Let's redesign our Shapez 2 painter from our Let's Play Shapez 2 series and make it smaller and more compact PLAYLIST: • Shapez 2 - Blueprint D... BLUEPRINTS: drive.google.c...
My 2x1 three tier painter was my first challenge using three tiers. I've got my shape input at the top, output at the bottom and each of the four side inputs can do paint so I can bring it in from either side. It was very satisfying getting it working. I need to redesign my three tier stacker next. Love your videos, gave me the encouragement to spend time designing modular blueprints.
For the stacker/painter, an awesome design goal is as follow: in a 2x1 aligned vertically (for reference), have the shape input on the bottom, the paint able to come from the bottom left or bottom right, and the result coming out on top. Same thing with a stacker but replace the paint with the part stacking on top. Basically, going in the bottom is the "input" of the operation, from the sides come the "modification", and out the top comes the "output". Bonus point if the modification can come from both sides, so you never have to worry about orientation/flipping! I got that working on my stacker/painter, and it was sooo nice to use!
Anyone else see only 11 of the listed "28 comments" (!) Another day, another lesson on ways to do things I wouldn't have thought of in any reasonable time... thanks for this series!
You can easily fit it into a 1x1. Just pull two pipes from left to right in the center of the plattform and use hoppers to jump over them. Six painters above, six painters below, stack them, easy. It works because the pipes can handle much more fluid and not every input needs to be routed to one array of painters.
A BP shamellesly stolen on reddit of a 1x1 painter SHAPEZ2-1-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$
@@DataEngineerPlaysYou would need 16 for each input layer. The trick is that you don’t need 16 on each layer of the module, you only need 16x3=48, but this can also be achieved by 24x2. That’s been my big design breakthrough: if going 2 layers provides enough compaction for 1.5 layer saturation, you can pack everything on 1 & 3 layers, and share the second layer among them.
@nilaus has done a 1 by 1 symmetrical painting module. Basically he abused the ability to use hoppers one over another like you did with outputs at some point, to hop results of one set of painters over another set thus reaching double compactness over your initial design. This also spares a lot of space as hoppers actually take only 2 tiles for 6 tiles of path
amazing. I've been toying with it, but couldn't get a working design. I was hoping over one another too. I will watch his design at some point but not yet
Nilaus is like a programming idiot savant. I would watch his Factorio tuts and miss how he did them. For a while I thought he left things out in his videos, but most of the time it was just I not seeing his high level design achievements. DEP (DataEngineerPlays) was actually the "bridge" between too complicated for me, and just complicated enough to challenge me with superior explanations, and now I can "see" Nilaus' stuff too. They are great complements to each other imo.
@@DataEngineerPlays IIRC you said you can't make jumpers a shorter distance from each other, but I know for sure, the train jumpers can scale distance (jump shorter and farther)... I haven't tried to use the scroll wheel to try to shorten the jumpers for shapes yet... too much walking and sleeping to chunk data into usable knowledge.
one other phylosophy i think would be a great way forward, is make the foundation blueprints have the same i/o as the small part a.e. the painting foundation can use three paint inputs and one item in and one item out in the same layout.
very cool concept, would probably contradict my compactness rule though. eg routing 3 sets of fluid input into my painters would need more tiles than I have on the 2x1
I was wondering if you could have fitted the old design on a 2x1 platform by turning every other arrey 180 degrees and intterlocking the space waisting hoppers into each other. That way you would have used the waisted space with the mirrored arreys hopper row. I have to try to do that myself later.
I think fitting it in a 1x1 is possible but I've managed to fit 24 inputs and outputs into a 2x1 but think it's quite impossible to make it look nice haha
My 2x1 three tier painter was my first challenge using three tiers. I've got my shape input at the top, output at the bottom and each of the four side inputs can do paint so I can bring it in from either side. It was very satisfying getting it working. I need to redesign my three tier stacker next. Love your videos, gave me the encouragement to spend time designing modular blueprints.
For the stacker/painter, an awesome design goal is as follow: in a 2x1 aligned vertically (for reference), have the shape input on the bottom, the paint able to come from the bottom left or bottom right, and the result coming out on top. Same thing with a stacker but replace the paint with the part stacking on top. Basically, going in the bottom is the "input" of the operation, from the sides come the "modification", and out the top comes the "output". Bonus point if the modification can come from both sides, so you never have to worry about orientation/flipping!
I got that working on my stacker/painter, and it was sooo nice to use!
Yeah true that would be pretty cool. great idea!
Thank you for doing this. I've been trying to make my painting more efficient.
You can fit a three layer painting box into a 1x1. 16 painters per layer. Its a tight squeeze but it fits.
=O I might give it another go
Years of minecraft redstone door tells me 1x1 is doable.
Seeing other comments tells me it is
Anyone else see only 11 of the listed "28 comments" (!) Another day, another lesson on ways to do things I wouldn't have thought of in any reasonable time... thanks for this series!
You can easily fit it into a 1x1. Just pull two pipes from left to right in the center of the plattform and use hoppers to jump over them. Six painters above, six painters below, stack them, easy. It works because the pipes can handle much more fluid and not every input needs to be routed to one array of painters.
But you need 16 painters on each level... if you have a working one please share the blueprint I'm curious
@@DataEngineerPlays You're right. I upgraded the painters first. I will look into it.
@@efficiencyvi8369 Its not impossible, just extremely difficult, I've been thinking up some designs, might record a video and try... we'll see!
A BP shamellesly stolen on reddit of a 1x1 painter
SHAPEZ2-1-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$
@@DataEngineerPlaysYou would need 16 for each input layer. The trick is that you don’t need 16 on each layer of the module, you only need 16x3=48, but this can also be achieved by 24x2.
That’s been my big design breakthrough: if going 2 layers provides enough compaction for 1.5 layer saturation, you can pack everything on 1 & 3 layers, and share the second layer among them.
@nilaus has done a 1 by 1 symmetrical painting module. Basically he abused the ability to use hoppers one over another like you did with outputs at some point, to hop results of one set of painters over another set thus reaching double compactness over your initial design. This also spares a lot of space as hoppers actually take only 2 tiles for 6 tiles of path
amazing. I've been toying with it, but couldn't get a working design. I was hoping over one another too. I will watch his design at some point but not yet
Nilaus is like a programming idiot savant. I would watch his Factorio tuts and miss how he did them. For a while I thought he left things out in his videos, but most of the time it was just I not seeing his high level design achievements. DEP (DataEngineerPlays) was actually the "bridge" between too complicated for me, and just complicated enough to challenge me with superior explanations, and now I can "see" Nilaus' stuff too. They are great complements to each other imo.
@@DataEngineerPlays IIRC you said you can't make jumpers a shorter distance from each other, but I know for sure, the train jumpers can scale distance (jump shorter and farther)... I haven't tried to use the scroll wheel to try to shorten the jumpers for shapes yet... too much walking and sleeping to chunk data into usable knowledge.
one other phylosophy i think would be a great way forward, is make the foundation blueprints have the same i/o as the small part a.e. the painting foundation can use three paint inputs and one item in and one item out in the same layout.
very cool concept, would probably contradict my compactness rule though. eg routing 3 sets of fluid input into my painters would need more tiles than I have on the 2x1
Now the pipes are very clean. But from a MAM perspective I'd want clean and short belts, but the pipes could be as messy as you like.
Haha what well ideally we want both right
I was wondering if you could have fitted the old design on a 2x1 platform by turning every other arrey 180 degrees and intterlocking the space waisting hoppers into each other. That way you would have used the waisted space with the mirrored arreys hopper row.
I have to try to do that myself later.
I haven't tried flipping... that might be a good idea!
great work
THX keep up the good work
3 floors 1x1 painter possible but i am not sure it could work with MAM cuz there is no space left for wiring.
Haha I barely have any space for wiring in my 2x1!
I think fitting it in a 1x1 is possible but I've managed to fit 24 inputs and outputs into a 2x1 but think it's quite impossible to make it look nice haha
i got a 4 lane painter that is waaaaaaay smaller then this