And here I thought that the A20 beginner's guide couldn't get any better. I commend you on your attention to detail and your effort that you put into creating this guide Tem. Fantastic job!!!
In general, for your first four levels, I'm going to recommend: [Master Chef]: Cupboards and cabinets (incredibly common loot containers, available in most PoIs), have a higher rate of cookbooks, (you want at least five to appear for grilling meat that won't dehydrate you, and red tea cuts your hunger and thirst costs of doing things that cost stamina by 15%, meaning you keep food and water in you longer). Additionally, meat costs for grilled meat drop from 5 to 4, letting you eat the same for 20% less critters. Lastly, and this is an underappreciated aspect of cooking--having access to Goldenrod Tea (brewed with a cooking pot, fresh water, and the yellow flowers you see in fields) lets you eat Sham Sandwiches on the run, meaning you don't need to settle down and cook, if you have a few yellow teas on hand to cure your dysentary, for those moments when you stuff a sandwich and roll that unlucky 12% chance of it proccing. Goldenrod Tea basically lets you have an entire extra food source on the run, when you don't have time to settle in for a bite, and haven't had the time or a teammate willing to cook for an army. And if you're living on top of a (dirty) water supply? Goldenrod tea basically lets you get free water from that supply. Try camping on a water tower with a few of these. They're an early-game substitute for vitamins or the water-purifier mod. Later down the road (after you've raided quite a few book stashes/cupboards), there's also quicker access to Bacon and Eggs (make nests a source of food as well as arrows), and Coffee (regen stamina faster, when you're continuously exerting yourself--great for miners). [The Huntsman]: Animals will wander in at virtually any time, unpredictably and at random, and are a good source of crafting materials, saleable leather, and most importantly--FOOD. Just because you're not a devoted fortitude specialist, doesn't mean you can't pop a cap in some rabbit's ass and scrape it off the pavement with a bone shiv--and doing so regularly will mean you won't starve and don't have to live as a professional food beggar. Needless to say, this skill synergizes /great/ with the 20% meat cost reduction of Grilled Meat, from Master Chef, be it on you or a teammate who prepares your meals. Even if you're living in the city, chickens, rabbits, and even deer, occasionally scamper around and get trapped by the local infrastucture (even impaling themselves on spikes and barbwire, sometimes), and there's also a few PoI's like the Dead Rooster that will offer you some free critters to gut. Moreover, roadkill nets you animal fat, which is itself a great source of candles for light, and can be sold or used as a cooking ingredient, and lastly--more Nitrate Powder means more gunpowder, which is virtually always useful. Lastly... dogs suck, but there are a lot of them in open parts of PoIs now, so having huntsman makes running into them more of a stroke of good fortune once they inevitably chase you down and you have to trade blows with them. So don't think this is a skill that's exclusively for forest-dwellers, or something. Moreover, if you actually ARE a fortitude specialist, the Huntsman nets you more rotten meat and more of the aforementioned nitrate powder for crafting farm plot blocks, so cleaning corpses off your lawn makes more progress in terms of expanding your homestead, with the Huntsman. Meanwhile, if you use bows, you will get more feathers for arrows from chickens and vultures. Enough so to arm several archers, if that's your thing. As a note, stealth sneak-attack arrows one shot a large majority of the random zombies wandering and in low-threat PoIs with just a bodyshot, and can get you a few more easy levels right off the bat, and the Huntsman will help you not to run out of those arrows. [Healing Factor]: 1 HP every 30 seconds will not save you in the middle of a fight--but that's not what this is for. What Healing Factor accomplishes, is to start you off in good health, 'between' encounters. This means you don't end up dying to the first random unexpected feral that knocks on your door, because you were thirty hp a couple hours ago and haven't eaten anything or splurged on first-aid bandages. Healing Factor essentially stops you from dying of HP starvation from repeated encounters gradually wearing you down. and lastly, an underappreciated gem: [Deep Cuts] So, here's the problem with melee weapons in 7 Days: Zombies have an inexhaustible number of attempts to swing at you and give you every nasty status effect in the book, from bleeding (an immediate killer, for which you should always have bandages prepared), to ability-score impairing, perpetually worsening infection, to broken arms and legs, to just randomly getting a concussion because that zombie dog bit you once on the ass. YOU, the player, have a 'severely limited' pool of stamina, to both attack and to get away from things, meaning low stamina puts you at risk of all of the above, on top of just running out of hp from being mauled by an unending onslaught of melee (remember, they don't have to obey a stamina system, you do). Knives solve this problem, in that, they both cost very little stamina to swing, and can apply damage-over-time. This means you can hit an enemy, use your precious stamina to escape, and the bad thing, whatever it is, still takes eventually-lethal damage even when you're not in melee range. The normal weakness with this, is that you can only apply one layer of bleed at a time, it is random, and you may not proc repeated bleeds--and one stab plus one stack of bleed is probably not enough to kill by itself, meaning you need to gamble for repeat applications, to reset your damage-over-time. Sounds kinda bad, right? But for the cost of just one level, Deep Cuts, in addition to making your power attacks less expensive, making your knife hits in general more damaging, AND allowing you to apply up to 3 simultaneous stacks of bleed (increasing your overall damage output tremendously)--you now 'refresh' your bleed damage-over-time stacks, on ANY consecutive hit with the knife. Not just a hit that applies a new bleed--ANY hit with the knife will reset any existing bleed timers you put on that bad thing. What this means, is that you can jab a zombie in the face a couple of times, back up, listen to it make pain sounds, and repeat, until it is dead, without ever worrying about bottoming out your stamina or having a lack of it to run the fuck away. Moreover, it means that if someone knocks a zombie down or stuns it, you are going to have the chance to absolutely 'maul', even the tankiest, highest hp, most armored zombie. And this perk gets even more absurd: in addition to the increase in both raw damage output and number of max DOTs you can apply, a discount in stamina used for power attacks, and an insane ability to reset your bleeds on any given knife hit--an enemy suffering with your bleed debuff now suffers a 10% movement speed penalty. AND THIS APPLIES ON PLAYERS, too, keep in mind--making knives a frightening source of damage in a PvP scenario--even when you don't consider their ridiculous 5.5x sneak-attack crit on PvE enemies. And you don't even need a good knife. Not even any mods. Just a quality 1 bone shiv made on your first hour of your first day, out of the first roadkill carcass you harvest with a stone axe (again, the Huntsman helps makes sure you get enough bones with just one corpse). Please, PLEASE, I implore you, consider Deep Cuts over Pummel Pete, if your interest is in quickly, safely killing things with melee. The difference in effectiveness is night and day. If you are just looking to knock things over, consider crafting a stone sledgehammer and using its power attack to the head of an enemy, to supplement your bone shiv, until you get something better like a stun baton or a modded baseball bat. Remember: you don't always have to incapacitate an enemy, you just need to be able to hit it and still be able to get away from its retaliatory attacks, long enough for it to bleed to death. A knife to the face and three stacks of refreshable bleed does this far more effectively than repeatedly clubbing a thing and praying for a knockdown.
Healing Factor also accelarates the rate at which you lose food and water so unless you dont have a reliable food source or points into iron gut to even it out you might wanna hold off on spending to much points into it
As a returning player, this is super useful and is filled with excellent information. Been able to get some of my clan members to start playing this game and will be sending them to this video to get a basic 101 rundown on how the game works. I can't wait for our 8 player horde nights :D
As a player with sub 500 hours, there was so much good info here! I only ever play solo as none of my friends play this game, so it's great to find something this in-depth and digestible. Definitely earned a new sub today.
I would agree that early in the game, pack mule isn't necessary, however later in the game when you are adventuring into other areas and doing higher tier POI's I think Pack Mule is an excellent choice. This frees up mod slots on your clothing and gear which can be extremely useful once you have the ability to make those mods.
Personally I still don’t think Pack Mule is helpful. The extra backpack slots from your clothing pocket mods is usually enough, as being encumbered by a small amount won’t hurt you. And by the time you’re actually adventuring into T4/T5 POIs you should have a small stockpile of steroids to burn if you really need to not be encumbered. Just my opinion though, I still think Pack Mule isn’t helpful even in the lategame
@@ivraDiaNCE Fair enough. The problem with the mods is that they have to be found or crafted. So if you have points to put into that class, then you would have points to use for packmule. Either way, pocket mods are usually not found until later in the game and the tactical rigging and backpack upgrades are class specific which means, they come online later in the game as well. It really is a case of what you choose and what you find. The nice thing about packmule is that everyone has access to it.
Im coming from years of playing 7 days on xbox. Now playing thru the xbox app on PC. What a difference. Its like a completely different game. This is so much better. Great guide!
@@bear1245 so there will be plenty of content to keep my wife and I busy for quite some time? Are there lots of weapons, gadgets, armors, etc? I know there's near limitless building options.
Nice! A few bonus tips: 1. *ALWAYS* try to make your first strike with a knife--even the bone knife--in the early game. That will apply a 'bleeding wound' debuff that gives free bonus damage over time. (With the right setup, the wounds can also stack.) This is especially handy if you need to kite a horde to preserve your limited stamina; you can just stab each of them repeatedly and wait for them to bleed out while you run around them. 2. The green dumpsters have a neat trick. While both you and the zombies can jump on the low side, neither can jump on the high side. That means if you jump onto the low side then quickly run to the high side, zombies will gather below you but can't hit you. (If multiple zombies show up, keep moving along the edge so they don't stack up.) 3. Your first horde base doesn't even have to be a base. A basic 2-up concrete wall that you can run along will work well for the first two or three blood moons--or six or seven, if you're that good. Place blocks one block away from the wall at various points along it so that, if you have to jump down, jumping back up is easy. (Tony Pandemony uses these tricks in his *INSANELY* hard runs.) Cheers!
I 100% rush maxing out daring adventurer. I usually can get 2 trader rewards by the time i get the bicycle, letting me ride and get that water purifier for the dew collector. As often as you're gonna be taking quests, you dont wanna be caught in a situation where you have 2 rewards you need and you start doing mental gymnastics trying to decide which one you need and suddenly you're booted out because Jen decided to go to bed... without you lol. It takes 10 points total, i believe, so you can have it by level 6 and then you're set for the rest of the game.
Dude you earned my subscription long ago but I still click every GNS video as soon as it pops up because I will always enjoy it and probably learn something new. :)) Than-Q for the content.
1:03 spawning in 1:38 spending your first skill points 2:45 magazines explained 3:37 skills to avoid 5:06 crafting your first weapon 6:01 arriving at the trader 6:38 things to look for 8:08 quests explained 10:11 finding your first base 16:04 setting up a home base
Missing time stamps are 10:44 vending machines and candy 13:11 first aid 17:38 structural stability explained 19:30 heat explained 20:08 first horse base 22:32 things to bring to horde night 23:12 gamestage and biomes 24:13 cheats and mods 24:53 dev mode 26:27 creative menu 26:58 console commands 27:45 modding 28:56 my pitch to u
Lots of good tips. Thanks. :) One thing that I learned when playing is that if Hoard night end early. Do not log out before dawn. Unless you want to fight the hoard over again. 23:48. Love that map. It's so open.
This is truly my first play through. I have 100+ hours already but end up quitting because I get bored. I love that I have to actually explore now to level up almost everything! Loving the quest system and hope they expand on it and add a story mode!
@ximirux2408 idk he likes the quests. A15 was so nice for the self sufficient approach... and better zombie ai to me. You know before they went to college
Great break down of this update, thanks a lot ! About your tips for the buried supplies, I prefer digging 1 block deep (like a trench) while staying in the circle, and once the circle gets small enough i dig a bit deeper, it seems easier to me
The problem with this is that the cache always spawns 4 blocks down (or one block above the stone layer), so any blocks dug above this layer are effectively time wasted.
@@jacksonholder2987 yes, but as the zone gets smaller, like a radius of 3 or 4 blocks, you can start digging deeper around the center. Perhaps it is not as optimized as the method proposed in this video but the upside of mine is that I can simply raise my head and take a look around me, and a simple jump gets me on the ground instantly for a fight
Lucky Looter speeds up looting time significantly, and looting is something you do almost constantly. With relatively low stat requirements its easy to get it to rank two or three early and you absolutely will feel the benefits when clearing out a location. Its like parkour, you can do without it but once you have it you won't want to go back.
TFPs need to bring you on to the team fulltime to handle all their videos and social media/community interaction. Your editing and video quality would be a great addition to thier team.
By far the most informative and helpful video you have done thus far, I was clueless on how to use the cheat commands. Love your content, keep up the great work!
This is an excellent, comprehensive guide on 7 Days to Die. Great job! My only comment is that I would highly recommend to players (especially new players) to spend a skill point into Healing Factor under the Fortitude Attribute in order to gain some passive healing. My experience is that by spending even a single skill point on healing that it greatly saves on having to rely on healing items such as first aid bandages.
Solid video. I haven't played since 18.3. Jumped in last night and was hooked all over again. They made some serious changes. Game looks great. Figured I better get my ducks in a row with the basics. Your top 50 tips and tricks video was outstanding as well! Thank you for your content.
The Pack Mule you are saying to not put any points into made sense in A20 and below but not so much now that it really doesn't cost much to reset your skills. To get really good carrying capacity at the start of the game can be a game changer since you are walking every where all the time and you need to pick up just about everything you can grab. Pack Mule can be utilized very well in early game for maintaining time, stamina and money, the 3 main categories to maximize efficiency in.
@@brodriguez11000 The Elixir is only 6000 without any modifiers, that's cheap af. Why can't you do both pockets and packmule until you get less than 6000 dukes?
Great guide, thank you for updating it. Love Base building in this game, "How to build a better Mouse Trap" always intrigues me and in a way it makes the game really never get too old.
Great video. The only thing I would suggest due to the changes they made to the skill tree. Is talk more about when reading the books how it impacts weapon levels or getting better tech. Such as how many magazines it takes to get to the new level. I believe now its like 3 magazines per level of tech.. I am trying out the new edition today so I havent tried it fully yet.
Hey man I just wanted to thank you. I bought this game (4 pack of keys) on literally day one a decade ago. Loved it but it wasn't polished. Tried it a few years ago and it was a mess. Now I'm giving it a try again but watched your vid before launching, excellent stuff, thank you so much.
Just some extra stuff: Always take the bicycle over the filter in my opinion. Filters you can always buy for a reasonable price, but goddam is that bike ever nice. You move at a considerably faster pace, plus it allows you to ignore slowness penalties such as over encumbrance, or heavy armour, and it comes with an extra nine slots. It’s super simple to repair and requires no fuel whatsoever. Wood Frames or Spikes in your hotbar can save your life so often. Being able to block doorways, trap stairs or hallways is so damn helpful. This also goes for the robotic sledge. Just toss it down and you have a little safe space for a moment
This is seriously one of the most comprehensive game guides I've ever seen. I've played 7d2d for years, and still learned a few things. I always appreciate your crisp editing and clear/consise explanations!
thought id have a play of this game again after not playing since 2016. i loved it back then tbf but a group i was playing with all split so i moved on. thanks for the video its just what i needed to get back in the swing of things and first thing i noticed after booting up is how much its changed graphically i feel. thanks again liked and subbed.
DUDE!!!! Your build is off the charts!!!! I'm running a 9yr old build (don't quote that I'm old and forgetful). i7, 980 GPU and 16GB RAM. I think I need an upgrade.
That bit with the bow and arrow stealth was me at the start, swaddled in duct taped padded armor, with clubs as a fallback. As long as you check your corners as you move and avoid items on the ground you'd be okay in most PoIs. Knowing the tools early on can help a lot too: when to use an axe, pickaxe, or shovel. Heck, even knowing that a dedicated Claw Hammer is faster at repair and reinforcement can be helpful.
3000+ hours in and i learned something new, as a permadeath player ive never played after a death( other than to check how i died) so i didnt know the red meter ticks down!
22:59 also if you save and exit after finishing horde in horde night, after loading save - horde came again. Many players who start to play don’t know that. After tough fight and looting corpse at street - save and exit only in a safe positions 👍
Must admit I will still be taking lucky looter fairly early for the quicker looting. The more looting you can get done early game, the quicker you will get magazines and thus quicker access to a dew collector.
I stopped playing back whenever you could search a toilet and find a gun, because my computer was starting to get too old to play this game but I got new parts recently and tried the game out and omg it got so much harder from that time.
I know I'm an outlier probably but I have roughly 800 hours in the game and I still max out pack mule immediately. I can't stand being over encumbered and I find it's barely an inconvenience when you're constantly racking up skill points early on anyways. It's also frees up my armor and clothing for other mods.
I don't know if this the same in A21, but in A20 regarding buried supply quest. I just dig inside the circle layer by layer. With this there's no instance to get stuck under the ground since digging layer by layer always keep you on top of the ground for easy escape whenever the zombies spawn.
I've been playing for my first time ever with a friend and this guide has been insanely useful. But personally for a base I really like the ranger station me and my friend are in.
16:20 - Obviously you can walk over those hatches when they're down. Could they be placed over a spear pitfall trap? Walk over and into base, raise it, then you wouldn't even need to defend? Or dig a completely encircling deep trench which you yourself can jump over/across but which they'll just walk/fall in to?
I've watched a couple of your videos over the last couple days. Waiting for the update to release. This one made me subscribe. Damn well done tutorial. I have over 400 casual hours in this game over the years and I'm still learning new things watching your vids. Very cool.
Great video Tem. Good info for a beginning 7 days player and A21 intro as well. Loved the live streams over the weekend! Can't wait for a new series for the new alpha!
1 point in pack mule is pretty decent. You're gonna be pretty far into the game before you can unlock your whole inventory with pockets. Until then, it's a nice benefit. I think most of the candies aren't worth 300 dukes now. lockpicking & sugar candies are the only ones worth it probably. Maybe the melee dmg candy for a melee horde night. nice vid :) Edit: I didn't realize when I posted, that lockpicks are MUCH cheaper to craft in A21. So that makes lockpicking candy fairly worthless, since you can just mass produce lock picks. Sugar candies, and skull crusher are the only stand-out useful ones I think. And only if A) you save sugar candies for a "selling day", probably once every 3 days (trader restock), and only if you have at least 3000 dukes worth of 'stuff' to sell & buy (that's just to break even, so ideally 'more'). And B) if you save the skull crushers candy for horde night (you can take up to 3 at the start of horde night, and their buff time will stack). There could be other spot uses for candy, such as explosives candy (i forget the name) if you have a throwables focused horde base, etc. Depends on what you're trying to do. But I'd be a lot more judicious about buying candy at the new price on them. Also, in addition to having frames on the hotbar, having a few wood hatches on the hotbar is far more useful than it was in previous alphas, due to the green arrow on hatches making them very easy to quickly place the right way. 10 wood to make one, and they can make a dangerous final fight in a POI a lot safer to initiate. Last thought: I like to do the day 7 horde night at my home base, not a separate horde base. This ensures that your home base is able to handle 'modest trouble' like a screamer or wandering horde.
@@somebody9417 I think it's 6k, but yeah, it used to be 30k. I thought 1 point in Pack Mule was kinda-sorta-decently worth it when the respec cost 30k, but at 6k it becomes a solid perk. Maybe even 2 points.
Your video motivated me to try and for my first attempt I finished a some bits of the tutorial until I got to the find a trader I went off only to realize my club doesn't do much damage or that i wasnt doing it right and that I was infected while fighting some zombies and on my way I stumbled onto a house and when I walked near it I got blown up. So yeah off to a Rocky start I'll try to play this again tomorrow.
If you have a wrench good idea to tear down lootable cars before starting trader quest mission to try and get an engine then start the mission to reset it usefull if loot respond you have a chance to get in engine and respon the car
I just recently got my girlfriend into video games and this game (which is he first), and we are having a blast! I've been playing since the older betas can't remember which one but I love the new update and greatly appreciate this video and support you provide for this game. A well-done thorough guide and that goes for you other videos I've watched, and I'm impressed by the humor and creativity you layout throughout your videos!! 10/10!
You did earn my subscription and def believe you have increased our potential level of enjoyment for me and my friends ps this game is hard to figure out with out this video
It's nice to see all this with the update finally coming. As I'm watching Steam obsesivly, I've still not seen it pop up yet sadly. Hope it comes up soon!
8:52 The spawning actually activates on looting the quest item from the chest. You can loot everything but the quest item, close the chest, and nothing will spawn. ;)
19:33-19:40 Unless it was changed in this most recent Alpha, there's like a 1/3 chance a screamer will spawn when the heat gets to 100% and then resets, not every single time.
This isn't just a tutorial Video: This is well-edited half hour of informative Fun
Indeed, lost count of the inside jokes pretty quick on this one! 😂
Agreed, truly fantastic!
As a writer I enjoyed this comment for some reason.
Everything he does is high quality, it's a nice change on youtube.
how do you use the free camera? or is it just editing?
And here I thought that the A20 beginner's guide couldn't get any better. I commend you on your attention to detail and your effort that you put into creating this guide Tem. Fantastic job!!!
In general, for your first four levels, I'm going to recommend:
[Master Chef]:
Cupboards and cabinets (incredibly common loot containers, available in most PoIs), have a higher rate of cookbooks, (you want at least five to appear for grilling meat that won't dehydrate you, and red tea cuts your hunger and thirst costs of doing things that cost stamina by 15%, meaning you keep food and water in you longer). Additionally, meat costs for grilled meat drop from 5 to 4, letting you eat the same for 20% less critters.
Lastly, and this is an underappreciated aspect of cooking--having access to Goldenrod Tea (brewed with a cooking pot, fresh water, and the yellow flowers you see in fields) lets you eat Sham Sandwiches on the run, meaning you don't need to settle down and cook, if you have a few yellow teas on hand to cure your dysentary, for those moments when you stuff a sandwich and roll that unlucky 12% chance of it proccing. Goldenrod Tea basically lets you have an entire extra food source on the run, when you don't have time to settle in for a bite, and haven't had the time or a teammate willing to cook for an army.
And if you're living on top of a (dirty) water supply? Goldenrod tea basically lets you get free water from that supply. Try camping on a water tower with a few of these. They're an early-game substitute for vitamins or the water-purifier mod.
Later down the road (after you've raided quite a few book stashes/cupboards), there's also quicker access to Bacon and Eggs (make nests a source of food as well as arrows), and Coffee (regen stamina faster, when you're continuously exerting yourself--great for miners).
[The Huntsman]:
Animals will wander in at virtually any time, unpredictably and at random, and are a good source of crafting materials, saleable leather, and most importantly--FOOD. Just because you're not a devoted fortitude specialist, doesn't mean you can't pop a cap in some rabbit's ass and scrape it off the pavement with a bone shiv--and doing so regularly will mean you won't starve and don't have to live as a professional food beggar. Needless to say, this skill synergizes /great/ with the 20% meat cost reduction of Grilled Meat, from Master Chef, be it on you or a teammate who prepares your meals. Even if you're living in the city, chickens, rabbits, and even deer, occasionally scamper around and get trapped by the local infrastucture (even impaling themselves on spikes and barbwire, sometimes), and there's also a few PoI's like the Dead Rooster that will offer you some free critters to gut. Moreover, roadkill nets you animal fat, which is itself a great source of candles for light, and can be sold or used as a cooking ingredient, and lastly--more Nitrate Powder means more gunpowder, which is virtually always useful. Lastly... dogs suck, but there are a lot of them in open parts of PoIs now, so having huntsman makes running into them more of a stroke of good fortune once they inevitably chase you down and you have to trade blows with them. So don't think this is a skill that's exclusively for forest-dwellers, or something.
Moreover, if you actually ARE a fortitude specialist, the Huntsman nets you more rotten meat and more of the aforementioned nitrate powder for crafting farm plot blocks, so cleaning corpses off your lawn makes more progress in terms of expanding your homestead, with the Huntsman.
Meanwhile, if you use bows, you will get more feathers for arrows from chickens and vultures. Enough so to arm several archers, if that's your thing. As a note, stealth sneak-attack arrows one shot a large majority of the random zombies wandering and in low-threat PoIs with just a bodyshot, and can get you a few more easy levels right off the bat, and the Huntsman will help you not to run out of those arrows.
[Healing Factor]:
1 HP every 30 seconds will not save you in the middle of a fight--but that's not what this is for. What Healing Factor accomplishes, is to start you off in good health, 'between' encounters. This means you don't end up dying to the first random unexpected feral that knocks on your door, because you were thirty hp a couple hours ago and haven't eaten anything or splurged on first-aid bandages. Healing Factor essentially stops you from dying of HP starvation from repeated encounters gradually wearing you down.
and lastly, an underappreciated gem:
[Deep Cuts]
So, here's the problem with melee weapons in 7 Days:
Zombies have an inexhaustible number of attempts to swing at you and give you every nasty status effect in the book, from bleeding (an immediate killer, for which you should always have bandages prepared), to ability-score impairing, perpetually worsening infection, to broken arms and legs, to just randomly getting a concussion because that zombie dog bit you once on the ass.
YOU, the player, have a 'severely limited' pool of stamina, to both attack and to get away from things, meaning low stamina puts you at risk of all of the above, on top of just running out of hp from being mauled by an unending onslaught of melee (remember, they don't have to obey a stamina system, you do).
Knives solve this problem, in that, they both cost very little stamina to swing, and can apply damage-over-time. This means you can hit an enemy, use your precious stamina to escape, and the bad thing, whatever it is, still takes eventually-lethal damage even when you're not in melee range.
The normal weakness with this, is that you can only apply one layer of bleed at a time, it is random, and you may not proc repeated bleeds--and one stab plus one stack of bleed is probably not enough to kill by itself, meaning you need to gamble for repeat applications, to reset your damage-over-time. Sounds kinda bad, right?
But for the cost of just one level, Deep Cuts, in addition to making your power attacks less expensive, making your knife hits in general more damaging, AND allowing you to apply up to 3 simultaneous stacks of bleed (increasing your overall damage output tremendously)--you now 'refresh' your bleed damage-over-time stacks, on ANY consecutive hit with the knife. Not just a hit that applies a new bleed--ANY hit with the knife will reset any existing bleed timers you put on that bad thing.
What this means, is that you can jab a zombie in the face a couple of times, back up, listen to it make pain sounds, and repeat, until it is dead, without ever worrying about bottoming out your stamina or having a lack of it to run the fuck away.
Moreover, it means that if someone knocks a zombie down or stuns it, you are going to have the chance to absolutely 'maul', even the tankiest, highest hp, most armored zombie.
And this perk gets even more absurd: in addition to the increase in both raw damage output and number of max DOTs you can apply, a discount in stamina used for power attacks, and an insane ability to reset your bleeds on any given knife hit--an enemy suffering with your bleed debuff now suffers a 10% movement speed penalty.
AND THIS APPLIES ON PLAYERS, too, keep in mind--making knives a frightening source of damage in a PvP scenario--even when you don't consider their ridiculous 5.5x sneak-attack crit on PvE enemies.
And you don't even need a good knife. Not even any mods. Just a quality 1 bone shiv made on your first hour of your first day, out of the first roadkill carcass you harvest with a stone axe (again, the Huntsman helps makes sure you get enough bones with just one corpse).
Please, PLEASE, I implore you, consider Deep Cuts over Pummel Pete, if your interest is in quickly, safely killing things with melee. The difference in effectiveness is night and day. If you are just looking to knock things over, consider crafting a stone sledgehammer and using its power attack to the head of an enemy, to supplement your bone shiv, until you get something better like a stun baton or a modded baseball bat. Remember: you don't always have to incapacitate an enemy, you just need to be able to hit it and still be able to get away from its retaliatory attacks, long enough for it to bleed to death. A knife to the face and three stacks of refreshable bleed does this far more effectively than repeatedly clubbing a thing and praying for a knockdown.
Thanks this helped me start playing this game well and it’s a lot of fun
Healing Factor also accelarates the rate at which you lose food and water so unless you dont have a reliable food source or points into iron gut to even it out you might wanna hold off on spending to much points into it
As a returning player, this is super useful and is filled with excellent information. Been able to get some of my clan members to start playing this game and will be sending them to this video to get a basic 101 rundown on how the game works. I can't wait for our 8 player horde nights :D
This is one of the best videos I have seen. I am a returning player from... maybe 17 or 18. So many changes. Thank you!
I feel the same way about the amount of changes
I put about 40 hours into this back in 2020. I loved the exploration and really want to experience it again.
As a player with sub 500 hours, there was so much good info here! I only ever play solo as none of my friends play this game, so it's great to find something this in-depth and digestible. Definitely earned a new sub today.
I would agree that early in the game, pack mule isn't necessary, however later in the game when you are adventuring into other areas and doing higher tier POI's I think Pack Mule is an excellent choice. This frees up mod slots on your clothing and gear which can be extremely useful once you have the ability to make those mods.
Personally I still don’t think Pack Mule is helpful. The extra backpack slots from your clothing pocket mods is usually enough, as being encumbered by a small amount won’t hurt you. And by the time you’re actually adventuring into T4/T5 POIs you should have a small stockpile of steroids to burn if you really need to not be encumbered. Just my opinion though, I still think Pack Mule isn’t helpful even in the lategame
@@ivraDiaNCE Fair enough. The problem with the mods is that they have to be found or crafted. So if you have points to put into that class, then you would have points to use for packmule. Either way, pocket mods are usually not found until later in the game and the tactical rigging and backpack upgrades are class specific which means, they come online later in the game as well. It really is a case of what you choose and what you find. The nice thing about packmule is that everyone has access to it.
My inner loot goblin always questions why the speed aspect of lucky looter is never mentioned
Im coming from years of playing 7 days on xbox. Now playing thru the xbox app on PC. What a difference. Its like a completely different game. This is so much better. Great guide!
I can’t think of anyone better to make a tutorial than Tem. Annunciated very well & timestamped
I've had my eye on this game 43 and a half years. Are mods a necessity? It's on sale for like seven dollars and i'm seriously considering getting it.
@@austinstoner1988 absolutely buy it. It’s hard until you get the hang of it. Mods aren’t necessary
@@bear1245 so there will be plenty of content to keep my wife and I busy for quite some time? Are there lots of weapons, gadgets, armors, etc? I know there's near limitless building options.
Nice! A few bonus tips:
1. *ALWAYS* try to make your first strike with a knife--even the bone knife--in the early game. That will apply a 'bleeding wound' debuff that gives free bonus damage over time. (With the right setup, the wounds can also stack.) This is especially handy if you need to kite a horde to preserve your limited stamina; you can just stab each of them repeatedly and wait for them to bleed out while you run around them.
2. The green dumpsters have a neat trick. While both you and the zombies can jump on the low side, neither can jump on the high side. That means if you jump onto the low side then quickly run to the high side, zombies will gather below you but can't hit you. (If multiple zombies show up, keep moving along the edge so they don't stack up.)
3. Your first horde base doesn't even have to be a base. A basic 2-up concrete wall that you can run along will work well for the first two or three blood moons--or six or seven, if you're that good. Place blocks one block away from the wall at various points along it so that, if you have to jump down, jumping back up is easy.
(Tony Pandemony uses these tricks in his *INSANELY* hard runs.)
Cheers!
I 100% rush maxing out daring adventurer. I usually can get 2 trader rewards by the time i get the bicycle, letting me ride and get that water purifier for the dew collector. As often as you're gonna be taking quests, you dont wanna be caught in a situation where you have 2 rewards you need and you start doing mental gymnastics trying to decide which one you need and suddenly you're booted out because Jen decided to go to bed... without you lol. It takes 10 points total, i believe, so you can have it by level 6 and then you're set for the rest of the game.
Dude you earned my subscription long ago but I still click every GNS video as soon as it pops up because I will always enjoy it and probably learn something new. :))
Than-Q for the content.
1:03 spawning in
1:38 spending your first skill points
2:45 magazines explained
3:37 skills to avoid
5:06 crafting your first weapon
6:01 arriving at the trader
6:38 things to look for
8:08 quests explained
10:11 finding your first base
16:04 setting up a home base
Missing time stamps are
10:44 vending machines and candy
13:11 first aid
17:38 structural stability explained
19:30 heat explained
20:08 first horse base
22:32 things to bring to horde night
23:12 gamestage and biomes
24:13 cheats and mods
24:53 dev mode
26:27 creative menu
26:58 console commands
27:45 modding
28:56 my pitch to u
Lots of good tips. Thanks. :)
One thing that I learned when playing is that if Hoard night end early. Do not log out before dawn. Unless you want to fight the hoard over again.
23:48. Love that map. It's so open.
Thank you! I bought the game yesterday and I like it.I learned a lot from your videos,tnx
This is truly my first play through. I have 100+ hours already but end up quitting because I get bored. I love that I have to actually explore now to level up almost everything! Loving the quest system and hope they expand on it and add a story mode!
Play Alpha 15 you will never get bored
@ximirux2408 idk he likes the quests. A15 was so nice for the self sufficient approach... and better zombie ai to me. You know before they went to college
Great break down of this update, thanks a lot !
About your tips for the buried supplies, I prefer digging 1 block deep (like a trench) while staying in the circle, and once the circle gets small enough i dig a bit deeper, it seems easier to me
The problem with this is that the cache always spawns 4 blocks down (or one block above the stone layer), so any blocks dug above this layer are effectively time wasted.
@@jacksonholder2987 yes, but as the zone gets smaller, like a radius of 3 or 4 blocks, you can start digging deeper around the center. Perhaps it is not as optimized as the method proposed in this video but the upside of mine is that I can simply raise my head and take a look around me, and a simple jump gets me on the ground instantly for a fight
Lucky Looter speeds up looting time significantly, and looting is something you do almost constantly. With relatively low stat requirements its easy to get it to rank two or three early and you absolutely will feel the benefits when clearing out a location. Its like parkour, you can do without it but once you have it you won't want to go back.
This is the best beginner tutorial video for this game I've seen. Very well done
Wow !!
This is a comprehensive and complete guide to 'Seven Days Two Die', well done !!
Your base building series are always super fun !!
Seven Days *Two* Die 😁 that is fitting quite well 😛😂
@@beforelifewaschaos yep, I see it now
@@Kevin-hb7yq leave it like that, i had a nice laugh! 😊
TFPs need to bring you on to the team fulltime to handle all their videos and social media/community interaction. Your editing and video quality would be a great addition to thier team.
(Comment to push this comment) 😁
@@beforelifewaschaos PUUUUUUUSHHH
GNS definitely has some ties with TFP at this point. But the fact that it remains 'unofficial' is probably for the better.
@@EvilMaxWar valid point
6:32 also should mention something about the restocking process and how things will change after some time
By far the most informative and helpful video you have done thus far, I was clueless on how to use the cheat commands. Love your content, keep up the great work!
This is an excellent, comprehensive guide on 7 Days to Die. Great job!
My only comment is that I would highly recommend to players (especially new players) to spend a skill point into Healing Factor under the Fortitude Attribute in order to gain some passive healing. My experience is that by spending even a single skill point on healing that it greatly saves on having to rely on healing items such as first aid bandages.
Solid video. I haven't played since 18.3. Jumped in last night and was hooked all over again. They made some serious changes. Game looks great. Figured I better get my ducks in a row with the basics. Your top 50 tips and tricks video was outstanding as well! Thank you for your content.
The controls in the beginning tutorial is a life saver 💯💯💯
This is my Favorite 7dtd guy. Thank you for all the easy to digest information over the years
The Pack Mule you are saying to not put any points into made sense in A20 and below but not so much now that it really doesn't cost much to reset your skills. To get really good carrying capacity at the start of the game can be a game changer since you are walking every where all the time and you need to pick up just about everything you can grab. Pack Mule can be utilized very well in early game for maintaining time, stamina and money, the 3 main categories to maximize efficiency in.
Pocket mods are a cheap investment, and easily ditched. Pack mule is more of a commitment till one gets the elixir.
@@brodriguez11000 The Elixir is only 6000 without any modifiers, that's cheap af. Why can't you do both pockets and packmule until you get less than 6000 dukes?
Man, this has to be the best beginner tutorial video I've ever seen.
Great guide, thank you for updating it. Love Base building in this game, "How to build a better Mouse Trap" always intrigues me and in a way it makes the game really never get too old.
I normally get overwhelmed by all the different options available in 7 days so I appreciate this a lot
Thank you buddy. That was amazing to watch. I really appreciate the work you did for this video
Just came back to 7D2D after purchasing a decent computer. Got a ton from this video. Thanks!
Great video. The only thing I would suggest due to the changes they made to the skill tree. Is talk more about when reading the books how it impacts weapon levels or getting better tech. Such as how many magazines it takes to get to the new level. I believe now its like 3 magazines per level of tech.. I am trying out the new edition today so I havent tried it fully yet.
Yeah i missed that a s well, also the selling of books looked like a A20 thing and before and not a A21 thing.
Hey man I just wanted to thank you. I bought this game (4 pack of keys) on literally day one a decade ago. Loved it but it wasn't polished. Tried it a few years ago and it was a mess. Now I'm giving it a try again but watched your vid before launching, excellent stuff, thank you so much.
2:35 i had no idea the third person reload animation for the pipe shotgun was so clean
Superb and well laid out. Im just getting into 7 Days to Die and this has helped me loads. You have a new sub!
I absolutely LOVE these tutorial guides! You and IzPrebuilt really excel at this and help make this game more fun!
Just some extra stuff:
Always take the bicycle over the filter in my opinion. Filters you can always buy for a reasonable price, but goddam is that bike ever nice. You move at a considerably faster pace, plus it allows you to ignore slowness penalties such as over encumbrance, or heavy armour, and it comes with an extra nine slots. It’s super simple to repair and requires no fuel whatsoever.
Wood Frames or Spikes in your hotbar can save your life so often. Being able to block doorways, trap stairs or hallways is so damn helpful. This also goes for the robotic sledge. Just toss it down and you have a little safe space for a moment
This is seriously one of the most comprehensive game guides I've ever seen. I've played 7d2d for years, and still learned a few things. I always appreciate your crisp editing and clear/consise explanations!
You keep on learning because the devs change game mechanics like alomost every new alpha.
Just started playing this game today and this video has been so helpful thanks mate
thought id have a play of this game again after not playing since 2016. i loved it back then tbf but a group i was playing with all split so i moved on. thanks for the video its just what i needed to get back in the swing of things and first thing i noticed after booting up is how much its changed graphically i feel. thanks again liked and subbed.
2:28 "Turns you into a very deadly brawler" * Dies *
Thank you for this video. I love this game but there was some frustration with learning aspects. You showed me so much. Subbed!
If I didn't know any better I'd swear I just got a Game Briefing ! Great Edit as always.
First video I have seen on this channel and I subbed without question. So very well done!
DUDE!!!! Your build is off the charts!!!! I'm running a 9yr old build (don't quote that I'm old and forgetful). i7, 980 GPU and 16GB RAM. I think I need an upgrade.
That bit with the bow and arrow stealth was me at the start, swaddled in duct taped padded armor, with clubs as a fallback. As long as you check your corners as you move and avoid items on the ground you'd be okay in most PoIs. Knowing the tools early on can help a lot too: when to use an axe, pickaxe, or shovel. Heck, even knowing that a dedicated Claw Hammer is faster at repair and reinforcement can be helpful.
your my first port of call whenever this 7d2d gets an update or im coming back for a new playthough, looking forward to diving into your new series
Best guide i've ever seen for anything in my entire life.
3000+ hours in and i learned something new, as a permadeath player ive never played after a death( other than to check how i died) so i didnt know the red meter ticks down!
22:59 also if you save and exit after finishing horde in horde night, after loading save - horde came again.
Many players who start to play don’t know that. After tough fight and looting corpse at street - save and exit only in a safe positions 👍
Must admit I will still be taking lucky looter fairly early for the quicker looting. The more looting you can get done early game, the quicker you will get magazines and thus quicker access to a dew collector.
Same with pack mule. It's a trade-off between freeing up clothing and armor slots for other benefits. About a middle to late game concern.
Couple hours shy of 7,000 hours in game. Thanks for the video 👍🏼💪🏼
Taking vitamins before doing a mission, especially lvl 4-5, prevents Infections.
I stopped playing back whenever you could search a toilet and find a gun, because my computer was starting to get too old to play this game but I got new parts recently and tried the game out and omg it got so much harder from that time.
Your editing skills and pacing are fantastic. I'm so glad tfp featured you on steam news for a21 release. Much love from France
France dosen't exist
best 7 days to die content creator out there
this should be on the steam page!!!
Thank you and greetings from germany 🖖
I know I'm an outlier probably but I have roughly 800 hours in the game and I still max out pack mule immediately. I can't stand being over encumbered and I find it's barely an inconvenience when you're constantly racking up skill points early on anyways. It's also frees up my armor and clothing for other mods.
What an excellent video. Subscribed and watching more.
That's what i was looking for! Great work :D
I don't know if this the same in A21, but in A20 regarding buried supply quest. I just dig inside the circle layer by layer. With this there's no instance to get stuck under the ground since digging layer by layer always keep you on top of the ground for easy escape whenever the zombies spawn.
GNS always do these very well. Impressed to say the least.
Will be sharing this video, nicely done
Great video as always Tem!❤
just outstanding. never cease to amaze me
I've been playing for my first time ever with a friend and this guide has been insanely useful. But personally for a base I really like the ranger station me and my friend are in.
I’m a new subscriber! Awesome video, your voice reminds me of an old school radio announcer ❤
16:20 - Obviously you can walk over those hatches when they're down. Could they be placed over a spear pitfall trap? Walk over and into base, raise it, then you wouldn't even need to defend?
Or dig a completely encircling deep trench which you yourself can jump over/across but which they'll just walk/fall in to?
I've watched a couple of your videos over the last couple days. Waiting for the update to release. This one made me subscribe. Damn well done tutorial. I have over 400 casual hours in this game over the years and I'm still learning new things watching your vids. Very cool.
Great video Tem. Good info for a beginning 7 days player and A21 intro as well. Loved the live streams over the weekend! Can't wait for a new series for the new alpha!
Super helpful, thank you!
1 point in pack mule is pretty decent. You're gonna be pretty far into the game before you can unlock your whole inventory with pockets. Until then, it's a nice benefit.
I think most of the candies aren't worth 300 dukes now. lockpicking & sugar candies are the only ones worth it probably. Maybe the melee dmg candy for a melee horde night.
nice vid :)
Edit: I didn't realize when I posted, that lockpicks are MUCH cheaper to craft in A21. So that makes lockpicking candy fairly worthless, since you can just mass produce lock picks.
Sugar candies, and skull crusher are the only stand-out useful ones I think. And only if A) you save sugar candies for a "selling day", probably once every 3 days (trader restock), and only if you have at least 3000 dukes worth of 'stuff' to sell & buy (that's just to break even, so ideally 'more'). And B) if you save the skull crushers candy for horde night (you can take up to 3 at the start of horde night, and their buff time will stack).
There could be other spot uses for candy, such as explosives candy (i forget the name) if you have a throwables focused horde base, etc. Depends on what you're trying to do. But I'd be a lot more judicious about buying candy at the new price on them.
Also, in addition to having frames on the hotbar, having a few wood hatches on the hotbar is far more useful than it was in previous alphas, due to the green arrow on hatches making them very easy to quickly place the right way. 10 wood to make one, and they can make a dangerous final fight in a POI a lot safer to initiate.
Last thought: I like to do the day 7 horde night at my home base, not a separate horde base. This ensures that your home base is able to handle 'modest trouble' like a screamer or wandering horde.
I was going to say the same thing. Plus forgetting elixir is like 5k now, so points to make your early game easier are well worth it
@@somebody9417 I think it's 6k, but yeah, it used to be 30k. I thought 1 point in Pack Mule was kinda-sorta-decently worth it when the respec cost 30k, but at 6k it becomes a solid perk. Maybe even 2 points.
@@kathrynck yeah, I have points in bartering so I'm unsure of the base price. It's around 1.5 with all the bartering goodies. It was 60k in A20
Great video TEM!!
Excellent video. Thanks for posting.
This must be the best 7D2D Guide video i´ve ever seen.
Well done, good job @Guns, Nerds, and Steel
What a great video. I just shared it with my friend which will soon get into playing and streaming 7DTD
Your video motivated me to try and for my first attempt I finished a some bits of the tutorial until I got to the find a trader I went off only to realize my club doesn't do much damage or that i wasnt doing it right and that I was infected while fighting some zombies and on my way I stumbled onto a house and when I walked near it I got blown up. So yeah off to a Rocky start I'll try to play this again tomorrow.
Bro this has been super helpfull,thanks.
If you have a wrench good idea to tear down lootable cars before starting trader quest mission to try and get an engine then start the mission to reset it usefull if loot respond you have a chance to get in engine and respon the car
I just recently got my girlfriend into video games and this game (which is he first), and we are having a blast! I've been playing since the older betas can't remember which one but I love the new update and greatly appreciate this video and support you provide for this game. A well-done thorough guide and that goes for you other videos I've watched, and I'm impressed by the humor and creativity you layout throughout your videos!! 10/10!
You did earn my subscription and def believe you have increased our potential level of enjoyment for me and my friends ps this game is hard to figure out with out this video
@GunsNerdsSteel This is really good work. Like your videos.
High-Quality content as always!
I hate crafting and base building, thanks to this video it took me 22 seconds to know this game is not for me. So perfect video!
Fantastic. Love it. Thanks. 👍🏼
Awesome Video !!! Covers a lot.
It's nice to see all this with the update finally coming. As I'm watching Steam obsesivly, I've still not seen it pop up yet sadly. Hope it comes up soon!
Me too 😪
It wont pop up, You will need to go into the settings and turn the game into latest experimental test
I am almost at 2k hours and I didn't know you could use to map in devmode to teleport ! Really good video Tem !
when do we get to play the experimental? me and my friends can't wait and look forward to playing 7 days again.
Fantastic job, thanks for the video
8:52 The spawning actually activates on looting the quest item from the chest.
You can loot everything but the quest item, close the chest, and nothing will spawn. ;)
Just started playing again. Thanks for this! I'll try to remember some of this if my mom brain will let me lol
Honestly, i know this all, but ima listen because this guy put me onto everything about this game, lol. That loot to level doe, that's what I'm after.
there is so much work in there.. good job man
19:33-19:40 Unless it was changed in this most recent Alpha, there's like a 1/3 chance a screamer will spawn when the heat gets to 100% and then resets, not every single time.