentionally, when he replaced (if he was ever a real person at all), and if the Institute even had any control over him anymore or if he was an escapee reprogrammed by the Railroad. The fact the Institute DOESN'T acknowledge him at all and he doesn't turn on the Brotherhood does clearly signal to me he isn't under their control, but it would've been nice to have even some terminal entries in the Institute or Railroad hint at his escape or something.
Also yeah, your point about the Brotherhood deriders mainly harping on the bigotry thing makes a lot of sense. A lot of the regular wasteland is plenty bigoted. Diamond City literally outlawed Ghouls from the city. Pretty much every person around fears/hates super mutants, and plenty are shown to do the same for synths, outside the Railroad. And that's not unique to 4, other games show people hating ghouls and mutants too. The Brotherhood has always been xenophobic, and that's not just to mutants. In New Vegas and the earlier games they are shown not really liking any outsiders. This is usually because they live in isolated bunkers, so the eastern Brotherhood being so "Watch it, outsider" can seem a bit off, since afaik they are mostly recruits from the area. But a lot of the fear/hatred has some sense in reasoning. Super Mutants are extremely dangerous and there are pretty much no friendly ones outside California. And even then the Mutants there started off as the army of an evil mutant overlord. Synth fear just makes sense, as the Institute quite literally kidnap, murder, and replace people with copies that act as spies. I'm curious how synths would be treated if the Institute were destroyed. If they could eventually be treated like regular people (who don't age (but also ghouls are like this)), as they wouldn't really feasibly be spies for anyone anymore. The ghoul hatred is the worst part to me, of course, but they're not exactly hostile towards them. They sort of just ignore them, which is still bad, but people that claim they want to kill ghouls are lying. This is never stated, and every mention in dialogue in 4 specifies they want to wipe out FERALS. They are definitely dicks towards ghouls, but again so are a lot of wastelanders.
@@flashpone7910 I believe Blind Betrayal is the *only* reason people started to see the Brotherhood in particular in that light. Nobody called them things like "bigots" or "fascists" until Fallout 4, and the only thing that's really different about the Brotherhood in Fallout 4 is that they can actually project power, and that they tell you to kill your CO because he's a Synth. Maybe some of their criticisms are valid, maybe not. Maybe Blind Betrayal merely opened the door in people's minds to start examining the Brotherhood as a whole. I examined them. And what I found was that they just *aren't* that different from the average wasteland community. Sure, they've got bigger guns, bigger ships, and bigger armor than the others, but their general attitude towards the non-human denizens of the wastes really isn't new.
I love this series, I find it to be very interesting, and not many people seem to make videos like these ones. I also really like how you created the character of The Cartogropher and kind of roleplay a bit in the videos.
The brotherhood attacking the castle from the south west does make sense as those vertibirds might be from Cambridge and fly in at an odd angle to perform a pincer attack, like how the minutemen attack the milurks with a pincer attack when trying to retake the castle.
When it comes to how sloppy the Institute's response was to Liberty Prime making his way to MIT? I line that up to the Institue not counting on the BoS getting him up and running like he did. W pretty much blind-sided them with that stunt, and the Institute lacks the experience of deploying Synths for defensive objectives over offensive invasions. That and the Institute probably never bothered to develop a functional weapon that can counteract threats as big and strong as Liberty Prime as they were to overconfident with their underground bunker being impregnable to most conventional methods the surface world would have at invading them. They were downright unprepared for what the Brotherhood had in store for them with Prime's weapons.
@@Welsh7133 they've been there 100% of the times I've gone to diamond city, with the BoS ending. They don't stand in the same place every time, but they're there
Scuttling power armor is probably just procedure when under attack. It’s very likely the super mutants were placed by the institute as a means of false flagging the brotherhood into thinking the recon teams were targeted and killed by super mutants and not the institute
regardless of the enemy attacking them, the BoS recon team would want to scuttle their armor so no scavengers can utilize BoS equipment after the fight
In all the major faction videos that you made in this series you forgot to mention that at the same time those factions take over those military checkpoints they also leave a small force in Diamond city. This could be proof that in your minutemen video that Diamond city has chosen to side with them. The other factions just seem out of place like they force their way in.
Personally I’m not huge into the role playing idea, but that’s still super cool to see the community come together to make something awesome! Also great video keep it up man!
Fascinating: I’ve never sided with the BoS so this was interesting to see. I admit it was really cool to fight alongside Liberty Prime again. A part of me regrets not experiencing it myself though. But I always choose the Minutemen though I don’t always destroy the BoS.
You forgot to mention a deceased BOS member on the roof of the Boston Public Library - he is also pre game as he can be found before the arrival of the Prydwyn and seems to not be affiliated with the three recon squads. And also there is the wandering merchant called thecScribe who can be found too before the Prywyn arrival and seems to be a loner too.
Did you know that on top of the roof of the Boston public library you can find a dead brotherhood initiate holding a missile launcher on the roof Boston Public library
Would you guys agree for a fallout set in the Philippines a country thats highly influenced by the US, we've already heard in fallout 4 about US troops fighting Chinese in the Philippine Islands so its not a stretch, imagine if if the philippines was supposed to be annexed by the US just before the bombs dropped. Just imagine the setting where it's a culture influenced by western and neighboring countries and it's impact in a fallout setting.
Honestly I doubt we'd ever see it man fallout ttys to stay in mainland America the best we could hope for is maybe a point lookout or far harbor type dlc
@@kaihigdon3377 that idea would work in the Philippines considering china and Americas influence in the Philippines historical, political and cultural in real life and the fighting in fallout universe
Eh… I’d rather see a main title Fallout game set in the Midwest US (ie: Montana) or in Alaska. Fallout has huge potential when paired with the cowboy aesthetic. Alaska would be especially nice because Fallout already has so much lore related to the fighting there. I also wouldn’t mind getting a Fallout in Florida. It would be a nice change of setting and the swamps are a perfect spawning ground for all kinds of terrifying mutant creatures. I don’t have anything against the Philippines, but Fallout has always been about the American post war and I just don’t think the Philippines would be as interesting. It’s the same reason I don’t want a Fallout game in Russia or China or the UK, even though I am Russian as much as I am American.
My theory for why the institute only sent Gen 2 synthetic to stop liberty prime is because they would be scrambling their defenses trying to fortify the headquarters. All teleport pads would be going off constantly bringing corsairs back to the base while still trying to maintain some form of defense to slow liberty prime and buy time to recall more assets. Since the people of the institute would be scrambling to fortify the base inly a small team would be left to operate the teleporters.
30:50 That's why you were ordered to escort Liberty Prime to it's destination, that means intercepting any synths that appear in his path or behind him. Overheard you can see a gunship also escorting Liberty Prime.
The brotherhood quartermaster does inform you that paying for the food is an option so long as they get the resources in the end. Or at least I remember him saying that if money is what it takes then fine. So it's not like they are outright stealing it. The option to pay is 1000% on the table and is a perfectly valid way of getting them.
Dude a vid about the randomly named pieces of tech in this series would be so good. I can't imagine Power Armor is really very valuable to the Institute. Even if they don't already have pre-war schematics, they could doubtlessly construct a decent model themselves. Virgil's intelligence was fading.
I agree the gunners make most sense for attacking Brandis' team, they are one of the few forces organized enough to be a serious threat even to the Brotherhood (they even employ their own vertibird that can be seen near the Water treatment plant) and would undoubtedly want to take the power armor and energy weapons the Brotherhood had.
I greatly enjoy your long-form cartography content. It is informative and paints a seldom-viewed perspective of Fallout 4. I would politely ask that you consider a language change in future videos to remain neutral in your tone and delivery when describing actions taken or not taken by factions within Fallout 4. This type of charged language serves to distract from the informative nature of your content. Some examples of such charged language in this video are: the unforgivable crime, born in a lab instead of a womb, how deep their bigotry runs, no good deed goes unpunished, summarily massacred, rid the commonwealth of undesirables, and the Prydwen goes down in a blaze of bigotry. That is to name a few. I've seen too often language like the above used to personally attack or shame players who support the BoS on Reddit, discords, and Facebook by suggesting they're bigoted in the same way you've described the BoS in your video. The reason I make this post is to discourage this behavior as I view this charged language as perpetuating a cycle of harassment and toxicity in the greater Fallout community. I hope you will read my words here and help to make the Fallout community less toxic as a whole. Have a great day!
Brotherhood's presence? Ohhhh, that smoking pile of rubble in the airport ruins, right, that thing. Also, isn't there that brotherhood corpse on top of the library that's there from the start of the game?
Wasn't there one more expedition to the Commonwealth before the paladin brandis's expedition? I remember paladin danse mentioning that there were two expeditions before his, the first one recovered a splendid amount of tech but the second expedition wasnt so lucky (Brandis's)
Yeah I remember that I mean that was the whole reason brandis team was sent although maybe the common wealth was in a better position and less raiders back during the first one
@@azeria1 maybe nobody was expecting brotherhood showing up in Commonwealth just like that and they were prepared for the second expedition. My guess is that it was the Institute who attacked them, since Brandis's crew had no idea who attacked them, they had to destroy their PA. We also can't see any dead attackers but we can see dead brotherhood members
I think it would be interesting if your did the Talon Company from fallout 3 as there can be quite a bit of them and they seem to have camps all over the Capitol Wasteland and outposts.
Institute teleporting Gen 2 only might be just a delay tactics, to buy time to organize a defense within the Institute itself. They are likely to know that even coursers cannot stand direct hit from Liberty Primes laser or nuke and conventional weapons including mininukes can only do minimal damage, so there is no point direct confronting the robot itself without some really really serious firepower, like an orbital missile bombardment. Therefore, the best use of force would be to engage the Brotherhood where there is no big death robot throwing nukes, aka underground. If the battle goes ill underground, there are very few things that LP can do from above, as we have seen it takes quite the effort for LP to dig a man-sized hole into the highest level of the Institute.
pretty sure the institute isn't sending stronger forces to stop liberty prime is that they know it's pointless. the institute knows they can't destroy liberty prime, so sending in their strongest forces would have been a huge waste. once prime breaches the institute and the brotherhood enters their underground facilities, prime can't follow them inside, this is basically the only time where the institute has a fighting chance, which is why all the coursers and gen-3 synths are bing held back until this time. tl,dr: the institutes plan is essentially just: -send chump synths as a distraction from the real plan. -assemble troops at the most likely point of entry -wait for prime to breach the institute -ambush the brotherhood forces inside the institute where liberty prime can't back them up.
yes....T-99 Plot Armor it resists uranium bullets, poison, nuclear explosions, assassinations attempts, guys named Big Lou and girl bosses so come on down and get your own set of T-99 plot armor today but act fast while supplies last, offer not available to filthy synths or synth lovers or muties and mutie lovers and definitely not ghouls or ghoul lovers with a disclaimer like this you'd think we're racist, we're just trying to make a better wasteland....
What I believe prevented brandis from getting back to astlin was Astlin mustve activated the turrets in a hurry as the ghouls where starting to get it in & since the turret’s where most likely pre war they must’ve perceived both the Brandis & the ghouls as hostile targets & open fired on brandis & what remaining ghouls outside the Training yard
the question is not if they scouted out the boston airport (BOS) to land the The Prydwen. The question is if finding a place to land The Prydwen was the only reason they scouted BOS
I think what ultimalyely made Brandis move forward to the bunker was lack of ammo and healing supplies. the Bunker he inhabits is fortified and probably had a what they needed in large amounts, but considering there are Gunners patrolling outside his bunker he probably was being manhunted
There isn't much left for the Cartography series (unless you want to do the Atom Cats for all of 30 seconds) in the main game, are you going to cover Far Harbor next?
Not sure if its been said, but it could have been The Institute. If they came across a Gen 3 or Courser squad, they wouldn't know they were Synths necessarily, so they could have thought they were human enemies. I could easily see The Institute detecting some type of surge where they were inserted. Either a tech surge or power surge, and since no one else in the Commonwealth had access to tech like that, that would make them curious. Would also explain how they got attacked so quickly.
I'm 4 minutes in to the video and I wanna say a few things firstly they would have destroyed their suits if they knew they were dead no matter who killed them if they had the chance and in this case they did, however super mutants and the institute are one in the same the super mutants apon being considered a success are tagged and dropped off in the wasteland at a location of the institutes Choosing then they wander off to a near by defensible location wandering from base to base sometimes considering the institute only requires special technology to return to the institute it's safe to assume they can tp mutants wherever they want within range with the Caviot that it's a one way trip, it's also assumed that the institute hires mercs from time to time like kelog and presumably in more discreet ways than they hired kelog their only human that talks to both the institute directly and the outside world. Anyways getting a bit off track here the main point is you called the institute the least likely choice but every option you listed could be the institute except when you have the gunners acting like chunkier raders, I find the super mutant story the most likely, gen 1 and 2 mutants are a 1 to 1 equivalent in power to a brotherhood paladin institute mutants are a bit weaker but the closest defensible location the the dead brotherhood solders is filled with super mutants that outnumber them not just that but that location is related to the quest that brings you to the dead brotherhood members in the first place. So even if the institute wasn't involved in their placement the mutants themselves being responsible for their deaths is likely I mean of they did come in on a virtabird the mutants would have seen that and investigated.
I think the lack of synths attacking prime is because the institute know prime can't be stopped so they only send basic synths to slow prime and get their main forces ready at C.I.T for brotherhood ground forces.
Maybe the super mutants were a part of the institutes plan, if they supply them it would make sense they would expect them to be a buffer for their synths. It's also played from brotherhood point of view so it's going to be in their favor.
You can actually prevent the Pryd from entering the Commonwealth by exiting the same way that you entered Fort Hagen, since the trigger for the Pryd is at the elevator at the end of the Fort Hagen dungeon.
In regards to the Artemis squad scuttling their armor in response to an unknown enemy, I’d be willing to bet on the Gunners simply because they only refer to the enemies as Unknown. At no point does the technology hording cult Party mention an attack from machines. They simply say the enemy is unknown, implying that they came under attack by People of unknown affiliation. They clearly recognized the enemies well enough to determine them to be humanoids capable of stealing power armor, so I can’t imagine that they wouldn’t have recognized synths as machines. Had they recognized them, it’s even less likely that they wouldn’t have commented on them being mechanical.
As far as the power armor scuttling goes, I feel it wasn't necessarily about their immediate enemy getting it and more about literally anyone but the brotherhood getting it.
yeah, it could have just been brandis assuming they were after the armor, since how would he know thier motivations to begin with? he's an unreliable narrator.
Yea the Brotherhood's entire motus operandi is to keep dangerous tech out of the hands of random people. Even if it wasn't in immediate danger they weren't gonna leave power armor just up for grabs
@@dylanv.4970 i think you worded it better than I did lol
Never change, Brotherhood, never change.
Wouldn't it been in their interest to make sure they don't stock their future enemies?
When liverty prime picks up the behemoth with one hand and tossed him aside like a doll i paused my game the girst time and just laughed in brotherhood
Can you do a Mojave cartography with the legion and NCR respectively one day?
I think that it would be super awesome.
This
Would be hard to do, as most of the Legion and NCR aren't even in the Mojave. I don't think it would really fit this series
@@dephtons well, most of the brotherhood isn't on the commonwealth if you think like this. There are also raiders and super mutants as local factions in both games, independent settlements etc. It can definitely be done once the commonwealth is over.
@@dephtons I think it would be, while the majority of the main factions are outside of Nevada it'd be interesting to see where the battle lines and excursions are in relation to each other. Especially with a House/Independent version too to see just how it all lays out
@@dephtons neither is the entire bos in the commonwealth...
That Scribe at the satellite array was left because he was struck in the femoral artery. You bleed out in minutes if not seconds if that happens. He was dead no matter what.
3 years dead, and they still look like they died yesterday....wish there was a mod to fix that. I'm surprised he wasn't eaten by the super mutants
Wouldn't it be "in the year of our Atom 210"? Or maybe 342, if they wanted to use the first ever detonation of a nuclear weapon as the basis for their year zero?
This 🙌
Excellent point, I can see both of them being reasonable. I'd love if that was in the next game or a 76 update.
Is that ever established
@@LucyWest370 Pure speculation. It would be cool if they did this, but no they don't.
I suspect that scuttling the power armour is standard procedure in a situation like the one Brandis and Friends found themselves in.
Even if they were fighting super mutants, they would at least want to make sure to keep the armour out of the hands of anyone picking over the remains of the fight.
That said, I agree that the Gunners are the most likely attackers, but with the Institute as a close second.
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As for the rather limp way the Institute tries to stop Liberty Prime, maybe it is simply because they have always assumed that they are safe underground, and as such have never developed strategies for defending against this kind of attack.
They already have strategies in place for performing surprise assaults, but having to deploy troops defensively on the fly is outside of their experience.
I think the super mutants are more likely, the gunners are territorial but they dont attack unless theyre paid to. Plus the mutants are the only thing other than the gunnerd that could pose an actual threat to them.
Ah yes, the obviously rare power armour in fallout 4 D:
Better scuttle that tech those raiders over there have :O
@@OhNoTheFace Well, there's a discrepancy between how rare certain tech is _claimed_ to be, and how available it is for gameplay reasons.
In previous games, almost every single BoS character has had a set of power armour, but in Fallout 4 it's reserved for Knights and higher ranks. You also typically only see Gunner and raider leaders using it...
...but at the same time, there's a PA frame in every backyard.
So, I would still say that scuttling your sypposedly rare power armour to keep it out of the hands of others seems like a thing the BoS would do, even if it doesn't seem to make sense from a practical point of view.
@@LucyWest370 The Gunners attack the player randomly all the time, and also wipe out settlements like Quincy for no known reason. I think a group of them seeing a squadron of Power Armored soldiers show up out of no where would easily be a prime target for them, if not for using the armor/weapons, definitely selling them.
@@flashpone7910 gunners warn the player to stay away and given theyre mercenaries they were probably paid to take out quincy. Gunners dont go around picking fights for the most part, other than the occassional vertbird
9:15, you can simply check the date of the game when the Sole Survivor first leaves Vault 111 using the “Wait” function, that would give you an exact date and time for when the game truly begins
Yeah, biggest coincidence maybe, but you emerge from the vault on Oct. 23rd, 2287, I think around the same time you went under 210 years ago. This is from my latest playthrough where I too was curious EXACTLY when you get out
was gonna say...
the exact date and time is also always displayed on the pipboy map in the data tab. I use the Journal of the sole survivor mode alot and often go into my pipboy so I can jot the time and date down to add to the journal entries I write. And yes you emerge from the vault pretty much exactly 200 years to the day and nearly to the hour of when you went in, so I have no idea where codsworth gets "abit over 210" unless that chronometer took more dings then he thought.
@@SovekOnivris Because the bombs drop in 2077, and the main game begins in 2287, 210 years later, unless you mean specifically the “a bit over” part of what he said.
You forgot about the unknown dead Brotherhood Scribe on the roof of the Boston Library. He can be found there WAY before the Pryd shows up.
Is it possible to get there without a jet-pack? Haven’t heard of there being a Scribe there before so I am curious to check it out
And the dead brotherhood scribe at the Cambridge police station on the catwalk
@@Castrix99 He was a knight actually.
@hereforthecomments-mads1740 I don't believe so. I have never gone there, but it is probably meant to be a Power Armor only mystery.
26:26 if you take the railroad side but saved Brandis earlier then he’s on the strike team
In the aftermath of the Brotherhood ending you can find between two and three unnamed Brotherhood members walking casually around the Diamond City marketplace, seemingly perusing the vendors and reading newspaper printings from Publick Occurences. What they look or sound like, or what their caste or rank is, changes every couple of in-game days. One of them is always a knight in power armor.
When approached, some of them can comment that they're there on a supply run. Others say their presence is part of what they personally perceive to be a goodwill effort on behalf of their commanding officers. They express mild surprise that they're still operating in the Commonwealth now that their primary enemy has been neutralized, professing a desire to return home soon.
When it comes to "The Lost Patrol" quest, I highly recommend not accepting it until you make it to the Prydwen. Accepting it from Danse means you have to go it alone and your ultimate reward is just caps.
Accepting the quest from Captain Kells not only nets you a better reward (a legendary BOS Combat chest plate), but if you take Danse, he actually has a lot of unique dialogue concerning Brandis' recon team.
Brotherhood: How does the Institute know where we are every time and what we're doing!?
The Institute looking over their Danse model: It's like they don't even notice!
Also, was Danse an unwitting surveillance drone, or was he a mind wiped escapee? I ask because he says he grew up in Rivet City admiring the Brotherhood his entire life and always wanted the chance to join their ranks, and once he got the chance he excelled and became their most loyal and upstanding officers, almost like he was perfectly equipped to blend in seamlessly like he was programmed to be the "perfect paladin. I think perhaps, the original Danse was replaced right before he joined the Brotherhood as a perfect spy. Or do you think Danse was replaced during his service? This would imply SEVERE lapses in security if one of their own could be killed and replaced and no one even notices. Or, my theory, Danse was always a synth to begin with, and his his memories of growing up in Rivet City were all a fabrication created by either the Institute or the Railroad.
Yeah, I have to wonder just how long Danse was replaced for, if he was even a real person at all. Like, did they replace him as soon as they landed in the commonwealth, or was he sent across the country to spy on a far-off threat. Was he a runaway with no memory, like you said? Why does the institute not recall him once his cover is blown? We don't know, despite being the freaking head of the institute! It's all vague because Bethesda's writers have this philosophy of making interesting premises but never actually seem to flesh out how exactly these premises work in the world. Danse is a synth is a good idea, but they don't put in the work to explain how exactly this functions in universe. It's like the writers are saying "Don't think about, just enjoy the cool idea" and that's frustrating to me.
most likely that that hes a mind wiped synth that escaped with the help of the railroad, the Institute are not known to implant fake memories in Synths.
Synths aren't machines. They're made of flesh and blood. The only way a synth spy can give information to the institute is to speak it verbally. Meeting with a courser handler or maybe a covert radio channel. The Brotherhood would notice that. I mean shit, even the Warwicks noticed that Roger kept on doing stuff at night, and they're not exactly a faux military organisation.
Plus, the Institute don't memory wipe their active agents. Danse would /know/ if he's a body-double or an informant.
Anyway, it's all a moot point because there are more human informants for the Institute than Synth body-doubles. Trashcan Carla is a bigger security risk than Danse.
I'd say Danse did live in Rivet City and was sent there after being mind wiped by the railroad. It'd be easy to assume that after the good ending of The Replicated Man quest in FO3 Harkness and the Railroad agent established it as a safe place for Synths, especially since Harkness is the head of security and on the Council it would be easy to do so.
My Library Prime got stuck battling the traders of Bunker Hill and my automaton robots and genuinely thought they’d win because they were all essential and cannot be killed. Then I saw his health bar and learned that he also is essential and invulnerable to all damage. I ended up just fast traveling to the CIT ruins and just waiting for him to arrive.
Your forgetting about another group in the analysis of the brotherhood destroying their power armor, The Minutemen were still fairly strong three years ago, a simple miscommunication could have lead to the brotherhood thinking them to be the organization they had heard about and the minutemen thinking the brotherhood was institute or raiders. A certain npc we know says he knows about the brotherhood, but before the incident with Danse the only other time we have that the brotherhood sent anyone to the commonwealth is three years ago.
Awesome video man! Wow I still remember the first time I saw Liberty Prime at the airport. I had the biggest smile on my face. Rebuilding Liberty Prime is the best questline in the game. Going to that bomb storage in the Glowing sea is so cool.
it's a shame you can't ride on prime's shoulder across the river, though. it's all that's missing.
@@theghostofthomasjenkins9643
Oh I fully agree lol 😂. Actually fun fact in an old draft for fallout 3 you were able to ride on liberty primes back and it would have a machine gun. However they had to cut it because the 360 couldn’t handle it.
@@Steel-101im so glad that wouldve been too goofy lol
Ayy thanks for doing the community highlight! I'm only relatively new to that discord server (joined around a month ago) but it'll be really nice for more opportunity to rp with other people, and it makes the Chicago wastelands more active
Fun fact about dealing with yhe Sentinel Site: If you join the Children of Atom in Far Harbor, you can convince the follower present that you're here on their behalf (and just waltz into the nuclear stockpile without a fuss)
I reckon the institute would be most likely to attack the brotherhood team because of their surveillance capabilities, I doubt a vertibird would go unnoticed
No. A vertibird would definitely be noticed. The Institute has cameras in the crows all over the Commonwealth.
@@johnbyrd7400 that’s what I’m saying lol
@@PurpleSquire there is a slight chance they could go unnoticed if they could scale up stealth boy technology but I don't know how much of that is chemical and how much is hardware. The lore isn't exactly consistent.
@@johnbyrd7400in new vegas its referred to as "stealth radiation" but since its been the component of infiltration suits and built into assaultrons, id say its possible. But also, helicopters are loud as hell
I am pretty sure at that point in time the Satellite array was a raider outpost, the supermutants just moved in recently, if the cell is freshly loaded you can still find dead raider corpses in the campers.
From the factions we know of I think a now defunct group of raiders was responsible for attacking the brotherhood, just simply to steal their stuff.
Gunners depends if they already had their bases nearby at that time, I don't think so.
The Institute, never ever would they taken the risk to alert the Brotherhood of their presence.
Another possibility is that is was a faction that is no longer present in the Commonwealth, like a well equipped Enclave recovery team
the gunners were 100% there already since that is the vault they came from originally. but i do agree it was probably a group of raiders that aren't around anymore. hell, it could've been a group from outside malden on the otherside.
@@theghostofthomasjenkins9643 I suggest you watch the cartography video on the Gunners if you haven't already. Most of their population is actually in the south, so it's less likely they hail from the vault. Not impossible though, and I definitely wish it was in the game since it would give the faction some depth. Same with Eddie Winter running the triggermen.
@@kingofhearts3185 read the terminals. That is the vault they came from.
@@theghostofthomasjenkins9643No, the terminals never confirm that is where the gunners came from. It's possible based on evidence, but never confirmed
@@dylanv.4970 it's about 99% possible, so trying to argue the 1% is just asinine. while it never says "this is where the gunners formed" (mostly because they weren't called gunners in the vault), it described them perfectly, right down to the blood type tattooed on their heads.
Just to point out the hole in your argument right at the beginning about the armour. The Institute is also below the surface, and as easy as it is for them to go up, it's easier still for the Gunners. They have air support, use much of the same weapons as the BOS, and being former military like the BOS, would most definitely benefit from having Power Armour, In contrast, the Institute uses Synths it does not require Power Armour which I'm pretty sure if they wanted, they could easily invent their own. If they needed armour to reverse engineer there are frames dotted around the commonwealth they could salvage and Raiders they could kill. IMO all signs point to the Gunners.
That's another thing. The Minutemen destroying the Prydwen is self defeating since logically you would expect survivors to get back to the Capital Wasteland, inform the leadership there of what happened, and then come straight back and curb stomp the ill equipped Minutemen into the ground. It is probably the most strategically stupid decision they could make under the limitations of the faction placed on us in the game (let's face it, the Minutemen were the most under developed faction).
@@saladinbobI know. I wished that if you sided with the minutemen it focuses more on building a proper government and army within the commonwealth/eradicating certain threats to safety and independence. If done right, it would have made you felt like the Minutemen had an actual impact
@@saladinbob first off, so what? what is the brotherhood gonna bring from the capital wasteland that they didn't have this time around? artillery beats aircraft. i think they've already proven this. the prydwyn and liberty prime were the best the BOS had and those are smoldering rubble now.
With the Minutemen, Railroad, and now Brotherhood cartography completed. - I now have a complete vision for my empire.
I seen a theory that
The first recon mission went successful due to the minutemen having a active an strong presence
The second one went bad because that's when the minutemen were crumbling
Makes sense, safe commonwealth successful mission, chaotic commonwealth dangerous mission
A possible explanation for a lot of bos members to stay on the prydwen is because of how airships stay afloat. Taking too much weight off will cause it to float higher and become harder to control. That reason alone makes blimps and airships not very viable in real life since any cargo you load off would need something to load back on to compensate
thats an interesting thought, but couldn't setup a tank in the airport or somewhere safe~ish maybe a repurposed fuel tank to store or take enough gas to compensate for the change?... ive no idea though :D
...you can tie it down, like they've always done with blimps. hell, the prydwyn is tied off to the control tower....
It astounds me how much effort goes into these. Well done man
Ah house we meet again
I mean a small squad of Synths spawns near the scuttled armor, so it could've been the Institute that attacked
At first I assumed it was a radsporion because when I found them on my first run it jumped out and almost killed me
3 years after
@@MrMadre
True, I didn't think about that
I've only been attacked by ghouls there.
the synths spawn at the metro station, not the scuttled armor. the ghouls are from westtek. nothing spawns there.
one thing I like about the BOS is how after their main force arrives you see them all over the commonwealth doing stuff, its a shame though that it didnt have more of an affect on side quests for the regular people in diamond city, good neighbour and various other settlements. Given you can do a large amount of them before they arrive and that whether the BOS has arrived or not has no bearing on them it would be cool if there had been a second batch that unlock afterwards all of which explore the impact that the BOS's arrival would have given the trail the carnage they leave and tendency to extort settlements for crops and advanced tech.
You as a player can CHOOSE to extort its up to you to pay most don’t and blame the BOS but as a Knight you are an NCO and up to you to keep your guys fed and fit to fight and your not always gonna get comped for that it’s just a fact you accept when you make rank
Teagan tells you extorting them for crops is optional, and off the books. It is not condoned by the Brotherhood, they almost always pay local settlements for supplies.
Can’t believe I caught an upload this soon
I would love a full country look at the Brotherhood of Steel! I really enjoyed the BoS video, but it would be interesting to combine different cartography videos of the separate games into one big episode!
I just discovered this channel a few days ago and absolutely loving the series where you look at the weapons of the game and how they work/lore. I'm currently watching the aircraft of fallout and then I'll watch the plasma
I can’t describe the joy I feel every time that I see you’ve uploaded a new video. I would love to see you make a video about religions in the fallout world. The pre war ones that still exist and the new ones such as the Children of Atom (blessed be). I think it would be interesting.
People talking about Brotherhood bigotry like it's not *exactly* how just about *every* regular wastelander feels about synths and mutants alike. Like the Brotherhood is any different in that regard. I'm convinced that just about every criticism against Maxson and his Brotherhood eventually just boils down to Blind Betrayal. For all Maxson knew, he very well *could* have been an Institute plant. The smartest thing to do is to *not* take the chance. Which, I think is why you *can* talk him into sparing him, as long as he makes himself invisible to the Brotherhood.
thank you. i have been saying this for years and nobody takes my argument seriously. thank you my good sir.
@@moviemaker2011z Indeed, indeed. It gets on *my* nerves too.
The thing with Blind Betrayal is, even tho I'm totally with Danse, Maxson's reasoning makes sense. Even if Danse didn't know he was a synth, who's to say the Institute hasn't been using him to monitor them in secret, or the second he's discovered they flip a switch in his programming and he turns on them and flees back to the Institute with years of Brotherhood secrets. It's mainly a shame this isn't explored in-game, as there is literally no info on Danse in the Institute, and it's never explored whether he was placed intentionally, when he replaced (if he was ever a real person at all), and if the Institute even had any control over him anymore or if he was an escapee reprogrammed by the Railroad.
The fact the Institute DOESN'T acknowledge him at all and he doesn't turn on the Brotherhood does clearly signal to me he isn't under their control, but it would've been nice to have even some terminal entries in the Institute or Railroad hint at his escape or something.
Also yeah, your point about the Brotherhood deriders mainly harping on the bigotry thing makes a lot of sense. A lot of the regular wasteland is plenty bigoted. Diamond City literally outlawed Ghouls from the city. Pretty much every person around fears/hates super mutants, and plenty are shown to do the same for synths, outside the Railroad. And that's not unique to 4, other games show people hating ghouls and mutants too.
The Brotherhood has always been xenophobic, and that's not just to mutants. In New Vegas and the earlier games they are shown not really liking any outsiders. This is usually because they live in isolated bunkers, so the eastern Brotherhood being so "Watch it, outsider" can seem a bit off, since afaik they are mostly recruits from the area.
But a lot of the fear/hatred has some sense in reasoning. Super Mutants are extremely dangerous and there are pretty much no friendly ones outside California. And even then the Mutants there started off as the army of an evil mutant overlord.
Synth fear just makes sense, as the Institute quite literally kidnap, murder, and replace people with copies that act as spies. I'm curious how synths would be treated if the Institute were destroyed. If they could eventually be treated like regular people (who don't age (but also ghouls are like this)), as they wouldn't really feasibly be spies for anyone anymore.
The ghoul hatred is the worst part to me, of course, but they're not exactly hostile towards them. They sort of just ignore them, which is still bad, but people that claim they want to kill ghouls are lying. This is never stated, and every mention in dialogue in 4 specifies they want to wipe out FERALS. They are definitely dicks towards ghouls, but again so are a lot of wastelanders.
@@flashpone7910 I believe Blind Betrayal is the *only* reason people started to see the Brotherhood in particular in that light. Nobody called them things like "bigots" or "fascists" until Fallout 4, and the only thing that's really different about the Brotherhood in Fallout 4 is that they can actually project power, and that they tell you to kill your CO because he's a Synth. Maybe some of their criticisms are valid, maybe not. Maybe Blind Betrayal merely opened the door in people's minds to start examining the Brotherhood as a whole. I examined them. And what I found was that they just *aren't* that different from the average wasteland community. Sure, they've got bigger guns, bigger ships, and bigger armor than the others, but their general attitude towards the non-human denizens of the wastes really isn't new.
I love this series, I find it to be very interesting, and not many people seem to make videos like these ones. I also really like how you created the character of The Cartogropher and kind of roleplay a bit in the videos.
The brotherhood attacking the castle from the south west does make sense as those vertibirds might be from Cambridge and fly in at an odd angle to perform a pincer attack, like how the minutemen attack the milurks with a pincer attack when trying to retake the castle.
Always look forward to your videos. They're always great to listen to while on the treadmill
When it comes to how sloppy the Institute's response was to Liberty Prime making his way to MIT? I line that up to the Institue not counting on the BoS getting him up and running like he did. W pretty much blind-sided them with that stunt, and the Institute lacks the experience of deploying Synths for defensive objectives over offensive invasions. That and the Institute probably never bothered to develop a functional weapon that can counteract threats as big and strong as Liberty Prime as they were to overconfident with their underground bunker being impregnable to most conventional methods the surface world would have at invading them. They were downright unprepared for what the Brotherhood had in store for them with Prime's weapons.
In your victory population map, I think you missed diamond city. There will be 2 or 3 Brotherhood knights stationed there wandering the market
In his defense, they aren’t always there
They do show up though
@@Welsh7133 they've been there 100% of the times I've gone to diamond city, with the BoS ending. They don't stand in the same place every time, but they're there
May ⚛️ be with you
Atom above
Praise be, to Atom and the Holy Mother of the Fog 🙏
He is coming with the glow 💚
Praise to ⚛️ 🙏
Praise our holy ⚛️
Scuttling power armor is probably just procedure when under attack. It’s very likely the super mutants were placed by the institute as a means of false flagging the brotherhood into thinking the recon teams were targeted and killed by super mutants and not the institute
I've got work, but im so hyped to give this a good watch when I can!
Its like a holiday when RadKing drops a new video
Great analysis, Fallout Cartography are my favorite series! Thanks for sharing!
regardless of the enemy attacking them, the BoS recon team would want to scuttle their armor so no scavengers can utilize BoS equipment after the fight
This is the coolest fallout series on TH-cam
In all the major faction videos that you made in this series you forgot to mention that at the same time those factions take over those military checkpoints they also leave a small force in Diamond city. This could be proof that in your minutemen video that Diamond city has chosen to side with them. The other factions just seem out of place like they force their way in.
AD VICTORIAM!
I hate that the Feeding the Troops quest has no effect on the BoS' presence on the Commonwealth. Just another pointless radiant quest.
Personally I’m not huge into the role playing idea, but that’s still super cool to see the community come together to make something awesome! Also great video keep it up man!
Fascinating: I’ve never sided with the BoS so this was interesting to see. I admit it was really cool to fight alongside Liberty Prime again. A part of me regrets not experiencing it myself though.
But I always choose the Minutemen though I don’t always destroy the BoS.
Any plans to make a cartography series for the previous games?
new vegas needs this badly.
This needs to be added to the playlist
45 mins of radiant sermon to listen to while trying to sleep, magnificent
I love your original takes on fallout using mapping! I would love to see a deep dive on the economics of fallout using a map.
You forgot to mention a deceased BOS member on the roof of the Boston Public Library - he is also pre game as he can be found before the arrival of the Prydwyn and seems to not be affiliated with the three recon squads. And also there is the wandering merchant called thecScribe who can be found too before the Prywyn arrival and seems to be a loner too.
Did you know that on top of the roof of the Boston public library you can find a dead brotherhood initiate holding a missile launcher on the roof Boston Public library
Would you guys agree for a fallout set in the Philippines a country thats highly influenced by the US, we've already heard in fallout 4 about US troops fighting Chinese in the Philippine Islands so its not a stretch, imagine if if the philippines was supposed to be annexed by the US just before the bombs dropped.
Just imagine the setting where it's a culture influenced by western and neighboring countries and it's impact in a fallout setting.
Honestly I doubt we'd ever see it man fallout ttys to stay in mainland America the best we could hope for is maybe a point lookout or far harbor type dlc
i would like to see a fallout in china maybe a remenant Us army faction and Remenant PLA faction that are still fighting 200+ years later Lol
@@jacklewis5394 think of it as a spin off game not really connected to the main games but still canon
@@kaihigdon3377 that idea would work in the Philippines considering china and Americas influence in the Philippines historical, political and cultural in real life and the fighting in fallout universe
Eh… I’d rather see a main title Fallout game set in the Midwest US (ie: Montana) or in Alaska. Fallout has huge potential when paired with the cowboy aesthetic.
Alaska would be especially nice because Fallout already has so much lore related to the fighting there.
I also wouldn’t mind getting a Fallout in Florida. It would be a nice change of setting and the swamps are a perfect spawning ground for all kinds of terrifying mutant creatures.
I don’t have anything against the Philippines, but Fallout has always been about the American post war and I just don’t think the Philippines would be as interesting. It’s the same reason I don’t want a Fallout game in Russia or China or the UK, even though I am Russian as much as I am American.
I know someone here mentioned a scribe in the boston library but wasn't there a dead scribe in the gunner hospital
Yay! My favorite series of yours is back!
My theory for why the institute only sent Gen 2 synthetic to stop liberty prime is because they would be scrambling their defenses trying to fortify the headquarters. All teleport pads would be going off constantly bringing corsairs back to the base while still trying to maintain some form of defense to slow liberty prime and buy time to recall more assets. Since the people of the institute would be scrambling to fortify the base inly a small team would be left to operate the teleporters.
It seems you forgot to mention the dead brotherhood member on the roof of the boston public library.
I think that's fair since it makes no sense and no logical reason for them to be they
what is with the dead initiate on the top of the library, nobody can realy explain it how he came up there and how he died
30:50 That's why you were ordered to escort Liberty Prime to it's destination, that means intercepting any synths that appear in his path or behind him. Overheard you can see a gunship also escorting Liberty Prime.
The brotherhood quartermaster does inform you that paying for the food is an option so long as they get the resources in the end. Or at least I remember him saying that if money is what it takes then fine. So it's not like they are outright stealing it. The option to pay is 1000% on the table and is a perfectly valid way of getting them.
I am so glad I discovered this channel and joined Atom's chosen!
Dude a vid about the randomly named pieces of tech in this series would be so good.
I can't imagine Power Armor is really very valuable to the Institute. Even if they don't already have pre-war schematics, they could doubtlessly construct a decent model themselves.
Virgil's intelligence was fading.
Imma go out on a limb and say that I think it was the institute that killed the recon team
I agree the gunners make most sense for attacking Brandis' team, they are one of the few forces organized enough to be a serious threat even to the Brotherhood (they even employ their own vertibird that can be seen near the Water treatment plant) and would undoubtedly want to take the power armor and energy weapons the Brotherhood had.
I greatly enjoy your long-form cartography content. It is informative and paints a seldom-viewed perspective of Fallout 4. I would politely ask that you consider a language change in future videos to remain neutral in your tone and delivery when describing actions taken or not taken by factions within Fallout 4. This type of charged language serves to distract from the informative nature of your content.
Some examples of such charged language in this video are: the unforgivable crime, born in a lab instead of a womb, how deep their bigotry runs, no good deed goes unpunished, summarily massacred, rid the commonwealth of undesirables, and the Prydwen goes down in a blaze of bigotry. That is to name a few.
I've seen too often language like the above used to personally attack or shame players who support the BoS on Reddit, discords, and Facebook by suggesting they're bigoted in the same way you've described the BoS in your video. The reason I make this post is to discourage this behavior as I view this charged language as perpetuating a cycle of harassment and toxicity in the greater Fallout community.
I hope you will read my words here and help to make the Fallout community less toxic as a whole. Have a great day!
Brotherhood's presence?
Ohhhh, that smoking pile of rubble in the airport ruins, right, that thing.
Also, isn't there that brotherhood corpse on top of the library that's there from the start of the game?
Appreciate the great work
Brandis's squad looks really good for being dead for 3 years
Wasn't there one more expedition to the Commonwealth before the paladin brandis's expedition? I remember paladin danse mentioning that there were two expeditions before his, the first one recovered a splendid amount of tech but the second expedition wasnt so lucky (Brandis's)
Yeah I remember that I mean that was the whole reason brandis team was sent although maybe the common wealth was in a better position and less raiders back during the first one
@@azeria1 maybe nobody was expecting brotherhood showing up in Commonwealth just like that and they were prepared for the second expedition. My guess is that it was the Institute who attacked them, since Brandis's crew had no idea who attacked them, they had to destroy their PA. We also can't see any dead attackers but we can see dead brotherhood members
I think it would be interesting if your did the Talon Company from fallout 3 as there can be quite a bit of them and they seem to have camps all over the Capitol Wasteland and outposts.
Thank you, King.
Institute teleporting Gen 2 only might be just a delay tactics, to buy time to organize a defense within the Institute itself. They are likely to know that even coursers cannot stand direct hit from Liberty Primes laser or nuke and conventional weapons including mininukes can only do minimal damage, so there is no point direct confronting the robot itself without some really really serious firepower, like an orbital missile bombardment. Therefore, the best use of force would be to engage the Brotherhood where there is no big death robot throwing nukes, aka underground. If the battle goes ill underground, there are very few things that LP can do from above, as we have seen it takes quite the effort for LP to dig a man-sized hole into the highest level of the Institute.
I mean even if they win the battle underground what can the institute do the rest of it's enemy's know where they are
@@azeria1they can survive one more day, maybe evacuate
Did you know if you pass a speech check you can convince Virgil to kill himself cause he’s an abomination.
13:54 The Brotherhood did WHAT ?!?!
pretty sure the institute isn't sending stronger forces to stop liberty prime is that they know it's pointless.
the institute knows they can't destroy liberty prime, so sending in their strongest forces would have been a huge waste.
once prime breaches the institute and the brotherhood enters their underground facilities, prime can't follow them inside, this is basically the only time where the institute has a fighting chance, which is why all the coursers and gen-3 synths are bing held back until this time.
tl,dr:
the institutes plan is essentially just:
-send chump synths as a distraction from the real plan.
-assemble troops at the most likely point of entry
-wait for prime to breach the institute
-ambush the brotherhood forces inside the institute where liberty prime can't back them up.
Ahhh everyone’s favourite plot armor faction.
Ad Victoriam, Brother.
My favourite definitely not racially motivated crusaders 😉
yes....T-99 Plot Armor
it resists uranium bullets, poison, nuclear explosions, assassinations attempts, guys named Big Lou and girl bosses
so come on down and get your own set of T-99 plot armor today but act fast while supplies last, offer not available to filthy synths or synth lovers or muties and mutie lovers and definitely not ghouls or ghoul lovers
with a disclaimer like this you'd think we're racist, we're just trying to make a better wasteland....
What I believe prevented brandis from getting back to astlin was Astlin mustve activated the turrets in a hurry as the ghouls where starting to get it in & since the turret’s where most likely pre war they must’ve perceived both the Brandis & the ghouls as hostile targets & open fired on brandis & what remaining ghouls outside the Training yard
Ad Victoriam!
the question is not if they scouted out the boston airport (BOS) to land the The Prydwen. The question is if finding a place to land The Prydwen was the only reason they scouted BOS
Literally yesterday I was watching these and I was like why hasn’t he done BoS yet
for some reason, the brotherhood also sends you to far harbour. I got both the cleansing the commonwealth to go there and a squire to go there.
I think what ultimalyely made Brandis move forward to the bunker was lack of ammo and healing supplies. the Bunker he inhabits is fortified and probably had a what they needed in large amounts, but considering there are Gunners patrolling outside his bunker he probably was being manhunted
There isn't much left for the Cartography series (unless you want to do the Atom Cats for all of 30 seconds) in the main game, are you going to cover Far Harbor next?
hello radKing "Blessed by the Atom" happy Christmas
Not sure if its been said, but it could have been The Institute. If they came across a Gen 3 or Courser squad, they wouldn't know they were Synths necessarily, so they could have thought they were human enemies. I could easily see The Institute detecting some type of surge where they were inserted. Either a tech surge or power surge, and since no one else in the Commonwealth had access to tech like that, that would make them curious. Would also explain how they got attacked so quickly.
Amazing video as always
I'm 4 minutes in to the video and I wanna say a few things firstly they would have destroyed their suits if they knew they were dead no matter who killed them if they had the chance and in this case they did, however super mutants and the institute are one in the same the super mutants apon being considered a success are tagged and dropped off in the wasteland at a location of the institutes Choosing then they wander off to a near by defensible location wandering from base to base sometimes considering the institute only requires special technology to return to the institute it's safe to assume they can tp mutants wherever they want within range with the Caviot that it's a one way trip, it's also assumed that the institute hires mercs from time to time like kelog and presumably in more discreet ways than they hired kelog their only human that talks to both the institute directly and the outside world. Anyways getting a bit off track here the main point is you called the institute the least likely choice but every option you listed could be the institute except when you have the gunners acting like chunkier raders, I find the super mutant story the most likely, gen 1 and 2 mutants are a 1 to 1 equivalent in power to a brotherhood paladin institute mutants are a bit weaker but the closest defensible location the the dead brotherhood solders is filled with super mutants that outnumber them not just that but that location is related to the quest that brings you to the dead brotherhood members in the first place. So even if the institute wasn't involved in their placement the mutants themselves being responsible for their deaths is likely I mean of they did come in on a virtabird the mutants would have seen that and investigated.
It is a good day when the king uploads
I like how Drumlin Diner just brushes off Liberty Prime's nuke @31:21
I think the lack of synths attacking prime is because the institute know prime can't be stopped so they only send basic synths to slow prime and get their main forces ready at C.I.T for brotherhood ground forces.
I was doing the quartermaster quest and Haylen sent me to the far side of the far harbour island, I didn't even know that was possible
Maybe the super mutants were a part of the institutes plan, if they supply them it would make sense they would expect them to be a buffer for their synths. It's also played from brotherhood point of view so it's going to be in their favor.
@14:05 I have noted that IF the player exits out of Ft Hagen other than the roof, the BoS does not arriver, but has a sentry at Boston Airport.
You can actually prevent the Pryd from entering the Commonwealth by exiting the same way that you entered Fort Hagen, since the trigger for the Pryd is at the elevator at the end of the Fort Hagen dungeon.
I love your work mate! Blessings and appreciation from the U.K.
In regards to the Artemis squad scuttling their armor in response to an unknown enemy, I’d be willing to bet on the Gunners simply because they only refer to the enemies as Unknown.
At no point does the technology hording cult Party mention an attack from machines. They simply say the enemy is unknown, implying that they came under attack by People of unknown affiliation.
They clearly recognized the enemies well enough to determine them to be humanoids capable of stealing power armor, so I can’t imagine that they wouldn’t have recognized synths as machines. Had they recognized them, it’s even less likely that they wouldn’t have commented on them being mechanical.
30:00 maybe desperation and they're just throwing synths hoping for the best
Ad Victoriam!!!