I was paid to try and break Shapez 2...

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  • เผยแพร่เมื่อ 19 ก.ย. 2024
  • Can Shapez 2 withstand the power of engineering? Only one way to find, check it out for yourself here: bit.ly/rce-s2
    Thanks to the devs for sponsoring this video!
    LINKS!
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    PADDY (MY DOG): / @paddytheapprentice
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    Epic Game Store Support-A-Creator Code: RCE
    (In connection with Epic Games’ Support-A-Creator Program, I may receive a commission from certain in-game purchases)
    #realcivilengineer #engineering #shapez2

ความคิดเห็น • 431

  • @scragar
    @scragar 19 วันที่ผ่านมา +253

    RE: 10:15
    That doesn't improve efficiency because it only routes in the direction if it's clear, meaning it'll start getting more but that'll cause it to back up so it'll stop getting them until it catches up causing it to self balance.
    The original Shapez did the same thing.

    • @-SaKage
      @-SaKage 19 วันที่ผ่านมา +14

      It's called a manifold btw

    • @KuroroSama42
      @KuroroSama42 19 วันที่ผ่านมา +24

      It can only more efficient in that it improves the startup. Without the balancing there can be some time spent "filling up" tracks during which the later machines aren't working.
      But yeah, once it's up and running, same efficiency. And the startup is pretty insignificant in this game.

    • @theoluttrell
      @theoluttrell 19 วันที่ผ่านมา +3

      69 likes! NICE

    • @LTU_Adas_
      @LTU_Adas_ 18 วันที่ผ่านมา +2

      I would've started ranting about this too, thank goodness that RCE saw this

    • @TheStuntViking
      @TheStuntViking 17 วันที่ผ่านมา

      The info for the buildings tell you how many you need to process a full belt. For example, you need 6 stackers to stack two full belts into one full belt.

  • @TallinuTV
    @TallinuTV 19 วันที่ผ่านมา +109

    21:00 Well. You found the crazy floating point rounding error zone, or as the Minecraft community calls it, the Farlands. Congrats. 😂

    • @goldenhate6649
      @goldenhate6649 17 วันที่ผ่านมา +1

      Minecraft its overflow.

    • @feha92
      @feha92 16 วันที่ผ่านมา +4

      Yeah this looked like floating point numbers simply being inaccurate at distances, particularly as it scaled with the distance.

    • @bendy_playz6668
      @bendy_playz6668 11 วันที่ผ่านมา

      Or the Null Zone from Roblox.

  • @nuclearmedicineman6270
    @nuclearmedicineman6270 19 วันที่ผ่านมา +223

    Ah yes, nothing more relaxing after a hard day's work of designing factory automation than playing a game about factory automation.

  • @manassable
    @manassable 19 วันที่ผ่านมา +123

    18:54 - that not weird shape thats the strongest one!

    • @RealCivilEngineerGaming
      @RealCivilEngineerGaming  19 วันที่ผ่านมา +59

      This guy's clearly an engineer!

    • @blakeparker8282
      @blakeparker8282 19 วันที่ผ่านมา +2

      I noticed as well

    • @Alfredeus55
      @Alfredeus55 18 วันที่ผ่านมา +1

      haha! Was wondering if this was going to make it in, wouldn't be an RCE vid w/o it showing up someplace lol.

    • @Flabbergash
      @Flabbergash 17 วันที่ผ่านมา +1

      Tried to pull a sneaky

  • @monad_tcp
    @monad_tcp 19 วันที่ผ่านมา +156

    21:44 that's called floating point error, the father you go, the bigger the error gets.
    usually games keep the camera and the map positioned at 0,0,0 so that doesn't happen.

    • @Vectorspace000
      @Vectorspace000 19 วันที่ผ่านมา +1

      @monad_tcp might be integer overflow, but I agree floating point is more likely

    • @anonymousperson.5528
      @anonymousperson.5528 19 วันที่ผ่านมา +15

      @@Vectorspace000no it’s floating point error

    • @anonymousperson.5528
      @anonymousperson.5528 19 วันที่ผ่านมา +4

      In fact I’m pretty sure in c# (the games made in unity) integers don’t overflow

    • @KuroroSama42
      @KuroroSama42 19 วันที่ผ่านมา +3

      @@anonymousperson.5528 C# doesn't check for overflow by default. You can change your project settings to enable it. Or you can explicitly have it check with the "checked(var)" function.
      So an integer overflow could (probably) be possible. I'm not saying it's the case here.

    • @lukaspc2892
      @lukaspc2892 17 วันที่ผ่านมา +9

      An integer overflow is something completely different than floating point error. Makes me think you guys shout words out into the void, hoping to sound smart to someone...
      If the issue was an integer overflow, then the map wouldn't be infinite but instead, well, overflow and loop back on itself. Would also be kinda cool though. But that flicker and graphics error is 100% floating point precision error!

  • @jimmymcgoochie5363
    @jimmymcgoochie5363 19 วันที่ผ่านมา +263

    12 minutes in and Matt still hasn’t noticed the icon when placing literally anything that clearly says how many are required per full belt. What an architect.

    • @goldenhate6649
      @goldenhate6649 17 วันที่ผ่านมา +9

      To be fair, I almost beat the entire game before noticing...

    • @dirtdart81
      @dirtdart81 17 วันที่ผ่านมา

      Just... How!? ​@@goldenhate6649

    • @ResidentEvilFan1123
      @ResidentEvilFan1123 17 วันที่ผ่านมา +4

      The *what* icon?

    • @dirtdart81
      @dirtdart81 16 วันที่ผ่านมา

      @@ResidentEvilFan1123 click on a building, look top right

    • @DerekHartley
      @DerekHartley 16 วันที่ผ่านมา +6

      Matt not reading the instructions? Unheard of!

  • @K-o-R
    @K-o-R 19 วันที่ผ่านมา +28

    You left that miner built in the Far Lands. It will forever be taking a little bit of processing power.

  • @mathismt1222
    @mathismt1222 19 วันที่ผ่านมา +87

    Josh for "Let's Game it out" already broke it, you don't have to, RCE.
    The bug near 20:00 is a floating point bug. if you go far enough in shapez 2, it will start to glitch out due to the game using 32 bits to store the number. 1 for if its positive or negative. 7 for the exponent and 24 for the number.
    the precision worsens by 2 times every power of 2 you go far away.
    this is in every game that uses floats. Roblox, Minecraft,you name it.
    some games do use 64 bits so it is much more precise. Minecraft still has its far lands but instead of being about 12 million blocks away, it is about 53 trillion blocks away.

    • @FoxDog1080
      @FoxDog1080 19 วันที่ผ่านมา +2

      What's you name it

    • @snowballil3133
      @snowballil3133 19 วันที่ผ่านมา +1

      😂 yea hes late

    • @StarMaxT
      @StarMaxT 18 วันที่ผ่านมา +4

      Let's game it out went crazy outside to find the shape

    • @REMYDangerNoodle
      @REMYDangerNoodle 18 วันที่ผ่านมา +2

      we call that a feature

    • @TurkmenistanRepublic
      @TurkmenistanRepublic 18 วันที่ผ่านมา

      It's a null zone btw

  • @asaturner4097
    @asaturner4097 19 วันที่ผ่านมา +131

    "half squares" ... Matt, that's a rectangle!

    • @RealCivilEngineerGaming
      @RealCivilEngineerGaming  19 วันที่ผ่านมา +66

      We're both right 😅

    • @tarrantwolf
      @tarrantwolf 19 วันที่ผ่านมา +11

      Give him a break. He's only an engineer, after all. Do you expect him to know things as if he's an architect?

    • @lulerogaming1694
      @lulerogaming1694 18 วันที่ผ่านมา +3

      All half a square are rectangles, yes, but so are all squares and not all rectangles are half a square.

    • @accountnamewithheld
      @accountnamewithheld 17 วันที่ผ่านมา +4

      @@lulerogaming1694 What if you draw a line from opposite vertices of the square through the centre? Then you have a half square, but it is a triangle!

    • @abdulhadikharal1204
      @abdulhadikharal1204 10 วันที่ผ่านมา

      @@accountnamewithheld a double triangle

  • @thesupercomputer1
    @thesupercomputer1 19 วันที่ผ่านมา +54

    The UI actually will tell you how much you need of each for a full belt, just have a look in to the top right :D

    • @Ototox
      @Ototox 18 วันที่ผ่านมา +3

      Yes! This was really bothering me. He needs 6 stackers. Not 4 😅

    • @thesupercomputer1
      @thesupercomputer1 18 วันที่ผ่านมา

      @@Ototox Yeah, have played the game by my self and discovered it quite early while striving for efficiency

  • @NightChime
    @NightChime 19 วันที่ผ่านมา +21

    Leave it to Matt to be utterly fascinated by how the machines move their little arms about. (As an animator, I agree, it is pretty neat to see.)

  • @writili
    @writili 19 วันที่ผ่านมา +42

    That's a task for The Spiffing Brit usually, exited to see how's going to pull that out.

    • @RealCivilEngineerGaming
      @RealCivilEngineerGaming  19 วันที่ผ่านมา +14

      Paddy was a big help! 😅

    • @SilvrSavior
      @SilvrSavior 19 วันที่ผ่านมา +22

      Naw, that's Josh's domain from Let's Game It Out.

    • @writili
      @writili 19 วันที่ผ่านมา +2

      @@RealCivilEngineerGaming We all know Paddy is the greatest engineer 👷🏼

    • @theoanderson3501
      @theoanderson3501 19 วันที่ผ่านมา

      Even he had problems with that

  • @MultiKombo
    @MultiKombo 19 วันที่ผ่านมา +31

    The building descriptions actually show you the number of buildings it would take to process a full belt, would be useful if you're trying to do max efficiency! Or just burn the game to the ground like LetsGameItOut lol

    • @urkerab
      @urkerab 19 วันที่ผ่านมา

      Or just do all of your upgrades in parallel, then you just have to remember rotator - 2, half destroyer - 3, extractor / cutter / swapper / bent stacker - 4, regular stacker - 6.

    • @KuroroSama42
      @KuroroSama42 19 วันที่ผ่านมา +2

      @@urkerab I found it better to upgrade the belts first/more than the rest. The belts are the ultimate limit on how many resources you can mine/move. Space wasn't a huge concern for a while at least, so needing fewer machines isn't as important as getting more resources in/out.
      ... didn't realize the game had a "number per belt" thing though. I was just dividing the "#/m" of the belt by the "#/m" of the machine. 180/m divided by 45/m is easy: 4.

  • @henke37
    @henke37 19 วันที่ผ่านมา +13

    0:34 Less than a minute in and he is already making a factual error. This is going great.

    • @CrazedKen
      @CrazedKen 18 วันที่ผ่านมา

      Yeah white comes way later as this is technically gray

    • @TitoRigatoni
      @TitoRigatoni 18 วันที่ผ่านมา +2

      @@CrazedKen technically it's "uncolored"

  • @LucasPlay171
    @LucasPlay171 19 วันที่ผ่านมา +8

    Woah man, seeing how much this channel has grown since AND how much of an improvement shapez 2 is at the same time?! Props to both, I loved seeing this channel grow

  • @I-am-literally-a-racoon
    @I-am-literally-a-racoon 19 วันที่ผ่านมา +19

    20:00 this is when the numbers have lost so much accuracy that everything messes up

  • @Zerotan
    @Zerotan 19 วันที่ผ่านมา +7

    The most fun I'm having isn't trying to make the shapes, but trying to make my own blueprints.

  • @DerSolinski
    @DerSolinski 19 วันที่ผ่านมา +12

    Yeah those are floating point errors... they are the enemy in any game with vast distances.
    Also the underlying logic is probably fine, but the rendering of the mesh instances gets real flaky if it can't put the vertices where they belong.
    There are ways around it, but it needs to be build for that from the get go or it will be a GIANT PITA to patch that functionality in.
    At those distances physic engines are real fun, they constantly find new ways to surprise you.

    • @logicalfundy
      @logicalfundy 19 วันที่ผ่านมา

      Yeah, I seem to recall they were a major problem with Kerbal Space Program development - with the simulation trying to use realistic astronomical distances, the limits of floating point numbers was was easily reached and would affect things like the physics of all of the pieces attached to the rockets. It took them a lot of work to fix all of the associated bugs, and I think they had to transition to larger (64 bit?) floating point numbers as well.
      This is also why many space games do things like divide space into sectors or solar systems that need a loading screen. No Man's Sky, for example, keeps planets in a solar system relatively close together, and to hop from one solar system to another you need to go through a loading screen, which allows them to always have the planets relatively close to to origin.

    • @EreaserNL
      @EreaserNL 18 วันที่ผ่านมา +3

      ​@@logicalfundyfor Elite Dangerous they wrote their own library to use 2 single 32 bit floats to emulate a 64 bit float.
      From a science point of view Elite Dangerous is a super interesting game. Their StellarForge which generated the universe is sometimes even right or very close to being right when we discover new planets IRL!

    • @colecube8251
      @colecube8251 16 วันที่ผ่านมา

      wonder why they don't just have the logic for each grid be its own thing. Like, they have a grid system, why not use it!

    • @DerSolinski
      @DerSolinski 16 วันที่ผ่านมา +1

      @@colecube8251 because Unity...
      Floating point errors with vast map sizes are 90% of the time technical debt of the established game engines since it wasn't a thing when they were conceptualized.
      A lot of newer engines are capable to abstract that away without you noticing but all long-standing engines have options/tools you actively need to opt in.
      And if you forget that you'll have a lot of work to remedy that.
      The solution is quite simple and requires chunking / partitioning your world to keep floating point errors negligible but every thing else needs to be able to handle that.

    • @colecube8251
      @colecube8251 16 วันที่ผ่านมา

      @@DerSolinski So, let's say each grid space has 200x200 squares. Would it not be possible to have each grid have data for what's inside of it. Then you could just use a 2d array to load in the grid, and use a 2d array to load in the squares of the grid... right? This wouldn't have any rounding errors since there is no need to use floating point numbers.
      And as for rendering, just have the camera stay at 0,0,0 and have the world move around it inversely.
      Is there a reason this wouldn't work? I've never used unity and am a very inexperienced programmer. If I had to guess this *is* possible but perhaps this issue was realized to late into development to be fixed easily?

  • @legomojo
    @legomojo 19 วันที่ผ่านมา +14

    Matt: I’m gonna go play with my dog!
    Shapez: K-kill… me…

  • @justinnamilee
    @justinnamilee 19 วันที่ผ่านมา +8

    Story Time with Justin: I bought Shapes immediately after watching your video on it back in the day. Boosh!

  • @Sushi-447
    @Sushi-447 18 วันที่ผ่านมา +1

    13:42 this is the shapez equivalent of off-camera mining 😭

  • @RenneVangr
    @RenneVangr 19 วันที่ผ่านมา +2

    Now that's what I call lasting support and loyalty. Congratulations on the 4 year anniversary!

  • @DennouNeko
    @DennouNeko 19 วันที่ผ่านมา +8

    I never went scrolling that far on the map, but I did bring the game to its knees. With almost 1.4 million buildings the game gets to almost unplayable state xD
    But got 2 almost fully automatic MAMs running for the random deliveries.

    • @RealCivilEngineerGaming
      @RealCivilEngineerGaming  19 วันที่ผ่านมา +5

      Oh wow fair play that's impressive haha

    • @ItsaKorok
      @ItsaKorok 19 วันที่ผ่านมา

      Whats a MAM

    • @DennouNeko
      @DennouNeko 19 วันที่ผ่านมา +3

      ​@@ItsaKorok Make Anything Machine - automated factory that takes apart the shape requested by vortex (or manual input) and puts together a shape out of it. Mine didn't account for pins and I have to turn those on and off, hence it's not fully automatic one, but close enough.

    • @TitoRigatoni
      @TitoRigatoni 18 วันที่ผ่านมา +1

      @@DennouNeko Protip: Just consider pins to be a separate shape. So your MAM brings in complete circles, rectangles, stars, diamonds, and pins. Then just cut and arrange them like any other shape. You'll need to make a small separate factory to make a shape with just four pins.

    • @DennouNeko
      @DennouNeko 18 วันที่ผ่านมา +1

      @@TitoRigatoni Uhm... You can't really make a 1-layer shape with just pins in Shapez 2 since there's no unstacker (at least at the moment).
      And I know the logic needed to detect a pin layer and add it under a higher layer. Even with pins that slide down to bottom layers on stacking if a piece below is missing. But with how slow the game got at this point I simply couldn't be bothered with modifying the modules...

  • @hb-ev9ty
    @hb-ev9ty 19 วันที่ผ่านมา +4

    1:16 baldness reveal?? 😱

  • @iAmStillNotCody
    @iAmStillNotCody 19 วันที่ผ่านมา +4

    Does anybody else ever rewind repeatedly at the beginning of the videos so you can hear Matt say "He- He- He- He- Hello fellow Engineers!" or is it just me?

  • @joshua_J
    @joshua_J 18 วันที่ผ่านมา +1

    I saw what you did at 18:54 I literally had to rewind and then laughed out loud.

  • @hurlemort_
    @hurlemort_ 19 วันที่ผ่านมา +12

    Plz make a serie abt this 🙏

  • @DJChappie001
    @DJChappie001 19 วันที่ผ่านมา +3

    19:39 is best shape.

  • @GROOV3ST3R
    @GROOV3ST3R 18 วันที่ผ่านมา

    18:52 "loads of weird shapes" - indeed there are some interesting shapes out there. Some are stronger than others by the looks of it 👀

  • @McSmurfy
    @McSmurfy 19 วันที่ผ่านมา

    So glad to see this and always appreciate the weird shapes or 'anomalies' in the games that aren't put there deliberately. I recently found out about MAM and don't know if you'll attempt that at some point (interested), but just here for some engineering shenanigans.

  • @charliethunkman
    @charliethunkman 13 วันที่ผ่านมา

    Matt found the outer-lands
    A double to grid issue, prevalent as soon as chunk 500 but doubles in intensity every time the chunk number doubles. (2^n where n is the distance from the central chunk in the longest dimension)

  • @frostbite3820
    @frostbite3820 14 วันที่ผ่านมา

    18:54 you cheeky engineer you!

  • @willemdegusseme3459
    @willemdegusseme3459 18 วันที่ผ่านมา

    You know, that bug about going out that far makes me think it's something similar to minecraft's farlands, that's also an infinite game and 3D and alignment messes up, and visuals start going crazy, i think it's about the same, who would have tought.

  • @JLarky
    @JLarky 18 วันที่ผ่านมา +2

    Story time: I started watching RCE because I liked shapez 1 and it was hard to find content about it :)

  • @F4ngel
    @F4ngel 17 วันที่ผ่านมา

    You've reached the farlands of shapez.
    PS: You can place items on different layers on the space belt. You can also place the shape manipulating buildings on different layers.

  • @spencerbrown6383
    @spencerbrown6383 16 วันที่ผ่านมา +1

    RE: 18:53
    "Weird Shapez"

  • @Rm_yt99
    @Rm_yt99 18 วันที่ผ่านมา

    8:54 you thought we wouldn't notice...

  • @JoshSteiner14
    @JoshSteiner14 18 วันที่ผ่านมา

    Gosh I love floating point numbers (the reason why the game freaked out) same reason why the farlands in Minecraft are a thing

  • @n7creed629
    @n7creed629 18 วันที่ผ่านมา

    More please! Those advanced levels look cool

  • @duckinthecommentsection1596
    @duckinthecommentsection1596 18 วันที่ผ่านมา +1

    Shapez 2 is just shapez zoomed in

  • @jbird_623
    @jbird_623 19 วันที่ผ่านมา

    The reason all the shapes at the edge of the universe are wonky is because of a little thing called "floating point imprecision". (I'm simplifying a bit here but) basically what's happening is that the computer only has so many digits it can use to represent a decimal number, so the more numbers you have *before* the decimal point, the fewer you can have *after* it.
    What that means practically is that the numbers stop being able to be precise enough to draw correctly after a point, and so the further out you get from the center, the harder a time the system has zooming in. Moving the camera starts changing how the decimals are being rounded and makes the details on objects start to be drawn differently depending on very small changes to the camera's position.

  • @Pratalax
    @Pratalax 19 วันที่ผ่านมา

    RCE: strives for efficiency.
    Also RCE: rotates an object 3 times instead of once in the opposite direction.
    PS omg Paddy's gotten so big! Look at those eyes! What a sweetheart.

  • @samplename5159
    @samplename5159 16 วันที่ผ่านมา

    i really wanted Matt to check how many levels of shapeception can be stacked
    a game that's not for me but quite fun to watch on fast forward this way, please keep going 🙂

  • @ChrisPlayzY_T
    @ChrisPlayzY_T 18 วันที่ผ่านมา

    I really want to see a series of this where he goes through everything

  • @psudodrake
    @psudodrake 19 วันที่ผ่านมา +1

    Now... honestly... if there was anyone I'd think they'd pay money to break a game, I'd assume it'd be Josh at Let's Game it Out.

  • @Littlesowez07
    @Littlesowez07 18 วันที่ผ่านมา +1

    19:36 playing with paddy montage 19:49 end of montage

  • @kevinhamilton9071
    @kevinhamilton9071 19 วันที่ผ่านมา

    Was awesome seeing you stream the other night on this game. Love to see more streams, I get having a kid makes things more complicated.

  • @godjimmy669
    @godjimmy669 18 วันที่ผ่านมา

    Paddy has grown up. Gawd damn. Such a gorgeous dog

  • @mute_ed984
    @mute_ed984 19 วันที่ผ่านมา

    I wonder is there some kind of storage for recyle option? E.g. like for the last one at 7:00. We had that half square and a quarter slice of the circle before. Just individually. If there is such an option we wouldn't need to occupy a compression molding with producing more just the conveyors to merge the pieces together and send them out for delivery

  • @haloid2010
    @haloid2010 8 วันที่ผ่านมา

    Paddy reminds me of my black lab. He unfortunately died at 9 due to a seizure likely caused by inbreeding. May he rest in peace and may paddy receive a treat in his honour.

  • @Milumplay
    @Milumplay 14 วันที่ผ่านมา

    18:53 weird shapes huh , interesting

  • @rebeccasaper1379
    @rebeccasaper1379 19 วันที่ผ่านมา +1

    My brain always breaks when I watch Let’s Game it Out play a game before finding another TH-camr play it (mostly) normally 😂

  • @thekwoka4707
    @thekwoka4707 18 วันที่ผ่านมา

    Their 3d coordinate system uses floating points and doesn't like things far from the origin.
    Could solve it with more sub grids

  • @robertolol1785
    @robertolol1785 9 วันที่ผ่านมา

    13800s Dang. Did not expect that far out.

  • @angela_eric
    @angela_eric 19 วันที่ผ่านมา

    You should try out the hex setting. I've been trying to develop some generalized platforms for the setting and its breaking my brain with how much space is needed.

  • @Oli-cn1vd
    @Oli-cn1vd 17 วันที่ผ่านมา +1

    Let’s game it out did the exact same thing

  • @DanielMether
    @DanielMether 17 วันที่ผ่านมา

    20:45 what do you know. Shapez 2 has Farlands

  • @spell_me_right
    @spell_me_right 18 วันที่ผ่านมา +1

    I think every new dev has a what-shenanigans-RCE-would-do checklist and they make sure they eliminate as many points as possible before releasing the game.

  • @StarMaxT
    @StarMaxT 18 วันที่ผ่านมา

    Josh "Let's game it out" skiped the system task and find the same posible shape and do some incredible extractors . He did build a spaghetti factoies.

  • @chaoscope
    @chaoscope 18 วันที่ผ่านมา

    Has anyone played the "Basically" game? Basically, you drink a shot of Tequila everytime Matt says "basically".

  • @gudenau
    @gudenau 17 วันที่ผ่านมา

    I was on the fence about this until I saw the logic gates.

  • @KuroroSama42
    @KuroroSama42 18 วันที่ผ่านมา

    Stacking a double stack vs stacking 3 times is the same efficiency. Either way, it's 3 stacking operations.
    If you stack double stacks then you can do it with less machines, but that will give slower results.

  • @paucc
    @paucc 19 วันที่ผ่านมา

    15:29 Space miner ---> Shape miner

  • @maxtadel6807
    @maxtadel6807 19 วันที่ผ่านมา

    When he was talking about how many shapes there are, I SAW THE STROngEsT SHAPE 18:47

    • @maxtadel6807
      @maxtadel6807 19 วันที่ผ่านมา

      You just have to wait a bit

  • @Shywer
    @Shywer 19 วันที่ผ่านมา

    Sha pez 2 sounds like a Doggo race

  • @timehunter9467
    @timehunter9467 18 วันที่ผ่านมา

    That’s some Minecraft Farlands kinda glitching right there.

  • @anonamonymus
    @anonamonymus 18 วันที่ผ่านมา +2

    Space belts have 3 levels too silly Matt

  • @richtus
    @richtus 19 วันที่ผ่านมา

    Just noticed that the latest patch added letting you see what shape trains are hauling when zoomed out, but I see in this video, you can also see what's on the large space belts when zooming out. How do you set that?

  • @pallalero
    @pallalero 19 วันที่ผ่านมา +1

    I learnt of shapez1 when I watched your video 3 years ago, it is a good game for the upcoming engineer. I am studying electrical engineering

  • @colmdonnelly9511
    @colmdonnelly9511 19 วันที่ผ่านมา

    When you go really far in most game engines, the engine still needs to know where you are.
    So, it uses a floating point number- like scientific notation. But, that means it has limited accuracy at long distances, because there arent enough bits to store the number in it's entirety.
    That's why so many games have shakey models a long way from the centre of the world - the model is so far that the computer can't accurately place each corner because their position data is so innacurate

  • @jessejaimyhecker3350
    @jessejaimyhecker3350 18 วันที่ผ่านมา

    Would love to see more

  • @LemonLab703
    @LemonLab703 19 วันที่ผ่านมา

    space belts can support 3 height levels as inputs.. turns into 12 items on the belt in a line.

  • @yzrip
    @yzrip 18 วันที่ผ่านมา

    Bought shapez 2 and played in beta can't wait to see part 2

  • @17werrew
    @17werrew 19 วันที่ผ่านมา

    14:55 During the live stream, it didnt seem that way 😂. But maybe we were distracting you.

  • @spammeister1
    @spammeister1 19 วันที่ผ่านมา

    Just confirming that seed 69420 is indeed the same for myself...The superior seed. It'll be nice when he gets to 0.08 update as there is nice QoL improvements.

  • @marcinkowalczyk647
    @marcinkowalczyk647 19 วันที่ผ่านมา

    would love to see more !

  • @douglasboyle6544
    @douglasboyle6544 14 วันที่ผ่านมา

    "Shapes don't like to do shape things when they've been unshaped for a long time"
    - Sarah-n-Tuned

  • @detaaditya6237
    @detaaditya6237 18 วันที่ผ่านมา

    Matt you can't hide from Factorio forever

  • @Kotuseid
    @Kotuseid 18 วันที่ผ่านมา

    we got the farlands in shapez 2 before gta VI 🗣🔥🔥🔥🔥

  • @m.z.2466
    @m.z.2466 16 วันที่ผ่านมา

    tip: hold down shift for faster moving down the grid

  • @listerfeend2004
    @listerfeend2004 11 วันที่ผ่านมา

    I really thought this was going to be a 'Let's game it out' style vid honestly

  • @wardksmith4041
    @wardksmith4041 5 วันที่ผ่านมา

    R.I.P float precision

  • @smu4242
    @smu4242 19 วันที่ผ่านมา

    Yes, more Shapez 2 please!

  • @KinuTheDragon
    @KinuTheDragon 19 วันที่ผ่านมา

    I actually bought this before this video came out! Currently working towards unlocking crystals.

  • @3limin4t0r
    @3limin4t0r 18 วันที่ผ่านมา

    Ah yes, the good old floating point limitation. Given a set amount of digits you can store, the more you use for the integer part the less you can use for the decimals.

  • @Hacker_des_Chaos
    @Hacker_des_Chaos 18 วันที่ผ่านมา +1

    YEEEEY! Shapez2 :D! BUT I NEED MORE!

  • @dronicx4002
    @dronicx4002 18 วันที่ผ่านมา

    F for the unfortunate shape miner left out in the void

  • @DrGero15
    @DrGero15 17 วันที่ผ่านมา

    Spiders are not insects, and Termites would like a word with you about giving the title of Engineer to them. They are in your walls right now!

  • @NoobieOof
    @NoobieOof 18 วันที่ผ่านมา

    i was not expecting a simple 2D game turn into a super space shape simulator

  • @ardonjr
    @ardonjr 14 วันที่ผ่านมา

    18:54 I see what you did there..

  • @jackharper1151
    @jackharper1151 18 วันที่ผ่านมา

    i have a feeling the efficiency check box is because of lets game it out

  • @vironx22
    @vironx22 19 วันที่ผ่านมา +3

    Day 12 of asking Matt to play what he wants to play. Because we will enjoy it anyway :)

  • @SamLewis-cz2dv
    @SamLewis-cz2dv 18 วันที่ผ่านมา

    Are you going to make this into a series by any chance?

  • @LarsLund-n3e
    @LarsLund-n3e 19 วันที่ผ่านมา +2

    U gota play mini motor ways again.

  • @pero858
    @pero858 18 วันที่ผ่านมา

    you can delet all need only 1 time shape so every time you do now line

  • @onionarcher3636
    @onionarcher3636 11 วันที่ผ่านมา

    "Lets Engineer It Out"

  • @imdoinglaundry
    @imdoinglaundry 18 วันที่ผ่านมา

    Great video! Great game! Would love to see the end game!

  • @SuprSBG
    @SuprSBG 18 วันที่ผ่านมา

    LETS GO SHAPEZ 2 WOOOOOO
    (Fun fact- I was an early tester and I still have the alpha 2 exe on my pic)

  • @timonschmid7136
    @timonschmid7136 19 วันที่ผ่านมา

    Seeing lets game it out and matt play this is such a big and amusing difference

  • @mathysv4583
    @mathysv4583 15 วันที่ผ่านมา

    18:54 this shape doesnt seem to be natural 🤔🧐😂